Create Epic shockwave & Loop the animation | 3dsmax x tyflow tutorial
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- čas přidán 24. 08. 2024
- / fabienescudero
fabienesc
Hope you enjoyed it.
#Shockwave #structure #3dsmax #vray #simulation #3D #vfx #cgi #vfxartist #visualeffects #computergraphics #3dartist #rendering #motiongraphics #motiondesign #tutorial #art
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Thanks for this! And thanks for all the awesome tutorials you are doing!
Thank you so much for all your works for us!!!
Seconded! Amazing content. Fabien keeps delivering.
Thanx for all good tutorials on your channel
thank you 👍 your tutorials are awesome
thanks thanks thanks
Thank you this is just what I need now😅
so nice!thanks!😊
thank you 🙏
its was great tutorial ..... How to render it in vray ?
nice tutorial, i would really appreciate if you could do a condensation tutorial, like clean drops on a can or a bottle
You can watch the Perfume tutorial ! i have a simple condensation setup at the end of this tutorial
@@fabienescudero I saw that tutorial even replicated in my animation, I was looking for more dense condensation with dripping water
@@vqdesignsx All right! I will see to make a much more complete one!
@@fabienescudero thank you
Thanks for the tuto Fabien !
I have a noob question : how can i do if i want my sphere activate a second time by its movement the grid ? I mean, not with the last time test, but with an animated sphere. I want to mix with your tuto on the animated splines with sound. Merci beaucoup 😉
Nice tutorial, as always!
I have a question.
Which parameter is responsible for creating multiple waves (not only one wave)?
nice tutorial! I have one issue tho. Once i apply the time test -> find target all my pillars start intersecting with eachother and dont move just in z axis. Any clue why? Thanks again
Is there a way to chamfer the edges of the tyflow fracture? I'm using a similar approach to this allong with Pheonix FD, but i'm creating a macro shot of the fratured faces with some depth of field, I need to round off / Chamfer the edges of the fracture to look more relaistic up close? trying to get them to look like metal rods, but the hard edges are the last problem to solve :)
You can add an " Edgetex " in the bump of your material to create a fake chamfer ! or what you have to do is to extrude and chamfer all your pattern before creating a birth object . and of course you dont need the shell in the setup
@@fabienescudero thank you sir!!
Earlier whilst I was rendering soem previews I did have the ' light bulb' moment of finalising geometry before birthing object, I don't know why I was trying to over complicating things.
I'll give the edge tex a go first though, cheers 🙏🏻
@@fabienescudero I just need to figure out the settings in tyflow so that the correct hexagons with their chamfers are grouped together when moving on the z axis, otherwise I'll have some strange behaviours going on
Is there any specific reason you are using the Tyflow Beta edition? Maybe to simulate faster? Many thanks
You could explain the process sometimes. It's just showing where to click. I don't get how the neighbours test works. You didn't explain it.
If i dont explain its because ive already explain in a prévious tutorial. I Will not repeat each times