Aliens: Dark Descent - Let's Play Part 2: Dead Hills, Nightmare Difficulty
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- čas přidán 19. 06. 2023
- A small colony called Dead Hills from where we have received a transmission.
The X-COM Real Time Strategy Game set in the Aliens Universe, developed by Tindalos and published by Focus Entertainment, the makers of Battlefleet Gothic: Armada Series.
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#aliens #darkdescent #aliensdarkdescent - Hry
Every time I watch you send marines to seperate rooms to search boxes I get PTSD from every movie where someone says "Let's split up to cover more ground." It never ends well.
Watching your videos really helped me replay this game with better strategy and flow. Loved your tips really well explained. This game is very pre-plan and I like that, also leveling your squad by replaying various stages that you're familiar with has helped a bunch.i use dead hills as my training and xp ground. Stress and room resting as well as motion sensors really makes this game more in-depth and assists you getting comfortable with massive onslaughts and bosses . Well done sir
I thought the commando guy kept saying "Hurry up you sluts!" and now I can't unhear it lol
Thank you, now i can`t unhear it either lol
LOL )))
Thank you. I'm playing for the first time and though some other walkthroughs may feature more experienced players, it's more helpful and enjoyable to hear your commentary. Also I learn from some of your mistakes, hah hah. Good job.
Use retribution as a free heal. Farm onslaughts for 1xp.
45:13
You just need to wait and he will leave the ventilation. After you enter his radius, the time before he leaves begins to be shown above his icon
Great gameplay mate, gonna watch the whole thing now. Would be cool if you explore everything later on aswell, would be nice to see
Ty for the videos keep em coming
Hey man just a bit of advice. As a viewer I want to know why you are making the decisions that you do. I want to understand your thought process. In the context of this video it means I want to know why you chose certain upgrades for your marines, why you decided to go a certain route, what your strategy will be to accomplish the goal, and what you're worried about etc. These are the things that will make your video unique.
Too bad Maeko can't get control over the lock down doors. She should control when and where doors should open.
If the aliens want to go anywhere, they should break down doors as the see fit. Ahh. The smell of fear...
What's behind this door? Then an alien would start pounding the door down. Scary like on Pioneer Station.
Seeing a lot of broken doors would give the Marines a hint about dangerous hive areas.
Bodies with ammo should have acid burned broken guns laying nearby... Or spent cartridges laying in a pile...
This would indicate a missing body dragged of to the hive... This would indicate they went down fighting...
What's really missing is a sign: Dead Hills. Population 250 and dropping. Aliens 220 and rising...
Hey i see that the dunger bar in the upper right corner is different when you are in the map menu and normal. They differ like half of the medium dunger level. Wich one is correct? example 1:00:58
could you please flip the playlist around. thank you
is there an option to mute the marines?
yes it's in the options
@@bushmonster1702 picking this up then. That’s actually the major problem for me😂
Wtf is the playlist backwards
you are not using suppressing fire and flares enough on the difficulty you are on you will fail without using them
but i guess save scumming is also a solution....
Honestly the game is just save scumming by default since a squad wipe is game over and reload. There is no returning to the ship like XCOM.
I really don't understand what was in the mind of the one who made the marines lines in this game ..you are in a xenomorph infested zone and the marines goes " MOVE IT SQAD , GO THERE , ON THE WAY " screaming all the times like morons ..every god damn click they scream . Bruh ...this game is so bad
You can turn that off thank god.
DOUBLE TIME!!!!
Quiet, it didn't see us!
MOVE IT YOU SLUGS