Vertex Normal WS Node EXPLAINED! Unreal Engine Materials

Sdílet
Vložit
  • čas přidán 7. 03. 2024
  • Vertex Normal WS outputs vector data stored at each vertex. We mostly use it to procedurally put a second material on top of objects.
    Material Assets in the video: / vertex-normal-ws-99949998
    Free Assets on my website: www.hojdee.com/courses-detail...
    Subscribe for more!
    ------------------------------
    RELATED VIDEOS:
    Pixel Normal WS: • Pixel Normal WS Node E...
    Component Mask: • Component Mask Node EX...
    Basic Math: • add, subtract, multipl...
    Lerp: • Linear Interpolate or ...
    Saturate: • Saturate Node EXPLAINE...
    Named Reroute: • Named Reroute Node EXP...
    ------------------------------
    JOIN THE FAMILY!
    Telegram channel: t.me/HojDee
    Discord community: / discord
    Facebook group: / 683313043159699
    Patreon: / hojdee
    ------------------------------
    FOLLOW ME!
    Instagram: / unreal_hojjat
    LinkedIn: / hoj-dee-344095245
    Twitter: / justhoj
    Instagram: / hoj.dee
    ------------------------------
    LINKS & STUFF:
    Free assets on my website: www.hojdee.com/courses-detail...
    Shader programming: blog.grijjy.com/2021/01/14/sh...
    docs.snap.com/lens-studio/5.0...
    GPU Rendering & Game Graphics Pipeline Explained with nVidia:
    gamersnexus.net/guides/2429-g...
    ------------------------------
    TIME STAMPS:
    X
    ------------------------------
    HASHTAGS:
    #3d #cgi #unrealengine #ue5 #unrealengine5
    ------------------------------
    MUSIC & SOUND EFFECTS:
    Adrift Among Infinite Stars by Scott Buckley | / scottbuckley
    Music promoted by www.free-stock-music.com
    Creative Commons / Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Mechanolith by Kevin MacLeod | incompetech.com
    Music promoted by www.free-stock-music.com
    Creative Commons / Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Sound Effect from Pixabay

Komentáře • 4

  • @NavarroCol
    @NavarroCol Před 2 měsíci

    There is posible to apply a mask in the transition, so is not a gradient but some texture?

    • @HojDee
      @HojDee  Před 2 měsíci

      It's a little bit tricky, but possible

    • @NavarroCol
      @NavarroCol Před 2 měsíci

      @@HojDee Thank you for the answer, I am trying diverse ways but to no avail :D

    • @HojDee
      @HojDee  Před 2 měsíci

      @@NavarroCol multiply it by a noise texture. That should do it