The Thrones of Decay Looms Ahead! Thoughts and Predictions on Nurgle, Dwarfs, and the Empire!

Sdílet
Vložit
  • čas přidán 12. 05. 2023
  • Fanatical link for extra discounts off of The Forge of the Chaos Dwarfs, WH3, DLCs, and more while supporting the channel (may not be available depending on your country): www.fanatical.com/en/dlc/tota...
    Catch me live on Twitch where we stream regularly and talk about Warhammer Lore and play lots of games: / loremasterofsot. .
    Check out my merch store at tavernprints.com/
    Join our LoremasterOfSotek Discord: / discord
    Join my Patreon for early access and exclusive content: / loremasterofs. .
    Twitter: / lsotek
    Tip Jar: paypal.me/Lsotek
    Thanks to Creative Assembly for all of their diligent work going into Warhammer 3 and for allowing me to cover everything.
    #totalwarwarhammer3 #Roadmap #Warhammer
  • Hry

Komentáře • 367

  • @fruitmixyb
    @fruitmixyb Před rokem +78

    Gelt should get a reskin of Kislev's Ice Court mechanic which allows him to train Wizard Lords and Heroes over the course of a few turns in the Colleges of Magic to get special traits.

    • @sev1120
      @sev1120 Před rokem +5

      It would also work as the only way to get generic metal wizards, as it is a notoriously difficult wind of magic to master to the level of being a battle wizard, let alone a Wizard Lord.
      Give them all a handful of skills unique to their lore of magic to represent how after decades they've come to fully embody their relevant wind of magic (shadow wizards being able to become ethereal, death wizards becoming a mortis engine, life wizards having a constant healing aura, etc.)

  • @DoddyIshamel
    @DoddyIshamel Před rokem +168

    The relics from the chaos dwarves campaign should be available to dwarfs

  • @InquisitorThomas
    @InquisitorThomas Před rokem +248

    YOU’RE GETTING ELSPETH VON DRAKKEN AND YOU’RE GOING TO LIKE IT!!!

    • @DRKTROOPER15
      @DRKTROOPER15 Před rokem +40

      Empire goth gf

    • @jiado6893
      @jiado6893 Před rokem +19

      Since she represents Nuln, and is also a powerful wizard, the Celestial Hurricanum would be great to headline her batch of new units. And certainly we could have a generic caster Lord. But there should be a lean towards engineering. Perhaps we can get one or two steam tank variants, like the one with a bunch of Engineers on top. Got to keep up with the Dawi Zharr, of course.

    • @OlaftheFlashy
      @OlaftheFlashy Před rokem +5

      Yes - I am going to like it.

    • @stilloading5652
      @stilloading5652 Před 9 měsíci +1

      We better

    • @trollingsoul3386
      @trollingsoul3386 Před 2 měsíci

      Hope so

  • @xar9499
    @xar9499 Před rokem +72

    I really hope the dwarves get a thunder barge. If they got that and chaos dwarves have The destroyer I'd bet everyone is going to get a massive unit. Which means my beloved tomb kings will finally get a khemric titan, and I would be able to sleep knowing I have everything I need in life.

    • @sev1120
      @sev1120 Před rokem +4

      Maybe have thunderbarges be super powerful but, like dread saurians, run off of a capacity based on the amount of tier 5 recruitment buildings you can make.

    • @pepparmostheelder
      @pepparmostheelder Před rokem +1

      Not really the reason why. TKs already have center piece high tier units - the dwarfs do not. So I think the thunderbarge is likely especially considering the engineer part of dwarfs is the one side that is the least explored. It both fit the likely dwarf lord "theme" the DLC will had and that of a Tier 5 center piece unit

    • @blizzi8428
      @blizzi8428 Před 9 měsíci

      Couldnt thunder barges also work sort of like black arcs?

    • @xKinjax
      @xKinjax Před 9 měsíci

      ​@@blizzi8428not really. Black Arks are literal floating fortresses. A thubderbarge is just a zeppelin. It would make no sense for them to have any of the features Black Arks havw. You can get a decent idea of how they work by checking out the Thunderbarge mod on the workshop.

  • @DoddyIshamel
    @DoddyIshamel Před rokem +80

    Tamurkhans forms don't need any special implementation, it would just work exactly like a mount unlock.

    • @jobvermuyen5382
      @jobvermuyen5382 Před rokem +5

      But it could be a special mechanic that if he is for too many turns in the same body, he gets more and more debuffs. He can still unlock the bodies via the mount unlock but those debuffs would be very thematic

    • @Mythralblade04
      @Mythralblade04 Před rokem

      Exactly what I was thinking. It'd be hard to differentiate Knights Panther from Reiksguard on the battlemap though - maybe less anti-Large and more anti-Infantry or armor-piercing? Hochland long rifles would just be Crane Gunners but slightly worse - no shields, no projectile pierce, but having Strider (and an RoR with Stalk and Snipe). I do think having a Knight-centric Empire for this patch would be better received than trying to input all the Ulrician units too. Dismounted Knights with sword/shield and a passive Encourage would fit well as an elite infantry option for the existing Empire roster.
      One thing I was thinking they could do to make Prestige more viable into the mid-late game is have it provide a global upkeep reduction - maybe -1% per 1k prestige, which would be a good way to represent "the common man" more willing to follow someone who wins battles but stays out of politicing. Maybe as well expand the spending Prestige to let you get diplomatic bonuses with all Order factions (instead of just the Empire, though you get better returns for the cost within the Empire).

    • @jobvermuyen5382
      @jobvermuyen5382 Před rokem +1

      @@Mythralblade04 think you commented to the wrong comment bud

    • @thepiousskeleton6046
      @thepiousskeleton6046 Před rokem +1

      He should get a body swap mechanic in battle though. Not implementing that aspect of his character would be a huge mistake.

    • @ho8ojoe8
      @ho8ojoe8 Před rokem

      Should be quest unlocks, but shouldn't be able to swap back

  • @bbdf21
    @bbdf21 Před rokem +61

    I think dwarfs should have walled settlements and a underway system in wich when you connect holds together with the underway, they cannot suffer from attrition under siege and you can send units there with a system similar to the Karawan system. But only in the karaz Ankor regions. And the Orks might also be able to use it to some extent.

