Doom Eternal Switch Tech Review: The Most Ambitious Port Yet... But Is It The Best?

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  • čas přidán 15. 01. 2021
  • Join John Linneman for a deep dive into the remarkable Switch conversion of Doom Eternal, brought to us by the highly talented Panic Button. It's the most ambitious idTech port yet for the Nintendo console hybrid, and it's also the most performant! But has too much been cut from the game to make it viable?
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Komentáře • 2,1K

  • @YetiCoolBrother
    @YetiCoolBrother Před 3 lety +1511

    This is definitely a game where when they announced it I was like “How”

    • @ChrisBa303
      @ChrisBa303 Před 3 lety +21

      And i was why? Whats even the point if the präsentation cant keep up with the gameplay, in an game thats all about gameplay.

    • @michaelmayers3622
      @michaelmayers3622 Před 3 lety

      Same

    • @mrxxsesshomaruxx9642
      @mrxxsesshomaruxx9642 Před 3 lety +15

      By cutting out a lot of details, I wouldn't force myself to play it on a Switch.

    • @Segtend0
      @Segtend0 Před 3 lety +46

      Panic Button. Their ports seems to be technically impressive, given the limitations of the Switch.

    • @alexsilva28
      @alexsilva28 Před 3 lety +19

      That was my reaction when 2016 was ported to Switch. I couldn't believe it

  • @foxhound6364
    @foxhound6364 Před 3 lety +1896

    This is what "we'll release it when it's ready." actually looks like.

    • @davetheimpaler204
      @davetheimpaler204 Před 3 lety +154

      If Panic Button ported Cyberpunk to Switch, it would definitely run better than PS4/XB1 launch.

    • @HueyTheDoctor
      @HueyTheDoctor Před 3 lety +39

      @@davetheimpaler204 That's an impossible scenario though. I just don't think you could run Night City on Switch in portable mode. It's not feasible.

    • @thejjdm1126
      @thejjdm1126 Před 3 lety +3

      @@HueyTheDoctor Wiiu and switch docked could run at 480p that might be ambitious though

    • @glorious720p_2
      @glorious720p_2 Před 3 lety +28

      @@thejjdm1126 Wii U’s CPU is way too weak to handle even doom eternal

    • @sean8102
      @sean8102 Před 3 lety +6

      @@Gamerman2077 Well I fell a bit better with them being owned by Microsoft now. Gives them much deeper pockets for the budget which means the possibility to spend more time polishing the game. We'll see though. Talking about Elder Scrolls obviously.

  • @clay_reznor647
    @clay_reznor647 Před 3 lety +619

    The thing about D00M is that it needs to run on everything.

    • @rocstarang5747
      @rocstarang5747 Před 3 lety +11

      Yes lol

    • @9a3eedi
      @9a3eedi Před 3 lety +23

      With the lack of open sourcing of engines, and Bethesda trying to lock people into their ecosystem, looks like this won't happen anymore

    • @allancandaza
      @allancandaza Před 3 lety +14

      @@9a3eedi nope zenimax own all tools and technologies of id software so no luck at all

    • @morbuskobold4233
      @morbuskobold4233 Před 3 lety +15

      In 20 Years we are running this on a Toaster. Take my word...

    • @QuintessentialWalrus
      @QuintessentialWalrus Před 3 lety +9

      It's a series tradition at this point!

  • @micahbrown9868
    @micahbrown9868 Před 3 lety +1089

    Without Digital Foundry to explain everything, I think a lot of these "impossible Switch ports" like Doom Eternal, The Witcher 3, Ori and the Will of the Wisps, etc. would be underappreciated because people wouldn't understand how technologically amazing they are. So thanks DF once again for giving a great analysis on these impressive ports 👍

    • @nknicolas
      @nknicolas Před 3 lety +25

      Absolutely. That's why it was so important to have this analysis. Other CZcams channel like VG tech, don't explain nothing, appart giving some framerate values.

    • @NCozy
      @NCozy Před 3 lety +19

      Umm Doom and the Witcher 3 I'd agree with but Ori definitely isn't on the same level even though it's an amazing game in its own right

    • @micahbrown9868
      @micahbrown9868 Před 3 lety +50

      @@NCozy Doom and the Witcher 3 are definitely the more impressive ones but if you watch DF's anaylsis on the Switch version of Ori it's actually really impressive how they got it to run so well because the game is more demanding than it looks.

    • @Firespray421
      @Firespray421 Před 3 lety +23

      Yes!! It amazes me how many people don’t stop and consider that these are PORTABLE versions of original console experiences. On previous generations of handhelds these games would’ve been completely reworked into radically different experiences.

    • @RetroView
      @RetroView Před 3 lety +5

      So ps4 port of cyberpunk 2077 a miracle, because they ported it from pc with 3090, right?

  • @wssayer
    @wssayer Před 3 lety +632

    I always find these Switch conversation analysis's the most interesting.

    • @Zeegoku1007
      @Zeegoku1007 Před 3 lety +7

      You've Got that right 😂

    • @Ryan-rz3nb
      @Ryan-rz3nb Před 3 lety +27

      Same, cause it’s like interesting to see if the ports good lol. Cause most other games on Xbox and ps, will probably be good enough.

    • @wssayer
      @wssayer Před 3 lety

      @@Ryan-rz3nb Exactly!

    • @ShanGamer1981
      @ShanGamer1981 Před 3 lety +1

      Doing a lot with a little 👍

    • @nickmotsarsky4382
      @nickmotsarsky4382 Před 3 lety +1

      Wtf is "analysis's" ??

  • @andrewleeseberg
    @andrewleeseberg Před 3 lety +264

    Man I grew up playing Battlefront 2 on my PSP and that was incredible, being able to squeze this much game onto a portable system is just amazing

    • @Beastmode650
      @Beastmode650 Před 3 lety +21

      I loved that game. I originally wasn't gonna buy it but It came with my white Darth Vader psp.

    • @maxmaxon2955
      @maxmaxon2955 Před 3 lety +14

      It’s amazing! I had a ds. During the ds’s life span most AAA titles straight up just got a different game that is comparable to today’s flash games.

    • @khodahh
      @khodahh Před 2 lety +4

      Battlefront was one of my best memories on psp... Remember we played multiplayer with only one UMD we switched during loading screen ! Good old days...

