Helldivers 2 - Heavy Armor Testing If It's Good

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  • čas přidán 15. 05. 2024
  • Heavy Armor Testing in Helldivers 2, is it good now?
    Creator Code: ohdough
    (ad)
    0:00 Hi Heavy Armor
    0:43 Mortar Strikes
    0:53 Rocket Guy
    1:18 Pre-Patch
    1:38 200 Armor vs Bile Spewer
    1:55 Rocket Devestator
    3:13 "famous last words"
    3:20 Dolphin Dive
    3:37 Impact Nades
    3:55 Meta PHilosiphy
    4:02 Flame Hulk Hurts
    4:14 Headshots hurt
    4:34 50% chance to live
    4:50 200 AR vs Bullets
    5:20 Take aways
    5:40 Armor Passives ATM
    6:51 Armor I'd Wear vs What
    ►Twitch: / ohdough
    ►Discord - / discord
    ►Tiktok - / ohdoughplays
  • Hry

Komentáře • 621

  • @imapopo2924
    @imapopo2924 Před měsícem +652

    We're never going to have any real survivability until helmets start doing something for armor. Those headshots are far too frequent from _everything_ so you kind of just have to assume that the next hit is fatal.

    • @pantheracheaxb747
      @pantheracheaxb747 Před měsícem +31

      Armor on head were existing in the past, but got deleted. Makes sense, to be honest. Even in suit, there's so-called meta. Making only selective head armor be unique in its functionality will be making the game even more meta-pick or troll-pick, while confusing the game development direction even more drastically.

    • @imapopo2924
      @imapopo2924 Před měsícem +89

      @@pantheracheaxb747 Hits to the head in HD2 act like your head is just about exposed, not covered by a thick helmet. They don't need to add special effects like the armor sets have, they just need to give the helmets armor at all.
      I shouldn't be almost consistently getting my head blown off by aimbot rockets from across the damn map. Significant damage, yes. But not one shot almost every time. Or getting KOd by the already annoying to deal with Hunter swarm because the one in my face got a melee headshot (WHY THE FUCK DOES THAT EXIST?!) and took most of or all of my health.
      Im not looking for more meta crap or an easy mode answer. I just want some of the annoyance to be toned down and for what remains to make sense.

    • @Xirce
      @Xirce Před měsícem +78

      @@pantheracheaxb747Getting one-shot randomly just because an enemy hits you in the head is NOT fun. I don't care if it's "more realistic," getting insta-killed when you have no control over it is NOT fun.

    • @TheCosmicAstro-
      @TheCosmicAstro- Před měsícem +64

      ​@@imapopo2924counter point.
      Your head is covered in thick armor.
      Remove headshot damage altogether.
      It has no place.

    • @jontay4199
      @jontay4199 Před měsícem +25

      The armor system just needs a whole rework. If they’re going to leave headshots in, we need more incentive to use heavy armor, like more stat bonuses, max ammo or special/support weapons that can only be wielded as a heavy class.

  • @fourswords77
    @fourswords77 Před měsícem +448

    Spewers feel much better to fight, no longer do they kill you in one tick of damage just by grazing your toe with puke droplets

    • @xander7551
      @xander7551 Před měsícem +32

      they've been prefiring me around corners like crazy too id come back in get 10% locked in and turn some huge rock to get obliterated by a ninja quiet spitter

    • @Jaguar-lr7jq
      @Jaguar-lr7jq Před měsícem +25

      Lol puke droplets to toe had me dying😂

    • @kamiya4700
      @kamiya4700 Před měsícem +6

      Same with chargers. Before this patch, a gently cuddle from one of them was enough to one tap my exo-45

    • @inconsideratebox3900
      @inconsideratebox3900 Před měsícem +9

      Spewers gave the instakill stream to Hulks, and Hulks gave the Spewers their reasonably-damaging stream in return. We no longer get instakilled by Spewers... but at what cost...?

    • @ADHD_God5489
      @ADHD_God5489 Před měsícem

      I have an extreme hatred towards Spewers, I'm happy and glad that they nerfed those fuckers

  • @BrotherO4
    @BrotherO4 Před měsícem +374

    what the heavy armor needs is not more armor. just needs a stagger reduction like in HD1 and a headshot negative/reduction (ether or. ) the new patch fixed the rpg damage over all so even light armor can live through a rocket sometimes.

    • @SchizoidPsycho
      @SchizoidPsycho Před měsícem

      No joke I got killed from half health in heavy armor purely by getting staggered so much I could not use stims. Received all the shots from the basic automatons that kept interrupting me until I died. There should be some sort of stagger resistance, even if it's on an armor passive.

    • @brunomonteiro7788
      @brunomonteiro7788 Před měsícem +5

      Yeah, so lets reduce every enemy headshot damage. This makes no sense at all, to reduce headshot dmg

    • @seantaylor8114
      @seantaylor8114 Před měsícem +1

      Maybe reducing recoil or flinch would work.

    • @You_Ate_My_Soap
      @You_Ate_My_Soap Před měsícem +19

      @@brunomonteiro7788I don’t think that’s sarcasm which concerns me, if you don’t understand, headshot dmg does more damage. And heavy armor headshot dmg=light armor headshot dmg

    • @chainsaw_cannibal904
      @chainsaw_cannibal904 Před měsícem +8

      @@brunomonteiro7788 neither does making the armor rating 1000 because that doesn't solve the problem heavy armor has either soo your point is just moot.

  • @pocketfish22
    @pocketfish22 Před měsícem +131

    They should probably just make your head armor rating tied to your body armor rating so that we don't end up with just everyone taking heavy helmets. Plus makes it easier to get the armor look you want without sacrificing survivability.

    • @Venalii1
      @Venalii1 Před měsícem

      Do helmets even matter for defense??

