Scan Character Tutorial | ZBrush Face Tools | Part 1 - Raw Scan Data Convert to CC Base

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  • čas přidán 3. 07. 2024
  • The Face Tools plug-in for ZBrush provides you with an efficient workflow pipeline between the two tools so that you can easily use high-poly meshes as source material for highly detailed and animatable characters in Character Creator and iClone. In this tutorial, you’ll see how you can use various features in ZBrush to keep your CC mesh as visually close to the source material as possible.
    00:00 Intro
    00:45 Workflow Overview
    03:43 Mesh Sculpting at Subdivision Level 1
    06:00 Detailed Mesh Editing
    07:57 Teeth and Tongue Alignment
    08:33 Scalp Painting
    09:55 Update to Character Creator
    *Note: Assets shown in this tutorial serve only as reference material.
    Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Komentáře • 10

  • @Yepitsdarryl
    @Yepitsdarryl Před 6 měsíci +1

    this is pretty interesting , adding a high quality of detail changes the modal completely . it dose not even look like it came from CC4. this is pretty awesome .

  • @virtualfilmer
    @virtualfilmer Před 6 měsíci +3

    This is great :) I wish we could choose custom bodies / convert custom to cc bodies though - it’s frustrating we can’t do that, even with headshot 2!

  • @She_WorksOut
    @She_WorksOut Před 6 měsíci

    Plz make a video on fluid simulation in iclone

  • @razaverses
    @razaverses Před 6 měsíci

    @reallusion, is it possible to bring a body FBX and attach to the generated head?

  • @JaidevCGartist
    @JaidevCGartist Před 6 měsíci +1

    Getting into iclone ecosystem is extremely complicated. With multiple plugins and too much to and fro. The website purchase site is also too confusing.. please simplify it.

    • @virtualfilmer
      @virtualfilmer Před 6 měsíci

      IClone is for animation, and character creator is for character making - if that helps. The plugins are great but not necessary to get started. I would suggest getting iClone trial to start, and checking out the example sequences and characters that come with the program. They show off all the features.

  • @bmart73
    @bmart73 Před 6 měsíci +1

    I don’t get why headshot 2 doesn’t do this. Why do we need to export to Z brush at all? Is it just to reduce the size of high resolution normal maps? is this the only reason? Double and triple handling it seems unecessary.

    • @bad_uncle
      @bad_uncle Před 6 měsíci +1

      Because Zbrush is the best tool for the job of sculpting details and it’s the preferred tool for a professional character pipeline.

  • @ACGameAnimations
    @ACGameAnimations Před 6 měsíci

    Zwrap guys

    • @Cola-42
      @Cola-42 Před 6 měsíci

      Zwrap would be an alternative to headshot altogether.