Unreal Engine 5 Beginner Tutorial Part 5: Lighting

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  • čas přidán 31. 05. 2024
  • In this episode, we tell you all about Lighting in Unreal Engine 5. We go over all of the most common lighting methods like the directional light, point light, area light, and spotlight. We also show you how you can easily setup a realistic sky with clouds and sun using the Environment Light Mixer.
    Important Links 🔗:
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    4. starwars.fandom.com/wiki/Hang...
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    Chapters 📚:
    Unreal Engine 5 Beginner Tutorial: Introduction
    Part 01 - Installation and using Templates
    Part 02 - Navigating the Interface like a pro
    Part 03 - Modelling Tools Basics
    Part 04 - Modelling Tools Advanced
    Part 05 - Lighting
    Part 06 - Intro to Materials and Textures
    Part 07 - Material & Texture Basics
    Part 08 - Material & Texture Advanced
    Part 09 - Scene Decoration
    Part 10 - Post Process Volume
    Part 11 - HDRI
    Part 12 - Importing Assets
    Part 13 - Importing Character Animation
    Part 14 - Clone Characters
    Part 15 - Adding Details with Decals
    Part 16 - Cameras, Rig Rail, and Crane
    Part 17 - Animation and Sequencer Basics
    Part 18 - Animation and Sequencer Advanced
    Part 19 - Render Setting & Console Commands
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Komentáře • 93

  • @CamIsMac.
    @CamIsMac. Před 2 měsíci +8

    ! This Chapter is what I wanted to see the MOST !
    0:50 Lighting Overview
    1:40 Deleting Lights
    2:00 Enviroment Light Mixer
    3:08 Place Actors Panel TIP
    4:00 Directional Light
    5:12 Directional Light Settings
    9:17 Exponental Height Fog Settings
    10:43 Point Light Settings
    14:12 Spot Light Settings
    16:24 Rectangular Light Settings (Faraz Favorite Light) 😁😁
    18:21 Light Blocking
    21:16 Lighting the Scene

  • @dashripkin
    @dashripkin Před 2 měsíci +14

    "Lumos" is the regular spell to give light. A spellcaster could increase the intensity of that light by casting "Lumos Maxima." In the movies, Harry used it to shoot a ball of light out through a cave. But if you want to be technical, both are correct.

  • @unbreakableironman
    @unbreakableironman Před 2 měsíci +9

    Coming from a teacher myself, you guys are spot on with the instructions. One of the best things is that you should never assume your students know something, go ahead and explain it because many will not ask questions. And you both do it very well. Another thing about teaching is to anticipate what students will stumble on, and you guys do it very well and explaining what you already know what bumps on the road we will stumble on. I actually tried tutorials from others and got lost very quickly. So far right now I am keeping up. Thank you for taking the time to do these as we all know it takes a tremendous amount of time to prepare.

  • @broskiprime
    @broskiprime Před dnem

    wow...this was something i never thought i could be capable of doing thank you for this guide.

  • @somthingLikeThat
    @somthingLikeThat Před 17 dny +1

    13:20 both "Lumos" and "Lumos Maxima" are spells but they are used in 2 different occasions. For example "Lumos" lights up the tip of the caster's wand and uses as a light source, while "Lumos Maxima" is used to produce a blinding flash of bright white light from the tip of the caster's wand (as seen in "Harry Potter and the Prisoner of Azkaban" in the start of the movie)

  • @qhwecumexez336
    @qhwecumexez336 Před 12 dny +2

    You guys are dope. I dont know why it took so long to meet you guys here on youtube.

