if people could use a character besides the default out of the box working character that would be great I am using a character that has a naming structure that breaks the modular control rig and no one NO one is trying a custom character
Basically simplified all the backend node creation and made it front end and visually editable... Very nice. I slogged making and figuring out my old control rig and even then had this weird rotation bug with my arms.
Once the modular rig is done, I try to load animsequence on the character and convert it to layered control rig to modify the animation but arms and shoulders won't move when animating the spine, is there a way to correct that?
Hello , I have got an interesting issue which is completly ruins my pipeline. When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?
Can you make weapon system like laracroft Game you find gun and you have 4 slots every number on keboard 1234 have gun With equip and unequip... Please and ammo system
Thank you for simplifying this, documentation is overwhelming as hell
if people could use a character besides the default out of the box working character that would be great I am using a character that has a naming structure that breaks the modular control rig and no one NO one is trying a custom character
Because it's not out of the box ready and youtube tutorial channels have to provide things that work :(
Looking forward to the animation tutorial for 5.4 changes, gonna be huge.
Basically simplified all the backend node creation and made it front end and visually editable... Very nice.
I slogged making and figuring out my old control rig and even then had this weird rotation bug with my arms.
Once the modular rig is done, I try to load animsequence on the character and convert it to layered control rig to modify the animation but arms and shoulders won't move when animating the spine, is there a way to correct that?
I don't have pole vectors for IK legs and arms
Hello , I have got an interesting issue which is completly ruins my pipeline.
When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?
I would love to see the animation tutorial!
Hello, please tell me. I added the spine module, but new modules are not opening, why is that?
Can you use a control to clean up mocap on a character?
Thanks for the great video! Did I understand correctly - I won't be able to use this tool immediately on a character with a Mixamo skeleton?
Could you do a video on making a private multiplayer lobby? I’m having some trouble and other videos aren’t helping.
Before you can do this the mesh must have a skeletal rig right? Does ue have a way to import a mesh, and give that mesh the standard ue rig?
I wonder the same thing ? How will look the workflow if we want to do this with custom made character?
High can you do a tutorial on how to make visuals like anyma and the afterlife? Any example to do it in unreal would be awesome and helpful, thanks!
Hi*
Can you make weapon system like laracroft Game you find gun and you have 4 slots every number on keboard 1234 have gun With equip and unequip... Please and ammo system
I assume you have to start with a rigged skeletal mesh? Not just a static mesh in an Apose. ?
yeha it has to be rigged
Mocap?
Maybe not everyone can use mocap?
@@marcapouli7805 I'm asking if mocap can be applied
@@marcus_ohreallyus Ah sorry, the question wasn't very clear