Omnath, Locus of Creation - Ultima Landfall - Commander Deck Tech - Command Valley
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- čas přidán 13. 07. 2024
- Griffin is creating Landfall chaos with the newly-endowed Omnath, Locus of Creation, gaining his 4th color and a landfall ability that is not to be trifled with.
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0:00 Omnath
1:31 Landfall
6:46 Land Synergy
8:00 Getting Lands
11:34 Land Recursion
13:22 Reflection
14:19 Interaction
17:10 Manabase
18:13 End
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1 Dragonmaster Outcast
1 Elvish Reclaimer
1 Scute Mob
1 Budoka Gardener
1 Coiling Oracle
1 Lotus Cobra
1 Sakura-Tribe Elder
1 Vexing Shusher
1 Vinelasher Kudzu
1 Azusa, Lost but Seeking
1 Courser of Kruphix
1 Living Twister
1 Radha, Heart of Keld
1 Scute Swarm
1 Springbloom Druid
1 Tireless Tracker
1 Undergrowth Champion
1 Mina and Denn, Wildborn
1 Omnath, Locus of Creation
1 Omnath, Locus of the Roil
1 Shalai, Voice of Plenty
1 Spitfire Lagac
1 Meloku the Clouded Mirror
1 Nesting Dragon
1 Tatyova, Benthic Druid
1 Ancient Greenwarden
1 Moraug, Fury of Akoum
1 Rampaging Baloths
1 Roil Elemental
1 Avenger of Zendikar
1 Omnath, Locus of Rage
1 Nissa, Steward of Elements
1 Animist's Awakening
1 Crop Rotation
1 Nature's Claim
1 Path to Exile
1 Pongify
1 Cyclonic Rift
1 Eladamri's Call
1 Growth Spiral
1 Beast Within
1 Generous Gift
1 Genesis Wave
1 Harrow
1 Roiling Regrowth
1 Scapeshift
1 Return of the Wildspeaker
1 Blasphemous Act
1 Arcane Signet
1 Gruul Signet
1 Izzet Signet
1 Selesnya Signet
1 Simic Signet
1 Seer's Sundial
1 Khalni Heart Expedition
1 Trade Routes
1 Colossal Majesty
1 Elemental Bond
1 Grasp of Fate
1 Valakut Exploration
1 Abundance
1 Felidar Retreat
1 Guardian Project
1 Zendikar Resurgent
1 Battlefield Forge
1 Blighted Woodland
1 Botanical Sanctum
1 Canopy Vista
1 Clifftop Retreat
1 Evolving Wilds
1 Fabled Passage
1 Field of the Dead
2 Forest
1 Ghost Quarter
1 Hinterland Harbor
2 Island
1 Ketria Triome
2 Mountain
1 Myriad Landscape
1 Naya Panorama
2 Plains
1 Raugrin Triome
1 Snow-Covered Forest
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
1 Spirebluff Canal
1 Stomping Ground
1 Sulfur Falls
1 Sunpetal Grove
1 Terramorphic Expanse
1 Thriving Bluff
1 Thriving Grove
1 Thriving Heath
1 Thriving Isle
1 Yavimaya Coast
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I didn’t see amulet of vigor??? Gotta have it in landfall!
Why?
@@Martyzx_GTR amulet of vigor allows any of you tapped permanents to enter untapped, its super synergistic with “search for land enters tapped” cards
Great deck tech, always look forward to new videos!
I would probably change the signets to kodamas reach, cultivate, rampant growth.
And Sakura Tribe Elder is worth a look.
I'm not even putting solring or arcane Sig in my build no room. 6 fetches 6 revised duals 6 ravnica lands, prismatic vista and stacks of land tutors. In this build cards like lay of the land are incredible because I have so many ways to drop additional land that lay of the land becomes a one mana rampant growth but the land comes in untapped! I can't wait to see how it plays.
You would exchange signets for 2 mana land ramp, three visits. Rampant growth, ect.
Amulet of vigor + bounce lands is a great way to continue hitting landrops
Dryad of the elisian grove got overlooked here. Allows extra land drops and fixes the pool.
Please can you play test this deck !! Would love to see it in action !
fetch lands, crucible of worlds, ramunap excavator. play those fetches every turn, if you can play multple lands per turn don't get greedy, play a fetch, crack it, play it again from graveyard and let it sit til the next turn, or crack it for some blockers during someone elses turn if you have other landfall triggers on the board. THis is a fun deck. Be careful tho, it can demoralize a play group pretty quickly.
