Sonic Adventure 2 Comparison: 700+ Changes from Dreamcast to Gamecube (20th Anniversary special)

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  • čas přidán 19. 05. 2024
  • From the creator of:
    Super Mario 64 Changes from N64 to DS and
    Sonic the Hedgehog 8-bit Changes from Master System to Game Gear
    The game date technically came out on June 18th - 23rd depending on region and would have been more fitting to make it live then but I'm posting this to public by nearly 2 weeks early because:
    1) June 10th marks my birthday
    2) I was concerned if the covid vaccine would have nasty side effects that could put me out of action sometime in June.... I had my first jab of the Pfizer Vaccine on Friday 28th May. Fortunately I'm still here with a 3.5 hour video showing you in great detail, the key differences when Sonic Adventure 2 came out for Gamecube 6 to 10 months after the original Dreamcast release.
    This is a long video so take breaks when you can.
    Lastly I edited the scenes where you would normally see a red cross icon as a Health Pack, I changed the colour from red to green because I don't want to redo/repost this entire video if I get into trouble from the Red Cross Organisation. One of them however was edited with CZcams's blur effect as I overlooked a small bit of correction on a 3.5 hour long video.
    Here is a link of a story from the developers of prison architect after getting into trouble for using the red cross.
    www.pcgamer.com/uk/how-the-pr...
    Lastly: Timestamps.
    0:00:00 - Intro
    0:00:55 - Graphics and Gameplay Mechanics
    0:18:50 - Level Design Sonic
    0:43:13 - Level Design Tails
    0:51:21 - Level Design Knuckles
    1:01:20 - Level Design Eggman before Cosmic Wall
    1:12:19 - Level Design Eggman's Cosmic Wall
    1:34:24 - Level Design Shadow
    1:49:43 - Level Design Rouge
    1:57:53 - Level Design Cannon's Core
    2:00:15 - Level Design Big the Cat's stage cameos.
    2:12:01 - Dreamcast Browser DLC content on Chao, Skins and Kart Courses
    2:21:46 - Chao World (Music, Maps, Emblems, Chao Types and Mechanics)
    2:45:45 - 2 Player
    3:04:19 - 2 Player Level Design
    3:12:49 - Cutscenes (in timeline order)
    3:34:16 - Outro (Chaolympics race ending)
    Music tracks used in the following order:
    Intro part = Sega AGES Nintendo Switch opening + menu theme.
    Graphics = Sonic Adventure 2 Tutorial
    Game Mechanics = Funky Groove Makes U Hot!? (Options) - Sonic Adventure
    Level design = Most tracks are from said name when comparing the level but...
    Knuckles Level design = Unknown From M.E. (Instrumental) Sonic Adventure 2
    Eggman Cosmic Wall HARD part 1 = Mechanical Resonance (Final Egg) Sonic Adventure 1
    Eggman Cosmic Wall HARD part 2 = Crank the Heat Up!! (Final Egg) Sonic Adventure 1
    Shadow = Throw it all away instrumental, then Final Chase music during Final Chase segment.
    Rouge = Fly In The Freedom instrumental
    Big the Cat part 1 (HERO Stages) = Lazy Days -Livin' in Paradise instrumental Sonic Adventure 1
    Big the Cat part 2 (DARK + Cannon's Core) = and... Fish Hits! Sonic Adventure 1
    Dreamcast Browser Chao DLC = Image A Hero Phantasy Star Online
    Dreamcast Kart DLC = Message from Nightopia Sonic Adventure 1
    Chao World montage 1 = Chao Race theme Sonic Adventure 1
    Chao World montage 2 = Tikal's theme Sonic Adventure 1
    Chao World montage 3 = Theme of Chao Sonic Adventure
    2 Player montage 1 (Modes and quality of life) = Radical Highway ACT 1 Sonic Generations 3DS
    2 Player montage 2 (Action stages) = Are you brave Sonic Gems Collection
    2 Player montage 3 (Shooting stages) = Chaos 6 theme Sonic Adventure 1
    2 Player montage 4 (Hunting stages) = Sand Road Team Sonic Racing
    2 Player montage 5 (Level design) = Hot Shelter Red Barrage Area Sonic Adventure 1
    Chaolympics outro = Windmill Isle Mario and Sonic at Rio 2016 Olympic Games
    Category theme jingle = Stage Clear Sonic Adventure 2
    Cutscene pause/replay jingle = Game over Continue? Sonic Adventure 1 & 2
  • Hry

Komentáře • 711

  • @alfo2804
    @alfo2804 Před 2 lety +771

    Those "secret" rings in Metal Harbor and Final Chase aren't actually secrets at all - in fact, they're not supposed to be there.
    It's the result of the level designer poorly managing the list of objects in the stage.
    To prevent crashes during level creation, SA2 uses a single ring as the default object type when no type is specified, and the co-ordinates of (0, 0, 0) as the default position of an object when no co-ordinates are specified.
    When editing the stages for the Gamecube port, they obviously 'deleted' a lot of objects, but forgot to remove the deleted objects from the list, so they all appear as a ring at (0, 0, 0). It just happens that Metal Harbor and Final Chase are the only stages that have _both_ improperly deleted objects _and_ a reachable (0, 0, 0).
    This is also the same reason why Big the Cat is often replaced by a ring: they deleted his object type from the Gamecube version, so SA2B spawns a ring because the data for Big's cameo objects no longer exist.
    Some of the level designers were more savvy than others, and completely removed his object from the stage they were editing, which is why he is sometimes completely missing instead of being replaced by a ring. Either that, or he's just one of the rings at (0, 0, 0)

    • @Greenalink
      @Greenalink  Před 2 lety +158

      I pinned this comment because I couldn't figure a way to word this without being a wall of text in the actual video itself.

    • @alfo2804
      @alfo2804 Před 2 lety +64

      @@Greenalink I suspected someone as knowledgeable as yourself would already know this.
      Great video, by the way. It's good to have all of this information in a readily available and easily digestible format. Would certainly come in handy if anyone wants to make an SA2 Dreamcast Conversion Mod.

