Thanks for this tutorial. I am following along using UE 5.4.3 and there are a few subtle differences. Just sharing what I've found in case anyone else following along may have difficulty due to it not being the same version of 5.4. 1) 19:20 - drag and search for "make vector" then connect the value to add impulse 2) 41:50 - when importing the font you should hit "yes" for the dialog that pops up 3) I must of missed where you added a way to update the bool variable for 'bFinalLevel,' but I did it in the event graph of 'beatLevelVolume_BP' by dragging from the "On Component Begin Overlap (Box)" and using "Get Current Level Name", then dragged from its 'Return Value" and used "Equal Exactly" and compared it to the name used for the last level, then dragged the result into a Branch where I could set 'bFinalLevel" to true or false depending on the result.
@@phycopath-yes I'd double check in the score_WB widget blueprint that the text widget for 'scoreText' has "Is Variable" checked. It should be at the top of the Details panel after you select 'scoreText'.
Im not sure if anyone else is having this problem but I can't seem to get the scoretext to show up as a variable? I've made sure it's checked multiple times and have also tried redoing the steps but so far I can't seem to figure out the issue
Very detailed tutorial. For me, the speed of you doing everything was too fast. The 1 hour video took me 3 hours to do the tutorial with all the steps.
I want to make a FNAF fan game called Digital Nights At Glitchy's the game follows a in universe game that actually traps you in and you must find a way it is unique compared to other FNAF fan game in that it is a free roam game it has cinematic cutscenes the jump scare animations show the animatronics actually attacking you there are mini games that are 3D and in the game's menu there is a mode to toggle between free roam mode (basically FNAF SB) and point and click mode (basically the first 6 FNAF games) its basically FNAF SB but much scarier and minior things the game begins with a warning screen than when you click the "play" button than the opening logo for Ghostly Haunted Games (my horror game company that will publish the game) plays than the main menu but the thing is even though i have Unreal Engine 5.4 i dont really know how to create those controls I'm planning to have so can someone help me
Nah idk for me it just spins my camera at 11:00 as soon as it touches the ground. Nvm. its bc I used a sphere and didnt change some camera settings, maybe I should just go with the tutorial lmao.
whenever i started designing the level, for some reason when i play now im not spawning as the cube, i have auto posses player on player 0, what do i do
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
Just to be clear when you imported a new font, it was called Online Market and in fact was not showing up when you selected the dropdown of the fonts on the ScoreText. The font you were hovering over when you said the new font should now be there is DroidSansMono which is a default UE font. I went through the same steps and could not get the font I downloaded to show up.
@@UnrealUniversity Just spotted this too, looks like if you select "Yes" to that prompt when importing the Font file into your project, it then appears however i don't know if that would have any ramifications :')
Im so frustrated. This is the second tutorial ive tried, and i cant get past the movement part on the cube. Ive followed every step to the T, dont know why i cant get any movement going.
yeah I can't find it but I found this form : dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine I am going to get and retarget some animations and make a tutorial with animations people can download later this week
when i use the input action left and right it only works with other keep binds like "mouse right, and mouse left cick" but it doesnt work with the arrow keys. do you have any idea why? thanks for the amazing video btw.
Does anyone know about the SDK Error after attempting to Package game? I never tried to Package my projects before and now I'm getting this error that SDK was not properly installed!
there are a few videos on youtube that show how to solve this, you just have to download a couple things related to a new SDK and move some things around in the UE5 directory and you should be good to go
@@UnrealUniversity Love the tutorial man, One of the few videos out there that explains what the nodes do. I Really appreciate this as an aspiring coder. Especially since there's if even another video out there running "Unreal Engine 5.4" Cheers!
The best tutorial for Unreal 5.4 is a cube that moves rom side to side? No offense but having at least the 3D mannequin running, which is sort of built in would have been better.
