TyFlow Scatter Growth

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  • čas přidán 13. 11. 2021
  • In this tutorial we're gonna copy a beautiful animation from the series "Intricate Objects" (original link: ttps:// pCPgcu5YiK5f/) using 3dsmax and tyflow.
  • Krátké a kreslené filmy

Komentáře • 30

  • @fxmaniac2839
    @fxmaniac2839 Před 2 lety +3

    I Posted the animation in the Tyflow group hoping someone could show how to do it , here it is very nicely done and explained !! Thank you !!!

  • @johnpower8004
    @johnpower8004 Před rokem

    Brilliant! Lots of great guidance and explanation.

  • @ChannelRejss
    @ChannelRejss Před 2 lety

    Thank you so much for this great tutorial. So much to learn from it even outside of just this end result.

  • @OfirGardy
    @OfirGardy Před 2 lety +1

    A perfect tutorial Simon

  • @laeianimation
    @laeianimation Před 2 lety

    Awesome tutorial! this will be so useful! Thank you 👍

  • @tomyoda
    @tomyoda Před 2 lety +1

    Wow! Thank you!

  • @mustafaazizi2623
    @mustafaazizi2623 Před 2 lety

    this is an amazing tutorial 😍✌️
    tnx a lot

  • @RedefineFX
    @RedefineFX Před 2 lety +2

    Thanks! :)

  • @user-vg5lx1ch2w
    @user-vg5lx1ch2w Před 2 lety

    Incredable!

  • @natalia8257
    @natalia8257 Před 2 lety

    Thank you 🙏🏻

  • @johnheavenly3552
    @johnheavenly3552 Před 2 lety

    Great!

  • @mustafaazizi2623
    @mustafaazizi2623 Před 2 lety

    wow!!!

  • @jangrashei1752
    @jangrashei1752 Před 5 měsíci

    Great tutorial really appreciate these in depth ones. I think in the original animation they wobble rotation but not position though.

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  Před 5 měsíci

      looks like they wobble on surface to me, at the beginning of the tut I show the original anim - but maybe I'm not seeing it :D

  • @tomyoda
    @tomyoda Před 2 lety +2

    Hi Simon!
    How to make the size of the distributed objects depend on the area of the main object?
    For example: I have an abstract object, in the center it has the shape of, say, a sphere, from which outgrowths that taper at the ends.
    It turns out that the distributed objects should be larger in the center, and small at the ends.
    Which operator can do this and after which operator should it be located?
    Thank you very much!

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  Před 2 lety +1

      That's an interesting question. If the polygons of the object have a smaller area where particles should be smaller then there might be a way.
      Please note that if you turn on "scale" on the object bind operators the particles will scale up or down with the polygons - so as a quick hack you might start with an evenly dense source object and morph it to the final object, particles scale should follow.
      I'll do some tests tho'. Cheers

    • @tomyoda
      @tomyoda Před 2 lety +1

      @@SimoneNastasiVFX Thank you Simon!

  • @joeyzhao1034
    @joeyzhao1034 Před 2 lety

    Hi! Could you please give me some hints on how to model the irregular scatter shapes? Are you building these shapes upon a prism onject? Thank you so much!

  • @user-mh8ig2wv6b
    @user-mh8ig2wv6b Před 2 lety

    Vecor and TM both have scale and position. Why do you choose vector for scale and TM for position? What is the difference between vector and TM?

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  Před 2 lety +1

      actually since I scaled them uniformly I could've picked even a float (scale magnitude, for example), no need for the vector - but since maybe someone could've decided to scale non uniformly I decided for vector.
      You can use TM scale as well, but I believe that's one more row in the TM that we don't need in this case (the translation row) - it's just more data for nothing.
      A nice explanation of TM in max here: paulneale.com/transform-matrix/

    • @user-mh8ig2wv6b
      @user-mh8ig2wv6b Před 2 lety

      @@SimoneNastasiVFX thank you

  • @eleazarsolis8872
    @eleazarsolis8872 Před rokem

    i have a question i did the tutorial by step but then when i select my shape it does not appear in my render

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  Před rokem

      either cache the sim or add mesh operator to each event you want to render

  • @DylanPeruzzo
    @DylanPeruzzo Před 2 měsíci

    I don't know I'm doing wrongly, but after the third event, shows nothing. I did it once again and it's still the same. ;(

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  Před 2 měsíci +1

      Come to the tyflow fb group, show the flow etc.

    • @DylanPeruzzo
      @DylanPeruzzo Před 2 měsíci

      @@SimoneNastasiVFX thanks bro. I found few groups, which one is right? Send me a link please. :)

    • @SimoneNastasiVFX
      @SimoneNastasiVFX  Před 2 měsíci +1

      @@DylanPeruzzo facebook.com/groups/tyflow

    • @DylanPeruzzo
      @DylanPeruzzo Před 2 měsíci

      @@SimoneNastasiVFX I will share there...thanks a lot.