Pausing Breaks Mario Kart 64

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  • čas přidán 11. 06. 2024
  • FLASHING LIGHTS: If you are photosensitive, check out the pinned comment for timestamps.
    Patreon: / bismuth9
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    Thanks to:
    Weatherton: / weatherton
    Forest64: / @forest6499
    Chapters:
    00:00 - Intro
    00:45 - The Greg Ihnatenko Story
    01:43 - Explanation of the 0"00 glitch
    04:40 - Use of lag frame for FS flap 4"24
    06:30 - Effect of pausing
    09:01 - New Frappe Snowland shortcuts
    12:00 - Lap timer glitch through pausing
    12:50 - Lakitu effect extension
    15:06 - Will this be allowed?
    16:32 - Biggest reveal of the video
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  • Hry

Komentáře • 462

  • @Bismuth9
    @Bismuth9  Před 2 lety +1061

    The community has agreed without much debate to disallow the use of pausing to abuse OoB detection and extend the Lakitu effect for Time Trials competition. For RTA Grand Prix mode speedruns like All Cups and 100%, it is allowed. The 4"24 Frappe Snowland SC flap does not involve pausing and is therefore allowed for Time Trials. Beck Abney already has a 4"25. There could be some side leaderboard for IL times with pausing, but it won't be on the official Mario Kart 64 Time Trials leaderboards.
    Also, about flashing lights: most of the flashes from heavy use of pausing occur during these periods:
    - 7:15 to 7:50
    - 12:35 to 12:42
    - 13:35 to 13:45
    - 14:07 to 14:25
    - 15:30 to 16:30
    - 17:08 to 17:20
    If you have photosensitivity of some kind, be mindful of these sections.

    • @FinagleBagel
      @FinagleBagel Před 2 lety +2

      Awesome!

    • @weatherton
      @weatherton Před 2 lety +44

      As usual, I really enjoyed working on this video with you, Bismuth. Let's do it again some time :)

    • @treyparkerofficial
      @treyparkerofficial Před 2 lety +3

      You're a legend

    • @DavidStewart-rl6ow
      @DavidStewart-rl6ow Před 2 lety +20

      I was firmly on the side of no pausing RTA until you explained how it would affect the most prestigious category in the game.

    • @emmahansen4858
      @emmahansen4858 Před 2 lety +1

      @@weatherton It's the legend himself

  • @Justin73791
    @Justin73791 Před 2 lety +2273

    As a programmer, the thought of an entire community QA testing my code 25 years after I've forgotten about it is terrifying.

    • @gizmoduuuuuuuuuuuuuuuuuuuu2773
      @gizmoduuuuuuuuuuuuuuuuuuuu2773 Před 2 lety +323

      first we break your game and then we break your heart

    • @Tynach
      @Tynach Před 2 lety +309

      The only community members that are 'QA testing' this code, are the ones who absolutely love that code and just want to know every single thing about it that they can.
      I think if anyone ever does this with my own code, I would feel honored.

    • @ldskjfhslkjdhflkjdhf
      @ldskjfhslkjdhflkjdhf Před 2 lety +191

      They're not bugs, they're advanced mechanics you put in for dedicated players to find.

    • @platinumhawke
      @platinumhawke Před 2 lety +104

      @@gizmoduuuuuuuuuuuuuuuuuuuu2773 I dunno, if I made a game and it still brought people enjoyment 25 years later I'd be pretty overjoyed.

    • @SaltpeterTaffy
      @SaltpeterTaffy Před 2 lety +125

      @@Tynach To the outsider, that code is a labor of love, revered by all.
      To the programmer, it is the echoes of the screams of the damned.

  • @Kosmicd12
    @Kosmicd12 Před 2 lety +1150

    Really hoping for an all trees tas at a gdq now

    • @Bismuth9
      @Bismuth9  Před 2 lety +261

      Frappe Snowland might be harsh on the eyes lol

    • @thehellsage
      @thehellsage Před 2 lety +69

      @@Bismuth9 I think most of the entire run would be a photosensitive nightmare. You probably wouldn't see it for that reason, as insane as it would be - it's the same reason why I love some of the Mario & Luigi: Superstar Saga TAS runs, but can't watch them.

