Nightvision in Videogames VS Real Life

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  • čas přidán 25. 05. 2023
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Komentáře • 1,9K

  • @ActionScripter
    @ActionScripter Před rokem +6466

    You can always tell when devs have actually used night vision before and want to accurately represent it in their game

    • @OperatorDrewski
      @OperatorDrewski  Před rokem +669

      Hello GHPC man!

    • @ActionScripter
      @ActionScripter Před rokem +182

      @@OperatorDrewski 😱

    • @_JAHAMES_
      @_JAHAMES_ Před rokem +24

      yessir

    • @turgeon1235
      @turgeon1235 Před rokem +69

      Thanks to you, IR lights scare me when I’m in a M60

    • @andi8343
      @andi8343 Před 11 měsíci +18

      Being really accurate is kind of impossible sadly. I would love to see that kind of draw distances that make it possible in arma 4.

  • @FirstDagger
    @FirstDagger Před 11 měsíci +1064

    One possible reason why early devs might have thought that people glow in the dark with NVGs is that whiteners in paper and clothing pop like that under NVGs. That is why you can ruin your camouflage by washing your clothing with the wrong detergent if it has whiteners.

    • @MaxUgly
      @MaxUgly Před 11 měsíci +41

      I already wrote Drewski a book on ideas for followup videos, but this should be included for sure!

    • @GeekOfAllness
      @GeekOfAllness Před 11 měsíci +24

      Thermal NVGs do make people glow like that, and were available before FPS games existed. While most real NVGs, especially those worn by humans, didn't use thermal imaging when those early games were created, the effect isn't completely implausible or made up by game devs.
      UV NVGs, as you say, can make certain kinds of materials pop, especially when they're laced with UV brighteners. However, they mostly don't exist in real life. There's not a lot of ambient UV during the night, and UV tends to fluoresce into the visible spectrum, so active UV lights would be visible to everyone around as a cone projecting a local rave party in front of your "operator". (UV is scarce at night for the same reason the daytime sky is blue, but the twilight sky is red: shorter wavelengths get misdirected more readily by air, so UV is far more likely to bounce randomly either into space or into the ground than to wrap around the limb of the planet where it would be visible.)
      Image intensifiers, NVGs that simply amplify existing visible light, don't typically make clothing pop the same way, but you still see the bright stuff better than dark stuff. In an area with ambient UV, the image intensifiers would see the blue light especially brightly, but that doesn't exist much in practice. These would typically be better simulated by simply raising the brightness of all the pixels.
      IR NVGs basically look like image intensifiers, but they use active lighting to get bright enough to see. They'll typically have better image quality since there's more light to work with, but they also broadcast your position to the world. As far as I know there's no particular popping effect from fabric brighteners since the brighteners don't mess with the IR portion of the spectrum. Again, these basically just look like we raised the screen brightness, but this time we need to turn off all the in-game light sources except the player's IR flashlight, or other lights that explicitly emit IR.
      There's no particular reason why we can't use full-color NVGs, but that makes them bulky and expensive, or makes them very low resolution. So we mostly stick to monochrome since it gives us the best image quality with current tech at reasonable prices. So realistic simulations would use a single color and only render brightness information (though "color" here means "hue and saturation combo", so white, teal, and yellow are "colors" in this context).
      Full-color NVGs could do things like project thermal to red, IR to green, and visible to blue. Or project IR to white (or whitish green), then thermal would be brighter and more red while visible would be brighter and more blue. Then our base-level IR would be more pleasing to the eye but we'd still see red highlights on hot objects and bluer imagery under street lamps or projecting from normal flashlights. But then you have to have three cameras per eye (including the expensive thermal cameras), more electronics to merge the images, and higher resolution so you can get three subpixel colors into the space of one pixel.
      Because of resolution issues, if we have multiple cameras, we tend to instead merge them into a single color and simply use different brightnesses, which is how the early games simulated the thermal / image intensifier combos, even if those particular combos didn't really exist at the time. (I'm sure they existed, but I don't think they were readily available in the field.)

    • @rickfastly2671
      @rickfastly2671 Před 10 měsíci +1

      @@GeekOfAllness Is there a book or online sources you used to learn this. I would like to read more about it.

    • @USMCVeteranGamer-zo1rf
      @USMCVeteranGamer-zo1rf Před 10 měsíci +6

      Starch will do it too :)

  • @Sparrow51403
    @Sparrow51403 Před 11 měsíci +973

    Well if an enemy is wearing regular clothes, it probably isn’t IR compliant, and your clothes would actually “glow” or reflect almost like a hi-vis vest. So for early games to have enemies glow, it’s actually quite realistic

    • @FuturPaladin489
      @FuturPaladin489 Před 10 měsíci +25

      but they intent to simulate regular nvg, not the newer hybrids

    • @Sparrow51403
      @Sparrow51403 Před 10 měsíci +49

      I’m talking about digital ir night vision, the old stuff. Hybrid night vision for nods is awesome, but that’s really limited to weapon optics still. However, ir is light that reflects differently off of surfaces, polyester is one of the no nos for night combat because you glow like a beacon no matter what. I have a set of low end digital nods because I’m not buying a set if pvs14, but people’s clothes will glow.

