The Greatest Feature That Assassin's Creed Abandoned
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- čas přidán 10. 09. 2024
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I want to be able to replay the each and every mission again, like syndicate and before. I want that feature back, that's the whole point of the Animus.
Yes me too, i hope we can
@@TheSpaniardAssassin accept Jesus Christ he loves u died n rose again for ur forgiveness 🙏🏽❤️
@TheSpaniardAssassin hey, just saw this and recognized ur voice as well as what u said since I watched the vid the clip was taken from, it seems like this guy is stealing ur content, here is the link
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My head canon is that every non numbered games are meant to be experiments into what can be in the next numbered title. Eat your heart out Kingdom Hearts. Lol
I will say that I hope the lady character in Shadows brings the what you're wearing effecting your stealth options. Like the one AC with the black lady protag.
@IchiroFuma What does this even mean. You realize there's only 4 numbered games right?
Connor's recruits *were* officiated brotherhood members, the brotherhood was just in shambles at that time, so traditional robes and ceremonies weren't really a priority for them, especially given Connor's pragmatism
ahhh i never knew that as a kid
Even when you talk to them once they archive the rank of "Assassin" most of them say they're proud to belong the Brotherhood
yeah the game goes to great lengths to show how bad the situation was and how the American brotherhood was basically dead
Not to be a downer but it seems very unlikely it will return for shadows, the dual protagonist with one being assassin leaning and the other straight up samurai means you either have to adjust it for yasuke or have one half of the playstyle not be able to use a major system(which it was in the Ezio games). But I guess the grapple and parkour ability would suggest it’s possible. However a brotherhood like system is gonna disrupt the new light and sound based stealth system, and the rpg progression, its at least very unlikely for you to be able to use them in a free and similar way to the past games
@@TheSpaniardAssassin I mean, Connor getting his robes didn’t have a ceremony so I don’t understand why you didn’t make that connection.
Not to mention the initiates in AC3 were way more interesting than the No face ones in Brotherhood and revelations
The #1 thing I’ve missed in AC! I loved feeling like an all powerful mentor commanding an army of hooded killers from the shadows. Ra’s Al Ghul vibes lol
Totally!
Very valid point. But I don't think our spies in shadows will be assassins beceause 1- We saw like a beggar or a merchant handing a letter to naoe 2- Naoe isn't in a state or an age to be a mentor to order other assassins. They might work like the children from syndicate where they gather you materials but they've been fleshed out to give info too. What I would love to see is a game which portraits the brotherhood like unity did with cafe theatre and the astounding hideout under it, while giving you the access to assassin recruits either as your apprentices or your mates which randomly roam around the city. This way they can also add an invasion system like you mentioned in one of older videos. Like an assassin betraying the creed or a spy in the creed to be the invader
Thats cool i guess but yeah i wanted the normal assassins back
I think Naoe could be like basim, where she starts as an apprentice and by the end of the game becomes a master. Hopefully they do that.
I hope the old parkour system will come back at some point. Its so much wasted potential
I hope so too
real
I’ll cry if I seen “ R2 to Parkour “
@@marknutt4398R2 + X*
The recruit system really did a good job at making you feel like you were a part of a much bigger organization rather than just being a one man army who can do it all himself, while also showing the sense of solidarity that the assassin's have with the common man or working class citizens. Maybe one way they can innovate on the recruit system is by giving you the ability to play as the individual assassin's you recruit, being able to switch between the main protagonist(s) to your recruits and being able to use their skills to your advantage. Maybe your recruits could even have equipment and perks that the main playable character or other recruits might not have. It would be kind of like a mashup of GTA V's protagonist system mixed with watch dog's legion's recruit system.
I also really miss the riot feature from AC3's recruit system. There's something that's just so cathartic about being able to actually turn the people against the system with just the click of a button. And the way the guards would just drop their weapons and run away mid fight really gave you a sense of victory over the establishment.
Training your Assassins from recruit to Master assassin was sooooo rewarding!
It was the best
Part of the reason we don’t see it outside of the Ezio games is because the Brotherhood is either collapsed, collapsing, or you’re playing lesser tier assassins in the other games. Ezio was also a mentor, so it makes perfect sense with him. I don’t see it fitting Shadows, personally, but I do agree that it is a mechanic that needs to return at some point soon.
While I understand the appeal of the assassin aesthetics, my favorite recruit system was based on AC III, where each recruit was unique and more personable. Ideally, my recruit system would be a mix of your AC Brotherhood preference with the storytelling AC III had.