    • @phantomthunder203
      @phantomthunder203 Před rokem +1

      If it works like an underground train system I dont think Orks should get it but can mess it up.

    • @bbdf21
      @bbdf21 Před rokem +6

      @@phantomthunder203 Nah, think more like an underground tunnel in wich troops can over several turns, be send to other holds.

    • @wiebsterbeer
      @wiebsterbeer Před rokem

      how does the 0 attrition work? going out in the underway while under siege seems like something only a slayer would do. because with a orc waaagh on your doorstep that is propper sucide

    • @bbdf21
      @bbdf21 Před rokem +13

      @@wiebsterbeer back in the dwarfs golden age they were impossible to besiege because their holds could send each other food and troops throughout the entire Karaz Ankor. The Idea is that the zero attrition represents the replenishment by grain and recruits arriving by nature of underway carawan and travelers while that part of the underway is held by the Dawi. Proper armies could be send like caravans. Also they could make it so that when the attack happens, send armies appear during the battle as reinforcements on a timer.

    • @PoorManatee6197
      @PoorManatee6197 Před rokem +2

      @@bbdf21 TBF other settlements should have 0 atrition too, like the empire forts, the ulthuan gates and the cathaian great wall, how do you prevent supplies coming in when you cant fully circle the wall?

  • @DarthEnderX
    @DarthEnderX Před rokem +32

    Ungrim is the LL that represents Slayers
    Grimm is the LL that represents Engineers
    Malakai is the LH that supports both

    • @bali4n1
      @bali4n1 Před rokem +5

      Yup. Sotek spends like 20 minutes talking about engineer lords, gruderakers, thunderbarges, steamdrills, goblinhewers and then concludes that the LL should be a stealthy ranger!? Doesn't make any sense.

    • @magni5648
      @magni5648 Před 9 měsíci +1

      Get him the Goblin-Hewer as a mount option. Fightiest artillery piece in the game outside the hybrid monsters. 🤪

  • @kirbythewizard101
    @kirbythewizard101 Před rokem +26

    For the dwarf underway a mix of Cathay's caravan system and a wood elf teleport system would be very cool!

  • @JL-ti3us
    @JL-ti3us Před rokem +38

    If Elspeth got released and Boris was just, made playable for this time, that means Elspeth could compete with Balthasar Gelt for the Supreme Patriachship, depending on how the colleges of magic system works, because I do remember seeing somehow about Gelt having anxiety about her power, but her being content not to be involved, but it could be fun.

    • @sev1120
      @sev1120 Před rokem +2

      Not just her power, but also her independence from the main bureaucracy of the colleges of magic. He has to specifically get agents to keep an eye on her.
      Maybe have some kind of machinations between the two where the end goal is significant magical bonuses and a confederation

    • @williamking331
      @williamking331 Před rokem +2

      Isn't Elspeth a mary sue for Warhammer or something?

    • @JL-ti3us
      @JL-ti3us Před rokem +4

      @@williamking331 Mary Sue as in shes too powerful and her power is unearned? i dont think so, expecially since in warhammer so many characters get so little backstory and if everyones op in warhammer, noones really op anymore. Elspeths schtick is shes the only imperial character (besides Karl Franz in lore) that rides a dragon, which some people get irritated about because its stealing karls thunder, but because karl has such an epic mount in deathclaw, I think this is unfounded. Also the fact shes rumoured to be a vampire, and the head of the Shyhish college.
      Also you share the name of the guy who wrote the first set lf Gotrek and Felix books.

    • @williamking331
      @williamking331 Před rokem +3

      @@JL-ti3us Crazy ain't it? Weird how people think that she steal Karl's thunder even tho' deathclaw is a awesome mount anyway. I can kinda see why some people would see her as mary sue-ish, she rides a dragon (who I remember it being a flipping star dragon), she is rumored to be a vampire, she is the head of Shyhish college, killed the maggot lord tamurkhan (I think), and is said that she has no ambition in anything greater then what she has. Which Gelt was worried she would one up him in his position (which I can't remember which) but no, she does all of this form out of the blue with no build up or previous mentions.

    • @JL-ti3us
      @JL-ti3us Před rokem +1

      @@williamking331 Probably because she appeared in Tamurkhan, which itself wasn't really written into the main narrative, it was a one off (could have been more, four books were planned) campaign supplement. I dont know if a Carmine Dragon qualified as a Star Dragon, Carmine Dragons themselves, like other magical dragons (which arent in game) have absorbed alot of one elemental winds, this one being Shyhish. Anyway as i said before, being a side character and the nature of warhammer fantasy, her appearing once doesnt really mean no build up, since most characters arent mentioned all that often, or more than once, we already have plenty kf characters in game that were never mentioned at all, and even entire armies. Also, if she is a vampire, and just likes the luxury of living in the empires best city (Nuln just struck me as a nicer place to live than even Altdorf or Marienburg) in seclusion just naked more sense if she actually like living in an Imperial city. Would be hard for her to remain hidden challenging gelt to a position pf authority that would only make her morr drawn jnto public affairs. In short I see why people may think shes a mary sue, but i dont think the term mary sue can apply in the warhammer universe.

  • @tylerweitzel7768
    @tylerweitzel7768 Před rokem +13

    I'll mention that in a way, the Grudgeraker is already in the game. It's a skill for the Master Engineer. And they followed the Vermintide route and made it a kind of shotgun.

    • @WakingUpThirsty
      @WakingUpThirsty Před rokem +2

      IT does make sense as a shotgun, imagine getting raked with grudges😳

  • @Memodown
    @Memodown Před rokem +15

    They should do an underway update similar to lizardmen geomantic web where controlling adjacent provinces and upgrading the underway between them provides loads of bonuses, and then they can use that as the basis and testing grounds for the geomantic web rework.

  • @marinribaric9749
    @marinribaric9749 Před rokem +15

    The Empire also needs more outlets for prestige. Without the Your New Empire mod, I kept accumulating prestige and nowhere to spend it.

    • @shaunsmith4747
      @shaunsmith4747 Před rokem

      Might try this mod.