  • @qhwecumexez336
    @qhwecumexez336 Před 12 dny +1

    Learnt a lot. Thanks

  • @MichaelEmbers
    @MichaelEmbers Před 2 měsíci +2

    would love to see how to light up a outdoor area, I find that you still need light set up around trees and such

  • @_bymahi_
    @_bymahi_ Před 2 měsíci +4

    Well done,In the Harry Potter movies, they used the spell "Lumos" to create light at the tip of the wand, while "Maxima" was used for other spells.😉🤓

    • @badxstudio
      @badxstudio  Před 2 měsíci +1

      Mahi thanks 🙏🏼 hahaha we had to figure that out ❤️

  • @Aidin_273
    @Aidin_273 Před 2 měsíci +2

    lumos maxima is for a big point light that is not connected to the wand butt the lumos it self is a point light connected ad the end of the wand

    • @badxstudio
      @badxstudio  Před 2 měsíci

      Oh that makes sense!! Hahaha thanks for the clarification ❤️

    • @Aidin_273
      @Aidin_273 Před 2 měsíci

      @@badxstudio you're welcome🤗😉

  • @dougieladd
    @dougieladd Před 2 měsíci +2

    Your positivity is infectious... well done. Not only are you knowledgeable in your subject, but you can teach it very well too! No assumptions are made on your part about your learners experience or understanding. (I work in online training). Well done guys.

    • @badxstudio
      @badxstudio  Před 2 měsíci

      wow it means a lot ..thank you 💕

  • @MrJfnchr
    @MrJfnchr Před měsícem

    Excellent tutorial. thank you so much!

  • @cloudy9755
    @cloudy9755 Před 27 dny +2

    Very nice video but these damn jump scares 😭17:54

  • @qhwecumexez336
    @qhwecumexez336 Před 9 dny +1

    Damn you guys are good

  • @GES1985
    @GES1985 Před 2 měsíci +1

    There were a lot of little goodies in part 4! It took me a while to get it all absorbed, hard to find time to fully concentrate as a new dad. Looking forward to continuing the course! :)

    • @badxstudio
      @badxstudio  Před 2 měsíci

      Awesome... glad it is helping buddy

  • @Nasty1512
    @Nasty1512 Před 2 měsíci +2

    Lesssssgo lighting is one of the most crucial things to achieve realism.🙌🙌🔥🔥🔥🔥

  • @lilien_rig
    @lilien_rig Před 28 dny

    thanks for all, it's great tutorial

  • @themagicbeans
    @themagicbeans Před měsícem +1

    guys you've done an amazing work! thx :)

  • @mrrager1409
    @mrrager1409 Před 2 měsíci

    this is what ive been waitng for. you guys are amazing.

  • @georgesjunglerc
    @georgesjunglerc Před 2 měsíci

    Great tutorial series! Having a blast. Thanks for sharing.

  • @StevieStreams
    @StevieStreams Před 27 dny

    This series is great.

  • @andreast5284
    @andreast5284 Před 2 měsíci

    I LOVE YOU. Please never stop, you are doing such a great job at teaching. Awesome!!!

  • @PBPVIDEO
    @PBPVIDEO Před 2 měsíci

    Beautiful

  • @facadevhive
    @facadevhive Před 2 měsíci

    Thank you for this series, these are great!

  • @daryladhityahenry
    @daryladhityahenry Před 2 měsíci

    Seriously, you two are a great teacher.. Hope someday you'll make a tutorial on how you make the tutorial, the process, etc. I also want to teach on youtube, but can't do it like you guys. You're so fun, easy to listen, makes me easy to absorb the knowledge.
    Thank you!!!!

  • @yvann.mp4
    @yvann.mp4 Před 29 dny

    so cool !!

  • @aarondwilliams2002
    @aarondwilliams2002 Před 21 dnem

    I'm curious, when you hit Ctrl L to mess with the lighting, you guys don't use don't use the mouse right? You use the touch pad? Cause Ctrl and L is across the whole keyboard. And so, is there a way I could change the input for that operation?

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 Před měsícem

    Chapter 5 Ready

  • @nimaheydarzadeh
    @nimaheydarzadeh Před 2 měsíci

    Best guys being the best teachers teaching the best ever software. Thank you guys

  • @aarondwilliams2002
    @aarondwilliams2002 Před 16 dny

    I have a question. When I use the "Source Angle" slider, it seems like my shadow isn't softening at all. It remains the same. Why is that?