For example, say Shadows has this system. I would love it if there were companion style NPCs you encounter in the world that Yasuke/Naoe introduce themselves to, assist, and foster a genuine relationship with. These missions would give us insight into this specific person, their strengths, their ideology, their sociopolitical frustrations, etc. They each would have a unique skill set, whether that be recon, distraction, etc that would improve the more you use them and progress with their stories. Maybe they have an impact on certain regions or bettering/worsening their communities. Maybe you only have access to some companions at a time and not all at once like AC III. Perhaps they have conversations with some story figures that is inconsequential to the main story but give us insight into them. Perhaps there's a reputation system with them that could lead to betrayal or maybe not. I like the idea of making the recruit feel like a part of Yasuke and Naoe's story, not just a tacked on kill switch ability.
Granted, this is a limited system where having 5 or 6 dedicated assassins would be of a much higher quality than generic npcs (think Brotherhood) more akin to a Fallout/Outer Worlds games.
Just some thoughts I had. Great video though!
Yeah mechanics wise ac 3 is the best
This is like 80 percent of mass effect's companion system
Yeah that would be really cool which is how I know it won’t be in the game. Naoe is confirmed to be an Assassin but Yasuke is just an ally like Eivor. Funnily enough we haven’t seen any other assassins than Naoe so it’s like we’re getting assassin with no creed.
😭
the recruit system was so good in brotherhood, it made me feel like the work that weve done throughout the storyline actually meant something
you watched the brotherhood grow in the game and having assassins around you leveling up along side u was proof of that
also what makes ac games kinda lonely is just lack of assassins, i mean the brotherhood is so big yet youll meet like 3 assassins in a whole game who actually impact gameplay/story
there HAS to be more than just 1 assassin (you) that actually does something right?
its like black flag, it wouldnt feel right if edward didnt have a crew on his ship
and in unity theres a whole underground lair of assassins that, before arno got exiled, did absolutely nothing but give u missions
the recruit system isnt just to make the game easier, it makes sense to add it
how are you going to call it a "brotherhood" when ive seen office coworkers have better connections and teamwork than the assassins
I want it back so badly
The true biggest feature they abandoned was the incredible parkour that wasnt in any other game. Without that, assasins creed is just like any other action game
Yeah we need good parkour back
I think it’s important to note that in some weird discord treasure hunt that ubisoft did to promote shadows they called naoe and yasuke assassins multiple times, which could mean they are assassins in the game as well
Lets hope
What I actually want is the evolution of this system, and to be able to bring other Assassin brothers and sisters with you on a mission. Not as a generic button prompt for them to spawn-in, do the task, and spawn-out, but to be there with you constantly and maybe serve designated roles if you wish. If you want to have an archer covering you from above, then you would need to clear the spot for them first (kinda like how you had to do in AC2 before killing Emilio). If you want to have someone on the inside, then you'd need to get the outfit for them and then they'd be able to move freely in the area, undetected. And the rest could just accompany you as squadmates, and you would have to pick the spots for them to hide in, could command them to do attacks or cover you with their smoke bombs, etc.
Basically, almost how it was done in Syndicate where you could command Henry to do stuff for you in the DLC but as an actual ally / team system, not just some unique set-piece for one specific mission
It's just ever since that first mission in AC1 in Solomon's Temple with Malik and Kadar, I wanted to be able to bring other assassins on the mission with me. And if it could be made into a proper squadmate system where you could train them in the way you want (making use of the deeper RPG mechanics), choosing who to bring with you as your team (2 assassins max), and then if you wanted to bring other assassins in some dedicated roles (providing either easy entrance or escape), you would have to do Investigation missions and prep missions to secure their roles which could be their own quests chains (if you had one of the assassins infiltrated but someone discovered them, then it would be your job to eliminate them etc). That way you could combine both Investigations from AC1, Contracts from AC2-Brotherhood, and Assassination Opportunities from Unity/Syndicate, with added engagement and diversity of the quests from RPG games.
Dude you need to go back and play the mission from Revelations called Discovery. It’s the one where Yusuf dies. You get unlimited assassin recruits and because of what they just did to Yusuf you are ready to summon an army to crack Templar skulls. To me it’s the ultimate assassin mentor power fantasy and completely up there with Altairs return to Masyaf. A shame it gets so overlooked
Its such a badass mission
I found a way to fix it to promote intended gameplay and can be accurate to the lore. You are experiencing the past/ memories through a a computer simulation, they can add risk by when dying multiple times. It will corrupt the data/memories. This can result in the player having to either start over, starting at a much earlier time or some type of mini game in which you have to undo corrupted files independently of the story. The idea to make the player think about the choices or deal with negative consequences.