    • @marinribaric9749
      @marinribaric9749 Před rokem

      @@shaunsmith4747 it also gives you a a prestige-to-Imperial-authority button, new abilities to Arch Lectors and warrior priests and overhauls the Elector Count unit system a bit. I also recommend the Guns of the Empire mod. It gives you a lot of new gunpowder units, artillary and some machines.

  • @boyanpenev9822
    @boyanpenev9822 Před rokem +5

    With the empire, I wish it would get the kind of detachment/regiment system that used to let them to funky things related to discipline like chain buffs or attach small units of unit A to unit B. Empire soldiers aren't blessed by chaos, or by Ze Lady, or whatever, they are well-trained, well-drilled and well-supplied (incidentally, I'd love a small armor buff to state troops).

    • @azamataydarov4730
      @azamataydarov4730 Před rokem +1

      I wish they would get plus 5 leadership and 10-15 armour

  • @Rainjinn
    @Rainjinn Před rokem +5

    what I wan't the most from faction updates is enough skills for heroes to have no spare points at max level

  • @broman3364
    @broman3364 Před rokem +13

    If there is one thing i wish to see, it is the center piece for each faction.
    For Nurgle it would have to be the dragon toads. No doubt those will be massive under taking to do.
    For dwarves they would have to bring about either a deamon slayers or some engineer that bring a center piece that has the thunderbarge.
    For empire, if it brings elspeth, then it have to bring a unit that was represented during the battle of Nuln. So that would be the land ship.
    I hope those type of units get brought in because it would be amazing to see.

    • @sev1120
      @sev1120 Před rokem

      And Elspeth better be able to ride a carmine dragon if she's the LL

  • @Gottschal87
    @Gottschal87 Před rokem +15

    I imagine Andy Hall watching this with a bingo-sheet checking off how many predictions LoremasterOfSotek gets right.

  • @thehonestaspy102
    @thehonestaspy102 Před rokem +21

    While it could be Toddbringer I can't see how they could justify him as a paid LL when he's already in game model wise, I think Elspeth would be a far more likely and interesting choice plus it would pair well with the missing empire gun units (Nuln Ironsides, Hochland Long Rifles, Master Engineer)

    • @xerol333
      @xerol333 Před rokem +4

      sooner or later boris will 100% be a paid LL cause for now we dont get flc LLs anymore and i also dont think that him or the red duke having a model gives any reason to not let them be paid LLs. they are just models

    • @generaldreagonlps6889
      @generaldreagonlps6889 Před rokem +2

      @@xerol333 I can see them getting the Belakor treatment at some point as the free addition to a related piece of content.

    • @diogovieira5563
      @diogovieira5563 Před rokem +5

      An alex jones dubbed todbringer would be the most amazing LL lord of all times.

    • @javierdeprada9223
      @javierdeprada9223 Před rokem

      ​@@xerol333 He's also got his own stats and two unique magic items. No doubt Boris doesn't currently have as much effort put into him as a proper LL, but he was a custom battle reward for completing the original Beastmen DLC campaign and is currently a free reward for owning the first game.
      As far as I'm aware CA has never taken away a "semi-unique" lord or unit from the players and made them pay for a more developed DLC version, not in the Warhammer games at least. It'd be a very risky move and likely make some players angry, so a FLC LL is much more likely in my opinion (even if we're not getting free LLs for a while, they know full well most players prefer LLs to LHs so they could very easily change that in the future). Granted I wouln't take anything for granted with CA.

    • @xerol333
      @xerol333 Před rokem

      ​@@javierdeprada9223 but was there ever any lord who we did get as an flc after he was already semi in game ? i dont think so and its not like there is a ton of them anyway and btw they would not "take away" anything cause we dont have anything so we would only gain

  • @In.Gy.
    @In.Gy. Před rokem +2

    Man, thanks for making working on my university essays a lot more bearable. You're the boss.

  • @Treblo28
    @Treblo28 Před rokem +4

    I think the whole underway thing needs a rework, starting by getting rid of the "teleport underway" stance.
    It would be cool to have the historical Karaks (edge world mountains, mountains of mourn, the bretonia and tilea mountains and the norsca ones) being able to make some kind of undercity.
    In them you would have options to build and reinforce theunderway. The first building being the undeeway itself, which would take long turns to build and improve. Then it would be cool to have an underway defenses building.
    This historical Karaks would be connected in geomantic-web fashion, allowing you to move armies from one Karak to another, taking longer the further the Karak destination is. Once the army is on the underway, it cannot go back, like the sea lanes. The cool thing would be that, if you being a dwarf are connected to a greenskin Karak with the underway also constructed, you two can attack eachother using the underway! You would get a notification of an army incoming and, if you know you are not going to win, you can destroy the underway! It would cost money, and rebuilding it again should cost more money and time the more times you use it. The attacker army would appear on the Karak they started the attack. If not, you would fight an undercity battle, giving you more troops and defenses if you have build the undercity defenses building. For the skavens and greenskins the underway could be linked to the watcher or defensive building, or just give them mini undercities with the underway building and the defensive option (or maybe without the defensive building).
    I think this way the dwarfs would really feel like they should, being able to move fast in their mountains and being hard to get them out of them.

  • @leifpedersen3464
    @leifpedersen3464 Před rokem +11

    I'm excited to finally see Grandfather Nurgle getting the love he deserves!

    • @chaotix7275
      @chaotix7275 Před rokem +3

      You and me both. Nurgle is my favorite race in all of fantasy. I just hope they will get Tamurkhan ( presumably ) but also the whole rework right.

    • @SailTheShip
      @SailTheShip Před 2 měsíci

      ​@@chaotix7275 I wouldn't say he's my favorite "race", but when it comes to Chaos he takes the win. Followed by Tzeentch, then Khorne, and Slaanesh all the way at the bottom (I really do not care for Slaanesh. At all).

