Best Booming Civs in AoE2

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  • čas přidán 1. 06. 2024
  • Which civilizations are the best for booming? In this video I'll compare the the bonuses of more than 10 civilizations to determine how much each bonus contributes.
    1:00 How I'll be calculating the bonuses effect size
    2:20 Britons - town centers cost 50% less wood
    2:50 Huns - don't need houses
    3:22 Japanese - 50% cheaper drop off camps
    3:45 Celts - 15% faster working lumberjacks
    4:21 Teutons - 40% cheaper farms
    5:00 Malians - buildings cost 15% less
    5:28 Slavs - Farmers work 10% faster
    6:10 Aztecs - 5 extra carry capacity
    6:45 Vikings - free wheelbarrow and hand cart
    7:26 Khmer - farms don't require mills/TCs to drop off & don't need pre-requisite buildings
    8:20 Indians - cheaper villagers -10%/-15%/-20%/-25%
    9:03 Cumans - second feudal town center
    9:55 Persians - town center works +10%/+15%/+20%
    11:14 Malay - Advance faster to each age
    12:05 Full list (all numbers +/- 100 resources, at least)
    Patreon: / spiritofthelaw
    Full intro song: • Spirit of the Law Chan...
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions
  • Hry

Komentáře • 635

  • @twinsen1949
    @twinsen1949 Před 3 lety +437

    You forgot the moral boost from Bulgarians' starting civ song making you play 90% better than everyone else.

  • @exyl_sounds
    @exyl_sounds Před 3 lety +389

    this man literally used calculus II to determine the effectiveness of a civ's bonus

    • @ELZID10
      @ELZID10 Před 3 lety +14

      This guy is math genius

    • @jppudlymcgowan8445
      @jppudlymcgowan8445 Před 3 lety +25

      Integration isn’t that hard. It is still cool tho :)

    • @ahlunhaqqi2083
      @ahlunhaqqi2083 Před 3 lety +40

      @@jppudlymcgowan8445 intergration isn't that hard once you learned it
      but mate, i haven't learn it yet

    • @ZenaWazaki
      @ZenaWazaki Před 2 lety +5

      Nope, it's not cal2.It's just a small part of cal1 or some teacher teach that in high school

    • @andresgarciacastro1783
      @andresgarciacastro1783 Před 2 lety +10

      Calculus 2? We get this level of math in highschool

  • @alexdemoya2119
    @alexdemoya2119 Před 3 lety +507

    **Sip** Yep, AoE2 is a good game

  • @AgnusCavichioliPereira
    @AgnusCavichioliPereira Před 3 lety +142

    When the police knocks at SotL's door:
    "Hi Spirit! Guys of the law here."

    • @Auspexel
      @Auspexel Před 2 lety +2

      😂😂😂😂😂😂😂😂😂😂😂😂😂😂

  • @T-West
    @T-West Před 3 lety +369

    Ethiopian Siege Onagers with Torsion Engines are good at making things go Boom (especially with the x256 mod).
    Oh wait, maybe you meant something else by Booming...

    • @galliman123
      @galliman123 Před 3 lety +11

      Ultimate boom is e=mc2 trooper ;)

    • @nvmtt1403
      @nvmtt1403 Před 3 lety +12

      so.......are you guys gonna do a collab?

    • @ivorstevens4075
      @ivorstevens4075 Před 3 lety +1

      The Ethiopian boom is quite good on Arena. No mining camp required with the extra gold.
      If you go FC and arrive in castle age, the full 500 bonus arrives before 15 Min.
      Spamming pikes bombard cannons and scorpions and it's an easy win.

    • @SonKunSama
      @SonKunSama Před 3 lety

      Petards are great for booming. Lame joke, get out.

    • @jerryfernandes2022
      @jerryfernandes2022 Před 3 lety +1

      Stop Commenting on your own videos SoTl!!!

  • @jenesuispasbavard
    @jenesuispasbavard Před 3 lety +26

    Did not expect to see integrals on an AOE2 video.

  • @encoreperformance1081
    @encoreperformance1081 Před 3 lety +395

    Hey Spirit Of The Law, Guys Here.

  • @Frontline_view_kaiser
    @Frontline_view_kaiser Před 3 lety +41

    Is it just me or is the sight of a nicely set up economy in AoE2 just so satisfying

  • @gosphor2826
    @gosphor2826 Před 3 lety +74

    Wow you weren't doing a pure math video like this for a long while. I'm sure it took a lot of effort to make this video, thank you!

  • @rubywest5166
    @rubywest5166 Před 3 lety +330

    0/10, didn't start the video with "Okay Boomers"

  • @firockfinion3326
    @firockfinion3326 Před 3 lety +24

    I am quite certain I am never going to do anything with this information in my life, even if I do ever play AOE2 again, and yet still I enjoyed the video. There's just something so satisfying about hearing about this game's number crunching.