    • @strangegnosis
      @strangegnosis Před 2 lety +1

      I can't even begin to explain the hype I felt back then when that was announced for the psp😂

    • @Bombastic_daioh
      @Bombastic_daioh Před rokem

      It's a home console lol

  • @noodlezeep5159
    @noodlezeep5159 Před 3 lety +652

    „Intelligent Cuts“
    ...
    * rips demon apart with a chainsaw *

    • @LaughterCraft
      @LaughterCraft Před 3 lety +9

      I caught that too haha

    • @DarkReturns1
      @DarkReturns1 Před 3 lety +4

      Hahahaha 🤣

    • @alexsilva28
      @alexsilva28 Před 3 lety +10

      @Soviet Concrete You wrote a douchy comment online... You are so intelligent and special

    • @theninjamaster67
      @theninjamaster67 Před 3 lety +5

      @Soviet Concrete No need to be a knob end either but here you are.

    • @theninjamaster67
      @theninjamaster67 Před 3 lety +5

      @Soviet Concrete Not really all they said was "I caught that too haha" you're the one over here with statements like "low iq clowns" like you're somehow better than people who didn't get the joke.

  • @MicMacIRL
    @MicMacIRL Před 3 lety +595

    I turned on airplane mode on the switch and that lets you bypass the Bethesda login. I hate that it requires it. Super annoying

    • @GenerationZ313
      @GenerationZ313 Před 3 lety +49

      I'm sure that login screen may be a problem if and when the servers for Nintendo Switch Online service are discontinued or if Bethesda decides to get rid of Bethesda accounts for whatever reason. Hopefully this is something that gets patched much like they did with the ports of Doom (1993) which initially required you to login.

    • @kingofrockz
      @kingofrockz Před 3 lety +11

      @@GenerationZ313 honestly its not a big deal. Just turning on airplane mode fixes it. And if switch servers go down I dont see any reason to not keep airplane mode on when it helps battery life etc. You can leave the Bluetooth turned on too.

    • @M8Military
      @M8Military Před 3 lety +20

      @@GenerationZ313 Bethesda accounts will have to be merged with Microsoft accounts by 2023 probably due to their acquisition. Just like how everyone's minecraft accounts are being merged as we speak

    • @mastaw
      @mastaw Před 3 lety +4

      @@M8Military I don't think Sony will allow a Microsoft login to be mandatory... I think

    • @8BitFun
      @8BitFun Před 3 lety +5

      Fyi, most things requiring online service do not connect via Nintendo’s paid service. Only if explicitly mentioned is it required (usually for first-party games only).

  • @pw9681
    @pw9681 Před 3 lety +649

    Hands down. IDTech one of the best engines implemented in video industry

    • @ConorDoesItAll
      @ConorDoesItAll Před 3 lety +46

      IdTech are an amazing dev team, it was a really good buy from Microsoft, I'm sure it will pay dividens.

    • @DenGuleBalje
      @DenGuleBalje Před 3 lety +60

      IdTech is legendary. ID used to make the older IdTech versions open source, not anymore now that Carmack is chained up in Mark Zuckerberg's dungeon.
      Just imagine if they still did make the older engines open source. Imagine the mods.

    • @reav3rtm
      @reav3rtm Před 3 lety +15

      The best corridor shooter engine for sure. Not sure how it handles big open detailed areas. Dishonored 2 gives some preview of that but even there, map is not that huge.

    • @Akechi_The_Phantom_Detective
      @Akechi_The_Phantom_Detective Před 3 lety +8

      Agreed. I remember when they were using MEGA TEXTURES but decided to cut them because they were such a grain on performance. IDTech 6 and 7 have been brilliant.

    • @DenGuleBalje
      @DenGuleBalje Před 3 lety +10

      @@reav3rtm That's the key to keeping a game running well on a console with a weak CPU, you have to avoid big open areas with a ton of foliage and NPCs.
      Doom 2016 and Eternal run extremely well on pretty much any modern PC because of this.
      It's also part of the reason ARK runs horribly on the Switch even though the original looks worse than both the newer Doom games.
      Look at how Ubisoft games tend to HAMMER the CPU, they're usually open world and has open areas with foliage/architecture + a bunch of NPCs. It's a recipe for "cinematic" sub 30 fps framerates.

  • @BLitzRunner77
    @BLitzRunner77 Před 3 lety +398

    Ark wasn't ready for this unexpected and devastating low blow

    • @Bigdaddymittens
      @Bigdaddymittens Před 3 lety +69

      To be fair, the developers were probably given a really strict deadline and budget. The devs porting ark over actually wanted to improve the switch version, but studio wildcard literally ignored their requests.

    • @dazza2350
      @dazza2350 Před 3 lety +3

      @@Bigdaddymittens ok

    • @fi7959
      @fi7959 Před 3 lety +62

      @@Bigdaddymittens Ark is an unoptimized mess to begin with, it was never going to be a good port.

    • @themassmauler
      @themassmauler Před 3 lety +15

      Ark isn’t even good enough to play on my Xbox one x

    • @paradoxzee6834
      @paradoxzee6834 Před 3 lety +4

      @@Bigdaddymittens it was time, the devs wanted to optimise it more but the publisher pretty much told them to finished it up

  • @GamerMGO
    @GamerMGO Před 3 lety +94

    Truly an impressive port. My mind was blown when I saw that near locked 30 fps and the destructable demons system being intact.

  • @nikkoa.3639
    @nikkoa.3639 Před 3 lety +377

    Damn panic button and Id... Y'all didn't need to flex that hard

    • @boshygamer32
      @boshygamer32 Před 3 lety +2

      What? A ps3 looking game? Sure what a huge achievement

    • @tomoakley760
      @tomoakley760 Před 3 lety +87

      @@boshygamer32 you're missing the point mate

    • @boshygamer32
      @boshygamer32 Před 3 lety +3

      @@tomoakley760 what? Its is portable 😩 like any mid range laptop but worse get out of here switch fanboy

    • @fretbeast
      @fretbeast Před 3 lety +49

      @@boshygamer32 mid range laptops are not only more expensive, but 9/10 times will not run with the same consistency. And theres no way to hold your laptop like a portable game console. Switch was the greatest investment into entertainment ive made

    • @boshygamer32
      @boshygamer32 Před 3 lety +1

      @@fretbeast wow you surely are a new comer to nintendo poor soul

  • @TheDesecrator
    @TheDesecrator Před rokem +36

    What I love is that they keep updating it. It's at version 1.12 now, and looking and playing better than ever, from what I can tell.

