What makes a map COMPETITIVE?

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  • čas přidán 21. 07. 2024
  • No matter what FPS game you play, you always play on a map. If the map isn't good, the game wont be fun either, so how do we make a competitive map, and what are the ingredients needed to craft the new DUST2?
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    08:14 Thnx for watching
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Komentáře • 286

  • @Archmeton
    @Archmeton  Před rokem +210

    My first "general FPS" video! How did you like it? 😁
    (Also yes, I misspoke at 3:34, I meant "titles that DO have". Also I miss wrote symmetrical a couple times but uhhh... did you notice those mistakes xD?)

  • @daddles.
    @daddles. Před rokem +290

    Archmeton is so good at answering questions we didn’t know we had

    • @xxjoebamaxx7782
      @xxjoebamaxx7782 Před rokem

      fr

    • @TylerTMG
      @TylerTMG Před rokem

      arch is better then archmeton because it takes months and is higher quality

  • @bernardq
    @bernardq Před rokem +58

    I love how he said its competitive time and competitived all over the maps

    • @toiletgaming223
      @toiletgaming223 Před rokem +1

      i hate this copy pasta and love it at the same time

  • @SyllyArdwyn
    @SyllyArdwyn Před rokem +389

    Truly, one of Archmeton's video ever.

    • @Cyclone15
      @Cyclone15 Před rokem +32

      Truly, one of Astra Metre's comments ever

    • @lookinfrontofyou
      @lookinfrontofyou Před rokem +21

      @@Cyclone15 Truly, one of KEIKO's reply ever.

    • @arnavprasad3014
      @arnavprasad3014 Před rokem +14

      @@lookinfrontofyou Truly, one of lookinfrontofyou's reply to reply ever.

    • @Rick_roll_offl
      @Rick_roll_offl Před rokem +12

      @@arnavprasad3014 Truly, one of Arnav Prasad's reply to reply to reply ever..

    • @khewara
      @khewara Před rokem +12

      @@Rick_roll_offl Truly, one of K.P. Sivasubramani's reply to a reply to a reply to a reply ever...

  • @guzel9823
    @guzel9823 Před rokem +92

    I personally do enjoy the practical content of this video more than the niche scenarios portrayed in other videos (The FASTEST MOVEMENT in VALORANT). Those are fun every now and then, but overall I prefer stuff that is more practical (like this video)

  • @ansxor
    @ansxor Před rokem +27

    the thing with a lot of symmetrical maps (especially a KOTH mode) is that the map becomes assymetrical by what areas the dominating team take up, it is entirely equal at the beginning of the game but then it turns into an attacking/defending team scenario. control point lijiang tower, for example, typically has players go up to the defender's spawn choke point in order to hold them there and the map becomes "assymetrical" in that area where both teams have different options on what choices are available

    • @simplysmiley4670
      @simplysmiley4670 Před rokem +2

      it's pretty fun to think about the maps that way because then it turns out that symmetrical maps like king of the hill have quite a bit of similiarities to non-symmetrical maps like payload in how the dynamic shifts around

  • @NUHHHH-UH
    @NUHHHH-UH Před rokem +3

    My bro... After
    "Everyone want to make their product better"
    And than "except Ubisoft" text apper...
    That just hit hard 2:16

  • @junk6700
    @junk6700 Před rokem +43

    great video as always, glad tf2 is still getting some love out there!

  • @demonicious_
    @demonicious_ Před rokem +23

    I feel like even though they're the most popular, CS maps are still underrated in how drastically they've affected the competitive fps mapping culture.
    Most of the vintage CS maps are legendary masterpieces. With dust 2 at the top.

    • @bluewuppo
      @bluewuppo Před rokem +1

      mirage and nuke are some of the most refined and balanced maps ive played, across all games

    • @VERYR4RE
      @VERYR4RE Před rokem

      @@bluewuppo nuke is a balanced map?! haha

  • @zarovik
    @zarovik Před rokem +4

    in overwatch king of the hill gamemode, you play at 3 different maps every game to make it less repetitive and i love that because it solves the issue of "symetrical maps are boring"

  • @a_gamer106
    @a_gamer106 Před rokem +88

    As an Overwatch player, the KOTH maps are not symmetrical; some have a bike or a construction lamp on one side

    • @Archmeton
      @Archmeton  Před rokem +30

      Those are decorations to break the illusion of a map being symmetrical, the point still stands!