    • @johnapple6646
      @johnapple6646 Před 3 lety +1

      Same idk why I even watch this channel. But it's so relaxing

  • @cmckee42
    @cmckee42 Před 2 lety +13

    I'd love to see an update to this video with new civs and new bonuses.

  • @Darkcamera45
    @Darkcamera45 Před 3 lety +106

    Yes whenever sotl uploads it a happy day:))

  • @nilsp9426
    @nilsp9426 Před 3 lety +115

    This is so hard to quantify. Think of the decreasing value of resources over time (+300 wood in dark age would be crazy, +300 wood at 25 minutes you barely notice). Or think of the unit costs of units a civ encourages you to build: some are just more cost efficient than others (think of mass cav archers or paladins).

    • @karanrime8948
      @karanrime8948 Před 3 lety +17

      like the main reason people see Khmer as god-tier booming is because they typically boom into Khmer elephants, which are a sight to behold at lower levels.

    • @karonteazt3286
      @karonteazt3286 Před 3 lety +2

      Yes, u are right, considering u lose 2 trebs bye any advantage...

    • @Jovian999
      @Jovian999 Před 3 lety +11

      Aye, and there are plenty of intangible factors beyond raw resource advantage that determines a good booming civ. Those that can play defensively early on like the Koreans and Mayans suit a booming playstyle as well. The Huns bonus, of course, goes beyond wood saved because villagers that would be building houses are now doing other things with their valuable time.

    • @nilsp9426
      @nilsp9426 Před 3 lety +1

      @@Jovian999 I would guess that building time for villagers was already taken into account?

    • @thesolacecollective
      @thesolacecollective Před 3 lety

      @@Jovian999 You're dead right - even an extremely conservative estimate would be worth approx 150 resources with the 7.5min extra collections.

  • @NotSimo
    @NotSimo Před 3 lety +306

    Aaaaaah Im gonna boooooooom AAAAAAAAGH

    • @DCdabest
      @DCdabest Před 3 lety +7

      Oh fuck. It's *the* Simo!
      What's your fave civ dude?
      Inb4 Berbers main

    • @nvmtt1403
      @nvmtt1403 Před 3 lety +1

      do you even play AOE? I thought you as more of a paradox guy.

    • @NotSimo
      @NotSimo Před 3 lety +13

      @@DCdabest anything that can rush in feudal

    • @NotSimo
      @NotSimo Před 3 lety +14

      @@nvmtt1403 aoe is my favorite rts of all time and the first game I played after my parents purchased my first pc as a 12yo

    • @IVIRnathanreilly
      @IVIRnathanreilly Před 3 lety +3

      You should upload a game if you still play, I'm sure a lot of us would watch.

  • @ramonantoniolli7379
    @ramonantoniolli7379 Před 3 lety +9

    For Celts, there is one more important factor to them: space for farms. Since they gather wood faster, this means they get more free space to farm, which is important in maps like BF (and specially in BF)

  • @Showsni
    @Showsni Před 3 lety +11

    You know, I bet if you asked the man on the street "What were the Vikings best known for?" very few people would answer "Their wheelbarrows."

  • @BoroMirraCz
    @BoroMirraCz Před 3 lety +9

    I never thought that I would see integrals used in a youtube video (out side of math channels).

  • @plumpedalpaca
    @plumpedalpaca Před 3 lety +5

    Hi Spirit! Thank you for your video! Not sure how this would change your placement of Khamer, but you also save wood on the extra mills. Haha, not much more wood saved, but worth considering especially in the first 25 minutes.

  • @Shenaldrac
    @Shenaldrac Před 3 lety +11

    Something you didn't mention with the Huns that I thought of, is that not only are you not running the risk of getting capped because you forgot to build enough houses but also you never need to spend villager time building houses. So the time that would be spent by a villager building houses can instead go towards building other buildings you need, or gathering resources.

    • @krishmakhecha6969
      @krishmakhecha6969 Před 5 měsíci +1

      Pretty sure he included it in the equation for the cost of the house because a house is only 25 Wood per house but he got 33 resources per house meaning he included the time taken to build the house in terms of the resources which the villager could have harvested in the meanwhile

  • @tinhocoxa
    @tinhocoxa Před 3 lety

    Dude, you are incredible! Amazing content, loved the integration graph!

  • @dudeistpreist5721
    @dudeistpreist5721 Před 3 lety

    Its tried to complete the last mission in Joan of arch campaign on hardest difficulty on the new DE. Can't micro too well in the beginning, then reorder and take out top. Watching you has helped and I thank you for that. I think I'll try it without watching in another tab and on regular speed.
    Haven't done it in awhile but I'll try again.
    To anyone who wants to unlock the beat all campaigns achievement do the tutorial and the 1st chapter. Even though it's a duplicate they count separately. That's what I had to do in the old aoe2.

