The Ultimate Beginners Guide to Satisfactory Update 8!
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- čas přidán 17. 11. 2023
- If you have been struggling progressing in Satisfactory, I’m here to help! In this series, I'll be show you from start to finish how to plan and build efficient factories. Along the way, we’ll explore the game’s mechanics and I’ll share tips and tricks I learned along the way. This is an ongoing series so make sure you subscribe stay informed when new episodes drop.
▶Playlist: • The Ultimate Beginners...
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#SpectrumDad #Satisfactory #SatisfactoryUpdate8 - Hry
My mate just bought me this game for my birthday and my GOD have I missed a banger game! I have 0 knowledge about this game but the way you're explaining it is so easy and understandable. Can't wait to keep going through this :D
Really happy I found this channel, I've been feeling stumped with early game efficiency bottlenecks, and the way you describe things makes everything less overwhelming. Thank you!
The Rocky Desert is my go-to starting biome. I just like the look of the area and it is such a nice building area and all the resources are nearby. Great starting location.
Extremely late but that spot near the water and the big rock pillar with the purple slug on it is the best spot change my mind.
Edit: just realised he went here lol
Let me know if you are following along, have feedback, or have any questions and I'll try to get to them in future episodes. Next episode 👉czcams.com/video/7K4oEr0PC0U/video.html
I am a follower. My biggest problem is getting the factory looking good. Can't wait for the next video. Thanks for doing this.
thank you so much for this, I never realized just how good the rocky desert was. After always starting in the grassy biome and switching over to rocky the difference is crazy.
I figured out most of the things in this video on my own already but was looking for a video for some extra tips. I like how you explain things. The copying things and whatnot is very helpful to know about. Thanks!
Great video! I just came back to Satisfactory and this guide was perfect for me! I followed it step by step and learned a lot! Can't wait for the next one!
Been getting back into the game a lot recently and helping my friend get into it and now i'm using all of your layouts for factories!
I am just a noob (only a few days in) but I must say that I am impressed by both the cleverness of such a simple yet effective start, and the presentation style. Well done!
I will definitely start like this next time.
If you are interested in parallel topic-specific video ideas - there are a couple things I have not seen in any videos/guides/tutorials.
1) First main base design strategy, with the goal of making it a base that starts after this episode but remains usable for the whole game. Not the design of each production line but rather the strategy of it, like:
--- What production lines to put in it.
--- What to setup with single Constructor / Single Assembler + storage for in/out materials.
--- Where to put the main portion of the base (Hub, MAM, Space Elevator, etc) in relation to the initial factory floor.
--- Where to put your storage area in relation to the other two and eventual train station, what to store in it (everything, or just what is produced locally plus other materials you come across while building this base).
2) Strategy for a main (map-wide) transport grid.
- General route for a main path/loop.
- Branches for various important factory locations.
- I am assuming (could be very wrong) that the main transport grid element would include:
--- Train rail.
--- Vehicle road.
--- A relatively small bus to funnel local and/or semi-local resources like ores from nearby mines or nearby mini-factories to the various bases. I am guessing around 4-9 belts/pipes and none all that long. Again guessing that shorter (and smaller 1_4 belts/pipes) local mini-bus branches would split from this main bus, and that different sections of the main bus would really carry belt/pipe content and some might not have belt/pipesmat all (just the space reserved for them).
--- Main power.
3) How to design the above "main transport grid element".
Great ideas! I’ll be showing most of these!
First time through, this really helped a lot. I was almost sad I did the tutorial first, but it helped me not get lost. This helped me with spatial awareness for my overall base design. Seeing how the splitters work made it easier, too.
Thank you so much for this guide. I just started playing and was struggling . This was so helpful.
Found your channel looking for exactly this type of guide! I am new to Techtonica and Satisfactory, and have been making a royal mess trying to work out how to build things. Thank you so much for this video! Gained a sub for sure.
Thanks for breaking this down in a way that makes the factory efficient but doesn't make me feel like an idiot. Great guide.