    • @pocketfish22
      @pocketfish22 Před měsícem +2

      @@Venalii1 To be honest I'm not entirely sure but I assume they are all treated as having a base 100 armor rating

    • @kamingleung3792
      @kamingleung3792 Před měsícem +15

      @@Venalii1 NO. Your helmet is made of the same material as our atmosphere. IT DO JACKSHIT

    • @Nitecookie
      @Nitecookie Před měsícem +3

      yeah, if there were heavy helmets then everybody would run light armour and heavy helmet

    • @Alastair_Ulven
      @Alastair_Ulven Před měsícem +6

      ​@@pocketfish22Just an FYI helmets/headshots are treated as having 0 armour actually.
      So even when compared to the lightest armour you are taking about 1/3rd more damage. And that is before considering if we are also taking headshot multiplier as well. But I am not sure if we do.

  • @inconsideratebox3900
    @inconsideratebox3900 Před měsícem +107

    0:59 "It'd be kinda hard to miss this I feel."
    Automaton: **misses**
    Apparently it wasn't as difficult as we initially expected.

    • @namelessarcuve
      @namelessarcuve Před měsícem +11

      Yet you WILL get a perfect rocket in the face from across the foggy map

    • @inconsideratebox3900
      @inconsideratebox3900 Před měsícem +9

      @@namelessarcuve Like most things in Helldivers 2, you'll receive the rocket instakill anomaly specifically when it's least convenient.

  • @FoxBoyWithBushyTailAndEars
    @FoxBoyWithBushyTailAndEars Před měsícem +138

    The reason you are confused in the beginning is because both crouching and going prone provides explosive resistance with prone being 95~% if memory suits me correctly. I unfortunately don't know the crouches damage reduction to explosions and yes, this is a training tip for a reason because hitting the deck when explosives are coming is what will save you. I have been in 380mm barrages wearing heavy blast resistant armour with shells landing withing 5 ft of me and I walk away with 95% ish health because I stayed prone which got me home because remember, "prone gets you home and there is a reason why nothing rymes with "running in like a asshole""-Warden.
    Edit: fixed alot of grammar.
    Edit 2:Corrected quote

    • @Arunnn241
      @Arunnn241 Před měsícem

      "*an asshole" tyvm

    • @joshuaburnett7643
      @joshuaburnett7643 Před měsícem +1

      Minor nitpick but that quote massively annoys me because the words prone and home absolutely do not rhyme at all

    • @ThePataponPL
      @ThePataponPL Před měsícem

      From what I know, going prone or crouching does not give explosive damage resistance. What it does is reduces the range at which you're suspectible to explosive damage. So, if a grenade does when standing 100% hp at 5 metres, 75% at 10 metres, and 50% at 15 metres, when prone, it will deal 50% hp at 5 metres, 25% at 10 metres and 0% at 15 metres. Those are random numbers, but I think it explains what I mean well

    • @spookiboys
      @spookiboys Před měsícem +5

      kinda sounds like explosive resistance to me man

    • @dalekmasterblaster585
      @dalekmasterblaster585 Před měsícem +1

      ​@@ThePataponPL Either way, your not going to die if you prone.

  • @jaywerner8415
    @jaywerner8415 Před měsícem +106

    While the Buff to Armor is nice, the REAL big change was they fixed that bug where Helldivers and Exo Suits take explosive damage multiple times. The Rockets will still OCCASIONALLY instant kill you but its not ALL THE GOD DAME TIME anymore.

    • @kamingleung3792
      @kamingleung3792 Před měsícem

      Then its the same as 50% not dying perk. AND PEOPLE DONT LIKE RANDOM CHEAP KILLS. WHY THERES DIFFERENT WHEN YOU HIT THE SAME PLACE ?

    • @Koranthus
      @Koranthus Před měsícem +4

      Yeah, next thing they need to remove is crit/headshot chance. Horde shooters shouldn't have one shot kills from enemies that spawn in the dozens.

    • @clownintraining5944
      @clownintraining5944 Před měsícem +1

      I havent been instant killed once by any rocket.
      (singular. Multiple will still combo you.)

  • @spookiboys
    @spookiboys Před měsícem +29

    continuing to petition for heavy armor to reduce flinching, or staggers, or slows

    • @jollygrapefruit786
      @jollygrapefruit786 Před 19 dny

      It would make way more sense for light armor to resist slows, no?

  • @big_petebear8535
    @big_petebear8535 Před měsícem +24

    I started running heavy armor vs bots and wow, definitely improved my experience.
    Being able to tank about 80% of rocket body shots is so huge!
    Hulk Scorchers are terrifying though when you run like you ate nothin but McDonald's for 10 years.

  • @Avossk
    @Avossk Před měsícem +31

    Servo Assisted is my go-to armor passive, being able to snipe fabricators from a hundred meters away with an airstrike or a 380mm has become a core part of my playstyle

  • @goreobsessed2308
    @goreobsessed2308 Před měsícem +54

    Bile damage doesnt seem to be effected by armor. Agreed on armor choices light and stamina for bugs, heavy and heath for bots.b

    • @BIGmlems
      @BIGmlems Před měsícem

      Same reason they destroy mechs in one go and seem to cause massive damage to chargers and bile titans during friendly fire.

    • @yangpaan453
      @yangpaan453 Před měsícem +10

      heavy does nothing for bots as indicated by him still getting 1shot half the time, better to run faster and just not get hit.

    • @Nitecookie
      @Nitecookie Před měsícem +3

      @@yangpaan453it's the best to run medium armour with democracy protects with bots, as it saves you from death a lot and gives you more armour. most of the time i can't run from bots anyways. the bot playstyle revolves around taking cover and occasionally tanking gunfire

    • @CrazyDutchguys
      @CrazyDutchguys Před měsícem +1

      @@yangpaan453 idk i was running the extra heavy armour the other day and i was getting absolutely pelted and tanked so many hits from small arms

    • @Koranthus
      @Koranthus Před měsícem

      @@CrazyDutchguys he is referring to rocket headshot/crits being a one shot still. If you run heavy you can tank a tone of hits as long as you don't take that stray crit rocket.