  • @74arcath
    @74arcath Před rokem +7

    I like if Dawi could use underway system as a Convoy system to send trrops, materials and other stuff between the karaks and even have to repair the Underway if it has fallen into disrepair between the millenia specially if u retake a long lost Karak. Not perhaps as a system to make money but a system to move stuff around u empire with chance of interceptions from skaven, gobbos ofc

  • @Ratman36
    @Ratman36 Před rokem +7

    For the legendary hero I think will be the dwarf Slayer engineer for empire and dwarfs

  • @fidelcashflow4940
    @fidelcashflow4940 Před rokem +8

    I think toad dragon standalone units are pretty likely and would fill a good hole in Nurgles roster

  • @adrianmaraczi3913
    @adrianmaraczi3913 Před rokem +5

    What i would like for the empire:
    -Bigger tech tree (maybe like chaos dwarfes but in this case divide faith/millitary/economy trees)
    -Move Gelt somewhere else, for example we seen him fighting with dragon bro, so i would like to see him moved near cathay, or ind! Also since Volkmar and Wulfhart don't interact with the elector system i thing Gelt also should not interact with it, instead take the Kislev ice witch training and give it to Gelt, epresenting the collages of magic, recruiting stronger wizzard heroes and lords!
    -Make the elector count system an elector count mechanic only (only electors can interact with it, for example: Karl Franz, and when we get Marius, Toddy etc..) and give us a propper religion system! We already saw the system in Total War Saga Troy, i really liked that and i would like it to make it for the empire! In my opinion prestige is one of those campaing currency that gets spend in the early game, but as the game goes on it starts to be less and less interesting, because there is nothing to spend it for, so implementing the religion system would allow players to spend prestige even in late game, and the best thing is, you can choose wich god you dedicate to each with different bonuses for you, for example: devoting to ulrich grants your armies benefits, stronger units or devoting for sigmar helps with infrastucture and happiness etc..(there are way more empire gods)! This would also would make volkmars campaing way more lore friendly and interessting
    -Knightly orders should be added, maybe tie them to the elector state capitals, so when you capture the capital of a state you can build a landmark building wich grants you the ability to recruit these uniqe knights, i don't really remmember how many exatly are so probably one or two knightly order/ state.
    -There should be a more relliable way to get state troops, maybe making it like the chaos dwarf hellforge system when you spend prestige you increase the capacity for these units, obviously you need to control the correct province to be able to do so, example if you want to increase the capacity of the Hoch land state troop capacity, you need to own Hoch land!
    -imperial authority should have better positive bonuses!
    -In terms of new units, i would really like engineer hero, gold wizzard hero and of course wizzard lords! Also i don't think this is going to happen in this DLC but i would really like sub cultures, different looking units deppending wich empire faction you play, for example if we get toddy i would love to see middenland themed units and just general look wich represents the state!
    This is what i wish for, but we have to wait and see!
    I wish every one a wonderful day! :D

  • @mikeostrow6617
    @mikeostrow6617 Před měsícem +1

    seeing his rant of malakai being the lord for this dlc now is so funny

  • @charlesv62
    @charlesv62 Před rokem +3

    I was thinking with Tamurkhan and his body snatching ability.
    If we get the Changeling in the Shadows dlc, his shapeshifting mechanic could work as a prototype for Tamurkhan gaining a new body.
    Its a stretch for sure but CA seem to like implementing mechanics that end up being improved or added upon later.

  • @drlsword
    @drlsword Před rokem +3

    Bile trolls and plague ogres, also in storm of chaos plaguebeares chariots was pulled by a beast of nurgle and some nurgle units rode beasts also pox maggoths and putrid blightkings. As for tzeentch yesterday, stuff from manowar, winged terror and bane tower could be cool. Glotkin?

  • @nagashtheundyingking4404

    man i hope we get any engineer lord honestly its my favorite aspect of the dwarves aswell as i prefere really tech heavy factions in general unless magicly advanced but usually you get the same feeling anyways.

  • @gijskramer1702
    @gijskramer1702 Před 9 měsíci +1

    A caravan system for the dwarfs where the more Krakaks you hold, the longer the routes can get. Gives even more insentive to focus on the mountains. And to be able to "fast travel" between holds.
    Could make some side missions where you have to fight the skaven out of the underway

  • @Aethgeir
    @Aethgeir Před rokem +1

    I'd like to see a Rune system for units for Dwarfs. So it could be like the scrap mechanic for Greenskins but might require Oathgold or something. Could work for things like Steam Drills as well.

  • @captaintrainer9490
    @captaintrainer9490 Před rokem +1

    I would love the implementation of The Iron Deamon's artillery customization added to The Thunderbarge, allow it to change it's artillery or even it's crew defending it

  • @x0lopossum
    @x0lopossum Před rokem +1

    29:00 Malekai slayer engineer rant 30:00 Dwarven cavalry LMAO OMG I CANT 😂😂😂😭😭🤣🤣🤣🤣 30:40 That thunderbargr should be Malekai Makenson's mount. 38:30 very interesting non holy Nurgle demon. 50:50 R ulrik. 46:00 Elspeth von Dragon. 47:50 EMPIRE ENGINEER HEROES!?? 38:40 Ludwig Shwattzhelm looks incredible. 50:00 Hokland longrifles and foot knights

  • @Rhinopotamus
    @Rhinopotamus Před rokem +1

    The Dwarf Legendary Lord I believe will be Malakai Makaisson, because he’s a Slayer and an Engineer, and most of missing units for the dwarfs are slayer themed or directly related to him; The Goblin Hewer and Thunder Barge “Spirit of Grugni”.
    Daemonslayer (Lord), Dragonslayer (Hero), Goblin Hewer, Doomseekers, and Thunder Barge units.
    Grimm Burloksson as the Legendary Hero.
    I disagree with the whole “no one would follow him” he has a following in the lore; that’s how the Goblin Hewer gets manned. He has dwarfs manning his thunder barge… clearly other dwarfs recognize his ability to fight off the enemies of the Karaz-Ankor. His mechanic could also focus on rallying dwarfs to him having high upkeep for traditional melee and ranged units at the start.

  • @jamesnave1249
    @jamesnave1249 Před rokem +1

    Malakai Makaison would be the best choise i think. With one character they could bring in dragonslayers and the thunderbarge!

  • @chrisnicholson5974
    @chrisnicholson5974 Před rokem +5

    Haven't finished the video yet but for clearing the underway between Dwarf holds, I think that it should significantly improve trade income between you and the other Dwarf faction and if you own both holds then you should get a boost to Oathgold and a trade resource that relates to that particular hold. Clearing all major underway connections from your specific capital gets you a heavy boost to a trade resource that roughly has to do with your start position/hold characteristics. So like Thorgrim could get gemstones, Grombrindal could get obsidian (sketchy though cause are there even underway passages in Naggarond?), etc.