  • @enzowarren9832
    @enzowarren9832 Před rokem +25

    The lower resolution really isnt noticable for folks like me who play on Switch Lite, which has no TV-docking capability. On the Lite’s 5.5” screen, this game looks absolutely stunning.

  • @Sithedd
    @Sithedd Před 3 lety +162

    I don't know what kind of demonic pact panic button made to get this running but I'm glad they did.

  • @undisclosedsteve6361
    @undisclosedsteve6361 Před 3 lety +78

    I beat Doom 2016 on my Switch on an airplane, it was amazing. I'm gonna beat this on Switch too when I get around to it

    • @nddugas
      @nddugas Před 3 lety +7

      I just finished it all myself. Both games are so, so good and play great on Switch.

    • @theairaccumulator7144
      @theairaccumulator7144 Před 3 lety +14

      Your headphones suddenly disconnect and your switch starts yelling rip and tear in an airport

  • @WutipongWongsakuldej
    @WutipongWongsakuldej Před 3 lety +59

    The art assets still look amazing after shaving down many effects and stuffs. Kudos to the art team as well.

  • @Jimmy-ph8xn
    @Jimmy-ph8xn Před 3 lety +24

    Looks a little blurry, but still works. Another masterpiece by Panic Button. These guys never cease to impress.

  • @maxhoughtonmusic
    @maxhoughtonmusic Před 3 lety +137

    When you showed doom 2016 on switch, you can immediately tell it retained the post-processing effects, I think this is the most glaring difference in Eternal's port besides the resolution

    • @Loundsify
      @Loundsify Před 3 lety +8

      Yeah DE looks like a PS2 game on Switch compared to DooM on switch. But like John said the performance is mainly rock solid, which is definitely needed.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Před 3 lety +6

      For those of us who don't like post processing effects, this is good news.
      Shame we can't get a version of Doom and Wolfenstein 2 that makes the same decision in favor of resolution and framerate.

    • @franciscor390
      @franciscor390 Před 3 lety +40

      @@Loundsify You don't need to like the port, or the fact that it is quite a graphical downgrade, but comparing this to anything from the ps2 era visually, it will result in people not taking you seriously or your arguments.
      Even if you go back to the PS3/X360 era you will see how simple those games are in polygon geometry and texture complexity.

    • @malo6748
      @malo6748 Před 3 lety +10

      @@franciscor390 true, whenever I see someone saying like : oh this looks like ps2" I instantly ignore them and think lf them as idiots because it sounds like they r just bashing on the game because they think they made an original joke no one ever heard before.
      And bashing a mobile game/port for graphics is so 2010.

    • @carloss7655
      @carloss7655 Před 3 lety +4

      i definitely think they made the right decision with eternal here. It's far more focused on gameplay than doom 2016 was.

  • @GLKHD
    @GLKHD Před 3 lety +42

    Nothing better than a comfy DF video on a cold winter Saturday evening with a some boomer juice and a bowl of arterie blocking foods. Ah

    • @nickmotsarsky4382
      @nickmotsarsky4382 Před 3 lety +2

      Wtf is Boomer juice and why are you talking like an idiot?

    • @shawklan27
      @shawklan27 Před 3 lety +2

      @@nickmotsarsky4382 dunno why everyone's obsessed with calling everything a boomer nowadays 🙄

  • @glorious720p_2
    @glorious720p_2 Před 3 lety +130

    I’ve played this port for about 70 hours, I play it on nightmare mode. So glad this port exists

    • @HugoStiglitz88
      @HugoStiglitz88 Před 3 lety +4

      Nice!! I only got 30 so far but ill catch up. Nightmare only here too. Some battlemode but not as much. Been having a hard time getting matches

    • @gabbytoyreview7359
      @gabbytoyreview7359 Před 3 lety +4

      Guys, hows the overall performance in portable mode? I only play handheld. This will be my february game. So many hours in mh rise demo, this maybe my last game in a while when mh rise drops. Doom eternal looks super fun.

    • @glorious720p_2
      @glorious720p_2 Před 3 lety +3

      @@gabbytoyreview7359 locked 30 frames during gameplay.

    • @Dev-nr4dw
      @Dev-nr4dw Před 3 lety +3

      @@gabbytoyreview7359
      Locked at 30fps 99% of the time.

    • @HugoStiglitz88
      @HugoStiglitz88 Před 3 lety +12

      @@gabbytoyreview7359 I've never even noticed any issues at all tbh. John said it was mostly 30 with some frame pacing spikes but I never even noticed that. Also I've played it on nightmare and did every level (including master levels) and still had zero issues

  • @danielrock04
    @danielrock04 Před 3 lety +120

    This is just an impossible work done by panic button, really, I cannot believe it's running on a mobile chip, I just wanted Nintendo to release a pro switch so we can see what this port can achieve...

    • @RyanWoo
      @RyanWoo Před 3 lety +4

      Cyberpunk 2077 on the Switch Pro perhaps? 😅

    • @kingbradley8058
      @kingbradley8058 Před 3 lety +26

      @@RyanWoo nah. It doesn't even run on pc

    • @the8thark
      @the8thark Před 3 lety +1

      Look up people running the game on an overclocked Switch to see what performance they get.

    • @davetheimpaler204
      @davetheimpaler204 Před 3 lety +1

      @@RyanWoo I wouldn't put it past Panic Button to get it running well on regular Switch.

    • @RyanWoo
      @RyanWoo Před 3 lety +6

      @@kingbradley8058 my laptop couldn’t even go pass the beginning of the game after character creation screen, the game just crashed. They seriously need to optimise the game. Maybe panic button could help them 😂

  • @Soup-man
    @Soup-man Před 3 lety +92

    Did anyone else notice at 2:48 how he said "while making intelligent cuts" as he saws a demon in half. Huh neat.

    • @Kratoseum
      @Kratoseum Před 3 lety +16

      he did that twice, at 9:44 as well, definitely on purpose.

  • @Happy8008
    @Happy8008 Před rokem +15

    I mainly play on PC, but I have my Switch for Portablity. And when I played doom eternal i couldn't have been more impressed. I was simply having just as much fun as i was on PC!