  • @user-rv8yv4yh9n
    @user-rv8yv4yh9n Před měsícem +80

    i remember seeing something that you take less damage from explosions in general the lower you are to the ground, which makes sense given you took almost nothing from the missile Prone

    • @OhDough
      @OhDough  Před měsícem +33

      that kinda ads up but I also got 1 shot while prone

    • @robbywoolums9071
      @robbywoolums9071 Před měsícem +6

      @@OhDoughAgainst a projectile, yes. I haven’t seen grenades or stratagems do critical damage. Also, if you’re running from bots, running and diving constantly is a really good tactic. If you’re facing away from explosive projectiles you almost never get critted.

    • @FoxBoyWithBushyTailAndEars
      @FoxBoyWithBushyTailAndEars Před měsícem +1

      ​@@OhDough Likely a high impact effect killing you, not the rocket.

    • @Ki_Late
      @Ki_Late Před měsícem +4

      @@OhDough the hitbox is kinda weird but my guess is that some of the rocket impacts were registered as ground collision so you only took some explosion damage while the one where you died was registered a headshot

    • @__-fi6xg
      @__-fi6xg Před měsícem +2

      @@OhDough it seems that prone helps generally with explosions but not headshots, headshots seem to do 100% dmg every time.

  • @orangejuice9396
    @orangejuice9396 Před měsícem +16

    Some info about servo assisted, it's actually not as bad as people think.
    Turns your 50m throwing range into a 70m throwing range and flattens the arc if you're throwing something closer to you.

    • @keenshibe7529
      @keenshibe7529 Před měsícem +1

      It's ok, just outclassed by the other armor skills. Servo can simply be replaced by just running slightly closer and arcing your throws

    • @arthurvilain7270
      @arthurvilain7270 Před měsícem +1

      I like to run servo assisted if I run my combat engineer loadout (mech + 2 turrets + support weapon).
      It makes it fairly easy to get out of the mech, quickly throw a turret to a flanking position some distance away where it has less chance to team kill or get overrun, and get back in.

    • @icata12345
      @icata12345 Před měsícem +1

      ita my most used armor against the bugs, can position stratagems quite well to avoid team kills, jump throws for 80m can snipe nests with airstrikes, the more i used it, the more i respected it agaist bugs

    • @Koranthus
      @Koranthus Před měsícem

      dive into your throw, take a better passive

    • @_The_God_King_
      @_The_God_King_ Před měsícem +3

      @@KoranthusOr you could play better and not need a "better passive"

  • @bigpuppyshoes5033
    @bigpuppyshoes5033 Před měsícem +14

    I still don’t understand why armor only protects from toes to shoulders, but helmet is just cosmetic? It makes no sense to me. If you equip light armor, helmet should be light armor as well and so on for medium/heavy armors. Also I think either heavy armor should have some flinch resistance or have it be a new perk for armors

    • @bonehed1
      @bonehed1 Před měsícem +4

      helmets were supposed to have different armor ratings and perks but that got cut. the insane headshot damage we take, completely ignoring your body armor rating, is because of this

  • @bayunbayunzalez6657
    @bayunbayunzalez6657 Před měsícem +14

    Yesterday I was wearing a heavy armor with 50% explosive damage. I took a direct shot of a cannon tower into my ballistic shield and survived, however, the ballistic shield was destroyed and I still took massive damage but not enough to kill me nor cause a hemorrhage.

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 Před měsícem +4

      Brave shield user

    • @Koranthus
      @Koranthus Před měsícem

      I feel like if you are taking the detriment of using only your sidearm/smg and having to walk slowly behind the shield(making you very susceptible to spewers cus speed and ragdolls from rockets) , it shouldn't be breakable.

    • @NeocrimsonX
      @NeocrimsonX Před měsícem

      Gigachad shielder

    • @bayunbayunzalez6657
      @bayunbayunzalez6657 Před měsícem +1

      @@Koranthus oh no, the ballistic shield is useless against bugs. I only use it against bots. With the latest changes and fixes they did to it, it’s saved me more times than I can count, including the direct hit from a cannon part.

  • @Larathen
    @Larathen Před měsícem +51

    Servo assisted is underrated cause normal throw is like 60m but with servo it's almost 100m makes dropping stratagems from farther away. Yeet and flee fabricators.

    • @itriyum
      @itriyum Před měsícem +19

      It's underrated for good reason, most people are used to the normal throwing distance and it's a perk that it's too situational while there's perks that gives you more grenades, more stims, why would I pick more throwing distance for only a few specific scenarios?

    • @robbywoolums9071
      @robbywoolums9071 Před měsícem +1

      It is super underrated on throw distance alone. I’m still curious as to effective the limb health increase is. Some testing has shown it to be life saving. Other times is seems near useless. I want to try out heavy armor with it to see of you can become really tanky.

    • @dapanda2068
      @dapanda2068 Před měsícem +21

      ​@@itriyum lmao "situational" that describes half the damn guns and weapons in this game. Just use what you like.

    • @justintimeboi31
      @justintimeboi31 Před měsícem +3

      Yes, I love that perk. I got too used to it and it sucks not being able to throw Strategems at a safe distance.

