The WACKY Hitboxes of VALORANT
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- čas přidán 5. 09. 2024
- Hitboxes are the things you hit to do damage, so it's important to know if they are actually consistent in VALORANT. Join me and a trial editor in this beautiful journey to learn why being Buff might not be a bad thing!
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✩ / archmeton
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I hope you enjoyed my Valorant video, there is more to come :)
i think ur just crying abt ur aim
of course
your famous mate all thanks to @Willerhide
Lul
Damn, Archmeton personally (as your representative) I would never take this. That’s just me personally in my spooky opinion.
chad brimstone main
Brims tights isn’t just big, it’s so thicc that not even a bullet graze makes him feel a thing, while Jett is too thin to a point where even a graze hurts her. Very realistic 10/10 IGN
ur actually spittin facts
LmAO
Haha very funny
yes
When Val came out, rito games said that all hit boxes were identical so that it wouldn’t affect how agents were picked. That’s why big characters have the same hit boxes as the smaller female characters
rito games💀
@@lucidplayz4152 "💀" 💀
@@90kPing"'💀' 💀" 💀
@@lucidplayz4152 not cultured fr
@@Mel-jl1bs fr fr💀
I think a possible solution would to make the models work a bit like the emotes in apex, but the opposite way. If you can’t see the *actual* hit box of a character, it doesn’t render the accessories.
For example: If you can’t see sage’s head, the top of her ponytail isn’t rendered in
This would honestly be great
As good as that can be, There could most likely be bugs and exploits to make you invisible or cursed looking agents and break the game
stupidest shit ive read today
nice idea but not possible due to endless bugs
I heard there is such system to prevent hackers from revealing your location, the game doesn't render you until you're close to line-of-sight. But I think making it not render you until your hit box is in line-of-sight will make the game look awkward cause non-hitbox parts will spawn out of nowhere after you can see the hitbox parts and not to mention some possible invisibility bugs coming free along with that.
Here's a video idea: how fast can an agent rotate? doing one test going straight from one site to the other, going from ct to t spawn, and doing a full outer loop on all the maps with all the agents (also the slowest an agent could go, and how long can an enemy could stop a player from rotating such as using fade's ring)
Good one, if you join the DC you can put it in there too if you'd like!
@@Archmeton holy crap he commented!
Fastest would be Yoru or Chamber, second Neon. I think
@@m0nsoon660 what about Yoru?
@@imprincesswolfy2565 He can tp from one side of the map to another and isnt range limited like chamber.
The problem is sometimes you can see the characters body because they're bigger even though their hitbox is the same, like the cubby in pearl some characters can't be seen at all if they crouch and look down, some can like jett's ponytail peeking out.
Good news, with the new update no agent can hide in the pearl cubby as its wall has been lowered slightly to make any agent visible
I just adore this style of content, keep up the AMAZING work
More to come!
@@Archmeton yay
Cypher mains: they called me a madman
While it probably didn't matter due to the closeness of testing, it would've been better to test with an ADS Guardian (or any scoped rifle) as they are 100% accurate (0.0 first shot spread). An ADS Vandal is less accurate than an unscoped Guardian (something like 0.15 vs 0.10 first shot spread off the top my head)
Someone else commented this as well, but it makes no difference for this test
Brim literally has the entire 5 star gourmet bakery with a Michelin star. This man is armed to the 69,420 polygons on that world class posterior of his.
it just makes sense that every agent has the same hitbox as the agent with the biggest model
I cant even count the amount of times that I tried to kill sage by shooting her hair when she's diffusing
This is honestly such good content. Like it’s so well put together with high attention to detail and is very informative. Clean transitions and graphics tie it together. Good work my friend
Even though you only have 5k subscribers, these videos are amazingly produced and are very informative! Hope you get the attention you deserve soon!
Glad you like them!
Wow, tbh I'd never notice that it's not a big channel if you didn't say that. Video is actually incredible, gonna check other ones.