    • @alzed9983
      @alzed9983 Před 10 měsíci +12

      @@Sparrow51403 digital is actually the newer stuff, the older stuff is what uses films and phosphorous to enhance illumination and is referred to (usually) as analog. Digital for the most part has issues with resolution and isn't as sensitive to IR as "analog" night vision (which is why it's still the main thing in use today) but is by far cheaper and easier to find. I won't trash anyone who uses it since pvs14s (or even the pvs7) is a HEFTY hunk of change, but it's worth acknowledging that digital has some limitations contrasted against analog.

    • @Sparrow51403
      @Sparrow51403 Před 10 měsíci +6

      @@alzed9983 well, my digitalis light people up, depending on clothes, but they aren’t overlayed with thermal like the new ones the rangers have

    • @somethinganything4864
      @somethinganything4864 Před 9 měsíci +4

      Depends on clothing material and detergent.

  • @hamzab6046
    @hamzab6046 Před 11 měsíci +221

    Fun fact:
    In Delta Force 2, if you had NVGs on, turning them on would create an oval in the middle of the screen. Only this oval covered the NVG region. The rest remained dark. Also, zooming in with the right click button would only set the NVG overlay on the scoped view.

  • @LAWest
    @LAWest Před rokem +1039

    So glad you mentioned the KSP re-shade… it’s just so amusing that a re-shade plug-in *FOR KSP* made by some random dude in a basement somehow trumped the efforts of entire dev teams. Truly one of the moments of all time…
    Edit: 32:40 invading Oklahoma to weaponise tornadoes and unleash them on California is now truly the new moment of all time…

    • @_JAHAMES_
      @_JAHAMES_ Před rokem +9

      the edit lol (I agree)

    • @Alepap.
      @Alepap. Před rokem +29

      Ye i'm that random dude haha
      i'm proud of what everyone has been doing with it

    • @LAWest
      @LAWest Před 11 měsíci +18

      @@Alepap. its phenomenal work, really appreciate all the work time you've put into it!

    • @truediusbladius7149
      @truediusbladius7149 Před 11 měsíci +5

      @@Alepap. Somedev hire this guy!

    • @logandawson4751
      @logandawson4751 Před 11 měsíci +4

      Can confirm as an Oklahoman that tornadoes are the only thing of note here lmao

  • @gsauceprimary9363
    @gsauceprimary9363 Před rokem +491

    19:30 there is a mod for hotdogs horseshoes and handgrenades that has EXACTLY what you mentioned here. it's called FTW arms night vision. there's thermals too

    • @OperatorVanta
      @OperatorVanta Před 11 měsíci +25

      Yeah, It's really cool. Although it tends to cripple my FPS whenever I use it due to them being picture and picture with shaders

    • @kebabit707
      @kebabit707 Před 11 měsíci +1

      never seen the thermals, what are they called?

    • @OperatorVanta
      @OperatorVanta Před 11 měsíci +3

      @@kebabit707 The thermals are from a different mod called Modern Warfighter Optics. That one adds thermal optic attachments for your weapons. They require some tweaking in the settings to get right tho

    • @gsauceprimary9363
      @gsauceprimary9363 Před 11 měsíci +1

      @@kebabit707 it's a seperate mod called "modular hk417 and night vision". The thermal is a sight you put on guns, but thanks to the attatchment points on helmets, you can put it on your head.

    • @kebabit707
      @kebabit707 Před 11 měsíci +1

      @@OperatorVanta ah, no wonder, thought we meant goggles

  • @vindelanos8770
    @vindelanos8770 Před 10 měsíci +517

    As an OIF combat veteran, I just want to say that running around in a foreign town in the middle of the night with NVGs on and PEQ 4's zooming around like lightsabers is one of the coolest things I've ever done in my life.

    • @scipher99
      @scipher99 Před 10 měsíci +28

      Did you get headaches from the PVS-14's? I had to takes nausea meds before each op as the lack of depth perception would mess with me for the first 20 mins.

    • @vindelanos8770
      @vindelanos8770 Před 10 měsíci +39

      @@scipher99 - Really? That's super interesting. No, I never did get motion sickness from NVGs. But I will say that I was an Abrams tanker and the tank simulators at Ft Hood made me sick as hell!

    • @imaohtree6984
      @imaohtree6984 Před 9 měsíci +7

      @@scipher99 It was the PVS-7s that messed with me, when I got the 14s I never had a problem again

    • @user-nb7co9hs3g
      @user-nb7co9hs3g Před 8 měsíci +7

      As a vet Pog that never left the wire on deployment, I bet it was.

    • @vindelanos8770
      @vindelanos8770 Před 8 měsíci

      @@user-nb7co9hs3g - You did your job, man. Nucks.