    • @emotionalsupportyt1721
      @emotionalsupportyt1721 Před rokem +31

      @@Archmeton i think he was kidding lol

    • @a_gamer106
      @a_gamer106 Před rokem +10

      Some of the capture hitboxes aren't symmetrical so one team could touch the point 0.15 seconds faster

    • @toaq4710
      @toaq4710 Před rokem

      @@a_gamer106 bruh

    • @tiny_mage
      @tiny_mage Před rokem +5

      @@a_gamer106 let me guess, it's always the other teams side

  • @uniworkhorse
    @uniworkhorse Před rokem +7

    Loved how you revealed how the context of a game mode completely changes the balance of a map. Super interesting topic, game design is "just" a giant UX problem - testing is needed sooooo much.

  • @breezeless_7665
    @breezeless_7665 Před rokem +4

    Tf2 and overwatch only works with symmetrical maps because of the characters being so different from each other, which on itself gives replay abilities even on a map that would theoretically be boring. But even then unsymmetrical maps generally tends to be more popular due to its design and game modes, switching sides are still extremely fun and adapting to it always presents a challenge for us to overcome even if this is the 1000th time playing the same map

  • @nojukuramu
    @nojukuramu Před rokem +36

    I remember making a map on Minecraft to 2v2 with my friends.
    I didnt knew my ideas are lined up with competitive standard 😂
    I called it dynamic map. It uses redstone contraptions and command blocks. At start, the map will be symmetrical like mirrored block by block. But when one side wins, it will reduce some covers giving the losing team an advantage. And the more winstreak a side does, the more covers will be removed. But it wont get to the point that theres no more cover. Instead it will make some areas into ice surfaces, making them to move harder in exposed area. and sometimes it will just completely block the views in high ground making it useless.
    Then theres a button on enemy side that you can press to undo the changes one by one. There are 4 buttons in there.
    But, when the other side wins, the map will reset to start (not the round 1 map but the round 2 adjustment)
    I made that map like 5 years ago and the laptop i used back then is already trashed. And now im learning to create games. maybe i can implement the same thing and see what it can do in FPS game instead of Bows and swords 😂

    • @breakinmadly
      @breakinmadly Před rokem +3

      Super creative that’s awesome

    • @flouride
      @flouride Před rokem +1

      Very interesting to have a map that gets tougher for the winners.

  • @wek7369
    @wek7369 Před rokem +7

    Thanks Archmeton! Really wondered about this one since the past few months, now I can think of advanced strats on every map

  • @tasuu_
    @tasuu_ Před rokem +2

    Usually videos like this give me questions I didn’t know I had and leave me with more confusion than anything but this is a really good video, hope I can see more from you!

  • @Xelafy_R
    @Xelafy_R Před rokem +1

    Thank you for improving my mapping skill! I’m currently mapping a map for the shooter Phantom Forces in roblox.

  • @matoas7102
    @matoas7102 Před rokem +4

    Nukedown from all call of duty: perfect asymetrical
    Raid from cod bo2: perfect symetrical

  • @im4j0r
    @im4j0r Před rokem +1

    That was very fun to watch . Even tho there's a lot of talking , I didn't feel bored at all ! you earned my sub .keep up the good work .

  • @hrinn
    @hrinn Před rokem

    this is such an insightful video from a game developing perspective. good job Arch!

  • @ArkendOfficial
    @ArkendOfficial Před rokem

    Archmeton I would like to thank you for making this video. This will help a lot with my new game

  • @rokeeh
    @rokeeh Před rokem

    you really opened my eyes here as a game developer, thanks and keep it up!

  • @dreamofficial9957
    @dreamofficial9957 Před rokem +1

    2-Fort never gets old 😋😋😋 Keep up the great work, Love your vids.