  • @Soup-man
    @Soup-man Před 3 lety +69

    Considering that I can only run the game at 30-40 FPS on my shitty laptop anyway. I guess that this is okay for me.

    • @CherryPixelBun
      @CherryPixelBun Před 3 lety +7

      honestly even with my PC that can handle the game on high I had a lovely time revisiting the game with this port and I didnt realize just how smart the optimizations were until this video put it up against Doom 2016 and Wolfenstein 2

    • @Clay3613
      @Clay3613 Před 3 lety +2

      You get better detail though.

    • @dnegel9546
      @dnegel9546 Před 3 lety +1

      My laptop gets 15-23fps @ 480p

    • @Soup-man
      @Soup-man Před 3 lety

      @@dnegel9546 Did you try putting it at low settings? It was like that before for me, but then I scaled everything down as low as possible to get the results that I said earlier.

    • @dnegel9546
      @dnegel9546 Před 3 lety +1

      @@Soup-man low everything or off and res at 480p. 😟umm.. Im poor. Old laptop.

  • @Tommo_
    @Tommo_ Před 3 lety +112

    I've been waiting for this too. Always impressed me what the switch has on offer, defo the best handheld we've had so far.

    • @diddykong7354
      @diddykong7354 Před 3 lety +2

      @@hunterjayfilm lmao just use geforce now.

    • @diddykong7354
      @diddykong7354 Před 3 lety +1

      @@hunterjayfilm Do you even know how or what Geforce now is?

    • @mspeter97
      @mspeter97 Před 3 lety +5

      @@hunterjayfilm Vita had Borderland 2 and most importantly Killzone Mercenary, the latter being really impressive considering the specs

    • @TheLightningYu
      @TheLightningYu Před 3 lety +10

      @@diddykong7354 Yeah, that's why i find your Comparison so dumb. I want to play on a handheld on the go without being pinned down to a online service, and not be bound on a shity online-only streaming bs. For people who like that stuff all power to you, but stop this non-sense suggestions...

    • @Tommo_
      @Tommo_ Před 3 lety +5

      @@diddykong7354 geforce now is cool but I've found the main issue with it is it sort of defeats the purpose of a handheld. You need a strong and stable internet connection for geforce now, which I can only get in my house, at that point I might as well just be sat infront of my high end PC. That might change when 5G becomes more commonplace but for now, it doesn't work for me, and I'm sure it doesn't work for most people for the same reasons.

  • @eddiehendrix2013
    @eddiehendrix2013 Před 3 lety +44

    Been replaying it on the Switch Lite, I love this port so much.

  • @Kira-qc4qi
    @Kira-qc4qi Před 3 lety +45

    John on the phone with Alex: "Hey man I'm making this video, how do you say "Wolfenstein" again?"

    • @mrburns366
      @mrburns366 Před 2 lety +3

      I HATE it.. lol I know that's supposed to be the correct way.. and living in Germany Alex should know... but it's so fucking CRINGE.. lol

    • @SPG8989
      @SPG8989 Před měsícem

      It is wrong actually

  •  Před 3 lety +117

    I love John speaking Wolfenstein :p

    • @thorocomments817
      @thorocomments817 Před 3 lety +15

      Alex’s influence on the channel cannot be understated. All hail Dictator!

    • @nickmotsarsky4382
      @nickmotsarsky4382 Před 3 lety +7

      @@thorocomments817 I wish they would get rid of Alex. I can't stand that pretentious dude.

    • @thorocomments817
      @thorocomments817 Před 3 lety +26

      @@nickmotsarsky4382 “Pretentious.” Fuck off. How? Because he’s knowledgeable? He actually breaks down each setting in games visual options for our benefit. How is that “Pretentious?”

    • @perfectogaming5240
      @perfectogaming5240 Před 3 lety +11

      The way he says wolfenstein is annoying.

    • @RaveN_EDM
      @RaveN_EDM Před 3 lety +13

      It’s the correct pronunciation.

  • @bearpuns5910
    @bearpuns5910 Před 3 lety +35

    14:50 "Sup BEETCHES"

    • @Shvabicu
      @Shvabicu Před 3 lety +4

      CHAD WARDEN

    • @bearpuns5910
      @bearpuns5910 Před 3 lety +3

      @idontcaremang *B A L L I N G*

    • @itsRecreational
      @itsRecreational Před 3 lety +3

      Chard Warden here. That PS Trippulll bay bee!

    • @burnummaster
      @burnummaster Před 3 lety

      I was confused why he's playing this on switch and not on that PS Triple.

  • @captainthunderbolt7541
    @captainthunderbolt7541 Před 3 lety +16

    Losing camera blur is a good trade off for a more stable framerate.

    • @uhhTabby
      @uhhTabby Před rokem +1

      I turn camera/motion blur off anyway, makes me dizzy

    • @captainthunderbolt7541
      @captainthunderbolt7541 Před rokem

      @@uhhTabby A lot of developers take motion blur too far, and it becomes a detriment. I like motion blur when it is applied to fast moving objects on screen, but I don't like motion blur that kicks in when you move the camera, because that just feels bad.

    • @uhhTabby
      @uhhTabby Před rokem +1

      @@captainthunderbolt7541 Yes I agree

  • @fullauto86
    @fullauto86 Před 2 lety +6

    I cant beleive the destructable demon system is still intact. Real talent on display from id and panic button

  • @hunterjensen9465
    @hunterjensen9465 Před 3 lety +12

    Great video! I have a theory that the reason the post processing was cut (Depth of Field and Motion Blur) is because the game is using a temporal reconstruction method much like the 2 previous Wolfenstein ports and that could explain why the performance is excellent in general (and because IDTech 7 is a masterpiece) but the objects in motion have a double edge look to it (best seen on the gun models).
    Either way, panic button are wizards for what they managed to pull off.

  • @eatachodeutube
    @eatachodeutube Před 3 lety +83

    I would love a Switch exclusive made with idTech.

    • @fungusamongus9686
      @fungusamongus9686 Před 3 lety +13

      Yeah, it would look amazing thanks to how optimized the engine is.

