Avatar: Frontiers of Pandora PC vs PS5 Graphics, Optimised Settings, FSR 3 Breakdown

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  • čas přidán 24. 06. 2024
  • Check out MSI's range of desktop PCs here: msi.gm/MSIGamingPCs
    In our final video for Avatar: Frontiers of Pandora, Alex Battaglia goes into more depth on the scalability of the game, tests out the improved-but-still-flawed FSR 3 implementation then dives deeply into optimised settings, where - as usual - the PlayStation 5 version of the game offers up a bunch of suggestions in retaining visual quality while ramping up frame-rates.
    Optimised Settings, broadly equivalent to PS5 performance mode:
    Motion Blur: Off
    Depth of Field: Low
    Shadow Quality: High
    Sun Contact Shadows: Medium
    Spot Shadows: High
    Spot Shadows Resolution: High
    Shadow Proxies: Off
    Specular Reflections: Medium
    Diffuse Reflections: Medium
    Environment Reflection Quality: High
    Volumetric Clouds: Medium
    Volumetric Fog: 5
    Object Detail: 9
    BVH Quality: High
    Microdetail Quality: Ultra
    Particle Detail: High
    Scatter Density: High
    Dither Fade: On
    Spotlight Projection Resolution: 256
    Destruction Quality: High
    Terrain Tessellation: High
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    00:00:00 Introduction
    00:01:00 User Experience, Graphics Menu and More
    00:03:59 Unobtanium Settings
    00:06:45 Software Ray Tracing vs. Hardware Ray Tracing
    00:08:09 FSR3 Frame Generation VRR Support?
    00:10:27 FSR3 vs DLSS
    00:13:01 PS5 Performance Mode vs PC + Optimised Settings
    00:22:13 Conclusion
  • Hry

Komentáře • 762

  • @robbieburns3564
    @robbieburns3564 Před 6 měsíci +486

    Ubisoft's menus how you see what your settings are doing, should be a standard in PC games. This is a beautiful looking game so seeing what you can get with the right settings which do not have a big impact on performance is very helpful.

    • @masteroak9724
      @masteroak9724 Před 6 měsíci +33

      Agree. I may not be a major fan of Ubisoft gameplay design, but I love their interface design for being so complete.

    • @NeovanGoth
      @NeovanGoth Před 6 měsíci +3

      It's not perfect though, as you don't have a live preview of the actual game graphics in the background, so you have no direct feedback when changing options.

    • @Deliveredmean42
      @Deliveredmean42 Před 6 měsíci +18

      Still better than nothing at all. Which is closer to perfect than anything at least in that regard.@@NeovanGoth

    • @devonmarr9872
      @devonmarr9872 Před 6 měsíci +6

      For me Gears 5 is still the gold standard. A very indicative benchmark, visual representations, where the load will be and on what, where the stress points were in the benchmark, etc.

    • @willuigi64
      @willuigi64 Před 6 měsíci +8

      @@NeovanGothfor those of us who know what to look for in each change, absolutely. Set up the camera, change an option, see it change in real time. But for people who know less, showing a direct photo example can show less knowledgable users what exactly is changing.

  • @FSAPOJake
    @FSAPOJake Před 6 měsíci +247

    Still just shocked to see Ubisoft putting out such an amazing PC port. Massive is easily their best studio.

    • @cube2fox
      @cube2fox Před 6 měsíci +15

      Yeah, and their Snowdrop engine seems to be competitive now with UE5. Except for UE5's virtualized geometry, where Snowdrop (like other engines) still uses LOD instead.

    • @cromefire_
      @cromefire_ Před 6 měsíci +4

      @@cube2fox Yeah Nanites is really just UE5s biggest selling point now, everything else can be had in other engines as well. I hope they'll get competition there too soon, because Nanite really just removes another obstacle to games becoming photo real and even usually increases performance as well (as it's pretty aggressive in removing stuff that doesn't have to be rendered due to occlusion and or distance from the player)

    • @George-um2vc
      @George-um2vc Před 6 měsíci +7

      Agreed, seems other custom engines have their own version of software RT now which run well, making UE5 even more unappealing as Nanite is the only real draw, but with UE’s poor CPU utilisation and them still having not yet solved shader compilation stutter (embarrassing at this point and a deal breaker for me) I am less and less exited for each UE5 release and far more interested in what these “custom” engines can do.

    • @minbari73
      @minbari73 Před 6 měsíci +1

      What is it ported from?

    • @cromefire_
      @cromefire_ Před 6 měsíci

      @@minbari73 Well even though it releases on PC at the same time it's probably basically ported from consoles, as that's clearly their main target. That's the fate of most games nowadays except for the few that are PC exclusive or PC focused, like a cyberpunk or so (which seems PC first and then ported to consoles, with mixed results...)

  • @MarshallRawR
    @MarshallRawR Před 6 měsíci +171

    Devs need to have a console settings preset like Horizon/God of War did. Makes it easy to tweak and compare.

    • @stangamer1151
      @stangamer1151 Před 6 měsíci +12

      Yeah. It would be great to see a separate preset named "PS5 quality" in the graphics menu.

    • @Decenium
      @Decenium Před 6 měsíci +1

      I mean sure but what market is interested in that?

    • @caldweab
      @caldweab Před 6 měsíci +48

      @@Deceniumthe majority of the PC market is on mid to low end hardware.

    • @rickjamesia
      @rickjamesia Před 6 měsíci +32

      @@DeceniumThe absolutely enormous number of gamers still on 10-series and 20-series cards.

