tyFlow Nanotech Reveal VFX Tutorial 3Ds Max by

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Komentáře • 159

  • @walkerboh39
    @walkerboh39 Před 5 lety +4

    Awesome tutorial - thank you so much Jesse.

  • @FredSena
    @FredSena Před 5 lety +2

    The scale to 0 and then scale back was a surprise method. I didn't see this in a intuitive way. You opened my eyes. Another great tutorial! Thank you!

  • @dstr3ss
    @dstr3ss Před 2 měsíci

    It wasn't what i wanted to do, but it was so clearly explained that was super useful, tnx m8 🤘

  • @videoforge8208
    @videoforge8208 Před 3 lety

    You KNOW your work is good when you get NO dislikes on a video lol. This video was helpful.

  • @PeirotheFirescare
    @PeirotheFirescare Před 2 lety

    The wolf and the effect reminde me about The legend of zelda Twilight Princess. Love the tutorial great video.

  • @daanthijssen1748
    @daanthijssen1748 Před 2 lety

    Dude I am trembling with energy, thanks for teaching

  • @briceantoine4154
    @briceantoine4154 Před 3 lety +1

    You are a very Good teacher Sir! Thanks for this awesome tutorial!

  • @2ma9zen
    @2ma9zen Před 4 lety

    I really like your tyFlow tutorials. Quite nice that you often go back and recap what each operator does, walk us through the stack :-)

  • @wantap9255
    @wantap9255 Před 5 lety +1

    Wow I was waiting for this man for such a long time thanks again.

  • @sixtyfootfilms2845
    @sixtyfootfilms2845 Před 3 lety +2

    What a great tutorial! Thank you Jesse! The only issue I have is that I'm trying to render in Arnold and my entire reveal is rendering with only the Material ID#2. In the viewports I can see ID #1 and ID#2 but when I render, the entire model is only using ID#2. This is in Max 2021. Thanks again for sharing all your work!

    • @RedefineFX
      @RedefineFX  Před 3 lety

      Wish I could help but I don’t use Arnold. Double check that your brick fracture mat ID is set up correctly 🙌🏻

    • @ewanrussell9863
      @ewanrussell9863 Před 2 lety

      m8 did you ever work this out ??

  • @moviegear
    @moviegear Před 5 lety

    All perfect things is often simple. Big thx Jesse!

  • @DATECStudio
    @DATECStudio Před 4 lety

    Hello,
    I just wanna say thanks, you are a very good teacher and a very great artist. and many thanks for sharing these tutorials. Best regards.

  • @RAzeempk
    @RAzeempk Před 3 lety

    Best fuckin tutorial in a long long itme. To the point, no nonsense and as fast as possible.

  • @mahanslt9110
    @mahanslt9110 Před 2 lety

    This technique is practical and well done! Thank you!

  • @nijatIbrahimli
    @nijatIbrahimli Před 4 lety

    Thank you for amazing tutorial :)

    • @RedefineFX
      @RedefineFX  Před 4 lety

      Thanks for watching ☺️ more to come

  • @DavidWinstead
    @DavidWinstead Před 3 lety

    WOW man, that came out really awesome looking, I want to use this to teleport someone!

  • @aminecrb8949
    @aminecrb8949 Před 5 lety

    Thanks man you just opened up the door to motion graphics in 3ds max !!

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      Check out the tyflow Facebook group - tons of stuff like this that people are making with the plugin

    • @aminecrb8949
      @aminecrb8949 Před 5 lety

      @@RedefineFX I'll be checking them out thanks by the way !!

  • @AbbasKhan-dk5sb
    @AbbasKhan-dk5sb Před 3 lety

    Just love your channel man ❤️ so helpful

  • @mae2309
    @mae2309 Před 5 lety

    Master tutorial. Pure class.

  • @rajputraghav1679
    @rajputraghav1679 Před 3 lety

    NO dislike video 🎥 meanwhile it's a good informative video 🎥

  • @paulmarshall3053
    @paulmarshall3053 Před 3 lety

    Really nice tutorial - thank you for your insights.

  • @3dboy100
    @3dboy100 Před 3 lety

    you are brilliant, Love Your tutorials, much helpful

  • @AR-vx1cg
    @AR-vx1cg Před 5 lety

    You are breathtaking ✌🏻

  • @VictoRs107
    @VictoRs107 Před 5 lety

    Thanks so much dude, this is a very cool and useful tutorial.