All the Developers are afraid to use URE 5. It takes them years just to make a simple game, and when they do the game/map is so small you can beat the game in just a couple hours. Plus they charge an arm and leg for the game not to mention your first born. Unity developers can make a game in hours.
You mean games like Final Fantasy VII Remake Part 1 and 2? If after 2 years of development and your game is only 2 hours long then something is wrong bro.
Thanks for this tutorial. I am following along using UE 5.4.3 and there are a few subtle differences. Just sharing what I've found in case anyone else following along may have difficulty due to it not being the same version of 5.4.
1) 19:20 - drag and search for "make vector" then connect the value to add impulse
2) 41:50 - when importing the font you should hit "yes" for the dialog that pops up
3) I must of missed where you added a way to update the bool variable for 'bFinalLevel,' but I did it in the event graph of 'beatLevelVolume_BP' by dragging from the "On Component Begin Overlap (Box)" and using "Get Current Level Name", then dragged from its 'Return Value" and used "Equal Exactly" and compared it to the name used for the last level, then dragged the result into a Branch where I could set 'bFinalLevel" to true or false depending on the result.
40:06 my playerhud is not compatible with score text how did you do that?
@@phycopath-yes I'd double check in the score_WB widget blueprint that the text widget for 'scoreText' has "Is Variable" checked. It should be at the top of the Details panel after you select 'scoreText'.
Thank You! 🙂
Thank you so much for the tutorial! Learned lots. Everything worked! But my head hurts now cause that was alot!
I חust finished, Thank you for the great experience.
One thing, it was nice if the game had music or sound effects :)
Great Vid, Looking forward to complete more tutorials!
Im not sure if anyone else is having this problem but I can't seem to get the scoretext to show up as a variable? I've made sure it's checked multiple times and have also tried redoing the steps but so far I can't seem to figure out the issue
11:45 public variable currently
Very detailed tutorial. For me, the speed of you doing everything was too fast. The 1 hour video took me 3 hours to do the tutorial with all the steps.
Thanks for this, I tried using unreal's official learning material but none of it is compatible with 5.4 which was frustrating. God send.
Awesome intro to the engine, looking forward to delving into your other tutorials!
I want to make a FNAF fan game called Digital Nights At Glitchy's the game follows a in universe game that actually traps you in and you must find a way it is unique compared to other FNAF fan game in that it is a free roam game it has cinematic cutscenes the jump scare animations show the animatronics actually attacking you there are mini games that are 3D and in the game's menu there is a mode to toggle between free roam mode (basically FNAF SB) and point and click mode (basically the first 6 FNAF games) its basically FNAF SB but much scarier and minior things the game begins with a warning screen than when you click the "play" button than the opening logo for Ghostly Haunted Games (my horror game company that will publish the game) plays than the main menu but the thing is even though i have Unreal Engine 5.4 i dont really know how to create those controls I'm planning to have so can someone help me
Nah idk for me it just spins my camera at 11:00 as soon as it touches the ground.
Nvm. its bc I used a sphere and didnt change some camera settings, maybe I should just go with the tutorial lmao.
whenever i started designing the level, for some reason when i play now im not spawning as the cube, i have auto posses player on player 0, what do i do
Hello your so cool. Waiting for Ue5.4 Preview to update
You too
@@UnrealUniversity Thx
Amazing tutorial. Could you please teach us how to make this game for Android devices? Please!!!
How would you do movement left and right with touch controls?
Awesome!! Great tutorial ^_^
can't get to print HIT
Yooooooo!!!!!!
Yoooo!!!!!
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
yeah i am facing these issues
After I gave my cube a forward impulse when I hit play a second cube spawns in front of my player cube. how do i stop the second cube from spawning?
I know its two months late, but it most likely because you selected player 1 instead of player 0.
Advanced Session doesnt work anymore. Something is different in 5.4 with AS Plugin. Does someone knows what i have to Change?