    • @UnknownSquid
      @UnknownSquid Před měsícem +2

      I don't run it often, but it's great for Blitz missions against Automatons. Bring the rocket pods for their auto aim capability, along with airstrike etc, and you can just remove bases without going anywhere near them. Is also a mandatory armour if you want to mess around with a silly artillery barrages only loadout, since it lets you actually use your barrages without needing to retreat immediately after throwing. xD

  • @thearchonprime6257
    @thearchonprime6257 Před měsícem +39

    bile spewer damage is actually reasonable now, before if they even grazed you, you'd get instantly obliterated. now its high, but just not bullshittingly high
    i personally think headshot damage should either go away entirely or have heavy armor helmets actually protect against headshot damag, because rn heavy armor feels really hard to justify when i could run light medic armor, be faster, and still have godmode for like 36 total seconds

    • @xander7551
      @xander7551 Před měsícem +1

      the balance of heavy armor vs abusing your armor lock from stims is not great atm but i have faith

    • @TequalHC
      @TequalHC Před měsícem +11

      Not a fan of headshot damage at all, the fact that a strider can just decide at random to shoot you in the face and wipe 80 percent of your hp with heavy armor in one shot (get the reference) is dumb.

    • @No0pe
      @No0pe Před měsícem +2

      ​@@TequalHC omg oneshot

    • @TequalHC
      @TequalHC Před měsícem +1

      @@No0pe I’m glad to see you also checked on the Niko pfp comment

    • @thearchonprime6257
      @thearchonprime6257 Před měsícem +1

      fellow oneshot fan lol@@No0pe

  • @thoughtgaming492
    @thoughtgaming492 Před měsícem +15

    Instant death by Hulk flamethrowers is now my least favorite thing in the game.

    • @bonehed1
      @bonehed1 Před měsícem +3

      how were you not getting instakilled by them pre-patch? I have nearly always been oneshot by their flamethrowers

    • @Kragh50
      @Kragh50 Před měsícem +4

      @@bonehed1 Fire damage got increased by 50%

    • @thoughtgaming492
      @thoughtgaming492 Před měsícem

      @@bonehed1 pre patch you always had a second to dive or stim. Now I only get that sometimes. About half the time I instantly die as soon as the fire touches me.

    • @param-pam-pam5462
      @param-pam-pam5462 Před měsícem

      @@Kragh50 burn damage, not fire damage

  • @Justintheinsane
    @Justintheinsane Před měsícem +7

    hulk flames have always insta killed me, even before the flame buff, its a 50/50 if im diving before the flames touch me. it feels like an instant death, theres no tick damage to see

  • @jalontf2
    @jalontf2 Před měsícem +34

    In all my testing of the armors, the only thing that consistently matters for preventing death from a mathematical perspective is Democracy Protects. That's it.

    • @mawnkey
      @mawnkey Před měsícem +3

      I'd need to actually gather data to really verify, but I can say anecdotally that Democracy Protects + Ballistic Shield has allowed me to survive hilarious amounts of fire intact.

    • @TheArcturusProject
      @TheArcturusProject Před měsícem +3

      Thou hast not judged the medic armor fairly brother. Being healed constantly for four seconds, and being able to do that six times, while wearing heavy armor has saved my life from SWARMS of the little leaping bugs rag-dolling me around the world. Then I stand up, stim again, and purge them with holy flame

    • @TheArcturusProject
      @TheArcturusProject Před měsícem +1

      It’s important to say: this only works when paired with the personal shield backpack. You truly become tanky.

    • @thedoomslayer5863
      @thedoomslayer5863 Před měsícem +1

      ​@@TheArcturusProject it's nice but if something genuinely just one shots u will not heal through it as you'd die instantly.
      Democracy protects could save you from those instances.
      If we could change up secondary effects and customize then pairing democracy protects resist death with the increased stim time instead of the no bleeding from chest part would be god tier

    • @josh___something
      @josh___something Před měsícem +1

      ​@@thedoomslayer5863 I mean, if something oneshots you, you shouldn't try tanking it now should you.

  • @Spectacular_Insanity
    @Spectacular_Insanity Před měsícem +4

    The biggest difference against Automatons is no longer having a single explosion potentially hitting you multiple times, killing you instantly regardless of your health or armor. That's made Rocket Devastators slightly less rage-inducing, IMO.
    Spewers are still annoying, but are no longer a case of "a tiny bit of their puke hit my pinky toe, now I'm dead".

  • @SunnyJCR
    @SunnyJCR Před měsícem +14

    Your channel is the best repository of fact checked information for Helldivers 2... I was confidently relaying info that I'd got from other channels in the early weeks of this game only to experience something contrary in my missions. Pretty embarrassing.
    I'd pretty much resigned myself to just discover each mechanic through my own testing but thankfully, I stumbled across your videos. Your assertions have proven correct consistently so thanks for actually playing the game and checking stuff thoroughly before stating how things work in this gem of a game. Great content.

  • @ItsWolfGaming
    @ItsWolfGaming Před měsícem +10

    That vitality booster perk looks like no matter how much damage you take from one source, that damage doesn't effect the health you gain from vitality booster. It explains why that bug exists where, when you drown, you glitch out and still have that tiny sliver of health remaining and are just stuck in the water floating. Also explains the land mines and everything else. Probably won't work on hell bombs since they seem to apply their damage at least 2 times. Health and damage in this game seems really inconsistent

    • @SaGeOwL4891
      @SaGeOwL4891 Před měsícem

      Vitality booster actually boosts limbs resistance to DMG, not actual health pool

    • @fourswords77
      @fourswords77 Před měsícem +7

      @@SaGeOwL4891 i have seen tests that show the opposite, where the booster can make you tank an extra hit

    • @ItsWolfGaming
      @ItsWolfGaming Před měsícem +6

      @@SaGeOwL4891 Yeah, as @fourswords77 said, tests show that it increases all divers max health pool. From enemies like those scavenger bugs, you basically take one or two extra hits, depending on the armour you wear

    • @PenguinFire777
      @PenguinFire777 Před měsícem

      @@SaGeOwL4891Vitality booster allows you to survive 3 headshots in a row as opposed to 2. there is a reason why people get bugged when they drown because Vitality booster actually gives you more hp.