    • @TheHardStyleLife
      @TheHardStyleLife Před 2 lety +15

      So that's why I never saw Big on the Pal Aus Gamecube version as a teenager :O

    • @M0vess
      @M0vess Před 2 lety +19

      @@alfo2804 Good luck to the brave soul making the SA2 DC Conversion mod. God speed soldier. God speed.

    • @max-ngamingmax5670
      @max-ngamingmax5670 Před 2 lety +6

      @@Greenalink i thought tikal wasn't in sonic adventure 2 dreamcast version

  • @Smiminal
    @Smiminal Před 2 lety +796

    From what I've seen so far in Level Design, most of the changes are "LOOK HOW MANY THINGS WE CAN PUT INTO THE LEVEL WITHOUT THE FRAMERATE TANKING BRO". A very interesting way of handling a port, Sonic Team.

    • @Ultimatedogfan
      @Ultimatedogfan Před 2 lety +6

      yeah lmao

    • @charliekahn4205
      @charliekahn4205 Před 2 lety +59

      Which explains the annoying objecting in SA2B.

    • @sonicfreak3088
      @sonicfreak3088 Před 2 lety +22

      Those tyres in City Escape were completely unnecessary

    • @Breeze926
      @Breeze926 Před 2 lety +103

      @@sonicfreak3088 Wym, they're a core part of the experience

    • @tanimation7289
      @tanimation7289 Před 2 lety +15

      For low Polly games that is what they all do. I mean look at The legend of Zelda ocarina it time HD and Migora’s mask they both have small game play changes but improved visuals and modals.

  • @Greenalink
    @Greenalink  Před 2 lety +220

    Remember, the game itself is celebrating 20 years on June 23rd, I decided to post it early so that you can watch the Sonic the Hedgehog 30th Anniversary Symphony live on that day.
    I got my own Dreamcast 20 years ago as of today and was modified to support Optical Drive Emulator MODE (more reliable way to play games than GD-Rom disc reader) and DCDigital (Dreamcast with Digital to Digital output).

    • @smashmaster521
      @smashmaster521 Před 2 lety +12

      Why must you make me feel old? Also, you know what we should be getting on June 23? This game and the original Sonic Adventure on Switch.

    • @AidXandeeto
      @AidXandeeto Před 2 lety +1

      DUDE JUNE 23RD?! THATS WHEN SUPER SONIC AND THE PARTY MATCH UPDATE COMES OUT

    • @masonw.8263
      @masonw.8263 Před 2 lety

      dcdigital so expensive nice

    • @somebonehead
      @somebonehead Před 2 lety +1

      Same, such terrific mods. I also had my DC modded for the Noctua fan & the battery replacement mods.

    • @cay7809
      @cay7809 Před 2 lety

      10th actually

  • @otaforger5375
    @otaforger5375 Před 8 měsíci +22

    Now THIS is something I can spend 3.5 hours in a theatre watching.

  • @Inferno144
    @Inferno144 Před 2 lety +720

    'And take breaks, there's no prize for watching all of this in a single sitting'
    Finally. Something actually tells you 'Bud, its okay to take a break. Don't strain yourself' with these long videos. That alone earns you my respect.

    • @Cerby9
      @Cerby9 Před 2 lety +46

      Sega on the other hand, "PLAYING SA2 IS HABIT FORMING, DON'T TURN OFF!" 5:48

    • @lililing14
      @lililing14 Před 2 lety +26

      I mean... You didn't need someone else to tell you that...

    • @FainactifFR
      @FainactifFR Před 2 lety +9

      You really need someone to remind you that have a social live ? You're an otaku or what ? XD

    • @DeterminedHaphazard
      @DeterminedHaphazard Před 2 lety +7

      @@lililing14 Yeah, but it makes feel comfortable. As if somebody actually cares.

    • @Lethargy514
      @Lethargy514 Před 2 lety +14

      @@FainactifFR it's less about needing someone to tell you to take a break and more about the consideration behind the action.

  • @SPEEPSHighway
    @SPEEPSHighway Před 2 lety +445

    Duuude this is such a great vid, it points out more changes than anything I've seen before.
    I wanna bring up something worth mentioning. Not purposeful changes by the devs, but graphical errors in SA2B.
    - DC selectively applies material colors to objects but SA2B always does it, so nearly every object in the game is tinted in some way (usually grey, take Knuckles' face in cutscenes). Everything that looks the same is because it was tinted white.
    - There's a horde of sorting issues stemming from porting from a system that had OIT, like ARK's computer glow looking odd and missing GUN logos. Every change that involved something transparent is because of this.
    - The way the game draws shadows was changed. They were removed (their data is gone) from most cutscenes because of it.
    - Specular (shininess) is completely missing, most noticeable on GUN Beetles.
    - The geometry model format was changed for most maps. It's fine in most cases but a few maps are seriously messed up, with screwed up vertex colors and textures. (Weapons Bed 2P, cutscene before Route 101).
    - DC had backface culling in cutscenes. That's why the door behind Eggman doesn't show up in the dark trio scene. A few of the camera changes were because of this missing, notably Shadow performing Chaos Control because the camera was originally underneath the map. (The flashing effect still goes under there, which is why it disappears early in SA2B).
    - DC could use different sets of lighting data for different objects in cutscenes, but it's broken in SA2B. This has two results - failing to unload certain lights, corrupting the lighting and making it really bright for the rest of the scene (Sonic meets Shadow in Hero story) and/or failing to light up models that used alternate ones, like Eggman's hands and Shadow's face (After Hot Shot).
    There's more (small issues) but these are the main ones. Not that everything they added doesn't make up for it, but the cutscenes look fugly.

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety +12

      I mean, both your video on the cutscenes and this are a wonderful way to see what changed. ^^

    • @k00lbaby36
      @k00lbaby36 Před 2 lety +1

      Hi SPEEPShighway! :)

    • @nottoofast
      @nottoofast Před 2 lety +1

      i thought you made this video for a moment lol

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety

      I guess backface culling can't be added back to SA2 Steam.

    • @mysteryperson1958
      @mysteryperson1958 Před 2 lety +4

      Yeah.
      Battle added alot of great stuff but the porting wasn't perfect.
      It might have been rushed considering how fast it came out.