  • @strawberrana
    @strawberrana Před rokem +2

    I like what Overwatch does with its CtF map Ayutthaya, set in a temple in a Thai jungle. It's symmetrical (rotational symmetry, not mirrored), but each side is still unique, because one side is overgrown and run-down, whereas the other side is preserved and ornate. All the map geometry is identical (or as close as it would reasonably need to be), meaning it's balanced, but each part of the map still feels unique because of the different aesthetics present.

  • @benfox4281
    @benfox4281 Před rokem

    another common Archmeton W. Great vid!

  • @MurrayFrost
    @MurrayFrost Před rokem

    The legend can put out so many high quality vids. Man! I wish I was this good and fast at it

  • @unfished33
    @unfished33 Před rokem

    I love the type of videos you make great vid mate

  • @sevitoburito4417
    @sevitoburito4417 Před rokem

    Your growing so fast your going to get big mark my words

  • @justtofu
    @justtofu Před rokem

    great video man keep it up!

  • @helmetbro1685
    @helmetbro1685 Před rokem

    your sound like a nice person, love your videos

  • @Avinomus
    @Avinomus Před rokem +1

    Great vid archie!1!!

  • @bitcoinzoomer9994
    @bitcoinzoomer9994 Před rokem +2

    "You would get bored of a map if you play it for long enough"
    Except Hightower and 2fort

  • @fourgiants6070
    @fourgiants6070 Před rokem

    very interesting video. love the game design topic

  • @JooshandKnut
    @JooshandKnut Před rokem

    Very good video. You should do one like this for weapons in shooter games maybe?

  • @Rodrinator75
    @Rodrinator75 Před rokem +4

    Great video as always, keeping it interesting every time :D

  • @thomaszbodula8617
    @thomaszbodula8617 Před rokem

    My favorite youtuber uploaded again 😍

  • @benryt
    @benryt Před rokem +1

    Very nice video :)

  • @abu_1238
    @abu_1238 Před rokem

    Definitely your best video

    • @Archmeton
      @Archmeton  Před rokem

      Thank you! If you like content like this you should check out my other channel, you can find it on my channel page

  • @Ineedmentalsupportrn
    @Ineedmentalsupportrn Před rokem

    This is the most underrated channel I've ever seen

  • @Julesx
    @Julesx Před rokem

    great video!

  • @RainbowDark
    @RainbowDark Před rokem

    gg good vid man

  • @codertb
    @codertb Před rokem

    Nice vid:)

  • @lucakaiwang3069
    @lucakaiwang3069 Před rokem

    Nice vid, liked the different perspectives on looking at a map. Little comment: In 5:52 symmetrical is spelled wrong, gotchu :) hehe

  • @cem8015
    @cem8015 Před rokem

    this is a really good vid

  • @soap6264
    @soap6264 Před rokem

    I think the issue with having one op spawn and one not op spawn is that a lot of games don't switch at half score (for example you can get 12 points in the first half of val) this means the op side gets a massive advantage going into the bad side as they don't have to win as much

  • @FiletoFish4
    @FiletoFish4 Před rokem

    I actually forgot about splitgate lol it was so fun I played in beta and alpha xD thanks for reminding me

  • @VskutkuTrigen
    @VskutkuTrigen Před rokem +1

    Also consider u start on Unbalanced losing side... U will feel down before you get to play the stronger side... state of mind also play a role and U will probably lose because of it even after the change

  • @xen2653
    @xen2653 Před rokem +1

    Such a well made video and a underrated channel :)

  • @asfsvn
    @asfsvn Před rokem

    babe wake up a new archmeton video

  • @chair7713
    @chair7713 Před rokem +2

    What software did you use to create those maps? Also great vid!

  • @jacquesblack3080
    @jacquesblack3080 Před rokem +1

    good video as always. I wish the CoD devs would understand this. 😂

  • @Stelaras03
    @Stelaras03 Před rokem

    I love your videos

  • @SashAFP
    @SashAFP Před rokem

    damn this was sick

  • @balanced5
    @balanced5 Před rokem

    to many compliments, i have to say thank you :)

  • @spacexdemo8254
    @spacexdemo8254 Před rokem +3

    With some gamemodes, symetrical maps are also unbalanced. Because, if there's a lot of ratty close corner shotgun angles and long corridors for sniping on both sides, it's advantagous for the defenders (in the case of val)

    • @MattIsFine
      @MattIsFine Před rokem

      I can't think of a game where the map would be symmetrical and have a strictly attacking and defending side. TF2 has symmetrical maps but it's for the capture modes where both teams are attack.