    • @RobotProctor
      @RobotProctor Před 2 lety +9

      @@Bismuth9 maybe the TAS video can be edited to remove the flashing

    • @Zeuskabob1
      @Zeuskabob1 Před 2 lety +33

      @@RobotProctor TAS is usually done live on hardware at GDQ. I imagine a hacked ROM that disables the pause screen could be used, but at that point you might as well just remove OoB detection entirely and explain why.

    • @Zanador
      @Zanador Před 2 lety +32

      @@Zeuskabob1 Maybe they could use a ROM hack that just changes the visuals of the pause screen, so that it doesn't dim the screen and therefore doesn't cause flashing? Something that makes the "pause" effect more subtle to reduce flashing but still makes it clear that you're pausing and un-pausing. Just an idea.

  • @Lugmillord
    @Lugmillord Před 2 lety +773

    Fastest lap: 0'00'01
    "Still room for improvement."

    • @dr.professor379
      @dr.professor379 Před 2 lety +30

      Can still shave off a couple of nanoseconds

    • @martymcfly88mph35
      @martymcfly88mph35 Před 2 lety +59

      Todd Roger's actually got a 0.00 by shifting into second before the green. The tapes were destroyed tho

    • @Lugmillord
      @Lugmillord Před 2 lety +42

      ​@@martymcfly88mph35 And he could do it again at any day. ...but not right now. He's busy.

    • @KaoruMzk
      @KaoruMzk Před 2 lety +11

      In 20 years from now, every record in every lap will be a 0’00’00 and we’ll be measuring the time in frames.

    • @jman9840
      @jman9840 Před 2 lety +4

      Shave off excactly 1 tenth of a frame

  • @ricogoins
    @ricogoins Před 2 lety +473

    When he pulled out that All Trees part at the end that hit different

    • @Nintendofan4000
      @Nintendofan4000 Před 2 lety +4

      I literally dropped what I was holding at that part.

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 2 lety +1

      For a split second I thought "that exists?" but then I remembered Blew Yourself and Zelda item% and and it didn't surprise me.

    • @zacharyyoungblood7013
      @zacharyyoungblood7013 Před 2 lety +9

      @@HappyBeezerStudios *Blue yourself, not BLEW yourself. They have 2 VERY different meanings.

  • @FragmentJack
    @FragmentJack Před 2 lety +230

    A “Dramatic Reenactment” is probably the best thing anyone covering speed-running can do when no footage of a run exists.

  • @dukemagus
    @dukemagus Před 2 lety +308

    More bugs for the list: Over 2 decades later, Mario Kart 64 QA testers felt a sudden pinch as Sakaguchi's spirit chastises them for releasing a game below the Nintendo quality standards

  • @musaran2
    @musaran2 Před 2 lety +72

    12:22 'two laps to end on the same input frame"
    When finishing a lap in 1 frame is just not good enough anymore…

  • @hydro-learn4480
    @hydro-learn4480 Před 2 lety +262

    I can't express how happy I am to see a new game mechanic explanation from you with your personal touch of piano!

  • @pannekook2000
    @pannekook2000 Před 2 lety +37

    There is something so satisfying about seeing a fast lap get solved. not just brought to the edge of human ability but a TAS going yes we figured out how to finish the lap in one frame

  • @CrimVulgar
    @CrimVulgar Před 2 lety +43

    "sadly, ghost data is incompatible with... pausing" it's real unlikely they saw this specific usecase, more likely it just caused desyncs in testing, but the weird interactions with input frames is probably why they disabled that

  • @katacutie
    @katacutie Před 2 lety +77

    "pausing breaks Mario Kart 64" has the same energy as "X crashes Paper Mario"

    • @renakunisaki
      @renakunisaki Před 2 lety +41

      Pausing Mario Kart 64 crashes Paper Mario.

    • @emmahansen4858
      @emmahansen4858 Před 2 lety +13

      @@renakunisaki You know what, this could probably somehow work. I wouldn't be surprised at this point.

    • @comicalbanana
      @comicalbanana Před 2 lety +5

      @@emmahansen4858 if we somehow found a way to trick mariokart 64 into writing data to an expansion pak, then also find a way to do arbitrary code execution for a stop n' swap with a paper mario 64 cart, THEN we could theoretically make mariokart crash paper mario

  • @nathanisbored
    @nathanisbored Před 2 lety +336

    there is another N64 racing game called Beetle Adventure Racing, and in that community we have also had occurrences of a 0:00.00 time glitch, but for the whole race, not just the lap. however it only displays briefly, and then in the game records it actually seems to **add** ~5 seconds to whatever the time would have been, essentially penalizing you. we still dont know what causes it to this day. the game has a dynamic framerate, not fixed (on console the highest you ever really see is 50 fps or so, depending on whats rendered).

