Top 10 Worst Rare Magic Items in DnD 5E

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  • čas přidán 8. 07. 2024
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    Video edited by Vince
    Written by: Zephyr
    ├ The List
    Intro: (0:00)
    10) Flayer Slayer: (0:39)
    9) Bonecounter: (2:35)
    8) Dagger of Venom: (5:22)
    7) Hell Hound Cloak: (7:55)
    6) Gulthias Staff: (11:06)
    5) Armor of Vulnerability: (14:33)
    4) Dodecahedron of Doom: (16:32)
    3) Scissors of Shadow Snipping: (19:00)
    2) Mind Blade / Mind Lash / Amulet of Protection from Turning: (22:04)
    1) Loadstone: (24:08)
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Komentáře • 38

  • @jacobyspurnger8488
    @jacobyspurnger8488 Před měsícem +64

    Video titled incorrectly. These are the best rare item to give to your players for foreshadowing reasons.

  • @vaulthunterfromterra4053
    @vaulthunterfromterra4053 Před měsícem +21

    The *Bone Counter* seems like it would be the main item an anime character gets after being Isekai’d, then made fun of for how underwhelming it is, only to become a Necromancer and make a fortune squishing undead insects.

    • @michaelmurphy19
      @michaelmurphy19 Před měsícem +3

      Make a version of the weapon where the value of coin it summons depends on the cr of the undead killed.
      Then the main character figures out an exploit where it always summons platinum instead of silver

    • @Nameandaddresswithheld
      @Nameandaddresswithheld Před měsícem +4

      “I was reborn in a fantastic world with a bad weapon!! Guess I’ll become a necromancer?” Isekai ass name

  • @mauriciogoncalves2874
    @mauriciogoncalves2874 Před měsícem +6

    I know it's not much, but very select players can attune to the Mind weapons, those being Thief Rogues and all Artificers, because they get class features that allow them to attune to items regardless of any restriction. I know it doesn't make the items very appealing still, as if you're not playing any of those classes is a bust and those class features are pretty high level, but it's cool to have a RAW way to use these NPC only items nonetheless

    • @nickm9102
      @nickm9102 Před 28 dny +1

      The other option is to dominate an illithid and have him give you access to them.

  • @Wyrenth
    @Wyrenth Před měsícem +3

    Kinda feel like this topic could have benefitted from being a list of the worst NON-CURSED magic items in the rare category. Of course the worst items in this category are going to be cursed. They’re CURSED!

  • @DaDunge
    @DaDunge Před měsícem +3

    4:45 Silver coins can be made to silver dust which is needed to make holy water. Silver is really hard to find in places like Barovia.

  • @DragonKingZero
    @DragonKingZero Před měsícem +8

    *wonders what would happen if one were to yeet the loadstone into a tarrasque's mouth*

    • @daikatarokamegawa542
      @daikatarokamegawa542 Před měsícem +2

      RAW, not much. The belly of the Tarrasque can dissolve even artifacts, so it would be destroyed right away.

  • @Blakobness
    @Blakobness Před měsícem +4

    The funny thing about the Bonecounter, is that you'll never truly get full benefit of the weapon when facing Undead. Unless you're on a solo adventure, your other party members are going to be scoring plenty of kills too; which are kills your mace isn't getting. Unless they elect to let you stand in a doorway and funnel every skeleton in the encounter into your character you're going to be seeing very meager profit even as a low level party. I guess if you were a very, very bored Necromancer you could make a very, very slow source of income in your character's down time.
    Dagger of Venom I think has a lot of great low-key applications. Not as a primary or offhand carry, but as an opener for classes with Sneak Attack. You don't need to attune to it, so it's perfect for a throwing blade. Take an action before the fight starts to open up, and you have ten rounds of in-game time lawyered by the DM for you or your companions to get into position before you have to throw it. You might be able to rack up more damage over the course of a battle with a Dragon's Tooth, but if you have the option to have both, why not? If you can up your crit modifiers a sneak attack with 2d10 poison doubled on top of that looks really enticing, and you just simply make the call on the fly if you think the poison will be effective on your target or not. Should they happen to survive, the poison ensures they're much less of a threat. The only problem with that is that often times the thing you want to have disadvantage on their attack rolls, is probably going to have a good fort save as well; so your target choices might not hinge on the poison status itself. Unless you mean to be an anti-rogue rogue in which case you can all but shut down their ability to gain advantage.
    The Lodestone is actually funny, as unlike a lot of other cursed items, you don't even need to actively be wielding it or equipping it for it's negative effects to take place; it only just needs to be on your person. So if you were in a Wizard's tower or something and grabbed this thing while riffling through a closet and quickly appraised it as being something worth selling, you could stash it and conceivably find a situation where you're using dash or disengage and then suddenly not only are you moving 5 feet slower at minimum, you could also find yourself over encumbered. Something you could find very easily happening if you run a game that tracks such stats, and you're trying to drag out lots of treasure.
    For those who don't use those rules, the basic primary ruling is that if you are carrying over 15 times your strength score in weight, your movement is reduced to five; at ten strength this would mean you have 150 carrying capacity, halved is only 75 which is not a lot. This would stack with the additional 5 feet reduction in speed, which means you're completely immobilized. So for this reason I think this is an amazing item, if you're a player character with a stronghold or lair of your own. Toss this in alongside some other at least convincingly valuable items, hopefully a little heavy treasure, and you have kind of a good deterrent paired up with some other defenses. Non-lethal, of course (or maybe not).
    Do I foresee many DMs in their campaigns planning out robberies of their PCs treasuries in their homes, fortresses, or towers? No, but they really should. Your party isn't the only group of murder hoboes and heistmasters in the country surely.