    • @tristanbuckley7730
      @tristanbuckley7730 Před rokem +1

      No loreful Dawi settlements anywhere outside of the Old World, Grombi boated to naggarond and setup shop but it's entirely foreign to the Dawi

    • @chrisnicholson5974
      @chrisnicholson5974 Před rokem

      Should have written "Naggaroth", my bad

  • @dainge4413
    @dainge4413 Před rokem +2

    what if all these dedicated dlc are the kids of the great kurgan letting CA make the other 3

  • @jamesslack7332
    @jamesslack7332 Před rokem +1

    I had a thought a while back that it might be good for Dwarfs to have a mechanic for reclaiming lost holds. It would be similar to the way that WEs get the special settlements, i.e they capture it and then you have to face invasions to enable you to 'claim' it and then you can construct a special building with faction wide benefits. Using the world roots type mechanic to travel between them could also be used if you incorporated something special for the underway

  • @WhipDarling
    @WhipDarling Před rokem +1

    I can’t believe we don’t even have Toddy and halfing hot pots yet!

  • @ElSayyidCampeador
    @ElSayyidCampeador Před rokem +1

    Pumping out content like mad. Good to know you're excited for all this too!

  • @beskar66
    @beskar66 Před rokem +2

    If they give use Malakai they must give us spirit of grungi

  • @Seba-rr3dx
    @Seba-rr3dx Před rokem +2

    But is Malakai not leading the crew of his Zepplin in the Gotrek Novells? As far as I remember he was very much the leader of an expedition?

  • @eomat
    @eomat Před rokem +1

    I really want Malakai Makaisson as a LL with his Thunderbarge “Spirit of Grungni”, Daemon Slayer lord, Dragon Slayer Hero, Doomseekers, Goblin Hewer artillery (with high firing arc for over battlelines and walls) and Slayer Pirates in the Slayer Cult Dwarf part of the DLC. Grimm Burloksson as the FLC LH. Basically I want Grimm and Malakai one as a LL and the other as a LH. I personally don’t care which.

  • @TheSakurambou
    @TheSakurambou Před rokem +2

    There is some small things with the Dwarfs I hope they change as well as the bigger reworks. Like the events that does nothing but give you +5 relations with Reikland. Would like it if it at least was an actual tech boost so when you play Empire you could recieve it and be really happy with being friends with the Dwarfs.
    Grudges could get some more love. Would be nice if everyone had grudges for restoring the underway to all the different holds.
    Not that happy with only able to craft the lower end runes once, especially now when you can only have 1 of each type in the army. Would also like it if unit runes doesn't conflict with ancillaries and have their own spot/page. More runes overall would be great with some for missile units as well since they don't have any.
    The rune magic system have some issue with the cooldown system. The GCD pretty much kills off all but 2 runes you cycle. Would have it removed or lowered to like 15 sec and then having longer cooldowns on the individual runes. Not sure why there is overcast versions? Is overcast actually a thing or is it a remnant of the WoM system they didn't remove? If not just have the big versions be baseline. If you remove the cooldowns you can add some more reactive runes like giving units in an area magic resistance.
    If they could make it so magic resistance works against debuffs as well it would be great. Since mastery can increase the effect of all spell types it shouldn't be impossible to make magic resist work against debuffs.
    For bigger mechanics having a version of the ancestor relics that the Chaos Dwarfs have would be rather nice. Thorek is pretty much leagues more enjoyable to play with his relic hunting mechanic so having a version shared across all lords would be great. For the underway mechanics mentioned in the video I would suggest the addition of them being something like sea lanes for Dwarfs when they are cleared. It could also be a part of a siege improvement where Dwarfs have 2 layers, the outer hold and the inner hold, and if the opponent doesnt' clear the inner hold the Dwarfs still control the underway in the area and are able to mount a counter offensive to retake the hold from the underway.
    Other things are stuff like no siege attrition for Dwarfs and certain loreful immunities and resistances that aren't represented in the game. Maybe having engineers be able to repair warmachines?

  • @erstesschwert
    @erstesschwert Před 10 měsíci

    @Loremaster of Sotek following: 6:57 ,maybe have the dwarfs if they attack a settlement have them have unlocked certain siege engines to give them more edge & be the masters of sieges. : )

  • @beardedfreckle
    @beardedfreckle Před 2 měsíci +1

    hi from the future, you predicted this pretty spot on

  • @ruairimcconville2797
    @ruairimcconville2797 Před rokem +1

    I don’t agree about malakai not being a LL. I understand its not accurate from a lore point of view but he’s perfect from a gameplay perspective. Fits the slayer/engineer theme of units the dwarfs are missing, can have a start position away from the other dwarfs, has a connection to Nuln and has a unique Thunderbarge mount which I can’t see CA giving to him as an flc since it’s a centrepiece dlc unit. Think at the end of the day it’s a game and the priority should be fun gameplay over sticking strictly to the lore

  • @alyssakira8320
    @alyssakira8320 Před rokem +1

    I think if Tamurkhan is killed in melee he should have % chance of getting a big heal like the Hellpit Abomination.
    I'd be happy to see Tamurkhan in either Nurgle or WoC roster but Epidemius should only be Nurgle like other demons.
    Tamurkhan's form should be unlocked like a mount as it gives a sense of progression like in his story. He should also be available without his toad Dragon.
    If they rework the Nurgle tech tree and recruitment too this should be a great DLC

  • @KnightInFlames1
    @KnightInFlames1 Před rokem

    It's really exciting to have an idea of what may be coming up!

  • @de_sherwin
    @de_sherwin Před rokem +3

    personally i hope the dwarf dlc will be engineering themed, malakai as the LL functioning as a horde faction with the spirit of grungni as his base of operation (also a good way of introducing thunderbarges and the missing slayer units/siege engines and reworking gyrocopters) aswel as grimm burloksson being the legendary hero and i think they'll rework gotrek and felix after introducing ulrika into the mix. All that and some changes to existing mechanics like the underway and making the dwarfs the actual best race at defending territory would be my dream dlc.

