Pixel Normal WS Node EXPLAINED! Unreal Engine Materials

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  • čas přidán 7. 03. 2024
  • Pixel Normal WS outputs vector data representing the direction that pixels are facing based on the current normal.
    Material Asset in the video: / pixel-normal-ws-99950942
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Komentáře • 18

  • @gabrielepardi5178
    @gabrielepardi5178 Před 2 měsíci

    That's straight to the point, clear and well executed: in a word: brilliant explanation. Thanks

    • @HojDee
      @HojDee  Před 2 měsíci

      Glad you liked it.
      I appreciate the comment Gabriel :)

  • @michaelgolden4370
    @michaelgolden4370 Před 4 měsíci

    Great content! Thank you!

    • @HojDee
      @HojDee  Před 4 měsíci

      Thanks for your comment Michael :)

  • @ElPajaroLoko
    @ElPajaroLoko Před 2 měsíci

    Excelente, muchas gracias

    • @HojDee
      @HojDee  Před 2 měsíci

      Happy to hear that :)

  • @unreal_animations
    @unreal_animations Před 4 měsíci

    Excellent ! Thanks !!

    • @HojDee
      @HojDee  Před 4 měsíci +1

      You're welcome :)

  • @EMNM66
    @EMNM66 Před 4 měsíci

    You are absolutely amazing

    • @HojDee
      @HojDee  Před 4 měsíci

      Thanks man :)

  • @PirateOnYoutube
    @PirateOnYoutube Před 4 měsíci

    Decent , well explained 🍻

  • @HDreamzCG
    @HDreamzCG Před 4 měsíci

    Thanks man your tuts with explonation in a short period of time is so good and usefull. Are you planing make tuts about parallax mapping for like details on hard surfaces and maybe some fake interiors in buildings etc.

    • @HojDee
      @HojDee  Před 4 měsíci +1

      I'm glad you like them :)
      Sorry I'm not planning to create tutorial for these topics. But I may in the future

  • @surajprakash3181
    @surajprakash3181 Před měsícem

    Could you please explain what changed when we add vertexnormal to the pixel normal ? also how could use this method to z-up the moss or say snow so it has physical height using world position offset?

    • @HojDee
      @HojDee  Před měsícem +1

      Vertez normal is based on vertex data, but pixel normal is based on pixel data. So it gives us more detail.
      Adding snow and moss should be done with displacement.
      I can't explain it with text. I'll make a video about it later this month.

    • @surajprakash3181
      @surajprakash3181 Před 29 dny

      @@HojDee thankyou, looking forward it to😄you explain things really well

    • @HojDee
      @HojDee  Před 29 dny

      @@surajprakash3181 You're welcome! Thanks for watching the videos :)