Subway Cart | Let's Build It In Blender
Vložit
- čas přidán 25. 08. 2020
- In this episode, Chunck goes all out to recreate a subway cart scene in Eevee, modeling all of the essential parts, developing convincing materials, and composing a quality render!
Access to the working file in this video is available free on the CG Cookie site for all logged-in members: b3d.cgcookie.com/k1oDVk
Looking for a full in-depth modeling course in Blender? Check out our fundamentals of modeling in Blender on CG Cookie and or the Blender Market:
- CG Cookie: b3d.cgcookie.com/3ibX1K
- Blender Market: b3d.cgcookie.com/lSbuFk
_______________________
"WHO IS CG COOKIE?"
We are real people! (OK, maybe some of us are cyborgs - we don't ask.)
CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.
❤️ If you love what we do, please support us by getting a membership at b3d.cgcookie.com/3ljWDO (That's how we can afford to pay our bills..and coffee. We need lots of it.)
"WHERE SHOULD I START LEARNING BLENDER?"
For Blender beginners, we have a free tutorial series "Getting Started with Blender" b3d.cgcookie.com/f3IhgL
"I WANT MORE CG COOKIE IN MY LIFE!"
Got it. Here's where you can reach us!
/ cgcookie
/ cgcookie
/ cgcookieinc
Want Blender news in your mailbox?
Sign up here for spam-free newsletter b3d.cgcookie.com/VIkuzj
#CGCookie #blendertutorial #b3d #learnblender
When adding PBR Materials try Ctrl Shift T to add all the maps at once :)
Works with node wrangler enabled
Man, you are blowing my mind. What is this sorcery! I've been doing it wrong this whole time. -Chunck D:
Wow! Thanks man, tired of adding them one by one!
I guess im randomly asking but does any of you know of a way to get back into an Instagram account?
I stupidly forgot the account password. I appreciate any tricks you can offer me!
@Isaac Corey Instablaster :)
@Dakari Kellen Thanks for your reply. I got to the site through google and Im waiting for the hacking stuff now.
I see it takes quite some time so I will get back to you later with my results.
I have never learned this much in a single video that's not an hour long. Great Tutorial!!!
It is a very very good tutorial. But it is a bit too fast to me. Some steps are skipped, such as 1:53 to 1:55, 2:34 to 2:35, 6:44 to 6:45, 7:57 to 7:58. Thank you.
Me: struggles to make a train scene for 4 days already.
Sees this...
...
...
Just feels bad man.
You make this seem so effortless.
Your coverage on materials was excellent. Thanks for this tutorial!
Another great tutorial - really loving the series. Always learn something new!
Another great tut, loved the detail! (Also, those chairs looked pretty good to me, the graffiti was a nice touch👌).
how to you do the chairs because it was skipped
dudes absolutely a riot. so many great lines had me lmao.
Oh my god, I'm such an idiot...I never thought about using the human rig to judge scale properly! I've always struggled with making things either too large or too small and end up using a default cube to figure out the scale...never even _considered_ adding in a basic human to just...see how big a standard human would be
Thanks for that! Now, let's see if I remember it tomorrow when I try and work again xD
On a different subject, this is a really clear and interesting tutorial! Nicely narrated with clear visuals that show what you're doing as well as a small segment to show what the outcome will be before it's made ^^ Nice job!
Bro you're hilarious. I'm 2 weeks into learning Blender, this video is really helpful, Thankyou.
dude, that was amazing!
Lol ! I can only move the cube in middle😂😂😅
You're about halfway there! - Chunck :D
Lol same
Extremely good work!
Very Awesome, thanks for Everything!!
Beautifully doned 👌👌
Simply beautiful
its always the best kind of tutorials projects that go just a bit to fast
Great work in 16 minutes!! thank youu
"our subway doesnt look like much, but when we add in a ceiling, it'll at least look like not much with a ceiling"
Wiser words have never been spoken
or have they😮
Great job! What would totally sell it to me, though, is if you had motion-blurred lights behind the cart's windows. I don't know, maybe it is a Russian thing (I grew up in Moscow) but the tunnels in our metro always had lights along the way, so they would visually smudge in the background as you ride along all the time.