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      Thank you for watching 🙏🏻

  • @deepakyadavmaac
    @deepakyadavmaac Před 5 lety

    just wow. Thank you mate.

  • @leopoldofaridone8728
    @leopoldofaridone8728 Před 4 lety

    You got a new sub! Keep that level up!

  • @maochiou2698
    @maochiou2698 Před 4 lety

    Great help ! Thank you.

  • @shumailification
    @shumailification Před 3 lety

    Superb & easy

  • @ragnakim
    @ragnakim Před 5 lety

    5 stars tut. thank you.

  • @AntGiraffe
    @AntGiraffe Před 5 lety

    oh my god!!!Thanks you~!!
    this tuto is i want it

    • @RedefineFX
      @RedefineFX  Před 5 lety

      Haha I’m glad, thanks for watching

  • @AliTKhan
    @AliTKhan Před 5 lety

    Jesse my bro!! 👏🏼

  • @Kaka-Badi
    @Kaka-Badi Před rokem

    يا حياتي 😍

  • @BallBreaker1616
    @BallBreaker1616 Před 4 lety

    Nice! Thanks!

  • @hndldh
    @hndldh Před 8 měsíci

    Thank you for the good video!
    I have a question
    Can I make the object that is being created come out while rotating?

  • @kenyong7595
    @kenyong7595 Před 3 lety

    You are amazing.

  • @saeedzare2410
    @saeedzare2410 Před 3 lety

    thanks bro

  • @risnandarmultimedia5296

    good job.. magic fx tutorial please.. :)

  • @vijaybamne1461
    @vijaybamne1461 Před 4 lety

    Great Tutorial, Sir. Thank You so much.
    It is just a request, can you please make a tutorial of car crashes?

  •  Před 5 lety

    thanks Jesse. I wander if you are you exited by the new version of Phoenix

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      I am but waiting for the active bodies to be able to interact with each other and bounce off walls.

  • @weslley3dezao
    @weslley3dezao Před 2 lety

    Estou tentando fazer esse mas não está dando certo.

  • @citralorencia9277
    @citralorencia9277 Před rokem

    Why my material turn into a colour when i applied bricks fracture into my object? Are there any ways to solve this issue?

  • @jackstone639
    @jackstone639 Před rokem

    how about tyflow operate when object move

  • @haidarjasim4805
    @haidarjasim4805 Před 5 lety

    thank u

  • @daveson3D
    @daveson3D Před 3 lety

    awesome tutorial Jesse, though something weird going on, i don't see anything when i render... maybe i missed a step, do i have to add some sort of mesher event?

  • @ettoreserra3168
    @ettoreserra3168 Před 2 lety

    thank you ,awesome tutorial . i have a question , i did your tutorial for a logo reveal , in this animation a laurel crown appear with your effect and then a text after , i want to move this text from back to front the camera , tryed to do , but seems that the container and tyflow operator not show the complete transition but only a part of it and dont follow the position key frames , do you have any suggests . thankyou in advance . bye

  • @kobiohanna
    @kobiohanna Před 4 lety

    thank you! I love your channel! have a question...why my particles continue to shake after collision?

  • @naveednak5113
    @naveednak5113 Před 5 lety

    nice sir

  • @peanutartt
    @peanutartt Před 3 lety

    Very nice tutorial and awesome result. My only issue is that when I lower the brick fracture length, width and height to 1cm Max freezes. It can handle length and width alright, not height.. and I have a very new meaty pc.

    • @RedefineFX
      @RedefineFX  Před 3 lety

      max freezing is...well...welcome to Max :)

  • @saeedzare2410
    @saeedzare2410 Před 3 lety

    A Question remains why Auto desk doesn't pay attention to Tyflow ?

  • @sasunake7453
    @sasunake7453 Před 6 měsíci

    Hi - I’m trying to do this on some stairs but it is becoming a massive block of jagged shapes when I scrub through the animation rather than appearing as the box touches it. Unsure how to fix this any ideas?

    • @RedefineFX
      @RedefineFX  Před 6 měsíci

      I don’t know your geo is probably too irregular / complex

  • @mondexproduction
    @mondexproduction Před 4 lety

    Thanks for the tutorial! I'm having a problem at the very beginning: I'd like to reveal a shape along a path, rather than a linear reveal... I tried with an animated loft, but can't get convert to poly and preserve the animated loft scale.