    • @christianr.5868
      @christianr.5868 Před 3 lety +4

      hey woah like wha brah! Would be cool if they worked on Metroid

    • @mrmarty9729
      @mrmarty9729 Před 3 lety +8

      @@christianr.5868 oh man that could be the best thing can happen to the whole switch's library.

    • @Karmeon1982
      @Karmeon1982 Před 3 lety +1

      Like Doom switch edition

    • @carloss7655
      @carloss7655 Před 3 lety

      why tho? whatever wizardry nintendo does is honestly better imo.

  • @mjc0961
    @mjc0961 Před 3 lety +177

    Yeah the Bethesda account thing is crap. Especially when you're in the middle of playing and the game pauses to tell you that you got logged out because Bethesda's servers are crap. I don't care, I don't even want to be logged in in the first place, stop pausing my game.

    • @kingofrockz
      @kingofrockz Před 3 lety +20

      Turning on airplane mode before turning on the game skips it.

    • @marky3609
      @marky3609 Před 3 lety +15

      Oh man I'm playing Hitman 2 on PS4 and it does that exact same shit like seriously fuck you IO Interactive I don't want to log into your shit ass servers to play a SINGLE PLAYER GAME.

    • @Some-guy-on-the-internet
      @Some-guy-on-the-internet Před 3 lety +5

      It also happens on PC. If you look at some speedruns of the game, namely from Zero Master, the game will sometimes automatically pause in the middle of a speedrun to tell you that the game has lost its connection with Bethesda's servers. Of course, the game doesn't know if you're speedrunning it, but it's still really fucking annoying and can be a big time loss.

  • @davidstinger1134
    @davidstinger1134 Před rokem +4

    Gotta give props to the Id Tech, my previous PC is almost 10 years old at this point (i3 6100, 16GB DDR3, GTX 960) and by lowering a few graphics settings I could get steady 60 FPS at 1080p.
    Amazing optimization.

  • @Bigdaddymittens
    @Bigdaddymittens Před 3 lety +15

    Great analysis!!
    Honestly, I think the game still looks really nice, even after the comparisons to the other platforms.
    The fact that these guys put out such a great port during a pandemic is especially impressive.

  • @homerhat420
    @homerhat420 Před 3 lety +11

    Wasn't even aware this port was a thing. Very impressive.

    • @KoujiTamino
      @KoujiTamino Před 3 lety

      Yeah, they actually announced it at the same time as all other platforms, but it understandably took some extra time.

  • @flintston3r
    @flintston3r Před 3 lety +1

    About time. I was hoping you guys covered this eventually

  • @Link0402
    @Link0402 Před 3 lety +8

    That engine is honestly insane. Hope Microsoft puts that to good use over the next few years.

  • @itsRecreational
    @itsRecreational Před 3 lety +82

    Who knew Chad Warden would make an appearance in this video

    • @MrAgility888
      @MrAgility888 Před 3 lety +11

      Doom is straight ABAP

    • @TNTerrific
      @TNTerrific Před 3 lety +13

      yeaaaaah, it's o-kay on the baby switch, but how's it run on the superior PS-Triple?

    • @itsRecreational
      @itsRecreational Před 3 lety +8

      @@TNTerrific that MF PS Trippullll!

    • @kingbradley8058
      @kingbradley8058 Před 3 lety +10

      @@TNTerrific I'm talking P S TRIPLE

    • @toot1231
      @toot1231 Před 3 lety +8

      ps triple make the best games

  • @reinaldopereira1268
    @reinaldopereira1268 Před 3 lety +6

    I've been waiting for this for over a month!

  • @lawrence703
    @lawrence703 Před 3 lety +1

    Excellent review, I particularly appreciate your target system clarifications,. Thank you.

  • @s31ACE1252
    @s31ACE1252 Před rokem +8

    Just got this on Switch for $20. In docked mode, the frame rate is a solid 30fps. Textures are a bit blurry, but this thing runs extremely well for being on Switch. Even got a 8bitdo pro 2 bluetooth controller to play it with paddles. Got it beat in Nightmare, now working on UV....which is my preferred difficulty on consoles for a causal playthrough.

  • @telboy007
    @telboy007 Před 3 lety +5

    Ahh, the +string trick on emails. A saviour for software testers testing signup/log ins. 😁 (when you need to see the confirmation email)

  • @JokerJay1990
    @JokerJay1990 Před 3 lety +3

    I remember thinking Tony hawk on the Game boy advance was the epitomy of handheld graphics. It's amazing how far we have come , to be able to play modern day console games on a handheld is just insane to me.

  • @calebcruel20
    @calebcruel20 Před 3 lety +1

    I’ve been waiting for this video eagerly. Already purchased the game on Switch on release day, just wanted to hear a good technical analysis from y’all !

  • @AgsmaJustAgsma
    @AgsmaJustAgsma Před 3 lety

    Finally, an analysis that I've been looking forward for almost a year, now.
    I hope this video leads to an interview with Panic Button devs where they talk about the porting process of Doom Eternal, most importantly if they make use of Vulkan on the Switch port.

  • @keyboard_g
    @keyboard_g Před 3 lety +4

    Dropping motion blur to get a higher resolution and more consistent frame rate definitely was the right call.

  • @johnm91326
    @johnm91326 Před 3 lety +19

    Chad panic button vs virgin CDPR

  • @AntneeUK
    @AntneeUK Před 3 lety +3

    That is really impressive. The compromises make sense, but you're right that the post-fx would've been nice. I was literally wondering about what they could do should there be a "Switch Pro" just before you said the exact same thing! 😁

  • @ren7a8ero
    @ren7a8ero Před 3 lety +23

    Having to create an account to any and every publish service when playing a new game is becaming a real PITA. And it is really fun when they change terms of service or when there is a data leak. We customers are being fooled.

    • @joesterling4299
      @joesterling4299 Před 3 lety +1

      That's why you need throwaway accounts tied to throwaway emails, with absolutely no personal information or payment methods attached.

    • @complexacious
      @complexacious Před 3 lety +1

      @@joesterling4299 and one day your throwaway account will get thrown away because it doesn't meet some arbitrary new ToS requirement and then you can't log in and can't make a new account because of some permanent key being permanently tied to an account you can't access... Been there, been screwed over by that, will never buy a game that has mandatory 3rd party authentication ever again. And let's not forget the situation where you can't play because the servers are offline and the magic cookie that says "okay to continue offline" is "invalid". Again, been there. If you need a bethesda account to start, you are only renting it for an indefinite time. We got them to remove it from Doom 1/2/3, they NEED to wise up and sack their "sales prevention team".