Great video. Ive played the game twice and about 20 hours. I was spaghet factory until now and so much more organized
Loving update 8 Satisfactory so far! Can't wait for this series from you!
Such a chill game, glad I found your channel. not gonna lie once you said I could turn off the need for power I did that immediately lol. Nice vids thanks!
Thank you so much for this, I am a little pressed on if I should watch since my day 1 in game was yesterday and I do not want to take away the discovery of the game. Your starting place definitely looks different than mine when I logged out last night LOL.
I love this game, I would never turn off the spiders. One of the biggest rushes is wandering through an area and seeing a monster spider jump off a tree or ledge onto you. 😂
I agree. Give me a rush going into the caves.
Sometimes the kitties are move scary than the damn spiders...
@@b4rs629 😂
I'm not arachnophobic, but I can feel the paranoia attack coming on just looking at muted videos of these things, no thank you.
@Thoriumplatypus5263 it's even better when you can't see them but you can hear the footsteps in the distance and know they are coming for you. 😀
As a Factorio veteran I am so glad I watched this after playing for a few hours yesterday. I was looking for the "select building from existing building" thing. (MMB).
Thanks for the new video, i am looking forward to the series and i love to see more of your nice and clean factories.
I just started and this was so extremely helpful. Please more 😊
same
Showed some great tricks in this that I didn't know, thank you.
I enjoy your videos and am looking forward to this series SD, hope you can take it all the way 👍
0:00 - intro
0:56 - starting out
3:03 - finding the sweet spot
5:25 - placing hub
6:43 - basic power
8:10 - basic iron automation
15:04 - basic copper automation
18:00 - still basic ahh power
20:13 - basic concrete automation
22:07 - milestone
23:22 - doubling the concrete
25:43 - doubling the iron
32:11 - quadrupling the copper
37:43 - yapping
39:00 - milestones
40:17 - outro
Because of your video I decided to start a new world 😁. I'm really enjoying update 8 because of all this new quality of life feature's and beautiful graphics and lighting. I very liked this video and i definitely gonna follow along with this series. Keep it up ❤!
So glad to see you're starting a new playthrough!!!
your builds are great. Love the idea of this series and hope you get all the vids out
That’s the plan 😅
I’m so excited to see you posting again!! Love your videos! 😊
Bought the game today. You are a diamond is this rocky rough.
Great Video, i was lost and it helped me a lot cant wait for the next episode
my go to is still the northern forrest . but seeing this might be better to start in the rocky for the basic stuff and rebuilding the lot in the forrest later while having unlocked a couple of tiers. good video keep up the content grtz
For folks not into combat, or want to try one of the "harder" biomes, the mode for animals is set under Options. They can be passive or they can fight back if attacked, but they won't initiate attacks. The only exception to passive I've run into so far are the Hatchers. I'm looking forward to this series. 🙂
When you put the Animals on Retaliate the Hatchers will hatch the "Bees" but they will just fly around in circles and not attack You. Cheers! :)
Can't wait for the whole thing!!
:)
This is a really nice video! Clear explanations, great tips, and some love for the wonderful Rocky Desert!
Buuuut . . . you label it as being for "Beginners". Someone who is truly a beginner might watch this video and find themselves a bit lost. Most actual beginners won't skip the preliminaries (nor should they), so they won't start at the same stage you did. They won't have any of the building materials you had in your inventory. It feels like this needs an "episode 0" for those who are really, really beginners. Maybe something like "Your First Day in Satisfactory Update 8". I know you have probably done that stage many times, and probably find it tedious. But with your clear, calm explanations, it would be a big help all the newbies out there!
Yeah this is not really an actual guide, more so a playthrough whilst explaining the game. Guides are concise.
I am so glad I got this game during the latest steam sale.
Haven't played since update 4... feeling like having a new go again. Thanks for this guide
You could, but I'd wait for 1.0 at this point, coming out this year.
thank you for your video I learnt some good layouts and tips👍
This is great content! Hope this will turn into a series
Yes!
