Practical Problems [Behind The Scenes]
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- čas přidán 25. 07. 2012
- As promised, here's a glimpse behind the curtain. I'll give a little explanation of what you're seeing in each shot.
Link to the video: • Practical Problems [SFM]
The motion capture is done with 2 kinects and ipisoft basic editon.
www.ipisoft.com/products.php
0.00-0.10: A scaled down rocket with mini custom cloud textures and matte painting square. The rocket is the only thing that doesn't move while the rest moves up and rotates towards it as the camera shakes, creating the illusion.
0.11-0.18: Another scaled down rocket. This time in a custom version of 2fort with the bridge removed. Then using custom individual plank pieces i rebuilt it. The mini rocket creates the illusion of being super high as the full scale rocket would clip through the skybox. When it gets to the point of impact I switch out the mini rocket for the full size one and line them up via the camera perspective. I then animated each of the pieces of the bridge myself with some payload pre baked explosion rubble in front to represent the ground.
0:19 onwards: Examples of the ipi motion capture data via 2 kinects. I didn't bother moving my head or hands much as it only tracks the lower half of the spine and the forearms. Upper chest/neck is not recorded and needs to be done by hand. The map at the end was made in Hammer. A quick rip and paste job of 2fort with a load of assets added to the pile within SFM. - Hry
Proving once again, the best use of the Kinect is as an artist's tool, not a gaming peripheral.
Using kinect to motion capture? :D Nice idea tho
*****
But good idea!
Not kinect.
But how?
+Hoovy Tube
ipi soft
@@MolemanAnimation it literally is a kinect ipi soft is just the software used with it
So THAT'S how you made everything look so realistically smooth. Gotta love that Kinect. Way to go getting all that set up!
Could only think of this at the beginning: "The engines don't move the ship at all. The ship stays where it is and the engines move the universe around it."
***** Skulduggery Pleasant?
Cody, it is from Futurama.
The episode when the professor is taken away into the old people storage thing, sort of like the matrix :P
***** Happy to help xD
@@epicgaminpixel then again thats been a theory before that tv show to prove that technically only stuff inside the universe cant move faster than light and technically you could move the universe around an object faster than light
nice Motion Capture
i went to a local store to buy a kinect, the seller was asking me "do you have an xbox 360?" i said "nope" and walked out of the store xdd
The great camera movement is why the video looks so good...
Great job mate!
wow! this is amazing. I love it when designers show their secrets like this. They are techniques for animation that I have never heard of. I'll keep these in mind in the future for any of my 3D projects.
Wait a minute... I have seen many good SFM animations but they are made by you...
So heres a question:
Did you animate the SFM movie " End of the line "?
*****
holy fuk D:
EZIC Name Actually he did not animate it. He directed it
I know. I am just that kind of person who wants to give credit for everyone. In this case to the animator.
Luke Murray
Yes
Simply amazing. I've been meaning to pick up some kinects for the purpose of motion capture, after seeing it used in SFM, I'm sold. Also, the final shot of practical problems is beyond awesome.
You can use just one Kinect camera. 2 of them just adds more depth which gives better precision for movements but one will work just as well.
The software that the creator used to capture the motion is called iPi Mocap along with iPi recorder. iPi recorder is free while Mocap costs but they do a 30 day free trial which is also available on Steam.
I love how you just took a really small version of 2fort and put it in 2fort and didn't even have to change the map or size of the rocket untill the end, where you used depth to trick our eyes. trick. Nice work!
That's freaking incredible. Never thought kinect would be so useful. Sheer brilliant!
love the use of the foreground miniature rocket when it crashes into the bridge, just shows that sometimes using old Visual Effects tricks can work wonders.
Really well done, people like you that make the difference in this world.
Wait, you animated these using Kinect? I always imagined you slaved away and spent hours tediously animating them frame by frame....
If it wasn't Kinect, what is that thing in the bottom left corner?
ComputersAreRealCool
a 3D print of his movement for the video.
It scans his movement and develops them into the animation that we are seeing. That is also why the character's faces move in a more human-like and almost like they just crapped themselves... *No offense*
ComputersAreRealCool Frame by frame? Holy shit that would be terrible to do... The magic of keyframes.
This must be bloody complex
Keyframe animation is wayyyyyyy better
dude in sfm you dont do frame by frame
AAAA so that's why the animation is so smooth :D
Oh my god.
This is so amazing.
I don't know if you've had this problem but, for some reason, the Medic model has problems capturing one of the arms. On its own, a fanmade model from Meet the Medic where he's missing his coat and gloves works and the regular Medic can be mapped to that. It's weird.
Very innovative way of animating. I wonder what other things can be done with this!
I didn't mean that you didnt do anything, I was just excited about this animation, it was so fresh and realistic, just to find out you didnt animate it. I'm sure you put hard work on it and it turned out great!
Amazing! Great job on the short!
That 'twas amazing! That is really cool use of technology.
Motion capture! So that's how you made it so smooth
A mocap? That is SO awesome!
Just got two kinects and iPisoft! Can't wait to get to work!
This is really awesome. :)
Ok that is cool that you use 2 kinects to do your own capture :o
First i thought they we're animated, but they we're actors overall? You just created a smart move. :D
So THATS how you made the animation look so human!
Cool, keep up the good work.
I like Mocap but I think keyframe gives you a little bit more freedom i recon it could have been a lot better if it were key-framed. overall I love behind scenes nice work :)
So you made videos with motion capture?
AWESOME!!
You really need to make another one of these
thats pretty damn amazing. Very clever
I've seen other types of motion/video-capture programs that people have used for this. This is a good tool to use for that type of thing. Of course, people will still have to modify it by hand, but so do so many other things.