    • @GeneralS1mba
      @GeneralS1mba Před 6 měsíci +15

      ​​@@Deceniuma lot of people, presents are very useful for people

  • @bb5307
    @bb5307 Před 6 měsíci +176

    Good to see Massive's PC developer roots are still there. Wish we could get another World In Conflict though.

    • @TechDiffuse
      @TechDiffuse Před 6 měsíci +5

      There is still much love for this game although it's from 2008

    • @Torso6131
      @Torso6131 Před 6 měsíci +3

      Oh wow, I didn't realize it was the same developer. That takes me back. Now that was a LAN party game back in college for me ha.

    • @bb5307
      @bb5307 Před 6 měsíci +5

      @@TechDiffuse It's a shame it's not on steam. But atleast it's on GOG. (complete edition is on sale for 2.50 right now even)

    • @goatman3366
      @goatman3366 Před 6 měsíci +2

      Yeah man, thatg was a great game. I dont spiritual sequels. I was WIC 2

    • @TechDiffuse
      @TechDiffuse Před 6 měsíci

      @@bb5307 I downloaded the complete edition for free from some of the platforms. I forgot which it was to they just gave it away for free.

  • @cheese_crab
    @cheese_crab Před 6 měsíci +86

    I bought this game because of Alex's first video on the graphics and his emphasis on the explorer mode and crysis style gameplay. First Ubi game I've been happy with in a while.

    • @prateekmishra6140
      @prateekmishra6140 Před 6 měsíci +10

      I bought the game literally because of that video too.... Earlier I was confused, but halfway through that video and the game was in my cart 😂

    • @Pranjalchoudhary100
      @Pranjalchoudhary100 Před 6 měsíci +8

      Haha same for me. I was not expecting the game to look so good. So i didn't bother checking it. But after seeing that video, instantly purchased the game to see how it looks at Max setting on my 4090. Will have to say, one of the best looking game I've played.

    • @prateekmishra6140
      @prateekmishra6140 Před 6 měsíci +3

      @@Pranjalchoudhary100 How does it perform at unobtanium settings? I've a 3060 ti and 3600x and I play most of my games at 4k maxed out 30 fps lock Dlss perf(for a smoother frametime). I was thinking of upgrading my rig to 7800x3d and 4080/4090, but I'm not sure if I should just wait for the Nvidia 5000 series to drop.

    • @Carl-nr8uf
      @Carl-nr8uf Před 6 měsíci

      @@prateekmishra6140 Should probably wait tbh. The US export ban on AI chips has caused the price of the 4090 to skyrocket and the 4080's price/perf is not good this gen. Bought my 4090 in May and I could sell it on the secondhand market for 100's more than I paid lol.

    • @MrAnimescrazy
      @MrAnimescrazy Před 6 měsíci +1

      ​@@prateekmishra6140what is yoir budget? I have an all white full tower build with the gigabyte aero oc 4090/ 7800x3d/ 64 gigs of ddr5 which I will clean soon. I clean my pc every 2 weeks to 1 month at the latest. The 5090 will be what the 4090 is going through now being well above msrp and hard to find when it releases. So I would recommend the 4090/ 7800x3d build now or wait next year when the new cards come out and hopefully the 4090 prices come down. I dont think the 5090 is coming out anytime soon. If you really need the 4090 upgrade then get it now.

  • @loci5327
    @loci5327 Před 6 měsíci +26

    Frohe Weihnachten Alex & dem gesamten DF-Team! Ihr macht einen super Job!

  • @MrBowmanMakes
    @MrBowmanMakes Před 6 měsíci +7

    Great work Alex, thanks a bunch for these settings and side-by-side comparisons :)

  • @EVPointMaster
    @EVPointMaster Před 6 měsíci +14

    I think what the video is missing is an explanantion of the "Fixed" and "Biased" Upscaling modes. Usually you just change the resolution for DLSS and FSR with the Quality modes (Qualiy, Balanced, Performance, etc), but the "Biased" scaling mode is an additional scaling modifier that depends on the output resolution and is also inconsistent.
    I need a chart to fully explain it.
    But summarized, the internal resolution in "Biased" mode is a lot higher than the usual DLSS and FSR screen percentages. For example Biased-Performance is higher res than Fixed-Quality.
    At least for 1080p and 1440p. At 2160p there is no difference between Fixed and Biased.
    Also no combination seems to drop below 720p internal resolution. So at 1080p, DLSS Ultra Performance has the same 720p internal resolution as DLSS Quality mode.
    This probably leads to many users thinking the game performs worse than it does, because "DLSS Performance" doesn't give you nearly as much extra fps in the biased mode as it usually does, and the users don't know that it's actually running at a way higher resolution.

  • @angryjoe98
    @angryjoe98 Před 6 měsíci +5

    I love this games setting page it shows good pictures to show what each setting is and has alot of options. I really like the audio settings too because it plays a sound effect when adjusting the levels so you don’t have to guess is voice or music is how loud you want it.

  • @bob450v4
    @bob450v4 Před 6 měsíci +2

    Great and in-depth analysis from Alex as always . 👍

  • @anasshahid224
    @anasshahid224 Před 4 měsíci +2

    Picked up Avatar Frontiers of Pandora on PS5 and man the graphics are absolutely stunning! It’s the first game since Horizon Forbidden West that has blown me, the world of Pandora is so lush, the natural environment, lighting is top notch. Flying around on the Ikran is a treat, Far Cry Primal is one of my all time favorite games and Avatar Frontiers of Pandora captures the vibe of that game perfectly.