  • @anirudh3163
    @anirudh3163 Před 3 lety +1

    Always nice to see a new SotL video, keep up the great work :D

  • @jumpropejeremy
    @jumpropejeremy Před 3 lety +7

    You're a math teacher's perfect response to when students say "yeah but when am I ever going to use this?"

    • @Greenicegod
      @Greenicegod Před 3 lety +1

      Yeah! The answer is always video games!

  • @osman4172
    @osman4172 Před 3 lety

    I really enjoy watching these videos. Thank you!

  • @theinnkeeper768
    @theinnkeeper768 Před 3 lety +3

    For Khmer you also forgot to add that they need less mills if you go for a farm-based eco. I usually end up doing 3-4 mills in a boom game so that 200-300 wood saved. Beyond the fact that it's just nice to be able to throw down farms without setting up a gather point. It allows you to use some spaces you might not with another civ and requires a bit less attention/micro.

  • @kr8771
    @kr8771 Před 3 lety

    i really appreciate you including a margin of error on those numbers. high quality content right there (as always ;) )

  • @ExtremeFighter
    @ExtremeFighter Před 3 lety

    great break down. Love you content, it helps a LOT understanding the games mecanics

  • @npmeyer77
    @npmeyer77 Před 3 lety

    Dawg your vids are so awesome. I love the time and effort you put into these. Not to mention you are the Meme Lord.

  • @edjuaro2
    @edjuaro2 Před 3 lety +1

    This feels like an applications paper with focus on simulations where SotL has been writing a few methods papers. Not bad, but a tad different. I liked the video!

  • @rubywest5166
    @rubywest5166 Před 3 lety +5

    Something I'd probably have also mentioned is the civ's *defensive* capabilities.
    For example, Teutons aren't just great for booming because of their farming bonus- they're great because they're good for playing defensively, and getting long term value out of any defenses they build.

  • @jptiz1
    @jptiz1 Před 3 lety +3

    Videos like these make me want to make APIs that download ranked replay files, verify them and gather information about which techs were researched, villager counts for each player, etc. I have no idea if replay data is too restricted, but seems that it would be useful for these kind of analysis.
    Anyway, interesting video :) I was missing new ones from you.

  • @quincunx2718
    @quincunx2718 Před 3 lety +61

    I have to object to the methodology here. Boom strengths vary significantly based on when you reach Castle Age, and many of these bonuses allow you to reach Castle Age sooner. For example, Celts can do a 23+2 FC into a boom (probably faster too; that was with building a mining camp on gold), Britons can do 22+2 because of their cheaper TCs (see JupeAoC's video: czcams.com/video/ugpplmL08_I/video.html ), Mongols can similarly do a faster uptime on maps with extra hunt (see T90's video on MbL's insane: Black Forest boom czcams.com/video/fML7KHgJdtg/video.html ), and Khmer can do some insane builds like 23+0.
    There's also the fact that the bonuses affect your actions during the boom as well. For example, as Teutons, you don't just build the same farms and get a wood discount. Instead, you're building a new farm every time you have 36 wood instead of every time you have 60 wood, meaning that you're producing farms significantly faster.

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Před 3 lety +30

      I don't agree zeroing in on very specific build orders that are used by only the top 0.1% of players is a better methodology, and I think it's obvious this is intended as a purely theoretical approach for entertainment.

    • @connorbroderick7148
      @connorbroderick7148 Před 3 lety +12

      @@SpiritOfTheLaw I have to strong agree with Quincun on this one. the methodology is fun to look at, but is honestly very misleading. And I don't think its just for the 0.1% of top players. At 1300 elo solo or 1800 team elo that I play at, the speed at which a player hits castle age and the timing makes a huge difference.
      For example, if your castle age is slow, and you get attacked before having defensive TC's to garrison in you might lose more villagers, causing a huge loss of resources. This is seen more often in lower elo's than in higher, so I think the "only top 0.1% does this matter" argument falls apart quite quickly.

    • @ucallmeschnitzel
      @ucallmeschnitzel Před 3 lety +9

      @@connorbroderick7148 But that wasnt the question. The point of this video was not to find the best fast castle civ, but the civ that has the biggest advantage ressource wise in going for a full boom.

    • @CG-eh6oe
      @CG-eh6oe Před 3 lety +6

      @@SpiritOfTheLaw I really disagree with you there. You dont have to be top 0.1% to notice you can click up without building blacksmith/market as Khmer. Im pretty sure a good chunk of the playerbase at least somewhat uses the mentioned earlier FC-timings. Probably not perfectly, but it doesnt take an elaborate buildorder to click up a bit earlier with britons and go 26+2 instead of 27+2.

    • @connorbroderick7148
      @connorbroderick7148 Před 3 lety +4

      @@ucallmeschnitzel Sure but the title says "best booming civs" and I would argue that the biggest resource advantage is not a reliable indicator on who has the best boom.

  • @ev3rnight356
    @ev3rnight356 Před 3 lety +1

    Thank you for all of the content. You got me to download AOE2 again and i regret nothing.

