Subway Cart | Let's Build It In Blender

Sdílet
Vložit
  • čas přidán 25. 08. 2020
  • In this episode, Chunck goes all out to recreate a subway cart scene in Eevee, modeling all of the essential parts, developing convincing materials, and composing a quality render!
    Access to the working file in this video is available free on the CG Cookie site for all logged-in members: b3d.cgcookie.com/k1oDVk
    Looking for a full in-depth modeling course in Blender? Check out our fundamentals of modeling in Blender on CG Cookie and or the Blender Market:
    - CG Cookie: b3d.cgcookie.com/3ibX1K
    - Blender Market: b3d.cgcookie.com/lSbuFk
    _______________________
    "WHO IS CG COOKIE?"
    We are real people! (OK, maybe some of us are cyborgs - we don't ask.)
    CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.
    ❤️ If you love what we do, please support us by getting a membership at b3d.cgcookie.com/3ljWDO (That's how we can afford to pay our bills..and coffee. We need lots of it.)
    "WHERE SHOULD I START LEARNING BLENDER?"
    For Blender beginners, we have a free tutorial series "Getting Started with Blender" b3d.cgcookie.com/f3IhgL
    "I WANT MORE CG COOKIE IN MY LIFE!"
    Got it. Here's where you can reach us!
    / cgcookie
    / cgcookie
    / cgcookieinc
    Want Blender news in your mailbox?
    Sign up here for spam-free newsletter b3d.cgcookie.com/VIkuzj
    #CGCookie #blendertutorial #b3d #learnblender

Komentáře • 171

  • @MH55555555
    @MH55555555 Před 3 lety +112

    When adding PBR Materials try Ctrl Shift T to add all the maps at once :)
    Works with node wrangler enabled

    • @cg_cookie
      @cg_cookie  Před 3 lety +47

      Man, you are blowing my mind. What is this sorcery! I've been doing it wrong this whole time. -Chunck D:

    • @mistkirill
      @mistkirill Před 3 lety +8

      Wow! Thanks man, tired of adding them one by one!

    • @isaaccorey7673
      @isaaccorey7673 Před 2 lety

      I guess im randomly asking but does any of you know of a way to get back into an Instagram account?
      I stupidly forgot the account password. I appreciate any tricks you can offer me!

    • @dakarikellen6709
      @dakarikellen6709 Před 2 lety

      @Isaac Corey Instablaster :)

    • @isaaccorey7673
      @isaaccorey7673 Před 2 lety

      @Dakari Kellen Thanks for your reply. I got to the site through google and Im waiting for the hacking stuff now.
      I see it takes quite some time so I will get back to you later with my results.

  • @upfor5124
    @upfor5124 Před 3 lety +15

    I have never learned this much in a single video that's not an hour long. Great Tutorial!!!

  • @yphong1986
    @yphong1986 Před 2 lety +17

    It is a very very good tutorial. But it is a bit too fast to me. Some steps are skipped, such as 1:53 to 1:55, 2:34 to 2:35, 6:44 to 6:45, 7:57 to 7:58. Thank you.

  • @blenderpain8249
    @blenderpain8249 Před rokem +6

    Me: struggles to make a train scene for 4 days already.
    Sees this...
    ...
    ...
    Just feels bad man.
    You make this seem so effortless.

  • @TheWeakenedWarrior
    @TheWeakenedWarrior Před 3 lety +3

    Your coverage on materials was excellent. Thanks for this tutorial!

  • @iainpendery8623
    @iainpendery8623 Před 3 lety +2

    Another great tutorial - really loving the series. Always learn something new!

  • @tiffanyh.8838
    @tiffanyh.8838 Před 3 lety +17

    Another great tut, loved the detail! (Also, those chairs looked pretty good to me, the graffiti was a nice touch👌).

    • @TomExtra
      @TomExtra Před 2 lety

      how to you do the chairs because it was skipped

  • @Maefreric
    @Maefreric Před 2 lety

    dudes absolutely a riot. so many great lines had me lmao.