  • @jacklazzaro9820
    @jacklazzaro9820 Před 2 lety +108

    Just thought I’d give some more timestamps
    1:00 opening cutscenes
    1:57 character models (take a look at Eggman’s wrists)
    3:36 life icons
    3:58 menus
    5:05 in-game posters
    6:20 level assets
    8:00 enemies (including security bug in Egg Quarters)
    9:06 level assets cont’d
    9:47 Shadow’s jump animation
    10:01 special attack backgrounds
    I think it’s also worth saying that the dreamcast version has more noticeable (not so subtle) MIP mapping
    10:18 Crazy Gadget glitch
    10:38 mech mechanics
    12:00 treasure hunting mechanics & glitches
    13:59 finishing levels
    14:20 kart stages
    15:24 misc. mechanics & glitches
    18:04 sound
    18:56 City Escape
    25:11 hard mode
    25:54 Metal Harbor
    27:11 hard mode
    28:28 Green Forest
    30:34 hard mode
    31:13 Pyramid Cave
    35:06 hard mode
    35:28 Crazy Gadget
    38:05 hard mode
    40:01 Final Rush
    41:09 hard mode
    43:14 Prison Lane
    43:55 Mission Street
    44:51 Hidden Base
    48:05 hard mode
    49:12 Eternal Engine
    51:21 Wild Canyon
    52:37 Pumpkin Hill
    53:16 Aquatic Mine
    56:55 hard mode
    59:27 Death Chamber (only one difference)
    59:39 Meteor Herd
    1:00:52 hard mode
    1:01:20 Iron Gate
    1:01:57 hard mode
    1:03:33 Sand Ocean
    1:07:24 Lost Colony
    1:08:20 Weapons Bed
    1:10:51 hard mode
    1:12:19 Cosmic Wall (already in the description, but still worth having here)
    1:20:56 Cosmic Wall (Hard Mode) (Part 1)
    1:27:40 Cosmic Wall (Hard Mode) (Part 2)
    1:34:05 Cosmic Wall score targets
    1:34:24 Radical Highway (only one diff)
    1:34:47 White Jungle
    1:37:35 hard mode
    1:39:49 Sky Rail
    1:43:22 hard mode
    1:44:13 Final Chase (the only stage in the video where “Throw It All Away” isn’t played over)
    1:46:46 hard mode
    1:49:42 Dry Lagoon
    1:51:56 Egg Quarters
    1:52:29 Security Hall
    1:52:57 Mad Space
    1:57:52 Cannon’s Core
    1:59:53 hard mode
    2:00:19 Sonic’s Big cameos
    2:02:08 Tails’ Big cameos
    2:03:22 Knuckles’ Big cameos
    2:05:31 Eggman’s Big cameos
    2:06:56 Shadow’s Big cameos
    2:08:00 Rouge’s Big cameos
    2:10:26 Cannon’s Core Big cameos
    2:12:07 chao DLC
    2:16:44 skins
    2:17:29 kart-racing DLC
    2:22:02 Chao World music
    2:24:46 Chao World assets
    2:25:25 chao gardens
    2:28:29 Kindergarten
    2:29:34 Tails controls
    2:30:17 Sonic/Shadow controls
    2:30:49 chao types
    2:32:01 chao & item transport
    2:32:45 boosting luck
    2:36:57 party race
    2:38:56 GC transporter extras
    2:39:51 *non*-random event mini-games
    2:40:33 viewing stats
    2:40:59 chao doctor
    2:41:46 reincarnated chao
    2:43:18 animals & fruit
    2:44:13 chao race emblems
    2:45:23 cheer noise
    2:45:50 “quality of life improvements”
    2:46:46 number of multiplayer stages
    2:47:47 extra GC settings
    2:49:05 “quality of life improvements” cont’d
    2:49:30 Action stages
    2:50:16 alternative costumes & character intros
    2:52:08 speed character differences/“alts”
    2:57:31 mech character diffs
    3:00:18 hunting character diffs
    3:04:25 Radical Highway
    3:07:45 Green Forest
    3:09:36 Sky Rail
    3:11:14 Wild Canyon
    3:11:47 Meteor Herd

    • @notsignal6572
      @notsignal6572 Před 2 lety +5

      Damn

    • @gilbert64
      @gilbert64 Před 2 lety +2

      Thank you jack

    • @ozmond
      @ozmond Před 4 měsíci

      Does everyone who loves sonic have autism like this ?

  • @IvanHas2muchTime
    @IvanHas2muchTime Před 2 lety +96

    Fun fact there's a high poly hand model that gets used only in three cutscenes on gamecube

  • @LupinticDream
    @LupinticDream Před 2 lety +63

    A Dreamcast Conversion Mod for SA2 on Steam would be awesome, but it also sounds like a nightmare to piece together, due to all the minute details that would be involved.

    • @AetheriusVEVO
      @AetheriusVEVO Před 2 lety +8

      Already exists on the mod manager

    • @LupinticDream
      @LupinticDream Před 2 lety +16

      @@AetheriusVEVO Ah. Does it actually restore everything back to the Dreamcast version, or is it only the most noticeable things, like models and certain textures? Because 700+ seems like a lot.

    • @sanglish18
      @sanglish18 Před 2 lety +30

      @@LupinticDream only some simple things, but it's not that much, especially compared to the SA1 practically perfect DC conversion. I wish SA2 could got the same threatment

    • @Rokabur
      @Rokabur Před 2 lety +2

      I have yet to play SA2 on Steam. The game launches but it refuses to advance past where you check/add(?) a new save.

    • @sauvagess
      @sauvagess Před rokem +3

      The thing most noticeable is the physics - the biggest and most obvious offender being the building decent in City Escape. Even in this video, the GameCube version always has Sonic rolling down instead of running just to keep the speed the same between the comparison videos.

  • @azoocola1064
    @azoocola1064 Před 2 lety +17

    One of the greatest sonic games ever made. Perhaps the greatest.
    Easily one of the greatest video game soundtracks.

  • @Toukozuki
    @Toukozuki Před 2 lety +205

    The red cross organization having an iron fist copyright on the actual red cross symbol is bullshit and I still continue to believe they shouldn't be allowed to copyright troll like they do.

