Heavy Machine Gun is Literally Broken - Helldivers 2

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  • čas přidán 27. 03. 2024
  • Heavy Machine Gun is Literally Broken - Helldivers 2
    Creator Code: ohdough
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Komentáře • 1,4K

  • @12SickOne34
    @12SickOne34 Před 2 měsíci +1362

    Just make it belt fed from a back pack and it'd be awesome.
    Only refillable once the back pack is fully empty as a draw back if you like.
    Edit: Gentlemen, those of you saying "just take the Supply Pack", are missing the point. It's the low magazine size and loooong, stationary reload time that bugs me about this otherwise very potent gun.

    • @coliax8754
      @coliax8754 Před 2 měsíci +163

      I want a Belt fed Minigun with Backpack!

    • @gdreyer
      @gdreyer Před 2 měsíci +49

      OR you could have a back pack with 3 or 4 drums. Let's reserve que belt fed backpack for the minigun.

    • @twistsnakeanklesvids261
      @twistsnakeanklesvids261 Před 2 měsíci +31

      I saw another suggestion like this, and I really like it. It would be awesome if it came with a backpack for large capacity belts, but if you didn't want to sacrifice your backpack slot you could dump it and reload using the standard 75 rd box mags.

    • @revenantchild
      @revenantchild Před 2 měsíci +11

      I like the idea and it is more than feasible since the Ironman ammunition backpack is in fact a thing developed for use by the U.S. Military to work in tandem with the MK46/M249 SAW, allowing a single continuous belt of 500 rounds.

    • @jasonreed1631
      @jasonreed1631 Před 2 měsíci +7

      It should be a team reload weapon with a backpack like the autocannon, increase capacity to ~100 rounds.

  • @Tracker947
    @Tracker947 Před 2 měsíci +1827

    The Berserkers feel like they take fixed damage. No matter if I'm using secondary, primary, or support weapons, the TTK never changed much

    • @emufarm29
      @emufarm29 Před 2 měsíci +204

      Yeah they're the only thing I use secondary weapon for cause the redeemer can hit it so many times faster than anything else.

    • @FluffyIronGolems
      @FluffyIronGolems Před 2 měsíci +65

      Slugger, aim for the head

    • @Tracker947
      @Tracker947 Před 2 měsíci +201

      @@FluffyIronGolems the Slugger is my religion, but the TTK is not substantially different. The flinch that it causes is a lifesaver tho.

    • @happyjohn354
      @happyjohn354 Před 2 měsíci +48

      They can tank a torso shot from a mech rocket.

    • @N00BSYBORG
      @N00BSYBORG Před 2 měsíci +153

      Probably the least fun mob the bots spawn. They're already tanky enough, but the way slide forward as you shoot them and sway as they run towards you makes headshotting them obnoxious.

  • @TeHPHoBoS999
    @TeHPHoBoS999 Před 2 měsíci +853

    Don't really understand why the MG support weapons are so undertuned in terms of ammo and reload. Like, I love the MG. The medium armor pen is so dang comfy.

    • @SunnyJCR
      @SunnyJCR Před 2 měsíci +106

      I think it has a lot to do with role that they fill. It's effectively the same role as the games current primary weapons.
      The support weapon slot is often used for its utility. If it can't close bug holes, kill chargers/striders from any angle, blow up shrieker nests, destroy radio towers or demolish fabricators then it's largely ignored. Once we get some utility options added to the other weapon slots, I imagine more people will lean on the MG's (at least the stalwart) for their general horde clear.
      Edit: Oh! I misread "undertuned" as "underrated"... That makes a lot more sense now.

    • @Leo40214
      @Leo40214 Před 2 měsíci +31

      If you want stronger ammo/reloads use the stalwart. If you want med armor pen use the machine guns, that's how balance works lol.

    • @xana3961
      @xana3961 Před 2 měsíci +56

      @@Leo40214
      If you want both, use the arc thrower. It does the job better. Need Anti-tank stuff? Bring an EAT unless you're the dedicated quasar guy.

    • @mornemauvais5873
      @mornemauvais5873 Před 2 měsíci +38

      Considering how some weapons can do everything like the arc thrower
      It does feel like some weapons are undertuned
      It doesn't take much either, give this HMG armor pen and leave the ammo count as it is so the three machineguns go from low dmg high ammo to high dmg low amo with a middle step in between

    • @Quan-gotta_go
      @Quan-gotta_go Před 2 měsíci +2

      ⁠@@xana3961ima a quasar guy

  • @LynnLynnHeavyIndustries
    @LynnLynnHeavyIndustries Před 2 měsíci +705

    The term you are looking for when talking about the shot placement versus the dot is height over bore. Which is pretty realistic if the optic is considerably higher then the barrel of the firearm. Arrowhead seems to enjoy inputting real world things into their guns so it would make sense that the machine gun is sighted in for a much longer distance than point blank.

    • @LynnLynnHeavyIndustries
      @LynnLynnHeavyIndustries Před 2 měsíci +91

      Mind you I'm just saying this as a gun enthusiast I haven't checked this thing out in game yet.

    • @Visual217
      @Visual217 Před 2 měsíci +60

      I think you might actually be on the money. I think the starting assault rifle has a zero adjustment you can pick.

    • @Ashen_Night116
      @Ashen_Night116 Před 2 měsíci +71

      @@LynnLynnHeavyIndustries Doesn't really change that the AMR shoots up and to the left, so even though height over bore is a thing, it's not accurate.

    • @codyschmidt510
      @codyschmidt510 Před 2 měsíci +14

      ​@Ashen_Night116 well, I mean, you're already shooting a high powered round and the weight distribution on the HMG looks like a nightmare so yeah the poorly weighted heavy gun firing massive rounds in rapid succession is not accurate, especially when standing straight up 😅

    • @LynnLynnHeavyIndustries
      @LynnLynnHeavyIndustries Před 2 měsíci +7

      @Ashen_Night116 yes that's correct. Windage I can't explain

  • @rightinthefriggineye
    @rightinthefriggineye Před 2 měsíci +105

    I wish ALL support weapons came with an optional backpack on the other side of the drop pod like the autocannon. For lasers, a cooling pack, for bullet weapons a large ammo pack, for mg's a belt fed backpack, the arc thrower a stronger battery for + 1 Arc etc. You can either carry it for a better support weapon or leave it to run a shield or rover.

    • @drodi7320
      @drodi7320 Před 2 měsíci +8

      this is a cool idea!

    • @meodrac
      @meodrac Před 2 měsíci +8

      that's a bit overtuned as a base option
      it should be an upgrade or a different support weapon altogether

    • @rightinthefriggineye
      @rightinthefriggineye Před 2 měsíci +2

      @meodrac I'd have no issues with that to balance it. could be either bought as a credit upgrade per weapon or as some form destroyer upgrade.

    • @LungDrago
      @LungDrago Před 2 měsíci +1

      It's either that or the supply pack needs to somehow be much better. Like allowing you to throw supplies at long range instead of needing to come over?

    • @Mike-de2yt
      @Mike-de2yt Před měsícem

      the flamethrower a big gas tank on your back

  • @ZeraSeraphim
    @ZeraSeraphim Před 2 měsíci +367

    Sweet fucking Liberty, it pierces TANK and Hulk armor?! no wonder we only get 75 shots. The bullets coming out of this thing have got to be fucking MASSIVE.
    Edit: For it to be able to pierce bot tank armor but not organic bug armor is the biggest pile of shit I've ever seen in my life.

    • @0giwan
      @0giwan Před 2 měsíci +34

      Yeah, I'd like to point out that .50 BMG can penetrate about an inch of steel at 100 or 200 meters, if memory serves. Soooooo....the penetration makes sense, as does the low ammo count, in order to make it man portable.

    • @SpeCifiC0507
      @SpeCifiC0507 Před 2 měsíci +43

      I think people need to realize that no singular stratagem or weapon needs to be, or is designed to be, a one application fits all scenario. If you aren't changing up your loadout between switching from bugs to bots, then there is an issue. Your loadout and subsequently the game infrastructure should definitely have benefits and weaknesses based on the faction you're going against. I don't expect my flamethrower to be able to do much against the bots, not effectively at least. However against the bugs? It's pretty damn good. Don't get me wrong, there is *SOME* things that are the exception that should be beneficial all around, such as the Shield backpack.

    • @JessicaCarroll-is9zc
      @JessicaCarroll-is9zc Před 2 měsíci +33

      ​@@Titus.70bceno it's not, the shield barely does anything some times.

    • @SpeCifiC0507
      @SpeCifiC0507 Před 2 měsíci +27

      @@Titus.70bce Eh, I'd agree if my most hated enemy wasn't those damn Hunter bugs. For a "trash mob" I die more to those than any of the actual *hard* bugs. The Chargers' are cake, the Bile Titans seem scary, but are easy to outrun and have a less than effective attack with or without its spitting ability.
      Same with the rocket bots, I'll be minding my own business and I swear those things can scope me out from across the map. It's hilarious when I ragdoll to infinity, but without the shield I die instantly.
      I think people also need to realize that we are missing A LOT of other critical stratagems, guns, and support weaponry too. There is talks of a healing type rover, which may take over any of the other backpack types. People don't understand that we have only a fraction of the content that was in HD1 and my guess is that once they've got everything incorporated that they'll do checks and balances.