  • @mateocapo1305
    @mateocapo1305 Před 4 lety +1

    Hey dude, i really love your tutorials!! but i've got a problem with this one. I use this with one character i have and the result mesh i get when the tyflow animation ends is still divided i mean i don't get the mesh all smooth like you, i see like a separation between the cubes even if the tyflow animation is all the way to the end

    • @RedefineFX
      @RedefineFX  Před 4 lety +1

      This is a common issue with fracturing objects. The wolf isn’t perfectly smooth either. There’s not a simple fix but you can search the tyflow forum for some more info

  • @erikcolosseo
    @erikcolosseo Před 2 lety

    I have a problem with the material ID. Not all of caped holes materials are showing correctly as mat ID 2 . Is there any solution for that?

  • @user-me5zl1nz3u
    @user-me5zl1nz3u Před 11 měsíci

    can you do a lightning tutorial

    • @RedefineFX
      @RedefineFX  Před 11 měsíci

      Well…maybe. I usually cover the lighting a bit at the end of my regular videos

  • @leandromamute03
    @leandromamute03 Před 5 lety

    I would really love to know how Tyler made that face/bodyparts explosion like cloth, how to set the explosion, how to make PhoenixFD act as a fluid so the cloth behave like that... so many questions!
    By the way, you are great!

    • @RedefineFX
      @RedefineFX  Před 5 lety +2

      Thanks for the comment - yeah some of his setups are really amazing. I’m working on more tuts that combine tyflow with Phoenix.

  • @davidlarri5049
    @davidlarri5049 Před 5 lety

    100% 👏🏽🔥

  • @extreamigor
    @extreamigor Před 3 lety

    Hi um watching all your vídeos, let me tell you you make ir a lot easy then I thought. I’m having just a small problem. How to render final product with FHD quality? My render program normally is v-ray 5, I tried to find a video explaining this and couldn’t find it. Any chance you can make one? Thank you and continue the good work.

  • @ikiikram
    @ikiikram Před 4 lety

    Hi there, great tutorial but I've been having some issues. I would really love it if you could help. In my render I seeing that my edges are all jagged. Has anyone else had that issue and if you have I would love some pointers if you found a solution.

  • @CB3DO
    @CB3DO Před 4 lety

    Hi....I need put a texture in the cubes, but I can´t...When I put a texture...I don´t see this in the viewport and render. I use the operator mapping using the uvw box...can someone help me?

  • @johnnyquid2928
    @johnnyquid2928 Před 2 lety

    Hi Jesse! Thanks for the Tut. but It does not render in Vray or scanline, I'm using Max 2018, and I've repeated every step from this video.

    • @RedefineFX
      @RedefineFX  Před 2 lety +1

      Add mesh operator

    •  Před 2 lety

      @@RedefineFX TY!

  • @doy8135
    @doy8135 Před 4 lety

    can you tell me what if the object was animated?

  • @lazyboyscreations
    @lazyboyscreations Před 4 lety

    how to add multiple colours instead of blue. please reply.

  • @barrysmith8988
    @barrysmith8988 Před 3 lety

    I downloaded the project scene and replaced the box with a 3D model of my own. I've changed the Birth Object to the model, but when I run the simulation all I get is a few tiny bits of geometry show up.

    • @RedefineFX
      @RedefineFX  Před 3 lety

      This tutorial is over a year old. It’s possible you’re getting different results due to newer version of tyFlow. I’ll check the project file when I have a minute

    • @barrysmith8988
      @barrysmith8988 Před 3 lety

      @@RedefineFX Thanks. I was using a high poly model. Don't know if that would make any difference.

    • @RedefineFX
      @RedefineFX  Před 3 lety

      @@barrysmith8988 think you have to disable and then enable the brick fracture again for it to update the facturing

  • @VIZFORGE
    @VIZFORGE Před 4 lety

    Hi, excellent tutorial, but i have one question, if my model have animation, how can i do the nanotech efect while the model in moving?

    • @RedefineFX
      @RedefineFX  Před 4 lety

      You need to first make that object a tyactor

  • @c.realxperimentslane
    @c.realxperimentslane Před rokem

    hey man, cool thing you're showing, I just cannot do the initial animating polygon thing. It just seems to not register any key. [I managed to do the whole process with scaling but out of curioucity, how did you animate polygons?]