I think the biggest issue in AC games is that feeling we are alone like, it's just us, one single assassin in whole big city... We are BROTHERHOOD so where are the others? Only in AC1, Brotherhood, Revelations, Unity and Mirage i can feel that I'm one of them, a Unit.
Exactly
6:24 I played the final mission like this for the exact same reason. Holding downthe attack button and running around avoiding sword swings was so mechanically boring to me that I just called my assassins to fight with Machiavelli, Volpe, Bartolomeo, and Claudia in that final fight.
We lost one fighter 🫡. The game told me I could interact witht he dead body but it didn't let me, so I carried her body so she could see Cesare getting captured by Fabio Orsini. So she could die knowing Roma was finally free of Borgia tyranny.
I would actually like to list some things id like to come back to AC:
Literally everything you said in this vid (lol), The AC Liberation profile system with also mechanics such as the "fake handcuffs" from AC3, The ability to have a half non-lethal "device" (like the tourch in the RPG Creeds and Mirage) being able to interact with your tools (fun fact: in mirage if you throw the tourch into a trap or explosive object, it will Activate it, creating really good opportunities for noise without the noise-maker, or, with the wristle trap, a perfect way to actually activate a trap manually without the wristle), the ability to throw the enemy weapons into other enemies, and (something new in a way) a way to actually calculate the path of your recruits in real time for a smart way to kill your targets.
I don’t remember using the assassin recruits all that much because I liked to be hands-on, i’m going to use them more now bc I’m playing ac3 sometime again after I finish rogue bc I purposefully left the missions without 100% specifically so I can play the Kenway saga as the events in the animus would have played out, also i’m just going to boot up AC three and run around ordering my assassins to do things now. Thanks for the suggestion. Also, I liked your video.
Enjoy!
@@TheSpaniardAssassin thanks, also I hope that the form of recruits that you want is in shadows as well
The feature I miss is renovating and having a constant stream of income from your shops, and then actually caring about cosmetic garbs as well as buying and upgrading weapons and armor. The latter may have come back a bit in the rpg games, but I didn’t really get into those much.
Really enjoy your vids man I love commentary on my favorite franchise
Glad you enjoy it!
It's nice you mentioned it. I hope Ubisoft hears this
let's hope
One thing I personally would love if it returned is the persona system from AC Liberation. I think it would fit Naoe perfectly. Blend in as a maid to get into an area then attack from the inside that sounds like a pretty cool feature.
Actually, now that I think about it. A recruiting system would really work well if it was implemented in an AC game that took place during a famous wartime period.
Like the world wars, American Civil War, etc
What I particularly loved in AC Revelations is that you start the game as an established Assassin Mentor and mentoring is your main role through big part of this game. I would like to have at least one more game like that. I think that recruit system is very important part of it and it definitely should return in a game like that. Still I do understand why most of AC games didn't have it. For example, do you imagine Arno - a pisspot, newcomer to brotherhood telling other assassin's what they have to do? It just doesn't make a lot of sense. Connor could take his recruits as an almost-newcomer, but the brotherhood in his area was literally non existent at that time so it's much more understandable. Theoretically, from all the games we've got after AC3, only Syndicate could have made sense of having some recruit system, but instead there is this strange gang stuff that Jacob created for whatever reason
God that trilogy is perfect
Depending on how it works, I would like the spy system from shadows as well as a recruit system similar to the one from brotherhood. I feel like it would be really interesting to have assassin recruits do the stealth attacks and assassin sympathizers gain intel
AC3’s system involved fully fleshed out characters with unique designs, voices, tactics and stories so they’re far more interesting than the fill in the blank ones in Brotherhood and Revelations
It would be quite nice if they returned the recruits system
It's coming back in shadows
Lets hope it comes back properly
@@TheSpaniardAssassin yeah
I truly enjoyed AC3 recruits. Not only the different abilities and stealth opportunities but each recruit was unique and had their own little backstory and really wished it would have stayed or come back in some games like syndicate. I think it would have worked better than what we got with the rooks system that honestly felt useless half the time or forgot it existed
It was so well done
*a small city like the one from AC2 where your assassins can fraternize, gamble, practice combat and sleep* 👌
so cool
The Brotherhood System is one of the coolest mechanics in these games and one that I've grown more and more fond of the more I play these games. The stealth in games like AC III is impacted heavily by the brotherhood system, making stealth way more easy and immersive, and in the Ezio games it is always nice to sit by the map and command my brothers to different missions across Europe.
Its just so good
Syndicate handled the idea of a brotherhood system really well even tho it’s not an assassins brotherhood I think the ideas implemented could work well with the previous stated game : AC brotherhood.