    • @DarkLink1996.
      @DarkLink1996. Před 2 lety +24

      I mean, the white cross on a green background is the actual first aid symbol. Red Cross also actively uses their symbol, so it's not copyright trolling.
      The symbol is theirs, and has been theirs for over 100 years.

    • @globingoblin8625
      @globingoblin8625 Před 2 lety +54

      The symbol is used to mark and protect Red Cross workers during war. Its misuse is forbidden by the Geneva Conventions, not by the copyright law. It's not because it's theirs, it's to stop its value from dilluting

    • @corpsemachine6949
      @corpsemachine6949 Před 2 lety +36

      @@globingoblin8625 all the geneva convention does is not let you have fun

    • @jadeaaron2003
      @jadeaaron2003 Před 2 lety +7

      @@corpsemachine6949 also, doesn't the Health Box in the Mech Stages "Protect" you in the first place?

    • @alfo2804
      @alfo2804 Před 2 lety +46

      It's fucking ridiculous that the geneva convention extends to *media.*
      *Works of fucking fiction.*
      It's bullshit.

  • @trinityinyang8340
    @trinityinyang8340 Před 2 lety +115

    You gotta give the devs props for changing so many little details even when they don’t need to. (For better or worse)
    It’s an insane amount of work.

  • @SonicTheCutehog
    @SonicTheCutehog Před 2 lety +101

    With Shadow's old trick animation and Rouge's Treasue Scope calling it the "Sunglasses", you can see they were clearly rushed to be added as playable characters like with Tails.

    • @blutagg63
      @blutagg63 Před 2 lety +7

      Shadow? he was in one of the early trailers

    • @mysteryperson1958
      @mysteryperson1958 Před 2 lety +9

      @@blutagg63 yes but he wasn't gonna be playable

    • @blutagg63
      @blutagg63 Před 2 lety +2

      @@mysteryperson1958 oh, like tails

    • @lpfan4491
      @lpfan4491 Před 2 lety +20

      We actually have a decent concept of Shadow's inclusion, funnily enough. We know he was copied from Sonic between the creation of the bounce bracelet and its' completion and earlygame-parts of dark story seem to be edited and improved versions of things from Hero story. We also know that white Forest was originally directly copied from Sonic's counterpart-stage before being completely redesigned.
      So my personal theory would be that he was put into the singleplayer-campaign around the time development of the endgame-content started. Though it could be that he started being developed sooner than that, because 1up-icons for Him, Rouge and Tails were created before this point, likely for use in multiplayer.

    • @jruniiorjr5422
      @jruniiorjr5422 Před 2 lety +1

      @@secoTheSonicFan All? No. And if you have played a lot of games, you know it

  • @CruxisAngel954
    @CruxisAngel954 Před 2 lety +42

    I miss when ports to other systems had so many different things added or removed. It was always interesting to see what changed

    • @HOTD108_
      @HOTD108_ Před 6 měsíci +12

      I completely see the appeal in that, but I must say that the more uniform ports we get nowadays are definitely an improvement in terms of game/art preservation.

  • @bensachs5206
    @bensachs5206 Před 2 lety +40

    The biggest surprise of this video is that the Chao garden website is still mostly operational.

  • @Calham64
    @Calham64 Před 10 měsíci +5

    34:53
    "Okay, boss, so what else do you think we need to add to Pyramid Cave for the GameCube Port?"
    Boss: "S I G N S"

  • @SegaSky
    @SegaSky Před 2 lety +83

    This is cozy.

  • @sauvagess
    @sauvagess Před 9 měsíci +4

    I really like how many unobtainable rings there are in the game from the shift from Dreamcast to Gamecube, specifically in the one title that had a mechanic unique to this game where you could get an A rank by alternatively collecting every ring in the stage. :)

  • @Laenthor
    @Laenthor Před 2 lety +14

    Basically when the "gamecube version removes" something, it means they fucked up and couldn't get it to work or just didn't bother testing.

  • @chackbro1
    @chackbro1 Před 2 lety +23

    I've played these two games more than any other game I've played in my life. I thought I knew everything. I was WRONG. Like so far wrong.
    I did have a very fun time pausing and guessing the changes throughout. This might be my favorite video about this game ever.

  • @kellalizard
    @kellalizard Před 2 lety +20

    I read the blog about SA Vs SADX and was intrigued as it really just showed how amazing the Dreamcast was, especially for transparent objects. Looking forward to seeing the comparison of the sequel too, thanks!

  • @quinadams3181
    @quinadams3181 Před 2 lety +9

    so impressed and appreciative of all the work you put into this video, thank you so much for making this

  • @ryarod
    @ryarod Před 2 lety +41

    That you took all the time and resources and effort and put it together to make a three-and-a-half hour long presentation on a Sonic game and its ports, and make the presentation so descriptive and thorough, should win you a base 10K tax-free yearly raise, to stack on any you have made and will make, *for life.*

  • @sanglish18
    @sanglish18 Před 2 lety +56

    It's clear that they wanted to basically add a lot of objects and decorations on stages on GC, because the hardware could handle more polygons without framerate issues, which was a big concern on DC. Most of the levels didn't changed that much but OMG I wonder why they changed everything on Cosmic Wall, the developers thought the stage was so badly designed? It kinda makes since since Cosmic Wall is the last Mech level in ID list so probably it was pretty rushed to be developed, alongside levels like Mad Space and Final Chase, the game only had 1 year and 6 months (or less) to be developed on a completely new engine made by scratch, so it makes sense that GC fixed a lot of level design choices.

    • @sauvagess
      @sauvagess Před rokem +2

      It's also rather apparent when you look at score requirements on all of the stages from DC to GCN, most of them are identical or only off by like 1,000~3,000-ish points, while Cosmic Wall goes up by a staggering 37,000 in normal and 50,000 in hard mode.

    • @sanglish18
      @sanglish18 Před rokem +2

      @@sauvagess Cosmic Wall is in fact the only stage which got its rank requirement changed, it makes so for other stages DC is more difficult considering they sometimes have less enemies and more difficult challenges that got toned down in GC.