    • @calebbarnhouse496
      @calebbarnhouse496 Před rokem +2

      That's exactly what I hope, but I think he'll be a hero, because he can work with both the empire and the dwarfs, which in a 3 way dlc makes to much sense

    • @CommanderBohn
      @CommanderBohn Před rokem

      It would've been better if they got a CoC-style DLC with 4 LLs and a roster expansion with a lot of new stuff which will be done from the base instead of being a crushing majority reskins. But hoping that there will be more DLCs in the future to add in new stuff considering Warhammer The Old World and Warhammer 3 are interconnected. And since Brets are getting Foot Knights as Core Units in The Old World, then it's open for Brets to get those in game 3.

    • @de_sherwin
      @de_sherwin Před rokem

      @@calebbarnhouse496 maybe, i will say tho he has flown around the empire/kislev in his thunderbarge helping out if i'm not mistaken, maybe he would have like an expedition mechanic to the chaos wastes and stuff too.

    • @calebbarnhouse496
      @calebbarnhouse496 Před rokem +1

      @@de_sherwin he also spent some time in the empire engineering guild, so he's honestly better suited to be available to both of them, though I think in multiplayer they may restrict him, as I think a thunder barge in the empire might be a little much

  • @jamesnave1249
    @jamesnave1249 Před rokem

    If we get Thunderbarges for the Dwarfs they should really just behave like a Specter gunship, broadside of organ guns alongside a number of thunderers firing away at anything within range and maybe even an actual cannon as part of the broadside too, I just want their broadside to be punishing. Perhaps even give them some forward firing ballista too, and definitely some hefty bombs.

  • @jiado6893
    @jiado6893 Před rokem +1

    Since she represents Nuln, and is also a powerful wizard, the Celestial Hurricanum would be great to headline her batch of new units. And certainly we could have a generic caster Lord. But there should be a lean towards engineering. Perhaps we can get one or two steam tank variants, like the one with a bunch of Engineers on top. Got to keep up with the Dawi Zharr, of course.

  • @TheArcticMenace
    @TheArcticMenace Před rokem

    Tamurakhan’s khorne brother was actually covered if rumours are to be believed, the Vorgaroth the Scarred model was allegedly meant to be the khorne lord for the throne of chaos sequel and he has a fuckin huge khorne dragon, but he was ported to AOS before release so idk there.
    As for empire characters, idk much about him but Theodore Bruckner

  • @fruitmixyb
    @fruitmixyb Před rokem +2

    Rot Knights should have regen (Rot Beasts had regen in tabletop). Nurgle is also missing Bile Trolls.

  • @sev1120
    @sev1120 Před rokem

    If the Legendary Hero is for Nurgle, and the Nurgle legendary lord is epidemius, then there's a few legendary hero options, the two main ones being Valnir the Reaper, who would serve as a suped up exalted hero, giving bonuses to mortal units in an army he's embedded in (marauders in particular), like how Gorduz buffs hobgoblin units.
    The other main option I see is Alkhor, who's main notable feat is almost bringing Nurgle into the physical world. He fought against Malekith and Snorri, and is a Daemon Prince. Though it'll be tough having him be a legendary hero to someone else.
    If they're going to make it so the legendary hero can also be accessed by nurgle aligned warriors of chaos factions (which I think would be a good idea), then it opens the options up to also include Gutrot Spume (unfortunately an end times character), the glottkin (also end times).
    I think tamurkhan is more likely, however

  • @shaunsmith4747
    @shaunsmith4747 Před rokem +1

    They defo should put zhufbar into it. They have the provience and there are battle abilities like zhufbar 72 pounders or w.e. Also they are the big boy air ship lads.

  • @Halo32010
    @Halo32010 Před rokem +7

    Although he's probably not going to be coming in this DLC, I'd still very much like to see Kurt Helborg either as a hero or a lord at some point.

  • @zombielizard218
    @zombielizard218 Před rokem +1

    Imma point out, Malakai Makaisson probably shouldn't be a LL, but he is a leader in lore.
    Like he does have a bunch of dwarfs who follow him around, he doesn't maintain the Spirit of Grungni by himself, it's got a big crew.
    So it wouldn't be the most out there thing

  • @NotBeardThePirate
    @NotBeardThePirate Před rokem

    You're forgetting the Iron Companies of Nuln, if we're thinking Tamurkhan! Heavily armoured handgunners - maybe with repeater handguns - with the Nuln Ironsides as their Regiment of Renown. Almost too perfect and lifted squarely from the book.

  • @thegreatbookofgrudges6953

    52:41 good ol'knights panther

  • @AshenVictor
    @AshenVictor Před rokem

    Nurgle does automatically get the minor settlement layout at tier 3 on the main chain. Bretonnia doesn't even get that but still need to use 2 slots on their economy buildings.
    The main thing I want for the Empire is to rework their general skills. Replace Honest Steel with a skirmisher focused skill that applies to Pistoliers, Outriders, and Free Companies whilst putting Greatswords and Demigryphs into the Infantry and Cavalry skills.
    Give Generals of the Empire some mutually exclusive mini-skill lines that apply either to State Troops, Knightly Orders, or Artillery so you can specialise your generals.
    The Elector Count system needs to move faster. It's designed for an endgame date of turn 150 but WH3 moves faster than that, endgame is turn 90-100 now.
    Nuln, Elspeth, and the Engineer hero are the most likely Empire additions.
    I think Grimm Burloksson will be the Dwarfs Legendary Lord leading a Guild of Engineers faction bssed at Zhufbar with Malakai Makaisson as the free hero with Empire/Dwarfs cross recruitment like the other characters from the G&F books have had. Hopefully the Engineer gets his range buff back.
    The thing with doing Bugman as a lord is that really he'd have to be a horde. That's his whole thing, they burned his brewery down and he decided to wander around fucking up greenskins wherever they might exist.

  • @Meteor2022
    @Meteor2022 Před rokem

    Just the name "Thunderbarge" sounds so badass.

  • @punkneverdie5590
    @punkneverdie5590 Před rokem +2

    Am I the only one that wants Valten? Hell, you could play with his aesthetic alone. Like, until lvl 19 he's young Valten, from level 20 to 40 he's adult Valten, and from lvl 41 he becomes Valten ubercharged. It would be pretty amazing.
    But I guess if Nurgle and the Empire are involved, it's probably gonna be Elspeth and Tamurkhan.