    • @daikatarokamegawa542
      @daikatarokamegawa542 Před měsícem

      Dagger of venom I would homebrew it to coat with poison as a bonus action, last for a full minute and not a single attack, and get 4 charges and recharge 1d4 -1 charges (minimum of 1 charge) at dawn. Poison is a pretty lousy damage type after all

    • @Blakobness
      @Blakobness Před měsícem

      @@daikatarokamegawa542 It really isn't, it's purely dependent on the type of campaign you're running and what monsters the DM decides to bring to the table. If all your campaign is somehow revolving around undead, dwarves, and yuan-ti and the like; then yeah, poison and the poisoned condition will be completely worthless. If a DM knew he was doing that, and then threw you a Dagger of Venom, he's being funny.
      If all you're doing however is just rolling encounters on a random table all the time, to where these damage type tiers based on least to most common resistances mattered, then yeah I could see the dagger sucking there.
      If I were to make those homebrew changes to the Dagger of Venom, I'd also require you to attune to it, it's doing a lot more now. The regular Dagger of Venom is something I'd actually consider even keeping on me as a player even after having access to +2 weapons. I think people really discount what not having to attune to it brings to the table for a small weapon you can just slip into a boot or something, it gives it almost spell-scroll like usability.

    • @tonberryking42
      @tonberryking42 Před měsícem +1

      I can see potentiality for reverse pick-pocketing the Lodestone onto an enemy as they're trying to disengage, provided you can identify it (or just recognize it if you're savvy enough), since the curse effect doesn't automatically activate until you dash or disengage.

    • @Blakobness
      @Blakobness Před měsícem

      @@tonberryking42 A bit of a risky play if you meant to keep it on you to sometime use it for that purpose, since you'd find so many times as a character with Rogue levels you'd need to dash or disengage. But in a heat of the moment situation where you suddenly find yourself with it and see an opportunity, it would be amazing; and that's what Rogues are especially great at.

  • @luisaponte4990
    @luisaponte4990 Před měsícem +2

    what he failed to mention is that identify does not reveal curses From the DMG pg 138-139
    Cursed Items
    Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. A magic item’s description specifies whether the item is cursed. Most methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. A curse should be a surprise to the item’s user when the curse’s effects are revealed.
    Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.

  • @wizzlewazzle2412
    @wizzlewazzle2412 Před měsícem

    My issue with including the Bonecounter on this list is that it implies that the extra bonus, however ineffective, somehow makes it worse than a +2 weapon, which does not appear anywhere below it on the list. A +2 mace, for all intents and purposes, is just a Bonecounter that does not include the meagre benefit of silver coins, and yet shares it's rarity with the item you deemed worse. No matter how few coins you really generate with it, free money is an improvement!

  • @H4LFsanity
    @H4LFsanity Před měsícem

    Armor of Vulnerability is just Armor of Resistance with an extra step. Remove Curse *on the wearer* doesn't end attunement but does take away the vulnerability.

  • @JustSomeone
    @JustSomeone Před měsícem +1

    in the case of the Mind Lash and (probably) the Mind Blade, a 14 lvl artificer could use them, since they ignore all race/class/lvl requirements for using magic items, the problem would be that, unless they are a battle smith, they are probably not using those weapons anyways

  • @indiana47
    @indiana47 Před 13 dny

    I ran DOTMM and the party got the dodecahedron of Doom and the first roll was the self destruct.