  • @LightPink
    @LightPink Před rokem +1

    You should have talked about how player skill level can change the balance

  • @zaggazao
    @zaggazao Před rokem

    wow good upload

  • @joethecaveman
    @joethecaveman Před rokem

    You should do a video on how wall bangs and stuff like that work

  • @aicraglednay
    @aicraglednay Před rokem +8

    Seeing dust II is making me how would that play out in valorant and how could it be balanced to be fair and fun.

    • @aicraglednay
      @aicraglednay Před rokem

      Think, slight stroke while typing

    • @MattIsFine
      @MattIsFine Před rokem +1

      @@aicraglednay y'know you could just edit the comment

    • @yapflipthegrunt4687
      @yapflipthegrunt4687 Před rokem

      do you need a bondulance?

    • @bluewuppo
      @bluewuppo Před rokem

      it would be a 100x better than every preexisting valorant map lol
      i swear its like those maps were made by an ai

  • @weirdibibfishiplop3644

    TF2 has the big misbalance things but lesser and changing throughout the map. Upward for example changes which team has the high ground through choke points and check points

  • @Knitrokr
    @Knitrokr Před rokem +1

    Sheesh dude nice video. Dude you're like very smart . Can you make an effective fps boosting video for valorant for low end pc?

  • @SaberVS7
    @SaberVS7 Před rokem

    >First mappers in the original Quake
    Doom WADers: "Am I a joke to you?"

  • @lanzcordero2132
    @lanzcordero2132 Před rokem

    5:48 that poor bear

  • @eclipture
    @eclipture Před rokem +1

    Can you make a video about Raze super boost jump?

  • @varshithk2212
    @varshithk2212 Před rokem +1

    "What makes a map COMPETITIVE?"
    = A box

  • @Sheelzy
    @Sheelzy Před rokem

    “It will get boring if you play it enough”
    Raze satchels: “Do I not exist?”

  • @kilometers6088
    @kilometers6088 Před rokem

    Entertaining

  • @hypnopyr9084
    @hypnopyr9084 Před rokem

    I think the issue with some ow2 none symmetrical maps are that while the first point may be fairly balanced, point 2 is usually a steamroll for the attackers while point 3 is more favourably weighted depending on the map. Although an upside to this is that in esports (where u could pick ur map if u lost the one prior) it added strategy as some compositions would work better than others on certain maps. 2cp sucked tho cos both points sucked to attack.

  • @hotelvictortango
    @hotelvictortango Před rokem

    I wish developer were more open about level design positions, often times when applying the job is buried between game design and environment art,
    because it takes a little of both disciplines to truly create something unique. Good Level Design is hard, but Great level design can often take a large amount of trial and error, play-tests and balances to even get close to likable if not lovable.

  • @malablondi77
    @malablondi77 Před rokem

    4:44 and also amphibious assault on Normandy beach

  • @watercat1248
    @watercat1248 Před rokem

    I will try to make multiplayer fps game
    I don't know if this game going to be competitive or not but one thing I know is that I will try to create as fun as can't