Thank u so much literally took me days to figure all this out initially lol
Some things I don't think were covered in this video.
You can very easily outproduce your conveyers. The mk1 conveyer belt is capable of moving 60 items/minute, and as long as you are only producing 60 items/minute that's fine, but it won't be good enough pretty soon. Once you get into things like overclocking and node purity, you will be producing more items than you can move. For example, if you overclock a miner to produce 90 items per minute but only use mk1 conveyer belts, that extra 30 items will have to wait an extra 30 seconds to be moved and you may as well just produce 60 items/minute.
The colored bars on all the machines have a meaning (obviously). Red means the machine does not have power or does not have a recipe selected, yellow means that the machine has power and a recipe selected but cannot produce whatever you selected (the reason being that it either does not have enough resources in the input side to make the selected recipe, it's output side is clogged up and it is unable to produce more of the selected recipe, or it has been placed on standby mode), green means that the machine is operating like normal, and blue means that the machine has been overclocked to produce faster than normal. For all intensive purposes, you want blue or green. Yellow can be okay in some situations (IE, you are making to much of something) but you should reconfigure so that all the resources are being used.
If your starting factory is the one clusterf**k to rule them all, that's perfectly fine. I know for a fact that my starting factories would give pro satisfactory players a brain aneurysm or at least make them twitch a little. Remember, the first factory you build in the dirt is temporary and you're going to rip the whole thing down anyways once you can afford to build a proper factory. The goal is efficiency and making as many resources as possible with what you have in the surrounding area, if you have to make it a little messy to do that, then that's fine.
Thank you for giving me a good start
Thanks! Been loving your individual builds!
I’ll be showcasing them and new ones in this series. Stay tuned 👍
@@spectrumdad_ Will do, Cap'n!
Fantastic. Hope Part 2 comes these days :) Im now third time in last phase try filling the lift for the last time, but the items for it are just ridicolous high, so the motivation for it sux really hard. Maybe in future with your guides, I may be able to complete the last items, beginning from the scratch :)
Soon (TM)
whats TM for?@@spectrumdad_
Oof. I was handcrafting too much. Way too much.
So helpful thank you, I need a video 2
Great video. This game is so addicting!
Dude, just learning that CTRL automatically lines up the buildings is so helpful. I was about to quit from having to constantly micro adjust building because the belts wouldn’t line up lol
Yea that's a good one, I use ctrl everywhere.
Weird the tutorial did not tell this. As a new player it's very nice. Just like copy from middle mouse.
This is definitely what I needed to watch.
HAHA!! That's exactly what I do when starting off and heading to the area I want to start in, I pick up everything that isn't nailed down, so I have plenty of stuff to throw in the Biomass Generators. Also, I've recently started using Smart Splitters and they have changed the game for me, I LOVE them. Wow, you don't mess around, you go straight to manufacturing with just two biomass generators. I tend to build a lot of stuff by hand on the workbench for the first few milestones. The first milestone I go for is the Solid Biofuel so I can set up a semi-automated mini factory to churn out solid biofuel so I don't have to worry about the biomass burners as much, because the Solid Biofuel burns at 2.97 a minute
Yea, it’s the first thing I set up next episode. Already filmed it :P
@@spectrumdad_ BTW, you can Shift-Click to fill the Biomass Burners, instead of Dragging and Dropping.
@@bulkvanderhuge9006 yea I’m not sure why I kept dragging. Sometimes I do, sometimes I don’t. It all depends on how much I needed to talk I think lol
I started in this exact spot and can confirm it’s pretty good. The only issue is further down the line, the closest coal is on top of a mountain that can be challenging to figure out how to climb.
I usually go to the east towards the northern forest and grab coal there. Then I'll use the one on top of the mountain for my steel.
I started on the Dune Desert( top right option) but then I wandered around and settled down on the Rocky Desert as well. Its closer to the Highlands
I live in a rocky desert, so it's a familiar environment I'm comfortable starting the game with.