  • @dashgaming9486
    @dashgaming9486 Před 10 měsíci +11

    You forgot Minecraft night vision potions

  • @HappyHappyJoyJoy658
    @HappyHappyJoyJoy658 Před rokem +597

    I'm gonna say it... I actually think this is possibly the best video you've ever made, I've been a long term lurking purveyor of your content so as a matter of course it was just the usual obligatory click, Wow was I entertained & informed, thank you for the effort Drewski, it & you are very much appreciated, signed "a hermit".

  • @joshualarsen7011
    @joshualarsen7011 Před 11 měsíci +303

    I'm sure someone has mentioned this here, but Ground Branch's updated night vision system actually represents the fact that the image you see when looking through NODs is one captured several centimeters in front of your face, which is super weird (and very cool) to play with. It's not only a narrow field of view, but lightly zoomed in too - it is my understanding that this is accurate, but I could be wrong for sure.

    • @AnonEMus-cp2mn
      @AnonEMus-cp2mn Před 11 měsíci +29

      Definitely accurate. Aiming passively with one eye through the night vision and another eye through a red dot sight becomes difficult to line up because of the distance between the objective lens and the other eye. Even navigating in close quarters is a challenge with your vision technically a few inches/centimeters in front of your face. However, it is not as terrible as digital cameras like the Sionyx. That unit in particular has negative magnification, resulting in the user bumping into surfaces that appear to be further away.

    • @Reticuli
      @Reticuli Před 10 měsíci

      Which is why the see-through IVAS is such a big deal, as you can literally look past and ignore the image if you want to, unlike the ENVG-B, which is even narrower FOV and night use only. While currently it's fixed focal length at about 2m out for the mems-based VRD + waveguides/beamsplitters, the pico system inside is the only type previously demonstrated yet to get around this issue. But first they want to get them into the field with minimum necessary capabilities, and they'll probably get that holy grail AR stuff integrated in V3 or V4 down the line.

  • @davidplunkett8499
    @davidplunkett8499 Před 11 měsíci +101

    We are shipping a Tactical VR Sim for PSVR this summer. We actually discussed the different Night Vision modes for our NVGs before we started implementing them. We ultimately settled on a gamey implementation since it was the easiest implementation that gave the game play experience we were targeting. It wasn't because the team wasn't passionate about modeling NVGs properly, but a time constraint. We could model accurate NVGs, or we could implement other gameplay features. Ultimately implementing the other features was decided to be more important. I personally hope we can revisit this decision, but there are lots of other cool features that we are also considering, that compete for time and attention.

    • @taylorrobbins24
      @taylorrobbins24 Před 8 měsíci

      That would be awesome if yall did make it realistic

  • @Lobos222
    @Lobos222 Před 9 měsíci +63

    11:12 Just a tip from personal experience.
    While we only had gen2 or something so the pixilation was very grainy and therefor not ideal to spot enemies at long range (600 meters). Specially if we couldnt use IR boosters or the moon wasnt out etc. A trick you can do with your regular vision is this. The rods in your eyes are concentrated to the sides of your retina (best for night), while the cones are in the center (best for color). Now while your view is adapted to the night and its pitch black. If there is some kind of horizon or difference in the terrain. You can look directly at a point and quickly drag your eyes to the right or left. The split second you do such you get a "flash" like effect in your vision that to some aspect draws and outline of what you are looking at. Do this repeatedly at the same spot and you might actually spot enemy infantry squads and or movements despite it being very dark and they are unable to see you at the same range by just looking in your direction. I didnt know it at the time, but now I know this effect works because the rods are to the side of your retina in your eye.
    Another thing is that we actually had rubber fittings on our night visions so could choose to avoid having the peripheral vision aspect. The issue is that nigh vision was 2x (Some ITT PVS-7 early variant, maybe with custom details, I think) and the nigh binoculars were 3-6x or something. Which could make walking a bit of an issue because you are not putting your feet where you think you are in context of what your brain is seeing. Walking with the night vision binoculars was hilarious. Yes, they did have the same mounts. It was just a regular night vision with a gigantic camera lens on the front. Impossible to walk with.

  • @SKant19382
    @SKant19382 Před 11 měsíci +177

    There is actually a VR-Game Mod with a close to perfect depiction of night vision. Its for the Game Hotdogs, Horseshoes and Handgrenades (H3VR) and is called FTW_Arms_Nightvision by Andrew_FTW. The mod allows you to put on mono-, duo- and Quadnightvision, which you actaually need to adjust to your eye and with many other details. The Mod and Controls are a bit scuffed but i think you'd definetly enjoy it.

    • @Firomus
      @Firomus Před 10 měsíci

      They're so cool to use but such a pain at the same time. I love them. Just a shame that the dark doesn't affect sosigs ability to see

  • @fluffls
    @fluffls Před rokem +203

    there actually is a really super in depth NODs mod for H3VR that allows you to manually lower the nods, set them up to your eyes and adjust them just like real ones
    So yeah, there are really realistic nods in VR

    • @brillcrafter7417
      @brillcrafter7417 Před 11 měsíci +5

      I was just about to comment about this, they do take a little getting used too

    • @Real_Mick3y6
      @Real_Mick3y6 Před 11 měsíci +3

      Yeah, but it's still modding which can be jank as fuck

    • @scopes327
      @scopes327 Před 11 měsíci +1

      What’s it called?