  • @raggedystar8255
    @raggedystar8255 Před 3 lety +9

    Oh my god, I'm such an idiot...I never thought about using the human rig to judge scale properly! I've always struggled with making things either too large or too small and end up using a default cube to figure out the scale...never even _considered_ adding in a basic human to just...see how big a standard human would be
    Thanks for that! Now, let's see if I remember it tomorrow when I try and work again xD
    On a different subject, this is a really clear and interesting tutorial! Nicely narrated with clear visuals that show what you're doing as well as a small segment to show what the outcome will be before it's made ^^ Nice job!

  • @kumo206
    @kumo206 Před rokem

    Bro you're hilarious. I'm 2 weeks into learning Blender, this video is really helpful, Thankyou.

  • @lycan6014
    @lycan6014 Před 3 lety +2

    dude, that was amazing!

  • @karruramesh9798
    @karruramesh9798 Před 3 lety +41

    Lol ! I can only move the cube in middle😂😂😅

    • @cg_cookie
      @cg_cookie  Před 3 lety +12

      You're about halfway there! - Chunck :D

    • @cspog149
      @cspog149 Před 2 lety

      Lol same

  • @redeyedstreamer874
    @redeyedstreamer874 Před 19 dny

    Extremely good work!

  • @SourceAwareness
    @SourceAwareness Před rokem +1

    Very Awesome, thanks for Everything!!

  • @shaikhshahrukh9821
    @shaikhshahrukh9821 Před 3 lety

    Beautifully doned 👌👌

  • @Stellarspace95
    @Stellarspace95 Před 2 lety

    Simply beautiful

  • @mynameisjack4124
    @mynameisjack4124 Před 2 lety +1

    its always the best kind of tutorials projects that go just a bit to fast

  • @MayKayy
    @MayKayy Před 3 lety

    Great work in 16 minutes!! thank youu

  • @soysauce9287
    @soysauce9287 Před 3 lety +19

    "our subway doesnt look like much, but when we add in a ceiling, it'll at least look like not much with a ceiling"
    Wiser words have never been spoken

  • @nikitaelizarov7444
    @nikitaelizarov7444 Před 3 lety +2

    Great job! What would totally sell it to me, though, is if you had motion-blurred lights behind the cart's windows. I don't know, maybe it is a Russian thing (I grew up in Moscow) but the tunnels in our metro always had lights along the way, so they would visually smudge in the background as you ride along all the time.

  • @ZapProd
    @ZapProd Před 3 lety

    For Subdivision surface shift+E adjusts the weight of each face in edit mode before applying
    P.S. I love CG Cookie!

  • @WagnerDeQueiroz
    @WagnerDeQueiroz Před 3 lety

    Magnifico! Muito prático, muitas técnicas eu não conhecia. Parabéns! Trabalho magnifico!

  • @pmj1237
    @pmj1237 Před 3 lety +8

    Step by step tutorial, thank you! 👍

  • @PatriceFERLET
    @PatriceFERLET Před 3 lety

    Just one remark, node Wrangler has got a button to set up PBR from texture images. Select the PBR node, then in options (tool, on the right) you've got a button to "ass texture setup", only select every images you need (normal, disp, color, ...) and everything is setup, connected the good way.

  • @brightwanderings
    @brightwanderings Před 3 lety

    Very helpful overview!

  • @Shadrax2904
    @Shadrax2904 Před 2 lety

    Nice work.
    Thank you.

  • @LolmenTV
    @LolmenTV Před 2 lety

    Your videos like "how to make a masterpiece model" 😍😍😍😍

  • @HamzaARTi
    @HamzaARTi Před 3 lety +1

    Love this type of vids
    Amazing

  • @dineshpanchal4508
    @dineshpanchal4508 Před 3 lety

    Superb tutorial sir! Thanks

  • @AB3D-tutorials
    @AB3D-tutorials Před 3 lety

    Awesome tutorial!