  • @thephreshninja
    @thephreshninja Před 6 měsíci +5

    [20:13] Thanks for testing, analyzing and showing the PC optimized settings. This is going to save a lot of time for so many people.

    • @longjohn526
      @longjohn526 Před 6 měsíci +2

      On a PC the user is tasked with optimizing a game to their unique hardware set up ...... If you aren't willing to do that yourself and want to just use presets then just go buy a console and be done with it

    • @thephreshninja
      @thephreshninja Před 6 měsíci +4

      @@longjohn526 Very true. I optimize all the PC gaming videos on my own channel according to my own setup. It's good to have a starting point for optimizing rather than wasting time though.

  • @stateofmind578
    @stateofmind578 Před 6 měsíci +19

    I am playing on PS5 on Performance mode, on a oled television.
    It looks absolutely stunning

    • @vgnvideogameninja2930
      @vgnvideogameninja2930 Před 6 měsíci +9

      I'm playing it on PS5 now on a QD-OLED TV (A95L) and it looks phenomenal. Played on a 4090 top spec PC prior but it's only connected to a Mini LED monitor so didn't look as good. Display in this case made the bigger difference: PS5 on top end QD-OLED TV > PC max settings on Mini LED monitor

    • @THU31
      @THU31 Před 6 měsíci

      @@vgnvideogameninja2930 Now connect a PC to a TV and enjoy the ultimate experience some people have had for years. 😉

    • @AirSKWolf
      @AirSKWolf Před 6 měsíci

      If you have enough dough to buy a RTX 4090 you owe yourself to get a LG C3@@vgnvideogameninja2930

  • @gabor-toth
    @gabor-toth Před 6 měsíci +3

    I wish Snowdrop Engine was mainstream instead of Unreal.

  • @yc_030
    @yc_030 Před 6 měsíci +1

    Solid breakdown thanks Alex!

  • @normanblack4005
    @normanblack4005 Před 6 měsíci

    Excellent detailed analysis. As usual. Thanks.

  • @dave93x
    @dave93x Před 6 měsíci

    This is such a great, in depth and informative video. Well done Alex. Great job.

  • @neocaron87
    @neocaron87 Před 6 měsíci +6

    Awesome video Alex! Really detailed as usual but a quick thing I noticed: for the judder with FSR3 & VRR there is a simple fix. Just limit the fps to slightly under the max refresh of the screen and the pb is gone. I know you got a lof of work, and this video was surely a lot of work as well since you went through so much stuff, but you can't spend a minute telling us that you can fix DLSS by doing "x and y" and not investigating if FSR3 VRR problem can be solve. It's not optimal of course I know, but the workaround is not the worst thing either.

    • @bokharij
      @bokharij Před 4 měsíci

      Hi, does this work even if you don't reach the max refresh rate 120 hz, but my FPS caps around 90fps with FSR3 frame generation?

    • @dv5466
      @dv5466 Před 4 měsíci

      FPS limit does nothing when the stuttering happens below the screen refresh rate what are you talking about

  • @nevarran
    @nevarran Před 6 měsíci +34

    Kudos to Massive for the quality work.

    • @moussesucree
      @moussesucree Před 6 měsíci +3

      And the co studios, Ubisoft and other devs says it was also a team work lead by Massive.

    • @tatianaes3354
      @tatianaes3354 Před 6 měsíci

      It is Ubisoft, really. They are having a break from the bashing by the people. At least for now.

  • @jonathanmeyer18
    @jonathanmeyer18 Před 6 měsíci +2

    Hat tip for the use "Above the Canopy" from Dark Void for your background music. A fitting throwback to a game of similar setting and design.

  • @gavinderulo12
    @gavinderulo12 Před 6 měsíci +99

    I'm actually surprised how well the software RT holds up visually, compared to how it performs

    • @Lock2002ful
      @Lock2002ful Před 6 měsíci +1

      Very true but I gotta wonder who is the target audience.
      People with a 10XX card or an AMD card that doesn’t support RT?
      I’d surmise that even the highest non rt card doesn’t have enough power to run this game with software RT for a constant 30 fps or higher.

    • @Chocapic_13
      @Chocapic_13 Před 6 měsíci +4

      ​@@Lock2002ful You can have the 1660ti to run this at 1080p30 optimized settings, so it should be getting 1080p60 on the gtx1080 or the rx 5700
      It looks like they are just running a custom code to perform the ray tracing on the exact same scene as the HWRT one the same way as crytek did

    • @matacachorro4090
      @matacachorro4090 Před 6 měsíci

      This game uses software RT?

    • @biskwiq
      @biskwiq Před 6 měsíci

      8:03 listen bro it uses hardware RT to increase performance.@@matacachorro4090

    • @crestofhonor2349
      @crestofhonor2349 Před 6 měsíci +2

      @@matacachorro4090 Yes as shown by Alex in the video

  • @samarthkapil6579
    @samarthkapil6579 Před 6 měsíci +26

    I checked like a dragon gaiden with fsr3, it has a similar implementation but i noticed that if u cap your frame rate at something less than your max refresh rate(and hit that target) but within the vrr window u do get smooth frame times. I had jutter with v sync so i capped the frame rate 1 fps below the max refresh and it worked perfectly with fsr3, straight line on the frame times.

