Vertex Normal WS Node EXPLAINED! Unreal Engine Materials
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- čas přidán 7. 03. 2024
- Vertex Normal WS outputs vector data stored at each vertex. We mostly use it to procedurally put a second material on top of objects.
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There is posible to apply a mask in the transition, so is not a gradient but some texture?
It's a little bit tricky, but possible
@@HojDee Thank you for the answer, I am trying diverse ways but to no avail :D
@@NavarroCol multiply it by a noise texture. That should do it