    • @Sylocat
      @Sylocat Před 2 lety +24

      Whoa, Beetle Adventure Racing. I remember renting that game from Blockbuster after reading about it in Nintendo Power. Now that's a nostalgia trip.

    • @Trimint123
      @Trimint123 Před 2 lety +13

      Sounds like an obscured hidden gem. Damn.

    • @bsharpmajorscale
      @bsharpmajorscale Před 2 lety +6

      I have/had Beetle Adventure Racing for years but never played it much. Maybe it'd be fun to try that out one day?

    • @teacup7577
      @teacup7577 Před 2 lety +3

      OMG! Long time fan! I love your "Let's break super mario world" series!

    • @Eidenhoek
      @Eidenhoek Před 2 lety +1

      Oh hey! I remember renting that. Wasn't there a battle vs. mode or something?

  • @herisruns
    @herisruns Před 2 lety +253

    wow. i didn't expect another bismuth video so soon after abc part 4

    • @ProjectRedfoot
      @ProjectRedfoot Před 2 lety +11

      A surprise, to be sure, but a welcome one!

    • @JD-mo3pd
      @JD-mo3pd Před 2 lety

      I would slap tf out you for disrespecting bismuth

    • @art1637
      @art1637 Před 2 lety +4

      Godtier work ethic

  • @velvetbutterfly
    @velvetbutterfly Před 2 lety +52

    I can't wait for TAS seizure% where they race every GP course with frame perfect pauses to get the fastest 0.00.00 times on all laps on all races

  • @TinNovaKiin
    @TinNovaKiin Před 2 lety +33

    I didn't know there was a MK64 equivalent to the SM64 "all signs" category before this video lol

  • @BansheeNeet
    @BansheeNeet Před 2 lety +18

    This whole video I was like "wow who did this music?" and was pleasantly surprised to see in the credits that it was you. Great work on the video and the music!

  • @_Snowflame
    @_Snowflame Před 2 lety +5

    4:00, when Toad stops smiling
    It's these sorts of details, dude. These are the ones.

    • @comicalbanana
      @comicalbanana Před 2 lety +1

      LMAO Bismuth putting in an inhuman amount of effort into every video as always

  • @aronoc3599
    @aronoc3599 Před 2 lety +12

    This channel and its amazing comprehensive content is one of my favorite things to watch hands down. The visual aids and step-by-step explanations are always carefully done and help this stuff makes sense to a non-techie like me. The piano covers just get me every time, they're such a perfect personal touch. Please keep up the good work!

  • @LMMotoss
    @LMMotoss Před 2 lety +6

    This is one of the best traits of the hobby. A mystery 22 years old. New discoveries a generation after the game’s release.
    Sure, it take popularity to draw people to a game and discover these things - but the idea that discoveries like this are waiting still after decades in almost any game is why speedrunning is always so exciting

  • @adrienufferte
    @adrienufferte Před 2 lety +17

    Why did I cry when you talked about all trees...when I didn't even knew it was a thing !!? Man, this is absolutely insane, I love it !

    • @Tynach
      @Tynach Před 2 lety +4

      Because Bismuth's piano music can make anyone feel emotionally involved and sentimental about absolutely anything.

  • @Sylocat
    @Sylocat Před 2 lety +74

    The solution to the issue of rulings (as with most new potentially-contentious glitch discoveries) should just be "Make a new speedrun category."

    •  Před 2 lety +15

      That's sort-of true. The question in basically which category people want to pay attention to. And for that question, it seems to be important whether you add new restrictions to the old category and make a new category without these restrictions. Or whether you make a new category with the restrictions, and leave the old one unrestricted.
      Objectively both approaches are equivalent. But humans seem to care about the difference.

    • @Sylocat
      @Sylocat Před 2 lety +8

      @ I've felt for a while that most games shouldn't have a single speedrun category that is considered the "main" or "definitive" category.