  • @Coolmech808
    @Coolmech808 Před rokem

    Man this guy is smart

  • @seventh-hydra
    @seventh-hydra Před 2 měsíci

    Some things that weren't covered about Dust2 and why (CS in general) is very competitive, while CoD, Apex, etc aren't. Which basically boils down to fairness and skill expression with both mechanics and decision making:
    1. 3-Lane design: This opens plenty of tactical options for a team. With 5 players each, defenders can't heavily protect every position. You have to make choices, how to divide your team. As an attacker, rushing isn't super viable either. If you put all your chips in one basket with a rush, you risk walking into their strongside. Or, their weakside might be able to hold you off with grenades/heavy covering fire until their team rotates or flanks you. This has skill expression too though, "Can I outfight the enemy before reinforcements arrive/the rush overwhelms me?" And that's related to:
    2. Loops, Flow: Despite having 3 lanes, there are multiple pathways to switch between them. This enables _both_ sides to quickly rotate to another objective, but they're spaced out so you can't just immediately overpower a fight. This also enables opportunities for outflanking as both sides, but it's risk/reward once again if you make it too late. Or if the enemy keeps someone behind to camp it. This also leads to skill expression on whether or not you can 'outfight' the guy covering the rear.
    3. Reasonable Chokepoints: Players are effectively funneled into certain 'combat areas' which means there's a consistency in where to expect fights and to plan ahead. But because there are a variety of options available, you can't account for _everything_ and have to try to predict your opponent and out-think them. These areas allow for a variety of tactical decisions, and skill expression, without being so 'random' that you ever feel like the enemy just gets lucky. Choices were made.
    - Why games like CoD/Apex are bad:
    1. Wide Open Maps: This just makes it so you have no movement control over players and essentially can be outflanked from anywhere at any time. There are _too_ many options which introduces chaos and randomness. And randomness is the enemy of balance. You want to be able to understand _why_ you won/lost, what you did wrong, what you did right. How to improve. And that it was all _fair_ and not left entirely up to chance.
    2. Too Many Angles: There are usually a LOT of buildings which, instead of being used for lane control, can be freely entered. And usually have verticality and lots of windows. While it's important that someone can't cover an _entire_ area with their line of sight, it is important that there aren't _so_ many places to get shot from that you just get killed by chance. Another thing is that maps are super-cluttered instead of having fairly placed cover. So people can be hiding behind a trillion different crates, barrels, vehicles etc.
    3. Limited Skill Expression: Because the maps are so wide open, and there are too many lines of sight, you can effectively be killed from anywhere at any time. You can frequently get killed, with zero opportunity to shoot back, because they popped out of 1 of 100 windows/doors/objects, and killed you before you could realize where you even got shot from. You can frequently get killed because some guy happened to take one of a million pathways to you, and you had zero ways to account for this and make intelligent tactical decisions for where to place your teammates, because there's just too many routes.

  • @alexgrimm354
    @alexgrimm354 Před rokem

    Splitgate also has both symetrical and unsymetrical maps
    Also nice video

  • @S11ushie
    @S11ushie Před rokem

    a great example of an unbalanced map would have to be junkertown on attack from overwatch. if your tank isnt aggressive enough to push out right as the match starts, youre likely to just be stuck getting spawncamped the whole game

  • @Shadowedits9
    @Shadowedits9 Před rokem

    Hi its me again 😁, remember me, can't wait to watch. P.S noti gang
    I
    V

  • @solarx4166
    @solarx4166 Před rokem

    The ubisoft part got me good

  • @oskargrankall4551
    @oskargrankall4551 Před rokem

    even as a man that dissents Valorant i was able to watch and enjoy this video, well done sir.

  • @metaralis
    @metaralis Před rokem

    Wow the map in the thumbnail is already better than fracture

  • @qwertyijk3208
    @qwertyijk3208 Před rokem

    it is because of moral due to each team which starts on attack will likely lose and become disadvantaged in terms of mind set

  • @DoctorDoody
    @DoctorDoody Před rokem

    would like to see your thoughts on the map data center for the game pavlov. it is a symmetrical map, but it is easily my favorite map where i have probably out in a few hundred hours into

    • @Archmeton
      @Archmeton  Před rokem

      I think I played it before, I think it's a good map because of verticality on the map, I will make a video about VR gaming in the future!

  • @snorpus
    @snorpus Před rokem

    what program are you using to make your own valorant map? is it just hammer/ue with valorant assets?

  • @nelaginkcraft
    @nelaginkcraft Před rokem +1

    Nice Vid

  • @eclipture
    @eclipture Před rokem +2

    Why you still only have 40K subscribers? You should have more than 500K subscribers. Most useful valorant yt channel I've ever seen. ❤️

  • @DageLV
    @DageLV Před rokem

    you can completely switch the map while still having the same map, by mirroring it. Play dust2 but mirrored, or mirrage. Its completely different map now.

