Getting Trade Right | Manor Lords Episode 15 - Restoring the Peace | THE Medieval City Builder

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  • čas přidán 14. 05. 2024
  • We are in much need to some regional wealth and the only way to fix this is to get trade right - so we put some effort into doing exactly that. Join me for episode 15 as attempt to get trade right in an early access playthrough of Manor Lords - THE medieval city builder we have always wanted.
    #manorlords #citybuildinggames #playthrough
    Manor Lords On the Internet:
    STEAM: store.steampowered.com/app/13...
    WEB: manorlords.com/
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    My name is The Beard. I play games I like, in the ways I want to play them and I hope you enjoy me sharing them with you. If you liked this video please consider poking around my channel a bit more and perhaps hitting that like and subscribe button... See you around 👊
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Komentáře • 9

  • @spamfilter32
    @spamfilter32 Před 17 dny +1

    With the Apiaries in Immenreuth you could trade the honey to Waldbrand for the gambeson's

  • @spamfilter32
    @spamfilter32 Před 17 dny +1

    Don't forget to click on the "resolve on the battlefield" button. Otherwise he will just get to keep it. Once you click on the button to resolve on the battlefield, you will get a big circle designation somewhere on the map, and that is where the battle needs to take place. So if you raise your army, but do not go into the circle, then you will also lose.

    • @The_Beard
      @The_Beard  Před 12 dny +1

      My thinking was to hold back until I have my army close - was absolutely paranoid they would just burn down the town if I started the battle too soon. Good to know you only have actually go into the circle once for it to count - It seems once you have done that the battle can conclude anywhere.

  • @spamfilter32
    @spamfilter32 Před 17 dny +1

    The wheat has to be thrashed into grain before it can go to the windmill, but if the granary accepts wheat, then the wheat gets pulled form the farmhouse to the granary, then the farmhouse has to get the wheat back so they can thrash it into grain. Disabling wheat from the granary saves 2 hauling trips by the granary and the farmers. Also check the granary in the town near the market, you don't want wheat and grain getting hauled all the way down there either. The granary near the market should only be flour, so it is a short trip to the communal ovens.

    • @The_Beard
      @The_Beard  Před 12 dny +1

      Good - catch, have fix this off screen. This is a good move by the way - has improve efficiency quite a bit.

    • @spamfilter32
      @spamfilter32 Před 12 dny

      @@The_Beard yes. Dedicated granaries and storehouse work really well. Like a dedicated store house for clay near the clay pit. And for iron ore and iron slabs for thw iron mine. Mining is very fast so you can overcrowd your main storehouse for thw market place for things thst do not sell in the market place otherwise. I think a dedicated granary/storehouse for flax would be a good idea too. Put it near the weavers hut so thst they can quickly be supplied with flax to be processed into linen.

  • @spamfilter32
    @spamfilter32 Před 17 dny +1

    Yes, the retinues count against your base militia total, but you are not limited in how many retinue units you can have. So you can have 1 retinue for every manor you can build in addition to however many militia you end up building. You also goofed in making an archer militia. in the release version archers really don't do any damage at all. the patch will fix that but until then, the archer unit is a waste. Hopefully it gets fixed so that militia and retinue get separated so you can always have 6 militia no matter what order you build your manor houses.

    • @The_Beard
      @The_Beard  Před 12 dny +1

      Yea - 100% goofed there. I think I am just going to start as many new regions as I can just for the additional retinue.. coming soon!

    • @spamfilter32
      @spamfilter32 Před 12 dny

      @@The_Beard Greg just announced patch 0.7965 with will make sure that retinue don't count against your total militia, so you will always be able to create 6 militia. Also, in the future, you will get an official rank, and this rank will determine how many militia you can recruit.
      Back in the day, there was a lot of discussion about what rank uou are. The concensus was that you would start out at the rank of "Ritter." (Knight) and wouldn't be able to reach the rank of Baron until you controlled all (or vast majority) of the map.