Practical Problems [Behind The Scenes]

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  • čas přidán 25. 07. 2012
  • As promised, here's a glimpse behind the curtain. I'll give a little explanation of what you're seeing in each shot.
    Link to the video: • Practical Problems [SFM]
    The motion capture is done with 2 kinects and ipisoft basic editon.
    www.ipisoft.com/products.php
    0.00-0.10: A scaled down rocket with mini custom cloud textures and matte painting square. The rocket is the only thing that doesn't move while the rest moves up and rotates towards it as the camera shakes, creating the illusion.
    0.11-0.18: Another scaled down rocket. This time in a custom version of 2fort with the bridge removed. Then using custom individual plank pieces i rebuilt it. The mini rocket creates the illusion of being super high as the full scale rocket would clip through the skybox. When it gets to the point of impact I switch out the mini rocket for the full size one and line them up via the camera perspective. I then animated each of the pieces of the bridge myself with some payload pre baked explosion rubble in front to represent the ground.
    0:19 onwards: Examples of the ipi motion capture data via 2 kinects. I didn't bother moving my head or hands much as it only tracks the lower half of the spine and the forearms. Upper chest/neck is not recorded and needs to be done by hand. The map at the end was made in Hammer. A quick rip and paste job of 2fort with a load of assets added to the pile within SFM.
  • Hry

Komentáře • 378

  • @NinesYT
    @NinesYT Před 10 lety +310

    Proving once again, the best use of the Kinect is as an artist's tool, not a gaming peripheral.

  • @ft5918
    @ft5918 Před 10 lety +322

    Using kinect to motion capture? :D Nice idea tho

  • @WinEntity
    @WinEntity Před 10 lety +26

    So THAT'S how you made everything look so realistically smooth. Gotta love that Kinect. Way to go getting all that set up!

  • @TheWilsonChannel
    @TheWilsonChannel Před 10 lety +120

    Could only think of this at the beginning: "The engines don't move the ship at all. The ship stays where it is and the engines move the universe around it."

    • @theofficialkeyz
      @theofficialkeyz Před 10 lety +1

      ***** Skulduggery Pleasant?

    • @epicgaminpixel
      @epicgaminpixel Před 10 lety +3

      Cody, it is from Futurama.
      The episode when the professor is taken away into the old people storage thing, sort of like the matrix :P

    • @epicgaminpixel
      @epicgaminpixel Před 10 lety

      ***** Happy to help xD

    • @FirstnameLastName-mr8lk
      @FirstnameLastName-mr8lk Před 4 lety

      @@epicgaminpixel then again thats been a theory before that tv show to prove that technically only stuff inside the universe cant move faster than light and technically you could move the universe around an object faster than light

  • @MEILNIETCERAFT
    @MEILNIETCERAFT Před 10 lety +108

    nice Motion Capture

  • @szepiz
    @szepiz Před 11 lety +33

    i went to a local store to buy a kinect, the seller was asking me "do you have an xbox 360?" i said "nope" and walked out of the store xdd

  • @themegabossbmegabossb7368
    @themegabossbmegabossb7368 Před 9 lety +21

    The great camera movement is why the video looks so good...
    Great job mate!

  • @AshnSilvercorp
    @AshnSilvercorp Před 10 lety +5

    wow! this is amazing. I love it when designers show their secrets like this. They are techniques for animation that I have never heard of. I'll keep these in mind in the future for any of my 3D projects.

  • @soapegg
    @soapegg Před 9 lety +46

    Wait a minute... I have seen many good SFM animations but they are made by you...
    So heres a question:
    Did you animate the SFM movie " End of the line "?

    • @soapegg
      @soapegg Před 9 lety

      *****
      holy fuk D:

    • @thelynxdr1355
      @thelynxdr1355 Před 9 lety +7

      EZIC Name Actually he did not animate it. He directed it

    • @thelynxdr1355
      @thelynxdr1355 Před 9 lety

      I know. I am just that kind of person who wants to give credit for everyone. In this case to the animator.

