How Manta Style Actually Works in 7.36

Sdílet
Vložit
  • čas přidán 28. 06. 2024
  • What's Going On Gamers!
    We've finally brought you our guide on how Manta Style actually works (after 7.36 got released and ruined our initial video we were making)
    Sit back, relax and enjoy as Phil takes you through all the aspects to consider with Manta Style in terms of itemisation and even shows you how to outplay players who try to leverage it against you.
    Stay tuned for our next video where we will go over all the individual spells which create illusions.
    For those of you who prefer them: we have also added subtitles to this video for those of you who struggle with Phil's New Zealand accent.
    As always, shout out to ‪@zzadrianzz‬ who popularised this style of DOTA 2 content.
    You can find our full playlist of DOTA videos from various creators that explain how items and mechanics of DOTA actually work from creators like Adrian as well as ‪@ZQuixotix‬ ‪@PainDota‬ and ‪@BalloonDota‬ • How DOTA 2 Actually Works
    00:00 - Intro
    00:26 - Stat Breakdown of Manta Style
    01:01 - Active Effect: Mirror Image
    02:11 - How to know which is the real hero
    03:14 - Comparing Stats of Illusion Rune Illusions
    03:55 - Attributes Illusions Copy from Heroes
    05:37 - Attributes to Consider When Buying Items
    06:55 - Itemising for Illusion Damage: Agility Heroes
    07:36 - Itemising for Illusion Damage: Intelligence Heroes
    08:12 - Itemising for Illusion Damage: Strength Heroes
    08:50 - Itemising for Illusion Damage: Universal Heroes
    09:32 - Discussing Critical Strikes
    10:08 - Itemising AGAINST Illusion Heroes
    12:49 - Itemising to beat Evasion
  • Hry