  • @qhwecumexez336
    @qhwecumexez336 Před dnem +1

    Please for some reason my static mesh and even the skeletal meshes are not casting shadow under neath rectnagular light or any other light with the exception of directional light. I have tried this for weeks to fix it myself but it is still not working so i decided to ask my lovely teachers. Thank you in advance. Anyway am already done with this course but i decided to post it under this section because it is under lighting

  • @Okau937
    @Okau937 Před 9 dny

    wanna ask something 🙏🙏 Why doesn't my unreal engine have the same lighting editing section as the one in the video? such as light color, intensity, temperature etc, really need help🙏

  • @Motivationstormofficial
    @Motivationstormofficial Před 2 měsíci

    Best of the Best !!!

  • @Yuzzaf
    @Yuzzaf Před 25 dny

    Hey, i have a question. I think I have followed parts 1 to 5 as exactly as possible. Even on the same scale too. But in this part (part 5: lighting) to match the light results as in the video, I have to increase the Intensity (by 600) & Indirect lighting intensity (by 6).
    I mean, I don't mind if I have to set it that way, but I'm worried that I've missed some parts (like maybe because the UE version is different) so I have to activate something or else.
    I wish I could post a picture to explain it more easily, mine looks like it has no reflection from other surfaces.

  • @Humanhills
    @Humanhills Před 2 měsíci +1

    I love you guys

    • @badxstudio
      @badxstudio  Před 2 měsíci +2

      Not if we love you first :D :D :D :D :D

    • @Humanhills
      @Humanhills Před 2 měsíci

      @@badxstudio I never comment on youtube but I have to congrats with you for this quality stuff! Your way to explain is very clear and nice :)

  • @volkankzltoprak6536
    @volkankzltoprak6536 Před 22 dny

    I did all the stuff same. But my rect lights is not lighting exact like yours. Lighting floor and pillars okey but roof looks darker

  • @N0Life04
    @N0Life04 Před 18 dny

    My Rect Light not reflecting to the roof. The Ray Tracing is ON, but the result is not same as yours. How do i fix that?
    In the end i decided to use Point Light to get the same lighting result as yours

  • @dmitryhotline
    @dmitryhotline Před měsícem +1

    Guys, u look like two talking 3D models, but this also has its coolness. Thanks for the video!

  • @guilhermedantas3200
    @guilhermedantas3200 Před měsícem

    Strange I did everything till now exactly the same, but there is so much blotching of light and shadows it just looks messy, I even re watched a second time to make sure it was 1:1 equal to what you guys did, cant fix it :(. I also have a rtx4090 and a 13900k so it cant be my machine that it is too slow, what am I doing wrong?

  • @motivationalmusafir7999
    @motivationalmusafir7999 Před 2 měsíci +1

    Love you brother....

  • @hermitullah
    @hermitullah Před 18 dny

    It's Lu,mos in the books guys

  • @StevePaulSounds
    @StevePaulSounds Před 2 měsíci

    you went a bit off track with lupus maximum - I'm sure farhad is right 😁

  • @voxyloids8723
    @voxyloids8723 Před 2 měsíci +1

    Lighting on Niagra particles please 😅

  • @nithinraj4706
    @nithinraj4706 Před 2 měsíci

    My indirect lighting not working why and exponential height fog is not working i cant see any fog on my viewbord why i dont turn on raytracing is that why its not working

  • @ArtemisStern
    @ArtemisStern Před měsícem

    Post mortem comment. I was sitting full night and arrived here, leaving a comment for myself and for the others, I am going to sleep now. I have a real bright sun outside :D

  • @MrJemabaris
    @MrJemabaris Před 19 dny

    Love your tutorial series so far! I have one problem though; placing and settings the area lights just like you do in the end of this video gives me very different results. I noticed thay my lights had different source width and hight by default when bringing them in so I changed them but is still looks vastly different. I get way less light coverage, especially the ceiling stays very dark and unevenly lit. I assume something about the area lights has changed in Unreal 5.4? Would be lovely to get some help :)

    • @afisyazwan1790
      @afisyazwan1790 Před 13 dny

      i have the same problem, do you already find the solution?