    • @thelynxdr1355
      @thelynxdr1355 Před 9 lety

      Luke Murray

    • @toastboy6484
      @toastboy6484 Před 8 lety

      Yes

  • @LiamMoffitt
    @LiamMoffitt Před 10 lety +1

    I love how you just took a really small version of 2fort and put it in 2fort and didn't even have to change the map or size of the rocket untill the end, where you used depth to trick our eyes. trick. Nice work!

  • @NateVonGrimm
    @NateVonGrimm Před 11 lety +1

    You can use just one Kinect camera. 2 of them just adds more depth which gives better precision for movements but one will work just as well.
    The software that the creator used to capture the motion is called iPi Mocap along with iPi recorder. iPi recorder is free while Mocap costs but they do a 30 day free trial which is also available on Steam.

  • @theoldenfield4106
    @theoldenfield4106 Před 7 lety +1

    love the use of the foreground miniature rocket when it crashes into the bridge, just shows that sometimes using old Visual Effects tricks can work wonders.

  • @ComputersAreRealCool
    @ComputersAreRealCool Před 9 lety +34

    Wait, you animated these using Kinect? I always imagined you slaved away and spent hours tediously animating them frame by frame....
    If it wasn't Kinect, what is that thing in the bottom left corner?

    • @superhotwasabi1044
      @superhotwasabi1044 Před 9 lety +2

      ComputersAreRealCool
      a 3D print of his movement for the video.
      It scans his movement and develops them into the animation that we are seeing. That is also why the character's faces move in a more human-like and almost like they just crapped themselves... *No offense*

    • @haydnstrauss
      @haydnstrauss Před 9 lety +2

      ComputersAreRealCool Frame by frame? Holy shit that would be terrible to do... The magic of keyframes.

    • @baxterschusselhoof3138
      @baxterschusselhoof3138 Před 8 lety

      This must be bloody complex

    • @peanut2030
      @peanut2030 Před 8 lety

      Keyframe animation is wayyyyyyy better

    • @inifinityseven2675
      @inifinityseven2675 Před 5 lety

      dude in sfm you dont do frame by frame

  • @Sanjay_jit
    @Sanjay_jit Před 12 lety +3

    Simply amazing. I've been meaning to pick up some kinects for the purpose of motion capture, after seeing it used in SFM, I'm sold. Also, the final shot of practical problems is beyond awesome.

  • @EdgarFroes
    @EdgarFroes Před 12 lety +1

    Really well done, people like you that make the difference in this world.

  • @adamata64
    @adamata64 Před 12 lety +1

    That's freaking incredible. Never thought kinect would be so useful. Sheer brilliant!

  • @VGamingJunkie
    @VGamingJunkie Před rokem +1

    I don't know if you've had this problem but, for some reason, the Medic model has problems capturing one of the arms. On its own, a fanmade model from Meet the Medic where he's missing his coat and gloves works and the regular Medic can be mapped to that. It's weird.

  • @jerzu97
    @jerzu97 Před 12 lety

    AAAA so that's why the animation is so smooth :D

  • @bearlyhardley
    @bearlyhardley Před 10 lety +20

    how did he motion capture?

    • @Keroopayyy
      @Keroopayyy Před 10 lety +1

      Description. Read pls.

    • @timoman6
      @timoman6 Před 9 lety

      iPi is soooo buggy with 1 kinect

  • @CrashWhiz
    @CrashWhiz Před 12 lety +1

    Very innovative way of animating. I wonder what other things can be done with this!

  • @jacoba4578
    @jacoba4578 Před 10 lety

    A mocap? That is SO awesome!

  • @palestinianguy68
    @palestinianguy68 Před 10 lety +11

    How did You get 2fort to be destructable?

    • @animalzooklarkie7485
      @animalzooklarkie7485 Před 10 lety +4

      who knows but him

    • @animalzooklarkie7485
      @animalzooklarkie7485 Před 10 lety

      oh i found out he got a k.e.m strike from tf2 and changed the map

    • @ShunGoukuSatsu1
      @ShunGoukuSatsu1 Před 10 lety +8

      He can just decompile the map, rebuild it with everything broken/turn everything into a prop, and then do the animation.