  • @G_Silent
    @G_Silent Před 2 lety +37

    This must have taken months, thank you for sharing your passion for this game with us

  • @JoeDouglas
    @JoeDouglas Před 2 lety +22

    The amount of work in this is incredible! Bloody well done, you've got yourself a new sub!

  • @littleguystar
    @littleguystar Před 2 lety +80

    Ok yeah but GC still has the better Chao Garden so you know where all my time is gonna end up
    In all seriousness, good job man, SA2B arguably changed a few things for the worse and you've gave us pretty much all of it

    • @Skylancer727
      @Skylancer727 Před 2 lety +4

      It looks like similar to SA1, the Dreamcast had some more advanced effects like certain lighting effects and transparencies being better. But the Gamecube version definitely had more objects on screen and especially interactable ones. Though there did seem to be a fair few porting bugs or errors. Though the conversion issues weren't nearly as bad as SA1. But can agree the chao garden is just vastly better on Gamecube. Not even a debate. But the whole package wise, I say it's more a wash unless 2P modes are a benefit to you. The versions are hit or miss compared to each other beyond that and the chao garden.

  • @reene_the_mess
    @reene_the_mess Před 2 lety +3

    I appreciate how you made the comparison shots as similar as possible to each othee

  • @ALtheBoi
    @ALtheBoi Před 2 lety +14

    Can't imagine how long this must've taken to make, kudos my man! 👏

  • @bigd4465
    @bigd4465 Před 2 lety +8

    The amount of research/effort put into this is exceptional, amazing job!!

  • @Paumanitas
    @Paumanitas Před rokem +2

    Hey, I just came here to thank you for all the time you took to make this video. This is amazing and extremely detailed. Thank you for your hard work, I really value this!

  • @weebsquit347
    @weebsquit347 Před 2 lety +17

    I didnt expect a 3 hour video to cover all changes, but here we are.
    This actually sounds like a good format.

  • @GMdieselman
    @GMdieselman Před 2 lety +15

    The level design changes between the two are very interesting. One moment it seems like the DC version has the higher difficulty, then the GC version comes right back with a change to make it harder. Makes it worth it to play both versions in my opinion. I grew up on the DC version getting it brand new in 2001, so the 30 fps cutscenes and 2 player doesn't bother me. Yes the GC has some major complaints for the cutscenes, but the updated models and shadows give it some appeal as well. I'm glad to own both and can't pick a favorite honestly.
    Thanks for taking the time and effort to do a full scale comparison like this. It is very appreciated.

    • @GMdieselman
      @GMdieselman Před 2 lety

      @Paul Bell uhhh, not sure why so negative, but no I didn’t get it on its exact release date.....

    • @GMdieselman
      @GMdieselman Před 2 lety +2

      Yeah people get pretty proud of a system made from 1998 technology. I think they mostly get so defensive of the DC since it was Sega’s last piece of hardware. The DC definitely surprises me as to what it can do, but it has some major design flaws as well. I love Sega, but I ain’t afraid to say that they made a plethora of stupid decisions (and still do to this day I might add).

    • @mysteryperson1958
      @mysteryperson1958 Před 2 lety

      I wanna play both too. One day imma hook up my Dreamcast and play the original

  • @Nathidraws
    @Nathidraws Před 2 lety +4

    3:50 out of all the life Icons, Rouge is the only one who looks at the player.
    She's like:
    "Hey Bby~"

  • @Unfazed1888
    @Unfazed1888 Před 2 lety +3

    Your dedication is top-tier, holy crap. Please, take my measely like!

  • @xxninjaspawnxx
    @xxninjaspawnxx Před 2 lety +7

    This video raw dogged me. Just jumps straight into it. We love to see it. Keep up the good work!

    • @kourda
      @kourda Před měsícem

      what??? hhuuhh

  • @TheUltimateRare
    @TheUltimateRare Před 2 lety +3

    3 HOURS?! THanks for the content. something to do on a boring friday late night.

  • @roovahlees5585
    @roovahlees5585 Před 2 lety +4

    The amount of work for this video....thanks for this!

  • @MelodiesZone
    @MelodiesZone Před 2 lety +2

    After 20 years of playing this game I haven't noticed a lot of these. Great video, well done.

  • @johnchrysler5122
    @johnchrysler5122 Před 2 lety +14

    Happy 20 years anniversary for this game!

  • @rixius1005
    @rixius1005 Před 2 lety +8

    Now THIS is the way you do comparisons, actually showing the differences side by side with text helping to point things out. This must've taking you ages to do, awesome job!
    Love the PSO character select music when the online portion came up by the way, nice touch.

  • @xephia
    @xephia Před 2 lety +18

    I wish they kept the cute bridge & river stream in the Hero Garden and that cool hill & cave in the Dark Garden. They make the gardens feel much more alive and interesting. Emulating SA2 (DC) currently and it’s good. Still prefer SA2B overall, though.

  • @Greenalink
    @Greenalink  Před 2 lety +2

    Mini-update:
    A viewer has spotted that I forgot to edit out a Red Cross at the end of Cosmic Wall mission 5, it had incorrect text too saying it was an Extra Life instead of a Health Pack.
    Fortunately CZcams does have a blur feature and I just edited out the Red Cross to avoid any potential trouble in the future.
    I mean look what has been happening to DMCA flagging livestream videos/VODs, even on games using the authentic soundtrack like NES Mike Tyson's Punchout and recently Earthbound.

  • @TheGamingScription
    @TheGamingScription Před 2 lety +2

    your attention to detail is insane respect!

  • @matthewmcsweeney5996
    @matthewmcsweeney5996 Před 2 lety

    I'm glad this video was made! I'd been wanting something like this for a long time!