  • @Othello484
    @Othello484 Před 3 lety

    Great job as always! One correction that someone else probably noticed is that the Indians only get the gold bonus after they have researched Sultans at the Castle Age, which they have not done at 25 minutes. Thanks again for your hard work. :)

  • @bucharestcycling324
    @bucharestcycling324 Před 3 lety

    Dude, you're incredible :). I love your work.

  • @justxavier9999
    @justxavier9999 Před 3 lety +75

    8:49 Indians need Sultans before the 10% gold boost right?

    • @CrnaStrela
      @CrnaStrela Před 3 lety +40

      yeah, he forgot about the cost of that tech, probably confused it with Turks thinking it is a civ bonus and not UT

    • @tag180rotax
      @tag180rotax Před 3 lety

      Came to say the same thing 11

    • @dassandman300
      @dassandman300 Před 3 lety +2

      Came here to say this. -30% off their score.

    • @elf4914
      @elf4914 Před 3 lety

      @@Oxyggs You're right, in the long run it is definitely a solid boost, but as far as actually booming is concerned, it's not doing you any favours, since you're probably getting it around the time you've finished booming. So, for the purposes of this video, it won't help the Indians in that regard.

  • @lordrubbish_aoe
    @lordrubbish_aoe Před 3 lety +1

    Great vid as always! I think if you're talking about faster booms, e.g. with Persians or Malay, Khmer should be in that discussion as well because they can get to castle age faster than most civs (I think a 24 pop fuedal straight to castle is pretty doable, I've seen even 23 pop but that makes the wood for booming more of an issue). So they not only save wood on feudal buildings and farm faster, they start the 3 tc boom maybe a minute or two faster as well.

    • @carlosmedina8747
      @carlosmedina8747 Před 3 lety +1

      That's true and I was thinking about this along the video, I'm able to make 23 pop boom with Khmer (hunting deers luring with scout, of course), clicking up castle at 10:40. At 13:20 starting to build 2 TC, wood isn't an issue since you send 17 vills to wood after clicking up and make double bit axe. I compa red some recs with similar level players and that gives you vills advantage compared with other civs in every case.

  • @elWhiteNinja1
    @elWhiteNinja1 Před 3 lety

    this might be the nerdiest video you have ever made Spirit :P great job mang. that was so interesting.

  • @user-ky7jf7wi5y
    @user-ky7jf7wi5y Před 3 lety

    Good approach. We need more categories and harder data though.
    More ideas for categories beyond 25min:
    - Wonder race time
    - time to ready 200 pop full vil + market + both sling upgrades
    - time to 100k gold (sell everything else --> faster food/stone bonus count too)
    Harder data:
    - calculate times/res, not from random 1600 players
    - have a competition to produce highest possible stat for a category, I'd be willing to sponsor a few $

  • @ramonantoniolli7379
    @ramonantoniolli7379 Před 3 lety

    GREAT video! Congrats!

  •  Před 3 lety +1

    The only youtube intro i never skip

  • @doe6974
    @doe6974 Před 3 lety +2

    You brought up the Malay faster aging bonus. But not the resources saved from cheaper fish traps, no refreshing the fish traps, and not needing to get normal farms. It might be alot more complicated to calculate, but its definitely something that should be taken into consideration.

    • @jamesinciardi5099
      @jamesinciardi5099 Před 3 lety

      I was thinking the same thing. Might have to experiment with that one on my own. It would only work on a few maps though. It would have to be a water map and fishing farms are so easy to raid with even a small navy. The Budapest map would work well. You would still have to chop a LOT of wood to make fishing ships and (long lasting) fish traps. Big masses of fishing ships also bump into each other more than farmers unless you built more docks, which is expensive… I bet you SOTL thought about this but it would depend on how many docks you want to build, how much wood is on the map. He was probably like, “Forget it! Just going to leave that question blank.” Ha ha… anyway, in my opinion, I think booming with fish traps would be slower than farming, but it’s hard to say for sure. What do you think?

    • @doe6974
      @doe6974 Před 3 lety

      @@jamesinciardi5099 @James Inciardi ive been maining malay for the last yearish. I havent noticed any difference of booming potential lost due to using fish traps vs farms. In fact, it might be even easier. Ive considered using fish traps for even other civilizations. As on a wood/food ratio fish traps are more efficient than any other farming method. Even compared to imperial age farms.
      As for the pathing, its not bad at all. As long as you dont have 3 traps side by side, and the traps themselves are at least 3 tiles away from the dock. Youll have no issues with ship pathing.
      I usually rely on berries, boars, and sheep until feudal age(19-25 vils). At that point i have 6-10 doing food, and the rest on wood, and about 2-3 fishing boats getting normal fish.
      Once i get feudal age, i get another 2 docks(if they fit) and pump out those ships, with almost all my vils going to wood, or building infrasrructuce. One or two on gold so i have enough for castle age. Get about 10ish fish traps and im progressing well.
      Idk if other peiple do this, but with the exception of the first 5 villegers(on food), i rally all newly created vils to the lumber gulags.