    • @MigsVideos
      @MigsVideos Před 10 lety

      Probably the same way he did the bridge 'in a custom version of 2fort with the bridge removed. Then using custom individual plank pieces i rebuilt it'

    • @txnchi5622
      @txnchi5622 Před 10 lety

      ShunGoukuSatsu1

  • @PiefaceclownPrdctns
    @PiefaceclownPrdctns Před 12 lety

    Motion capture! So that's how you made it so smooth

  • @sponky475
    @sponky475 Před 12 lety

    Oh my god.
    This is so amazing.

  • @TrashPandaTekky
    @TrashPandaTekky Před 10 lety

    Just got two kinects and iPisoft! Can't wait to get to work!

  • @Madraeus
    @Madraeus Před 11 lety

    That 'twas amazing! That is really cool use of technology.

  • @zekeoric1204
    @zekeoric1204 Před 4 lety

    This is really awesome. :)

  • @brodtman
    @brodtman Před 11 lety

    Amazing! Great job on the short!

  • @vakapont
    @vakapont Před 10 lety

    First i thought they we're animated, but they we're actors overall? You just created a smart move. :D

  • @Smung
    @Smung Před 10 lety

    So THATS how you made the animation look so human!

  • @GrudgyGrunt
    @GrudgyGrunt Před 12 lety

    I didn't mean that you didnt do anything, I was just excited about this animation, it was so fresh and realistic, just to find out you didnt animate it. I'm sure you put hard work on it and it turned out great!

  • @lived537
    @lived537 Před 10 lety

    thats pretty damn amazing. Very clever

  • @mod0c
    @mod0c Před 11 lety

    You really need to make another one of these

  • @beepbeep1337
    @beepbeep1337 Před 10 lety +2

    I like Mocap but I think keyframe gives you a little bit more freedom i recon it could have been a lot better if it were key-framed. overall I love behind scenes nice work :)

  • @angelbeats39
    @angelbeats39 Před 10 lety +22

    I dunno why the kinect for the xbox one is for propriotary use for the xbox one only. Imagine the things we could do with that. :\

    • @Roxas13XIII
      @Roxas13XIII Před 10 lety

      How did a comment like that get on a tf2 video...?

    • @angelbeats39
      @angelbeats39 Před 10 lety +21

      That is how the person who made this had source filmmaker track body motions with a kinect. Im just saying what OTHER things we could do with a kinect for xbox one.

    • @nullnullnullvoid
      @nullnullnullvoid Před 10 lety

      Mike Chowtee hopefully hacks will help us out

    • @angelbeats39
      @angelbeats39 Před 10 lety

      ***** No, this video was made with an XBOX 360 KINECT. I'm talking about why we cant plug in a xbox one kinect in a PC and let it track body motions because the plug for the xbox one is different than USB.

    • @angelbeats39
      @angelbeats39 Před 10 lety

      I know that. I was wondering what we can do if the xbox one kinect wasnt used for the xbox one only, like i already said... idiot

  • @yokorose
    @yokorose Před 12 lety

    Ok that is cool that you use 2 kinects to do your own capture :o

  • @iziHEZEBizi
    @iziHEZEBizi Před 10 lety

    Cool, keep up the good work.

  • @McSpizzy
    @McSpizzy Před 12 lety

    I've seen other types of motion/video-capture programs that people have used for this. This is a good tool to use for that type of thing. Of course, people will still have to modify it by hand, but so do so many other things.
    Saying it's not capable of creating anything even remotely professional is just flat-out wrong.

  • @toGatherThinskin
    @toGatherThinskin Před 12 lety

    And I thought it was just really well animated.

  • @Reneator
    @Reneator Před 12 lety

    Very impressive!

  • @TheLivelovelaugh165
    @TheLivelovelaugh165 Před 12 lety

    This, my new dream job :D I wish I had SFM

  • @wkrb0nk109
    @wkrb0nk109 Před 9 lety

    keep the great work

  • @afterbrnr
    @afterbrnr Před 10 lety

    So you made videos with motion capture?
    AWESOME!!

  • @NotGigo
    @NotGigo Před 11 lety

    Yes you can use kinect as a motion capture cam

  • @Foopy
    @Foopy Před 10 lety

    Oh it made with mocap, that's why it looks so good

  • @thcollegestudent
    @thcollegestudent Před 10 lety

    Ok yeah that was pretty damn impressive

  • @Texlow
    @Texlow Před 12 lety

    How do u get connect the kinect into sfm? Please make a tutorial.