Looking forward to your series
awesome video! thx
I'm about 10 hours in and I was about to skip some of this until you blew my mind with the control button tip 😂
How do you build a splitter on an existing belt?
It's really easy to setup a storage container(grass) - constructor - container (wood) - constructor - merge - storage combo and dump all your grass/wood into it and set it to create biomass. before you know it you will have all the biomass you need.
Why do you choose to make biomass instead of going directly with leaves or wood for burning?
i go to the rocky desert on my last 2 runs a spot by start has 3 pure nodes the con is access to the coal pure node requires an sky bridge also some nucular rocks added in 8-update make my spot slightly more harder to deal with i build by the water falls. its the best spot in my mind. the con is you need concrete an lots of it for my spot i like. noted a problem with 7 and 8 i was hinting invisible walls in some new areas added that was only solved via a new game play from update7 to 8 was solved. meaning so when the new caves come in update 9 you might need to restart anew when that time comes along with start anew retail update that's supposed to be update 10 that gets story.
Huh I didn't know they added an arachnophobia setting, now I can try to re-recommend this to a friend that didn't want to deal with that before. That's awesome.
I don't want to nitpick, but you are so thorough it bares mentioning; as of U8 you can now just tap the E to chip the tops off of new nodes instead of having to hold the button down.
Interesting, I'll try that next node and mention it :) Thanks!
If you crouch walk up to the hatcher you can kill them without them spawning flies.
Agreeded. Rocky dessert is by far the best starting point. Everything is right there up to aluminum production. The only 3 resources that are out of rea h are quartz coal and sulfer. Plus there is hydrigen nide just to the north. Which is ideal for fused modular frames. Oil just to the south. Only thing i dont like is the hidden iron ore node. There are 6 nodes total but you can only see 5.
Damn... 100 hours + in to the game and had no idea it was all one map!!
Hello, this is the first time i comment a viedo on CZcams !
Your video is pretty good, and help a lot for beginners.
Can you do video like this to the end of the milestone of the game ? Your explication are well and its a real pleasure to listening you
i think we will be a lot to enjoy to see you play to the 'end' of the game
Peace of France !
Absolutely! I plan on doing so 😁
Appreciate you taking the time to make a tutorial, i have a question though, so i recently started this game and first thing i did was point myself to an iron node , got that up and running with some automation , but now my copper nodes are so far away from where my initial iron factory is, what;s the best thing to do in this scenario ? thank you
Run power to the copper, and place a miner. Then I would just run a belt of copper back to your initial factory. Because if you don’t, you’ll be spending too much time running around back and forth. It might take a lot of iron plates to do, but that shouldn’t be too bad.
Recently found your videos when trying to learn better factory setups, I'm having an issue with trying to add spliters/mergers to existing conveyers...any tips? They look like there are connecteed but then nothing happens. THanks, really enjoying the series.
That can happen, there is a bug, just delete the lines going into and out of the splitters/mergers and redo them. I recommend mostly placing down the splitters and mergers first before doing the belts.
the guide is absolutely a godsend but you forgot to mention that ores have purity and how the biofuel generators on the hub work
for the new players:
- the base is 60 ore with the basic drill, which is the "normal" node,
- impure is half of that "normal" node (30 ore)
- pure is double of the "normal" node (so 120 ore ),
purity also affects how many ores you get when mining manually and also; all " ore spikes" that will eventually break like the ones on top of the node itself are allways pure, a spike is not an indication of the ore type. you will find a pure spike on top of a impure node.
note about the biomass burners:
the hub ones produce 2/3 of the energy (20 MW) compared with the 30 MW ones you build but last 50% longer (9 seconds) compared to the 6 seconds the basic fuel lasts on the ones you build. so try to push the tech as much as you can to get to the solid biofuel. it's easy to make, and easy to automate the production of (however it needs a bit of manual labor but i often find myself having leaves or wood in my inventory). the recipe is 8 biofuel to 4 solid biofuel (so a ratio of 2:1) and produces 450 energy compared to the 200 energy of one single biofuel (so a 25% increase) it is really worth it tbh
Excelent video
I just got this game and its fantastic but I have no idea what I am doing so ramp up production of noob guide episodes. I need it badly.