  • @Latexi95
    @Latexi95 Před 3 lety +16

    I would be interested to see similar comparison for how much time it takes to full boom to 120 vills what would be the standard late game vill count. I think it might better represent the full effect of the different civ bonuses.

    • @Latexi95
      @Latexi95 Před 3 lety +2

      Or maybe better cut of point would be some collection rate so collection rate bonuses would be taken better in account but that is quite hard to balance.

    • @dnd3edm2
      @dnd3edm2 Před 3 lety +2

      Persians: not just for douching. I like what SOTL did better because if you're just booming past 25 minutes you're going to get curb stomped by the more aggressive player regardless of map

    • @Hennu_TRM
      @Hennu_TRM Před 3 lety

      I agree. I think the measure of a good boom is which civ can pump out vills fastest. Granted, that kind of testing is a lot harder to do, because certain bonuses allow some civs to do different builds to get faster castle times and more TCs out earlier...

  • @eulefranz944
    @eulefranz944 Před 3 lety

    I would love a pro player give their thoughts based on experience and compare both lists! Like you said slavs and persians are underestimated in this approach but the rest seems sensible and should agree with the intuition of the majority of players!:)
    Well done!

  • @forsakenquery
    @forsakenquery Před 2 lety

    Rewatching this in 2022 this video is incredibly useful analysis.

  • @paulomartins1008
    @paulomartins1008 Před 2 lety

    Definetly chose the right game to pick up, when tutorials feature integration over logistics curves.

  • @Jel.Awesh.M
    @Jel.Awesh.M Před 3 lety

    I really love the intro!

  • @greatcornholio
    @greatcornholio Před 3 lety

    Also this is very interesting for arena but if one can boom on water (say four lakes) fishing ships can really bring in some changes
    Lots of civs that are hard to quantify their eco bonus (Longer lasting resources for mayans for example [more food on hunt + sheep + berries] which saves farms and collects faster, allowing you to get more eco upgrades (such as horse collar) before building farms.
    Nice video though as always!

  • @kartiksaraf4676
    @kartiksaraf4676 Před 3 lety +68

    Maybe a better/different approach could be to look to answer this question. Which pocket civ in Arena can complete it's boom the fastest and get ready to make military, whether it requires 140 vills for the civ or 100.

    • @catrielmarignaclionti4518
      @catrielmarignaclionti4518 Před 3 lety +13

      nobody plays arena, everyone plays forest nothing only, and thus, the best civ is celts, with better chopping + best compo

    • @nathangamble125
      @nathangamble125 Před 3 lety +5

      You can be "ready to make military" with completely different amounts of resources depending on what composition you're going for.

    • @shigerufan1
      @shigerufan1 Před 3 lety +1

      Slavs are the best arena civ from their farming speed bonus alone

    • @kartiksaraf4676
      @kartiksaraf4676 Před 3 lety +5

      @@nathangamble125 that is my point exactly. It doesn't make sense to go 140 vills with goths, but franks need that much and thus effective boom is different for both

    • @kartiksaraf4676
      @kartiksaraf4676 Před 3 lety +2

      @@catrielmarignaclionti4518 what about berry nothing or gold or stone nothing?

  • @alexgergely7858
    @alexgergely7858 Před 3 lety +37

    I feel like Mayans could have been good to look at. Start w/ extra vill and resources last 15% longer. Their boom always feels so smooth.

    • @anthonytsang7468
      @anthonytsang7468 Před 3 lety +3

      I always feel like Viking when I'm using Mayans

    • @josephstevens5489
      @josephstevens5489 Před 3 lety +2

      Man I had the best game in a 4v4 pocket mayan game. Fc'd plumes 1 tc, lucky res with close deer etc, finished fully castle upgraded just as 6 of them found a hole. Never raided all 4 players hard in a game before (10+ vills killed per player before post imp). Only really poss because of mayan eco.
      I had to watch it back in rec game and numbered the original 6 raiding party to see if any made it till end. 1 did.

    • @Neon-Lines
      @Neon-Lines Před 2 lety +1

      yeah Mayan eco easily among the best

  • @amitvishwakarma7210
    @amitvishwakarma7210 Před 3 lety +7

    I'd say that malay boom requires a different approach with more houses and feudal fish traps... But still it may beat up any civ with infinite food banks...

  • @reto6859
    @reto6859 Před 3 lety

    Nice Video man!

  • @volleyballftw
    @volleyballftw Před 3 lety

    did you forget to subtract the -100 starting wood #huns from your house calculation? [houses save 630 --> u save 600+-100 was the calculation beeing shown whil it probably should be 500+-100]
    + I would suggest recalculating slavs. they might get food faster, but their farms (should) run out faster by doing so, deminishing the overall resources the player gets more
    +similar with aztecs, khmer and vikings (to a small degree). Not sure, if it will be much of a difference in the end^^
    that aside, great video as always :)

  • @mvcavinato
    @mvcavinato Před 3 lety

    You are incredibly amazing!