Just to be clear when you imported a new font, it was called Online Market and in fact was not showing up when you selected the dropdown of the fonts on the ScoreText. The font you were hovering over when you said the new font should now be there is DroidSansMono which is a default UE font. I went through the same steps and could not get the font I downloaded to show up.
sorry, my bad I did not realise
@@UnrealUniversity Just spotted this too, looks like if you select "Yes" to that prompt when importing the Font file into your project, it then appears
however i don't know if that would have any ramifications :')
Im so frustrated. This is the second tutorial ive tried, and i cant get past the movement part on the cube. Ive followed every step to the T, dont know why i cant get any movement going.
I am in the same boat. I can't get the left and right movement to work and have deleted my progress and started over 4x so far.
epic promised us with free animation pack after the release of UE5.4 , but i don't see them in the market yet x/
fr
yeah I can't find it but I found this form : dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine I am going to get and retarget some animations and make a tutorial with animations people can download later this week
Same i hope it shows up soon
Epic promised after release and some month. Probably month or two. Its release with a learning course. If i remember correctly.
when i use the input action left and right it only works with other keep binds like "mouse right, and mouse left cick" but it doesnt work with the arrow keys. do you have any idea why? thanks for the amazing video btw.
Having the same issue here, tried left/right on keyboard and A/D on keyboard to no avail. Changing to left and right mouse button does work, however.
A silly mistake I was doing was to not click on the game window to be selected (after start), so the keyboard wasn't working
@@matteopasseri8494 hmm I’ll have to try that thanks!
0:22 outdated, am I the only one that still work with ue4 tutorials 😅😂
Yes
This is brackeys but in unreal !!! Cool
exactly
did you just show us how to make geometry dash from scratch?
26:43 it is not working.
oh my fault. it is because i create a TAG in cube mesh, not in actor.
@@mi_game25 I did the same thing at first haha
you just saved me an hour of headache, thank you
38:32 did he delete the whole graph?!!!😧😮
someone pls tell me
Does anyone know about the SDK Error after attempting to Package game? I never tried to Package my projects before and now I'm getting this error that SDK was not properly installed!
there are a few videos on youtube that show how to solve this, you just have to download a couple things related to a new SDK and move some things around in the UE5 directory and you should be good to go
@@arredondojordan I had to install Windows SDK from Microsoft. ;)
wont work the input when i run it dosent register checkt
after hitting play, click inside the editor to bring it into focus. You should see the logs with the inputs as shown around 18:20
How is bobo’s funzone doing
good it was my bad cause I took a break, but game is done I am just fixining minor issues
If Only I could understand this guys English ... !@#$%
First 9 minutes of video and my Cube is already moving! ..backwards. lol
I did not I just cut the footage and moved to a different section 😂
@@UnrealUniversity Love the tutorial man, One of the few videos out there that explains what the nodes do. I Really appreciate this as an aspiring coder. Especially since there's if even another video out there running "Unreal Engine 5.4" Cheers!
😄👍
The best tutorial for Unreal 5.4 is a cube that moves rom side to side? No offense but having at least the 3D mannequin running, which is sort of built in would have been better.
I get you but I wanted to make a game from complete scratch that way you learn everything, maybe next time I will make a 3rd person project
@@UnrealUniversity yes complete scratch is better since we learn more from it
wish i could keep up, waaayyyy toooo fast. 5.47 mins in and i quit, going to another video!! (edited "im stupid, mybad,lol")
Apologies, try making the play speed slower
@@UnrealUniversity that did help sorry, im just stupid, lol, much better thanks !!
I HATE THIS
why?
All the Developers are afraid to use URE 5. It takes them years just to make a simple game, and when they do the game/map is so small you can beat the game in just a couple hours. Plus they charge an arm and leg for the game not to mention your first born. Unity developers can make a game in hours.
Unity’s recent per install fees has developers jumping ship
You mean games like Final Fantasy VII Remake Part 1 and 2?
If after 2 years of development and your game is only 2 hours long then something is wrong bro.
Thanks learned a lot from it. But have the fonts really worked?
yep