    • @OperatorDrewski
      @OperatorDrewski  Před 11 měsíci +40

      That's awesome! I can't believe I missed it lol - will try it out :)

    • @kebabit707
      @kebabit707 Před 11 měsíci +2

      only problem is that they don't work on a lot of the night maps

  • @jasonjsalgado4091
    @jasonjsalgado4091 Před 10 měsíci +8

    Is nobody going to talk about the amazing intro in this video? As an editor myself, I really liked how you pulled this off, it felt so epic omg

  • @MetalheadMitch762
    @MetalheadMitch762 Před 10 měsíci +10

    One of the reasons the reasons I also like my PVS-14 besides seeing the light conditions not being seen through NODs is that my natural night vision is greatly enhanced but my eye looking through the NODs can't see in the dark for squat after taking them off. Also I have done night fighting in WW1 tacticals which relies on your natural night vision and because details are hard too see, it can cause paranoia. Also throughout the night, red flares were launched into the sky which will light up an entire area for about 10 seconds which gave you a moment to see the battlefield fairly well. And red is the color that least interferes with your natural night vision, it was quite an experience of having a taste of what night fighting was like in the world wars.

  • @its_Prospect
    @its_Prospect Před 11 měsíci +115

    "I think night time is dark so you can imagine your fears with less distraction." an amazing quote that makes me grateful of NVGs

  • @CusterPlays
    @CusterPlays Před rokem +167

    I know this one took a while to make! Great job Drew, even got some Exodus gameplay in there!

  • @linuswramage1718
    @linuswramage1718 Před 11 měsíci +3

    Hey Drewski - super neat video! I appreciate the time and care that went into this! Definitely came out with a renewed appreciation for NVGs both in game and real life. Cheers:)

  • @FlankerAvila
    @FlankerAvila Před 11 měsíci

    I can't believe it took me this long to see this video! Awesome video! You got me into tarkov and tarkov got me into NV! Awesome seeing night Vision spreading so much but what most people don't realize is how much time they'll spend looking up at the stars!

  • @SubSilent99
    @SubSilent99 Před rokem +153

    "97° of poor financial decisions" almost made me spit out my coffee!😂😂😂 Great review of the real world and in game variations that night vision and thermal provide us.

  • @ControlledPairsGaming
    @ControlledPairsGaming Před rokem +88

    Phenomenal work, man. One of the most comprehensive NVG explainers on CZcams. And with your telltale production value and video game explanations. Bravo!
    How long did this edit take!?

    • @ControlledPairsGaming
      @ControlledPairsGaming Před rokem +12

      Also - take a peek at Geronimo as far as upcoming VR shooters.

    • @the11b
      @the11b Před 11 měsíci

      I mentioned this in another reply but I still havent seen a game that accurately portrays the perception problem since the image is generated several inches in front of you. That would be awful and not fun imo, but still.

  • @microspartan
    @microspartan Před 9 měsíci +1

    I had this one in the queue to watch after you mentioned you had it in the making. Finally got around to watching it and wow such an interesting presentation ! So much work went into the video and I really appreciate the well made content. Learnt so much, makes me want to get some of my own to play around with in real life ahha.

  • @luizcarlosdeoliveira8760
    @luizcarlosdeoliveira8760 Před 11 měsíci

    Amazing video, so much detail and information, just thanks bro !

  • @GerKaiNeknete
    @GerKaiNeknete Před rokem +57

    Good job Drewski, you've outdone yourself! Hope you find that sneeze though before you step on it xD

    • @OperatorDrewski
      @OperatorDrewski  Před rokem +32

      THE SNEEZE NEVER CAME BACK D:

    • @MaxUgly
      @MaxUgly Před 11 měsíci +3

      @@OperatorDrewski I missed something here, but gesundheit if it ever happens!

  • @largematt6352
    @largematt6352 Před rokem +39

    this is the best overview because you have played every type of game really from super realistic to really unrealistic and you use nvgs on the regular. great video as usual

  • @DONKINDONUTS
    @DONKINDONUTS Před 10 měsíci +2

    This was such an amazing and informative video, Drew! I've definitely a newfound fascination with this tech now thanks to you 😂

  • @Pilps
    @Pilps Před 11 měsíci +2

    Would love move videos like this from you, was captivated throughout the whole video. Already on as i type this my 3rd rewatch.

  • @elitely6748
    @elitely6748 Před rokem +52

    It's always a fantastic day when Drewski uploads another fantastic video. Love the different video style here it's fantastic and I wouldn't mind more of this!

  • @KitCreep
    @KitCreep Před 11 měsíci +8

    Loved seeing nvgs from a more casual perspective. It’s easy to get sucked into the nvg rabbit hole min-maxing tube specs, manufacturers, housings, LAM set ups, etc. This was just a really fun video about nods. These things are the coolest. Great job man! Those 30mins actually flew by.