  • @GAdmThrawn
    @GAdmThrawn Před měsícem +2

    Should change "rare" to "cursed." Because these are cool.

  • @blazingshadow2669
    @blazingshadow2669 Před měsícem

    There is a charm that makes the armor of invulnerability bludgeoning useful (for 10 days). The charm of the crystal heart makes you immune to the armors weakness and the armor resists the vulnerability of the charm

  •  Před měsícem

    My primary criterion for a bad item, when it comes to weapons or armor, is whether I would pick the generic +1/+2/+3 item of the given rarity over them. So with that criterion, here are some more bad items from the books:
    1. Berserker Axes. It's a +1 axe that gives you +1 HP/level, sounds okay... but the whole berserk mechanic is way too risky, and it requires attunement. Strictly speaking, it's much worse than a +2 axe.
    2. Dragon Slayer, Giant Slayer, and vicious weapons. The first two are extremely situational (though if I was forced to pick one, I'd pick the giant slayer since trolls and ettins are somewhat more common than dragons and dragonkin, and at least they are not attuned items) and the last one has laughable benefits. A +2 weapon is going to easily beat that +7 damage on a roll of 20. (Not even on a crit, so hexblades and champion fighters can't abuse these weapons.)
    3. Grasping Whip. On paper, pulling an enemy 5 feet closer sounds nice... until you realize that the enemy had to be 10 feet away for this property to work, and you could attack them anyway because you have a whip. It could be functional for certain monk or dual-wielding rogue builds, but you have to forego dealing damage if you want to pull the target closer so it's almost always going to be better to just get a +2 whip instead and attack multiple times.
    4. Starshot Crossbow. The concept is nice, but after you used the three charges per day, it's just a simple crossbow. And it requires attunement. If it had some passive benefits, like +1d4 radiant damage, or at least a +1, I might think it's worth it but as it is, a +2 crossbow or a dragon wing crossbow is going to be better.
    5. Sword of Life Stealing. No base attack and damage bonus, and temporary hit points don't stack so if you have a way to gain some, this weapon is more-or-less useless. +10 necrotic damage on a 20 doesn't sound bad, but a +2 weapon is going to beat it long-term.
    6. Voidwalker Armor. Holy shit, this is bad, and if we're allowed to put cursed items on the list, this deserves to be there. That single active ability is nice, and the DC11 Charisma save you need to take at the end of your long rests isn't that bad... but if you happen to fail it, getting your soul back into your body takes an entire extraplanar adventure. It's a cursed armor, so of course the negative effect is expected, but a curse that can basically kill your character if you fail a save is way too much.

  • @mattimeo84
    @mattimeo84 Před 27 dny

    Where do you get all the cards? Specifically the ones for damage type/subclass

  • @glitch_out2456
    @glitch_out2456 Před 11 dny

    Since the hellhound cloak reverts you once you drop to 0 if you fail the save after the sixth use just have your party stab you to break it. Problem solved

  • @aaronsalinas3854
    @aaronsalinas3854 Před 25 dny

    Raw, you cannot see if an item is cursed. Untill you attune and get the bad effects. There is no way

  • @kennethperry1801
    @kennethperry1801 Před 21 dnem

    Hirumaredx the goat

  • @majinsole8554
    @majinsole8554 Před měsícem +1

    What are the Top 5 magic items to use to topple any dungeon?
    ~_~

  • @whiteakamine9984
    @whiteakamine9984 Před měsícem

    I want those item cards images please does someone have them?

  • @shallendor
    @shallendor Před měsícem

    I prefer the Justicars sentient Hell Hound Cloak!

  • @PierceWald
    @PierceWald Před 4 dny

    Is this the same guy who has that Yugioh account? Same editing style and voice

  • @deatherutts
    @deatherutts Před 26 dny

    To bad wasn't a spell to become a werehound for a few rounds

  • @muddlewait8844
    @muddlewait8844 Před měsícem

    Nice short unobtrusive ad drop. Well done.

  • @jeremydurdil556
    @jeremydurdil556 Před 29 dny

    Comment

  • @giod43beast
    @giod43beast Před měsícem +1

    The script comes off like word vomit and heavy reiteration. Very high school paper that needs a 1000 words minimum vibe. Noticing this trend lately in the vids.

    • @jshtng78
      @jshtng78 Před 26 dny

      You must be new to the videos.

  • @arc-sd8sk
    @arc-sd8sk Před měsícem

    furst