  • @Erik_Dz
    @Erik_Dz Před 3 lety +13

    Interesting that you included Malians, but didn't include Vietnamese. If you get every economic upgrade up to castle age that is 900 wood saved directly. No calculations needed. Comparable to the top 3. If you include gill nets that is another 200 wood on water maps.

    • @ottomann4846
      @ottomann4846 Před 3 lety

      but you don't need gold and stone upgrades to boom, so wouldn't it only be 600 wood?

    • @nothanks7475
      @nothanks7475 Před 3 lety +1

      No Chinese either.

    • @williantozzi5951
      @williantozzi5951 Před 3 lety

      IF you get ALL upgrades. Does not happen often when booming til 25m mark bro.

  • @bluiedaniel2739
    @bluiedaniel2739 Před 3 lety

    Been waiting for a long time

  • @user-vo1sb3bo1s
    @user-vo1sb3bo1s Před 3 lety

    SOTL's integration chart is the best one I've seen since taking the calculus courses in college

  • @obesechicken13
    @obesechicken13 Před 3 lety +2

    I think Mongols might be #1. I've seen the 22+2 into fast castle into 3 tc builds before. You can add a 4th tc later. It's a ridiculously greedy arena build but it gets to castle faster than other civs due to the hunting bonus which allows them to make villagers soonest.

  • @sephirothbahamut245
    @sephirothbahamut245 Před 3 lety

    Unrelated question: will you consider doing analysis like this for AoE III, or just keep pumping out AoE III content in general? We really lack AoE III presence on youtube, especially with your unique way of approaching things.

  • @RaynmanPlays
    @RaynmanPlays Před 3 lety +1

    Finally, a video for me!

  • @brainwasher9876
    @brainwasher9876 Před rokem

    We need an update on this. Burgundians are now top-tier IMO, they can comfortably grab both horse collar and double bit axe in dark age and heavy plow/bow saw in feudal if doing fast castle while barely slowing down compared to a completely standard civ, and that snowballs fast. Plus, their team bonus gives them food in addition to gold from relics, and their unique tech makes their farms generate gold. None of their bonuses individually look like a big deal, but I find myself playing normally and suddenly I have enough food to hit 100 vills AND age up without even having to think about it.

  • @martinruf8784
    @martinruf8784 Před 3 lety

    @Spirit Of The Law Heyhey - will you be doing a resource tutorial on Age 3? It seems the gathering rates and "how many villagers until I age up" is not often talked about. Additionally, the various Civs with their Bonuses (Japanese shrines for example) would be interesting imo - don't know if you think it's worth the work though.

  • @Devilrib
    @Devilrib Před 3 lety

    Spirit of the Law is the best AoE content creator hands down.

  • @ballzz2thewall
    @ballzz2thewall Před 3 lety +1

    The craxy thing of the vikings is that the bonus kicks in instantly super early at 11 and 20 minutes in a standard Arabia game. If I dont get far behind as Vikings I can always close out the game with this massive advantage in Castle age.

  • @ComfyDents
    @ComfyDents Před 3 lety +1

    Is there a chance for a collaboration with one if the history CZcamsrs (like Metatron)?
    Your comparisons of the campains with actually history shows us you have interest beyond game mechanics.
    Would be interesting to debaze about unit counters in history.🤔

  • @inancmustafa
    @inancmustafa Před 3 lety +3

    Yes! Math and Age of Empires 2. My favorite combination.

  • @JSTM2000
    @JSTM2000 Před 3 lety

    I was hoping for some info on the wheelbarrow fix (from the latest patch), but I suppose it's really hard to measure.
    I suppose in short you could say: Wheelbarrow (and Handcart) has a bigger effect on economy than ever before, so it's even more important to not forget it and research it in time. (unless you're aztec/khmer)

  • @dingusegg5393
    @dingusegg5393 Před 3 lety

    Never thought I'd see an integral used on an AOE 2 video but here we are

  • @MGFamilytree
    @MGFamilytree Před 2 lety +1

    I would love to see poles added to this now, they have such a unique boom potential with instant food collection. I find them super smooth with even a 4 or 5 tc boom off 26-27 vills.

    • @knasttrast7168
      @knasttrast7168 Před rokem

      If you have horse collar you gain 200 food instantly when seeding 8 farms around the folwark, 40 farms means 1k food so its on par with the teutons. It is much better than just 10% faster farming since you get it up front and you are encouraged to place farms better which gives better efficiency. On top of that you gain lots of gold from mining stone, 50% of the stone collected is gained as gold, easily 1k free gold on top of the already great farming bonus. That bonus is better than working 50% faster since you also gain 50% more resources from the stone tiles. Poles has the greatest eco bonus of all civs if they mine stone and uses the folwarks. Great for castle dropping in arena too since you dont need workers on gold to get to caste age, while you get stone for castle you get the gold for castle age+ some more.