Komentáře • 69

  • @beneaththeveil
    @beneaththeveil  Před 14 dny +16

    Gamers! Small correction @13:00 regarding the passive Pierce of MKB and Bloodthorn: Illusions do not gain the additional 70/50 magic damage on hit, but all the other Pierce mechanics work for Illusions. During the Soul Rend active: Illusions do deal additional magic damage though - game isn’t confusing at all…
    If there’s anything you think we missed below (especially Innates and Facets since they’re likely having their interactions shadow patched) please let us know and we’ll make addendums with credit
    Buffs:
    Alchemist’s Chemical Rage, Armlet of Mordiggian’s Unholy Strength (only from Strength), Dragon Knight’s Elder Dragon Form (without Wyrm Wrath buffs based on Facet), Lone Druid’s True Form, Lycan’s Shapeshift or Wolf Bite, Consumed Moon Shard (only the Night Vision Bonus), Terrorblade’s Metamorphosis, Troll Warlord’s Berserker’s Rage, Undying’s Flesh Golem
    Attack Modifiers:
    Abaddon’s Curse of Avernus, Bloodthorn’s Pierce, Chaos Knight’s Chaos Strike, Crystalys, Daedalus & Khanda Critical Strike, Diffusal Blade & Disperser’s Mana Break, Drow Ranger’s Marksmanship Split Shot, Juggernaut’s Blade Dance, Legion Commander’s Moment of Courage, Luna’s Moon Glaives, Lycan’s Shapeshift & Wolf Bite, Mask of Madness Lifesteal, Medusa’s Split Shot, MKB Pierce, Morbid Mask Lifesteal, Muerta’s Gunslinger, Orb of Venom Poison Attack, Phantom Assassin’s Coup de Grace, Phantom Lancer’s Juxtapose, Satanic Lifesteal, Sniper’s Take Aim, Spectre’s Desolate, Templar Assassin’s Psi Blades, Troll Warlord’s Fervor, Venomancer’s Poison Sting, Vladmir’s Offering’s Aura, Wraith King’s Mortal Strike
    Passive Abilities:
    Abyssal Blade, Crimson Guard & Vanguard Damage Block, Aether Lens Increased Cast Range, Axe’s Counter Helix, Enchantress’ Untouchable, Huskar’s Berserker's Blood, Medusa’s Split Shot, Night Stalker’s Hunter in the Night, Octarine Core Cooldown Reduction, Ogre Magi’s Multicast, Phantom Lancer’s Phantom Rush, Shadow Fiend’s Necromastery, Storm Spirit’s Overload, Treant Protector’s Nature’s Guise, Visage’s Gravekeeper’s Cloak
    Partially Functional Passives:
    Bloodseeker’s Thirst (Movespeed limit works but not the movespeed bonus, hero detection and vision), Bristleback’s Bristleback (only damage reduction), Tidehunter’s Kraken Shell (only damage reduction), Timbersaw’s Reactive Armor (only HP Regen),
    Auras:
    Assault Cuirass Assault Aura, Buckler Aura, Centaur Warrunner’s Retaliate (Illusions bestow Aura but don’t benefit themselves), Crystal Maiden’s Arcane Aura, Guardian Greaves Guardian Aura, Headdress Regeneration Aura, Luna’s Lunar Blessing, Lycan’s Feral Impulse, Mekansm Aura, Necrophos’ Heartstopper Aura, Pipe of Insight Insight Aura, Radiance Burn (lowered damage), Ring of Basilius and Veil of Discord Basilius Aura, Shadow Fiend’s Presence of the Dark Lord, Shiva’s Guard Freezing Aura, Underlord’s Atrophy Aura (Underlord gains damage if an enemy dies in range of his illusion no matter his hero’s range from them), Vengeful Spirit’s Vengeance Aura (Scepter Illusion bestows the Aura but does not gain the bonus damage itself), Vladimir’s Offering Vladmir’s Aura
    Innate Abilities:
    Anti-Mage’s Mana Break
    Bane’s Ichor of Nyctasha
    Batrider’s Smoldering Resin
    Beastmaster’s Inner Beast
    Bloodseeker’s Sanguivore (restores less when unit dies)
    Bristleback’s Warpath
    Broodmother’s Spider’s Milk
    Chaos Knight’s Reins of Chaos (50% chance to spawn 3rd Illusion with Manta)
    Crystal Maiden’s Blueheart Floe
    Dark Seer’s Mental Fortitude
    Dawnbreaker’s Break of Dawn (if making illusions of her while on enemy team you gain the effect when daytime hits if your illusions are up)
    Death Prophet’s Witchcraft
    Disruptor’s Electromagnetic Repulsion
    Dragon Knight’s Dragon Blood
    Drow Ranger’s Precision Aura
    Earthshaker’s Aftershock
    Elder Titan’s Natural Order
    Ember Spirit’s Flame Guard
    Enigma’s Gravity Well
    Faceless Void’s Illusions are Innately Immune to Chronosphere (regardless of Allegiance)
    Hoodwink’s Mistwoods Wayfarer
    Juggernaut’s Duelist
    Keeper Of The Light’s Mana Magnifier
    Legion Commander’s Moment of Courage
    Magnus’ Solid Core
    Mars’ Dauntless (Illusions count as part of the ability)
    Medusa’s Mana Shield (Illusions absorb less damage)
    Mirana’s Selemene’s Faithful increases healing of Healing Lotuses if you make Illusions of an enemy Mirana
    Morphling’s Accumulation
    Muerta’s Supernatural
    Naga Siren’s Eelskin
    Necrophos’ Sadist
    Night Stalker’s Heart of Darkness
    Omniknight’s Degen Aura
    Oracle’s Prognosticate (if making Illusions of enemy Oracle you can gain the Innate for the duration of your illusion)
    Phantom Assassin’s Immaterial
    Phantom Lancer’s Phantom Rush
    Primal Beast’s Colossal
    Pudge’s Flesh Heap
    Razor’s Unstable Current
    Shadow Demon’s Menace
    Slardar’s Seaborn Sentinel (only gives movespeed and HP Regen, not damage and armor)
    Sniper’s Keen Scope
    Spectre’s Spectral
    Storm Spirit’s Galvanised
    Sven’s Vanquisher
    Templar Assassin’s Psi Blades
    Terrorblade’s Dark Unity (Only applies to TB controlled Units)
    Treant Protector’s Nature’s Guise (Shard upgrade gives Invisibility to Illusions of Treant)
    Tusk’s Bitter Chill
    Underlord’s Atrophy Aura (explained in Aura section)
    Venomancer’s Poison Sting
    Viper’s Corrosive Skin (only DPS and Slow Bonuses)
    Visage’s Gravekeeper’s Cloak
    Void Spirit’s Intrinsic Edge (HP/Mana Regen, Base Magic Resist and Base Armor)
    Windranger’s Easy Breezy
    Wraith King’s Vampiric Spirit
    Facets:
    Axe’s One Man Army (Illusions gain bonus Strength per their Armor so long as no other allies, Illusions or Axe himself is around)
    Bane’s Dream Stalker also increases attack speed of his illusions on Nightmared units
    Beastmaster’s Wild Hunt (Allied Illusions count as additional units to give bonus Attack Speed)
    Centaur Warrunner’s Horsepower
    Chaos Knight’s Phantasmagoria (Makes Illusions Strong Illusions)
    Dark Seer’s Quick Wit & Heart of Battle
    Drow Ranger’s Vantage Point
    Elder Titan’s Deconstruction
    Enchantress’ Spellbound (Attack Range on Enchanted Units benefits her Illusions too)
    Enigma’s Event Horizon
    Juggernaut’s Bladeform
    Kunkka’s Grog Blossom (Damage Delay Buff applies to Illusions)
    Lion’s Fist of Death (Illusions get melee damage but not cleave)
    Lycan’s Pack Leader (Illusions killing heroes extend Shapeshift
    Naga Siren’s Rip Tide (Deluge only on Allied Illusions)
    Meepo’s Pack Rat (Illusions gain Attributes from any item in Neutral Item Slot as per normal Illusion rules)
    Morphling’s Ebb & Flow
    Nature’s Prophet’s Soothing Saplings (Heal Illusions when nearby Sprout)
    Necrophos’ Profane Potency
    Omniknight’s Omnipresent
    Spectre’s Forsaken
    Techies’ Squee’s Scope
    Templar Assassin’s Voidblades
    Tidehunter’s Kraken Swell (increases damage block of Kraken Shell which illusions get) & Krill Eater (everything except Anchor Smash radius benefits Illusions)
    Tiny’s Insurmountable
    Treant Protector’s Primeval Power (Increases Base Damage) & Sapling (Leech Seed heals Illusions)
    Troll Warlord’s Bad Influence (grants Attack Speed bonus to Illusions)
    Vengeful Spirit’s Soul Strike (Illusions also count as melee for proccing on hit effects that illusions can such as Orb of Venom)
    Venomancer’s Plague Carrier (can be attached to Illusions)
    Windranger’s Tailwind (Illusions gain additional movement speed)

