Unreal Engine 5.1 Landscape Patch Tool to blend Static meshes Tutorial

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  • čas přidán 1. 11. 2022
  • Here is a new way to blend static meshes with the landscape using the Landscape patch tool plugin
    #ue5 #unrealengine #unrealtutorial #nanite #tutorial
  • Krátké a kreslené filmy

Komentáře • 39

  • @wobbledaggerfilms
    @wobbledaggerfilms Před rokem +2

    Thank you! you've got a subscribe. That was so clear.

    • @AaronFhd
      @AaronFhd  Před rokem

      Thanks really appreciate it

  • @felixg2062
    @felixg2062 Před 7 měsíci +1

    It will be my go too tool for my road system that has more control then the ue5 landscape splines

  • @AaronFhd
    @AaronFhd  Před rokem +1

    Don’t forget to leave a comment and like and subscribe thanks everyone spread the love on CZcams

  • @ianzander5057
    @ianzander5057 Před rokem +2

    this is cool. thanks. do you know about Runtime Virtual Texture Blending? if you like this then you'll like RVT blending also. its where you blend the landscape material onto the static mesh. such as a rock. so it blends into the landscape even more.

    • @AaronFhd
      @AaronFhd  Před rokem

      Yes I use RVT when it is needed

    • @ianzander5057
      @ianzander5057 Před rokem +1

      @@AaronFhd i just learned how to use them. those with what I just learned from you should help a lot. thank you

    • @cult614
      @cult614 Před 11 měsíci

      I have a bug with RVT runetime textures. When i add the height mask into parent material and increase the height mask value i have just a white color where must be a landscape transition. Do you know how to solve this problem? UE version 5.2.

  • @istealpixel7371
    @istealpixel7371 Před rokem +2

    love it. Would it also work on slopes, for example for cliff placement? I hate cliffs ^^

    • @AaronFhd
      @AaronFhd  Před rokem +2

      it will work anywhere on a terrain

  • @Andrew_L86
    @Andrew_L86 Před rokem +1

    Anyway to make these not instant based. For example put them into a BP and have it work from level to level?

    • @AaronFhd
      @AaronFhd  Před rokem

      Unless its exposed in the blueprint would nee to check but I don't think it is

  • @DarkSession6208
    @DarkSession6208 Před rokem +2

    Does it work the other way around SOMEHOW?
    I got the problem that i have a ground plane which should follow the landscape.

    • @AaronFhd
      @AaronFhd  Před rokem +1

      No it doesn’t work the other way unfortunately

    • @DarkSession6208
      @DarkSession6208 Před rokem +1

      @@AaronFhd Well that sucks. Im looking for something in UE5 that he did in that moment : czcams.com/video/FrlKwneTsoE/video.html

  • @Andrew_L86
    @Andrew_L86 Před rokem +2

    Do you know a way to "apply" the landscape changes from the patches? This way once you have it in position you aren't actually using this 'beta' feature. IMO this feature doesn't need to keep existing once you are happy with the location.

    • @AaronFhd
      @AaronFhd  Před rokem +1

      Not that I know of

    • @Andrew_L86
      @Andrew_L86 Před rokem

      @@AaronFhd Do you know if there is any documentation or a trello board somewhere regarding its continued development?

    • @AaronFhd
      @AaronFhd  Před rokem +1

      @@Andrew_L86 unfortunately not

  • @Luillopanto25
    @Luillopanto25 Před rokem +2

    can this be done at runtime? If you reposition the mesh at runtime, does it affect the terrain?

    • @AaronFhd
      @AaronFhd  Před rokem

      Have not tried and don’t k ow if it’s accessible

    • @darkdevilone8613
      @darkdevilone8613 Před rokem +1

      I suggest voxel terrain for doing something like this since its made to be deformed at runtime. Even if you get it working with normal landscape it would probably be really slow.

    • @AaronFhd
      @AaronFhd  Před rokem

      @@darkdevilone8613 yup

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS Před 5 měsíci +1

    Is it possible to do the same with 2 meshes instead 1 mesh and landscape? (it happens very often that the lanscape is just a mesh). I mean texture blend between meshes

    • @AaronFhd
      @AaronFhd  Před 5 měsíci +1

      Not following but this is so the landscape will follow the mesh. If you want the textures to blend. That is RVT texture

  • @UriahGnu
    @UriahGnu Před rokem +1

    Hi, is this UE 5.1 Preview? I don't seem to have the Landscape Patch plugin in 5.0.3

    • @AaronFhd
      @AaronFhd  Před rokem +1

      it's only in 5.1 and may not make it to final

    • @UriahGnu
      @UriahGnu Před rokem +1

      @@AaronFhd cheers thanks. I really hope it does, because this would be so incredibly useful for non-destructive placement of objects in large open worlds. Please please please make it happen Epic! :D

    • @AaronFhd
      @AaronFhd  Před rokem +1

      @@UriahGnu yah it’s a great tool. I also hope they add more to follow the shape of the object as right now it’s just radial.

  • @captainfalcon498
    @captainfalcon498 Před měsícem +1

    For me it crashes as soon as I add the landscape patch. Anyone else got these problems? I'm on unreal 5.1 with my Macbook M3

    • @AaronFhd
      @AaronFhd  Před měsícem

      Just tried and it’s working but that being said I am pc with a pretty good graphics card

    • @captainfalcon498
      @captainfalcon498 Před měsícem +1

      @@AaronFhd Hi, thanks for looking into it. I get the following error:
      Fatal error: [File:./Runtime/RHI/Private/PipelineStateCache.cpp] [Line: 411]
      Shader compilation failures are Fatal.
      I got a M3 Max, which is pretty powerful, but Apple so idk :D
      Any idea if I could've done sth. wrong?

    • @AaronFhd
      @AaronFhd  Před měsícem

      @@captainfalcon498 Don't know but I would report it to unreal engine through there bug tracker

  • @mon-tnetwork1102
    @mon-tnetwork1102 Před rokem +2

    3:17 deeeeeeyyuuuummmm

  • @fletchmane6075
    @fletchmane6075 Před rokem +1

    is this 5.1 exclusive?

  • @coffeediction
    @coffeediction Před rokem +1

    how about conforming to the mesh? Cause right now its just a circle deformation while mesh is a cube :)
    basically cant blend splines in, because the landscape spline tool is bugged about its alignment, (it will always rotate mesh 90, so roads arent possible, even if you rotate the road, it just adapts.
    EDIT: For all who struggle with landscape spline tool for roads, use Select Segments instead of Control points (They have a mesh slot too for some reason) and + to Add a spline mesh array.

    • @AaronFhd
      @AaronFhd  Před rokem +1

      Right now you can only do those 2 shapes

    • @coffeediction
      @coffeediction Před rokem +1

      @@AaronFhd aw thats so sad, thanks though!