    • @13g0man
      @13g0man Před 2 měsíci +5

      @@Titus.70bceIt should be changed, not removed. Make it situationally useful rather than generally useful so it doesn't become part of your standard loadout. Fighting a horde of ranged bots? Grab a shield, stand in the open and laugh. See a flamethrower, bile spewer or pack of hunters? Hope you have a respawn.

  • @Lordbobomb
    @Lordbobomb Před 2 měsíci +580

    I also personally dislike the lack of the 3rd person crosshair / gun circle.
    I just do not like the 1st person ADS in Helldivers.

    • @Pago88
      @Pago88 Před 2 měsíci +71

      It really kills the weapon without the crosshair in 3rd person. Just tried it and will never use again, if it stays the same

    • @noahreiniger4955
      @noahreiniger4955 Před 2 měsíci +71

      The main reason I dislike the first person is how hard it is to see. Some weapons have a lot of muzzle flash and smoke that spews out of your gun and it can be pretty tough to stay on target

    • @ClonedGamer001
      @ClonedGamer001 Před 2 měsíci +18

      I'm reasonably sure the game was originally intended to be played entirely in third person, with weapons like the AMR doing the old-school "black out everything outside the scope" style of aiming.

    • @Nitecookie
      @Nitecookie Před 2 měsíci +45

      to be honest, i wouldn't be surprised if it was a bug. after all, the devs somehow didn't notice the spear didn't pick up ammo from the yellow ammo boxes around the map for OVER A MONTH.

    • @ClonedGamer001
      @ClonedGamer001 Před 2 měsíci +17

      @@Nitecookie To be fair, basically no one uses the Spear, so it's not like there were many people who could have reported that one

  • @treetrunk159
    @treetrunk159 Před 2 měsíci +122

    Okay, I just did some testing on the weapon sight to see if this really is height over bore. It isn't. The cross hair is improperly offset to be higher than it should be.
    I have a monitor that lets you place a dot in the very center of your screen. HMG shoots on that center dot regardless of whether you're at 10m, 25m, 75m, 150m, or 300m from the target.

    • @NotSionnix
      @NotSionnix Před 2 měsíci +2

      You should post a video/clip about this it would be cool to see

    • @ASaucyFinger
      @ASaucyFinger Před 2 měsíci +6

      That is what I was wondering as well, good that someone else thought the same. I figured it would mimic a real world situation, as in the red dot being "sighted" at a certain range, but from my testing also, this isn't the case.

    • @DisIngRaM
      @DisIngRaM Před 2 měsíci

      I remember that the director mentioned that they have staffs that are experienced in shooting guns (Something about their country's military, probably mandatory training?)
      Do someone have any idea, if perhaps HMG in real life have that offset from the aiming reticle and the bullet impact point.

    • @Urbansquealer
      @Urbansquealer Před 2 měsíci

      What monitor is this?

    • @hawk9mm
      @hawk9mm Před 2 měsíci +2

      ​@@DisIngRaMthe optics are off, period, kinetic weapons in this game have almost no drop. Either because of the relatively short distance that we can engage or see targets or there is not enough drop to make use of a BDC.

  • @void.society
    @void.society Před 2 měsíci +494

    100 Round Mag, 3 Reloads would have been nice.

    • @angerskarin9222
      @angerskarin9222 Před 2 měsíci +50

      2 is fine, the ammo backpack give you 2 back, and if you use any lmg without that backpack your fucking up lol.

    • @FellixNoAmatsu
      @FellixNoAmatsu Před 2 měsíci +41

      Stawart is 150/3 mags, the Machinge Gun is 150/2 mags if they gave the HMG 100/3 mags with how fast it can fire and dealing nearly double the dmg of the standard Machine gun. The other Machine guns would be render 100% useless as a support weapon if they buffed the HMG having extra mag and ammo capacity. It's in a good spot, maybe even a bit too strong honestly rn.

    • @theFORZA66
      @theFORZA66 Před 2 měsíci +64

      ​@@FellixNoAmatsuthe other mgs need a buff, and this hmg needs to come with its own backpack that directly feeds it ammo

    • @loganvelasco1889
      @loganvelasco1889 Před 2 měsíci +37

      ⁠@@FellixNoAmatsustalwart is 250/3+1

    • @Duck1en
      @Duck1en Před 2 měsíci

      Stalwart is very good as crowd control. And cover fire because you can run, reload and move at the same time
      however heavy mg doesn't achieve anything that the mg or stalwart does
      ​@@theFORZA66

  • @SpynalToad
    @SpynalToad Před 2 měsíci +126

    The more i ADS with this gun, the more i realize the actual problem:
    The sight is in fact centered. the red dot, on the other hand, is NOT centered. it sits above the middle of the circle for some odd reason. put the dot just above your enemy and you can land shots fairly reliably.
    ...still should be addressed though.

    • @korcommander
      @korcommander Před 2 měsíci +7

      That just sounds like height over bore. You probably won't have that problem hitting an enemy 50 meters or further.

    • @averagemobileplayergfs7383
      @averagemobileplayergfs7383 Před 2 měsíci +1

      I agree! Thats unacceptable! 🫠

    • @Foxador
      @Foxador Před 2 měsíci +25

      @@korcommander This gun is too inaccurate to waste at shooting a target at over 50 meters with too much recoil and too little ammo

    • @korcommander
      @korcommander Před 2 měsíci

      @@Foxador then don't shoot it like you're stupid and be in the prone

    • @SeudXe
      @SeudXe Před 2 měsíci +14

      @@korcommanderWhich makes 0 sense because its not a fkin sniper rifle. Should have been zeroed in for close range...

  • @Yorvast
    @Yorvast Před 2 měsíci +196

    >New toys
    >hmg that you gotta use 1st person to fire accurately
    >Misaligned sight
    Come on dev man

    • @gtf234
      @gtf234 Před 2 měsíci +15

      It's likely more that there's some big height over bore on the sight, since this crooked sight feeling is prevalent on other guns too. Basically just another property of the weapons they want to hide from us

    • @alphawolf6708
      @alphawolf6708 Před 2 měsíci +44

      @@gtf234 Height over bore makes sense, but the problem is that there is never a distance where the bullet never ever hits intended zeroed distance.
      Like you'd expect it to hit in the middle of the red dot crosshair after like 50-100m, but the bullets will just keep on hitting below the dot, it seems to be a problem on every weapon that uses the red dot.

    • @gtf234
      @gtf234 Před 2 měsíci +21

      @@alphawolf6708 On a surface glance, it seems a lot of this is rooted in their insistence on hiding most of the weapon parameters from us, especially on support weapons. If the thing has some absurdly long zero distance, I feel we should be told in some in-game reference what that distance is. It feels more and more they want us to run around like headless chickens wasting hours just trying to brute force guess the properties of the weapons, which I don't perceive as respecting my time.

    • @Iluvantir
      @Iluvantir Před 2 měsíci +3

      Height. Over. Bore.
      It's not meant to be fired point blank.

    • @SpeCifiC0507
      @SpeCifiC0507 Před 2 měsíci

      Sight isn't misaligned, all of the weapons with the exception of the ones that are able to have a selectable range have a height over bore characteristic. You're not meant to sit literally in the face of an enemy with something as *beefy* as this thing. It's supposed to sort of act like a bridge between itself and the stationary HMG, both having the same drawback being that you are probably not in for a good time if the thing you're shooting at reaches you.

  • @buttermanaws4693
    @buttermanaws4693 Před 2 měsíci +88

    Tried it out myself and when it hits it can shred but it's really REALLY hard to do on the fly, but it's a decent defend weapon when you can sit prone not having to move much

    • @euphoricstamen9562
      @euphoricstamen9562 Před 2 měsíci +6

      Absolutely trashes crowds of medium enemies, handles heavies too. Although it definitely lends well to a defensive playstyle. Being crouched/prone helps the recoil a lot.

  • @Kinbako
    @Kinbako Před 2 měsíci +70

    4:27 the slugger also does this, and it hit's dead center at longer distances. i think it's related to the distance between the sight/scope and the barrel. the bullets do not come out of your sight/scope like they do in many other games, they come out your barrel.

    • @cheeseninja1115
      @cheeseninja1115 Před 2 měsíci +10

      height over bore is the term, and this is a real thing that happens with guns. Basically you zero it in at a long distance, as it is a gun, but it means you're zero at point blank will be off as the optic isn't meant for those close distance engagements

    • @ElizaberthUndEugen
      @ElizaberthUndEugen Před 2 měsíci +15

      @@cheeseninja1115 Yes, but the impact is off by like 50 cm on a 5 m distance. That is not realistic either. Something seems off there.