  • @KingParzival
    @KingParzival Před 11 měsíci

    dude you really need to do this again. I absolutely love your deep dive videos. Two thumbs up my guy.

  • @OperatorVanta
    @OperatorVanta Před 11 měsíci +24

    Hotdogs Horseshoes and handgrenades has a night vision mod. Essentially works as a picture and picture scope, that attaches to a helmet you wear in a slot with a shader applied. You can adjust it up and down based on the NVG mount the nods use and the NODS also have a physical collider, meaning you have to adjust your weapon's stock and be very aware of your weapon's profile in terms of what attachments are on it for you to be able to passive aim without bumping your nods.

  • @Luckydog1159
    @Luckydog1159 Před rokem +21

    Dude, this video is an absolute gold mine. Yes you super-nerded out on peripherals but it was 100% warranted and I appreciate it. No one has talked about this kinda feature in games, in as much of a refreshing way, as you have in a long time. Great job with the video! The B-Roll was on point and gave vivid, detailed examples as to what you wanted to convey and discuss. I could really tell this was quite a passion project for you so great job at it.

  • @blakeunderwood9469
    @blakeunderwood9469 Před 11 měsíci

    This is such a well thought out, in depth video. Great work I enjoyed every second 🙌

  • @DjAlonDevil
    @DjAlonDevil Před 11 měsíci

    Dude I have been waiting for so long for you to upload more night vision content! I remember the first video you did and then later the COD MW related one. You were the first one who got me into night vision bro, cheers!

  • @Sh0sk1
    @Sh0sk1 Před 11 měsíci +3

    love your vids man, i really like the way you interpreted most of the type of night vision while including the pros and cons of them while putting example with them to really show the actual style and how they look when you're actually using them

  • @TheCloudhopper
    @TheCloudhopper Před 11 měsíci +13

    Listening to Drewski on a Friday evening doing a deep dive into NVGs in video games was a video i didn't know i wanted or needed. But i did and I love it. Quality Drewski moment.

  • @guppo26
    @guppo26 Před 9 měsíci

    What a great, well put together, video. I enjoyed how it is a bit of a mix of something of a video essay into a niche topic with some education-youtube styling to it.

  • @Sebixonix1591
    @Sebixonix1591 Před 8 měsíci

    Watched the whole thing, awesome research man! Great video

  • @JeffNoel
    @JeffNoel Před rokem +6

    I must say I wasn't expecting such a video from this channel... and I'm super delighted with it. Props to you Drewski! That was in-depth, really interesting and I can't imagine how much time it took to put all of this together.

  • @easter3000
    @easter3000 Před rokem +3

    This video is such a gift to your audience, Drew! Watched it, loved it, find something new for myself, will share it with my friends and rewatch it in the future.

  • @evilmer0dach176
    @evilmer0dach176 Před 10 měsíci

    Bro, this was amazing. I love this kind of deep research. Super quality stuff!:D

  • @perspicacity89
    @perspicacity89 Před 11 měsíci

    This is one of the best videos I've seen in my life.
    Well done.

  • @Arskaattor1
    @Arskaattor1 Před rokem +11

    Fantastic video Drew! You went super in-depth with all the different mechanics of night vision and the extensive amount of games you showed as examples, I really really love how much effort and detail you put into these videos. I thought I knew at least something about night vision, but most of the things you said here were brand new to me 💜

  • @Dash62g
    @Dash62g Před rokem +18

    Drewski video essay is top tier stuff! Love these occasional treats.

  • @-Investia
    @-Investia Před 11 měsíci +64

    I loved/enjoyed every single micro-second of this, I'm a science/Physics nerd that loves games and simulations, by combining learning and these interests you have single handedly made one of my favorite CZcams videos, ever. Period.

    • @dsdy1205
      @dsdy1205 Před 10 měsíci +2

      glad you enjoyed watching each pixel row refresh

    • @assadsmagicalmysterytour
      @assadsmagicalmysterytour Před 10 měsíci +3

      SOYENCE!!! I LOVE FUNKO POPS AND ATHEISM!!!1!1 FACTS AND LOGIC AND MARVEL!1!!

    • @bigchooch4434
      @bigchooch4434 Před 7 měsíci +2

      @@assadsmagicalmysterytour Why so rude? I'm also a science/physics nerd that likes games and simulations, and just came from Acerola's video on color spaces in real time video rendering. Funko pops are stupid, never been into marvel or DC, not an athiest. Not sure why you think those things come with being curious and fascinated with how the world works.

    • @assadsmagicalmysterytour
      @assadsmagicalmysterytour Před 7 měsíci +2

      @@bigchooch4434Sorry

  • @randomjick3305
    @randomjick3305 Před 11 měsíci

    Love your videos mate always a joy to watch I don't have a pc unfortunately so no arma for me but I get plenty of enjoyment from watching you play it and how in depth you go with every video and the way you explain everything is so easy to follow
    Keep up the great work mate
    Much love from down under

  • @1337blackmage
    @1337blackmage Před rokem +3

    Thanks for talking about something you care about a lot. Always great to listen to something that people are passionate about. Awesome takes all around!