    • @shark_byte_online
      @shark_byte_online Před rokem

      Would be cool but im not expecting him for the next few dlc’s

  • @scionoftheemperor1240
    @scionoftheemperor1240 Před rokem +1

    For the Dwarf Characters I’m expecting Grimm as the LL, Malakai as the LH and Bugman as the Warhammer III White Dwarf Promo

    • @generalvibes5853
      @generalvibes5853 Před rokem

      Yep id be into that. Give Brewster as regular hero too for replenishment dwarfs need greatly

  • @briitash
    @briitash Před 6 měsíci

    All I hope is that the DLC comes with the Imperial Dragon as a ROR Single Entity Unit. Basically a sun dragon but with more armour and a slightly stronger breath attack.

  • @nobey1kanobey
    @nobey1kanobey Před 2 měsíci

    Celestial Hurricanum, Marienberg Landship, Nuln Ironsides, Hochland Longrifles, Imperial Dragon (ROR?), and Knights Panther are my predictions.

  • @outfit5103
    @outfit5103 Před 3 měsíci

    my thing Post extra content im hoping for most because they are just cool to play with
    Empire:
    Legendary Lord - Elspeth
    Legendary hero - Jubal falk leader of the Nuln ironsides
    generic lord - battlewizards or grandmasters(dont mind either)
    Generic hero - imperial engineer
    Units -
    hurricanum
    Imperial dragon
    Nuln ironsides
    knights panther
    footknights
    Nurgle:
    Legendary Lord - Tamurkhan
    Legendary hero - kayzk the befouled
    generic lord - lord of nurgle
    Generic hero - dont know nurgle that well
    Units -
    Toad dragons
    Bile trolls
    Rotknights
    Chariot of nurgle
    Putrid blightkings
    Dwarves:
    Legendary Lord - Grimm Burlocksson
    Legendary hero - Malakai
    generic lord - master engineer guldmaster
    Generic hero - dragon slayer
    Units -
    Goblin hewer
    Thunderbarge
    Doomseekers
    Shard dragon
    Rune golem

  • @RatchildUK
    @RatchildUK Před 8 měsíci

    What I want to see from the Dawi DLC in terms of roster additions:
    Engineer focus with Slayer additions.
    LL: Grimm Burloksson
    LH: Malakai Makaisson (available to Ungrim and Grimm only)
    L: Master Engineer
    H: Engineer, Dragon Slayer (anti large) and Daemon Slayer (magical weapons)
    War Machines: Thunderbarge, Goblin Hewer
    Missile Troops: Crank Gunners with cog hammers
    Melee Troops: Doomseeker Slayers
    Give Engineer lords and heroes Gyrocopter mounts.
    Then in terms of campaign I want to see Ungrim get some Norsca type monster hunt quests and some form of underway mechanic and bonuses for retaking the Karaz Ankor for all Dawi like fast travelling and reinforcements under siege.

  • @akumaking1
    @akumaking1 Před rokem +4

    Will we ever get the siblings of Tamukharn?

    • @kallemort
      @kallemort Před rokem

      No, we won't. Forgeworld won't write it anymore and the Khorne model was repurposed into an AoS mini.

    • @christiandauz3742
      @christiandauz3742 Před rokem

      They can do original characters like Cylostra

  • @timbeech2056
    @timbeech2056 Před rokem

    Brunner would make a fairly easy to implement unique hero. Basically a witch hunter but with a burning sword, gromril armour and possibly a dragon summon. Maybe some activatable ranged attacks too, like a repeater crossbow volley or knife throw.

  • @ryanjones6384
    @ryanjones6384 Před rokem +9

    Team Elspeth. I've wanted Tamurkhan vs. Elspeth since first reading about that story.
    You know what I don't really want?
    Another armored up guy on a horse buffing melee/cav. Empire has that already!

    • @Orongj
      @Orongj Před rokem +3

      It would be nice getting Theodore Bruckner on his Demigryph (and perhaps have Demi buffs too), but that would probably be asking too much

  • @leandrokataoka2435
    @leandrokataoka2435 Před rokem

    The dwarfs' "world roots" idea sounds really fun!

  • @RealEscado
    @RealEscado Před 6 měsíci

    Give dwarves a second 500 points tower option to mount siege weapons. You always get this semi useless grudge thrower in your garrison

  • @bertreynolds8146
    @bertreynolds8146 Před 10 měsíci

    Dwarves should be able to get a movement bonus between settlements that are in the mountains, sort of like a minecart transportation system, since they are the masters of engineering below the earth.

  • @Saxonson
    @Saxonson Před rokem

    I LOVE the Gelt colleges of magic idea! CA please take note!

  • @TheRotbringer
    @TheRotbringer Před rokem

    Dwarfs should still be able to move some units between their garrisons in fully controlled provinces.
    Example would be you’re under siege, but before the battle starts, you’re able to see your other garrisons, bring 2-3 units over to assist through the underway, or move units out to another garrison.

  • @warhawk9566
    @warhawk9566 Před rokem +1

    Dwarfs need grudgerakers as a shotgun unit. I intend to die on this hill

  • @benisboop
    @benisboop Před rokem

    I agree with your idea of Balthasar and the colleges of magic. I would love to see him as the Grand Wizard of the Empire

  • @Razielts1
    @Razielts1 Před rokem

    Not only tech on terrain types, but also tech that gives buffs when fighting factions.
    They need to improve his demonic manifestations in general, he does get units for garrison through infrastructure buildings so its kinda fine there.
    The issue is with garrisons overall. But i agree with the brettonia idea. Also they should add a cooldown indicator to plagues, cuz apparently, theres a "shadow cooldown" where if you plagued a settlement or army you cant do so again unless you circumvent with a cultist.
    Also, they should change some of the plague symptoms that seem redundant, and / or add new mystery recipes with a question mark that are unlocked by experimenting and trying out symptom combinations.
    They could also add a buff that Ku'gath gets for actually unlocking these for x turns, since he is the brewmaster.

  • @matthewadamsteil
    @matthewadamsteil Před rokem

    imo malachai has to come with the thunderbarge unit so it would make more sense to not be the FLC, rather the paid legendary hero and that unit in the dlc.