    • @Kinbako
      @Kinbako Před 2 měsíci +1

      @@ElizaberthUndEugen it doesn't hit the center of the sight until about 50 meters

    • @TooFewSecrets
      @TooFewSecrets Před 2 měsíci +4

      @@KinbakoThe maximum possible height over bore effect is the distance between the red dot and the barrel. For this gun that's like three inches at most. It shouldn't be so exaggerated that you feel like you're a foot off.

  • @DoomFlavored
    @DoomFlavored Před 2 měsíci +45

    Something I think would help balance the bots a bit better is reducing their turning speed more as the unit gets larger. Hulks being able to waddle 180 degrees in like 2 seconds is whack.

  • @AllyionSol
    @AllyionSol Před 2 měsíci +18

    To be fair, unlike the other MGs. The HMG when you pick up ammo or supplies gets both belts back. Not only one.
    Works like the scorcher that way, less ammo but easier to resupply.

    • @notseth3500
      @notseth3500 Před 2 měsíci +5

      For what it's worth, the Stalwart recovers 2 magazines as well.

  • @EspyMelly
    @EspyMelly Před 2 měsíci +54

    I feel like Arrowhead has some big problems with their QA system. Every time they add something it has a bunch of problems that need to be fixed. The exosuit still one-shots itself randomly to this day and the HMG genuinely looks unfinished. I don't know why it doesn't have a 3rd-person crosshair when even the autocannon does.

    • @shadows_star
      @shadows_star Před 2 měsíci +6

      Arrowhead spends more time creating content than testing or fixing basically anything. Its a pretty big flaw with the game.

    • @SirKickz
      @SirKickz Před 2 měsíci +1

      @@shadows_star Eh I'm willing to give them a lot of grace after they stated they weren't going to over-hire extra staff to handle the unexpectedly high player counts on launch specifically because they didn't want to have to lay those workers off again after the buzz died down.
      There are still more bugs than I'd like to see in a game months after release but I don't think it's greed or carelessness I think the Arrowhead staff are genuinely doing the best they can. They're probably overworked as hell. Here's hoping everyone on the team gets a fat bonus check for making it through the rocky launch.

    • @Barl3000
      @Barl3000 Před 2 měsíci

      @@SirKickzAgreed, but I really really hope they plan for a long peroid of bug fixing and balancing after they are done with the content they had planned for the lunch period or better yet, postpone some of that content.

  • @sirjazz5776
    @sirjazz5776 Před 2 měsíci +13

    The math are simple... 75 bullets / 3 Firerate mods :
    420 rpm - 12 sec. of constent fire > 750 rpm - 7 sec. of constent fire > 1200 rpm - 5 sec. of constent fire
    For aproximatively 8 seconds of stun releoad _( meaning you can't move or you cancel it all )_
    The gun is strong. Crazy strong. But utterly flawed by its lack of crossair, the missaligned targetting/shooting, and a poor ammo capacity... if those are fixed ( cause I refuse to believe they are features ) and the magazine extended to a 100 rounds, we'll have a very potent weapon to manage the varmint and hteir heavy armors.

  • @nothingclever7582
    @nothingclever7582 Před 2 měsíci +44

    I really feel helldivers could benifit from utility packs. For example pressure canisters boosting range on the flame thrower and a ammo feed backback that works for both machine guns. Youd switch to backpack feed with thr same button you self supply with.

    • @unscbug12-52
      @unscbug12-52 Před 2 měsíci +12

      That would be a cool addition and make for interesting play. Choose the Feeder backpack and you don't have to reload, but give up the utility of either rovers or a supply pack.

    • @Starshina200
      @Starshina200 Před 2 měsíci +1

      It's a really good idea, I like it.

    • @basedsneedclave175
      @basedsneedclave175 Před 2 měsíci +9

      Also we need a flame armour
      We got an armour that reduces arc damage
      We need one that prevents burning and reduces fire damage taken
      Because the flamethrower is very prone to setting the user on fire

    • @qwertyram4598
      @qwertyram4598 Před 2 měsíci +4

      ​@@basedsneedclave175 Same.for explosives... Except the effect isn't as strong. 50% doesn't let you survive atuff you couldn't before

    • @SpeCifiC0507
      @SpeCifiC0507 Před 2 měsíci +5

      I want a flamethrower backpack that is similar to its real life counterpart. The drawback being that if a bug punctures the backpack, or a bot manages to land a shot, you go up in literal flames. The upside is that you get a lot more "ammo," longer range, and if you have a backpack-buddy, a quicker reload.

  • @TheHeroNut
    @TheHeroNut Před 2 měsíci +35

    Speaking of the off-sight problem, it’s became more problematic when you try to shoot the rockets from mech. I spend like 2-3 rounds before I could correct the trajectory to even close a single goddarn bug hole lol

    • @Starshina200
      @Starshina200 Před 2 měsíci +8

      This is a parallax, an extremely unpleasant thing, especially when shooting from a third person. But as an avid player in various tank projects, I'm used to it.

    • @qwertyram4598
      @qwertyram4598 Před 2 měsíci

      The reason for that I believe is how they implemented the fix to the "mechs blowing themselves up" issue. The rocket goes a lot more straight now, less towards your crosshair. Maybe before it would actually change the firing angle a little depending on where you aimed, dunno for sure. I use the left spread reticle as my guide now, and it's... Decent-ish

    • @JessicaCarroll-is9zc
      @JessicaCarroll-is9zc Před 2 měsíci

      I got pretty good at those janky rockets vs bug holes. The rocket hits pretty far to the left of the cross hair, one time I was able to to very quickly hit a bug hole and move on in the middle of machine gunning the bugs which after all the trajectory headaches felt greay

    • @Winasaurus
      @Winasaurus Před 2 měsíci +3

      @@qwertyram4598 As an avid mech user even when it was busted, it did have some level of auto-aim that tried to track the missile onto the exact point of your reticle. Caused some goofy aiming when you were spamming rockets and something walked past, because your reticle snapping would also snap the rocket trajectory, so one rocket would be wildly off-target.
      Since the rockets are fired from the left side of the mech, you have to aim to the right of whatever you're aiming at, more extreme the closer you are. If you get good at aiming, the mech is absurdly efficient, as with the recent charger health changes, a single rocket can kill a bile titan or a charger, assuming it's a well-placed headshot. So 1 mech can handle a ton of large threats. Plus 1000 rounds of med armor piercing is nothing to shrug at.
      But, 10 minute cooldown and a penchant of getting randomly 1-tapped by silly things like charger drifting and unfortunate friendly grenades make it a hard sell

    • @TheHeroNut
      @TheHeroNut Před 2 měsíci

      tbh I wish it would be more consistent with the crosshair to where I aim but it is what it is, guess I have to work around it. Maybe in the future, hopefully they will address this problem.

  • @SilverionX
    @SilverionX Před 2 měsíci +80

    For me, something is wrong with the ADS in this game. Instead of focusing on the enemy, it focuses the sights and blurs the enemy, making it essentially useless.

    • @Mister5597
      @Mister5597 Před 2 měsíci +30

      If that is a big issue for you, you can turn off Depth of Field on the Graphics settings

    • @ijustbevibin0425
      @ijustbevibin0425 Před 2 měsíci +7

      Take your recticle off in his settings I had the same problem till I turned off recticle

    • @hawk9mm
      @hawk9mm Před 2 měsíci +4

      I have that issue whenever I use the gpmg because Arrowhead made the muzzle flash happen above the actual muzzle. I swear that I turned depth of field off...
      Yup depth of field is off so this isn't the fix I think folks were talking about honestly, the dot gets instantly lost in the giant fireball, that's why I tend to use 3rd person aiming because at least I'm not blinded AND I retain my FOV, unlike, for some ridiculous reason, first person view where your FOV is like 20, it's like I'm back on my old 360 playing BF:BC1!

    • @b.a.1591
      @b.a.1591 Před 2 měsíci +1

      Thats how aiming down sights literaly works in real life and the devs have real-life firearms experience.

    • @williepeater
      @williepeater Před 2 měsíci

      I prefer focusing on my target and aligning the sights based on light rather than definition. @@b.a.1591

  • @DisProveMeWrong
    @DisProveMeWrong Před 2 měsíci +33

    Thats a 200 round drum mag if Ive ever seen one.

    • @thebluehat6814
      @thebluehat6814 Před 2 měsíci +8

      probably loaded with some obscene caliber since it can punch through literal tank armor

    • @2MeterLP
      @2MeterLP Před 2 měsíci +5

      Not with this kind of calibre. With the armor pen it has, thats gotta be .50BMG. Those things are HUGE.

  • @The1stApothecary
    @The1stApothecary Před 2 měsíci +148

    4:41 the shots are landing low because you are close to target, and the HMG has obscene height over bore, the distance between the weapons optic and the barrel will cause your shots to land super low here

    • @Rosa_0000
      @Rosa_0000 Před 2 měsíci +5

      is that why we don't have a 3rd person crosshair? Because it would not be accurate?