  • @GuagoFruit
    @GuagoFruit Před měsícem +3

    1:15 The game says somewhere (completely forgot where) that being prone reduces explosive damage. So that could be why you took significantly less damage there even though it was a headshot, and subsequently why you get one-shot after when standing.

  • @rhysfairbanks6787
    @rhysfairbanks6787 Před měsícem +4

    I like the misinformation disclaimer at the end of the vid

  • @archduke0000
    @archduke0000 Před měsícem

    6:22 thank you for phrasing it this way because it's painfully true

  • @colemiller2149
    @colemiller2149 Před měsícem +7

    1:16 It does make sense, standing headshot kills because standing takes full explosive damage

    • @OhDough
      @OhDough  Před měsícem +4

      it doesn't. those rockets were doing a quarter of my HP and right there it 1 shot me.

    • @supremecaffeine2633
      @supremecaffeine2633 Před měsícem +1

      ​@@OhDough Because being prone gives you explosive damage resistance.

    • @poom323
      @poom323 Před měsícem +1

      Being prone is actaully how to survive grenade irl. Prone and point the feet toward explosive.

    • @peacepham7838
      @peacepham7838 Před měsícem

      ​@@OhDoughYou need to search for how games do explosive hit zone. When an explosion go, it creates a cone/dome light of sight, so the more surface you expose, more DMG you take. It's why you prone irl to avoid explosion.

    • @josh___something
      @josh___something Před měsícem

      ​@@peacepham7838Nah, it's just that you take flat less explosive damage when you're crouched, and even less prone. Also heard that sprinting conversely increases explosive damage, but I've only heard that from one source.

  • @FailBetterW
    @FailBetterW Před měsícem

    In testing for my own videos, I found that crouching also provides explosion resistance. I haven't yet checked if said resistance is specifically implicit to all helldivers or if it only applies when wearing armors with that passive, but it's involved in triggering that new damage calculation in some capacity.

  • @chielvoswijk9482
    @chielvoswijk9482 Před měsícem

    I run Servo-Assist. The extra stratagem and grenade throwing range is quite nice in automaton missions. Lets you call in strats against hulks and tanks from pretty far away.

  • @ra1nyran
    @ra1nyran Před měsícem +1

    i think it would be cool if helmets did get bonuses like armor. maybe they don't affect speed or armor, but have really big effects, like thermal vision or negating headshots. i just think it'd be cool.

  • @raesism
    @raesism Před měsícem

    I freaking love servo assisted, just for that 30% increase in range, the limb health is useless (At least that's how it feels) but to be able to throw stratagems or grenades a little further ohhh, it fills my sample container

  • @Jumbuck1151
    @Jumbuck1151 Před měsícem

    I stepped on a contact mine and survived once with the Executioner armor set (150 armor, 30% explosion resist) but every other time it's killed me instantly

  • @Mulmgott
    @Mulmgott Před měsícem

    You are pumping out a ridiculous amount of content. 4 Videos within 24 hours is crazy.

  • @kelmirosue3251
    @kelmirosue3251 Před měsícem

    I run a close range build using flamethower, incendiary breaker, fire nades, ammo pack, and heavy medic armor. Its stupid how effective that combination is rn, then run 1 strategem to help allies kill bile titans and use the flamethower on chargers front legs and you can basically handle anything you want

  • @QuestioningLogic
    @QuestioningLogic Před měsícem

    I love servo-assisted against the bugs, you can throw stratagems almost 100m instead of 60m

  • @calccalccalc
    @calccalccalc Před měsícem +1

    Not sure dying to the rocket volley is to do with headshot damage alone.
    Possibly could be that if you don't get knocked back by a rocket, you end up sustaining a lot more damage.

  • @KnudAutlermann
    @KnudAutlermann Před měsícem

    Can't wait to see Helmets get perks too. One that would reduce headshot damage would be amazing

  • @eiswithmilk
    @eiswithmilk Před měsícem +5

    you take less explosive damage when crouched, and even less when prone 1:05

  • @VileVamp
    @VileVamp Před měsícem +1

    Seems like whatever they did to fix the armor calculation wasnt applied to headshot damage, likely an oversight.

  • @Insandom
    @Insandom Před měsícem

    The Servo-Assisted armors are good when paired with eagle strikes and the like against bots. Since they stay at range shooting you, that extra distance on your throws can let you land those stratagems from further away. They should also give you the same benefit as having the Vitality Booster, but it's hard to honestly tell if it does anything with how much damage can vary.

  • @TacynMegan
    @TacynMegan Před měsícem +1

    Bro I love servo assisted with vitality you are can take a lot of damage

  • @fritoe3329
    @fritoe3329 Před měsícem

    Thanks for the good intel

  • @ra1nyran
    @ra1nyran Před měsícem

    remember that you get a huge resistance to explosions while prone!

  • @fluffzimouse4988
    @fluffzimouse4988 Před měsícem

    keep in mind explosive damage is based on standing, crouching, or prone position (the further down the less damage).
    Additionally, any source of damage as far as im aware is capable of headshotting you. The tesla for example can headshot you.

  • @Deranox
    @Deranox Před měsícem

    Also just tested, you can survive a Railgun Explosion with explosion resistance :D

  • @kacperpruss4626
    @kacperpruss4626 Před měsícem

    About rockets still oneshotting sometimes - maybe it's the same as with mech, when it took dmg multiple times from single rocket?