  • @sierde
    @sierde Před rokem

    Archmeton

  • @stormcraftcph7423
    @stormcraftcph7423 Před rokem

    nice

  • @theblakwarior
    @theblakwarior Před rokem

    Wait valorant supports custom maps now? Thats amazing! Probably the most needed feature of the game after community servers and match replays. Hopefully I'll soon be able to fulfill my dream of playing d2 in valorant soon.

    • @genuinefraud8262
      @genuinefraud8262 Před rokem

      I tried looking up on how to make my own but i couldnt find anything, couldnt find anyone else comment about this either. Have you figured out how its done?

    • @asherdempster4992
      @asherdempster4992 Před rokem

      He is jsut using the models

    • @genuinefraud8262
      @genuinefraud8262 Před rokem +1

      @@asherdempster4992 thought this wasnt the case until i payed closer attention to the non existing shooting effects and other small things in the video, imo should be more obvious its just a few ripped assets and not actual valorant

    • @theblakwarior
      @theblakwarior Před rokem

      @@asherdempster4992 seems like the incompetency of riot really knows no bounds...

  • @mithrndr
    @mithrndr Před rokem

    hi archmeton :)

  • @v12val
    @v12val Před rokem

    Ima be honest, I’ve played splitgate for enough times to realize they have symmetric maps, and have not actually realized that they have symmetric maps. In fact I can’t remember a single map that is symmetric in that game.

  • @hi_its_jerry
    @hi_its_jerry Před rokem

    1:00 i feel represented. thank you for speaking up about this struggle, Archmeton.

  • @anhaadevoursyou
    @anhaadevoursyou Před rokem +1

    so which valorant map is best in following -
    i) competitive
    ii) attacker friendly
    iii) defender friendly
    iv) unlimited fun (you can play endless amount of games in these without getting bored)
    v) 1v1 with friends lets see who's better
    vi) trolling (practical question ig)
    vii) learning game mechanics
    viii) difficulty
    xi) easy for high elo hard for elo
    xii) easy for low elo hard foe high elo
    xiii) most symmetrical map
    xiv) least symmetrical map
    xv) most repetitive /boring map
    xvi) best for deathmatches
    xvii) best for shotguns/ar's/snipers
    xviii) easiest/hardest to master
    also i just realised i gave ya next video idea thank me later

  • @crududragos6741
    @crududragos6741 Před rokem

    Oni vandal and new knife oni what u tought to make it?

  • @lucaskim2126
    @lucaskim2126 Před rokem +3

    Day 1 of asking Arch to make a battle-royale sized map of valorant with all the maps combined

  • @blackout1054
    @blackout1054 Před rokem

    New video idea: who is the best agent for a 1v1

  • @abhinavtharalla6487
    @abhinavtharalla6487 Před rokem +1

    This video is just a formal explanation on why split should come back

  • @jdubzz9812
    @jdubzz9812 Před rokem

    I just wish my friends weren’t so focused on rank because I’m tired of facing anything higher than silvers on csgo. I think we are all almost plat and I can pull my weight but damn do the games keep getting less and less enjoyable, even when I’m just chillin and playing for frags

  • @shtwick
    @shtwick Před rokem

    I think it also depends on the game too

  • @dutssz
    @dutssz Před rokem

    5:35 There are also other reasons for why a heavly sided map is not balenced for Valorant.
    1. As the gameplay works, the heavily sided team can win the game even before switching sides if they win every round before the switch. And since is favored towards them the game hardly will flip, thus making it unbalanced
    2. Regardless of whether both teams can win, heavily siding the map makes people dislike to play the rounds. The unfavored side will just try to win one round and after they do give up until it's their turn to win the game. This is just wasteful to everyone in the game as the unfavored team spends the entire first half of the game not winning by the design and the favored team spending every round after their first loss losing hope to achieve victory by design.

  • @G00seLord
    @G00seLord Před rokem

    "Most competitive map" *picture of CUBE*