    • @nickkyg
      @nickkyg Před 2 měsíci +12

      this guy gets it

    • @hm9715
      @hm9715 Před 2 měsíci +9

      ​@@Rosa_0000 No imo they did it on purpose, like with the sniper

    • @ALucienLachance
      @ALucienLachance Před 2 měsíci

      Thank you

    • @ELVIStheDotA
      @ELVIStheDotA Před 2 měsíci +12

      @@Titus.70bceunless you're using the AMR then even shooting a target correct distance with correct zeroing it's still aiming way above where you think the round will go

  • @steeljawX
    @steeljawX Před 2 měsíci +14

    The lower capacity for the larger and larger machine guns makes sense IRL, but it doesn't for their in game performance. Usually when you're going from light machine gun to heavy machine gun IRL, it's referring to the caliber of the round. So it's quite literally a heavier gun because it's shooting a heavier bullet. Again IRL, that makes sense that less rounds of a heavier bullet would weight the same as more rounds of a lighter bullet, so you can therefore carry more lighter bullets. Why it doesn't make sense in game is that heavier bullets usually are built with a lot more power and therefore can and will pierce more armor.
    The HMG not being able to pierce chargers is insulting. If you're carrying that fewer rounds, then those rounds have to be really hefty and pack a larger punch. Apparently since it's not an explosive or railgun, it's a moot point. All I'm saying is that heavier gun usually means heavier rounds, meaning fewer rounds, but equivocal to greater destruction to smaller models. The fact this has marginally more destructive power (about a fart's waft away) than the MG-43 is pathetic. It's really not a heavy machine gun if all it is is heavier. Theoretically speaking, by that measure the US Military's CWIS gatling guns are some of the heaviest machine guns out there because they're strapped to ships, which obviously weigh a lot, putting them solidly in a heavy category. That's absolutely wrong because, again, the reality is that it's more or less the size of the round fired that determines the classification of the weapon.

    • @lolman345_8
      @lolman345_8 Před 2 měsíci +3

      I mean, IRL pretty much every western HMG feeds from a standard 100 round ammo can, or in the case of vehicle mounts, 100 to 200 to 500 on the likes of the CROWS. In the end, the .50 BMG out of the likes of the legendary M2HB should be blowing chunks off of functionally everything in game thats not a automaton tank. There is even a version of the M2, the M3M / M3P which has the same exceptionally high rate of fire that our HMG can sport but is usually used on aircraft with massive belt feeds.
      In the end, this thing needs a flat 100 round belt and it needs a slower ROF in exchange for far FAR more power, it should be chugging along like a ma duce, ripping apart everything infront of it, but only if you can get it set up, otherwise ma duce will win and take you for a ride, and you are not hitting anything when that happens, bar the sky.

  • @MildyHistorical
    @MildyHistorical Před 2 měsíci +20

    It seems to me that the slugger has the same aim offset problem, although it’s a little milder imo

    • @MrPawsPause
      @MrPawsPause Před 2 měsíci +4

      I’ve hit more shots with the slugger not zoomed in. It’s like the red dot makes the slug even smaller, or just not appear idk

    • @noobatron2663
      @noobatron2663 Před 2 měsíci +5

      Slugger is a primary weapon though, and it's extremely solid in that regard.

    • @SepticFuddy
      @SepticFuddy Před 2 měsíci

      absolutely

    • @Akrilloth
      @Akrilloth Před 2 měsíci

      Slugger also has serious bullet drop though, due to the slug nature.

    • @SepticFuddy
      @SepticFuddy Před 2 měsíci

      @@Akrilloth You'd think, but it's really not that bad. The zeroing is the problem

  • @johnmacklin8238
    @johnmacklin8238 Před 2 měsíci +26

    Brother, I was in the Army in the infantry. We had 50 cals and we used to take them on patrol and set them up in machine gun positions, the ammunition that we carried I would kill for the ammo reload time and ammo Count that the chainsaw has in a Browning M2.

    • @SeudXe
      @SeudXe Před 2 měsíci +4

      Except theres a lot in this game that isnt realistic so cant really bring that into this

    • @zee9709
      @zee9709 Před 2 měsíci

      @@SeudXe Duh

    • @JunkyardGod
      @JunkyardGod Před 2 měsíci

      Army guy here too 😂

    • @TheBalloonBob
      @TheBalloonBob Před 2 měsíci

      @@SeudXe You talking about the robots? Bro it seems like the guns are as close as they can get to "realistic".

    • @daSEGAfanatic
      @daSEGAfanatic Před 2 měsíci +1

      I wish everyone would think about this for a moment
      these dudes are carrying M249's with 250 round boxes
      M240B/M60's with 150 round boxes
      and now a man portable M2 Browning .50 cal with 75 round drums
      Our Helldivers are friggn super soldiers in their own right

  • @anonimus370
    @anonimus370 Před 2 měsíci +20

    Muzzle flash isn't even that immersive, modern guns don't muzzle hiders often by default unless you swap them out for muzzle breaks or suppressors. This is particularly egregious with the stalwart which for some reason shoots out more smoke than a black powder muzzleloader. It's unshootable in first person.

    • @Dweller.
      @Dweller. Před 2 měsíci

      ??? def shootable in first person lol

    • @anonimus370
      @anonimus370 Před 2 měsíci +4

      @@Dweller. HMG is better but still way too much flash. Stalwart is atrocious with how much smoke there.

    • @anonimus370
      @anonimus370 Před 2 měsíci

      @@Dweller. Especially considering it has to reticle in third person, which must mean it's meant to be used in first person, so why not make it COMFORTABLE. Doesn't it have enough MASSIVE downsides already.
      I'm sure they'll find a way to nerf it anyway.

    • @hawk9mm
      @hawk9mm Před 2 měsíci +2

      ​@anonimus370 I wasn't able to use the hmg for more than a burst beforei took a rocket, but to me the worst out of the original 2 has to be the MG. The muzzle flash has zero transparency and seems to appear above the muzzle. It's a huge barrel way more than any modern gpmg yet somehow it doesn't burn off any of the powder?!

  • @nilsmuller9542
    @nilsmuller9542 Před 2 měsíci +3

    The AMR sight is actually worse with the misalignment of the scope.
    If you have a gaming monitor, with a Virtual reticle and you go prone, you can see how badly both weapons are misaligned in 1st person.
    The AMR is basically alligned to the southeast and the HMG is alligned to the south, instead of the middle of the screen, as it should be.
    Its actually crazy that this hasn't been adressed yet for the AMR, since its been out since day 1.
    They need to fix both!

    • @sea-drake
      @sea-drake Před 2 měsíci +1

      Getting gaslit by the AMR scope annoyed me so much. It is bizarre that there's been no comment on it, despite many folks reporting it.

  • @leroyjenkins9035
    @leroyjenkins9035 Před 2 měsíci +8

    for the longest time i thought the aim bug was just the way the game was, i used the slugger against automatons and assumed the headshot hitbox is just really stubborn and inconsistent, but yeah its just off a lot of the time.

    • @Akrilloth
      @Akrilloth Před 2 měsíci +1

      The slugger has mad bullet drop compared to other projectile weapons.

  • @Rashed1255
    @Rashed1255 Před 2 měsíci +5

    HMGs usually use the same ammo as AMRs so kinda makes sense for it to be strong, have low capacity (especially if handheld), & reload slow, tho I wasn’t expecting such a high fire rate.
    We still don’t have handheld HMGs IRL.

    • @necro4258
      @necro4258 Před měsícem

      We still don't have stims that instantly heal all injuries in 0.2 seconds IRL. What's the point of even bringing it up?

    • @Rashed1255
      @Rashed1255 Před měsícem

      @@necro4258 Stims are magic, HMGs are not.
      The reason I bring it up is because most people don’t seem to know what an HMG is and how heavy they are when they say “give it more ammo, faster reload, and less recoil”, idk if a person can even carry one with a 75 round box.
      I like how some of the weaponry and usage is based on what it’s like irl, I think it’s pretty cool cuz most games don’t do that, and I know this game is far from realistic.

  • @Atharun18999
    @Atharun18999 Před 2 měsíci +58

    A lot of the weapon sights are off center. It's a very well known issue but one the devs haven't commented on yet. Love the game but way too many issues with it

    • @MEGABUMSTENCH
      @MEGABUMSTENCH Před 2 měsíci +2

      probably waaay down on the list of bugs they need to fix

    • @chamberlane2899
      @chamberlane2899 Před 2 měsíci +2

      Is it off as in the bullets aren’t originating from the sight, or off as in the sight sits a bit high on the gun? Cause from my perspective, it looks like the sight being physically offset.

    • @Grayfox354
      @Grayfox354 Před 2 měsíci +2

      I have to shoot higher to hit my slugs, I know they fall but for things right in front of me the shot comes from lower than my iron. I think maybe projectiles are created out of our chests instead of guns?

