Modular Control Rigs - Unreal Engine 5.4 Tutorial

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  • čas přidán 19. 08. 2024

Komentáře • 24

  • @hexicore789
    @hexicore789 Před 3 měsíci +2

    Thank you for simplifying this, documentation is overwhelming as hell

  • @jackthewhite12
    @jackthewhite12 Před 3 měsíci +9

    if people could use a character besides the default out of the box working character that would be great I am using a character that has a naming structure that breaks the modular control rig and no one NO one is trying a custom character

    • @echorises
      @echorises Před 2 měsíci

      Because it's not out of the box ready and youtube tutorial channels have to provide things that work :(

  • @astropolski
    @astropolski Před 3 měsíci +1

    Looking forward to the animation tutorial for 5.4 changes, gonna be huge.

  • @astropolski
    @astropolski Před 3 měsíci

    Basically simplified all the backend node creation and made it front end and visually editable... Very nice.
    I slogged making and figuring out my old control rig and even then had this weird rotation bug with my arms.

  • @_siulong
    @_siulong Před 3 měsíci +1

    Once the modular rig is done, I try to load animsequence on the character and convert it to layered control rig to modify the animation but arms and shoulders won't move when animating the spine, is there a way to correct that?

  • @marcapouli7805
    @marcapouli7805 Před 16 dny

    I don't have pole vectors for IK legs and arms

  • @tgykurtulus
    @tgykurtulus Před měsícem

    Hello , I have got an interesting issue which is completly ruins my pipeline.
    When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?

  • @tommiebennett
    @tommiebennett Před 3 měsíci

    I would love to see the animation tutorial!

  • @user-yd5sz7mq3e
    @user-yd5sz7mq3e Před měsícem

    Hello, please tell me. I added the spine module, but new modules are not opening, why is that?

  • @FPChris
    @FPChris Před měsícem

    Can you use a control to clean up mocap on a character?

  • @noname44394
    @noname44394 Před měsícem

    Thanks for the great video! Did I understand correctly - I won't be able to use this tool immediately on a character with a Mixamo skeleton?

  • @ChaseSeaborne
    @ChaseSeaborne Před 3 měsíci

    Could you do a video on making a private multiplayer lobby? I’m having some trouble and other videos aren’t helping.

  • @priceless5386
    @priceless5386 Před 3 měsíci +1

    Before you can do this the mesh must have a skeletal rig right? Does ue have a way to import a mesh, and give that mesh the standard ue rig?

    • @jacobpalmer2058
      @jacobpalmer2058 Před 22 dny

      I wonder the same thing ? How will look the workflow if we want to do this with custom made character?

  • @AllanChristo
    @AllanChristo Před 3 měsíci

    High can you do a tutorial on how to make visuals like anyma and the afterlife? Any example to do it in unreal would be awesome and helpful, thanks!

  • @agentshadow6618
    @agentshadow6618 Před 3 měsíci

    Can you make weapon system like laracroft Game you find gun and you have 4 slots every number on keboard 1234 have gun With equip and unequip... Please and ammo system

  • @FPChris
    @FPChris Před 3 měsíci

    I assume you have to start with a rigged skeletal mesh? Not just a static mesh in an Apose. ?

  • @marcus_ohreallyus
    @marcus_ohreallyus Před 3 měsíci

    Mocap?