  • @blazingscore004
    @blazingscore004 Před 9 lety

    This is really interesting...

  • @awakedatz4825
    @awakedatz4825 Před 7 lety

    I didn't actually believe Kinect could work! I need to use this it would save a lot of time

  • @ipressdislikebuttonatyourv4539

    this man using kinect
    he is legend

  • @unfa00
    @unfa00 Před 9 lety +2

    I didn;t know it was motion captured! I thought it was all keyframe animation.

  • @ferlaw08
    @ferlaw08 Před 11 lety +2

    Out of curiosity, does using 2 kinects give a more reliable motion capture?
    Or can using just one give similar results?

  • @sorrenpeak4870
    @sorrenpeak4870 Před 12 lety

    Wow. You are amazing.

  • @Richy15251
    @Richy15251 Před 12 lety

    holy shit I did not know that kinect could be used this well for motion capture :O

  • @spyhackerx4613
    @spyhackerx4613 Před 10 lety

    Omg It s a Awesome Animation

  • @NintendexF8000
    @NintendexF8000 Před 10 lety

    May I ask how you destroyed the 2fort bridge?

  • @glibbyglurbo
    @glibbyglurbo Před 9 lety

    Never thought of using a Kinect to capture, but you need to buy two.
    Good idea!

    • @Petman1325
      @Petman1325 Před 9 lety

      You can use one Kinect for motion capture, but the quality is nowhere near as good as with two Kinects. It's still fun, though, to just use one Kinect, hook yourself up to a ragdoll in Garry's Mod, and goof around in ways that you normally couldn't.

  • @fireblade7227
    @fireblade7227 Před 8 lety

    Wow, you used Mocap?
    Thats why it looks so realistic. GG.

  • @__Razer
    @__Razer Před 11 lety

    I get it.
    It's a good spot, but you're never the only one.
    (Have you ever seen the image macro where Robin starts saying something, but is interrupted by Batman slapping him saying, "NO." and something to dispute what Robin was about to say? That's what I was sorta referencing here.)

  • @donnywillo
    @donnywillo Před 12 lety

    SO THATS HOW YOU DID IT!

  • @techmaster9781
    @techmaster9781 Před rokem

    I think the last thing I expected to see was the god damn Xbox connect being your main tool for this animation

  • @Weissypoo20
    @Weissypoo20 Před 11 lety

    I actually met the guy who made this on a rawr trade server, he was cool:)

  • @RaykoF
    @RaykoF Před 12 lety

    He-he-he. Good job, mate. (Almost) free cartoon-making for everyone! :D

  • @daffy929
    @daffy929 Před 10 lety

    Im just gonna watch this one more time to process this

  • @Afflictionability
    @Afflictionability Před 12 lety

    Can you please make a tutorial on how to use ipi studio? having some trouble

  • @bradleyp118
    @bradleyp118 Před 11 lety

    Yes that would be cool

  • @dav666777
    @dav666777 Před 10 lety

    It says it in the description... He used a version of the map that doesn't have a bridge, and then remade his own bridge out of small plank pieces, which he was about to send flying individually when the rocket landed.
    What I'd like to know, however, is how he made the "aftermath" part, where the buildings are just falling apart.

  • @Matis2806
    @Matis2806 Před 10 lety

    Wow !

  • @SayerRaider
    @SayerRaider Před 10 lety

    How did you manage to destroy the map? Did you edit 2fort with Hammer? And that 3D text loocs cool. Did you do it yourself?

  • @Heavenira
    @Heavenira Před 9 lety

    How did he get those references? I'm deeply in need of software that can accomplish that.

  • @FlaggedVideoGuy
    @FlaggedVideoGuy Před 12 lety

    actually yah he is it says right in the description
    The motion capture is done with 2 kinects and ipisoft basic editon.

  • @Pac0Master
    @Pac0Master Před 10 lety

    Wait can you use the Xbox Kinect camera to create animation in Sfm?

  • @notbobby125
    @notbobby125 Před 10 lety

    Nice use of force perspective.