    • @2ndToLast501
      @2ndToLast501 Před 2 měsíci +1

      Recoil is a thing, so is range sighting the optics.
      If you're that bad just use the reduced recoil armor

    • @chamberlane2899
      @chamberlane2899 Před 2 měsíci +10

      @@Grayfox354 your scope’s higher than the barrel. I haven’t sat down and tested the offset yet, but it’s possible you’re used to bullets coming from your eyes (a trick most games employ)

  • @TheHuffur
    @TheHuffur Před 2 měsíci +2

    Oh that sight being well above where it shoots explains the quick test I did against the bugs where it felt like it wasnt doing much against the Spewers, 80% of my shots must have gone into the ground below the head or something since when I was closer and aimed less and sprayed they went down real quick so it felt really really inconsistent.
    Fog + rain = terrible visibility so couldnt even really see my bullets, I kinda assumed they would hit closer to where I aimed than they apparently do.

  • @jakeogroton
    @jakeogroton Před 2 měsíci +3

    I just personally want a flash suppressor/hider i would love to able to see what im shooting at and not risk having a seizure every time I fire it

  • @LimitlessANDUnstoppable
    @LimitlessANDUnstoppable Před 2 měsíci +8

    Why did I hear the sound "Heavy Machine Gun" with the Metal Slug Narrator when I read this video's title? 🤣🤣🤣

  • @chandlermccoy1813
    @chandlermccoy1813 Před 2 měsíci +3

    I personally am loving the HMG, specifically against the bots! Works so well with suppressive fire and VERY quickly taking out devastators and heavies. It just actually totally shreds them to peices.
    I also find zero issues with the anount of ammo, just remember to use your primary and secondary weapons. Slugger pairs so well with this, taking out chaff in a single shot from 300 feet away.
    I definitely noticed the aiming being a bit off, but this clearly wasnt meant to be a long ranged weapon, and at close-mid range is where this weapon was meant to be used. Definitely need to fix the ADS ofc, and needs a reticle idrk why there isn't

    • @Akrilloth
      @Akrilloth Před 2 měsíci

      I always bring the supply pack with me when i use the MGs to begin with, so ammo is never an issue.
      If people need their shield-crutch that's on them, use a laser weapon in that case.

  • @LethalOwl
    @LethalOwl Před 2 měsíci +2

    Agree on at least giving it more magazines.
    I also highly recommend turning down the rate of fire unless you ONLY shoot high value targets with it. You really don’t want to overspend bullets with just 75 in the mag

  • @chrisp5864
    @chrisp5864 Před 2 měsíci +4

    1:06, rocket flew RIGHT past your face, clearly enough to make out the tail-fins. :o

  • @actionsonobj
    @actionsonobj Před 2 měsíci +3

    The only thing I want from the HMG is a bipod when prone. It’s more of a squad weapon than a solo weapon

  • @defenstrator4660
    @defenstrator4660 Před 2 měsíci +7

    This is another weapon that really needs the third person targeting reticle.

  • @Mr_Soleo
    @Mr_Soleo Před 2 měsíci +2

    I've recently been aiming at the waist on the berserkers and it (subjectively) seems to be going better than face shots.

  • @azap1378
    @azap1378 Před 2 měsíci +36

    My guess is that a lot of sacrifices had to be made to make the engine as dynamic as it is (with its physics, capes, ragdolls, different weapon weights, etc.) and the result is a lot of jank with crosshairs and bullet spread. I’ve been noticing a similar thing with the exosuits where my bullets are going more to the left or right of my crosshair depending on which arm it’s fired from.

    • @giovaniconte1860
      @giovaniconte1860 Před 2 měsíci +3

      Yep..every physics based games have that same issue. But It makes for the most satisfying gameplay ane learning curve!

    • @MEGABUMSTENCH
      @MEGABUMSTENCH Před 2 měsíci +22

      they used to be pin point on the mech. since the patch that fixed the rockets blowing up the mech when you fire at an angle, the rockets/minigun no longer track the crosshair

    • @cobalt4161
      @cobalt4161 Před 2 měsíci +4

      ​@@MEGABUMSTENCHthis matches my experience

    • @a_person5660
      @a_person5660 Před 2 měsíci +5

      @@MEGABUMSTENCH thats likely because before the rockets would go wherever you were aiming but now they go wherever the rocket launcher is pointing which is sometimes misaligned from the place you are aiming as its a physical object with rotation restrictions.

    • @qwertyram4598
      @qwertyram4598 Před 2 měsíci +9

      ​A rather cool fix to that would be having a separate crosshair for each. I think I saw it in a different game before, but imagine having two reticles, one for each gun

  • @michaelbowman6684
    @michaelbowman6684 Před 2 měsíci +44

    The Supply Backpack fixes any ammo issues this weapon might have on top of giving you tons of grenades and stims to use ad nauseum. Perfect synergy between these two, they work well together.

    • @danbeucler3029
      @danbeucler3029 Před 2 měsíci +3

      Can you self supply off the pack if you're solo?

    • @jaywerner8415
      @jaywerner8415 Před 2 měsíci +12

      ​@@danbeucler3029 yes. Hit 5 on PC. Not sure what it is on console.

    • @AdamantPetra
      @AdamantPetra Před 2 měsíci +9

      Supply pack in general is god tier

    • @deshawnfernander3004
      @deshawnfernander3004 Před 2 měsíci +6

      Down on the D pad for console

    • @brilobox2
      @brilobox2 Před 2 měsíci +2

      @@AdamantPetra Supply Pack + Grenade Launcher = ez bugs, never worry about hunter swarms or bile spewer spam ever again.

  • @MrJeffreyrichards
    @MrJeffreyrichards Před 2 měsíci +7

    keep the 75 rounds increase the damage and armour pen keep the reload time make sure the damage and armour pen is worth it.

  • @chaosXP3RT
    @chaosXP3RT Před 2 měsíci +1

    I feel like the Heavy Machine they should add a backpack with the Heavy Machine Gun, to make it potentially a crew-served weapon, just how HMG's are like IRL. This way your buddy can take the back pack and help you reload faster. It would be really great against hordes during extraction or while defending objectives.
    Some Cons they could add is that its heavy, so it slows you down and its really unwieldy to fire when not crouched or prone. It could be a strategm you save for late game or only for defending early on against bug breaches or something. Then you throw it away when running around the map.
    If anything, I think they could better balance strategems by tailoring them to certain playstyles or moments. Because right now, there is no reason not to take something like the Quasar Cannon or Autocannon over any of the machineguns, especially if you're playing solo or with randoms.
    I also think that they could add a booster in the futre that gives you an extra booster or something, if you play solo. This way you could use, for example, the Autocannon and its backpack to take on some Chargers and Bile Titans. Then you drop it and call in a Grenade Launcher and Shield Generator to take on some bug holes. Idk, just some thoughts on ways to make all the Strategems more viable and balanced.

  • @aaronhumphrey3514
    @aaronhumphrey3514 Před 2 měsíci +1

    The AC doesn't pen chargers so it would be weird for the HMG to do it. They just need to bump mag size to 100, and up the mag count to 3.

  • @BOTmaster15
    @BOTmaster15 Před 2 měsíci +8

    Sidenote try switching to 1200 shots per minute and burst fire.
    It will get more shots on target before recoil does its thing.
    If something is too close just keep pulling the trigger.

  • @shahs1221
    @shahs1221 Před 2 měsíci +1

    Even on the weak spot of the charger it seems to be wildly inconsistent. Someone else tested it and showcased killing it via weakspot VERY quickly (in a few seconds). Don't know if it has to do with trajectory/entry point direction or something but yeah... Very weird.

  • @Xeonzs
    @Xeonzs Před 2 měsíci +1

    mag size 100 and 3 mags, so still same ammo capacity as mg, but have to reload it more often and keep reload being longer as well.
    Plus fix the scope and add basic reticle for when ADS aiming.

  • @MaliciousMedic
    @MaliciousMedic Před 2 měsíci +7

    I'm extremely disappointed that the HMG that's been talked about has even less ammo than the MG. Like man I want a machine gun that does halfway decent damage and has tons of ammo so I can actually use it like you should, not this burst fire crap. It could have 1 spare mag and twice the reload time for all I care, just give me an equivalent to the base MG with like a 300+ round magazine. The only machine gun it feels like you can properly spray with is the stalwart, which doesn't kill fast enough unless it's on the highest fire rate and even then it chews through ammo like the rest.

    • @SuperGiga64
      @SuperGiga64 Před 2 měsíci +1

      The issue I always have with LMG spraying is less the ammo and more the corpses that absorb the shots(atleast against bugs). If you could move bodies with gunfire, I feel like you can comfortably hold down the trigger against groups of mid-sized squads.

    • @joshfritz5345
      @joshfritz5345 Před 2 měsíci +1

      Adjust your rate of fire then. You have something like a 150 round magazine on the basic LMG, at 600 rounds per minute, that's 15 full seconds of uninterrupted fire. You can get a good 15 kills before you need to reload it.

  • @ashero2092
    @ashero2092 Před 2 měsíci +13

    Idk, why if AC is just better at everything and also works as an utility tool to blow up nests/fabricators and containers. Seems like a sidegrade to an already underwhelming MG.

    • @rongyangyi4500
      @rongyangyi4500 Před 2 měsíci +12

      And AC doesnt suffer from the lack of a 3rd person crosshair and *feels* like it has better ergonomics too...Not to mention the aoe and ammo efficiency, as well as a more manageable recoil on full-auto, somehow.