    • @tamerziyacamci752
      @tamerziyacamci752 Před 8 měsíci

      gamebreakingbug%

    • @GuyDude-hk8uy
      @GuyDude-hk8uy Před 5 měsíci

      @@Sylocat It makes a lot of sense insofar as human nature and casual observers are concerned. Most people heavily interested in speedrunning a specific game will likely know many (if not all) of the different categories and their idiosyncrasies, and probably switch from time to time to keep things interesting; OoT is a great example. Unfair as it may seem, the average person isn't going to care and just wants to see the game get completed as fast as possible in a way that they see as "playing the game" i.e. something equivalent to any% no major glitches. This is why you still see some comments on e.g. zfg1's runs that utilize ACE or SRM saying things like "cheater" or "hacked game". A lot of people just aren't that knowledgeable, nor should they really be expected to be; they just want to see a game - likely one from their childhood - get completed extremely fast whilst conforming to some arbitrary ruleset they themselves have decided. In other words, there currently is - and almost certainly always will be - a large gulf between runners and the majority of people who consume said runs. It's less a matter of someone "deciding" which is the "main" category; that's just how it naturally tends to arise for obvious reasons.
      Same goes for how the average person only knows the top runners and would struggle to name a single glitch hunter for most games even though the WR runs wouldn't be possible without them. It's not fair, but it makes sense nonetheless. The average Joe couldn't care less who XxSupahK00pahSt0mpah93xX is, regardless of how integral their contributions are to the game's WR via their 200+ 20-second clips from their small CZcams channel. Thankfully glitch hunters tend to be a modest and humble bunch :)
      Also, sometimes things really are just very contentious to the point that slapping a new category doesn't suffice - simply "sweeping it under a new rug" if you will. I am reminded of the elastic band stuff regarding OoT's WR.

    • @Sylocat
      @Sylocat Před 5 měsíci

      @@GuyDude-hk8uy The "average Joe" doesn't follow speedruns at all, and thusly wouldn't care either way how many fine-grained speedrun categories any game has separate leaderboards for.

  • @patrickskeba5627
    @patrickskeba5627 Před 2 lety +25

    Aside from the fantastic content of these videos, I want to point out that the editing and graphics are some of the best I've seen. They really make these complex topics easier to understand, and look wonderful throughout the video.

  • @seriesloquenderas
    @seriesloquenderas Před 2 lety +4

    Man, I noticed that toad's face changed at 3:59 and I wanna hug him so bad right now.

  • @tmaKlopp
    @tmaKlopp Před 2 lety +8

    I really like how much work you put into showing frame data

  • @YOEL_44
    @YOEL_44 Před 2 lety +18

    Aparently changing weapons now crashes GTA V, so kudos to this 25 years old game for the stability, pausing only partially breaks some features.

  • @SaltpeterTaffy
    @SaltpeterTaffy Před 2 lety +9

    I...did not know you could destroy the trees with a star.

    • @alisiaale565
      @alisiaale565 Před 2 lety

      I knew... I have discovered this on my own, lol!

    • @wolfetteplays8894
      @wolfetteplays8894 Před 2 lety +1

      @@alisiaale565 how?

    • @alisiaale565
      @alisiaale565 Před 2 lety

      @@wolfetteplays8894, well, I did discover it by accident. Basically, I remember once I was playing a normal match of Mario Kart 64 on Koopa Troopa Beach. And remember how there are some palm trees and a waterfall at some point in the course? Well, I remember I got a star and accidentally rammed into the palm trees with the star active. When I saw the palm trees getting destroyed, it felt so satisfying that I decided to see if it works with other types of trees or even with cactuses or Piranha Plants (in Mario Raceway). And it did work! But I thought everyone already knew about that mechanic. 🤔 I didn't know this mechanic was so obscure!

  • @MikeSchofeld
    @MikeSchofeld Před 2 lety +14

    These videos are gonna go down to history with the same prestige as pannenkoeks. Every single one is so well made and informative and scientific its difficult to even consider they are about video games. This kind of thing is the pinnacle of human behavior and curiosity imo.
    If I could show an alien speices what "humans" are like I would show them the eiffel tower, Pyramids of Giza, computers and this.