    • @Dark-qx8rk
      @Dark-qx8rk Před 6 měsíci +15

      You'd expect DF to investigate and find the best settings for FSR3 but they didn't. Instead they wrote it off already judging by what was said in this video. There's a reason DF is called Nvidia Foundary by many.
      I've tested FSR3 with Nukem's dlssg-to-fsr3 mod and Cyberpunk 2077, Witcher 3, etc are buttery smooth. I also have the frame rate limit set to 2 fps less than my monitor frequency.

    • @samarthkapil6579
      @samarthkapil6579 Před 6 měsíci +7

      @@Dark-qx8rk i mean that’s the issue that really doesnt let amd be mainstream, you shouldn’t need to do all these extra things to get a good experience (and most people don’t) so i do understand df’s perspective from a user experience standpoint.

    • @mraso30
      @mraso30 Před 6 měsíci +9

      @@Relex_92 I agree, I got a VRR monitor so that I'd never have to worry about v-sync and it's judder again, FSR3 is unacceptable to me in its current form, and that's fine, it is not like I even own an AMD GPU so it is nice that it is available at all on Nvidia cards... But I won't be using it until/unless it improves.

    • @msoltyspl
      @msoltyspl Před 6 měsíci +7

      TBH, capping fps few frames under max refresh rate (or under what one's hardware can handle) is what I'd expect to be a standard and a basic knowledge of everyone with VRR monitor.

    • @rob4222
      @rob4222 Před 6 měsíci +1

      ​@@msoltysplPC Master Race 2023 is embarrassing

  • @elwingy
    @elwingy Před 6 měsíci +16

    Honestly most of the ps5 reductions you just cant see unless you look closely for them. Meaning the devs did a phenomenal job overall.

    • @TB-vb1st
      @TB-vb1st Před 6 měsíci +8

      I agree. I have both a PS5 and a 4070 PC and games on the PS5 look amazing considering the cost difference in systems. PS5 owners have nothing to feel bad about from the fanboy haters. I can't wait to see what the PS5 Pro can deliver!

    • @balloonb0y677
      @balloonb0y677 Před 5 měsíci

      @@TB-vb1stthere won’t be a pro

  • @rob4222
    @rob4222 Před 6 měsíci +5

    Will there be a full FSR3 FG test with different GPUs or is this it?

  • @respectfulremastersbymetal8336

    Question -
    So, since Nvidia GPUs have hardware RT, does that mean they will inherently perform better than consoles in this title? It sounds like low-level optimizations might make up for it, but as someone with a 3060ti/10600k, I'm wondering if I can get a decent 60 at 1080p here.

  • @BrunoFerreira-fp1vb
    @BrunoFerreira-fp1vb Před 6 měsíci

    Amazing work there from DF.

  • @Monkeypuzzle
    @Monkeypuzzle Před 6 měsíci

    These videos are an incredible service. Thank you.

  • @FrostyBud777
    @FrostyBud777 Před 6 měsíci

    I’ve been waiting for someone to do an optimized settings video. Thank you so much digital foundry

  • @mrhypenight
    @mrhypenight Před 6 měsíci +14

    Love that you used the RTX2070 Super for performance showcase!

    • @longjohn526
      @longjohn526 Před 6 měsíci +3

      A RTX 2070 Super is roughly the same GPU power as a PS5 ......

    • @hassosigbjoernson5738
      @hassosigbjoernson5738 Před 6 měsíci

      @@longjohn526... but a AMD GPU like a RX 6600 XT would even be a better match.

    • @hookgr
      @hookgr Před 6 měsíci

      ​@@hassosigbjoernson5738ps5 gpu is basically rx 6700 non-xt with a bit higher memory clock

    • @balloonb0y677
      @balloonb0y677 Před 5 měsíci

      @@hookgrit’s a mix of 6600-6800.

  • @SUPERFunStick
    @SUPERFunStick Před 6 měsíci +1

    Why does 5:50 water edges look best on very high but low and highest settings don't have water edges where you can see surface tension reflections? I think the picture on the left looks way better than the max because of that. What made the water edges turn off completely in the max settings? It makes it look like the lowest one

  • @Nucleosynthese
    @Nucleosynthese Před 6 měsíci

    Great video, as always!

  • @missfortune9269
    @missfortune9269 Před 6 měsíci +4

    I noticed the same fog artefacts in Alan Wake 2 with DLSS Quality, behind the Valhalla nursing home. Maybe it has more to do with DLSS than with the game itself?

  • @michaldobrzyn
    @michaldobrzyn Před 6 měsíci

    Awesome video. I wonder what the optimized setting for 1440p on an RTX3080 would be. Could I get it to 120fps?

  • @brutlern
    @brutlern Před 6 měsíci +3

    Can you verify FSR3 FG VRR on a AMD card? Because I'm using a 7900XT and not seeing the frametime issues presented in the video.

  • @aseretto015
    @aseretto015 Před 6 měsíci +6

    3:14 this is SO TRUE HAHAHA, people will put ultra path tracing and complain that his 3080 doesn’t run it well

  • @ultrasuperdude
    @ultrasuperdude Před 6 měsíci

    Great content! Love the hard work.
    Will there be a video for Ark Survival Ascended?

  • @TheDarksideFNothing
    @TheDarksideFNothing Před 5 měsíci

    Ive noticed not all settings options are covered and some things like draw distance have a different range of values than what alex stated...
    Did they change things with an update??