    • @Starshina200
      @Starshina200 Před 2 měsíci +12

      HMG does not occupy a backpack slot, which for some people is a critical parameter when choosing a weapon. They love their energy shield very much.

    • @gtf234
      @gtf234 Před 2 měsíci +6

      @@Starshina200 Yet what seems to be the most common want for the HMG I'm seeing is a belt-fed ammo backpack to let this gun really rip rather than feel like it's instantly out of ammo with a long immobile reload time; that is to say they're more than happy to spend the backpack slot for this gun's improvement

    • @Winasaurus
      @Winasaurus Před 2 měsíci

      HMG feels very clearly designed to be a bot-mobbing weapon. You keep your shield pack, but can actually kill things without being a slugger sniper. You lose all utility, but the game is designed with 4 players in mind, and I've seen more than enough arc-thrower users to know utility isn't something many people seem to care about with their support weapons.

    • @rz3264
      @rz3264 Před 2 měsíci +1

      Yeah AC even give better suppresive fire by stunning the heavy devastator&rocket devastator.

  • @meatsaulce
    @meatsaulce Před 2 měsíci +1

    think it needs a bit more power per shot for the current drawbacks. maybe give it the explosive effect like the concussion liberator.

  • @corax1996
    @corax1996 Před 2 měsíci

    When it comes to the machinegun red dot, I think slugger suffers from the same exact issue. When I figured out that you can one tap all devastators and berserkers by just aiming 1/2 heads higher then their actual head is this weapon became a monster at any distance. At first I thought it was a bullet drop, but then I realized that no matter the range I always have to aim about one head higher to hit the dome, no matter if it's point blank or 200m.

  • @truecross4090
    @truecross4090 Před 2 měsíci +6

    Someone during the stream gave the perfect fix. Make it belt fed if tou are using the supply pack. Then it will just auto consume the packs and not need the reload.

  • @doremiancleff1508
    @doremiancleff1508 Před 2 měsíci +4

    I think if they'd make HMG pen charagers, it would quite literally kill in in 6-10 shots, because charger legs are considered a weakspot, which is why they die so quickly when shot there. There has to be some things that still don't get penetrated by HMG, otherwise we get another railgun situation, which i think we already going to have with Quasar.

    • @h4xorzist
      @h4xorzist Před 2 měsíci

      You don't kill the charger because of weakspot dmg but because you kill the leg. (weakspots have their own hp pool)

    • @cattysplat
      @cattysplat Před 2 měsíci

      Quasar cooldown will always be a crutch at higher difficulties.

  • @arvo_septus
    @arvo_septus Před 2 měsíci

    I have a feeling that there will be future perks either for customizing the gun or some sort of class perk to decrease reload times. That might mean you have to spec into some of these weapons being more worth it.

  • @toryunaminosaki1022
    @toryunaminosaki1022 Před 2 měsíci +1

    here's a thought i had for the hmg: make it crew served, like the recoiless. give it 100-150 in the belt, and a backpack with 4 boxes of ammo for it. increase reload time a bit, make it about on par with solo recoiless, but much faster with team reload. would actually be epic on static mission types, like geo survey or wait for extraction, laying down with your buddy next to you, cranking the rpm up to max, and laying down mass quantities of daka xD

  • @Akantorz
    @Akantorz Před 2 měsíci +4

    They just need to reduce the armor on the legs of the charger to light vehicle armor. Not only would that buff the HMG it would be a HUGE buff to the AMR.

  • @pancakeanati2590
    @pancakeanati2590 Před 2 měsíci +5

    My only complaint is not having a 3rd person aiming reticle

  • @airbornedunce7805
    @airbornedunce7805 Před 2 měsíci

    @OhDough Important thing to note with any gun. You have to take in account height overbore (the distance between your muzzle and the optic) the path of the optic and the path of the barrel intersect at some point whatever you zero your optic to. Example if your zero is 300 yards at 300 yards you'll be dead on the money anything closer than 25 yards and your shot will hit low and at 50-100-200 yards you'll be shooting high. Im not sure if this is 100% the case at further ranges but I can confidently say that it looks to be this way at shorter ranges, A lot of the Devs are former military so I wouldn't be surprised if that's why sometimes you shoot the wall or shoot low.

    • @airbornedunce7805
      @airbornedunce7805 Před 2 měsíci

      Also MGs have what's called a cone of fire that's naturally caused by the recoil of the weapon

    • @Mister5597
      @Mister5597 Před 2 měsíci +2

      Its weird how they give the Liberator and Sickle range selection but even going to 100m the sights are actually still aligned properly, but then the HMG that has a Red Dot is sighted for like 300m when you don't even have a zoom or range selection. I think they just screwed it up just like they did with the Mech's rockets or the AMR 200m sights.

    • @gtf234
      @gtf234 Před 2 měsíci +1

      Given that's kind of a problem with all the guns in the game, that's likely what they're doing. But the problem is they also simultaneously don't think we deserve to know any of these stats and details about our weapons because they've bragged there's a ton of parameters to the weapons that are just hidden from us. If they want to have selective realism to the game- which I have no qualms with in of itself- they ought to be up front about it and give us all the numbers so we can actually understand how the weapons perform and how they should be used, not just blindly guessing over hours and hours experimenting- that just doesn't respect our time. I don't care if the selection screens have 3rd and 4th gen Armored Core quantities of stats and numbers...I'd prefer it over the whole lot of nothing they tell us for support weapons in the menus

    • @Starshina200
      @Starshina200 Před 2 měsíci

      ​@@gtf234It seems to me that this is how they involve people in their game. There is very little information in the game that you are given, and therefore you begin to think about how to effectively deal with this or that opponent, you begin to experiment or search for information on the Internet, which in turn further promotes the game. And I'm not really against it, because I was interested in trying out what a particular weapon is really capable of.

  • @baval5
    @baval5 Před 2 měsíci +8

    I dont know why theyve given us 3 machine guns that all feel like they do the same job in slightly different ways. This should have had some serious pen. The original MG should have had some pen.

    • @albertanmotorcyclist6419
      @albertanmotorcyclist6419 Před 2 měsíci +8

      we must be playing different games, these machine guns are nothing alike and have completely different uses. The stalwart is a run and gun machine gun that acts as a beefed up primary. Its for taking out tons of fodder enemies fast, but can't penetrate above light armor. The machine gun is more stationary, but can still run and gun somewhat and is decent for fodder as well as slightly more armored enemies like hive guards and brood commanders. The heavy machine gun is not at all for movement and solo play. Its designed to be used in cooperation with your team from a stationary position, and is good for taking out medium targets like striders and devastators, which the other machine guns cannot.

    • @Akrilloth
      @Akrilloth Před 2 měsíci

      The stalwart is a complete SAW in that it uses liberator ammo, which has no real armor pen whatsoever, the MG-43 has medium pen to deal with Devastators and Guard bugs, the HMG has the same penetration profile as the Autocannon, without the risk of mulching yourself if something jumps at you.

  • @kristianhawk
    @kristianhawk Před 2 měsíci

    Any weapon equipped with a bipod is meant to be used from prone (or a position from which you can rest the weapon on the bipod on a secure surface irl) - they are not meant to be fired from standing using only your body to absorb the recoil

  • @light819
    @light819 Před 2 měsíci +2

    using hmg with bugs is just like using the regular machine gun, bring the jump pack and start the reload midair to remain mobile for part of the reload

  • @type.
    @type. Před 2 měsíci +25

    most of the game is broken in some way or another.

    • @loboseesthings6269
      @loboseesthings6269 Před 2 měsíci

      Using a machine gun for heavily armored targets and calling it broken 😂

    • @AncestralTsu
      @AncestralTsu Před 2 měsíci +3

      It is called a “heavy” machine gun, i would at least expect it to be somewhat better than what it is. But maybe chargers are currently broken.

    • @loboseesthings6269
      @loboseesthings6269 Před 2 měsíci +1

      @@AncestralTsu setting aside unintended bugs/glitches/errors, nothing is broke everything has a purpose and a role. You just need to remember that you have to play that role and know it's limitations. If you're going to specialize in a role you can't expect to fulfill others. It's literally skill and tactics that makes it "easy" not "I got the meta damage kit" or "this is trash because it doesn't do what I WANT it to do" it's literally that simple. On top of all that EACH mission objective has a different tactic and execution. And you also have to plan for objectives you can't predict such as stalker nests, mortar/AA POSTS, JAMMING stations, even environmental effects and hazards need to be taken in to consideration. We literally have every tool we need. Dome work better than other for specific needs and tactics. Learn them all.

  • @anikapt8728
    @anikapt8728 Před 2 měsíci +8

    He got a new strong toy and wants it to become even stronger

    • @OhDough
      @OhDough  Před 2 měsíci +8

      It's not strong tho. I'd use railgun and auto cannon over this every single time

  • @beems4031
    @beems4031 Před 2 měsíci

    4:29 that's just the game having a Height-over-bore implementation,
    Basically, your scope range is sighted or actually specified to hit targets at 25-75 meters, causing the so-called misalignment because the barrel is actually lower than the elevated optic.
    You can notice it alot more on the weapons with lasers on them, ADS and play with the zoom, notice how the laser shows where the barrel is actually lined-up.
    Edit : I see what you mean tho, regardless of the distance, the optic is actually just misaligned.

