Pixel Normal WS Node EXPLAINED! Unreal Engine Materials
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- čas přidán 7. 03. 2024
- Pixel Normal WS outputs vector data representing the direction that pixels are facing based on the current normal.
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That's straight to the point, clear and well executed: in a word: brilliant explanation. Thanks
Glad you liked it.
I appreciate the comment Gabriel :)
Great content! Thank you!
Thanks for your comment Michael :)
Excelente, muchas gracias
Happy to hear that :)
Excellent ! Thanks !!
You're welcome :)
You are absolutely amazing
Thanks man :)
Decent , well explained 🍻
Thanks!
Thanks man your tuts with explonation in a short period of time is so good and usefull. Are you planing make tuts about parallax mapping for like details on hard surfaces and maybe some fake interiors in buildings etc.
I'm glad you like them :)
Sorry I'm not planning to create tutorial for these topics. But I may in the future
Could you please explain what changed when we add vertexnormal to the pixel normal ? also how could use this method to z-up the moss or say snow so it has physical height using world position offset?
Vertez normal is based on vertex data, but pixel normal is based on pixel data. So it gives us more detail.
Adding snow and moss should be done with displacement.
I can't explain it with text. I'll make a video about it later this month.
@@HojDee thankyou, looking forward it to😄you explain things really well
@@surajprakash3181 You're welcome! Thanks for watching the videos :)