  • @Jensen8918
    @Jensen8918 Před 6 měsíci

    Did he suggest anything around using the Scaling Mode? Are we supposed to used fixed or off? The descriptions in game don't clarify much.

  • @alfablomman189
    @alfablomman189 Před 6 měsíci

    Is it any optimized "high end settings"? Really wondering if I should play with DLSS / FSR on 4k with 4090 or try to tweak some settings so I can skip it.

  • @XZ-III
    @XZ-III Před 6 měsíci +13

    I agree with alex many new pc gamers dont know much they the under estimate settings and over estimate the power of their system

    • @lycanwarrior2137
      @lycanwarrior2137 Před 6 měsíci +1

      Frankly a lot of them aren't much smarter than console gamers.

    • @loris2265
      @loris2265 Před 6 měsíci +4

      ​@@lycanwarrior2137 A lot of them don't even know how a PC works and still talk.

  • @Chibicat2024
    @Chibicat2024 Před 6 měsíci +11

    FSR 3 works flawlessly with my 7900 xtx and variable refresh. I think not using an AMD 7000 series is an issue when evaluating an AMD tech.

    • @mryellow6918
      @mryellow6918 Před 6 měsíci

      not if they say it works on all

    • @Chibicat2024
      @Chibicat2024 Před 6 měsíci

      @@mryellow6918 sure, but I will still say that it does require hardware manufacturer by AMD to prove so. AMD and Nvidea are not necessarily the most truthful corporations.

    • @HassanMohamoud-lg2xw
      @HassanMohamoud-lg2xw Před 6 měsíci

      lol RTX 4090

    • @codezombiegames
      @codezombiegames Před 6 měsíci +1

      If you are using Radeon Anti-Lag and an in-game frame limiter set to half the desired framerate, then it will be smooth. It is the same with AFMF. Playing with unstable framerates that range from 70fps - 120fps isn't going to be a good experience.

    • @Chibicat2024
      @Chibicat2024 Před 6 měsíci +1

      Overall I think using hardware that is manufactured by the company can confirm or negate these issues. Neither AMD or Nvidea is really being honest, so using AMD hardware is always a plus to increase the accuracy of any assumptions.

  • @jesseshaver2262
    @jesseshaver2262 Před 6 měsíci +2

    720p internal resolution is why we need “pro” consoles. Even bumping it up to 900p would be a big difference

    • @fcukugimmeausername
      @fcukugimmeausername Před 6 měsíci

      Why though? The Protato would be running only 900p and within a year would be back to 720p.

    • @jesseshaver2262
      @jesseshaver2262 Před 6 měsíci +1

      @@fcukugimmeausername why ever upgrade anything, games get more demanding as time goes on

  • @eSKAone-
    @eSKAone- Před 6 měsíci

    Frohe Weihnachten! 🎄

  • @adriannavarro9962
    @adriannavarro9962 Před 6 měsíci +28

    So performing basically as expected on both consoles and PC. A similar PC to a PS5 gets an equal or even better result. Great.

    • @rob4222
      @rob4222 Před 6 měsíci +3

      A 2070 Super isn't similar to console hardware which uses AMD.
      I cannot understand why Alex doesn't use a 6650XT with 10,8 TFLOPS instead

    • @adriannavarro9962
      @adriannavarro9962 Před 6 měsíci +9

      It is similar. Different architectures, but the 2070 Super basically performs like an RX 6700 across the board, and that's basically the consoles' GPU.

    • @sevrent2811
      @sevrent2811 Před 6 měsíci +3

      also debunks the myth of magical console optimization. Both similar spec's PC and console basically perform the same

    • @anthonyrizzo9043
      @anthonyrizzo9043 Před 6 měsíci +3

      ​@@rob4222 It's similar in performance almost across the board and 90 percent of people use Nvidia on PC, that's why. Though I think an amd card like you mentioned would be good for them to use for educational purposes and people that use them.

    • @paul1979uk2000
      @paul1979uk2000 Před 6 měsíci

      @@sevrent2811 There used to be a big advantage on consoles with low level access, but the PC closed the gap a lot with Vulkan and DX12 that even though consoles still have an advantage, the advantage is really small now if developers optimise the game well on PC and consoles, which many do a poor job.
      I do have to agree that an AMD card should have been thrown in the mix on the optimised settings to get an idea of how it performs, yes we know that the 2070 performs like the 6700 gpu, but some games perform much better on AMD or Nvidia gpu's of the same class, so we don't really know how it performs on AMD or Intel hardware, we can only assume it performs like the same class of Nvidia gpu's and honestly, I think Alex could have done better here with just showing the optimised settings on AMD and Intel hardware, after all, just showing Nvidia settings, encourages gamers to lean towards buying Nvidia hardware and then Nvidia will bump up the price more, but seriously, these optimised settings are more likely to be useful for gamers that don't understand what a lot of these settings means, but to be fair, Alex has always been in the Nvidia camp so it's no surprise.

  • @ticogis
    @ticogis Před 6 měsíci

    Great vídeo as always Alex ! I just miss a Radeon vs Nvidia performance comparison like in the old days of DF.

  • @Mopantsu
    @Mopantsu Před 6 měsíci

    Any suggestions for optimized settings on a 6700XT paired with a 3700X and 32GB DDR4 3600 C16 at 1440p on an LG 4K OLED 120Hz TV? I get some stuttering even though fps does not dip below 60 much of the time on medium settings. Checking frametimes reveals CPU spikes in objects, render and RT.