The idea to customize your initiates and increase skill it’s a great idea to make the game have more life add that with the fluidity of Syndicates Gang system and we got magic - Oh and great video as usual .
It would be very cool
I think this could work well given that the Japanese brotherhood during Shadows should still be fairly new (like 1-3 decades old during the game, unless they retcon stuff) so it would make sense that we’d have to build it up like Ezio did in brotherhood.
I know its off-topic, but there is absolutely no way that at least naoe is not a full fleshed official assassin in shadows. Maybe not at the start or throughout some portion of the game, but I just cannot imagine a reason why she wouldnt be.
Me neither
Don't know if I commented already but I think an interesting way they could approach the recruitment system is like a mixture between the multi-player missions and recruit activities in brotherhood, give each recruit an actual fleshed out story for each recruit to make them feel more personalized maybe with they're own attributes that could be used in particular situations (sniper/swordsman/brute/ghost ect) like assassination opportunities when your doing a black box mission, this could lead to an interesting dynamic between the protagonist and they're allies as well as give us insight
this is a cool idea
Great video here! I must say, though I've replayed AC3 countless times, in my 2nd to last playthrough, thus far, I've messed around with it's recruit system much more. The assassins are actually a part of the Brotherhood, but instead of wearing "assassin" robes, they wear more lore accurate clothing to actually hide in plain sight; the variety of useful mechanics you can do with the assassin recruits in AC3 has everything they could do in Brotherhood and Revelations, and much more. They really add to the social stealth aspect of AC3, and can be used quite creatively in my experience for stealth tactics and such. Recruiting the different assassins with their own little storylines was also pretty fun. I recommend you to try and play around a bit more with AC3's assassin recruitment system.
I have! Its amazing
The reason this was "abandoned" and probably will not be added in Shadows either is that we haven t had another Master Assassin / Mentor protagonist.
And the reason for that is the weak stories lately and/or the feature of male or female choice in-game (and now the 2 characters in shadows). This things are killing the stories of the games, as you cannot be specific on quest writing since it isn t known if the NPCs are talking to the male or female version.. Pretty sad in my opinion, AC was my most beloved game series, dethroned in the last few years by better thought out games..
thats a valid point except for origins
@@TheSpaniardAssassin True, the story was good on this one, but they couldn t add the feature as the brotherhood was created too late into the game i assume..
I don't usually totally agree with any video but I do with this one.
There's something completely baddass about encountering a squad of enemies, waving your hand and watching your assassin brothers wipe them out in seconds.
It was so cool
1:03 that was badass
not only that, if they bring back assassins recruits, they should be able to be controlled by another player if we choose. this opens the door for more game sales because the ally can be controlled by other friends from around the world. like how the hacking system worked with watch dogs, a person could jump into the game via mobile or console and control one of the allied assassins if the main player has selected multiplayer interaction. they should not be able to fight the main game player/character.
“THE SPANIARD LIVES?!?” But fr Keep up the great work
Thank you! Will do!
I miss unique assassinations
Ah dont we all
I highly agree i also want naval combat to comeback also
I much preferred AC3 recruits as you actually got to know them but I also liked the recruits mini game in assassin's creed brotherhood and revelations. if they were going to do it in Shadows, I think I'd like if they combine them somehow
Pretty sure ACIII recruits were legit Assassins with a capital A even though there's no official robes or initiations. There are even optional conversations where they talk about leaving their old life behind to be an Assassin. And even narratively speaking, I find them better than Brotherhood or Revelations since each character had a unique backstory and personal motivations. IIRC in Brotherhood you had a generic cutscene every time you recruited someone, Revelations gave some recruits unique missions, but then ACIII really fleshed it out with entire strings of liberation missions that each led up to the recruit eventually joining the Assassins.
Yeah i think they were
By God thank you so much was talking about that with a friend assassin creed 3 has it also along with deployment missions
The main reason I feel it didn't work in Revelations was because it felt like Yusuf's Brotherhood. Ezio was not the leader of the Turkish Assassins, so I feel like it would've been better if you only had a few named characters who were Ezio's students.
Commanding that many assassins to do Mediterranean Defense and doing Den Defense felt disconnected. Almost as if it 's Yusuf who should be doing these things. Not Ezio.
Not only recruit system but being able to buy stores and make some sort of passive income so we don't have to grind for money and focus on story, but no, UBI needs their bloated play tiome
I remember I loved and it would be a welcome feature. Must I say though, that it made me thoought of AC:Unity's co-op which for me was EPIC and I would love to see it again in the series.