  • @gamerloud7416
    @gamerloud7416 Před 3 lety

    This is dammn awesome!

  • @guritche
    @guritche Před 3 lety

    Incredible

  • @DanielYosefAbdu
    @DanielYosefAbdu Před 3 lety

    Thank you! 😁 May I ask, how does your geometry have a white clean and nice edges?

  • @FalconWingz88
    @FalconWingz88 Před 3 lety

    how to mirror everything to the other side ?
    do we need to mirror it one by one ?
    i tried to mirror the entire collection but it doesnt work

  • @oalfernandes
    @oalfernandes Před 3 lety +1

    Thanks, Blender's master!

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      Oh you flatter me! Thanks for checking it out. -Chunck :)

  • @VKTRUNG
    @VKTRUNG Před 3 lety

    good and funny tutorial !

  • @salfordnurse
    @salfordnurse Před 3 lety +20

    I’ve never been on a subway train, do the carriages have buttons to open the doors, or is it all automatic

    • @cg_cookie
      @cg_cookie  Před 3 lety +10

      From station to station, it is automatic. Now depending on the train there may be emergency buttons to open the door but I suppose it depends on the locale. -Chunck

    • @salfordnurse
      @salfordnurse Před 3 lety +3

      @@cg_cookie thanks for replying. I live in the UK and my city doesn't have an underground train system. All our trains have buttons to open the doors at the stations, wasn't sure if you'd missed it out on your model or they don't have them

    • @ulifedmotion3727
      @ulifedmotion3727 Před 3 lety +3

      @@salfordnurse idk, from where I live, all Metro(subway) trains have automated doors, because our stations get very crowdy when rush hour strikes. So it depends on the train

    • @ManlyStump
      @ManlyStump Před 3 lety +2

      @@salfordnurse Have you never visited London?

    • @salfordnurse
      @salfordnurse Před 3 lety

      Manly Stump no never

  • @jangofett4
    @jangofett4 Před 3 lety +4

    Nice video, great learning material!
    I have a question though: which rendering engine you used for final image (and how long it took)? I've been trying to use eevee but can't get that same result as cycles.

    • @cg_cookie
      @cg_cookie  Před 3 lety +4

      Hey thanks friend! This was all done and rendered with Eevee. I found using an Irradiance Volume to bake light info also helped seal the deal! -Chunck :)

  • @nadaf91
    @nadaf91 Před 3 lety

    Hi, I am at 14:06. Making Mirror by using Screen Space Reflection, however when I click on Screen Space Reflection, this gets selected to all other objects, how do I change it to targeted object? :(

  • @ogre1890
    @ogre1890 Před 3 lety +2

    Thank you for another great tutorial

    • @cg_cookie
      @cg_cookie  Před 3 lety +2

      And thank you for watching! -Chunck :)

  • @RealDaveTheFreak
    @RealDaveTheFreak Před 3 lety

    Haha, very nice! :D

  • @John-mz8rj
    @John-mz8rj Před 3 lety

    Now make a season ticket. Nice window trick.

  • @maurofuentes8076
    @maurofuentes8076 Před 3 lety

    Excelent!

  • @workflowinmind
    @workflowinmind Před 3 lety

    Much love

  • @theimaginationgamer3851
    @theimaginationgamer3851 Před 5 měsíci

    How did you mirror everything at the end?