    • @joesterling4299
      @joesterling4299 Před 3 lety +1

      @@complexacious That can happen to a legitimate account as well. I'd rather lose the throwaway myself. I can always create a new one. How about you?

  • @Peace1dy
    @Peace1dy Před 3 lety +9

    Played through it on switch and might be my favorite FPS of all time. 30fps feels amazing and for me there wasn’t a stutter at all. Best switch port by a mile IMO. Panic button should be purchased by Nintendo and just made their in house porting team.

    • @armedpoop
      @armedpoop Před 2 lety +1

      If "30 fps feels amazing to you" then 60 fps is going to blow your fuckin' mind.

    • @jeremyvelez7544
      @jeremyvelez7544 Před 2 lety

      @@armedpoop imagine 120 fps

  • @dirtkiller23
    @dirtkiller23 Před 3 lety +72

    I've been waiting for this!

  • @LubomirKonecny
    @LubomirKonecny Před 3 lety +13

    This is really amazing port. These Switch ports remind me of PSP ports like Prince of Persia and Tomb Raider. It was really interesting to play those games on system like PSP.

    • @TheRealJochen
      @TheRealJochen Před 3 lety +4

      Exept for then people weren't complaining that the portable system doesn't look as good as a ps4 pro

    • @LubomirKonecny
      @LubomirKonecny Před 3 lety

      @@TheRealJochen Yeah, that's right. Like, those games didn't have really good textures but they were running at PSP's native resolution which make them look sharp. I know PSP resolution is just 480x272 but I rather have lower native resolution and game running at it than higher native resolution and game using dynamic or lower resolution. They look so blurry this way. I hope there will be implemented some kind of upscaling, sharpening or DLSS in next Switch or who knows what's coming.

    • @Loundsify
      @Loundsify Před 3 lety +2

      Yes, revelations (warrior within port) was brilliant. Also the fact they managed to port burnout 3 as burnout legends was brilliant and GTA LSC/VCS were just like their PS2 counter parts.

    • @LubomirKonecny
      @LubomirKonecny Před 3 lety +1

      @@Loundsify I love Warrior Within and it was amazing to play it on handheld wherever I was.

    • @Bombastic_daioh
      @Bombastic_daioh Před rokem

      @@TheRealJochen It's a home console and it's close.

  • @sjknight413
    @sjknight413 Před 3 lety +2

    Some very nice analysis here John, been playing this since release and I've been consistently impressed. The frame rate in particular has been a massive improvement over doom 2016 and it makes all the difference!
    I'm surprised you didn't make any mention of the cube map reflections which also seem to be a huge step up from doom 2016. In the absence of screen space reflections the cube maps here seem to be very accurate to the reflected scene in most cases, just another point that impressed me throughout! It would have been interesting to know whether you thought they were a bespoke implementation, or whether they were simply a fallback built in to the engine in case of the screen space implementation being disabled.
    Looking forward to more switch analysis from you guys in 2021 😊

  • @hasanshah6372
    @hasanshah6372 Před 3 lety +12

    I like how DF pronounces Wolfenstein as 'Volfvenshtine' 😏

  • @retro527
    @retro527 Před 3 lety +14

    Just imagine Switch ports if Nintendo ever releases a revision 😍💛

  • @lynnlynnson4921
    @lynnlynnson4921 Před 3 lety +1

    Good vid John!!!!!!

  • @leoz96
    @leoz96 Před 3 lety

    Those lines showed up for me on 2016 when using one of the ambient occlusion options

  • @keithnmoore2
    @keithnmoore2 Před 3 lety +34

    CDPR should’ve hired Panic Button to make the console version of Cyberpunk!!

    • @rubenjorge13
      @rubenjorge13 Před 3 lety +3

      Well if you look at what they hace done with the next gen patch of forza horizon 4 it's pretty disappointing

    • @madmax2069
      @madmax2069 Před 3 lety +1

      @@KarmG-fo4xr exactly.

    • @keithnmoore2
      @keithnmoore2 Před 3 lety +1

      @@KarmG-fo4xr It’s quite normal for AAA studios to bring in porting studios to help out with development. Bethesda “handed off” a few games to Panic Button, much better than CRUNCHING 1 team to be responsible for developing and testing like 9 versions of an ambitious game. EA, Activision, Ubi, 2k, and Square do it all of the time.

    • @madfinntech
      @madfinntech Před 3 lety

      You can't polish the turd though.

    • @Skippy-id9yt
      @Skippy-id9yt Před 3 lety

      @@madfinntech what about "lipstick on a pig" then

  • @lllULTIMATEMASTERlll
    @lllULTIMATEMASTERlll Před 3 lety +6

    It just looks like a lower resolution Doom Eternal! Impressed to be honest.

  • @absupinhere
    @absupinhere Před 2 lety +1

    Thank you for this thoughtful analysis! This nuance is too often lost on other reviewers

  • @TheMelonFarmers123
    @TheMelonFarmers123 Před 3 lety

    Crazy! I just beat this last night, and the next day you have your bangin breakdown :)

  • @HardDiskDog
    @HardDiskDog Před 3 lety +5

    eternal's textures even in the "regular" versions are often really low resolution from targeting 60fps on the base ps4, notice how you can only scale "filtering quality" for them on pc

  • @pixelsrnautded9286
    @pixelsrnautded9286 Před 3 lety +5

    When I take off my glasses Switch and Xbox one X look the same.😁

  • @KageMaru10g
    @KageMaru10g Před 3 lety +1

    I've been waiting for this, thanks John! Also completely agree with you on how ports can be impressive, even if they don't compare to the original. Quake on Saturn was amazing and the same can be said here.

  • @jlag191
    @jlag191 Před 3 lety +1

    it’s been literal months since you guys touched Switch so it’s good to see it again

  • @bliglum
    @bliglum Před 3 lety +4

    The Switch is interesting in that it let's us know, roughly, what newer games would look like on last gen, or, two gens ago now, consoles...