Yeah co op would be great
Yet another great example of Ac expressing story, themes, and character progression elegantly through gameplay, as well as it just being a nice system to play with
Couldn't agree more!
I haven’t played AC since brotherhood but I heard that the Puzzles in the Animus Glitch are not included in AC anymore which is weird because I though it was an underrated feature
They were such a great feature
I’m pretty sure the brotherhood in Japan is mostly dead in AC shadows
Una de las mejores mecánicas dentro de la franquicia. Lo que entiendo de AC 3 es que Shay Cormac aniquiló casi por completo la hermandad americana en AC Rogue dejando solo vivo a Aquilles, por eso Connor tuvo que rehacerla desde cero como el nuevo mentor, por lo tanto sus reclutas son de hecho assassins.
Hopefully it will return, but I'm not very optimistic with the current Ubisoft, hopefully not generic designs or simple ornaments as in Valhalla, as they only interacted in attacks on villages or churches but beyond that they were just another NPC, and this time hopefully they give more importance to the base you build that is not something added to artificially lengthen the game.
Bring back the combat and parkour simulations/challenges from Brotherhood. Should have been an option from Brotherhood onward - the MGS Raiden skin you get as a completion reward was awesome too.
I liked the recruites in brotherhood i hope they bring it back in ac shadows
Edit i was just playing ac unity dead kings and listening to this and i fast traveled and then i realised u could see paris in the far distance i was surprised
I think that AC Origins was the best game to use this system, In fact the plot was weak because all the people you recruit don't have a big part in missions, apart from gathering information etc. In the Modern AC it would work such as the local force, different In every city, the travels are something that an Assassin had to do on is own as a lone wolf, when you enter in a city, you have to save people, meet locals that can match with our ideology, and then create a net, and once you have dealt with it, you have a full force in a city in the shadows, and city to city, if one of this is too big to create a local force, you can rotate the more experience force in this big cities and left the old city with less experienced (and less faithful) Assassins. I'd like to feel the danger when you are new in a city that has no assassins bureaus and we have to create new ones, and at the end of the journey in that city, you have a safe city and then you go to the next that maybe has little presence of Assassins and here you have to improve the pre-existing system (such as Monteriggioni or Revelations).
I agree it would have been perfect
I am currently playing Mirage. I wonder why they didn't do this with Mirage. I know it is wishful thinking, but I hope they do gameplay expansion with this.
Its just an Idea, It would be so fuckin cool if they return chain kill system back to the new AC but with a twist! So basically a chain-kill mechanic but with a new system called the 'Paranoia'. So a protagonist with chain kill ability can only chain kill upto 4 guards if he is surrounded by more than 4 then the Paranoia meter increases that means the player losses control over chain kill due to the character fear of facing more than 4 enemies and thus forcing the player to flee, hide and return to stealth status again. As story progresses the player can choose to decrease the Paranoia meter, this can be done where the character meditates and reflect upon his life and fear, by this way player feels close connection with the character, their back story and at the end the player feels badass by taking out 8-9 guards using chain kills without the protagonist being paranoid, the main purpose of this mechanic is it encourages stealth, free-running if the Parkour is good ofc. And the most important thing the player and the protagonist can feel their confidence level growing as the game progresses.
For a Stealth-based Assassin game a Fear system is a must!
Edit: This is something no other stealth game has done, imagine infiltrating the fort with over 30 guards and the Paranoia meter slowly increasing, that would force the player to be mindful of his every stealth kill and movement for if he is detected he will only be allowed to take out 3-4 guards and then will be forced to flee. That would get the player's heart pumping and an immersive Assassin's Creed experience
Interesting to say the least
Yes thanks you, I totally agree, I played the original 4 games after playing Unity and Rogue, and when I saw this un Brotherhood, I thought it was the coolest thing in every AC I played
Damn the video started i saw brotherhood and i knew it was assassin recruits
Yeeeaaah
The CZcamsr 'The Hidden One' sent me here! Subbed!
Welcome aboard! What video did he mention me in?
@@TheSpaniardAssassin It was 'The Most Beautiful Locations In Assassin’s Creed' when he spoke fof Alexander the Great's Tomb, about the 13:50 mark.
I never used the recruits unless the game made it mandatory for a mission. I find the whole thing pointless because Ezio can achieve everything he needs to do very efficiently without the minions. On top of that, I felt that having an army of disposable peons was antithetical to the idea of a single highly skilled assassin who appears out of nowhere and vanishes into the crowd, undetectable. In a broader sense I also always thought it was weird that logically there's ten people always following Ezio around hiding behind bushes just in case he wants them to murder a random policeman-you'd think someone would notice a bunch of identically dressed people suspiciously creeping around.
