Hi. I followed your video to make this game in Unreal Engine 5.4.1. Everything is fine except detaching camera when player died. When i use perspective mode with camera, it's just work fine. But when switch to orthographic mode, after detaching the camera still keep following player. Why is this? I can not find a solution for this.
Great job, I finished the Godot one....I noticed you forgot to move your player in Front of the platforms...as it stands now you are jumping behind them....
so we have the same result using 3 different engines. i think that godot is friendlier IF you know how to code. UE seems more complicated.. you try to code the game with blueprints the "no code" way to make things happen but the same time gdevelop engine as a "true no code" engine make things so easy even for someone who never code before..i choose gdevelop then godot.
So glad someone decided to make an Unreal version. I'm eager to watch this 🤠
Thank you for how much work and effort that you put in your videos, I've learned so much!
thank you so much for this tutorial man, you helped me a lot to started in Unreal 🤝
Just when I needed you came in like superman :)
You are on FIRE man, keep it up 🎉❤
It's really an excellent course, it's really a great 2D game, many thanks and well done, I had a blast
You're the mvp, thank you very much!
Excellent video, thanks for share a full tutorial for a game in one video, until the next video
brakeys awakened a lot of sleeping giants 😂🎉 thanks
Much needed video
Thanks alot!! great content and crystal clear explanation!. Blessings!
Hi. I followed your video to make this game in Unreal Engine 5.4.1. Everything is fine except detaching camera when player died. When i use perspective mode with camera, it's just work fine. But when switch to orthographic mode, after detaching the camera still keep following player. Why is this? I can not find a solution for this.
Great job, I finished the Godot one....I noticed you forgot to move your player in Front of the platforms...as it stands now you are jumping behind them....
What is the memory usage of this game in compared to Brackeys version made in Godot.
thx
so we have the same result using 3 different engines. i think that godot is friendlier IF you know how to code. UE seems more complicated.. you try to code the game with blueprints the "no code" way to make things happen but the same time gdevelop engine as a "true no code" engine make things so easy even for someone who never code before..i choose gdevelop then godot.
Do you use any free plugins like auto-size comments, magic nodes, or flat nodes?
I do not personally although I have heard of those
Try using a unique thumbnail man...
That's the point man. He makes the same game just in unreal so thumbnail is also nearly same