For Subdivision surface shift+E adjusts the weight of each face in edit mode before applying
P.S. I love CG Cookie!
Magnifico! Muito prático, muitas técnicas eu não conhecia. Parabéns! Trabalho magnifico!
Step by step tutorial, thank you! 👍
Happy to help! -Chunck :)
Just one remark, node Wrangler has got a button to set up PBR from texture images. Select the PBR node, then in options (tool, on the right) you've got a button to "ass texture setup", only select every images you need (normal, disp, color, ...) and everything is setup, connected the good way.
Very helpful overview!
Nice work.
Thank you.
Your videos like "how to make a masterpiece model" 😍😍😍😍
Love this type of vids
Amazing
Superb tutorial sir! Thanks
Awesome tutorial!
This is dammn awesome!
Incredible
Thank you! 😁 May I ask, how does your geometry have a white clean and nice edges?
how to mirror everything to the other side ?
do we need to mirror it one by one ?
i tried to mirror the entire collection but it doesnt work
Thanks, Blender's master!
Oh you flatter me! Thanks for checking it out. -Chunck :)
good and funny tutorial !
I’ve never been on a subway train, do the carriages have buttons to open the doors, or is it all automatic
From station to station, it is automatic. Now depending on the train there may be emergency buttons to open the door but I suppose it depends on the locale. -Chunck
@@cg_cookie thanks for replying. I live in the UK and my city doesn't have an underground train system. All our trains have buttons to open the doors at the stations, wasn't sure if you'd missed it out on your model or they don't have them
@@salfordnurse idk, from where I live, all Metro(subway) trains have automated doors, because our stations get very crowdy when rush hour strikes. So it depends on the train
@@salfordnurse Have you never visited London?
Manly Stump no never
Nice video, great learning material!
I have a question though: which rendering engine you used for final image (and how long it took)? I've been trying to use eevee but can't get that same result as cycles.
Hey thanks friend! This was all done and rendered with Eevee. I found using an Irradiance Volume to bake light info also helped seal the deal! -Chunck :)
Hi, I am at 14:06. Making Mirror by using Screen Space Reflection, however when I click on Screen Space Reflection, this gets selected to all other objects, how do I change it to targeted object? :(
Thank you for another great tutorial
And thank you for watching! -Chunck :)
Haha, very nice! :D
Now make a season ticket. Nice window trick.
Excelent!
Much love
How did you mirror everything at the end?
Wish I could buy this for my film
I have no idea what is happening, could you say what keys you are pressing, all I have is a block, I dont know what extruding is, how to smooth things out, what are edge loops? Please help
Ooo Thanks Master Chunck :D
Happy you liked it Dominik! After you're done watching, I'm thinking you will be Master too! -Chunck :)
@@cg_cookie Thanks Chunck and CG Cookie Team
3:42 im done 💀
When you are arraying your carriage pieces at the end, is there an easier way to do it than putting the modifier on each individual object? (I know how to copy modifiers from one object to others, just wondering if there’s some grouping technique I don’t know about.)
You're able to essentially duplicate modifiers from one object to any number of other objects at a time by selecting the ones that don't have the mods first, and the one that does have them last, pressing Ctrl + L and selecting the "modifiers" option. However, this will remove any mods on your destination objects and replace it with every mod that you have on your parent object, so watch out for that! -Chunck :)
CG Cookie Thanks, that’s the method I was familiar with. Pity you can’t put modifiers on collections! Though I have now discovered the copy attributes add-on that lets you copy modifiers without overwriting the ones already in place, can highly recommend.
@@brightwanderings Oh awesome, I'll have to take a look! -Chunck :)
Did you mirror individually or joined them then mirror it?
that is a great tutorial but I want the materials that you use, so can you send me the link of it in drop box
ohhhh Chunck you saved the world again with your jokes!!!