    • @RedefineFX
      @RedefineFX  Před rokem

      you can just make a long box that covers the whole object and animate it moving instead

    • @c.realxperimentslane
      @c.realxperimentslane Před rokem

      @@RedefineFX yeah man that's how I pulled it off, the thing is that in subobject level some ppl may not be able to animate the polygons themselves. The problem seems to be the Edit Poly mod, because in Editable poly mod it works as expected. ty for your time replying tho

  • @GD15555
    @GD15555 Před 5 lety

    nice! Do you use octane? . I wonder if there is anyway to get octane to render phoenix particle maps so we can have wet and dry maps

    • @RedefineFX
      @RedefineFX  Před 5 lety

      Hey, I currently only use Vray you can still render those maps with it

  • @rudy552
    @rudy552 Před 4 lety

    how to make the animation longer?

  • @beavonmoranga9048
    @beavonmoranga9048 Před rokem

    Great tutorials. However you don't specify what kind of objects work well with these effects more especially if one wants to follow along using a different model

    • @RedefineFX
      @RedefineFX  Před rokem

      It works great with the default cube 🙌🏻

  • @MarcoAndrade00
    @MarcoAndrade00 Před 3 lety

    I got everything working fine, is there a way each piece could appear smoothly or slowly? I retimed the whole animation and looks fine, but when slowed, I can see how every two or three frames a new block appears but from nothing, not slowly. Can something like that be done?
    Thank you as always.

    • @jimgunzel7450
      @jimgunzel7450 Před 3 lety +1

      render at 60 fps, then slow it down in after effects are premiere etc

    • @MarcoAndrade00
      @MarcoAndrade00 Před 3 lety

      @@jimgunzel7450 excelent I will try that tonight. Thank you!!

    • @RedefineFX
      @RedefineFX  Před 3 lety

      set the scale interpolation to less than 1

    • @MarcoAndrade00
      @MarcoAndrade00 Před 3 lety

      @@RedefineFX I did it, here is the result my friend, thank you:L czcams.com/video/2MUIzi_uCcQ/video.html

  • @digitalrage5
    @digitalrage5 Před 5 lety +1

    Jesse Amazing tutorial as usual. I'll buy very soon you liquid course to thank you for the resources you give free to the community. I'd likes to ask you a technical questione about One of your oldest tutorial. I'm trying to simulate a pouring wine which turns into a world map. I'm having issue with this simulation because the result Is not well defined form and looks anything than a map of the world. Maybe Is a resolution issue? I must increase the Number of the particles?

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      Thanks so much Andrea, happy to help. And yes - I think resolution might be the problem here because you need a lot of fine detail to fill up something as intricate as the world map.

  • @shumailification
    @shumailification Před 3 lety

    where i find tyflow for 3ds max 2014?anybody help????

  • @GiganticSky
    @GiganticSky Před 3 lety

    Is there a way to render the object with its original colors? Like a sneaker with multiple panels/colors?

    • @RedefineFX
      @RedefineFX  Před 3 lety +1

      Yes with material IDs

    • @GiganticSky
      @GiganticSky Před 3 lety

      @@RedefineFX I'll do that. Thx for the response!

  • @Marinhonho
    @Marinhonho Před 5 lety

    Jesse, great tutorial thx a lot. Is it possible to have this effect in tyflow with an animated model? (Like a running character or similar)

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      Yes but it would be a more complicated setup than what's shown here

    • @tomphillips7207
      @tomphillips7207 Před 4 lety

      @@RedefineFX This is what I was about to ask. I'd like to have my character walk through the surface test, but he just leaves the bricks where he started before he walks into frame.
      Great tut, though.

  • @abedbaayoun8102
    @abedbaayoun8102 Před 4 lety

    what about if the object, in this case the wolf is in motion, i tried that the particle seem to get stuck in the air if i apply the object bind

  • @WizardVal
    @WizardVal Před rokem

    Hi Jessie! I followed your tutorial to the letter but I ended up with a render of bricks at the end. The object looks fractured after revealing and not solid as in your example. Have I missed some steps?