  • @sylvesterborowik610
    @sylvesterborowik610 Před měsícem

    I recommend testing the 50% limb health armour passive, my current theory for rockets 1 shoting is how many limbs the AOE hits and we already confirmed we can survive more consistently with Vitality since it's the only way to survive a land mine.
    Thanks for testing the new changes :)

    • @arczer2519
      @arczer2519 Před měsícem +1

      servo assisted and vitality booster work in separate ways as far as it's tested currently.
      limbs have their own internal health that's about ~33% of your health
      vitality booster increases your health and prevents bleeding damage like "democracy protect" armor perk
      servo assisted reduces amount of internal health limbs take by 50%, essentially turning 2 melee hits to break limb into 4, but you still take same damage to main health bar.
      through explosives dealing damage depending on amount of limbs hit is still valid theory

  • @HaySidney
    @HaySidney Před měsícem +26

    The rockets are so incredibly inconsistent. I was so excited reading the patch notes but the fact that heavy explosive resistant armor still gets one shot /sometimes/ is really weird and doesn't make sense. They need to either fix the bugs with it or explain why it feels so inconsistent. Maybe just remove headshot damage for players entirely because there's no way to play around being headshot? Idk. Game design/balancing is hard.

    • @Notllamalord
      @Notllamalord Před měsícem +3

      The damage is sometimes calculated multiple times. They said they fixed it but it doesn’t seem to work yet

    • @Deadsnake989
      @Deadsnake989 Před měsícem

      @@Notllamalord If it's still bugged, it's WAY less often. I got one shot by rockets, even in heavy armor so often before, I thought it was intentional balancing. It was like 90% of the time I got one shot. Now, even in light armor, I can take 2 devastator rockets and survive with a sliver of HP as long as I don't get yeeted into a rock at 500 mph.

    • @G.I_Jane
      @G.I_Jane Před měsícem +1

      No it isn’t hard. I’d venture as far to say DRG was a harder game to balance than this because they have so many perks and weapon mods.
      Yet the product was smooth as butter. Arrowhead on the other hand makes it seem like we are asking them to split the atom.
      It all comes down to poor foresight and shitty coding done within their engine. It took them 3 months just to nullify bile tick damage instant killing you 😂

    • @thedoomslayer5863
      @thedoomslayer5863 Před měsícem

      ​@@G.I_Janeisn't their engine discontinued too? We may just be fucked here

    • @G.I_Jane
      @G.I_Jane Před měsícem +1

      @@thedoomslayer5863 yep, I don't see how this gets better for them the longer they wait and with more content being added its only going to end up a mess with conflicting programs and codes.

  • @xander7551
    @xander7551 Před měsícem +8

    i really like the servo assist bc it gives you extra engagement range with stratagems and the 50% limb health so you're getting the vitality perk for free, and they're all v cool looking imo not the greatest armor set but certainly one of my favorites

    • @xander7551
      @xander7551 Před měsícem +1

      this can also help with throwing a resupply or weapon far enough in front of you to not have to wait v much for it if at all, if you dive and get a good angle you can throw 80+ meters

    • @user-zp4ge3yp2o
      @user-zp4ge3yp2o Před měsícem

      Yeah I take servo assist cos i have a cool robot arm.

  • @Grayeques
    @Grayeques Před měsícem

    Crouching and prone gives high explosive resistance, but that resistance is likely lost while you are ragdolled which leaves you vulnerable to follow up rockets that instant kill you.

  • @ehko9989
    @ehko9989 Před měsícem

    Since vitality gives you more effective HP, I wonder if servi-assisted also does. I'm running heavy servo assisted against the automatons since the patch and I feel like I never die as long as fire DoTs are not involved

  • @user-bm7mo2ck6r
    @user-bm7mo2ck6r Před měsícem +1

    It’s amazing honestly I don’t think I can use light or medium armor now against bots.

  • @Z0mbie432
    @Z0mbie432 Před měsícem +1

    there is a mechanic in the game if you are laying down you get less explosive damage II can't remember where it was explained but this is a thing can help you avoid teamates close airstrikes

  • @AzgarothCz
    @AzgarothCz Před měsícem

    Most confusion, when it comes to received damage, comes from fact that every single enemy can roll critical hit for at least double or even higher damage. Anyway, yesterday I was also testing heavy armor and I survived a lot of things I wouldn't have chance to survive two days ago, like being partially hit by bile titan vomit or swarmed by 4 hunters at once. Glad it actually works now probably as was intended from beginning.

  • @Mithguar
    @Mithguar Před měsícem +1

    Bugs don't hit you in the head as much as you think and they will kill you a lot less in heavy armour.
    Servo Assisted is great. Once you get used to that throwing range for all your strikes, regular distance feels anaemic. It is also really worth to run when you bring 380mm so you can throw it away to really safe distance.

    • @OhDough
      @OhDough  Před měsícem +1

      bugs hit you in the head a lot especially hunters. more move speed also helps dodge chargers easier

  • @Mr_ducky_378
    @Mr_ducky_378 Před měsícem

    I run servo boosted on the light armour as a support player being able to throw your teammates out of danger and calling in strikes from afar is so useful aswell as taking down bigger enemies with a the EAT I throw it max distance run and it lands roughly the same time I get to it keeping me safe and able to turn and 2 shot most heavy enemies but it depends on play style

  • @Drakuba
    @Drakuba Před měsícem +1

    i still think heavy armor should have some medium armor plates, not everywhere but it would be nice to feel like i can actually resist something

  • @1999bm
    @1999bm Před měsícem +3

    You take less explosion damage when you're crouched and more when prone

  • @FlyingEyes27
    @FlyingEyes27 Před měsícem

    I always play with 30% more throw in Light and Heavy armor.
    It is very cool, throwing stuff on long distance. It feels more natural than the normal configuration for me because it feels like other games how Battlefield or Call of duty

  • @CharChar2121
    @CharChar2121 Před měsícem

    Servo-Assisted is great if your primary weapons are the Eagle and Super Destroyer.

  • @dstedy
    @dstedy Před měsícem

    Explosive damage in general is still inconsistent. Can be seen with grenades as well. Something with the ground geometry blocking damage is my guess.

