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Simone Nastasi VFX
Italy
Registrace 15. 02. 2020
VFX tutorials. 3dsmax, tyFlow, PhoenixFD
Simone Nastasi, FX artist and generalist - Showreel 2023
This is a collection of works I've done during the last 2 years.
Credits:
Refuge VFX www.refugevfx.com
Pop Creative Studio www.popcreative.studio
01:39 Golia Ad
Client: Perfetti Van Melle S.p.A
Agency: Selection Communication & Design
Post Production: Spook
FX: Matteo Panebarco, Simone Nastasi
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/img/running-out
License code: G5J6N6PUKZWPSVSC
Credits:
Refuge VFX www.refugevfx.com
Pop Creative Studio www.popcreative.studio
01:39 Golia Ad
Client: Perfetti Van Melle S.p.A
Agency: Selection Communication & Design
Post Production: Spook
FX: Matteo Panebarco, Simone Nastasi
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/img/running-out
License code: G5J6N6PUKZWPSVSC
zhlédnutí: 1 341
Video
Tyflow Prism
zhlédnutí 1,2KPřed 5 měsíci
Automated crumbling with island detection. Music: czcams.com/video/eDZ6uUaUWbM/video.html (better encoding)
TyFlow Scatter Growth
zhlédnutí 15KPřed 2 lety
In this tutorial we're gonna copy a beautiful animation from the series "Intricate Objects" (original link: ttps:// pCPgcu5YiK5f/) using 3dsmax and tyflow.
TyFlow Cloth deform
zhlédnutí 7KPřed 3 lety
Inspired by this nice animation and making of: pCHCjFTmnFfM/ Replicated it in tyflow. Enjoy!
Tyflow Online Workshop - 10/11 October
zhlédnutí 1,4KPřed 3 lety
It's finally here! I teamed up with SkyUpAcademy to bring you this *live* workshop. A total of 8 hours packed with TyFlow goodness - rigid bodies, cloth, particles logic, motion graphics eyecandy workflows... Check it out here: www.skyupacademy.it/en/product/online-course/vfx-to-the-max-with-tyflow/?fbclid=IwAR0SxwlW_k4PiFKc-0wzKtQexjvz4KHlVKU4lZU4Ue0KHWfHdfsHafu1Qjo
Tyflow Dynamic Activation
zhlédnutí 4,3KPřed 4 lety
In this tyFlow tutorial we're gonna learn how to dynamically activate physx objects based on distance
Tyflow tutorial - Object reform
zhlédnutí 36KPřed 4 lety
In this video we'll see how to "destroy" and reform an object using "custom properties" operator.
Tyflow - PS5 (sort of) effect
zhlédnutí 2,4KPřed 4 lety
Inspired by the ps5 video, here's a quick doodle
TyFlow Physx Tendrils Tutorial
zhlédnutí 6KPřed 4 lety
In this TyFlow tutorial we're gonna use physx particles to skin a tendril, then -using tyActors - duplicate it procedurally and obtain a nice motion graphics effect.
Tyflow tutorial: set Target, Custom Properties
zhlédnutí 7KPřed 4 lety
This is a tutorial that shows how to use TyFlow in a rule-based way. Link to the file: drive.google.com/open?id=1k2EBZ64BHJa4o_lL8_-ixgcGZhtridT1
3dsmax and TyFlow: how Operator Filters work
zhlédnutí 9KPřed 4 lety
This is a simple tutorial that explains the usage of filters in tyFlow
Cells splitting - TyFlow doodle
zhlédnutí 1,9KPřed 4 lety
This is a doodle showing some "cells" splitting and getting different shapes. All done in 3dsmax and TyFlow.
I don't know I'm doing wrongly, but after the third event, shows nothing. I did it once again and it's still the same. ;(
Come to the tyflow fb group, show the flow etc.
@@SimoneNastasiVFX thanks bro. I found few groups, which one is right? Send me a link please. :)
@@DylanPeruzzo facebook.com/groups/tyflow
@@SimoneNastasiVFX I will share there...thanks a lot.