  • @Polyh3dron
    @Polyh3dron Před 6 měsíci +4

    I was annoyed that throughout the entire intro sequence, there was no way for me to access the settings and it was giving me anxiety because I knew the game could look better in that part and rather than paying attention to the story setup I was worried about the game's settings the entire time. But the menu was locked away from me and the only settings I had in the initial screen were simple QOL type settings.

  • @bobbyvince9699
    @bobbyvince9699 Před 6 měsíci

    What does the "biased towards 4k" setting do? I'm using dlss performance mode, fixed fps to 30 and 4k resolution. I could use dlss quality mode inside buildings and achieve smooth 30fps but ouside I need petformance mode to get stable 30fps. Does the biased setting switch between dlss settings accordingly to the graphics load?

  • @Kiyuja
    @Kiyuja Před 6 měsíci

    Frohe Weihnachten to you as well

  • @Unprotected1232
    @Unprotected1232 Před 6 měsíci +4

    Avatar: Frontiers of Pandora and Dead Island 2 have been rather pleasant surprises of 2023.

  • @dnishimura
    @dnishimura Před 6 měsíci +4

    Another excellent DF video. Keep it up :)

  • @kodeypatterson8973
    @kodeypatterson8973 Před 6 měsíci

    Great breakdown

  • @kanimanftmiles
    @kanimanftmiles Před 6 měsíci

    Das „frohe Weihnachten“ am Ende hat mich gekillt.😂😂😂

  • @Sheppl
    @Sheppl Před 6 měsíci +2

    For anyone else missing their "farewell and auf wiedersehen" at the end of the video who was left wondering as I was at what we got instead; I believe it was "farewell and Frohe Weihnachten" or "farewell and Merry Christmas" to any other German illiterates like myself.

  • @GameDynastyPro
    @GameDynastyPro Před 6 měsíci

    Very impressive work 👍

  • @amjadpanhwar3320
    @amjadpanhwar3320 Před 6 měsíci +2

    Hey can u guys do (the finals) tech review..its UE5 engine with destruction..

  • @dedecoVGMDJ
    @dedecoVGMDJ Před 6 měsíci +1

    i'm so happy that Alex was finally able to breathe in the end of this grueling year for PC ports with this and Alan Wake 2 🙏

  • @ManuelAkaho777
    @ManuelAkaho777 Před 6 měsíci +3

    Rockstar must also incorporate Unobtanium Settings in their upcoming GTA VI, since it will mostly hung around for another Decade before another GTA franchise!

  • @guitarzilla555
    @guitarzilla555 Před 6 měsíci

    How do I get the DLSS tweaker mentioned in the video?

  • @czbrat
    @czbrat Před 6 měsíci +2

    21:20 I thought PS5 lacked mesh shaders?

  • @gamerinc9098
    @gamerinc9098 Před 3 měsíci

    What resolution is 720-1440? In another video about consoles you have 864-1260 + fsr 2 upscales this to 4k

  • @SciAntGaming
    @SciAntGaming Před 6 měsíci +5

    The most visually mind blowing and mind boggling game of the decade! This shit blows everything else out of the water! Every tiny little detail to every grand cascading is vista just insanely beautiful and the lighting is just insane and pulls it all together so well! Playing with Unobtanium settings on my RTX 4080 and having a blast and even with Ultra settings it looks insanely good already. The RTGI is just incredible and the shadows are next level. Every little plant, blades of grass and even the tiny little moss growing on trees have shadows, it's UNREAL (actually it's SNOWDROP!) XD. The world is SUPER immersive, traversal is WILD with its freedom, fluidity and verticality, the gameplay overall feels really great (love the unexpected depth and scope of the cooking, crafting and gathering system) and Exploration Mode is the cherry on top that makes questing super immersive, tough and satisfying when you actually find where you need to go WITHOUT a floating quest marker, just using your brain cells and decoding the map with clues! A true Navi simulator for all the Avatar fans out there who have been wanting to feel like a Navi for over a decade. Here's your chance, don't miss it! Lots of love to the MASSIVE team from a huge fan!! Hope this game does amazingly!
    PS: The Hunter's Guide has really turned me into a zoologist and botanist overnight, brings a whole another level of immersion to the game!

  • @iNubpwn3r
    @iNubpwn3r Před 6 měsíci

    Thanks for this video. Wonder if we will have fsr3 mod to use dlss and fsr frame generation, like we do now for Cyberpunk.

    • @grahamt19781
      @grahamt19781 Před 6 měsíci +1

      You can try it with any game, not just Cyberpunk.

    • @iNubpwn3r
      @iNubpwn3r Před 6 měsíci

      @@grahamt19781 really? I´m totally clueless how to do so. Only thing that worked for me so far was mod for Cyberpunk, couldn´t make it work in any other game. Tried it in Spiderman and Witcher 3 to no avail.
      Edit: I'm really dumb, I had old versions of those games, after updating them to the newest versions it works great.

  • @eslamarida
    @eslamarida Před 6 měsíci

    Good work alex❤

  • @tenaciousfilm
    @tenaciousfilm Před 6 měsíci

    Can't wait for this to go on sale, so many people are going to be surprised.

  • @hideff4982
    @hideff4982 Před 6 měsíci +1

    10:10 You can use a specific refresh rate if you want fix the frametime issues with FSR3 frame gen. The FPS just have to be locked. I'm playing at 70FPS locked via NVCP with VRR and DLDSR on my 4090. The frametime issues with FSR frame gen are way more obvious when complete GPU bound. You can perfectly test this with downsampling like DLDSR and unlocked FPS.