My only issue with the test is the use of a vandal. Over literally any of the other three more accurate guns. You may be aiming one place but actually hitting the hit box with a bullet
Hes close enough for the spread not to matter
@@g76agi doesn't mean that its not still more accurate to just use chambers pistol or a scoped sniper
@@pokemon202668 first shot is always 100% accurate standing still lol
@@ep771 false. you can go test yourself in practice tool. Or just read the in game stat sheet on your gun
@@BlGSTA no its not
Everyone : get some knowledge about hitboxes.
Me : **T-POSE**
use guardian ads to test,it has pretty 100% accuracy
the video turned out great :p
ah yes, bald cypher are my worst nightmare, you cant even see him peeking without his hat in dark background
5:35 the feet:
Am I a joke to you?
Small nitpick, the boundaries around a playermodel which can be hit are technically HURTboxes, a hitbox would be on the bullets, any projectiles or util which does damage, etc. A hitbox can hit, a hurtbox can be hit.
I didn't want to be THAT guy but I was gonna comment this too
Tbf shooting someone's hair irl wont really kill them, so that sage's hair issue is actually fine. But i get ur point 😂
Many a time have I shot part of someone’s hand or elbow whilst sticking out like a sore thumb (quite literally) whist I was enjoying the absolute masterpiece of a weapon called the Operator to do exactly the same amount of damage as if I struck them in the bosom.
the fact that brim giggles like oh😳😳
0:54
first minute of the video and im already dead💀💀💀
0:50 I swear it just teleported into my hand 😞
Bro what Is this quality, i want you to be at 100k before 2023.
capsule colliders actually take up less processing power than boxes since they're just 2 sphere colliders and the distance vector between them. no idea why boxes were used
Although all agents have similar hitboxes their body size just makes it harder to hit btw nice video 🥶👍🏻
shounic as a quest omg please you 2 are basically the same person looking at different games😭
Petition for next years april fools bit for valorant is a bald sage!
i think the massive hitbox is the reason why one taps are so much easier compared to csgo
The cheapest collider is a Sphere, then capsule and then the Box, so for them to doing with capsule is very good :D
they are a mathematical concept, a primitive, so they dont use the "polygons" as shown.
If i understand it right :D ^
0:46 that's an instant like and subscribe call for me
Not only was this a Valorant video, but also a history lesson. Awesome vid!
Glad you liked it!
Damn this is so detailed
Hope that if everyone reading this is happy and will never be effected by bad acts from others, stay safe and kind out there please you never know how you actions can affect others 💜💜
We've reached an incredible feat of technology and we can't map a 1:1 of a computer made character's hit box, ie covering every inch of the body with no excessive hit boxes that don't make sense
Okay. Now do a video where you rank the agents by who has the biggest dumpy (brimstone wins)
definitely watched this video and looked at the channel, I thought this came from a 100k+ sub channel because the quality was so good. Youre gonna go far!
Welcome aboard!
Cypher with the hat is the hardest headshot target for me.
Severely underrated channel.
liked just for the jett mains joke at the beginning
i will rationalize my lack of exercise as making my hitbox smaller 😅
You can do it!
bro it is like this in every game some characters have big hitboxes and some have smaller
Hold on hold on, are you telling me you told us to sub AFTER THE VIDEO ENDS??? madlad - subbed
Brimmy using the preworkout stimmy 🔥🔥💪💪
I like how this guy is the 3kliksphilip of Valorant
It makes sense why riot chose to have the larger hitboxes to match larger models vs the alternative. It can be tilting if you see yourself shoot somebody and it doesn't do anything; on the contrary, you can't see your own model in game so bullets that shouldn't hit that are actually hitting isnt a problem.
This is sick!! U just got yourself a new subscriber
you deserve more attention this is some great quality valorant content that I love
Glad I’m not the only one who noticed this issue. As a chamber main there is a 25% chance that I’d whiff my shot if it lands on the edge of a character’s hitbox. sometimes the shot hits even though it looked like it missed after reviewing some of my clips.
Mechanical aspects of Valorant has always been overlooked in favor for aim and tactics very well made video ao far.
I feel like you are WAY underrated. I dont typically watch these types of videos, heck, i dont even play valorant but yours just keeps me watching. Not to mention the amount of research you put in to these.