    • @Brain.Damage.
      @Brain.Damage. Před 12 dny +1

      You legend¡

    • @quinell-firestruthers8151
      @quinell-firestruthers8151 Před 11 dny

      You mentioned to check pinned for the Critical strike breakdown, yet it seems to not be there..... (Items)

    • @beneaththeveil
      @beneaththeveil  Před 10 dny

      @@quinell-firestruthers8151 We initially planned to do a section on Critical Strike items and effects but as it turned out the only ones that don't work for illusions are the ones tied to active hero skills (Tusk and Bounty Hunter). All other critical strike passives (such as PA ult, PL 25 talent etc.) all spread to illusions so it was actually much simpler and we figured it wasn't worth overcomplicating. If you check the attack modifiers you can see Crystalys, Daedalus & Khanda are all grouped together :)

    • @raulmontero8736
      @raulmontero8736 Před 9 dny

      Great work team. I learned a lot with this video, after 15 years of dota. What a learning curve...😂 Btw so nice u clear the Javelins material items. I knew they dont get the dmg proc. Was broken if they buged this patch

    • @beneaththeveil
      @beneaththeveil  Před 9 dny

      @@raulmontero8736 beautiful thing about Dota. You never stop learning

  • @nbchannelnb
    @nbchannelnb Před 14 dny +35

    Never knew about 0.25s trick, explains how pros sometimes immediately find the real enemy

    • @beneaththeveil
      @beneaththeveil  Před 14 dny +4

      It's one of those things that once you start seeing it, you can't un-see it

    • @gaetanhennebert2403
      @gaetanhennebert2403 Před 9 dny

      Same! Its been a while and i havent saw rhis too!

  • @user-kd5jy3io2h
    @user-kd5jy3io2h Před 12 dny +2

    Iv also noticed the manta active will form in a triangle with the illusions being further from eachother than the real hero. They form a triangle with the 2 illusions being further from eachother than the hero. Once you see it, it becomes very clear.

