Fable TLC | Unused Jump and Sprint animations found in Debug Build
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- čas přidán 18. 02. 2020
- Found in the debug build, using console commands we can enable hidden functionality to allow the hero to sprint and jump. It is unknown how long it was before they were cut, or if they were intended to be used at all for anything other than testing purposes.
Watch me live! / etem
Twitter: / etem_t - Hry
After all these years im still being fascinated about this game
There are still so many things that I learn about Fable thanks to you and The Fable Historian
Haha thank you, that's very kind :) The Fable Historian's a really good dude, I'm glad you've learned so much from our videos.
Wow, nice find! I remember seeing interview videos and stuff of the console commands. Can't wait to try 'em out!
Pog
Fable is my favorite childhood game. Probably beat it over 50 times. Glad I found your channel after watching one of your runs.
I'm glad you enjoy the channel! There's plenty more to come :D
Only 50? :o Nah, I am just kidding. This game is very special to everyone who played it when they were young.
Nice video! Fable TLC is one of my favorite games of all time, thank you for keeping it alive
Thank you for the kind words, it's my pleasure :)
God i love this music so much. Brings me back. Starting a new TLC playthrough on my new PC. And im thinking of getting an xbox literally just for Fable 2. Yup the nostalgia bug has bit me hard.
@TenAte108 its a shame
Hey there is a way to get fable 2 working on pc, don't ask me cause idk nothing about it I just know it's possible
u putted the correct song in the correct video :)
Etem honestly bro I would love to see more speedruns of this game by you :), just love the content bro keep this up!
@TenAte108 is that the wr?
@TenAte108 ahhhh
jump in fable real shit
Do you think there is anything in these console commands that will finally allow us to take the walking animations out of the graphics.big and bind them to a key so we can walk or jog. ANIM_HERO_WALK.
Funny story, we just found out in the last few weeks that the walk animation can be re-enabled in exactly the way you described! A talented modder has enabled partial controller support, which bound walking to the arrow keys, but if you then use that profile in an unmodified game, you will still be able to walk with the arrow keys as the keybinds are still set. So essentially, with mods you can bind the keys, then use it in an unmodified game.
Etem There is a fix as described at FableTLCMod but relies upon switching out at least one movement animation for another but in the end a suitable compromise can be found. Thank you for your response. I will keep an eye out for this mod as I believe it would be of interest to myself and to others I am sure.
Therapist:"Jumping Hero of Oakvale doesn't exist"
Jumping Hero of Oakvale:
Pretty interesting
Can I use it in Fable Anniversary?
Would it be possible to turn this into a usable mod?
fable 1 was the best