  • @lovelylonerboy7156
    @lovelylonerboy7156 Před rokem

    Wish I could buy this for my film

  • @Jakeso
    @Jakeso Před 2 lety

    I have no idea what is happening, could you say what keys you are pressing, all I have is a block, I dont know what extruding is, how to smooth things out, what are edge loops? Please help

  • @domin6168
    @domin6168 Před 3 lety +1

    Ooo Thanks Master Chunck :D

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      Happy you liked it Dominik! After you're done watching, I'm thinking you will be Master too! -Chunck :)

    • @domin6168
      @domin6168 Před 3 lety

      @@cg_cookie Thanks Chunck and CG Cookie Team

  • @TrueKyanite
    @TrueKyanite Před 11 měsíci

    3:42 im done 💀

  • @brightwanderings
    @brightwanderings Před 3 lety +2

    When you are arraying your carriage pieces at the end, is there an easier way to do it than putting the modifier on each individual object? (I know how to copy modifiers from one object to others, just wondering if there’s some grouping technique I don’t know about.)

    • @cg_cookie
      @cg_cookie  Před 3 lety

      You're able to essentially duplicate modifiers from one object to any number of other objects at a time by selecting the ones that don't have the mods first, and the one that does have them last, pressing Ctrl + L and selecting the "modifiers" option. However, this will remove any mods on your destination objects and replace it with every mod that you have on your parent object, so watch out for that! -Chunck :)

    • @brightwanderings
      @brightwanderings Před 3 lety +1

      CG Cookie Thanks, that’s the method I was familiar with. Pity you can’t put modifiers on collections! Though I have now discovered the copy attributes add-on that lets you copy modifiers without overwriting the ones already in place, can highly recommend.

    • @cg_cookie
      @cg_cookie  Před 3 lety

      @@brightwanderings Oh awesome, I'll have to take a look! -Chunck :)

  • @foxmedia4365
    @foxmedia4365 Před rokem

    Did you mirror individually or joined them then mirror it?

  • @moatazalaa5195
    @moatazalaa5195 Před 3 lety

    that is a great tutorial but I want the materials that you use, so can you send me the link of it in drop box

  • @tentative4474
    @tentative4474 Před 3 lety +1

    ohhhh Chunck you saved the world again with your jokes!!!

    • @cg_cookie
      @cg_cookie  Před 3 lety

      All in a day's work, man. You're gonna give me a huge ego! -Chunck :D

    • @tentative4474
      @tentative4474 Před 3 lety +1

      @@cg_cookie try to curb it

  • @sourdonkeyjuice
    @sourdonkeyjuice Před 3 lety +3

    Noob here. Can someone explain why he'd bake the lighting at the end with an irradiance volume instead of just rendering? Thanks

    • @cg_cookie
      @cg_cookie  Před 3 lety +12

      Useful for better reflections as well as just giving a boost to indirect light bounces! Not essential, but for a scene like this with a lot of glass and light reflection, it did have a visible difference over just a straight render. Hope that helps! -Chunck :)

  • @dougieladd
    @dougieladd Před 3 lety

    I have a question: How do I get my render to look like the viewport render? My viewport render looks pretty good... but the render looks awful... even has a different environment than the one in the viewport... I don't understand.

  • @colin.thorsell
    @colin.thorsell Před 2 lety

    bruh how did u mirror everything in two different collections? 16:24

  • @dazzle3483
    @dazzle3483 Před 3 lety +2

    How did you go from 2:33 to 2:35? Where do I add the loop cuts? or do i just need to adjust mean bevel?
    I've been sitting here for 20 mins trying to figure it out :( Still a beginner in 3D, any help is very much appreciated :D

    • @cg_cookie
      @cg_cookie  Před 3 lety

      So all I was really doing was adjusting the bevel "weights" for various edges using the Mean Bevel Weight slider in the side panel there. Kind of boring to watch, since there's really not much to it! Just a matter of playing around to see what works. - Chunck :)

    • @cg_cookie
      @cg_cookie  Před 3 lety

      So all I was really doing was adjusting the bevel "weights" for various edges using the Mean Bevel Weight slider in the side panel there. Kind of boring to watch, since there's really not much to it! Just a matter of playing around to see what works. - Chunck :)

    • @dazzle3483
      @dazzle3483 Před 3 lety

      @@cg_cookie Alright, will try to do so! Thanks for the amazing tutorial btw!