  • @theultimatefrozenfan
    @theultimatefrozenfan Před 2 lety +2

    Wow this absolutely amazing! I had no idea there were this many changes to the GameCube version from the Dreamcast version. I thought they were exactly the same just on different consoles. But I guess it wouldn't count as a remaster if they didn't add/fix stuff.
    Sonic Adventure 2 Battle is my favorite Sonic game of all-time as it was the first Sonic Game I ever played, and I've been in love with the Blue Blur ever since!
    Thank you so much for making this I enjoyed watching every minute of it! I can only imagine what went into making this video. I'm sure it was very time consuming and very hard work.
    I made comparisons of all the 30 second-1 minute Spongebob Battle for Bikini Bottom Rehydrated trailers to the original game. Capturing the gameplay was easy but trying to get it to sync up for a comparison in editing was the hard part! So, I can kind of relate but yours was probably mine times 10,000 as it's 3 and a half hours!!!
    So, congratulations you should be very proud of what you've made here! Happy 30th Anniversary Sonic!!! And happy 20th Anniversary Sonic Adventure 2!!!

  • @ShayBlez
    @ShayBlez Před 2 lety +2

    Thank you, so much, for making this, about my favorite 3d sonic game.

  • @BreloomsGarden
    @BreloomsGarden Před 2 lety +18

    This is phenomenal!! I never realized how many small (but lame) changes were made in the GC version. I'd have much preferred flames on the butt of the GUN robot, or the translucent water effect on the Artificial Chaos enemy. Things like this gave the game so much personality. I never realized what I was missing.

    • @Skylancer727
      @Skylancer727 Před 2 lety +4

      Playing both I always questioned when playing GC if the game was bugged as I always swore they're supposed to be transparent. Guess that's what happens when you play the Gamecube version like 4 years after the Dreamcast.

  • @YazumiMisora
    @YazumiMisora Před 2 lety +18

    Dunno about you guys but the Dreamcast was ahead of it’s time :( I would love SEGA do another console.. I would buy it in a heartbeat

    • @horodoomwolf
      @horodoomwolf Před 2 lety +4

      I blame Sega for their poor marketing (they never knew how to sell the Dreamcast as the best console out there, this beast had better hardware than the PS2) and engineering decisions (GD-ROM discs almost prevented Dreamcast piracy if it wasn't for the MIL-CD format that led to the copy-protection cracking)

    • @richardfitzwell4618
      @richardfitzwell4618 Před 2 lety

      @@horodoomwolf I blame the fact that the system's processing power couldn't handle it and the whole console would crap out in a matter of a few months. It was a great system with great games and had great graphics even in comparison to Playstation titles at the time. Playstation 2 could last years without giving out, while Dreamcast could barely last months.

    • @joeyjoseph8837
      @joeyjoseph8837 Před 2 lety +4

      @@horodoomwolf "this beast had better hardware than the PS2" From what I've seen and played the DC is no where near the PS2.

  • @seankkg
    @seankkg Před 2 lety +1

    I might watch this later but I had to stop in and say I admire your dedication.

  • @jimmy33music
    @jimmy33music Před 4 měsíci +2

    I love this video thank you so much for all the hard work

  • @ChristopherToro
    @ChristopherToro Před 2 lety +5

    No wonder why they both feel like different games, this is an extraordinary video - one that I will probably never finish, but I'll try.

  • @Tobunari
    @Tobunari Před 2 lety +2

    This is a very well put together video. Unfortunately, after the first viewing, I usually come back for the introduction segment. Something about how it's all synced with the Sega Ages intro and menu themes just speaks to me.
    And it's only the first minute...

  • @travizzzpwnz
    @travizzzpwnz Před 2 lety +2

    An incredible work, thank you.

  • @Gr4yF0x
    @Gr4yF0x Před 2 lety

    This is the best comparison I ever seen from any game. Period.

  • @KapnToadOFFICIAL
    @KapnToadOFFICIAL Před 2 lety +3

    5:38 Samba de taco reference of Samba De Amigo. I just noticed this and it reminded me so much of Samba De Amigo. Samba De Amigo is such a fun game, I even beat the Wii Samba De Amigo once. I used to be a huge fan of Samba De Amigo as well.

  • @bobfii
    @bobfii Před 2 lety

    Needed this in my life, thank you.

  • @realestAG
    @realestAG Před 2 lety +3

    I haven’t finished it but fantastic work man! Keep up the great work!!!

  • @NehemYah810
    @NehemYah810 Před 2 lety +1

    Lol I don't personally have an interest in every difference between the two but having noticed how long this video really is I just had to drop in and give props on the hard work 💪🏽 I'll never forget finishing these games 100%.

  • @KikiNIICHAN
    @KikiNIICHAN Před 2 lety

    Fantastic video!! I would love to see Sonic Adventure vs Sonic Adventure DX from you because this was soooo informative and easy to watch!

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety +1

      He's planning on it.

    • @thedawsonator1628
      @thedawsonator1628 Před 2 lety +1

      Cybershell has a video called "Why Sonic Adventure DX is a bad port" if you want something similar and there's quite a few comparisons, it's not as detailed but it does show a lot and links to the good stuff. Of course, this is just a recommendation

  • @Pokemonmaster888
    @Pokemonmaster888 Před 2 lety +2

    This was an informative and really awesome video. The clear, visual presentation you did throughout the video was nice! All of the changes between the three versions of the game is like the changes for the original three Star Wars movies that have happened over the various versions of the movies' releases on home video. I enjoyed this video a lot, and I want to see more videos of yours like this for games in the future. Sonic anniversaries!

  • @ronnie.4662
    @ronnie.4662 Před rokem

    This came on my fyp and I love sonic and I know I'm a little late but happy bday man 🥳 🎉

  • @TheTC
    @TheTC Před 2 lety +4

    Well this explains why I remember Amy not being cheap, I played the SA2 version of the game LOL
    I had no idea the characters had such different stats, also had no idea they changed the Chao World lobby song... coulda sworn I played SA2B more but I guess not.

  • @kyasarintsu4047
    @kyasarintsu4047 Před 2 lety +2

    I feel like some parts took too long to get to the point. In some sections, really could have done with some more concurrent footage that doesn't rest for nearly as long-especially when it's something as easily apparent as "these enemies got moved" and "they added some bushes".
    My only problem with an excellent, thorough video. I like to think that I'm knowledgeable about this subject as I've played both versions a lot, but there were still many surprises for me in here. Working on this couldn't have been easy and you deserve a long break after this.