  • @MaddogSamurEye
    @MaddogSamurEye Před 9 lety

    Which kinects did you use? I'm going to try my hand at mocap, but I have no idea if I should get two 360 kinects or two windows kinect v1's?

  • @ZakoHM
    @ZakoHM Před 12 lety

    Did you read the description? It clearly says that he used 2 kinects to do the motion capture.

  • @koollegos
    @koollegos Před 12 lety

    Its open beta so you can start installing it right now if you wanted to.

  • @Ubersubzilla
    @Ubersubzilla Před 10 lety

    Valve really should hire you 0_0

  • @Alxmir23
    @Alxmir23 Před 12 lety

    finally kinect has a good use

  • @Limaragao
    @Limaragao Před 12 lety

    Awesome :D

  • @lupexcinema9498
    @lupexcinema9498 Před 3 lety +1

    what motion capture software was used in the video

  • @invisispy4444
    @invisispy4444 Před 9 lety

    thats just awesome how you made dat

  • @Afflictionability
    @Afflictionability Před 12 lety

    Ty so much! :D

  • @ThegamerTM_ARG
    @ThegamerTM_ARG Před 2 lety

    Oh
    Well that was impresive god damit

  • @AshnSilvercorp
    @AshnSilvercorp Před 10 lety

    well, he still had to plan what the actor would do. He even mentions that he had to do the head motions himself. No trick of an animator puts him under another necessarily. He just took advantage of some toys.

  • @resonancy
    @resonancy Před 12 lety

    Pretty nifty. :D

  • @NeverEnoughCoal
    @NeverEnoughCoal Před 11 lety

    This man deserves all of the Saxxys. And leave no Saxxys for anyone else.

  • @Yogicat23
    @Yogicat23 Před 10 lety

    Wow! So those characters were partially animated by a recording of your movements!

  • @Wbfuhn
    @Wbfuhn Před 10 lety

    I need to find out how to use a Kinect for the animations.

  • @CheeseCri94
    @CheeseCri94 Před 12 lety

    Kinnect.... Cool!

  • @Slayback2102
    @Slayback2102 Před 12 lety

    iPi Soft

  • @eeo99
    @eeo99 Před 10 lety

    I didn't know he mocaped it that's fucking awesome

  • @AshnSilvercorp
    @AshnSilvercorp Před 10 lety

    I never really got more interested in the Xbox for the kinnect for when it came out, but if that is what he actually used, I think that's interesting. Was his setup more of a jerry rig compared to a full-time professional? (I understand he is employed. I'm not implying that he is a extreme amateur by that question.)

  • @DatPiggy
    @DatPiggy Před 12 lety

    It was marketed as a controller. Microsoft (as far as I know) have never advertised it for its other uses.

  • @dsusak
    @dsusak Před 10 lety

    I wondered how you got the animations so smooth then when I saw this I said to my self "so he cheated sfm?" I know that I cant make well THAT in sfm anyway still a good vid!!

  • @TheScreamingCommunis
    @TheScreamingCommunis Před 12 lety

    How do you hook a Kinect sensor up to your computer, thats what i want to know

  • @A_Player
    @A_Player Před 11 lety

    the animations were made with kinect?AND THEY ARE SO SMOOTH?WOW!KINECT CAN SOMETIMES NOT SUCK!

  • @fashnek
    @fashnek Před 12 lety

    As far as I know, Pixar has only rejected motion capture because of its limitations for what they want, and in fact there are patents suggesting that they may be developing new techniques of motion capture.

  • @fashnek
    @fashnek Před 12 lety

    Did YOU notice that all the mocap stuff was very heavily tweaked by hand? Have you ever seen actual studio motion capture apparatus?
    The motion capture in this case mostly just gives you a rough base for your body animation. Everything beyond that must be done manually. Think of it just like automatic lipsync.

  • @fantasticcon
    @fantasticcon Před 12 lety

    PLEAAASSEEEE COMMENT ON THIS!! How long did this take you? And please put up a tut on how to relate ipisoft to sfm? :) thanks

  • @TheRealWarrior0
    @TheRealWarrior0 Před 11 lety

    How did you manage to desroy 2fort so much? You created animation for existing object?