  • @yourlocalncrranger2026
    @yourlocalncrranger2026 Před 11 měsíci +9

    Ghosts of Tabor does what I think to be a good job of depicting your field of vision using different NVGs. I remember testing out the different models available in game and seeing an extremely noticeable difference between a single tube versus the quad tubes. Somewhat understood it then, but this video definitely helped understand a lot better.

  • @sippe6508
    @sippe6508 Před 11 měsíci

    Entertaining and very informative video! Absolute banger

  • @curtispaterson4242
    @curtispaterson4242 Před 11 měsíci

    OD, it is videos like these that set your channel apart. I appreciate the work you put into them. Keep it up and don’t ever shave that killer stache!!

  • @HeloLover69
    @HeloLover69 Před 11 měsíci +4

    Hey drewski, there is an actual vr game that's trying to get night vision right. It is a tactical vr shooter called Geronimo, it's still in the making but the clips that were showed about night vision are amazing. Really surprised you haven't talked about it yet. Awesome video as always anyway 🙃

  • @Afterconflict
    @Afterconflict Před 11 měsíci +7

    In general what we've set out to achieve is to accurately recreate both night vision's upsides, and its downsides.
    Even to this day, while many are under the impression that modern NV devices have largely become homogenized both in design and function (I.E: A lot better than 30 years ago), you still find different militaries using older devices from the US military using PVS-7s with older tubes to the Russian military using NSPUs, and it's precisely that Cold War tech that we're emulating.

  • @FREDO-py4ti
    @FREDO-py4ti Před 11 měsíci

    Thank you very much for all precious informations (indie dev) !!!

  • @Ironiron.
    @Ironiron. Před 11 měsíci

    Very great video!
    This is very fun to watch to see how it has evolved and have actual facts going

  • @markp2085
    @markp2085 Před 11 měsíci +23

    I have had a variety of nv's over the last 30 years and have accumulated thousands of hours viewing in nv. Its nice to see developers are starting to get it right, sort of. So I had an old first gen nv from Russia. When I would turn it on, it would have that typical NV sound that most of all the movies and some games portray. Alas, none of my other nv's make that cool noise. Today I mostly use my nv's for tracking satellites, meteor showers, and UFO's (or to be politically correct these days, UAP's. For real world, I prefer using a monocular, that way I can see visible light (flashlights vs infrared light etc). I agree, I like the portrayal of the PVS14 in the stalker anomaly mod (which is my favorite nv to use for observing satellites).

    • @kellythomas6347
      @kellythomas6347 Před 11 měsíci +2

      Older gen NVGs had the sound because of the capacitors charging, like an old camera flash. Older NVGs also had mini CRT displays as opposed to LCDs

    • @acceptablecasualty5319
      @acceptablecasualty5319 Před 10 měsíci

      My Granddad has a Night-Vision Film Camera from the GDR. It too makes that whitring sound, albeit constantly while the trigger is held.

  • @s4ltyn748
    @s4ltyn748 Před 11 měsíci +3

    There's actually character mod for boneworks that gets pretty close, bringing the nvgs down actually has you look through two picture in picture nvg scopes instead applying filters and reducing your fov like VTOL or Tactical Assault. Definitely worth a try if you have the game

  • @benmarki
    @benmarki Před 11 měsíci

    Really interesting and educational video ! Thank you for your work on this subject !

  • @bl00dybuddy
    @bl00dybuddy Před 9 měsíci

    Great video on a topic that hasn't had a ton of coverage like this. More videos like that, in addition to your normal play, please.

  • @rpnvg
    @rpnvg Před 11 měsíci +3

    Fantastic video. I am a huge night vision enthusiast. Metal Gear Solid & Splinter Cell made me want a set as a kid. The same goes for my suppressors, lol. Currently I own an RPNVG with some nice Gen 3 18UM WP tubes. I also have a ridiculous amount of time on PVS-14’s and GP ANVIS-9’s for work. 🚁
    You really nailed everything! I hope game devs take a lot of this in and implement the information. The only thing that I could think of adding is - you can indeed use iron sights. But you have to have either focusing caps or adjustable iris caps. Unfortunately, it really dims your image. Buuuut I understand why you didn’t include that, it just adds more hassle in most FPS games.
    Maybe one day we’ll see an RPNVG in a FPS game. It’s definitely my most favorite housing, with PVS-31A’s as a close second.
    🔵👃🔵

  • @bellofello1
    @bellofello1 Před 11 měsíci +12

    Thank you for this, hopefully some devs watch this and put the info to good use 👌
    Have you ever tried a pvs14 on your dominant eye and a thermal monocular on your weak eye (like an mh25)? I've heard of people doing this, and apparently your brain just kind of merges the images. I'm curious what the heck that would look like!

  • @bustacap503
    @bustacap503 Před 10 měsíci

    You really covered the details thanks!