'promo sm' 👌
File plz :D
Amazing and inspiring. I've been meaning 3ds max for a year now. Gotta, get into tyflow. Grazie per l'inspo.
Amazing
Congratulations to you, impressive work from beginning to end!
awsome job ,3ds max has to be respected with tyflow
Some great looking shots there!
Wow! Stunning!
Amazing
Пацаны ваще ребята!
Epic!
Great tutorial really appreciate these in depth ones. I think in the original animation they wobble rotation but not position though.
Great tutorial, can't wait to see more! Subbed :)
@@SimoneNastasiVFX Fingers crossed!
that was good with particles path/text follow
best tyflow channel!
Thank you for the tutorial. I enjoyed it 😊
SuperThanks, i want a make some particle floating and if it has target -> it goes to target -> if it collided -> target goes to change shape so i need a little bit change very last flow (like sourcer goes to up) and it works!
Your videotutorial is excellent, I was doing things wrong. The model works perfectly, I was wrong. Thank you very much for the videotutorial.
Brilliant! Lots of great guidance and explanation.
i have a question i did the tutorial by step but then when i select my shape it does not appear in my render
either cache the sim or add mesh operator to each event you want to render
Great stuff thanks for sharing!
We Need More Tutorials for Complicated Projects
Thank you for the video, there aren't many tut like this. Loved it
Great tutorial! Thank you!
Thank you so much for this great tutorial. So much to learn from it even outside of just this end result.
hi sir I love your videos . I have made this effect in 3ds max with data operator and particle flow discribed in this link " czcams.com/video/56NiyJvIchA/video.html " would you please make tutorial how to make this effect in 3ds max with tyFlow .I have tried but not getting proper result.so please make this tutorial ....!!!
amazing! Love your explanation
Awesome tutorial! this will be so useful! Thank you 👍
tutorial please
SOOO good teacher ,thanks a lot !!!!
I actually needed a tut like this to animate a toothbrush. Nice one!
this is an amazing tutorial 😍✌️ tnx a lot
wow!!!
I Posted the animation in the Tyflow group hoping someone could show how to do it , here it is very nicely done and explained !! Thank you !!!
Great!
i like your channel thankyou !
Thank you 🙏🏻
Incredable!
Hi! Could you please give me some hints on how to model the irregular scatter shapes? Are you building these shapes upon a prism onject? Thank you so much!
Hi Simon! How to make the size of the distributed objects depend on the area of the main object? For example: I have an abstract object, in the center it has the shape of, say, a sphere, from which outgrowths that taper at the ends. It turns out that the distributed objects should be larger in the center, and small at the ends. Which operator can do this and after which operator should it be located? Thank you very much!
That's an interesting question. If the polygons of the object have a smaller area where particles should be smaller then there might be a way. Please note that if you turn on "scale" on the object bind operators the particles will scale up or down with the polygons - so as a quick hack you might start with an evenly dense source object and morph it to the final object, particles scale should follow. I'll do some tests tho'. Cheers
@@SimoneNastasiVFX Thank you Simon!
Vecor and TM both have scale and position. Why do you choose vector for scale and TM for position? What is the difference between vector and TM?
actually since I scaled them uniformly I could've picked even a float (scale magnitude, for example), no need for the vector - but since maybe someone could've decided to scale non uniformly I decided for vector. You can use TM scale as well, but I believe that's one more row in the TM that we don't need in this case (the translation row) - it's just more data for nothing. A nice explanation of TM in max here: paulneale.com/transform-matrix/
@@SimoneNastasiVFX thank you
Thanks! :)
Wow! Thank you!
A perfect tutorial Simon
AMAZING
Your technique is very good, can this video effect give me some enlightenment?(czcams.com/video/3c9XtD9qRxk/video.html)
wow plz make more amazing
25:48 that's the power of Tyflow...nice tutorial. keep it up man.