All in a day's work, man. You're gonna give me a huge ego! -Chunck :D
@@cg_cookie try to curb it
Noob here. Can someone explain why he'd bake the lighting at the end with an irradiance volume instead of just rendering? Thanks
Useful for better reflections as well as just giving a boost to indirect light bounces! Not essential, but for a scene like this with a lot of glass and light reflection, it did have a visible difference over just a straight render. Hope that helps! -Chunck :)
I have a question: How do I get my render to look like the viewport render? My viewport render looks pretty good... but the render looks awful... even has a different environment than the one in the viewport... I don't understand.
bruh how did u mirror everything in two different collections? 16:24
How did you go from 2:33 to 2:35? Where do I add the loop cuts? or do i just need to adjust mean bevel?
I've been sitting here for 20 mins trying to figure it out :( Still a beginner in 3D, any help is very much appreciated :D
So all I was really doing was adjusting the bevel "weights" for various edges using the Mean Bevel Weight slider in the side panel there. Kind of boring to watch, since there's really not much to it! Just a matter of playing around to see what works. - Chunck :)
So all I was really doing was adjusting the bevel "weights" for various edges using the Mean Bevel Weight slider in the side panel there. Kind of boring to watch, since there's really not much to it! Just a matter of playing around to see what works. - Chunck :)
@@cg_cookie Alright, will try to do so! Thanks for the amazing tutorial btw!
Around 12:11 my textures started stretching for slot 2?
Good tutorial and smooth jokes... Yeah... It's a blender video tutorial alright.
How do you make faces connect automatically to each other like at 1:00 or 1:05 ?
Way late, but press F3 and type bridge edge loop.
@@Crimsin19937 Thanks :D
This video teachs a noob how to do it and as a noob i am so thankful
And thus, a noob no longer! -Chunck :D
@@cg_cookie hey,me again.I did something wrong while watching this video and i can't fix it. can you help me about it?
THE END IS NEAR GUYS!! he didn't say "let's build it" in the beginning...😶😶🤪🤪😳😳😧
lol cool!
🔥
It seems like this guy doesn't really like subways. :D
Man!! Gets motivation to try it but when I open blender I get Confused... Really love 3d n CGI, dut still m at the start of using blender
Small bits at a time! Set some tiny goals that you can achieve and highlight your progress to keep you motivated to learn. In the meantime, I'll keep pumping out the videos to keep giving you ideas! -Chunck :)
could you move this straight to unity or what would you have to do in order for that to happen?
Unity allows for the direct import of a .blend file, so it would be as easy as importing this .blend file into a Unity project! That being said, you may want to make sure you have set up your materials and object transforms accordingly, sometimes exporting and importing can get a little hairy! You can also export these pieces individually using any supported format you choose and do it that way, should work as well. -Chunck :)
You couldn’t take it as is, you would have to apply the modifiers, and then sort out the UV’s, he’s got uneven quad topology here which is going to lead to stretching, which is really evident when using decals or writing, but he’s using tri planar projection to get around not uv mapping it. Subsurface modelling is mistake in my opinion, just leads to a a lot mistakes in the end
@@gower1973 thank you, yeah made some assets for unity before using blender but nothing to the extent of a fully light scene with all of these cool tricks just didnt know if they would work practically or just to look nice in a single image
YAY TRAINS!!!
I tried to follow the tutorial but at 5:14 i am really stuck. I couldn't model it correctly to move on to the next step.
Same 😢😢😭
Nice subway car tutorial. I think a Subway Cart makes sandwiches.
You have no idea the restraint it required to not make sandwich jokes. -Chunck :D
modularily?
Inspiring...
u skipped the chairs part mostly cab you tell me wha to do after looping it
Brilliant. Too fast for my "skoolin" but I'll get there :)
Same here
why on solid mode, your meshes looks good, i mean they have a faint white shaded outline in the edges
I'm just using some viewport shading cavity options! If you go up to the top right of your viewport, select the viewport shading dropdown and find the "cavity" check box, you will get some options. Very helpful when trying to see your assets in the viewport. -Chunck :)
Goooooooood!
Yaaaaaaaaaaaaay! :D
Amazinnnnnggggggggggg
How long did it take you to make this in real-time?