  • @JarlCorvusCorax
    @JarlCorvusCorax Před 2 měsíci

    On that note of when you can even unlock the HMG it's at level 12 with anything above it in the Patriotic Administration Center section of the stratagems purchasing menu being accessible before it such a things like the E.A.T, the Recoiless, the Flamethrower, and then autocannon.
    And in case anyone forgot it costs 6000 Requisitions which i guess isn't bad since the Recoiless costs the same but there are just better stratagems you could be buying.
    And on a personal note I'm pretty sure that everything the HMG is capable of the regular MG can handle either just as well or with a bit more effort on the users part.

  • @Thedeafnerd
    @Thedeafnerd Před 2 měsíci +4

    This gun is indeed broken as hell but sadly, we gonna hear some BS coming from the same people who called "Meta slaves" or said "skull issue" gonna whine and complain about how Op this was a weapon like they did with railgun before, smh 🙄

  • @Andyisgodcky
    @Andyisgodcky Před 2 měsíci +22

    "Git gud" is a terrible argument against "Hey this isn't working properly"
    Edit: Its not a "skill" to work around a visually misleading weapon sight.

    • @loganvelasco1889
      @loganvelasco1889 Před 2 měsíci +4

      In this game any criticism, no matter how constructive, is met with “skill issue”

    • @slacksviii9824
      @slacksviii9824 Před 2 měsíci +3

      This is an accurate gun sight, the sight is so far above the barrel it's accurate only a certain distance from you otherwise you shoot low. It is a skill issue because it doesn't take long to get used to aiming a bit high when close

    • @Andyisgodcky
      @Andyisgodcky Před 2 měsíci +2

      @@slacksviii9824 At NO point is the bullet accurate to the sight, go in the game and shoot a building from any distance its ALWAYS low, you're full of crap.

    • @slacksviii9824
      @slacksviii9824 Před 2 měsíci

      @@Andyisgodcky at 20 meters it's dead accurate for me idk what you're talking about

    • @Andyisgodcky
      @Andyisgodcky Před 2 měsíci

      @@loganvelasco1889 The CoD kids don't know what to do with themselves when they get clowned by devastators

  • @Arxeon.
    @Arxeon. Před 2 měsíci

    The problem with the charger vs most weapons in general is it has practically no angle that doesn't cause shots to ricochet. If they made the angle a little bit wider before it begins to cause ricochet it would be more enjoyable. That said it doesn't mean you can kill a charger on any spot in a couple of shots, Should still take a decent half a clip or more depending on the weapon of focused fire so that it is doable.

  • @telapoopy
    @telapoopy Před měsícem

    I noticed the JAR Dominator also fires a bit below the dot. But at least that has a green laser that actually does indicate where it fires. Who knows if it's intentional or not since technically the barrel is positioned below the scope, but you'd think all weapons would work like that if that were the case.
    I like using machine guns in shooters, but the underperformance of both mg and hmg is so painful that I cannot bear to use them. They have bipods, it should at the very least have an extra extra stability boost from proning

  • @ShadowMaster885
    @ShadowMaster885 Před 2 měsíci +8

    "please just make the gun even stronger with no downsides thanks"

    • @absoluteandrew398
      @absoluteandrew398 Před 2 měsíci +6

      You goober he wants at least the scope alignment fixed and for the weapon to carry a realistic amount of ammo per mag at least 100. It’s an HMG do you see how big the drum appears to be on this thing? 75 rounds is pretty hilarious considering you get to shoot for 3-5 seconds’ worth if you don’t use the slowest rpms.

    • @DekArosaro
      @DekArosaro Před 2 měsíci

      @@absoluteandrew398 but it resupplies both reloads, instead of 1 like the other hmg

    • @SpeCifiC0507
      @SpeCifiC0507 Před 2 měsíci +1

      @@absoluteandrew398 The scope isn't misaligned, it's height over bore thing that guns have, especially something like the HMG. All of the guns have it.

    • @absoluteandrew398
      @absoluteandrew398 Před 2 měsíci +1

      @@SpeCifiC0507 Sci-fi guns do not need it. You’re going to tell me that, for example, with the Anti Material Rifle, having to aim at the top left of the reticle is a legit design choice by the devs?

    • @SpeCifiC0507
      @SpeCifiC0507 Před 2 měsíci +1

      @@absoluteandrew398 What the guns do and do not need isn't up for discussion here. It's just a matter of fact that height over bore exists on all the guns. Whether the AMR's scope is a little on the janky side is a different story and the height over bore aspect may just be intensifying that.
      But, considering the devs haven't come out and said anything about it, I'd hazard a guess in saying that perhaps the AMR reticle is a design choice.

  • @FellixNoAmatsu
    @FellixNoAmatsu Před 2 měsíci +5

    The Heavy Machine Gun does not need more ammo or clips, this thing is an absolute beast. Literally deletes everything in seconds. I like the limitations on it as it makes building around it important. Supply Pack+ Fortified/Engineering Kit. Covers both it's weaknesses somewhat, also crouching or going prone helps reduce recoil as well. 30%/60% respectively or with the said above armor set perks while standing it's 30% reduction and an extra 30% for every other standing position. 30%/60%/90%. The only thing the HMG can't do is destroy dropships and Bile titans.

  • @Abeleko
    @Abeleko Před měsícem +2

    Accuracy suffers when not prone or crouching. You were told a million times lol

  • @guardian0740
    @guardian0740 Před 2 měsíci

    JAR-5 Dominator has the same exact sighting issue. The reticle is a good amount above where the round actually impacts.

  • @MrPawsPause
    @MrPawsPause Před 2 měsíci +6

    I think they should revert the Railgun back to its original state, lower the level to unlock, or add more magazines or charges to it. The quasar makes it very underwhelming now, IMO. I welcome a counter argument.

    • @pkkiller_apathy4568
      @pkkiller_apathy4568 Před 2 měsíci +3

      Counter argument just use the new cannon...

    • @MEGABUMSTENCH
      @MEGABUMSTENCH Před 2 měsíci +7

      with the rail gun you can rapidly kill many heavily armored things in very quick succession (hulks) with the quasar you have to have a little cool down between the killing

    • @gorgeousgeorge7104
      @gorgeousgeorge7104 Před 2 měsíci +5

      Counter argument: Quasar and Railgun serve DIFFERENT purpose

    • @XShadowzVarcolac
      @XShadowzVarcolac Před 2 měsíci +3

      counter argument, quasar sucks at dealing hordes of devastators, railgun can easily do it with 70% charge with the heavy devastators needing 90% just in case you hit the shield.

    • @angerskarin9222
      @angerskarin9222 Před 2 měsíci

      I say keep it like it is now and make the damn unlock lvl 50 fuck the railgun and every one meta noobs who were using it.

  • @jacobbaumgardner3406
    @jacobbaumgardner3406 Před 2 měsíci +6

    It should absolutely NOT kill chargers. The whole point of them is that they’re literal bug tanks. Machine guns shouldn’t be killing tanks.
    That’s the milsim aspect of this game, specific weapons for specific roles, and despite some weapons really needing rebalancing, the way armour plays in this game is very, very well done. The developers of this game actually served in the military, and most of the weapons are very well done representations of real life weapons. We shouldn’t shit on that.

    • @OhDough
      @OhDough  Před 2 měsíci +3

      bile spewers are the tanks of the bug enemies. hulks and chargers are both heavy units

    • @jacobbaumgardner3406
      @jacobbaumgardner3406 Před 2 měsíci +1

      @@OhDough when I mean tanks, I mean the role a real like main battle tank plays, not a mob category. A heavily armoured thing that needs specialized weaponry to fend against. It’s probably the biggest challenge to those that play solo, because you need a dedicated anti tank guy to clear the armour out. It’s very milsim like, and very much by design by the Devs, they’ve talked about it before.

    • @Starshina200
      @Starshina200 Před 2 měsíci +1

      I completely agree with you

    • @Maarxman
      @Maarxman Před 2 měsíci

      how much do you know about tanks? Machineguns have been used IRL to kill a wide variety of tanks, ifv, apcs, etc. Light tanks of many different makes can be penetrated by a 50 cal, hell even some modern armor can depending on the angle of attack. Serving in the military doesnt mean jack when it comes to weapon knowledge.

    • @jacobbaumgardner3406
      @jacobbaumgardner3406 Před 2 měsíci

      @@Maarxman it depends on what you’re referring to as a tank. A main battle tank? Hells no! Maybe some APCs but a lot of modern ones are designed to take up to 20mm from all angles, and 30mm from the front.

  • @HuntShowdownLab
    @HuntShowdownLab Před 2 měsíci

    One gun that can handle all bots with high rate of fire is a lot of power in one option. I haven't had much time with it, but conceptually, having all those downsides sounds like it makes sense. Looking forward to giving this one a try.