Sweet video! This commander looks beyond powerful. I’m not a cedh player but I wouldn’t be surprised if I saw this in that territory. Keep up the great deck techs!
It is powerful but not cedh. Doesn't go infinite because of the way to trigger is designed so a degenerate land drop loop doesn't win you the game. But it will be pretty nasty as a Captain and in the 99 of golos and other 5 colour decks.
Idk about looped but it can be flickered to repeat the effect. Even if it could I’d still put my money on this being cedh viable. 4 mana for cracking a fetch land is pretty nuts.
And as a captain? Yikes
@@poofypeanut0221 even if you flicker you are still limited to 3 landfall triggers. I guess you get omnaths ten trigger....could be a thing? Yeah a threw the captain reference in there too be spicy!! I just sleeved up an omnath list that is a ways away from where I mean to take it. Eager to go test it and shop for more parts
If you flicker Omnath he counts as a new instance. Meaning you can repeat his trigger as many times as you can flicker/landfall. Getting that 4 mana more than once a turn seems strong...
@@poofypeanut0221 I think that his wording say first, second, third land per turn so flickering him wont matter when you play your 4 5 6th lands? Oops just reread his text and realized the wording works still after he flickers. Well now we are talking!!!!
I would suggest Sunbird's Invocation, Ashaya, Soul of the wild, Solemn Simulacrum, skullclamp, uro, titan of nature's wrath, and terror of the peaks.
No Ashaya? Making creatures count as lands, even upon entering the battlefield, is a very strong boon to this deck especially if the creature being played has a Landfall ability as well because it will trigger it's own ability.
Also, with all of the Land Sacrificing, Titania, Protector of Argoth will give you a lot of good board pressence.
How about using spark double to copy omnath to make 8 damage each turn
So kind of a risky play, but realm razer can be a really big play for this deck. Even just having it exile 6 lands and return 6 lands at once while you control a scute swarm you get 36 more of them. Then if you play a land you get 37 more. Combining this with a flicker engine and it can happen on every one of your endsteps. Just a goofy fun interaction. However if it's removed before the enters trigger resolves it ends with All lands on field being exiled so it's a little risky.
In order to get more than 3 landfall triggers off of Omnath, Locus of Creation in a single turn, you have to flicker it.
Retreat to Coralhelm Combo?
No win condition segment though? I suppose you dont want to win via Scute Swarm and Scute Mob Beats? xD
why to snow covered land? yolo/flex or is there something (newer player) i am not getting?
My guess is on the off chance that other decks count on opponents not having snow permanents. I play with one of each snow basic so I can play On Thin Ice in this deck
@Target Player aaah that explains it
I'm so sad that none of the deck techs I've seen for the new omnath don't include storm cauldron. It's such a great card for landfall.
rites of flourishing seems to do the job alot better
@@muze2379 how do you figure? Rites gives your opponents extra card draw and land drops. Storm cauldron may give them an extra land drop, but it also forces then to bounce each land they tap for Mana
@@adamreeve183 it forces you to bounce mana too tho right? then you're not ramping
@@muze2379 it forces you to bounce your lands, you float Mana using kruphix and get more landfall triggers
@@adamreeve183 if, but it forces u to bounce so many lands it's hard to get enough mana if u wanna play your more expensive cards
game play please!
I would play horn of greed over seers sundial. With my experience sundial costs way to much to be worth it
Please play the jelly bean in the game and like always great content.
Replace Elemantal Bond with Garruk's Uprising. It's a better version of Colossal Majesty.
Why play the snow lands?
No reason in particular, I just love full art snow lands -Griffin
@@CommandValley It's good with field of the dead since they have different names
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Trade Routes......
I totally disagree with any amount of artifact ramp. First off you are in green, second you are building a lands deck. All of those cards could be synergistic cards.
And that's a totally valid way to view the deck! It's definitely a trade-off because the signets are very good for mana fixing and we are still playing 4 colors, but you're right, more lands equals more landfall triggers.
I agree with this. I rather run a rampant growth effects than the signets bc of the synergy.
I think this deck list needs at least 5 more lands (There are only 36 right now)
I've got 1 working with 38. I could link it if youd like
I play with 36, and never had issues with not enough basics