    • @RedefineFX
      @RedefineFX  Před rokem

      Not sure. Possible that your scene scale is too big? Honestly can’t tell what the problem might be

    • @WizardVal
      @WizardVal Před rokem

      @@RedefineFX Thanks for replying Jess. The scene units are cm, I tried this tyflow workflow with different primitives and the result is the same. Never mind, at the end I got an interesting result and combined animation wit a base object with an animated slice modifier. There are so many options that can be used… For example have the slicing face fracturlly displaced to add more variation… Thanks a lot bro for your input on vfx community, Thumbs up!

    • @biaowang7867
      @biaowang7867 Před 9 měsíci

      For the same problem, there is a gap before the brick breaks, please reply me if you solve it, thank you@@WizardVal

  • @AhmedHasan91
    @AhmedHasan91 Před 5 lety

    Please make rain on car tyflow tutorial, drops splash and slide on the body and wet look on metal, glass,.. Please that would be awesome

  • @jamesvella
    @jamesvella Před 3 lety

    Great tutorial Jesse! Do you know how to apply this to a skinned/animated character?

    • @RedefineFX
      @RedefineFX  Před 3 lety +1

      I honestly haven’t tried that

    • @jamesvella
      @jamesvella Před 3 lety

      @@RedefineFX lol, no worries, I found a hacky workaround for now ill come back to this at a later point. Thanks for getting back to me :)

    • @adnanerochdi6982
      @adnanerochdi6982 Před 2 lety

      @@jamesvella hey! Im in the same shoes, trying to figure a hacky way. whats your way if you remember?

  • @BeyonderJay
    @BeyonderJay Před 4 lety

    is there any way to bake revealing animation to export as fbx??

  • @MarcoAndrade00
    @MarcoAndrade00 Před 3 lety

    Hi my friend, at some point I don't know what I did, but now the blue cubes have the same material. I tried verything and nothing fixes it

    • @RedefineFX
      @RedefineFX  Před 3 lety +1

      Something is wrong with your materials IDs

    • @MarcoAndrade00
      @MarcoAndrade00 Před 3 lety

      @@RedefineFX thank you, yes I fixed it checking which ones were 1 and which ones were another number. I had to add an Edit poly modifier to fix that

  • @VictoRs107
    @VictoRs107 Před 4 lety

    Hey I have question, if i try to add fbx object in scene or more difficult object, my mesh not displayed.
    And when i change scale to absolute, my mesh also disappearing.
    Also really, when you create unique video tutorial, which is not like the others, you can take not a lot of the money 1-5$, because it's very peacefull tutorials.
    Thanks you.

    • @RedefineFX
      @RedefineFX  Před 4 lety

      I don't know why your mesh is disappearing. That's strange. There are no ads on this video by the way, so I'm making $0 actually.

    • @VictoRs107
      @VictoRs107 Před 4 lety

      @@RedefineFX
      I figured it out, thanks.
      Also I found one moment when I used two objects in one scene, I have a difference between the absolute value, for one object it can be 100%, and for the other 40%.
      And you have to connect advertisement for your videos.

  • @legacy2010able
    @legacy2010able Před 4 lety

    didnt work for me gemotry didnt change at all

    • @RedefineFX
      @RedefineFX  Před 4 lety

      you can download the project file and look at what I did link in description...

    • @legacy2010able
      @legacy2010able Před 4 lety

      So baically I tried this tutorial, I am trying to do this the other way round to you atm. I am trying to get a physical model to disapear along with the particals rather then just the particals blowing away and still having the model left behind like blowing snow off a car, the car is still there under the snow, I want it to disolve with the snow in the wind like a sandcastle would.
      For whatever reason I cannot achieve this. Do you think its possible in tyflow? thanks for the feedback also

    • @legacy2010able
      @legacy2010able Před 4 lety

      Hi Jessee, I just tried it using your system, is there anything lighter then the brick fracture, as it cannot handle my model. If I turn brick fracture off on your scene and replace the wolf with a box , when using the time slider the cube is either on or off. It doesn't gradually delete as the time goes along. 1 second its there the other its gone. hope this makes sense

  • @introergratis637
    @introergratis637 Před 4 lety

    how is ur TyFlow loading so fast?!?!

  • @Khuranasasuke
    @Khuranasasuke Před 5 lety

    BITCH RENDERING WOULD TAKE DAYS FOR ME ;-;

  • @mssachin9872
    @mssachin9872 Před 5 lety

    iornman

  • @mrmohdr1457
    @mrmohdr1457 Před 3 lety

    thanks but are u botting likes?
    1000 likes and 0 likes ???