    • @harryarmstrong5728
      @harryarmstrong5728 Před 5 měsíci

      German game site article I saw indicated that fsr3 frame gen only has this problem on nvidia gpus for some reason, at least in this game. Their frametime graph from a 7000-series Radeon was fine. In any case Avatar seems to be proof that their solution can work properly with the right implementation.

    • @hideff4982
      @hideff4982 Před 5 měsíci

      @@harryarmstrong5728 Yeah, after comparing several videos, it seems certain that NV GPUs have frametimes issues with FG enabled in this game. These zigzag lines in the frametime graph are only there on NV cards.

  • @Aka_Dave
    @Aka_Dave Před 6 měsíci

    Thx, good job😊

  • @MW31932
    @MW31932 Před 6 měsíci

    so Hardware RT is with Nvidia Inspector set DXR to disabled or Auto?

  • @gamingoptimized
    @gamingoptimized Před 6 měsíci +12

    Looks beautiful and runs great! I hope all upcoming Ubisoft PC Ports are of this quality or beyond

    • @bluengold3443
      @bluengold3443 Před 6 měsíci +2

      Gotta respect ubi for this one. When they get up from their lazy asses, they can really deliver great games. Personally love ac odyssey and fc5. Will for sure try this one soon

    • @NeovanGoth
      @NeovanGoth Před 6 měsíci +1

      I think Ubisoft's PC versions are generally very good. Not perfect (Why does the Dunja Engine _still_ have traversal stutter?), but very solid. Games run well, they know how to properly implement HDR, and even the PS5 controller is fully supported, including adaptive triggers via Bluetooth.

  • @elwingy
    @elwingy Před 6 měsíci +4

    The devs need to be commended to making both PC and console look absolutely phenomenal. Frankly I cant believe how good the game looks on PS5 and with VRR it runs 99% of the time great. And even the image quality is great considering what the game does. Very very good job.

    • @hamzaboughraira4455
      @hamzaboughraira4455 Před 3 měsíci

      Most Ubisoft games are very well optimized on console even though they're trash

  • @austincraft5732
    @austincraft5732 Před 6 měsíci

    I have a 6800 XT GPU, and I can run at 1440 P on ultra settings 60 frames for second if I have FSR 3 set to balanced. I was wondering, would it be a better overall picture quality to turn FSR off and tweak the graphics a little, or keep FSR on at balanced with everything set to ultra. I guess my question overall is, is it better to reduce FSR quality or graphics quality.

    • @paranikumarlpk
      @paranikumarlpk Před 6 měsíci +1

      Try tweaking the graphics options 1st like Alex's optimized settings . Unless you play at 4k, I try to avoid using fsr

  • @stephanhart9941
    @stephanhart9941 Před 6 měsíci +3

    do you not own an RX7000 GPU? show FSR3 on native hardware?

  • @kirillrubtsov5303
    @kirillrubtsov5303 Před 4 měsíci

    So for graphics on ps5 is performance better then quality? Which option should i run

  • @bewsket
    @bewsket Před 6 měsíci +2

    One thing i wish devs would leave in PS5 is the motion blur setting. I am one of the few who actually prefers to play with motionblur as it helps with motion sickness. Disabling it for the performance mode is just a crime, i've had cases where my head would start to spin when i play for more than an hour. I wish i could play with it and adjust the value of it. Not a fan of devs deciding what is best for the user. Not sure who decided that motion blur is bad, because i always loved it.

    • @SIPEROTH
      @SIPEROTH Před 6 měsíci

      I don't think is a case of deciding what is best for the user here but more a case of deciding what is the best way to get performance out of the console.
      I suspect intense motion blur scenes caused some frame drops that made them decide to deactivate it on console where they try to hit that 60fps or 30fps exactly.
      On PC if you play with 90 frames and you drop to 85 for a little is not much of an issue.

  • @smokysmokee1
    @smokysmokee1 Před 6 měsíci

    You the man alex!

  • @ToMiBriX
    @ToMiBriX Před 6 měsíci

    Nice comparison.

  • @josephbastin2009
    @josephbastin2009 Před 6 měsíci +1

    I really wish devs just added a "console" preset. It would be the optimized settings by default.
    Good visuals with optimal performance. Then based on the user's setup, they can increase or decrease settings.

  • @RipaStar00
    @RipaStar00 Před 6 měsíci +2

    why not show fps on every image?

  • @jamescole3143
    @jamescole3143 Před 6 měsíci

    Thank you DF!

  • @joshmg1494
    @joshmg1494 Před 6 měsíci

    Legend for focusing optimization for "older, mid range PC components". GPU prices have been crazy in recent years obviously since the boom in computer hardware enthusiasts and demand has been huge.

  • @NionAeon
    @NionAeon Před 6 měsíci +1

    I have a really strange issue, after in game death, my fps drops substantially and remains dropped (example 41fps) until I change and revert my resolution.
    I can’t see anyone else experiencing this, so I assume it’s an issue with the game matching the displays refresh rate?
    Otherwise it’s locked 60fps on tv (vsync), 90-120fps on my monitor.
    Any suggestions would be really appreciated!