  • @alpha9775
    @alpha9775 Před 2 lety +3

    Well that was amazing. I've heard about Mario Kart 64 shortcuts from Summoning Salt's videos, but I've never heard about glitches related to pausing, or the 0:00 lap, so thank you for covering it in this video!
    Also, I appreciate you not being afraid to upload a "non-ABC History" video, in addition to being uploaded so shortly after Part 4.

  • @StuffedVulture
    @StuffedVulture Před 5 měsíci +2

    7:17 Gives a new meaning to "Every Frame a Pause" (EFAP)

  • @Shibiruwu
    @Shibiruwu Před rokem +1

    9:34: "Now, don't blink!"
    9:35: *I blink*
    9:36: *I missed it*

  • @technopoptart
    @technopoptart Před 2 lety +4

    have i heard of this glitch? nope
    have i every tried glitching in mariocart? nope
    have i even played mariocart? nope
    do i have any interest in ever playing mariocart? nope
    am i going to sit here with my dinner and watch the whole video from beginning to end without tabbing away? you better believe it!

  • @GygasDistruttore
    @GygasDistruttore Před 2 lety +2

    Finally, the mushroom Kingdom can support deforestation.

  • @LethalBubbles
    @LethalBubbles Před 2 lety +9

    OMG for over 20 years I've wondered why you cant save replays if you pause or hit the walls too much. This must be it. I never thought I'd know ever know why.

  • @btf_flotsam478
    @btf_flotsam478 Před 2 lety +3

    Note: With PAL versions of the game, the framerates are 25 and 50 frames per second.

  • @Killerspieler
    @Killerspieler Před 2 lety +4

    Damn, now I wanna watch all trees!

  • @ryanrodrigues5355
    @ryanrodrigues5355 Před 2 lety +6

    Deforestation is not a joke people! 😤🤣
    Bismuth videos keep getting better … Explanations we’re insightful, concepts were fascinating and the Piano was on point!

  • @romajimamulo
    @romajimamulo Před 2 lety +150

    It's not the only one that has a FLAP only shortcut in the whole series, since in Wii, there's an ultra shortcut that needs a cannon ball to land on the track and it takes minutes to happen
    EDIT: Apparently he said 64 specifically, though I didn't hear that

    • @Kierio04
      @Kierio04 Před 2 lety +11

      Yeah in mario kart Wii there’s countless shortcuts and strategies that can only be used or are only faster in flap runs

    • @pharispharispharis
      @pharispharispharis Před 2 lety +4

      He said Mario Kart 64 specifically not the entire series

    • @thegreatautismo224
      @thegreatautismo224 Před 2 lety +3

      I thought that was a joke, especially since he had literally just said that the fake 0 second lap on Frappe Snowland was only useful for flap and not 3-lap

  • @PatrickDavis28
    @PatrickDavis28 Před 2 lety +8

    This adds MK64 to the list of games where pausing is game breaking or controversial. In Minecraft, pausing can be used to lower your in game timer, which led to Brentilda's IGT being over 90 seconds faster than his RTA. In Red Balls 2 and 3, a glitch where you jump and then pause the game a couple frames after said jump can cause you to effectively triple your jump height, creating massive skips throughout both speedruns.

    • @zaku28
      @zaku28 Před 2 lety +3

      to add to this there is Super Mario Sunshine, where pausing changes the quarter frame that some physics calculations are calculated on, leading to certain clips using fruit or sewer jumps on Yoshi requiring pausing to work

    • @Zabe_B
      @Zabe_B Před 2 lety

      tloz wind waker though

    • @ohryanshiels
      @ohryanshiels Před 2 lety

      Pausing in Minecraft doesn't lower your in-game timer... it pauses it.

    • @iexist1300
      @iexist1300 Před 2 lety

      Also in red ball 1 pausing enables the spike glitch.

    • @Starwort
      @Starwort Před 2 lety +1

      Pause jumping in Portal 2

  • @IngwiePhoenix
    @IngwiePhoenix Před 2 lety +1

    Trees out of bounds before: Haha, can't touch me! Daaa da da da...
    Trees out of bounds now: Sir, we have a problem.

  • @glitchybrawl7012
    @glitchybrawl7012 Před 2 lety +2

    9:34 i like the wfrr 0.5a reference

  • @angelindenile
    @angelindenile Před 2 lety +45

    7:13 should be a flashing light warning here. I'm not epileptic but my eyes are sensitive. Loving the video so far tho, good to know pausing breaks yet another mario game.