  • @noblephantasms7250
    @noblephantasms7250 Před 9 měsíci

    Around 12:11 my textures started stretching for slot 2?

  • @yurialves9582
    @yurialves9582 Před 3 lety +1

    Good tutorial and smooth jokes... Yeah... It's a blender video tutorial alright.

  • @Max-hn5tc
    @Max-hn5tc Před 3 lety +2

    How do you make faces connect automatically to each other like at 1:00 or 1:05 ?

    • @Crimsin19937
      @Crimsin19937 Před 2 lety +1

      Way late, but press F3 and type bridge edge loop.

    • @Max-hn5tc
      @Max-hn5tc Před 2 lety

      @@Crimsin19937 Thanks :D

  • @bilalerdemirel4431
    @bilalerdemirel4431 Před 3 lety

    This video teachs a noob how to do it and as a noob i am so thankful

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      And thus, a noob no longer! -Chunck :D

    • @bilalerdemirel4431
      @bilalerdemirel4431 Před 3 lety

      @@cg_cookie hey,me again.I did something wrong while watching this video and i can't fix it. can you help me about it?

  • @kerhabplays
    @kerhabplays Před 3 lety +1

    THE END IS NEAR GUYS!! he didn't say "let's build it" in the beginning...😶😶🤪🤪😳😳😧

  • @Usermwaoeuw28181
    @Usermwaoeuw28181 Před 3 lety +1

    lol cool!

  • @santiaparicio9239
    @santiaparicio9239 Před 3 lety

    🔥

  • @jetpackanimation
    @jetpackanimation Před 3 lety +1

    It seems like this guy doesn't really like subways. :D

  • @r.robertspoiler1972
    @r.robertspoiler1972 Před 3 lety +2

    Man!! Gets motivation to try it but when I open blender I get Confused... Really love 3d n CGI, dut still m at the start of using blender

    • @cg_cookie
      @cg_cookie  Před 3 lety +2

      Small bits at a time! Set some tiny goals that you can achieve and highlight your progress to keep you motivated to learn. In the meantime, I'll keep pumping out the videos to keep giving you ideas! -Chunck :)

  • @jamiehulkes489
    @jamiehulkes489 Před 3 lety +1

    could you move this straight to unity or what would you have to do in order for that to happen?

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      Unity allows for the direct import of a .blend file, so it would be as easy as importing this .blend file into a Unity project! That being said, you may want to make sure you have set up your materials and object transforms accordingly, sometimes exporting and importing can get a little hairy! You can also export these pieces individually using any supported format you choose and do it that way, should work as well. -Chunck :)

    • @gower1973
      @gower1973 Před 3 lety +2

      You couldn’t take it as is, you would have to apply the modifiers, and then sort out the UV’s, he’s got uneven quad topology here which is going to lead to stretching, which is really evident when using decals or writing, but he’s using tri planar projection to get around not uv mapping it. Subsurface modelling is mistake in my opinion, just leads to a a lot mistakes in the end

    • @jamiehulkes489
      @jamiehulkes489 Před 3 lety

      @@gower1973 thank you, yeah made some assets for unity before using blender but nothing to the extent of a fully light scene with all of these cool tricks just didnt know if they would work practically or just to look nice in a single image

  • @nikkoa.3639
    @nikkoa.3639 Před 3 lety

    YAY TRAINS!!!

  • @tkitart2200
    @tkitart2200 Před 2 lety

    I tried to follow the tutorial but at 5:14 i am really stuck. I couldn't model it correctly to move on to the next step.

  • @Ratteler
    @Ratteler Před 3 lety +1

    Nice subway car tutorial. I think a Subway Cart makes sandwiches.

    • @cg_cookie
      @cg_cookie  Před 3 lety +3

      You have no idea the restraint it required to not make sandwich jokes. -Chunck :D

  • @l.p.norman679
    @l.p.norman679 Před 3 lety

    modularily?

