What's New in CC GoZ Plus Plugin | GoZ Plus Plug-in Tutorial

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  • čas přidán 1. 07. 2024
  • rebrand.ly/73ot5d2 The newly updated GoZ Plus plug-in provides a number of new enhancements that provide more powerful options for your modeling and 3D printing workflow. In this tutorial, you’ll get a basic overview of these new features, including the ability to convert diffuse maps to polypaint, and normal maps to layers for sculpting.
    Once you complete the detailed sculpting and painting, it can bake and transfer normal and diffuse map back to Character Creator.You’ll also get a brief look at the Pose Tools plug-in which is an essential part of any character creation and 3D printing workflow.
    CC GoZ Plus is freely available in the update of Character Creator v4.42!
    Learn more
    GoZ plus rebrand.ly/73ot5d2
    ZBrush pipeline www.reallusion.com/character-...
    Character Creator www.reallusion.com/character-...
    00:00 Intro
    01:04 Enhancing Object Details
    02:16 Smooth Surface
    02:38 Creating Accessories for CC3+ Characters
    04:27 Character Design
    03:35 Expression & Pose Management
    07:03 Enhance Hi-Res Mesh Details
    *Note: Assets shown in this tutorial serve only as reference material.
    Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Komentáře • 10

  • @wolftracker
    @wolftracker Před 26 dny

    Just tested it and you guys rule! This is just what the doctor ordered.

  • @wolftracker
    @wolftracker Před 26 dny

    Well done Reallusion team. 👏👏👏👏

  • @AriaRedux
    @AriaRedux Před 26 dny

    YES!!! This is such a massive workflow boost! ♥

  • @elartistadelosartistas
    @elartistadelosartistas Před 26 dny +1

    Hopefully this plugin will fix all GoZ issues that the original GoZ plugin has. Like relinking problems from CC4 and all that stuff

  • @visuart
    @visuart Před 15 dny

    is this included in a new upgrade? or found separately in content store? thanks!

    • @reallusion
      @reallusion  Před dnem +1

      Hi @visuart,
      Yes, CC GoZ Plus is included in the CC 4.42 update.
      You will see this plugin appear in ZBrush once you update to the latest version of Character Creator.

  • @catfishercatfishered2427

    to enhance your user experience CC GoZ+ will be installed automatically,close Zbrush and then click "Yes"
    Getting another dialogue after
    GoZ was interrupted due to data processing
    Can i install it manually( I'm using Zbrush 2024.4)
    I simply don't have CC GoZ plus plugin in plugin folder inside Zbrush,it can't be installed automatically

    • @reallusion
      @reallusion  Před 8 dny +1

      Hi @catfishercatfishered2427,
      You can certainly install the plugin manually. To do so, navigate to the following folder:
      ""Character Creator 4\Resource\CGoZBrush\ZBScript""
      And copy ""CCGoZ.zsc"" and the ""CCGoZData"" folder to this location."

  • @Azzazel_
    @Azzazel_ Před 25 dny

    You guys skipped the part that every object made in zbrush NEEDS to have uvs or polypaint will not be transferred, also where is the bake of normals, diffuse, height done? in cc or in zbrush?, please try not to skip parts because this will be frustrating for beginners
    PS: don´t forget to mention that dynamesh cannot be used to any mesh imported from character creator

    • @reallusion
      @reallusion  Před 8 dny +1

      Hi @Azzazel_,
      We apologize for skipping some basic steps in the video. To clarify, if your model in ZBrush does not yet have a UV map, you can create one using the built-in UV Master plugin.
      Once your model's UVs are mapped, you can use the GoZ Plus plugin to transfer or update the model in Character Creator. Simply click the GoZ/All/Visible button, and the plugin will automatically bake the highest subdivision level of your model into a normal map, while the polypaint data will be baked into a diffuse map. Both the normal and diffuse maps, along with the model, will be transferred or updated in Character Creator.