I'd say about 8-10ish hours, over two days? -Chunck :)
You better take that back those chairs were made by some mean trolls
I ain't scared of no trolls! -Chunck :D
Can anyone explain how he turns one edge into two by scaling it? I watch over and over and can't figure it out.
To split the edge and push it outwards, I used the Ctrl + B hotkey to bevel. -Chunck :)
CG Cookie Thanks!
i swear peopele must be seating :D looks like cycles man.
PLaying this video at 0.25 speed.. yeild hilarious result :P
I fear to hear what I sound like... -Chunck D:
@@cg_cookie lol.. its actually funny.. in a good way.
By the way, Fantastic brief presentation you got here. It make sense.
I only slowed the video down, to see what short cut keys and mouse operation you used to acheived such actions. Its one way for me to learn about Blender UI .. er.. thingy. :)
It kind of seemed like you overused subsurf modifier. I feel like you could make most of things ok with just bevel modifier. Or maybe i just have a poor PC and too scared to use subsurf.. :))
Btw great tutorial..
Ha, I am fortunate to have a pretty beefy PC so subsurfs don't cause too much issue. BUT, you can totally do most of this by some clever beveling and normals weighting. I just get lazy! -Chunck :)
Bro i am ur new fan🥰
Aw thanks man! Looking forward to having you on board! -Chunck :)
Hello ! I love your videos! but i'm new and showing keyboard shortcuts would be a big help! possible? thank you so much !
Hey thanks for watching! That was an oversight on my part, screencast keys is on for the following tutorials! -Chunck :)
@@cg_cookie Yes indeed I could see on others! it happens ! no big deal! good continuation
Naice.
This video would be watchable if it wasn't for the diabolical jokes!
Is it bad that I am watching blender videos for entertainment?
UV maps nightmare
14:01 only if one button did all that off on based off of object clicked.. or mesh... ignoring color or texture blackwhite feature for added depth of glass or patterns if need be... maybe a new panel
so click on mesh button on for see thru and base mesh turn auto into alpha blend for any image texture to be added... why so many loops for something someone can set for ease of use...
ok mr male model, yet 3d model guy, the only critique i have is the lack of decay decals.
Agreed! It was a consideration, sadly I couldn't find any online and I was scarce for time to make one myself. For anyone interested, setting it up would be the same exact process as setting up the circular signage though! -Mr. 3D Male Model :D
@@cg_cookie um, i assume you're like me, and use ue4, so then you go over to quixel for free and they have a ton of decals. and then you can make a part 2 video, like they do over at quixel and turn your pristine subway into a hyperrealistic car of death AKA new york city subway car
you should have built it in eevee and rendered in cycles. you built it in solid view and render in eevee.
Normally I build it in Cycles and render in Blender Internal, but people seem to get mad when I do that. -Chunck :D
That's a tall person...
Can you make SP1900 train without blender 😂⁉️
Looks really nice, but it would be cool if you used proper techniques to be able to use this scene in Unity or some other game engine. I have made some quick experiments with exporting to Unity but it never works the way I want it to.
@@tattoomafew2316 Sure, but I wouldn't say that it's optimized for use in a game and a big part of Blender users are game developers. This was just a request.
Loved it ! I would not mind if you go a little slower. All of your suggestions from start to finish where great, but hard to follow (me beginner
Thanks for watching, these are intended to be higher-level workflow vids, but don't fret we have step-by-step beginner tutorials over at our site cgcookie.com Happy Blending! - Wes
Hi @@cg_cookie Thanks for your reply. I could follow and understand all the things you said, but it sounded if you had to go with the train (ha train ). It would (i think) make it more relaxed to follow. Or I must become more finger quick, i prefer the the slower though. I'll have a look at your other TUT's to. Till later!
susbcribido!
Canadian eh?
1:54 when they skip the hard part in this leaning type of video it really trigger me.
Oh noes, didn't intend to trigger yah. :( This show is meant to be a high-level workflow overview. If you're looking to deep dive into modeling fundamentals we have a course for that! cgcookie.com/course/fundamentals-of-3d-mesh-modeling-in-blender Happy Blending! - Wes
great tutorial but would be really helpful if you went a bit slower for beginners