I for one will buy your game when it releases. This series has given me the belief I can make my own Adventure Game; and the insight into your process has helped me a lot.
I really liked how you tied everything together, great advice. Sometimes we need to stop for a second and take a break, to have a fresh set of eyes when you resume the project!
Though I am not a games developer, I have found your dialogue as you journey very inspiring. I hobby code in Python and just simply love the art. Your analysis seems to air a sense of relaxation as you battle through your challenges. This makes the whole experience so worth it. Keep up the good work
I had an idea for an adventure game recently, and came upon this channel when looking for tutorials on how to get started. My day job is as a software developer, so I figured the learning curve wouldn't be too steep. Then I realized how important the art is, and I became completely discouraged. I'm simply not an artistic person, and I would need to hire everything out. So, the dream died there. I'll still be watching your videos, and will probably buy your game when it's released, so good job on the marketing!
One of the most popular indie games of the last decade is Thomas Was Alone, which is literally a bunch of squares - so don’t be discouraged! Any art can be good art.
Loved the video! Actually, I look forward to all your videos…no pressure. I am a non-programmer developer working in Adventure Creator as well. I am hopeful to begin “marketing” my project in 2022. Not sure what my hook will be. Maybe I’ll approach from the near senior aged introverted non programming developer angle 😄. Anyway, keep up the good work!
I'm actually planning to have my vlog be the product, that is, I'm not going to be that concerned with selling copies (people playing yes, but I figure if I have anything worth while maybe I can get any kind of financial support by sharing my dev progress, might even release it for free ). This sort of frees me from any pressure or need to do something that sells well, since I'm ultimately going to be selling myself. I get tired of hearing "you should just do what you love, and not do it for money" blah blah blah. Ultimately for me it's about the money. Do I expect to make money? No, but the motivation is that maybe I'll make some money doing something that interests me (also something that doesn't require dealing with people as I have social anxiety). So yeah, ultimately you do this because you want people to play it.
In essence, I don't think there is anything wrong with marketing to start with. It's mostly just how you do it. The sign of your bakery or flower store next door, saying there is a 15% "discount" is exactly the same thing. The fact that they put certain things more on eye sight than others or on the counter, as well. Nobody ever really seem to complain about that? In the end we all have to make a living one way or another. But I think it's a different story when marketing is a bit to blunt and bold. When it's a bit to obvious in your face and not getting much back for it either. But yeah that can be a bit of a gray area sometimes.
I for one will buy your game when it releases.
This series has given me the belief I can make my own Adventure Game; and the insight into your process has helped me a lot.
Me too!!! It will be so fun to play I think/hope!
I really liked how you tied everything together, great advice. Sometimes we need to stop for a second and take a break, to have a fresh set of eyes when you resume the project!
What an excellent episode! Thanks.
Though I am not a games developer, I have found your dialogue as you journey very inspiring.
I hobby code in Python and just simply love the art.
Your analysis seems to air a sense of relaxation as you battle through your challenges.
This makes the whole experience so worth it.
Keep up the good work
I had an idea for an adventure game recently, and came upon this channel when looking for tutorials on how to get started. My day job is as a software developer, so I figured the learning curve wouldn't be too steep. Then I realized how important the art is, and I became completely discouraged. I'm simply not an artistic person, and I would need to hire everything out. So, the dream died there. I'll still be watching your videos, and will probably buy your game when it's released, so good job on the marketing!
One of the most popular indie games of the last decade is Thomas Was Alone, which is literally a bunch of squares - so don’t be discouraged! Any art can be good art.
Well said! Great video!!!
Loved the video! Actually, I look forward to all your videos…no pressure. I am a non-programmer developer working in Adventure Creator as well. I am hopeful to begin “marketing” my project in 2022. Not sure what my hook will be. Maybe I’ll approach from the near senior aged introverted non programming developer angle 😄. Anyway, keep up the good work!
I'm actually planning to have my vlog be the product, that is, I'm not going to be that concerned with selling copies (people playing yes, but I figure if I have anything worth while maybe I can get any kind of financial support by sharing my dev progress, might even release it for free ). This sort of frees me from any pressure or need to do something that sells well, since I'm ultimately going to be selling myself. I get tired of hearing "you should just do what you love, and not do it for money" blah blah blah. Ultimately for me it's about the money. Do I expect to make money? No, but the motivation is that maybe I'll make some money doing something that interests me (also something that doesn't require dealing with people as I have social anxiety). So yeah, ultimately you do this because you want people to play it.
Can't wait for this! When's the release?
Some time in 2023!
@@pcd I will definitely buy this. Thank you for documenting your journey and posting.
In essence, I don't think there is anything wrong with marketing to start with.
It's mostly just how you do it.
The sign of your bakery or flower store next door, saying there is a 15% "discount" is exactly the same thing.
The fact that they put certain things more on eye sight than others or on the counter, as well.
Nobody ever really seem to complain about that?
In the end we all have to make a living one way or another.
But I think it's a different story when marketing is a bit to blunt and bold.
When it's a bit to obvious in your face and not getting much back for it either.
But yeah that can be a bit of a gray area sometimes.
I guess the poop-trucks in Dubai had to work overtime then. Great video as usual.
nice
Wow. I stopped watching for a bit and came back to a massive jump I'm quality. Well done chap
hehehe
Yeah hasn’t aged well