    • @RyanideProductions
      @RyanideProductions Před 2 lety

      Yesss, this is exactly what I've been thinking! Dying Light could totally have run on the PS3. Although there's probably no one who remembers how to port to that console so it would probably look even worse

  • @TheNerd
    @TheNerd Před 3 lety +11

    Can we please give the devs a thumbs up. Even if it does not look as good as a console version, im impressed that you can get this out of a Switch at all.(i grew up with the first Game Boy)
    And if you play it mobile on that small screen... i mean c'mon no one is playing the game with the screen 2 centimeters away to count pixels.

    • @lum26akua28
      @lum26akua28 Před 3 lety +1

      Let's not kid ourselves, the drawbacks in pixels is noticeable, but it's still seemingly a great version.

    • @weaverquest
      @weaverquest Před 3 lety +3

      That's why I am watching on my phone to judge the quality. Interestingly the lack of post processing effects is the most noticeable even on a small screen but worth it for the stable performance.

    • @TheNerd
      @TheNerd Před 3 lety

      @@weaverquest ye that what i was refering to. the dpi on something like a 7 inch screen is WAY higher. 720p on a phone / switch and a pc monitor are 2 completely different things

  • @CounterFlow64
    @CounterFlow64 Před 3 lety +2

    Oh boy, have i been looking forward to this.

  • @mekman4
    @mekman4 Před rokem +1

    Great Stuff, as always!

  • @RussellB
    @RussellB Před 3 lety +16

    whenever you say "Wolfenstein", my loose bodily appendage increases in density

    • @glorious720p_2
      @glorious720p_2 Před 3 lety

      That’s the proper way of saying it tho lol

    • @playerroku4412
      @playerroku4412 Před 3 lety +3

      Yeah but hes clearing going out of his way to say it that way. He literally slows down his speech to blur out wolfenschine. I dont know who hes trying to impress

    • @haydens.2755
      @haydens.2755 Před 3 lety +1

      @@playerroku4412 He's making fun of another DF crew member who unironically says it like that lmao, it's a running joke in the channel

    • @playerroku4412
      @playerroku4412 Před 3 lety

      @@haydens.2755 I was really baffled by it. Thank god.

    • @playerroku4412
      @playerroku4412 Před 3 lety

      @@Channel-tf7ch ok. We already got this figured out. Ans yes, if he had a strong accent it would be said that way. But he does not. And its a joke.

  • @Alex-pk1iy
    @Alex-pk1iy Před 3 lety +3

    Been playing this on switch for some time now and it’s just so much fun! And that’s what you want from games, primarily. Sure it has loss in graphical fidelity, but the game is so fast paced you barely notice it aside from the quieter parts of the game

  • @VexAcer
    @VexAcer Před 3 lety +2

    Wolfenstein 2 did actually get a 1.2 patch that improved performance to the point of eliminating most of the major drops that occured especially in handheld. So New Orleans doesn't drop as much as it used to. I would say it's an almost locked experience now like Eternal is here.
    Really goes to show how much Panic Button has learned and improved over the years with the Switch.

  • @alessandropapa7897
    @alessandropapa7897 Před 3 lety

    Great job! Was looking forward for this review! Also, the area in ARC complex with the dips in framerate is also the area where currently it's impossible to clear the combat icon on the map (therefore it's impossible to redeem the weapon point), I've read a lot of posts of other users pointing at it and it seems the engine is not able to render an enemy (probably a Mancubus), must be a very taxing area on the engine. Hopefully it will be patched soon. All in all a very impressive conversion imho

  • @victorvilchez6672
    @victorvilchez6672 Před 3 lety +8

    We live in a world... Imagine a video, back in 2001, reviewing a portable versión of , lets say, Metal Gear Solid 2.
    This is how massive the Switch is. Its a portable console running nowadays games. Of course its going to be worst compared to home consoles. How funny would be the other way around
    Its a piece of art technologically speaking

    • @VectorGaming4080
      @VectorGaming4080 Před 3 lety

      Exactly!! It’s all about perspective when it comes to the switch. It’s so cool I can take this home console with me to work and play DOOM Eternal ON MY LUNCH BREAK.
      4K max settings is beautiful, but at the end of the day I care about ripping and tearing and the Switch port doesn’t even look bad, it just doesn’t look as good as the other versions.

    • @Soup-man
      @Soup-man Před 3 lety

      Well, MGS2 is on the Vita so.....

    • @rhysjones8506
      @rhysjones8506 Před 2 lety

      @@Soup-man and when did the vita come out... The best comparison would be borderlands on vita

  • @KokoRicky
    @KokoRicky Před 3 lety +3

    I think it would have been worth mentioning that it appears the Switch version has removed most of not nearly all shadowmaps for in-game rendering. Shadowmaps are basically dynamic lightmaps, useful for adding depth to any mobile objects in a scene (such as the player weapon and enemies). When you have shadows draping over objects it goes a long way toward implying realism. I saw almost none of that here which hurts the depth a bit, but overall it's an impressive effort.

  • @chan13153
    @chan13153 Před 3 lety +1

    Bought time you guys gave switch a little love again. It's been like 2 months of nonstop next gen videos. Crysis 1.6 should be another video hopefully you guys look into. It ups the visuals by alot

  • @CodyHimselfXI
    @CodyHimselfXI Před 3 měsíci +1

    I still can't believe this game exists on Switch 4 years later.

  • @GameplayandTalk
    @GameplayandTalk Před 3 lety +5

    Definitely an impressive looking port.

  • @iyeetpaste3797
    @iyeetpaste3797 Před rokem +4

    It's definitely worth the $15 sale price. It looks and plays well enough. It's a great option for those without a decent, or any, PC. My only disappointment is the lack of a physical release.

    • @ArjanSnijder
      @ArjanSnijder Před 9 měsíci +1

      limited run has done a physicall release. ;). i have it at home. love the game. i love the switch and i'll take the graphicall hit for granted. imagine wii beeing able to have playes slightly lesser graphicall games to the ps3/xbox 360. that would have been amazing. but nintend half assed the wiiu out the door for that fix. The switch actually does what nintendo needed. getting support from these kinda games. The look and run as good as could be on a 2017 handheld with somewhat dated tech....isn't tech in consoles always a bit dated, also in ps4/xboxone??.