    • @onlookerofthings6029
      @onlookerofthings6029 Před 2 lety +11

      There's already an epilepsy warning at the beginning of the video but doing it at specific times too would be good too

    • @splashiboi9179
      @splashiboi9179 Před 2 lety +7

      There was a warning at the start of the vid that there would be flashing

    • @Bismuth9
      @Bismuth9  Před 2 lety +38

      There's a flashing lights warning at the beginning of the video. While watching the Premiere, I did find that the flashing was a bit more annoying than it was during editing. Overall I tried to slow down the clips where pause is spammed to avoid rapid blinking (it flashes about 2-5 times per second as opposed to 10+).

    • @RandomPerson964
      @RandomPerson964 Před 2 lety +9

      @@Bismuth9 It's helpful to have another warning shortly before the flashing lights actually start. Thank you, by the way. I'm not epileptic myself, but the people who are certainly appreciate the fact that you care. Someone invent a time machine so we can tell video game and anime makers in the 80s and 90s to tone the flashing lights down. Things such as getting a triforce piece in The Legend of Zelda are really obnoxious.

    • @hoodedman6579
      @hoodedman6579 Před 2 lety

      @@RandomPerson964 I don't understand it; to an epileptic person, such flashes are dangerous. To a non-epileptic though, it's not like they're fun to look at, they're really unpleasant, so why was it so common?

  • @Smordor_Stormcrow
    @Smordor_Stormcrow Před 2 lety +37

    Bismuth should teach a college course on video game speed run history.

  • @NikeXTC
    @NikeXTC Před 2 lety +2

    Very beautiful video that finally solves Greg’s zero seconds lap time, thank you for the throughly explanation!
    I remember back then when Greg set it and nobody had a clue at what was going on and I’m glad to see that there was no way back then to reverse engineer it with what we knew 😁
    It’s beautiful to see mysteries being solved 25 (or so) years later, I’m so happy I’ve been a part of this community since (and especially) its birth!

  • @GamersHolyArmy
    @GamersHolyArmy Před 2 lety +48

    I think that if pausing to enable glitches is allowed, (I'm of the mind that this is against the spirit of it) RTA times should be used for runs that use pausing to remove the advantage of the clock being paused.

    • @Sylocat
      @Sylocat Před 2 lety +10

      Agreed. I would also have separate categories for pause-less vs. pause-using runs.

    • @RichConnerGMN
      @RichConnerGMN Před 2 lety +8

      i think that if you're not in the community your thoughts on it probably don't have much value?
      ...which is also why i'm not gonna share my thoughts (also i have none)

    • @herisruns
      @herisruns Před 2 lety +5

      @@RichConnerGMN the chad disinterested party

    • @PokeMario-pk4ot
      @PokeMario-pk4ot Před 2 lety +2

      @@RichConnerGMN based

  • @anthonydesrochers6257
    @anthonydesrochers6257 Před 2 lety +3

    Aw finally, we can end all trees. I've been waiting 84 years for that. I can now die happy

  • @TooMuchDad
    @TooMuchDad Před 2 lety +10

    I’ve never loved repeated pausing strats, whether for pause buffering, lining up precision, or something like this. I just think it’s mostly against the spirit of how games should be played. On the other hand for TAS oh hell yeah go to town

    • @UNHchabo
      @UNHchabo Před 2 lety +5

      Fun fact from Super Metroid: repeated frame-perfect pausing will keep you alive at 0hp, and In Game Time will not count up while you do so. By taking advantage of this it would be possible to create a No Major Glitches TAS with an incredibly low value for In Game Time. The only caveat is that you can't pause on elevators, during Power Bomb explosions, or during Mother Brain's rainbow beam.

  • @DocWorm
    @DocWorm Před 2 lety +1

    another documentary in less than 2 weeks? I'm loving it dude.

  • @felineki
    @felineki Před 2 lety

    0:39 That recreation of those last piano chords of the MK64 opening theme was so perfect that I was half expecting to hear the funky slap bass of the original song come in and continue playing afterwards.

  • @1999Elias
    @1999Elias Před 2 lety

    I love detailed analysis on speedrunning techniques and glitches that break games, so you definitely got another sub :)

  • @willthames341
    @willthames341 Před 2 lety

    Very appreciate of how much effort you put into visualizing tricks and glitches in your videos. Such an amazing channel!