  • @acidar
    @acidar Před 3 lety +1

    As someone who comes from other RTS games and looks down on the aoe2 community as a result, I have to say this could have been done a whole lot better. You can't go for full macro approach if you don't survive to the point when you can actually boom. Because of this, alot of other factors are important to account for. If your civ is woefully underwhelming untill castle age, the odds are you have invest that much more in military to survive untill you can boom. That would have given a lot more in-depth understanding of what civ is "better" at booming.
    Refer to the Win-Time Elapsed rate graphs you've made for each civ in your civ vids to start with.

    • @MadMalMan
      @MadMalMan Před 3 lety

      But it isn't measuring that, it's a theoretical graph on what bonuses give the most resources by the time you hit the boom mark. Then you apply the extra variables to the game

  • @GarkKahn
    @GarkKahn Před 3 lety

    You made a video about best civs to team up
    Now i want one about civs to COUNTER others
    That should be interesting

  • @Pr0manStream
    @Pr0manStream Před 3 lety +1

    SoTL - 3:00: You did not consider the -100 wood penalty that you will inevitably be behind by default. While it's true that those -100 wood are basically included into the first 3 houses every other player would have to pay, it does not strictly translate into a 630 wood bonus as you still have to make up the -100 initial wood lost by being huns.

  • @alexandrepetrassicardoso7539

    Yeah! Intro, Graphs, Integrals! SotL is back!

  • @rgumieri
    @rgumieri Před 3 lety

    Spirit of the law. It may be missing the Italians?
    EDIT: btw, great work as always!

  • @Michael_Brock
    @Michael_Brock Před 3 lety

    Confess spirt of the law. Your play system is to overboom to 180 or 200 villagers under a 200 cap. (circumstances permiting) then cull the villagers for a 120 army.
    Great Content even though I never have played the game. ❤️❤️❤️❤️❤️
    Just waiting for getting the funds for my next gaming pc in January.

  • @cfng3309
    @cfng3309 Před 3 lety +5

    I am just lying on my bed and trying to sleep but BOOM SOTL has boomed my sleep away

  • @khatack
    @khatack Před 3 lety +2

    You should also take into account the fact that since reseeding farms is cheaper for Teutons, they don't need as many lumberjacks, saving the food cost of a few villagers.

  • @bjwaters
    @bjwaters Před 3 lety

    Thinking about this video, I wonder if maybe a different metric might be useful: how much time does it take for a given civilization take to get to 100 villagers, assuming conventional builds? I understand that there may be other issues in calculating this, as it may be difficult to try and standarize build timings across multiple civilizations and skill levels, but it might help better quantify the less obvious bonuses that help some civilizations reach their booming goals earlier than others. Perhaps this may show my own ignorances, but I would think high level booming would be more interested in reaching a specific number of villagers, not necessarily a specific amount of resources.
    Just a thought. Great video, as always.

    • @CG-eh6oe
      @CG-eh6oe Před 3 lety +2

      Not sure if that metric is all that useful. The problem is that creating vills faster is only a temporary benefit: Your TCs will go idle once you reach 130ish vills, so the other civ can catch up. So if you reach 130 when your opponent is at 120, your advantage is only about 100 ressources (the ressources your extra vills will gather before the enemy gets to 130 as well (assuming 20 res/min and 4 TCs).
      I think the important metric is how many ressources you can invest into your army at around min 30 - having more vills earlier helps in that case, but so does getting techs for free.

  • @cengiztaner4754
    @cengiztaner4754 Před 3 lety +21

    We are reaching levels of scientific method that shouldn't even be possible

  • @The_Room_2_Doggys_Revenge

    I think Bulgarians are decent boomers too : you can put 4 TCs in Castle Age with your starting stone, you might not have the wood for the 4 right away but it'll come quickly, and if you have around 18-20 farms already you can maintain villager creation for a while and if all you're relay point are on wood, you'll have enough to make farms. I found out i manage to hit Imperial at around the same time as with any other civ (~35 mins) but with already 130 vils, some times overflowing with wood which i use to make lots of military buildings

  • @peterhowarth9494
    @peterhowarth9494 Před 3 lety

    Can you pleaaaaase do more AOE 3 DE videos? Maybe breaking down the different ways each regions Civs are played eg Europe/Asia/America, them proceeding to the civs themselves??

  • @jamesinciardi5099
    @jamesinciardi5099 Před 3 lety

    Spirit Of The Law, I was wondering about booming with Malay and their 3x fish traps, foregoing the farming altogether. Would that be faster or slower when compared to farming? I think it would depend a lot on how many docks you want to build and also those fish farms are easily raided, so I think farming might be better. Unless you’re on a map like Budapest, where it’s harder to raid the fish farms. Anyway, maybe an idea for a video later?