  • @davecarsley8773
    @davecarsley8773 Před 3 lety

    Oh man. Once you've been watching the Switch version on screen for a few minutes (which doesn't appear _too_ bad in a vacuum), that camera cut following your comment at 4:47 is absolutely BRUTAL! That's an *entirely different video game.*

  • @gregorymanzano7624
    @gregorymanzano7624 Před 3 lety

    Omg 😱 I was patiently waiting for this analysis, excellent as always! contrary to popular opinion, I love the motion blur in a 30 fps game like this, it gives the illusion of more fluidity, I hope they can bring it in the future! Thanks Digital Foundry for your hard work.

  • @rifuzilla9179
    @rifuzilla9179 Před 3 lety +17

    “The switch is the worst way to play doom” did you forget stadia

  • @malo6748
    @malo6748 Před 3 lety +3

    Bought it today bc its finally reduced on switch and have to say I'm impressed.
    I was a bit worried when I saw the first choppy cutscene, but as you said the gameplay itself is really stable with only a few minor drops here and there.
    We Switch users are used to this kind of corny resolution and details, but for this small device it does look good.
    The controlls feel a bit sluggish for now but I guess I have to get used to doomguys new movememt compared to old doom games.
    I would say : Does it deliver a good Doom Eternal experience on the Go ? Yes it does. 100%
    I do hope that a Switch Pro will lead to a more upgraded version of DoomE, but its kind of hard to imagine on what optimization they will focus. I kinda doubt the switch pro will be 60fps and HDR, so maybe just a more detailed version when the pro comes ? We will see.

  • @BillyBetYT
    @BillyBetYT Před 3 lety

    Considering the conversions we used to get for handheld consoles this is fantastic.

  • @SteveTheSuperSanchez
    @SteveTheSuperSanchez Před 3 lety

    Been waiting for this!! ❤️

  • @sandman8993
    @sandman8993 Před 3 lety +4

    I absolutely love this game. It’s fantastic on switch!

  • @boogiedownnyc
    @boogiedownnyc Před rokem +4

    Awesome port !!! When compared side to side with a high performance platform you will see the difference immediately. However if you pick up Doom eternal for the first time you will be amazed at the graphics. The gameplay is still pretty much intact.

  • @ratoproduction
    @ratoproduction Před 3 lety

    Wow, 16:39 for a moment I thought that the enemys were 2D sprites, and then i realized what a good thing it would be. It reminded me the classic games.

  • @balaam_7087
    @balaam_7087 Před 3 lety +1

    @9:05 John’s best Sean Connery impression

  • @alfo2804
    @alfo2804 Před 3 lety +9

    2:27
    I would argue otherwise. Graphically and performance-wise, yes, it is the most inferior, but I'd say that gyro aiming makes it honestly the best console version in terms of controls.
    Gyro allows for an almost exact replica of the precision afforded by a mouse, and that's definitely necessary for the higher difficulties - especially demons' weak points.
    I agree with the lamentation of the loss of motion blur, especially because of how much it can help hide a lot of the cutbacks, as seen in 2016. I sincerely hope that we get a Witcher III esque update that allows us to alter the graphics settings with similar freedom to PC.
    I also hope that we might regain certain postprocessing effects if and when an upgraded Switch finally arrives. I feel like this game could be one of the big games for Nintendo to market how clear of an upgrade it will be.
    EDIT:
    There is an absolutely massive performance drop if you dash into the holographic projection of the globe in the Fortress of Doom. I guess that shows why they disabled most instances of motion blur, as even just the whole screen blur from the dash can create a performance dip in more taxing areas.

    • @mandarin6662
      @mandarin6662 Před 3 lety

      So stupid PS4 doesn't get gyro aim either. If they can do it on one, why not the other?

    • @ntdosplat3130
      @ntdosplat3130 Před 3 lety

      Was thinking this as well. Attempted playing through game pass and xcloud when it was added, but playing with sticks when you're so used to gyro or mouse/keyboard is hell

    • @alfo2804
      @alfo2804 Před 3 lety +1

      @@mandarin6662 Yeah, it's quite stupid that PS4 doesn't get it, and it's 100% because Microsoft are still using 15 year old technology in their controllers.
      Although, it's probably also because the Gyro Aiming was programmed by Panic Button themselves, and so it was simply never concieved for the PS4 version.

    • @mandarin6662
      @mandarin6662 Před 3 lety

      @@alfo2804 Didn't think of that, but they made gyro for 2016 Doom as well, so theres no excuse for Eternal really

    • @alfo2804
      @alfo2804 Před 3 lety

      @@mandarin6662 Again, that was done by Panic Button. I think developers don't do it for non-Switch games because they both don't realise how game-changing of a feature it is, and also they don't want to invest money in something that will go unused in the Xbox version.
      The blame is mainly Microsoft's. It's because of their pig headedness about controllers that Xbox systems don't suport motion, and so companies see it as a niche feature. If more games begin to include it in PS5 versions, then Xbox users will begin to question why they don't have it, and begin to voice their complaints towards Microsoft. Honestly, that's the only way I can see it becoming the norm for PS5 versions of multi-platform games.

  • @TheDonner000
    @TheDonner000 Před 3 lety +3

    I was wondering if they would never make this video.

  • @draconian4433
    @draconian4433 Před 2 lety +1

    The fact it even runs at all is amazing.

  • @mclaine33
    @mclaine33 Před 2 lety +2

    I still can’t believe they managed to get it to run adequately enough on the Switch. Very impressive.

  • @VaderTheWhite
    @VaderTheWhite Před 3 lety +11

    I spent many an hour playing Doom (2016) on my Switch. Hell, it was the first game I bought for the system! And I did notice the frame rate dips. I was incredibly surprised how I didn't notice any in Eternal.
    Yeah, it is technically the worst version of the game, but it still plays excellently and you can meathook while taking a dump, so this is a major win

  • @Threewlz
    @Threewlz Před 3 lety +3

    Now we wait for the experts word on the comments

  • @debianlasmana8794
    @debianlasmana8794 Před 3 lety +2

    I literally screaming at screen "JUMP GODDAMN!"

  • @Kekoapono
    @Kekoapono Před 3 lety

    It’s frankly quite amazing that this port looks and runs as great as it does. It’s always interesting to see just how much can be squeezed out of the small console. I do wonder, however, if there will be more ports like Control where you play a streamed version, allowing for generally better visuals as a result. Streaming could be a way to play next-gen games on the Switch without losing much in the way of visual quality.