  • @RobertMcKinnonMainChannel

    incredible and groundbreaking video, im not one to underestimate potential of future discoveries in speedrunning but this video still took me completely by surprise! so much is still left to be found it seems, this should give us enough to play around with for the next while :)
    just an amazing video! please keep it up :D

  • @SuperViperT302
    @SuperViperT302 Před 2 lety +45

    Would the indefinite OOB driving eventually lead to a crash due to your position becoming too high? Or does this game handle large floats differently than SM64?

    • @Sylocat
      @Sylocat Před 2 lety +16

      Most likely. Though you'd probably need to drive for days if not weeks to get your position anywhere near that high.

    •  Před 2 lety +4

      @@Sylocat Could be done with a TAS and running at higher speeds to experiment.

    • @abney317mk
      @abney317mk Před 2 lety +33

      The tracks don't extend that far. You'd just fall off the edge into water pretty quickly

    • @cyreni9756
      @cyreni9756 Před 2 lety +12

      Not enough drivable level geometry. You'd drive OoB, and then *fall* OoB and get fished up by lakitu.

    • @dmas7749
      @dmas7749 Před 2 lety +7

      even if the track extended forever you'd likely get stuck before that as your velocity to round up to the next point would keep getting higher

  • @Nahoc
    @Nahoc Před 2 lety +9

    Does that mean you could potentially "hack" a 60 FPS visual version of Mario Kart 64?
    Nice video as always Bismuth

    • @Bismuth9
      @Bismuth9  Před 2 lety +6

      The 60 fps is not a true 60 because it actually runs at 50% speed and the video is sped up. But I do recall someone optimizing MK64 to the point where it might almost be possible.

    • @Starwort
      @Starwort Před 2 lety

      @@Bismuth9 If you run PAL instead maybe 50FPS could work?

  • @AlexanderGWescott
    @AlexanderGWescott Před 2 lety +1

    i been loving your videos for a while bismuth, your editing technique and explanations are always so good,

  • @imperfectclark
    @imperfectclark Před 2 lety +1

    Great job getting this out on time :) Your productive output is astonishing.

  • @travnewmatic
    @travnewmatic Před 2 lety

    new bismuth upload means a happy friday

  • @kayatsa
    @kayatsa Před 2 lety +3

    I refuse to believe 1999 was 23 years ago

    • @emmahansen4858
      @emmahansen4858 Před 2 lety +1

      People born in 2004 are adults this year :)

  • @figmentofyourimagination5359

    Had someone tell me to come visit this channel and that's all they said. Chose this video because I played Mario Kart non stop in the late 90's. I gotta say, this content is on a whole other level. This is God tier.

  • @StepBaum
    @StepBaum Před 2 lety +1

    In every way an awesome video! Even taking epilepsy into concideration. Also s/o to the TASers who just keep on working this stuff. It's a joy to watch

  • @lojybtdty
    @lojybtdty Před 2 lety

    Beautiful video man. Lovely music. You do so well with these videos

  • @michaelfranzosa158
    @michaelfranzosa158 Před 2 lety

    Your piano arrangement at the end is simply gorgeous. But, well done all around!

  • @Alexs23743
    @Alexs23743 Před rokem

    "Don't blink!"
    (blinks)
    "I'm the best!"
    *T R E E %*

  • @fozzie_79
    @fozzie_79 Před 2 lety +1

    Bismuth always brings some banger content with some banger music. That Rainbow Road remix is amazing.

  • @philliphunter6586
    @philliphunter6586 Před 2 lety

    Great video mate! Always a good watch and informative. Keep them coming :)

  • @Abyssoft
    @Abyssoft Před 2 lety +1

    I can't like this video enough

  • @NotBroihon
    @NotBroihon Před 2 lety

    Magnificent work and great presentation! Love it!

  • @wavedashdownsmash
    @wavedashdownsmash Před 2 lety

    Amazingly well produced video. Keep on going strong!

  • @schoudh
    @schoudh Před 2 lety +1

    Nice! All trees is finally really all trees.

  • @Nagnets
    @Nagnets Před 2 lety

    Great video and great music as always.

  • @Nejy
    @Nejy Před 2 lety

    I've always amazed how you and the community figure this stuff out.