    • @Goodbutevilgenius
      @Goodbutevilgenius Před 6 měsíci +8

      "Just don't die lmao"

    • @NionAeon
      @NionAeon Před 6 měsíci

      @@Goodbutevilgenius 😂

    • @megapro125
      @megapro125 Před 6 měsíci

      gitgud comments incomming

    • @NionAeon
      @NionAeon Před 6 měsíci

      @@megapro125 😂 I guess it counts as a suggestion

  • @djp1234
    @djp1234 Před 6 měsíci +42

    All I want is to play this game in VR. Just hope someone makes a VR mod for this.

    • @-BarathKumarS
      @-BarathKumarS Před 6 měsíci +14

      I want to play this in 3rd person view.

    • @XZ-III
      @XZ-III Před 6 měsíci +5

      with the farcry primal feel of you prob wont like it, but idk anything

    • @Noob-yx1cu
      @Noob-yx1cu Před 6 měsíci +3

      @@XZ-III NPC

    • @djp1234
      @djp1234 Před 6 měsíci +2

      @@XZ-III I already put 50 hours in this game. I like it.

    • @XZ-III
      @XZ-III Před 6 měsíci +1

      @@djp1234 not what im talking about about, just because i said its like another game doesnt mean i said its bad

  • @Foko851
    @Foko851 Před 6 měsíci

    What we need is a quality mode with 40-45 maybe 50fps on consoles with future development of FSR 3.1/.2 etc.!

  • @BoomSlang001
    @BoomSlang001 Před 6 měsíci +2

    Any indication of them adding DLSS FG? i know there's a beta mod, but native is superior - as seen with Jedi Survivor's final update.

    • @BoomSlang001
      @BoomSlang001 Před 6 měsíci +1

      @@Relex_92 That's fair regarding the nomenclature. Is there a solid performance benefit to adding FG? If I had just a little more performance on my 4090 then I could run more unobtainium/max settings.

    • @BoomSlang001
      @BoomSlang001 Před 6 měsíci

      @@Relex_92 Wow! Not bad at all. I haven't subbed to PureDark in a while, but it's good to know.

    • @Jerry-jo6dn
      @Jerry-jo6dn Před 6 měsíci +1

      His mod fixed the cloud issues. FG runs well and never had issues. I used his GTA V FG mod and I get a smooth 163 FPS on 1440P max with grass on very high. It fixed the fps drop when you drive around heavy grass areas.

  • @kieranczyzniejewski2178
    @kieranczyzniejewski2178 Před 6 měsíci +4

    Having fun with this game, about 40 hours in and I will probably put it maybe 15 more 😊

  • @julienping
    @julienping Před 6 měsíci

    Thank you for video, Optimised Settings it's best video for PC

  • @SIPEROTH
    @SIPEROTH Před 6 měsíci +1

    Is really hard to see the movement noise issues FSR has vs DLSS threw CZcams.
    Can't really see it.

  • @SlowHand456123
    @SlowHand456123 Před 6 měsíci

    frohe weihnachten ;)

  • @m1ka007
    @m1ka007 Před 6 měsíci

    I have many Problems with Hags in windows 11. When i turn on the fps broke from 60 to 50 after 10 minutes playing. Hags off i play always 60 fps. I have a Rtx 2060 and play in wqhd with dsll qualit mode ( and this not only in avatar, bg3 Resident evil 4 , hags off no problem and when i turn it on it brake my fps )

  • @HenryMarkV
    @HenryMarkV Před 6 měsíci +1

    I am so thankful you mentioned the frametimes with FSR3. I thought I was going out of my mind

  • @HauseZu
    @HauseZu Před 6 měsíci

    Alex der beste wie immer

  • @davidbanner9001
    @davidbanner9001 Před 6 měsíci

    About about FRS3 Frame Gen and DLSS together? If it works for this game via the latest "dlssg-to-fsr3-0.50" by Nukem?

    • @ghost085
      @ghost085 Před 6 měsíci +1

      I don't think so because the mod requires the game to use DLSS FG.

  • @noblezenith65
    @noblezenith65 Před 6 měsíci +1

    Why are you comparing only the performance mode? The quality mode has multiple visual enhancements and resolution as well. You should have at least included the quality mode settings for visual purists as well. We don't all prefer degraded visuals in exchange for 60fps.

  • @CptTehJack
    @CptTehJack Před 6 měsíci

    So happy to not only see another third party engine being continued, but also due to its quality! Hopefully, more games will be developed using this!

  • @rendeszsolt6883
    @rendeszsolt6883 Před 6 měsíci

    Does it make sense to play this under 4090?

  • @litmanendesignworksstudio5149

    man, with the great optimize from this game and the engine they build, i have big faith as Starwars fans for upcoming Ubisoft Starwars Outlaws coming later...

  • @eternalbeing3339
    @eternalbeing3339 Před 6 měsíci

    Can a 3090 ti handle the unubtanium settings? I need to try it with fsr 3.

    • @reidaz99
      @reidaz99 Před 6 měsíci

      he did say best let for future gpu's although you might get 30fps

  • @BUY_YOUTUBE_VIEWS_c034
    @BUY_YOUTUBE_VIEWS_c034 Před 6 měsíci +2

    How do you consistently create such fantastic content? 🔥

  • @madhaze0126
    @madhaze0126 Před 6 měsíci

    This is a great game , running very very well on ultrawide 1440p high settings dlss balanced - 2080 ti and an old i9 9700k . Looks amazeballz

  • @woodearthdvd
    @woodearthdvd Před 6 měsíci

    Excited what this means for the upcoming Star Wars game.