Keep up the good work! I have a feeling you might go far.
Appreciate it thank you 🙂
Oh yeah this reminded me of the "good old" Pathfinder hotbox in Apex.
Best Valorant channel tbh
Youre too kind
Already at 5k!!! im so happy to see you grow and i know your gonna keep moving up!
Thank you so much!!
I never noticed that agents actually make facial expressions when being shot
the problem with valorants hitpills is that they dont have a fkin neck, the head is attached straight to the torso causing some neck,chin shots to be counted as torso hits
I thought all meshes have same collision model applied to them
wouldnt make any sensense otherwise in a counterstrike type game
so I dont see how its unfair or wacky
there is stranger things foing on with overwatch and TF2 hitboxes though
+Valorant suffers from same issue as csgo and some other shooters, sometimes the hitboxes lag behind the actual player model
especially when skills liek chambers teleport, yorus teleport or jetts dash goes into play, and I think those issues are more worth looking into.
Because we reached 5000 subscribers we've opened a Discord channel! 🎊
Join and send me your best memes and hottest opinions! Everyone is welcome :)
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best discord server ever?
Ok I join
I wish u good luck for the future of the channel.🍀😁👍🏻
0:49 lord have mercy
I die twice as much when using jet, I need an explanation
That's because the hitbox is the same for each agent, what riot should of done is made hitboxes specifically for EACH agent so this won't be an issue, valorant has INSANE hitbox issues and with the amount of money they make from the skin department im surpised the updates they do are so slow and empty, valorants bundles are around £60-£80 per bundle give or take, theres over 700,000 players that play valorant daily-ish, 700000 x 60 = 42000000, That is the profits valorant makes if each player buys a single bundle, now considering the battle pass and alot of players buy multiple bundles, thats an INSANE amount of money that IS NOT being thrown back into the game itself, the patches are lack luster and theres more bundles and skins than actual game mechanic fixes and designs.
Ascent still has the wall window bug that lets utility fly through the wall, hitboxes and netcode still a huge issue, the POV of agents depending on how close to a wall you are is wonky, the gunplay couldn't be anymore precise with the stinger being buffed, phantom you can just run and gun, jump shooting and shooting on ropes is still accurate, raze has a rocket launcher than she fly's in the sky with, jett just spams knives for free kills... Valorant is FAR from a competitive FAIR PLAY shooter, why is it popular? because it's too easy compared to other competitive shooters, the ranks are EXTREMELY easy to climb due to the insanely inaccurate RR system in place and the intrusive van guard isn't doing anything against multiple account users, boosters, cheaters and ban evaders...
overall valorant is on a HUGE downfall in terms of players sticking around unless they focus on mechanics instead of profits.
just wonder why they don't create part of the shape as a mesh collider ? so its like 1 body is for render and another one for collider. but for this collider they separate the body and then place it on the body.
Finally, i was waiting for this. Great vid as always
i always find it easier to hit a headshot on cypher than anyone else, because the hitbox is almost as big as the hat brim and it gives an outline for me
I can never hit headshots on cypher.. his hat goes so far down that I try to aim below it and end up hitting his neck/chest. Or maybe I just poke holes in the top of his hat :/
I was testing to get the same conclusion, but there is another interesting fact, If you place a brim in front of a viper, and you try to shot viper let's say on the hip/chest sides, you will not be able, Brimstone at front is bigger than Viper (of course)... But try the opposite, Place viper in front of Brim, align it properly, then YOU WILL BE ABLE to hit Brimstone chest/hip even if viper is closer to the camera. As a result, I can tell the hitboxes are not the same. Unless I see the real hitboxes on action, my tests confirms they are not.
Just discovered your channel and you have really awesome content. Subscribed :)
6:47 okay, now, i am a Cypher main.
I wonder why Riot didn't use a Mesh Collider? It would just be wrapped around the model itself. And you can even have offset to adjust the sized
Here since 300 subs your channel has grown so much and it will grow so much more :))
You're the best!
I've had the hair problem with neon, when approaching in the ramp tunnel in icebox. The enemy sees my pigtails before my eyes reach the sight angle :/
Found this channel awhile back and fell in-love with it.