  • @Neves7561
    @Neves7561 Před měsícem +1

    1:08 You take reduced explosion damage if you are prone my guy, but the buff goes away the moment you are ragdolled

  • @barboza8481
    @barboza8481 Před měsícem

    some different visibility, radar and explosive resistance perks for helmets would be cool

  • @JacobByus
    @JacobByus Před měsícem

    I've been liking the standard issue starting armor after the buff. Same protection as heavy, but with less movement penalties. Gets the job done on both sides of the galaxy.

  • @LordRazer3
    @LordRazer3 Před měsícem +2

    The point of explosive resistance isn't to safe you from eating a rocket. It's to cushion the blows from the AOE part. This is useful for thing's like the plasma weapons so you can do thing's like diving away from hunters and generally be safe enough to shoot them without blowing yourself to the moon.

    • @OhDough
      @OhDough  Před měsícem +4

      scorcher seems to do a lot less damage to player in general

    • @Birdsickle
      @Birdsickle Před měsícem +6

      First of all unless you're an arrowhead dev, saying "the point of X is to do [..]" is straight up wrong given you're not the person that designed the armor or had any insight in it's design process.
      You could infer that they only meant it to reduce aoe damage by basing it off of what it does now, but considering that the railgun used to 2 shot titans in safe mode, "what currenrly happens" is as likely to be a bug as it is a feature.
      Assuming you are correct though, that the intended method and use case is solely preventing aoe spash, that means the shit is literally fucking useless because it changes none of the breakpoints nor prevents aoe stagger, so you'll still have to stim when almost directly hit and won't need to stim when you get barely grazed but still get staggered.
      So your point is essentially "this dogshit design is intentionnal" which is probably not the hill you want to die on

    • @xana3961
      @xana3961 Před měsícem +4

      @@Birdsickle
      Given this is arrowhead we're talking about, I would 100% believe that its intentional and they just don't realize how terrible that intentional design is.

    • @G.I_Jane
      @G.I_Jane Před měsícem

      @@Birdsickledamn you didn’t have to cook him like that 😂
      You should see the amount of copium on the steam forums. 😂 fanboys breaching from bug holes

    • @der_shingen8548
      @der_shingen8548 Před měsícem

      ​@@BirdsickleThis comment needs to be pinned to the top of every HD2 discussion like it's the 99 Theses. So true!

  • @leoritchie9635
    @leoritchie9635 Před měsícem

    Padded armor should also give speed/stamina buffs,
    or we should get armor with an extra speed/stamina perk

  • @ChizFreak
    @ChizFreak Před měsícem

    Isn't there a Critical Hit chance on every enemy attack that can ocasionally make attacks do more damage (and thus why the damage sometimes feels completely random)? I've seen it mentioned online.

  • @GameHunterDeathhunter
    @GameHunterDeathhunter Před měsícem

    Hope they add (actual) stats to helmets and perks even the capes just to have more stuff in the game lol

  • @Stike354
    @Stike354 Před měsícem

    I'm not sure if it's true or not but I heard that the Servo-Asisted passive is basically a personal vitality booster but it doesn't stack with the booster itself.

  • @arczer2519
    @arczer2519 Před měsícem

    i did some testing regarding explosive Splash damage (non direct damage, aka Mines, grenades, nearby explosions part) :
    it appears to be applied correctly, consistently and is massively reduced by 50% explosive resistance armor perk.
    Armor Value has impact on Splash damage, but it's really negligible compared to 50% explosive resistance perk, difference between 50 and 150 armor is like 10%.
    with 150 armor and 50% resistance perk you can lay on the G-6 Frag and always survive, on other hand just 150 armor and vitality booster won't save you.
    It deals same damage regardless of body part it was closest to (head, legs, arms, etc), only what matters is distance from the explosion source.
    it's also what got fixed with the 01.000.200 patch, stuff like autocannon no longer OHK if you fire from point blank even with just 50 armor and vitality booster.
    Through that doesn't answer question why automatons still can OHK you, which might be related to Direct Damage their rockets deal with appears to be unaffected by 50% explosive resistance.
    currently i have one theory:
    Rocket not always deal direct damage, which is why Rocket that fly by you head and explodes deals negligible damage with the 50% resistance armor, but when it hits directly head on it headshots and deals Direct Damage.
    Think of the pre patch Recoilless rifle/EAT that could glance off and deal reduced damage, making even devastators survive multiple hits.

  • @Pygex
    @Pygex Před měsícem

    Question. Since they reduced the "getting hit by an explosive multiple times" I feel like all they did was make it so that there is a CD after suffering explosion damage when you can be damaged by an explosion again and this might apply to enemies as well. I quasared a titan in the face at the same time with my buddy and the titan did not die to that. Any chance you could test it properly?

  • @aceofaces0007
    @aceofaces0007 Před měsícem

    Which is tankier? Heavy armor, or the 2 extra seconds of health regen from the medic armors? My guess is that the health regen is better against small arms fire, but heavy armor with fortified is better for explosive damage, right?

  • @Phantroneous.
    @Phantroneous. Před měsícem

    So from what I understand of the numbers indicate while crouched or laying down that you take "less" damage.

  • @leoncca
    @leoncca Před měsícem

    You should test your head HP with Servo-Assisted (+50%) on your armor and/or Vitality!

  • @DeslikKarcasso
    @DeslikKarcasso Před měsícem

    FYI, Servo Assisted's throwing range applies to strategem balls. It seems minor, but after using it for a while and swapping back to another passive, you'll definitely feel the difference. It's nowhere near game-breaking or meta-defining, but it's pretty fun to use.

    • @bonehed1
      @bonehed1 Před měsícem

      I'd say it's nice for the one guy on the team who just lobs 380s and 120s into automaton bases, other than that extra throw range is situationally useful at best

  • @gunnymicshoot272
    @gunnymicshoot272 Před měsícem

    The latest patch made any fire source deal insane amount of damage.

