hi Jesse, what do you think 3dsmax in the future? Blender is great for everything. a very significant improvement for the software, and also for its users. what do you think? Are you going to switch to using a blender? I know you use unreal too. I use 3DSMAX and Unreal Engine
Hi Jesse! Excellent tut again. I would love to know a way to turn the space between the spheres into a mesh? Would it be a case of hiding the original mesh and doing a Boolean to subtract the spheres from it? Thanks
Also How do you get more control over the size of the spheres, I'd like tiny ones, large ones and a lot in between. It will not let me go beneath 1.0 on the min, and above 5.0 it doesn't really change anything?
Hello Jesse, thanks again for this tutorial ! Would it be possible to simulate a flow of foam with this method ? I've set "continuous" to "object to vdb" and "vdb to particles" but it doesn't do the trick...
Hello @RedefineFX I have a problem. I create a sub material but when I add the Material ID it doesn’t show the colours. Is there any way to fix that? Amazing videos btw you are amazing!!
Thanks. Could be your material not being enabled to "show in viewport". Could be your viewport display settings. Could be your tyflow display operator not set to "show material". That's all I can think of rn
@@RedefineFX Thanks Jesse, I saw you replied before and tried to reply to say thanks but that message disappeared. Anyway, thank you for replying and I look forward to the solution, if and when you have the time.
plz give some info about TyFlow & development road map... is it commercial version or open source plugin, although I'm new in Houdini it looks like forward-thinking ;)
Oh is that the case? Apologies, I thought it was a freely available model from Autodesk since it's the official Max logo. Credit added to description & thanks for letting me know.
Nice one Jesse! Love how quick and to the point your tuts are!
Thanks! 😊
No way you'll find any other better and shorter tuts on youtube. I'm impressed by how far i've gone just seeing your tuts. Thank u very much
Лучшие туториалы! Спасибо! (Best tutorials! Thank you!)
Thanks!
He is legend !
awesome tutorial!! Thanks jesse!.I love using your tutorials on my videos.
again a great quick & tip !
Thank you so much 🙏
Love the quick tutorial. Great work as always!
Yey! Thank you 👏🏻👏🏻👏🏻
Thanks Jesse! Always concise, helpful, and inspirational:)
Thanks 🙌🏻
Awesome 👍
Love your work bro, please I need the old mud and truck videos please
thanks and that setup is inside my water course
wonderful
awesome 👏 thank you
Hi Bro. Long time no see. Another awesome tutorial btw.
Thanks, more on the way
hi Jesse, what do you think 3dsmax in the future? Blender is great for everything. a very significant improvement for the software, and also for its users. what do you think?
Are you going to switch to using a blender?
I know you use unreal too. I use 3DSMAX and Unreal Engine
thank you so much
awesome !!
Great Tutorial! Is it possible to bind this to an animated object? Cheers
yes object bind operator
Awesome...
Nice!
Hi Jesse!
Excellent tut again.
I would love to know a way to turn the space between the spheres into a mesh?
Would it be a case of hiding the original mesh and doing a Boolean to subtract the spheres from it? Thanks
Also How do you get more control over the size of the spheres, I'd like tiny ones, large ones and a lot in between. It will not let me go beneath 1.0 on the min, and above 5.0 it doesn't really change anything?
Спасибо Жека
Hello Jesse, thanks again for this tutorial ! Would it be possible to simulate a flow of foam with this method ? I've set "continuous" to "object to vdb" and "vdb to particles" but it doesn't do the trick...
Hey, no, for foam you’d want to use Phoenix. The sphere packing won’t work for animation
Ótimo.
is there a way yo pack boxes for example, lets say you want to pack packages on a truck ? Can you do that with tyflow ?
It’s possible but not with this approach.
OMG!
Hello @RedefineFX I have a problem. I create a sub material but when I add the Material ID it doesn’t show the colours. Is there any way to fix that? Amazing videos btw you are amazing!!
Thanks. Could be your material not being enabled to "show in viewport". Could be your viewport display settings. Could be your tyflow display operator not set to "show material". That's all I can think of rn
@@RedefineFX its okay i figured it out. I had to apply the mtl to the tyflow icon
@@bakilorein440 😅
Hey Jesse, if I wanted to make the spheres grow into the shape over time, how would I do that. I tried several things without success!
It’s trickier than it seems, I think it has to be done with custom properties. I’ll dig into it when I have time
@@RedefineFX Thanks Jesse, I saw you replied before and tried to reply to say thanks but that message disappeared. Anyway, thank you for replying and I look forward to the solution, if and when you have the time.
plz give some info about TyFlow & development road map... is it commercial version or open source plugin, although I'm new in Houdini it looks like forward-thinking ;)
It’s in free beta still but commercial version coming soon
@@RedefineFX Tnx by far U r channel & courses are the best one to learn sth new about Ty flow 🍺
@@atasafarzadeh7110 thanks a lot 🙌🏻
Where s the link to Rust_cg, who made this model?
Oh is that the case? Apologies, I thought it was a freely available model from Autodesk since it's the official Max logo. Credit added to description & thanks for letting me know.
Do you know how to export the vdb file?
There’s a VDB export operator for that, but the spheres are just regular meshes in this case, so you can use the standard export operator
i did all the step at 1:08 and I only get 1 sphere as the result . I am using the free version
likely your scene scale or object size is too big or small.
How to make the spheres scatter?
Don’t know what you mean by scatter here. You can just add a PhysX shape operator to make them fall down
@@RedefineFX Maybe he means add some slight movement to the packed spheres, inside of the VDB so the shape is maintained.
How many times will you steal my heart?
Hopefully many, many more 😊😁
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