    • @Greenalink
      @Greenalink  Před 2 lety +3

      The hardest/daunting parts when making this were comparing hunting stages due to its non-linear nature and Eggman's Cosmic Wall for being a long level.
      I had a rule when comparing levels that I shouldn't focus on minor assets additions like grey meteors as seen in Cosmic Wall or signs/canisters unless they were the only changes to the level and if so, keep it brief (Tails's Prison Lane and Mission Street).
      Otherwise I could have added 10 more minutes of me covering every warning sign change in Sonic's Final Rush/Shadow's Final Chase 😂😂
      My videos have a reputation for being extremely detailed to the point I get comments from viewers saying something I've missed/didn't mentioned "you forgot about this enemy's position in [insert level] lol", it's a double edged sword. I'm glad you saw some stuff that were surprising to you, my goal is a success.

    • @AGZhark
      @AGZhark Před rokem

      Like with Shadow’s level design, it hot kind of confusing trying to find out where he was.

  • @JAnne_Bonne
    @JAnne_Bonne Před 2 lety +2

    2:55:00 Another tidbit about Amy’s Time Stop is the function is different between versions.
    DC: Everything stops (as usual)
    Battle: Only the player controls stop. Enemies and the player will still move, but the player can only speed up the timer (or hold the Black Shield up if playing as Metal). This can lead to hijinx like deliberately using the move when controls are necessary (like grinding sections in Final Rush) since the character won’t actually stop moving. It basically works like the Hunting Battle Time Stops.

  • @ksysinf
    @ksysinf Před 2 lety

    good job! I also see that some GUN robots have different models and skins not covered here

  • @chairforce0ne
    @chairforce0ne Před 7 měsíci

    This game blew my mind on Gamecube, its hard to fathom it actually came out when I was still on N64

  • @secondbittchannel6166
    @secondbittchannel6166 Před 2 lety

    thanks bro :D by far the best comparison of sonic 2 on youtube. 3 1/2 hours of pure righteousness. any other long comparisons coming for any other games?

    • @Greenalink
      @Greenalink  Před 2 lety +1

      I have a playlist.
      czcams.com/play/PLx7SHMnRv6dZb8R96wkxsEVG678NF4NjB.html
      My other long comparisons worth checking out:
      * Sonic 1 8-bit (Master System vs Game Gear)
      * A Link to the Past (SNES vs GBA)
      * Donkey Kong Country 1 (SNES vs GBA)
      * Majora's Mask (N64 vs 3DS)

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety

      Someone did it on SA2's cutscenes like Greenalink and way before him (Speeps).

    • @secondbittchannel6166
      @secondbittchannel6166 Před 2 lety

      @@Greenalink oh hell ya man!

  • @retrox64games
    @retrox64games Před rokem +1

    this game was just on another level, simple as that! The hours I put into this game are insane, the chao raising alone and the minigames along with buying rare items for them was fun enough, that and replaying the most amazing levels with the most incredible and unique badass musical sound track to get the potions and animals to level up your chao just made this game insanely fun, the replay value on this game is still incredible, it is beautiful and one of the most greatest games I ever had the honor of playing in my childhood! Sonic Adventure 2 Battle. I will never forget this game for the rest of my life! Thanks Sonic Team!

  • @johnnhello4913
    @johnnhello4913 Před 2 lety

    This is a magnificent video. Thank you for making such a descriptive video of such a childhood video game that is in our memories

  • @sanglish18
    @sanglish18 Před 2 lety +3

    Ok I just watched 15 minutes of the video and half of the gameplay things you showed I never knew OMG this is best video on internet!!

  • @sanglish18
    @sanglish18 Před 2 lety +4

    Oh my god I'm glad this appeared in my recommendations, I'm certainly be watching for the next few days

  • @Kim-py3iv
    @Kim-py3iv Před 2 lety +1

    Hey! Your using the Sega Ages music. Cool 😎👍 Btw I'm playing the GameCube version just for the Chao garden. I sure wish I could play the original Dreamcast versions of Sonic Adventure 1 and 2.

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety +1

      You can play with mods on PC to fix a major part of the goofs.

    • @MrskipperCP
      @MrskipperCP Před 2 lety +1

      Either emulators or PC port with mods are the way to go

  • @thesoupestsoupio7721
    @thesoupestsoupio7721 Před 3 měsíci +1

    Fun Fact About The Dreamcast Loading Screen, It Is Also Present In The Xbox 360 And PS3 Port, But Goes Unused In The PC Version. The Code That Displays It Is Still Present, And The Text Still Appears In The Manual's Screenshots. Source: The Cutting Room Floor's SA2 2012 Page.

  • @sme23
    @sme23 Před 2 lety +54

    27:20 is this 1 ring worth 75 rings, or 75 rings each worth 1 ring stacked on top of each other? the ring noise being louder would make me think the latter

    • @jadeaaron2003
      @jadeaaron2003 Před 2 lety +1

      latter

    • @kaams224
      @kaams224 Před 2 lety

      Its the 2nd option

    • @bandicootbrawl9674
      @bandicootbrawl9674 Před 2 lety

      I hate how the ring sound effects get so loud if you collect too many on GameCube and especially the awfully loud HD ports

    • @jadeaaron2003
      @jadeaaron2003 Před 2 lety

      @@bandicootbrawl9674 Ikr

    • @ShayBlez
      @ShayBlez Před 2 lety +1

      WHAT. 20 years Ive played this game, never found out about this until now, thank you. **Why are there 75 rings there please help** Oh ok, its in SA2B, which helps, but my question still stands.

  • @Pufstnutbrainofficial
    @Pufstnutbrainofficial Před 2 lety +1

    Happy belated birthday 🎂

  • @yousefslimani99
    @yousefslimani99 Před 2 lety

    Thanks for making this video that's the video I was looking for about the the comparison of sonic adventure 2 dmDC vs GC I was waiting for years to check if someone made the new video about the comparison of sonic adventure 2

  • @BradTheDead
    @BradTheDead Před 2 lety +1

    this is eye-opening to say the least

  • @alphaleafgaming747
    @alphaleafgaming747 Před 2 lety +5

    Dude, how long did it take you to make this? You deserve millions of views for this video considering how much work it took to make

    • @Greenalink
      @Greenalink  Před 2 lety +10

      3-4 months* but wasn't "non-stop crunch" as I do have a 9-5 job just so I got a reliable source of income.
      * Did a bit in August 2020 mainly normal maps level design but did the rest in March 2021 to end of May 2021.