  • @voidrendx6601
    @voidrendx6601 Před 11 měsíci

    This kind of video is dope. I love most of your content but this was particularly cool. Also super cool you got the ability to test the tech out

  • @jak0spades579
    @jak0spades579 Před rokem +5

    I had the chance to try out the Thales Nellie NVGs in combination with their XTRAIM holo/ thermal sight on a range reproducing night condition 4 and 5. It took me a minute to get used to lining up the sight with the tubes, but the ability to see thermally active targets in picth black without the use of any IR floodlight was pretty amazing Aside from the focus element you mention (you either focus on close or far, current NVG tech doesn't allow you both at the same time) , I'd say one of the things that games get consistently wrong, is how NVGs mess with depth perception. Though granted its almost impossible to replicate on that medium. Also on the green vs white phosphor debate, spoke to a Thales rep who used to be STAT officer in the French Army. He told me in their testing, the STAT didn't notice any significant differences in DRI times and ranges between the two. They did notice that white phosphor lead to greater eyestrain in the long run compared to green though.

  • @Yoyo-vl5qo
    @Yoyo-vl5qo Před 11 měsíci

    Love the edit, love the presentation, love the video, and love you. You always make a great job that's awesome ! ( hi from France btw )

  • @p0tato_aiim800
    @p0tato_aiim800 Před 11 měsíci

    Great video man! really enjoyed every single bit of it! and as a DayZ and Tarkov gamer, NVGs is easily one of my favorite things in those games, and it's really nice to learn some things more about them! 33 minutes went by without i even realize it, great video once again!!

  • @AdeptiHotline
    @AdeptiHotline Před 10 měsíci +37

    I'm a writer and this video is giving me brainworms.
    Training being essential (no difference between white light and infrared) means even with the tech you could still not have as big an advantage [as long as the enemies have night vision themselves]. It creates an interesting dynamic and challenge to stay aware of when strategizing.
    This video is super cool and genuinely well-written. I know literally nothing about anything mentioned in this video before I watched yet I was never confused while watching!!

    • @poolee77
      @poolee77 Před 7 měsíci

      Why passive aiming is so popular now in the gun/NVG community.
      Thermal is a whole other can of worms as it is more popular than ever and combined with I2 it gives you ridiculous capabilities

  • @AppleFudge
    @AppleFudge Před rokem +3

    h3vr has a nvg mod that models it pretty well, it's a bit finicky and hard to adjust but one you get them dialed in it's super cool

  • @333ellcastro
    @333ellcastro Před 11 měsíci

    Great video man absolutely fascinating

  • @BruhMeetsWorld
    @BruhMeetsWorld Před 9 měsíci

    This video is an amazing resource! thanks Drew!

  • @riane3100
    @riane3100 Před 11 měsíci +13

    I learned more about the human eye from a 33 minute Drewski video on nightvision than an actual human anatomy class.

  • @tygerz9245
    @tygerz9245 Před 11 měsíci +6

    It kind of makes sense why night vision in games covers your whole vision. In real life your FOV is near 180 but in video games it’s usually around 90-110.

    • @Claude-Eckel
      @Claude-Eckel Před 8 měsíci

      180° for the generation, perhaps, that grew up in front of 2D flat screens and did not develop proper peripheral and distance vision because both the brain and the eyes were still growing and adapting to what they perceived every day: Smartphones in the face or monitors 1m away (80-90% of South Korean youth under 20 are also myopic, that's why!).
      If you only have 180° peripheral vision, you are either 60 y/o or older, or you belong to Generation Y, the Millennials, or Z, whatever epithet they have, with already damaged or simply underdeveloped peripheral vision (then thank your parents for allowing you to play video games at the age of 12 and younger). With this impaired vision, you are not eligible to become a fighter pilot, for example, because it is also not correctable with any form of optics or glasses and puts you at a disadvantage against adversary pilots who have more vision than you, that is a whopping 35° more!
      Because approx. 107° laterally for each eye = 214° is the peripheral vision of a human being with healthy, i.e., normally developed eyes (FYI: plus 60 - 70° upwards, 70 - 80° downwards), which did not grow while the human being sat at a desk and constantly stared at the centre of a nearby monitor (not even peripheral vision, but just staring at a reticle in order to hit something with it, and meanwhile overlooking everything else around it! ), but of a human being who went out and smelled, and saw and listened to real life, perceived it with his sense organs, and therefore developed it properly, as it was designed to do.
      Playing video games can no longer harm healthy brain development and the eyes and other senses only at the age of 25+, that is, after the development of all these organs is finally complete, they actually already begin to age already. Anything before that... and you become one of these modern IT zombie that can't really help themselves and are dependent on others when a real zombie apocalypse breaks loose.
      Worst thing: Even if a young person at that age of 20+ eventually came to this conclusion themselves, because their parents were too daft but still allowed to reproduce, the damage is already done and there's nothing they can do about it. You would need new eyes in those sockets of yours and a different brain that could deal with what those new eyes could see. That is the unvarnished, unpleasant truth.
      Now you again: _'In real life your FOV is near 180'_ Really? Yours, or whose? Poor you! Mine is not, mine is still over 200°. And you should probably see an oculist any time soon, though he couldn't do anything about it either. But maybe you've already more damages than that.