  • @fabriziolorito
    @fabriziolorito Před rokem

    Inspiring...

  • @TomExtra
    @TomExtra Před 2 lety

    u skipped the chairs part mostly cab you tell me wha to do after looping it

  • @Synapticsnap
    @Synapticsnap Před 3 lety +1

    Brilliant. Too fast for my "skoolin" but I'll get there :)

  • @FalconWingz88
    @FalconWingz88 Před 3 lety +3

    why on solid mode, your meshes looks good, i mean they have a faint white shaded outline in the edges

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      I'm just using some viewport shading cavity options! If you go up to the top right of your viewport, select the viewport shading dropdown and find the "cavity" check box, you will get some options. Very helpful when trying to see your assets in the viewport. -Chunck :)

  • @Mirowoolf
    @Mirowoolf Před 3 lety +1

    Goooooooood!

  • @Barlaas.Aziymey
    @Barlaas.Aziymey Před 3 lety

    Amazinnnnnggggggggggg

  • @SumoNinja92
    @SumoNinja92 Před 3 lety +1

    How long did it take you to make this in real-time?

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      I'd say about 8-10ish hours, over two days? -Chunck :)

  • @zephaniahdejene1746
    @zephaniahdejene1746 Před 3 lety

    You better take that back those chairs were made by some mean trolls

    • @cg_cookie
      @cg_cookie  Před 3 lety

      I ain't scared of no trolls! -Chunck :D

  • @sir_arsen
    @sir_arsen Před 3 lety +1

    Can anyone explain how he turns one edge into two by scaling it? I watch over and over and can't figure it out.

    • @cg_cookie
      @cg_cookie  Před 3 lety

      To split the edge and push it outwards, I used the Ctrl + B hotkey to bevel. -Chunck :)

    • @sir_arsen
      @sir_arsen Před 3 lety

      CG Cookie Thanks!

  • @Sharal3D
    @Sharal3D Před 3 lety

    i swear peopele must be seating :D looks like cycles man.

  • @The_Deaf_Aussie
    @The_Deaf_Aussie Před 3 lety +2

    PLaying this video at 0.25 speed.. yeild hilarious result :P

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      I fear to hear what I sound like... -Chunck D:

    • @The_Deaf_Aussie
      @The_Deaf_Aussie Před 3 lety +1

      @@cg_cookie lol.. its actually funny.. in a good way.
      By the way, Fantastic brief presentation you got here. It make sense.
      I only slowed the video down, to see what short cut keys and mouse operation you used to acheived such actions. Its one way for me to learn about Blender UI .. er.. thingy. :)

  • @selimthetensai9381
    @selimthetensai9381 Před 3 lety +1

    It kind of seemed like you overused subsurf modifier. I feel like you could make most of things ok with just bevel modifier. Or maybe i just have a poor PC and too scared to use subsurf.. :))
    Btw great tutorial..

    • @cg_cookie
      @cg_cookie  Před 3 lety +3

      Ha, I am fortunate to have a pretty beefy PC so subsurfs don't cause too much issue. BUT, you can totally do most of this by some clever beveling and normals weighting. I just get lazy! -Chunck :)

  • @DragoJQ
    @DragoJQ Před 3 lety +1

    Bro i am ur new fan🥰

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      Aw thanks man! Looking forward to having you on board! -Chunck :)

  • @romain4520
    @romain4520 Před 3 lety +1

    Hello ! I love your videos! but i'm new and showing keyboard shortcuts would be a big help! possible? thank you so much !

    • @cg_cookie
      @cg_cookie  Před 3 lety

      Hey thanks for watching! That was an oversight on my part, screencast keys is on for the following tutorials! -Chunck :)

    • @romain4520
      @romain4520 Před 3 lety

      @@cg_cookie Yes indeed I could see on others! it happens ! no big deal! good continuation

  • @leonelsantos6517
    @leonelsantos6517 Před 3 lety

    Naice.