I miss directed wall launches. Been playing Valhalla lately finally (gearing up to play Mirage) and finding I overall dislike it as an AC game. And I'm finding a lot of instances where god do I wish I could direct a wall launch.
I believe it wasnt the ac 3 version of the recruit system is what made u forget about
It was the fact that there are litterly a total of ZERO missions u can use it in
In theory its a vefy complex system with things like when connor pretends hes a hostage but it feels ac3 wasnt made for that system
Its like the recruit system and the mission design was made for seprate games but they added them together
Whats your favourite abandoned feature in assassin’s creed?
"Launching good games every year with barely distinguishable quality" was my favourite feature
Parkour. Hopefully it returns someday ;)
Costume/Disguise system from Liberation.
I get your point, especially about the immersion but it made the game feel somewhat easy. Don't get me wrong, it was a ton of fun back then but I often felt like "Well I just press a button and they do everything for me. I don't need to move a finger." Which kind of killed the vibe for me. I dislike the Ezio trilogy as a whole but that's another topic. I really think the system could return and I hope that it does, just not as OP and ""Easy"" as in Brotherhood. Personally I really want a Multiplayer campaign where you can run around with friends who are part of the brotherhood but just not Yasuke or Naoe and you can just do either a completely different campaign set to the same Time frame as the game is or you can play the campaign missions together. That would make it super immersive to me but that is just my opinion probably.
It was a bit of a cop out sometimes
This is sorta off-topic but you mentioning it reminded me of it and I'm curious about what your thoughts on it are. Ezio using the Apple of Eden the way he used it never sat right with me because the core tenet of the Assassin ideology is that a person's mind belongs only to them. They should be free to make their own decisions and think their own thoughts. So him using the Apple of Eden to, in the most literal sense, take people's minds away from them, and force them to fight their own kin or even commit suicide felt just insanely wrong. Of course the Assassins always forced their ideology on others in a way, through their political assassinations and that is an important conflict in the Assassin philosophy, if the protection of many people's free will justifies punishing the few for exercising theirs, but such a literal example of completely taking away even the most basic free wills of dozens of people is a way different category. Replacing their most basic inner thoughts and completely stripping them of any choice. I mean the worst a templar can do is give you the choice of abiding their will or dying, but the Apple deprives you even that choice. You just abide. You have no say whatsoever.
I think thats where “but its a videogame” comes into play, but i agree it make no sense thematically
@@TheSpaniardAssassin I see your point, though I'd see it a lot better if the gameplay of the Apple wasn't so, as you said, mindnumbingly boring. But even if it weren't so, I think this speaks to a general lack of care for the first game's more philosophical and introspective story. Assassin philosophy is used as set dressing when it's not disregarded for the sake of a more bombastic hollywood pulp story.
Don't get me wrong, 2 and Brotherhood are great games but I think they have the weakest stories out of the games from 1-4 (and I wouldn't know afterwards since I haven't gotten around to the later games). The side characters and villains are mostly very shallow and are only carried by their fun personalities which at least makes the story entertaining but not particularly engaging. Sure, standouts like Leonardo or Cesare do exist, and not every character has to be extremely deep, Cesare for instance doesn't have many layers either but his screen presence is captivating enough and his personality is delightfully hateable enough that he's very captivating to watch and extremely memorable, but it's still mostly very surface-level.
Ezio's development is incredibly rushed as well and I feel like this might be my hottest take, seeing how many people rave on about it but I feel like these people are either people who played the games when they were young but not anytime recently, people who are superfans of the series and don't even play or watch or read much else, people who retroactively apply the achievements of Revelations in terms of developing Ezio to the rest of the games, or some combination of these 3 (and I feel like this is the place to note Revelations is a standout of not just the Ezio games but of the whole series and doesn't really suffer from any of the problems I'm talking about).
But I just played through these games this year, and although I liked them and think all the games had something of great value, and are worth playing and getting invested in, I think they are mostly deeply flawed, held back by the results of their own success and the reason I care about them is the incredible amount of unfulfilled potential that they are on the verge of. And from that perspective I am very critical of Ezio's arc. I think it is probably the most rushed and underexplored revenge to acceptance arc I have ever seen.