  • @YarnuDog
    @YarnuDog Před 11 měsíci

    Great video and production quality!

  • @walterbryan1798
    @walterbryan1798 Před 11 měsíci

    Such a cool video. I have always liked the low-light operations in games because of the neat tools to see in the darkness.

  • @Bismarck9771
    @Bismarck9771 Před 11 měsíci +3

    🤓

  • @cLaYx3BMTH
    @cLaYx3BMTH Před 11 měsíci

    wow, this was highly informative :)
    I appreciate your hard work for it, well done :)

  • @7thFEROX
    @7thFEROX Před 11 měsíci

    Bloody A star on this video Drewski! Top notch!

  • @mattbennett8994
    @mattbennett8994 Před 11 měsíci

    Very well put together video!

  • @davidbeale3474
    @davidbeale3474 Před 7 měsíci

    Great video as always. Have to say the one set of NVGs I've not seen modeled in any game is the PVS 20. Used them during my time in the Army. Heavy AF and required a battery pack but good lord, anyone closer then 1000m is not hiding from you. Thermal overlay FTW.

  • @mikehenderson9176
    @mikehenderson9176 Před 11 měsíci

    As a long time Splinter Cell player and stealth game fan I was always intrigued by how night vision works and was paying close attention to the implementation across different games.
    Turning that thing on and hearing the sound it makes feels like coming home every single time.
    It really is amazing what real life goggles can do nowadays and awesome how fast games catch up. I know quite a lot of people that were always turned off by Splinter Cell due to having a green screen most of the time. Wonder how they stance would change given proper, modern NVG's.
    In Splinter Cell 4 already you could upgrade your NVG to a point that you would see color again, with a bit of noise on top so that you know you still use goggles. But I never upgraded to that point because I deemed it "unrealistic" and was so used to the green filter. Little did I know back then about the capabilities of the technology...
    This was very informative and entertaining from start to finish, awesome video! (Subscribed.)

  • @gonzalojp11
    @gonzalojp11 Před 11 měsíci

    amazing video Drewski. Absolute master piece thanks for the explanation and your perspetive about this. Greetings from Venezuela!

  • @adc3804
    @adc3804 Před 2 měsíci

    Can back to this channel on a whim, knew there was a reason i subscribed

  • @aidenbloom1487
    @aidenbloom1487 Před 11 měsíci

    Both the first night vision video and this one are my favorite videos youve made. Extremely fascinating, insightful and well paced. Maybe I'll find some PNV 57s to screw around with in my basement

  • @SorryAllOut
    @SorryAllOut Před 11 měsíci

    We're are blessed as a community to have a knowledgeable person as a gamer and as a milsim guy. Keep it up Drew we fuckin love you 😁😁

  • @Dene181
    @Dene181 Před 11 měsíci

    Damn, well done! Very detailed.

  • @contaminankl1444
    @contaminankl1444 Před 11 měsíci

    this was absolutely fascinating! I love learning about this stuff. never apologise for nerding out about cool military stuff, we love it!

  • @spartan117gw
    @spartan117gw Před 9 měsíci

    Phenomenal video

  • @GoBIGclan
    @GoBIGclan Před 4 měsíci

    Such a good video dude. From the beginning I thought he needs cod 4 and halo music in this… as I watched you did not disappoint!

  • @the_yeegineer
    @the_yeegineer Před 10 měsíci

    We need more of this from u drewski

  • @Fallout_Jane
    @Fallout_Jane Před 8 měsíci +1

    5:50 I love that the game title in the corner changes but the rest of the screen is the same

  • @Juicy-America
    @Juicy-America Před 11 měsíci

    Glad you mentioned the RON menu theme because it really is well done

  • @gabriellamarao2612
    @gabriellamarao2612 Před 11 měsíci

    I have waited for this video to figure out what were you doing in your instagram stories with night vision. Now I know. Amazing video!

  • @hetzapark
    @hetzapark Před 11 měsíci

    Loving this kind of content.

  • @TWD_telltale
    @TWD_telltale Před 7 měsíci

    Sick transition in the beginning!

  • @sparks418
    @sparks418 Před 9 měsíci

    great video man honestly didn't think I'd watch all of it but here I am.

  • @Floatingflys
    @Floatingflys Před 11 měsíci

    Love that you included Halo 3 ODST nods, also that you used some of Halo 3 ODSTs soundtrack in the video 👌🏻

  • @josedorsaith5261
    @josedorsaith5261 Před 11 měsíci +1

    To add to your point about rods v cones:
    Rods are oriented so that you have better night vision around the edge of your fovea. If you have trouble focussing on an object in dim light - look just to the side of it to see more clearly

  • @caffeineoverload7773
    @caffeineoverload7773 Před 11 měsíci

    Sick video man

  • @andresaopedro1293
    @andresaopedro1293 Před 11 měsíci

    I loved this video! Consider making more videos like this. Highly entertaining and educational

  • @taylorrobbins24
    @taylorrobbins24 Před 8 měsíci

    My favorite type of videos from you