They all have the same hit mesh inflations like the way they did the height thing at the start.
The issue is that Jett looks like a harder target, so you take an extra split second to aim that can make or break. Then you have brim, who looks like a large target and you're surprised when your shots aren't landing.
If your shots aren't landing on Brim however, it's more than likely your own fault. As shown in the video, Brim's hitbox is fine except for the extra details on his model like the holster and the grenades on his front chest.
Finally my doubt makes sense now that I've discovered this video. Just recently I realized that some agent's hitboxes like sage and cypher have dead spots and I have a harder time hitting cypher in the head
The sage hair point is interesting since I'm a sage main!
in csgo recently there was noticed that the volumes of especially head hitboxes between groups of agents were slightly different
“Fat + stinky”
Damn brim did not deserve that
The quality of the editing and analysis is crazy for someone with only 10K subs
In apex bigger legends have a passive ability named fortified which means they take 34% less damage and don’t take bullet slow (Gibraltar included)
Honestly in this game, the hit box varies depending on the rounds. For example, when you are winning 7-2 the enemies hit box will become harder. The reason for this is, as the game is made to deliver beginner friendly experience, to give the losing enemy team some chance so that it is fair and balanced.
There are two different anti aiming system:
1) Hit box - this is when your bullets hit them but the shots just do not register.
2) Crosshair repel - when your crosshair skips pixels and it will not be on them until the enemy shoot you once. You can prove this yourself by saving the clip where you died (when winning by large number) and slow it down or better, use a pro streamers clip. If you play on a low sensitivity you will know for sure that your little mouse movement will not move your crosshair significantly that it skips the enemy body while spraying them down.
The way to counter act this system is to use a utility before dueling. This is obviously the point of Valorant but it pisses you off sometimes because your raw aiming skills cannot be applied in the game. Because without this system the god aimers would completely destroy the whole point of utilities and can carry the team single-handedly, but of course that would be unbalanced. Riot is clever for making this because it will punish smurfs and the first point, to balance the game (making it beginner friendly). That is also why comebacks happen 98% of the time on each match.
There is also a thing called 'over-heat' which basically means after killing a few enemies your aim is rigged (point 2 anti aim system) and if you do not fall back and give some time, you will lose the gun fight.
i feel like for every shooter game theres going to be hitbox differences as long as there are different unique characters. its just the cost of having a different kind of model. if jett had brims giant arms im sure it would be scuffed as hell lmao
Honestly I already knew this since I follow Valorant since before it's release but the way you explain it is so didactic that I watched the whole video anyway
Very high quality i love it, way underated
Thanks king
5:40 « why is it called a hitbox if there isn’t a single box »
Proceeds to zoom on the feet’s which are actual boxes
ur actually funny af and informative, good video bro
valorant is a character based competitive shooter so there will be different character models but they have done a good job of at least keeping the hitboxes at reasonable shape of characters unlike overwatch with its almost twice as big hitboxes. well they arent as accurate as csgo hitboxes but i believe they satisfy their purpose for valorant
i like how homoerotic the brim part was
This is the same reason why all valorant agents have the same in game model height, while in their biodata they have different height from one to the other, for the sake of crosshair placement and consistency
Valorant players: "The hotboxes aren't accurate!"
CS players: "First time?"
no wonder i feel like im hitting headshots i shouldn't be getting
That's what sage deserve for not following military hair guidelines.
brim looking bigger it's supporting my aim fr nj
Back then when I played jett as my main before she got that super super nerf I always wonder how i got hit...
it's really funny when I shoot cyphers hat thinking it's a headshot but its literally his hat
you shouldnt have done this test with vandal because the vandal has random 1st shot spread so the shots arent always in the same spot
it literally makes no difference on that range lol
I thought Vandal and Guardian have 100% accuracy first shot?
@@dark0q205 no.
☺️its been a while, happy to see your videos are doing well! This one blew up and got into my recommended. Wish u the best
Thats wild, hope you're doing fine too
Wow more than 100 subs in hours
Keep up the good work!