  • @omarakhtar3075
    @omarakhtar3075 Před 3 lety

    This video would be watchable if it wasn't for the diabolical jokes!

  • @potatofuryy
    @potatofuryy Před 3 lety

    Is it bad that I am watching blender videos for entertainment?

  • @toyotagaz
    @toyotagaz Před 3 lety

    UV maps nightmare

  • @davidfails2866
    @davidfails2866 Před 3 lety

    14:01 only if one button did all that off on based off of object clicked.. or mesh... ignoring color or texture blackwhite feature for added depth of glass or patterns if need be... maybe a new panel

    • @davidfails2866
      @davidfails2866 Před 3 lety

      so click on mesh button on for see thru and base mesh turn auto into alpha blend for any image texture to be added... why so many loops for something someone can set for ease of use...

  • @shakaama
    @shakaama Před 3 lety +2

    ok mr male model, yet 3d model guy, the only critique i have is the lack of decay decals.

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      Agreed! It was a consideration, sadly I couldn't find any online and I was scarce for time to make one myself. For anyone interested, setting it up would be the same exact process as setting up the circular signage though! -Mr. 3D Male Model :D

    • @shakaama
      @shakaama Před 3 lety +1

      @@cg_cookie um, i assume you're like me, and use ue4, so then you go over to quixel for free and they have a ton of decals. and then you can make a part 2 video, like they do over at quixel and turn your pristine subway into a hyperrealistic car of death AKA new york city subway car

  • @sudd3660
    @sudd3660 Před 3 lety

    you should have built it in eevee and rendered in cycles. you built it in solid view and render in eevee.

    • @cg_cookie
      @cg_cookie  Před 3 lety +3

      Normally I build it in Cycles and render in Blender Internal, but people seem to get mad when I do that. -Chunck :D

  • @Cygnus888
    @Cygnus888 Před 3 lety

    That's a tall person...

  • @BMRC-HK121
    @BMRC-HK121 Před 2 lety

    Can you make SP1900 train without blender 😂⁉️

  • @erik....
    @erik.... Před 3 lety

    Looks really nice, but it would be cool if you used proper techniques to be able to use this scene in Unity or some other game engine. I have made some quick experiments with exporting to Unity but it never works the way I want it to.

    • @erik....
      @erik.... Před 3 lety

      @@tattoomafew2316 Sure, but I wouldn't say that it's optimized for use in a game and a big part of Blender users are game developers. This was just a request.

  • @2002makki
    @2002makki Před 3 lety +1

    Loved it ! I would not mind if you go a little slower. All of your suggestions from start to finish where great, but hard to follow (me beginner

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      Thanks for watching, these are intended to be higher-level workflow vids, but don't fret we have step-by-step beginner tutorials over at our site cgcookie.com Happy Blending! - Wes

    • @2002makki
      @2002makki Před 3 lety +1

      Hi @@cg_cookie Thanks for your reply. I could follow and understand all the things you said, but it sounded if you had to go with the train (ha train ). It would (i think) make it more relaxed to follow. Or I must become more finger quick, i prefer the the slower though. I'll have a look at your other TUT's to. Till later!

  • @Pibedron
    @Pibedron Před 3 lety

    susbcribido!

  • @キラキラくりくり頭

    Canadian eh?

  • @junazardabd8004
    @junazardabd8004 Před 3 lety

    1:54 when they skip the hard part in this leaning type of video it really trigger me.

    • @cg_cookie
      @cg_cookie  Před 3 lety +2

      Oh noes, didn't intend to trigger yah. :( This show is meant to be a high-level workflow overview. If you're looking to deep dive into modeling fundamentals we have a course for that! cgcookie.com/course/fundamentals-of-3d-mesh-modeling-in-blender Happy Blending! - Wes

  • @ipioselli
    @ipioselli Před 2 lety

    great tutorial but would be really helpful if you went a bit slower for beginners