  • @imfinishedgrinding638
    @imfinishedgrinding638 Před 14 dny +12

    You forgot to consider Mjollnir, the usual go to counter item against Illusion heroes. Great video though and I didn't even know about Manta Style activation giving a brief window to spot the real hero.

    • @beneaththeveil
      @beneaththeveil  Před 14 dny +2

      Good point! Also didn't mention Battle Fury too. Typically don't see players having issues going those items though. Wanted to highlight Crimson Guard in particular and then also overwhelming magic damage so both teams in illusion hero games have something to consider they'd usually overlook.
      Yeah, the Manta Style trick is pretty nasty.

  • @chowwwie3322
    @chowwwie3322 Před 14 dny +4

    Nice content!keep it up brother!
    Looking forward for more!

  • @zzadrianzz
    @zzadrianzz Před 12 dny +2

    Yoo great video once again Really interesting topic with lots of small details that I think a lot of people (me included) forget about or miss

    • @beneaththeveil
      @beneaththeveil  Před 12 dny +1

      Thank you! The devil is in the details for sure. We forgot to mention classic illusion counter items like Mjollnir just due to time restrictions. God damn DOTA being so complicated

  • @guilestevenobligar5728
    @guilestevenobligar5728 Před 13 dny +3

    to quote Ana "I mean, I don't even know wtf is going on"

  • @sovannreaksachea7258
    @sovannreaksachea7258 Před 13 dny +3

    Tbh with you i always love the way you explain things about Dota. Please keep it coming low ranker like me really need to understand which item to build on our own not base on the dota guide.

  • @pedda4834
    @pedda4834 Před 10 dny

    Just stumbled upon your channel. Instantly Subbed. Great Videos.

  • @rmac02
    @rmac02 Před 14 dny

    Great video man!

  • @Dewy3739
    @Dewy3739 Před 10 dny

    Good vid my man. +1 sub

  • @gaetanhennebert2403
    @gaetanhennebert2403 Před 9 dny

    I didnt know why most of the time, i select the right hero instead of illu! Thats bc he spawn a little faster! 6000h and i didnt saw that! 😲

  • @DavidGlendaleArdenaso
    @DavidGlendaleArdenaso Před 13 dny +4

    to be fair they were both already named like that back in DotA 1 but yeah I would be nice if Manta Style's active got a new name

    • @beneaththeveil
      @beneaththeveil  Před 13 dny +1

      As people who never played DotA: Allstars, thank you for this piece of lore ❤️

    • @markshelor3991
      @markshelor3991 Před 12 dny

      Stop.
      The name is fine

  • @reiokimura6519
    @reiokimura6519 Před 12 dny

    Used to be able to break illusion using lion's mana burn with fast cooldown, sadly it doesn't work anymore

    • @beneaththeveil
      @beneaththeveil  Před 12 dny

      This still works on basic illusions ☺️

    • @reiokimura6519
      @reiokimura6519 Před 11 dny

      @@beneaththeveil I think I used it on TerrorBlade's illusion, that didn't work

    • @beneaththeveil
      @beneaththeveil  Před 11 dny

      @@reiokimura6519 It should work on Terrorblade's illusions. Sounds like you drained the real hero

  • @fullmil3
    @fullmil3 Před 13 dny +1

    illusions can proc mkb magic dmg? that sounds insanely broken but ive never noticed it before

    • @imfinishedgrinding638
      @imfinishedgrinding638 Před 13 dny

      I don't think they do also he followed up a comment here to mention that mistake. However though Illusions will benefit from MKB's true strike. It's still not a great item to buy for Illusion carries coz their Illusions really do not benefit much except for truestrike. CK and TB might consider it in certain matchups especially against PA but it's just awful to buy it on Naga and PL. Bloodthorne is a better alternative for them though it is more expensive.

    • @beneaththeveil
      @beneaththeveil  Před 13 dny

      As the other commenter has already mentioned yes we were mistaken there and corrected ourselves in our pinned comment. Illusions still gain the passive chance to pierce evasion through the passive Pierce effects of both MKB and Bloodthorn but do not deal the extra magical damage on strike. However during the Soul Rend active from Bloodthorn: all units hitting the silenced hero will have additional magic damage added to their strikes. This counts for illusions as well as creeps and other creep units :)

  • @rollerskdude
    @rollerskdude Před 11 dny

    Just me, or does this sound amazing with Dark Seer?