  • @Crowald
    @Crowald Před 2 lety +1

    I woke up to this playing in the background. I was wondering what the hell was going on, I thought it was a longplay of like, 120 emblems run or something. I left it all running after I woke up, sat through most of it on my second monitor. Good video. I lucked into it showing up on my autoplay.
    I often wonder what this game would look like were it created in the modern day. Metal Harbor if it wasn't just a gigantic ocean harbor base in the middle of nowhere, or Tails' president chase if they had the proper resources and engine to create an entire city chase where you blitz through the area instead of the single most implausible highway over an ocean that I've ever seen. I get why they did it, but like I said, I wonder what things would look like if this game was made with the kind of graphical resources we have now. City Escape in Generations looks wonderful, I would've loved to have seen all of the battle maps remade in their original concept, metal harbor being an actual mid-ocean harbor with destroyers and other ships docking constantly. An SA2 where they didn't have to constantly use giant voids and pits as a majority of the map's outlying design, and instead filled it with other random stuff. Backgrounds and other visual elements. It would have been a sight to behold.

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety +1

      If it would have been made in the present day, it wouldn't have been written by Maekawa, which means Shadow would be one-dimensional, Sonic would be the only playable character and well, boosting. Also, no humans.

  • @OhKayEl
    @OhKayEl Před 2 lety +4

    Bruh, I can't imagine how much effort went into this.

  • @Boopry
    @Boopry Před 2 lety

    This was such a good watch. I hadn't realized how drastically different some stages were.

  • @SocksFC
    @SocksFC Před 2 lety +14

    Someone needs to make a “Definitive” mod where it includes the best mechanics from each version of the game. E.g lighting or missing assets

  • @TheSonicbandicootX
    @TheSonicbandicootX Před 2 lety +2

    The amount of memories that you have brought back to me with this comparison.
    Sonic Adventure 2 was my first Sonic that I had it on time, they gave it to me in August 2001 on my birthday and I was so in awe of the whole game, I never thought it was the last Dreamcast adventure.
    I had the Battle edition for 2012 in 360 for the memories and a few years ago I got the Gamecube, I noticed differences between one and the other but I did not think how many.
    Be that as it may, thanks for this video, I admire your work and that you continue like this, greetings from Argentina.
    I would like to see something like that but with Adventure 1.

  • @adammarquez5203
    @adammarquez5203 Před 12 dny +1

    Sonic Adventure on the Dreamcast= Psylocibin
    Sonic Adventure on the GameCube=LSD

  • @PiggyPooPro
    @PiggyPooPro Před 2 lety +1

    Phenomenal Video. Well done.

  • @edwardrobinson5470
    @edwardrobinson5470 Před 2 lety +2

    Very amazing video. Happy birthday to you. I know I'm saying this really late. One little note. There's a glitch in sa2b gc where Amy can spindash. Gc multiplayer extreme nerf and buff for some characters.

  • @Luschan
    @Luschan Před 9 měsíci

    Are the character models shadows on the underside of their legs and hands built into the texture?
    If the shadows are baked into the texture instead of generated independently, that's a really clever and experimental solution, even if it doesn't quite work. Either way, it looks really interesting and odd.

  • @MrMariosonicman
    @MrMariosonicman Před 2 lety +14

    watching the video on level design, and I always have to wonder. what was the executive choice to add just 1 extra camera, or move this 1 crate from here to there, add in more extra doors, or change the level number on said doors. its so fasinating just how much minor changes there are and what came to the choice to make said changes in the first place.

  • @BradTheDead
    @BradTheDead Před 2 lety +9

    Several hours in and it's feeling like the SA2B devs were really crunched for time LOL. There are a lot of fixes and sensible changes but then there's also a lot of stuff that's been scaled-down or just simply broken. I bet they were tinkering with this thing right up to it going gold.

  • @rikuuuthg3006
    @rikuuuthg3006 Před 2 lety +4

    the best spent 3 hours of my life

  • @kahuna_44
    @kahuna_44 Před rokem +1

    the transparency issue is because of the dreamcast hardware features that were impossible to replicate on the GameCube. this is because of the dreamcast's powervr gpu that was equipped with order-independent transparency (OIT) that was built into the hardware level. dreamcastify project, who worked on the dreamcast conversion for sonic adventure DX breaks it down really well!! its honestly the optimal way to play sadx and i hope there is eventually one for sa2

  • @dluv4u2
    @dluv4u2 Před 2 lety +1

    It's neat that the GameCube version actually made the costume/characters different in 2 player mode.

  • @fyb3rotik
    @fyb3rotik Před 2 lety

    One of the greatest things I’ve seen on the tube

  • @rodonic01
    @rodonic01 Před 2 lety

    Best and longest comparison ever!

  • @nathanpadilla4784
    @nathanpadilla4784 Před 2 lety

    That's amazing dude that's magic how you did that 🧐☹️

  • @SirBumRush
    @SirBumRush Před 2 lety +12

    Man small changes like this is what rereleases should change! 3:27:23
    The difference a small music change means so much to the delivery of the story.
    Now only if the character voice mixing was adjusted haha!

  • @NotKaracim
    @NotKaracim Před 2 lety +1

    damn, this video needs a award 🥇

  • @HedgehogY2K
    @HedgehogY2K Před 11 měsíci +1

    2:42:10 you just saved me a ton of work, thank you. Now I'll just... 1 of each animal>swim=26.8 run=22.8 power=22.8 fly=24.8 harm run and power first before increasing those (stat balancing). Ok, first 20 animals 4x then use 4 skeleton dogs to clean up the animal mess. Also make sure the first animals you use harm run and power (while at 0) since they're as low as 22.8 while swim and fly end as high as 26.8. Or that's my calculated average. Looking at the stats or the VMU could also help educate your guess on stat position for Chaos Chao.

  • @That501st_guy
    @That501st_guy Před 2 lety +3

    This is the best compairsion next to SM64 good job