I mean remember how much shit TLOU part II got for how it's revenge arc concluded? And that's not to defend that game, that's a different conversation and one I don't care to engage in at all (I have heard a lifetime's worth of dumb shit about that game every time it is mentioned on the internet and don't care to engage in any discussion about it ever again unless it's in person with a sensible individual) but no matter where you stand, you at least have to admit that the themes of the narrative and Ellie's continous development throughout it mean her sparing whatshername (I legit forgot lmao, I don't even dislike her character or anything, I'm just amnesiac apparently) is something the story didn't just lead to out of nowhere (also jesus, talk about a run-on sentence, I humbly apologise).
There were signs that something like it would happen many times throughout the story, it is something that does make sense for the arc the game wanted to give to Ellie. Whether or not the execution was right is another discussion but you can at least admit that. But to give this massive tangent some semblance of a point, when Ezio made his choice at the end of AC2 I was just like "what? Why?" I get that it's meant to show he's moved on and accepted his family's death but this is the most nonsensical way to show that. Of course AC2 can get away with a lot more because it doesn't take itself nearly as seriously but it's still bad writing.
Sure, Ezio learns to give his respects to the dead earlier (which is also a rushed bit of development, he's slaughtering with vengeful vitriol one second then by the next, one sentence from unc transforms him into a wise sage without a single scene given for him to actually confront his inner conflict) but it's not like he regrets any of his killing, or at least we're definetely not shown that he does. He is dedicated to the Assassin cause and has no second thoughts about templar blood on his hands.
One damn mission before he was doing the whole slaughter dozens through mind control thing but when he finally gets to cut off the head of this chimera he just goes nah, because it's an easy, quick and obvious scene and we can't have a slow, introspective scene that subtly shows his development in this bombastic hollywood story, I guess. He of course becomes grand master of the Assassin order, so you can't even say he did regret killing and it just wasn't shown well because he sure as hell doesn't mind leading the mass political murder club.
The whole ordeal becomes even more clownish with Brotherhood, where his sweet gesture results in a massive amount of trouble for the order and he of course continues his killing ways, highlighting how pointless and nonsensical him sparing that one dude he had every reason imaginable in the world to kill was.
After all this I wouldn't blame you for thinking I hate the game but I really don't, I don't even hate the story, I just put on a little hyperbolic performance for comedic effect. The story is decent mindless fun, it still has it's charm and good performances and memorable setpieces, and I love the game's open world, it's OST, it's fantastic vibe and the depthful movement mechanics, but my feelings towards the story are maybe even worse than hatred. I'm just sort of indifferent.
And just to again deflect any wrong conclusions from being drawn, yes, Revelations adresses pretty much all my issues, and yes, it is so damn good that it makes the rest of the trilogy retroactively better, and I love it for all of that. Also it doesn't have all the open fields that I hate because they make me use the boring, standard, rock simple horse movement instead of the fun, engaging, challenging parkour mechanics. And it has the best open world. If we're looking at it from a movement perspective, out of all the games, probably, idk if Paris beats it though for I have not played in it. Maybe tied with AC2, definetely tied with the main cities but all the rest of the world with boring traversal does bring it down for me, there's no such downtime in Byzantine but I'm going on a tangent again. It doesn't deserve to be in the shadow of, in my opinion, lesser games. But all that is to it's credit is to *it's* credit and not the other games.
If you have reached the end of my manifesto, I invite you to rest and reflect. You must be weary, I'm sure. When you feel adequately rested, I must suggest you head outside and touch the grass you find in that strange, wicked place. It's the green, thin stuff coming out of the ground. Why'd you read this man, I'm a stranger on the internet But I am grateful for your attention and interest. Be well now.
I’ve watched all your videos please put out another one when you get a chance😭😭🙏🏽🙏🏽🙏🏽
I loved the multi kills in AC brotherhood I hope Ubisoft quebec brings it back and I would love see smoke poison that feature was in unity and the hidden gun needs to come back in AC shadows also I agree with you on what you said about the brotherhood system that needs to be in the game as well.
I just want grab ledge back.
Sigh, dont we all
yeah idk why we keep regressing in terms of movement functionality.
If they dont bring back the hidden gun, AC is Dead.
Hopefull with brotherhood leveling and expedition system, in revelations they looked like a downgrade.
I want the hookblade back
Dont we all
I don't understand why I'd ever be big on having NPCs fight for me, It doesn't excite me in any way, but i wish for more of an assassins presence in the game's story and overworld.
i do too
This is a little off topic but do brotherhood’s and revelations’ modern day stories happen before the events of ac 3? This was never clear to me and I’m trying to play the games in chronological order
yes they do
Not too rain in your parade but I don’t think shadows is gonna do it. There are spies sent it to gain info. It kinda reminds me of the Shadow of War system. And for me Revelations was better because it had a mentor missions.
