I'd replace Romans with Dravidians. Making a blacksmith to get armor is way too late if we are talking about MAA rush. On the other hand, cheaper upgrade and free 200 wood are awesome. As you said, timing is everything.
Japananese has 50% cheaper eco buildings cost, spanish gain 20 gold with each tech, portuguese has somewhat cheaper in gold MaA, goths has a monstrous advantage even in castle age, etc
They were many civs that should be at least mentioned but it would make the video at least 2 minutes longer and I wanted to keep it as short as possible. Malay is one of them though
Units like knight, ram, mangonel, scorpion, pikeman and crossbowman should be available in feudal age. Btw pikeman and spearman should be two different units same goes for archer and crossbowman.
Your discount starts in feudal age, so your militia to be upgraded to manatarms don't gain anything from it. I've tried faster feudal age time and then start making militia with Slavs, but I found it to be very ineffective as you are not faster to manatarms and you only have 17 vils working on the way to feudal age instead of 20 or 21 so you collect much less resources.
I'd replace Romans with Dravidians. Making a blacksmith to get armor is way too late if we are talking about MAA rush. On the other hand, cheaper upgrade and free 200 wood are awesome. As you said, timing is everything.
Yeah, in these tests, it really depends on how good on micro you are.
Malians have cheaper building 15% less wood. That helps with the barracks
Japananese has 50% cheaper eco buildings cost, spanish gain 20 gold with each tech, portuguese has somewhat cheaper in gold MaA, goths has a monstrous advantage even in castle age, etc
Agreed, but there are better bonuses out there.
Also, Malay should be at least honorable mention, with their free armor and faster up time.
They were many civs that should be at least mentioned but it would make the video at least 2 minutes longer and I wanted to keep it as short as possible. Malay is one of them though
the video has an excellent quality ,you have considered making a background for each civ and having top 6 form
Thanks for noticing, it takes so much time.
I was expecting us to be mentioned, but not to be in first place.
I am happy. ^.^
I try to keep my preferences out of the tests. It's just what seemed right to me.
Units like knight, ram, mangonel, scorpion, pikeman and crossbowman should be available in feudal age. Btw pikeman and spearman should be two different units same goes for archer and crossbowman.
@@quaintserpent haven't thought of that. It would change the whole game.
malay free infantry armor upgrade is also good
It is good, yes.
hit tower with sword. tower starts burning
Aoe logic. Love it😄
What about Slavs and their free Supplies? Its actually bigger discount than Goth in food, and food is harder to get in Feudal.
Your discount starts in feudal age, so your militia to be upgraded to manatarms don't gain anything from it. I've tried faster feudal age time and then start making militia with Slavs, but I found it to be very ineffective as you are not faster to manatarms and you only have 17 vils working on the way to feudal age instead of 20 or 21 so you collect much less resources.
It does help if you want to make additional manatarms though. My point is it doesn't benefit the initial feudal rush.
Slavs discount is 45 food and Goths is also 45. Also Goths have lower cost gold too. So Goths have cheaper Men-at-arms.
At the min 3 shouldn't be archers instead of crossbowmen shooting at those Men at Arms?
Yes, but it's just for demonstration purposes.
Armenians not considered?
No, they still need to pay full price for those upgrades. Takes too long.
They have no bonuses on Feudal age. Although the +2 LOS is not that bad.
Malians last??? dude you have to be 500 elo or less to think attack is more valuable than armour.
Then I might be a 499 elo player😄
Sicilians
I have to make a separate video for them. Their bonus damage reduction is tricky and I don't know how useful would be at Feudal age.