  • @darkrai1986
    @darkrai1986 Před rokem

    For that underway you could also build new ones

  • @FUNBadTime
    @FUNBadTime Před rokem

    I think if they included both the Changeling and Thamurkhan in the next few Dlc's, maybe they would use the context of them bot being basically shapeshifters to have them use similar mechanics, one through the framework of Tzeenches mechanics and once for Nurgle.

  • @generalvibes5853
    @generalvibes5853 Před rokem

    Bugman should be a LH with both engineers characters as dwarf lotd and hero for pack eithor combination works, add brewmaster as the normal hero for replenishment and safe the rune priestest for a rune themed dlc adding golems and stuff

  • @rabblerouserorc8649
    @rabblerouserorc8649 Před rokem

    Honestly, the Hellforge Manufactory mechanic the Chorfs have would be PERFECT for Dwarfs. Giving Oathgold-costing/upkeep buffs to units is such a wonderful idea.
    Gelt could also stand to gain from the CHorfs Tower of Zharr mechanic with the Colleges, having Tiered seats for each Lore of Magic increases certain aspects; like Seats in Life offering Growth and Casualty Replenish, Metal is Income and Unit Armor, Beast being Unit Speed and Weapon Strength, stuff like that with each Seat boosting buffs of certain Wizard Lords and Heroes, and could actually weaken those of the opposite Lore of Magic unless you own that opposing seat. So buffing a Life Seat could weaken Death Magic and vice versa.

  • @GeneralTheGuy
    @GeneralTheGuy Před rokem

    For nurgle I'm interested in Valnir as a possible lord. A flail with an effect like hellblade, some unique plagues, lots of regen probably. Totally see him being a neat option.

  • @pinch1loaf
    @pinch1loaf Před 5 měsíci

    The dawi have been long without a big centerpiece unit and because of that, I'm leaning heavily into the anticipation of seeing the thunderbarg. I think this is the perfect opportunity to bring it, and because of that, Malakai is the natural LH to follow with his own mounts from gryocopter through to Spirit of Grungni. Then we have the theme of slayer/engineer.
    LL is Burlok playable from Zhufbar which can easily be implemented in RoC campaign. Since Burlock is engi, we get generic Engineer Lords.
    Extra units could be goblin hewer, Slayer Hero, doom seekers. There's not a lot left to consider for the roster, I'm cool if the effort is concentrated more on the characters and mechanics. Also would like shieldbearers for lords.
    Possibly Joseph Bugman as LH FLC. I'm hoping every faction gets at least one LH though. We like those a lot!
    Mechanic reworks:
    Grudges to be more impactful
    Rune crafting - move unit buffs out of ancillaries and apply to units directly with oath gold like scraps
    - Construct lesser runes multiple times
    - More run slots on characters so we can really customize
    Underway mechanics - There's lots of ideas out there, we just need something associated with reclaiming and building up the holds

  • @Dwarfurious
    @Dwarfurious Před rokem +1

    Malakai in the books had a sniper rifle, a gatling gun, a 6 shit pistol and grenades. Dudes a commando.

  • @Quecojo
    @Quecojo Před 3 měsíci

    Finally, someone that is on the same page with malakai… cheers

  • @ecargfosreya
    @ecargfosreya Před rokem

    Agree about the landmarks for the daw dwarves

  • @salgarcia8021
    @salgarcia8021 Před rokem

    Even though you say no one would follow him..these are dark times...there is a mod called greybeards prospectors..where you are an engineer who has to pick..take the slayer oath for your transgressions..or dive deeper into unsanction engineering. They could follow a similar path. The old ways are dead vibe.

  • @EVEMASTER99
    @EVEMASTER99 Před rokem

    The garrisons really dont need much to fix just add a couple units to most of the buldings depending on the type. Like for example ifnyo6 have an artillery building add an artillery unit to the garison. Then take the units out of the walls buildkng.

    • @calebbarnhouse496
      @calebbarnhouse496 Před rokem

      The garrison does need fixed they are already really strong, remove the great weapon crossbows, and give them there seige units, irondrakes, gyrobombers, and then you can get garrison buildings, like miners in any resource that requires mining, rangers for log buildings so someone would build it for the first time ever in the dwarfs

  • @bleflar9183
    @bleflar9183 Před rokem

    What about Klarak Bronzehammer? He's a legendary engineer who actually lead the defense of his hold so he could be a legendary lord. It would also be nice to give Ikit Claw a proper rival.

  • @mattclark3459
    @mattclark3459 Před rokem

    Bro the Empire needs an additional unit roster. Something similar to the Sons of Sigmar mod would be great!

  • @philnerius7645
    @philnerius7645 Před rokem

    Thanks for the video. It was pretty entertaining. However, embedding secondary media on top of your face is an odd choice. I would either use the full screen for inserts or rely on a 'split screen'.

  • @worldsbuffestloremaster
    @worldsbuffestloremaster Před 10 měsíci

    I second the engineering lord and thunderbarges

  • @eomat
    @eomat Před rokem

    Elspeth von Draken could be like Imrik with a start somewhere else but the ability to confederate Wissenland or just have a dual start.

  • @gregoryshinn9805
    @gregoryshinn9805 Před rokem

    Thanks for the video

  • @leonfriedemann9151
    @leonfriedemann9151 Před rokem +1

    I would love the snail thing for nurgle from aos not a big fan of chariots... And snails are cool, but that's just my point of view. Aspiring champions of nurgle would be nice too. And nurgle ogers with thamurkhan maybe?... And von draken is possibly the first empire lord I would be interested in playing 🤔 but that's just the myth whether she is a vampire 😅

  • @Nephlyte348
    @Nephlyte348 Před rokem

    I haven’t played vanilla Empire basically since WH1, do we still not have gold wizard heroes in the base game besides Gelt?

  • @charlesman8722
    @charlesman8722 Před rokem +1

    Malikai for lord choice because he’s so damn unique. We have Nakai as a lord and so is Snikitch as a lord. Hush.

  • @Andy_The_Lich
    @Andy_The_Lich Před rokem +4

    The problem with the mono-gods tech is that they are based on the holy numbers of the chaos gods, and thus give them a very limited and strict tech tree , sadly