  • @zerst0rung
    @zerst0rung Před měsícem

    I'm pretty sure the explosive resistant part of the armor is most effective against AoE while you are crouched or prone. I'm not sure if it mitigates and direct impacts or not.

  • @agitatorjr
    @agitatorjr Před měsícem

    It makes sense that vitality gives hp because of the bug where you are still alive after drowning. Because that only happens when vitality booster is being used.

  • @RogueNinjaa
    @RogueNinjaa Před měsícem

    Don't you take less damage from explosions if you are crouched or prone?

  • @SeaSpartan118
    @SeaSpartan118 Před měsícem

    I really thought the vitality booster only gave limb health instead of overall health. I'm pretty sure there is a booster breakdown video somewhere that tests this by dropping from a high ledge. He took the game amount of falling damage but it took 3 falls instead of 2 for his legs to get crippled

  • @intothekey
    @intothekey Před měsícem

    Both the health booster and the servo armor increase the amount of headshot damage you can take. Though they don't stack.

    • @OhDough
      @OhDough  Před měsícem

      they do stack in the sense having both on increases how much hp you have after being headshot.

    • @intothekey
      @intothekey Před měsícem

      @@OhDough Huh didn't know that

  • @basedsneedclave175
    @basedsneedclave175 Před měsícem +1

    The stagger and knock down is the main problem now
    Taking extra hits doesn’t mean mean anything if you’re being staggered into a coma unable to shoot back when taking the extra hits the armour provides or just getting knocked down by a rocket
    Small arms should do no stagger and rockets should only stagger rather than knockdown in heavy armour so you can actually take advantage of the fact you can take more hits.

  • @NicoBlackXIV
    @NicoBlackXIV Před měsícem

    Wait, if the Vitality Booster makes you tankier isn't it possible that the armor perk Servo-assisted does the same? It specifically mentions "limb health"

  • @dragonltu8349
    @dragonltu8349 Před měsícem

    i just wanna say explosive resistence seems like it works vs aoa damage not direct explosive in my exp just going to say that
    other good video and also when you prone you have more survability overall because it does give massive reduction i almost always survive any damage unless it is direct hit but with democracy protects it does save you most of time

  • @Boamere
    @Boamere Před měsícem +2

    IMO explosives,fire,acid shouldn’t be able to headshot at all.
    Headshot damage needs to be toned down

  • @MisguidedSpace
    @MisguidedSpace Před měsícem

    Dont we take reduced explosive damage while prone / crouching?

  • @Kybalion963
    @Kybalion963 Před měsícem +1

    Could someone please tell me what else a vitality booster would be for besides giving you more HP? Dude don't listen to all of these internet geniuses they are smoking too much of that spice!!

  • @TheJchio
    @TheJchio Před měsícem

    Wow and I thought vitality was useless also, need to use it more!

  • @leem4279
    @leem4279 Před měsícem

    i just want to say at 6:35 (this was b4 the patch though) that democracy protects does NOT have a 50% it felt more like a 10% when I tested it, but it could be that before the patch the game was applying explosion damage to all limbs simultaneously screwing and rolling the damage more than once. I was testing with impact nades thrown at feet and it took about 12 ish respawns to proc.

  • @andrewmarklowitz2728
    @andrewmarklowitz2728 Před měsícem

    im confident that expolsive res is either bugged or if its not dont use it as it clear isnt doing anything for you

  • @nazodreemur8284
    @nazodreemur8284 Před měsícem +1

    I love how he think he can survive a direct shot from a tank.
    Its like u take a juggernaut armor and ask a 120mm canon to fire at you.

  • @Sharsis88
    @Sharsis88 Před měsícem

    Servo-assisted is incredible. Just yeet orbitals and airstrikes from another zip code and just not aggro a thing. I bring the 120 and 380 orbitals all the time now against the bots and I've cleared entire objectives while never even aggroing a thing around that area to the point that enemies in the vacinity actually go to investigate the area after an explosion has hit, making it even easier to just run around them, or lay them up nicely to mow them down

  • @Davidaug86
    @Davidaug86 Před měsícem +2

    my game keeps crashing on ps5 since the update. every save personnel quest i collect lots of rare samples and the 3 super rare and at mission end its crashes. so i got no xp no cash no samples.

  • @muglokdecrepitus1301
    @muglokdecrepitus1301 Před měsícem

    PSA: Being prone on the ground reduces explosion damage by a lot.
    This is like this since day 1m its say it in the tips of the loading screen

  • @Tiger-ol7ef
    @Tiger-ol7ef Před měsícem

    Dominator review post buff?

  • @harleyx7332
    @harleyx7332 Před měsícem

    This game would REALLY benefit from a testing map. Maybe add it as a VR mode on the ship? Where you can see damage numbers etc.

  • @tacoma87x
    @tacoma87x Před měsícem +1

    Don't you take less explosive dmg when you're prone?

  • @chargeit7897
    @chargeit7897 Před měsícem

    Sevro assisted allows you to just yeet your stratagems and be really accurate at long distances. It’s best for when you wanna destroy an objective that you can’t get close too. Also I’ve played dozens of games with and I don’t get ANY broken limbs at all. I think it might be bugged in the GOOD way.

    • @chargeit7897
      @chargeit7897 Před měsícem

      Also I’m not saying it’s better but it is hella useful in a lotta situations.

  • @thexrealxtobi5361
    @thexrealxtobi5361 Před měsícem

    i think it has to do with explosion radius it seems when the rockets are shot from far range its almost always is a one shot.

  • @jberry1979
    @jberry1979 Před měsícem

    I dunno shield pack from scout armor makes me feel invisible...able to engage and disengage at will.