  • @Nat-ri3ip
    @Nat-ri3ip Před 2 měsíci +1

    I wonder if they made the off-centered reticle as a way to counter the recoil for high fire rate. Still kinda bad it doesn't adapt to the rate of fire.

  • @livingalife8879
    @livingalife8879 Před 2 měsíci

    If your familiar with helldivers 1 you may have seen the weapon upgrade system. Im guessing they’ll add that at somepoint (like the first did updates)

  • @cattysplat
    @cattysplat Před 2 měsíci

    In a horde shooter, the stationary reload times on the HMG and MG will get you killed over and over. It's simply not practical if you don't clear the area first. 75 bullets gives you less to work with than ever. I already struggled making the MG work at only 150. Stalwart feels infinitely more comfortable as a machine gun and lack of pen really doesn't hurt it, just use strategems to counter armor when needed.

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 2 měsíci

      i've found the MG + Jumppack gives good flexibility for postioning so if you need to reload you can. not for everyone since the pack slot might be more valuable to augment with something else for your build.

  • @lieutax
    @lieutax Před 2 měsíci +1

    It’s sad cause the only reason I use it is cause I can’t get over how cool the 1200rpm mode is
    It’s literally like an assault cannon from 40k
    Except has 1/10th the ammo, doesn’t cause things to explode from how hard it’s hitting, can’t penetrate armor and has more recoil then a sawn of shotgun

  • @mrhappytroll
    @mrhappytroll Před 2 měsíci

    the amount and reload are to balance it out, otherwise its just a direct replacement of the medium machine gun obv

  • @Spencer-it1ue
    @Spencer-it1ue Před 2 měsíci

    I think it has its places where it is really strong and in a team setting (which they have designed everything for) it can fit perfectly in the right mission

  • @kenny10188
    @kenny10188 Před 2 měsíci

    I noticed something regarding the berserkers. Aiming for the head is just as inefficient as shooting any other non-weakspot. Shooting their glowing red abdomen appears to be their weakspot. It may be because it's just a larger target with more wiggle room when factoring in slight latency or hitbox issues. I'm leaning towards this hypothesis because when shooting at hunters, regular bot grunts, commisars, berserkers, and devastators, my shots often clip through them or doesn't seem to register with accurate weapons. I've seen tracers do this. Additionally, weapon sway also appears to be affected by latency. I've missed shots that really, REALLY, should've hit. Like, max zoom at near point-blank range somehow hitting a foot in another direction when the crosshair is smack onto where I want to shoot with precision weapons. Going prone reduces the frequency of such misses. I'm in a relatively remote location, though. Latency has always been an issue.

  • @xander7551
    @xander7551 Před 2 měsíci +2

    mine didn't even have a reticle when i used it and seemed to be substantially off from where i was aiming

  • @TheOneAndOnlyLOCO
    @TheOneAndOnlyLOCO Před 2 měsíci +1

    It would go well with this support wep if they introduced a fast reload armor perk. Would synergize with, and indirectly buff, the recoilless/spear as well.

    • @squeezyjibbs6643
      @squeezyjibbs6643 Před 2 měsíci +3

      Or if they introduced an upgrade system for weapons, like in the 1st one.

    • @hawk9mm
      @hawk9mm Před 2 měsíci

      My problem is, it's fixing a problem that shouldn't need a 2nd slot sacrificed just to unscrew up some poor design choice on Arrowhead's part.

  • @Winasaurus
    @Winasaurus Před 2 měsíci +1

    It feels weird that so many weapons can't break open the containers, I could have sworn it was anything medium-penetrating.

    • @DakkaSap
      @DakkaSap Před 2 měsíci

      its explosive that breaks it, plus the slugger for some reason

  • @BitterSweetsss
    @BitterSweetsss Před 2 měsíci

    the AMR is sighted for whatever you sight it to. the bullet will not hit where ur aiming because it takes that amount of meter to actually line up 50m, 100m etc. The HMG for some reason seems like its sight for 100m even though its a reflex.

  • @shamshieldd214
    @shamshieldd214 Před 2 měsíci +3

    the recoil is fine, its a heavy machine gun. have you tried shoulder firing a machine gun? and aiming for a machine gun is a cone of fire, put the enemies into your beaten zone. basically where your rounds land in a cone shaped pattern. the drum size sure, or 1 more. the time, machine guns like that usually run crew served, with a guy reloading. some of the developers are swedish vets. this american infantry vet loves their weapon development. crouch, go prone. engage at a distance. thanks for coming to my ted talk

    • @shamshieldd214
      @shamshieldd214 Před 2 měsíci

      3-9 rd bursts, 7-15ish rd bursts, let bertha eat. depends on what you need at the time, its not a sniper

  • @Chris11J23
    @Chris11J23 Před 2 měsíci

    The term you were looking for was height over bore but you’re right that the scope should be zeroed in. It probably got bounced around in the hellpod on the way in.

  • @supernico374
    @supernico374 Před 2 měsíci

    After some testing I found that setting the RPM to the lowest value and using an armor that decreases recoil by 30% (Battlemaster is my favorite for this) is the way to go, but, even like this the ammo inefficiency makes it objectively inferior to the Autocannon.
    Its still a very fun weapon to use if you are willing to adapt your playstyle for it, but I would not recommend it if you are playing on suicide difficulty or above

  • @nekomakhea9440
    @nekomakhea9440 Před 2 měsíci

    With mech rockets the not-sighted-in problem is even worse, you can blow up your mech if the rocket clips something because it doesn't shoot where the reticle is

  • @sircuffington
    @sircuffington Před 2 měsíci

    I am a machine gun lover. The Stalwart is amazing for crowd control and for low difficulty run&guns, the MG is amazing with it's medium armor pen, okay range, and solid ammo management.
    The HMG tries to be the machine gun variant for heavy takedowns, but just doesn't accomplish that as well as even the laser cannon, flame thrower, or arc thrower. Every alternative has either better damage, or much easier ammo management.
    The biggest buff it could see is making it have a backpack (for faster reloads when you have people to help, along with more reserve), give it more armor pen for chargers, and you wouldn't even have to change the capacity that way. This will make it a viable weapon for low and high levels as a high risk weapon akin to the recoilless, but with the potential added crowd control in desperate situations.

  • @louiswinterhoff334
    @louiswinterhoff334 Před 2 měsíci

    I actually don't mind not having a reticle in third person. I still play BF 2 2005 on steam and one of my fav things to do is play as a marksman class. Their rifles don't get reticles when you aren't scoped in, so I got used to knowing where my shot would land in close to medium range. Long range I would obviously use the scope. But it has definitely helped me when using things like the AMR, bc it is essentially the same. The gun is aimed at the centre of your screen, and once you get a feel for where exactly that is, it no longer becomes an issue. Of course not everyone can do that and I do know that it can be frustrating, as I once had to learn it myself.

  • @jasonallison8946
    @jasonallison8946 Před 2 měsíci

    I wonder if the muscle enhancement would affect the slow targeting and aim issues?

  • @axquatil87
    @axquatil87 Před 2 měsíci

    Yo, crazy strat with this thing. Go with the engineer perk armor (the orange set, less recoil), 1200 rpm, and shoot burst while standing or crouching and full auto when prone. It tears.

  • @am2350
    @am2350 Před 2 měsíci +1

    Lemme put you on bro the option to always show your aiming reticle is a goated feature you can run and gun with secondary weps or smgs accurately

  • @drathir55
    @drathir55 Před 2 měsíci

    i think aiming "issue" is intentional (shooting below red dot) - it meant for full auto / burst shoot so recoil will put up the gun. I must check if 2-3 shoots will aim strait to starting red dot.

  • @lostinthenight2005
    @lostinthenight2005 Před 2 měsíci

    Oh I also got that reticle bug not seeing the reticle in 3rd person, and I also usually point in 3rd person view, so that might be an issue that the developer will work in the future.

  • @pr0faker
    @pr0faker Před 2 měsíci

    the slugger has this too, sometimes I aim deadon within 20m, and you literally see the slug hit like 2 red dots lower.

  • @Keithslawinski
    @Keithslawinski Před 2 měsíci +1

    Agree with the HMG (and I would apply the same criticism to the MG). I think the HMG needs at least 100 rounds in the mag to justify its insane reload times. I would take extra ammo/mag over extra mags just because the backpack does exist, and could be helpful.
    As for the 2 reloads. I could see a world where an armor set with "crouch bonus + x1 extra reload for all non-backback items" would instantly make these weapons more viable.
    If nothing else, I think the charger needs their leg armor reduced a level or 2 to match the HMG's AP. So you can do 1/2 damage and can eventually crack an arm if you can hit it with a few dozen shots. I'm ok if you can't pierce the body/head.
    ALSO yea the site is horribly misaligned.

    • @Starshina200
      @Starshina200 Před 2 měsíci +1

      I would only agree to reduce the armor of the hind legs. Charger is an interesting opponent right now. It can cause quite a lot of problems, but at the same time it instantly flies away from a shot from a heavy weapon to the head.