Yeah it doesn’t seem like it
that was really cool
❤️❤️
the greatest feature AC dropped were good writers
💀🍒
I'm replaying every assassin's creed for a while now. I'm currently in Black Flag but when I've replayed Brotherhood I realized how much I've missed that game and specially the recruits system. It was so cool, made stealth so interesting, damn I miss that system.
Ubisoft wouldn't have trouble recreating that mechanic. They have plenty of experience and resources in that regard, Ghost Recon have friendly AI that you could command, not like AC but they probably have some sort of base to work with. I think they just don't want it because people don't really mind it now. I'm fearing that AC Shadows will be disappointing regarding the brotherhood. We had no mention of it, no symbology in the trailers other than the "we are the shadows that serve the light" thing, which isn't even the original assassin quote and the hidden blade, which doesn't equate to "we're playing as an assassin" for a while now. The spies don't look like assassins, at least not in the trailer. The modern day will be non existent (literally) as well, but that was to be expected.
I doubt this feature would return cus i dont believe Naoe would reach master assassin rank in the game.
Probably not
I wonder if there are mods to change the appearance pf the recruits on ac 3
that would slap
In answer to why the recruits dont hit the same in revelations despite mechanically being objectively better: its because it doesn't fit that well into the framework of story.
In brotherhood, Mario is dead and the brotherhood is on the back foot, so for Ezio - a master assassin in a Borgia controlled city with limited assassin presence - it made sense for him to recruit people to his cause. But in revelations, there's already an established assassin presence in the city and Ezio is too "important" to be spending his time recruiting more. The system was bungled into revelations because the game itself was rushed and all non-story planning wasnt very though about.
If there was a return of the feature I think it should retain the customisation and upgrade pathway as revelations. As well as the ability to send them on missions. But the feature should incorporate the more varied tactical mechanics from AC3 (eg. Where they could pretend to be soldiers moving a prisoner)
yo this is unrelated but does anyone know the most immersive way to play assassin's creed origins?
Hey man. I dont know if you are going to see this but there is a channel that steals your content. Its Altair Stealth Clips or something like that. I wanted you to know.
Thats my other channel!
@@TheSpaniardAssassin Wasn't expecting that lol. Sorry
Lore accurate way to play edward kenway?
One of the most cool features of the series, sadly they don't iterate, just make new shit up instead of refining these gems.
Its such a tragedy
Oh hell yeah. I loved recruits.
same bro
@@TheSpaniardAssassin Been a few games I've played since where I absolutely would have loved a system like that.
The greatest feature that AC abandoned is simply not being a fucking rpg. Assassins Creed should have NEVER become rpg, that style doesn't suit the franchise at all. Origins to Mirage, all these recent games have been horrible Assassins Creeds because you don't feel like a real person in history, it breaks all the immersion.
I just want the database
hahah
Dude are u actually from Spain?
hey man i’ve got a question, when do you think that the remake for black flag will drop?
2027 probavly
I have good ideas I have a CZcams channel it's just the fact that nobody watches for that another reason why some ideas don't get out there
I have been playing every ac game back to back for months now. just finished ac Unity. not the best story but still decent, great ending (* spoiler* except the fact that elise dies). i take a break for a few days to digest the ending of unity, and then proceed to download Syndicate. i get in, and everything is boom bam! here are the characters, oh they both need to kill a target. oh they are twins? holy shit their dad is dead? im in the end of sequence 4 now, and everything is rushed so far. no prolouge where you get to know the characters on an emotional level (like Unity, ac2, and origins). i honestly cant get through it. the parkour has been watered down from unity, which i shouldn't even Say somethin about since you get that grappling hook, which renders parkour completely useless. does it get any better?
syndicate is mid
whens the new post, been craving
Soon ;)
You’re so real for that bro I’ve been checking daily 😭
Whats the name of the music in the background?
forgor
I want hidden blade combatin shadows
Its comin!
And I kinda want the tombs to be back so I can earn an outfit like Altair outfit
Armour of Brutus
And the Pasha outfit
@@TheSpaniardAssassin
I'll one up you
Imagine.... Assasin's Creed: Legion 🤣🤣🤣
lol! please no
Bro stopped making content 😭 his content was really good too
@@Scarecr0w424 im coming back dont you worry
@@TheSpaniardAssassin w, btw I noticed a guy stealing your content as in literally clipping parts of your vids and posting them as shorts, u want me to drop link?
@@Scarecr0w424yea i saw it too, blatantly just ripping it off and he doesnt even bother with credit
@@Dyyenamic yea, super scummy thing to do, when it’s a big creator then it’s whatever but with a smaller content creator it’s really messed up