  • @petermello55
    @petermello55 Před rokem

    I’d like to see a review on Petopia. With their fearless leader Griffin the Great of Petopia.

  • @0CTR
    @0CTR Před 3 lety

    Finally a video that I can use

  • @PJOZeus
    @PJOZeus Před 3 lety

    For Britons, feel like a larger civ pop from cheaper tcs should have been taken into account (and ofc most people would specialise their builds depending on civs to maximise the bonuses they are getting, such as possibly more vils farming if they have a food bonus to later spam food intensive units)

  • @davidclark5351
    @davidclark5351 Před 3 lety +1

    I’m literally in love with franks.... cheap castles/max farming..... strong civ 👍 am sure a few will disagree, but I think there great!

  • @LopedeCrypto
    @LopedeCrypto Před 3 lety

    With Cumans in Arena I arrive at Imp Age at 25 min with massive economy. 100% of games better economy than all the other players. Doesn’t mean I always win, but in terms of booming, once you master the 2TC in feudal, the growth is huge, even if you get to Castle age later. They never catch you up. In fact, I spend 25 seconds in Castle before clicking to Imp. I queue 1 vill in one TC, build a Uni (siege workshop was built on the way to castle age) and instant click to Imp.

  • @ruirodrigues2938
    @ruirodrigues2938 Před 2 lety

    Britons boom feels super smooth, with the wood saved on TC spent on horse collar farms

  • @expandeux
    @expandeux Před 3 lety

    I think Franks might be slightly higher depending on how many farms you make since they will have the upgrade sooner and if you time them right they provide more food earlier / less resources spent.

  • @davidahrner4876
    @davidahrner4876 Před 3 lety +3

    Khmer does have faster up times though equating to a few extra vills

  • @gianblanco9580
    @gianblanco9580 Před 3 lety +1

    I had a feeling spirit of the law would make an aoe 2 video

  • @eksmad
    @eksmad Před 3 lety

    12:08 i really liked this effect!!!!

  • @ottomann4846
    @ottomann4846 Před 3 lety +4

    You didn't do Chinese! I was interested to see how that one goes.

  • @Zeronotion
    @Zeronotion Před 3 lety

    Overall nice vid, just a few things I kinda feel amiss.
    Britons: Ignored Shepherd bonus.
    Japanese: 400 saved wood seems way more reasonable, 200 is really, really poor. Even more so a Japanese where it's cheaper to build new gather buildings, especially Lumber Camps for less travel time. The video example showed at 23:30 already that he should've build 2 additional lumber camps at the bottom.
    Khmer: Ignored no additional mills ever being required past the first one. Ignores the building time for additional mills and market/blacksmith.
    Huns: Ignores castles for additional pop, even in boom games you often end up building around the 25 minute mark a castle.
    Also the video ignored:
    -Civs with quicker Castle time and quicker TCs/Vill production.
    -Water/Hybrid Maps for fishing
    -Civs that more reliable go for 5 TC boom.
    ^These can be quite a lot of additional effort though and hard to correctly evaluate, so understandably getting ignored.

  • @alex110200
    @alex110200 Před 3 lety

    Are you sure you did the integral correctly? I tried that aswell but it went kind of different: adding a jump but deducting a constant value(50f / villager) should actually be a bit smaller than that 6.8% value, at around 3.7% ... anyway nice vid keep it up u r cool

  • @jessicaberry5596
    @jessicaberry5596 Před 3 lety

    One factor to the Huns not needing houses is that that also saves them construction time for every house they don't make. That opens up a lot of windows, most obviously resource collection time, but certainly other buildings that'd help secure a win as well.

  • @Tocaraca
    @Tocaraca Před 3 lety +2

    Why are you not taking into account the extra villagers that you will have due to building the TCs earlier? Since Britons have cheaper TCs, they can do a faster castle age and immediately build two or even three TCs much faster than other civs and start pumping out villagers immediately, giving them a villager lead which helps the boom significantly. The same thing happens with the Khmer being able to advance without extra buildings (and having the faster farming rate), and the Mongols getting an insanely fast castle age time too.

  • @neonk4068
    @neonk4068 Před 3 lety

    Did a quick calculation for Chinese:
    Loses 250 resources at the beginning, but has a 2 vill lead for most of the game assuming identical boom.
    2 vills should collect roughly 0.8 resources per second, over 25 minutes that's 1200(!) resources.
    They should also save about ~200 on eco technologies depending on whether they get hand cart before going imp, and 75 wood on houses because of the TC pop bonus. That's 1200+ extra resources by 25 minutes, which would make them #1 in this video.
    I don't think they're that _that_ good, there's probably something I'm not considering, but they should be on the list. Same with Mayans, possibly.

  • @ahstinfixsnhc9765
    @ahstinfixsnhc9765 Před 3 lety

    Yay a new video
    I'm definitely a boomer when I playxD not an aggressor at all