  • @sealeo5772
    @sealeo5772 Před 2 lety +1

    That ending was the ultimate bait and switch.

  • @CheatOnWifesen
    @CheatOnWifesen Před 2 lety +1

    Can't wait for the new records in All Trees category

  • @DauntlessBlade___
    @DauntlessBlade___ Před 2 lety

    Your so good at explaining this stuff Bismuth!

  • @ThaRixer
    @ThaRixer Před 2 lety

    The All Trees stonks are rising

  • @danield6740
    @danield6740 Před 2 lety

    *Your videos are ABSOLUTELY AMAZING*
    Thank you ssoooooo much for all of your content!!!

  • @cliftonsargent1572
    @cliftonsargent1572 Před 2 lety

    You and summing salt have this category on lock, no one does it better than guys. Glad I subbed to your channel

  • @xandalf64
    @xandalf64 Před 2 lety

    8:02
    narrarator: is talking
    time trials ghost:

  • @Phideee-kl5yl
    @Phideee-kl5yl Před 2 lety

    Man I love you videos, they're just amazing

  • @worgmaniashenanigans2702

    Amazing video as always Bismuth

  • @molestingmoss5883
    @molestingmoss5883 Před 2 lety

    17:27 Bro you make the music too? Don't know if that's new but mad props to you!

  • @MvPruett003
    @MvPruett003 Před 2 lety

    Really loved the Piano in this one, Bismuth!

  • @CyberattackWorld
    @CyberattackWorld Před 2 lety

    i love this stuff so much

  • @modernkiwi6447
    @modernkiwi6447 Před 2 lety

    New bismuth video just dropped

  • @disfiguringthegoddess-sh5wf

    And this is EXACTLY why you NEVER use in game timers for timing. Ever

  • @wildbub
    @wildbub Před 2 lety

    It's a good day when Bismuth posts

  • @MasterDX420
    @MasterDX420 Před 2 lety +1

    Finally, all the trees can be destroyed and deforestation can happen

  • @Mekartur
    @Mekartur Před 2 lety

    Really amazing video!

  • @omaraguero
    @omaraguero Před 2 lety

    I don't know about the speedrun community but I love this channel

  • @Iris_and_or_George
    @Iris_and_or_George Před 2 lety

    Hahahahahaha those last few seconds changed the video from great to amazing! (Without spoiling it:-)

  • @mochiboot6502
    @mochiboot6502 Před 2 lety +4

    i couldnt imagine this busted game could be broken even more. GREAT VIDEO LOVE YOUR STUFF DADDY BISMUTH

  • @rebeccaconlon9743
    @rebeccaconlon9743 Před 2 lety

    You weren't kidding about the flashing

  • @sagacious03
    @sagacious03 Před 2 lety +1

    This glitch is pretty interesting, with lots of potential, although, I imagine execution of it would be extraordinarily dfficult. Still, before this, I didn't know about the All Trees Categories! Now I'm interested!
    I wonder if there will ever be an "All Trees Speedrun History" video. Also, anyone know of any All Trees TAS Videos?
    Anyway, great analysis video! Thanks for uploading!

  • @Kamikaze_4
    @Kamikaze_4 Před 2 lety +1

    Finally... I can sleep well at night knowing that all trees in SM64 can be destroyed.
    Lol, but seriously, I enjoyed the vid. Keep up the great stuff :D

  • @ericsbuds
    @ericsbuds Před rokem

    mario kart's music is so chill lol

  • @BrettMKW
    @BrettMKW Před 2 lety

    I approve of the lap 2 at 14:55.

  • @AnonyMorshu
    @AnonyMorshu Před 2 lety +1

    Got a good laugh out of the fact that destroying trees is a spreedrun category. The MK64 community has peaked.

  • @Yoshistar95
    @Yoshistar95 Před 2 lety +1

    I remember one day that I was screwing around with gameshark codes on PJ64 and discovered with moonjumping that MMF had a possible shortcut by basically jumping far enough out of bounds while crossing finish, somehow never got to the point trying it myself with 2P mode lol

  • @sharanudaykumar4513
    @sharanudaykumar4513 Před 2 lety +1

    Next on bismuth. Completely a lap in mario Kart 64 in -10 seconds

  • @ricogoins
    @ricogoins Před 2 lety +1

    Oh damn new bismuth video on mk64