    • @beneaththeveil
      @beneaththeveil  Před 11 dny

      There's a build circulating around the Chinese scene that puts Dark Seer in position one and plays around building Agility. Manta Style is part of it. The Western style is playing offlane and playing around building strength instead

  • @ns.yannis9718
    @ns.yannis9718 Před 13 dny

    omg, i was wondering why i recognized everytime the real heros to the illu sometime i was attacking the illu for not hearing poeples say im cheating because i attack always the good one

  • @rn8567
    @rn8567 Před 12 dny

    I didn’t know illusions can benefit from MKB evasion pierce And also deal its magic damage

    • @beneaththeveil
      @beneaththeveil  Před 12 dny

      We got that slightly wrong! They do pierce evasion based on the percentage chance but they only deal their damage, not the additional magic damage. It's the same case for Bloodthorn's passive but the active soul rend does allow illusions to deal the bonus magic damage

    • @rn8567
      @rn8567 Před 12 dny

      @@beneaththeveil ooh, thanks for clarifying that
      I though it was weird that it deal the extra damage, but didn’t really feel like checking it rn

    • @beneaththeveil
      @beneaththeveil  Před 12 dny

      @@rn8567 no worries! Happy to help

  • @g4md0r32
    @g4md0r32 Před 14 dny

    Very nice

  • @madokim
    @madokim Před 10 dny

    can you do armlet

    • @beneaththeveil
      @beneaththeveil  Před 10 dny +1

      It's on the list to cover! Should be in the next couple of months :)
      Make sure to subscribe if you aren't already so you don't miss it

    • @madokim
      @madokim Před 10 dny

      @@beneaththeveil oh yes i have babe i could never miss any of your posts

  • @RatedManatee
    @RatedManatee Před 13 dny

    Me not knowing about this in Ancient.... 💀

  • @1lucas1910
    @1lucas1910 Před 11 dny

    thank you gaben?
    Should be: thank you IceFrog

    • @beneaththeveil
      @beneaththeveil  Před 11 dny

      We all know Gaben has final sign off. He plays after all :)

    • @1lucas1910
      @1lucas1910 Před 11 dny

      @@beneaththeveil I know what you mean but no

    • @1lucas1910
      @1lucas1910 Před 11 dny

      @@beneaththeveil Great video by the way

    • @beneaththeveil
      @beneaththeveil  Před 11 dny

      @@1lucas1910 thank you!

  • @guidemonkey6407
    @guidemonkey6407 Před 14 dny

    Illusions can pop and deal the full pierce dmg of mkb????
    Excusez moi????

    • @beneaththeveil
      @beneaththeveil  Před 14 dny +1

      Slight misunderstanding on our part there: we clarified it in the pinned comment. Illusions get the same percentage chance to pierce evasion and deal their base damage through the Pierce passive on both MKB and Bloodthorn, but don't deal the extra magic damage on hit. However, with Soul Rend active: Illusions get True Strike (100% hit on units with Evasion) and also deal the additional magic damage on hit. It's why Bloodthorn is way better if the enemy can't dispel it

    • @guidemonkey6407
      @guidemonkey6407 Před 14 dny

      @@beneaththeveil thank you, so for mkb they only counter evasion but for bloodthorne its pierce and dmg. I should start considering building bloodthorne on illusion heroes seems really good luxury item. The video was incredibly informative and high quality keep up the good work!

    • @beneaththeveil
      @beneaththeveil  Před 14 dny

      @@guidemonkey6407 exactly. Glad it helped!

  • @defelater1334
    @defelater1334 Před 13 dny

    Well, CKs ilusions are all strong ulusions with his faces, so its fuckin broken =) :D

    • @beneaththeveil
      @beneaththeveil  Před 12 dny

      Very true. There's lots of broken combos around CK. We're going to talk through them all in our next video :')

  • @hellnickyable
    @hellnickyable Před 13 dny

    2:11 so that's why manta doesn't really works against auto-attacks......

  • @MrPaulCraft
    @MrPaulCraft Před 13 dny

    +

  • @joshuabrunetti2001
    @joshuabrunetti2001 Před 12 dny

    It's pronounced Armlet of Mordiggian not Armlet of Mordiggian, literally uninstructive

  • @Jasiuuu
    @Jasiuuu Před 13 dny

    subscribed