Waiting for episode 2!
how can you record the intro, I need help
What I don't like about this tutorial is that it doesn't teach principles. It only spells out the actions you are taking. For example, you used a buffer power pole, and any veteran will understand why you did that, but a beginner has no clue. Another example, you didn't explain why you would need space for a splitter between the first two machines, but not between the second and third machines.
Good feedback. I’ll try to be more in depth in the next episodes! 👍
So what was the reason for the buffer power pole and the spaces for the splitters?
@@spectrumdad_ I'm glad my feedback came across ok! I was afraid of coming across as critical.
@@yptrumpet don’t worry about it. Any feedback is good feedback. :)
@@zeus.9083 the extra pole is just so you can branch off power easier. It’s not necessary. The space is leaving room between machines in case I added splitters and mergers later to increase production.
Viewers: "Whatever you do, we don't want to see rocky desert!"
SpectrumDad: "Nah fam. You are going to get Rocky desert and you are going to LIKE IT!"
🤣
thanks nice update
Nice one
Oh, are you planning on making Factory setups using ALT recipes? I'd be curious how you would set up a Steel Rotor Factory and a Stator Factory (Because the alt recipe makes the Rotor use the same exact items as the stator) to make motors the most efficiently
Yes I’m planning on using some alternate recipes. Especially the very good ones. Actually going over one next episode
I been waitin on u8 so long.
sir that starter weapon is called the xeno zapper. the xeno basher you have to earn later
Great video man, thanks!
I really wish I would have known that spacebar trick about 48 hours ago
What do the orange and blue/green arrows mean when placing a machine?
orange is input and green is output :D
I don't play crafter games.
Can't get past upgrade HUB upgrade 2...
5 minutes in and turns out i chose your EXACT location by pure accident when i started my world yesterday xD Yay me
Im gona this witj u bruski... never used that biome this will b my first
It’s a great one :). Enjoy it 🤜
Is this video for complete newbies? Because I am a complete newbie and need a good newbie guide. Thank you
I use the Rocky dessert - there is several good start locations. my fav have 2 pure Iron ore, Cobber ore, Lime and Cadmium, all pure. Its easy get most needed resources and the big Oil island is nearby. And there is several Wrecks whit Hard disks around. Absolute my favorite area.
The last time I played rocky desert, I started in that area. Definitely a good biome overall!
@@spectrumdad_ I just hope a day there be a Random Node options, so you have to gind new locations, sfter yers playing I know most nodes now. Be nice should explorer first.
@@BertMerlin57 should try out the Satisfactory Plus mod.
@@spectrumdad_ ah I dont know that.. I play out mod
@@spectrumdad_ Ah yes, found a Random node generator. and I like have have smaller train stations.
What a good video
best tip so far is to read everything, on all machines etc.
ty
I love that he did a poll and then just went LOL STFU and chose the least popular option.
39:45 nice trick ^^ i'm pretty sure it was not on purpose by the dev ^^
You can actually crouch walk up to the fly spawner and kill it without the fly's spawning
bro 20 seconds into the video I was literally saying "cooooool" out loud
I didn’t know they made an update 40320 !!
@20:59 Not true. As of update 6, you no longer have to remove that top part. You can just put the miner on top of the node.
I've played this game for 10 mintues before watching this video. I'm sure it's very helpful, but you are assuming a lot as you are explaining things. For instance, placing the power poles. Did you have to build them first? Same question for the miner. I'm going to keep watching but I wish this was "dumbed" down more. Thanks for the content.
yeah get me in the mood to check update 8
Definitely worth it :)
@@spectrumdad_ Just got my new PC a couple of days ago, perfect timing for the unreal engine upgrade in satisfactory
It would help if you gave a bird’s eye view after you complete a project, every once and awhile .
W as always