    • @MrJemabaris
      @MrJemabaris Před 12 dny

      @@afisyazwan1790 Not really, no. I just changed the lighting as needed, placed extra area lights and adjusted their position

  • @colinfrederick2603
    @colinfrederick2603 Před 26 dny +1

    At 19:45 your floor has a grid. How? Mine isn't there.
    [Edit, I figured it out - Adjust your hanger's height location so that its floor is just below the world origin. That origin is the grid.]
    (PS - 'Lumos' is the light spell. Adding 'maxima' after is a *stronger* light spell.)

  • @leventeczutor8239
    @leventeczutor8239 Před měsícem

    Lumos works, and I think Lumos Maximus is when the light is at maximum level. By the way, did you know that if you tell Siri "Lumos", it will turn on the light? Try that :D

  • @ricar2
    @ricar2 Před měsícem

    guys, after doing the hangar, I re-opened UE5 and I can't move the camera inside the model anymore, what gives?

  • @ThyceMusic
    @ThyceMusic Před 2 měsíci

    dammm guys, I can't believe I have done so much in my first day of this journey. thanks again! IOne question, when I enable the volumetric fog and set the values similar to the example, I barely see any go,, I need to set a value of 2 .5 on fog density and height falloff 0.2. Also not able to properly see any light rays... any tips?

    • @badxstudio
      @badxstudio  Před 2 měsíci +2

      Hey brother. Thanks for the beautiful comment!
      So let's try these:
      1. Did you enable "Volumetric Fog" inside the exponential height fog settings?
      2. Did you check your "Engine Scalability Settings" and set it to cinematic?
      Let us know

    • @ThyceMusic
      @ThyceMusic Před 2 měsíci

      @badxstudio Thanks for the reply, I'll check that out and try this part of the tutorial again. I got so enthusiastic about getting further on the spaceship that I did a binge marathon to be able to complete as far as possible 😅

    • @DaveliciousVFX
      @DaveliciousVFX Před 2 měsíci

      I had the same issue even with "Engine Scalability Settings" set to 'cinematic' (actually it also perfectly works in 'epic' mode)
      For me the setting to change was "Fog Height Falloff" under "exponential height fog" and set it as low as possible '0.001'
      The position of the sun and the angle of the camera are very important to see the rays, (It was quite a search finding good angles)

    • @ThyceMusic
      @ThyceMusic Před 2 měsíci

      @@DaveliciousVFX thanks for sharing the knowledge, I'll give it a try!

    • @bettyblue0271
      @bettyblue0271 Před 17 dny

      In your directional light, check light shaft occlusion. You might also want to enable light shaft bloom

  • @nucleoknight
    @nucleoknight Před 2 měsíci

    woohooo, i reached part 5

  • @JihadSalay-ix4iw
    @JihadSalay-ix4iw Před měsícem

    just keep going

  • @SaM-tl5nz
    @SaM-tl5nz Před 2 měsíci

    This is unreal

  • @sniper44x
    @sniper44x Před 2 měsíci

    They just say lumos sometimes in movie and game as well

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 Před měsícem

    Start 5 chapter

  • @TroxPunkTP
    @TroxPunkTP Před 24 dny

    jajaja the lumus spell and the lumos maxima its the same but maxima its for 1000 lumens jaja and lumos its arround 10 lumens xd

  • @DeepakkumarSharma-fs2yx
    @DeepakkumarSharma-fs2yx Před 2 měsíci

    we say "Harry Putter Ka danda"😂

  • @unbreakableironman
    @unbreakableironman Před 2 měsíci

    I haven't quit yet.

  • @akashonfire2024
    @akashonfire2024 Před 2 měsíci

    whats you two's deal? friends? brothers?

  • @Okau937
    @Okau937 Před 9 dny

    wanna ask something 🙏🙏 Why doesn't my unreal engine have the same lighting editing section as the one in the video? such as light color, intensity, temperature etc, really need help🙏

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 Před měsícem

    Chapter 5 Ready