Shader optimization tips!
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- čas přidán 15. 07. 2024
- Hello everyone, welcome back to the channel.
Today's video is about shaders optimization to increase the performance of our games. This video is long over due so I am glad to finally be able to make it. Everything that I have talked in this one is platform independent so it can be applied to any game engines.
If you find the video helpful, please consider like, share and if you haven't already please consider subscribing to my channel. It helps a lot.
Shader-Lib addon!
godotengine.org/asset-library...
Shader-Lib docs!
github.com/DigvijaysinhGohil/...
Wishlist Cosmic roads on steam!
store.steampowered.com/app/25...
Consider supporting the channel!
github.com/sponsors/Digvijays...
/ digvijaysinhg
Chapters!
00:00 Intro
00:18 Overview
02:05 Identify shader to optimize
03:36 Example 1
05:01 Example 2
06:49 Example 3
09:37 Example 4
16:50 Outro
Cheers!
#GodotEngine #UnrealEngine #Unity3D #howto #shaders #gamedev
efficiently using the channels of RGBA images to store different data is my favorite!
and cutting down conditions by using bools as values, usually resulting in +0 or something similar, is really nice since GPUs dont like branches, and the visual result is the same
Well explained and edited, good work!
Thanks, I am glad you liked it.