Saying it's not capable of creating anything even remotely professional is just flat-out wrong.
And I thought it was just really well animated.
Very impressive!
how did he motion capture?
Description. Read pls.
iPi is soooo buggy with 1 kinect
keep the great work
How did You get 2fort to be destructable?
who knows but him
oh i found out he got a k.e.m strike from tf2 and changed the map
He can just decompile the map, rebuild it with everything broken/turn everything into a prop, and then do the animation.
Probably the same way he did the bridge 'in a custom version of 2fort with the bridge removed. Then using custom individual plank pieces i rebuilt it'
ShunGoukuSatsu1
This, my new dream job :D I wish I had SFM
I didn't actually believe Kinect could work! I need to use this it would save a lot of time
Oh it made with mocap, that's why it looks so good
this man using kinect
he is legend
Never thought of using a Kinect to capture, but you need to buy two.
Good idea!
You can use one Kinect for motion capture, but the quality is nowhere near as good as with two Kinects. It's still fun, though, to just use one Kinect, hook yourself up to a ragdoll in Garry's Mod, and goof around in ways that you normally couldn't.
Wow. You are amazing.
Wow, you used Mocap?
Thats why it looks so realistic. GG.
holy shit I did not know that kinect could be used this well for motion capture :O
Ok yeah that was pretty damn impressive
I get it.
It's a good spot, but you're never the only one.
(Have you ever seen the image macro where Robin starts saying something, but is interrupted by Batman slapping him saying, "NO." and something to dispute what Robin was about to say? That's what I was sorta referencing here.)
Yes you can use kinect as a motion capture cam
This is really interesting...
I dunno why the kinect for the xbox one is for propriotary use for the xbox one only. Imagine the things we could do with that. :\
How did a comment like that get on a tf2 video...?
That is how the person who made this had source filmmaker track body motions with a kinect. Im just saying what OTHER things we could do with a kinect for xbox one.
Mike Chowtee hopefully hacks will help us out
***** No, this video was made with an XBOX 360 KINECT. I'm talking about why we cant plug in a xbox one kinect in a PC and let it track body motions because the plug for the xbox one is different than USB.
I know that. I was wondering what we can do if the xbox one kinect wasnt used for the xbox one only, like i already said... idiot
I didn;t know it was motion captured! I thought it was all keyframe animation.
I think the last thing I expected to see was the god damn Xbox connect being your main tool for this animation
Omg It s a Awesome Animation
Out of curiosity, does using 2 kinects give a more reliable motion capture?
Or can using just one give similar results?
He-he-he. Good job, mate. (Almost) free cartoon-making for everyone! :D
SO THATS HOW YOU DID IT!
How did you manage to destroy the map? Did you edit 2fort with Hammer? And that 3D text loocs cool. Did you do it yourself?
I wondered how you got the animations so smooth then when I saw this I said to my self "so he cheated sfm?" I know that I cant make well THAT in sfm anyway still a good vid!!
Awesome :D
Did you read the description? It clearly says that he used 2 kinects to do the motion capture.
I actually met the guy who made this on a rawr trade server, he was cool:)
Valve really should hire you 0_0
Ty so much! :D
Im just gonna watch this one more time to process this
Nice use of force perspective.
Wow! So those characters were partially animated by a recording of your movements!
finally kinect has a good use
It says it in the description... He used a version of the map that doesn't have a bridge, and then remade his own bridge out of small plank pieces, which he was about to send flying individually when the rocket landed.
What I'd like to know, however, is how he made the "aftermath" part, where the buildings are just falling apart.
Wow !
the animations were made with kinect?AND THEY ARE SO SMOOTH?WOW!KINECT CAN SOMETIMES NOT SUCK!
This man deserves all of the Saxxys. And leave no Saxxys for anyone else.
thats just awesome how you made dat
Pretty nifty. :D
As far as I know, Pixar has only rejected motion capture because of its limitations for what they want, and in fact there are patents suggesting that they may be developing new techniques of motion capture.
I never really got more interested in the Xbox for the kinnect for when it came out, but if that is what he actually used, I think that's interesting. Was his setup more of a jerry rig compared to a full-time professional? (I understand he is employed. I'm not implying that he is a extreme amateur by that question.)
you used mocap, that’s so cool
Did YOU notice that all the mocap stuff was very heavily tweaked by hand? Have you ever seen actual studio motion capture apparatus?
The motion capture in this case mostly just gives you a rough base for your body animation. Everything beyond that must be done manually. Think of it just like automatic lipsync.
It was marketed as a controller. Microsoft (as far as I know) have never advertised it for its other uses.
iPi Soft
"am I the only one"
*slap*
NO. YOU'RE NEVER THE ONLY ONE!
Which kinects did you use? I'm going to try my hand at mocap, but I have no idea if I should get two 360 kinects or two windows kinect v1's?
It is a "behind the scenses"for an awsome video in the guy s channel.Its name is practical problems.
I KNEW it was mocap; I just didn't know that it could be applied to SFM.
actually yah he is it says right in the description
The motion capture is done with 2 kinects and ipisoft basic editon.
Eres el PRO
Kinnect.... Cool!
well, he still had to plan what the actor would do. He even mentions that he had to do the head motions himself. No trick of an animator puts him under another necessarily. He just took advantage of some toys.
If only Microsoft had realised its potential on Windows, and actually supported those who use their product for amazingly well crafted media projects like these.
Yes that would be cool
How do u get connect the kinect into sfm? Please make a tutorial.
the more the more accurate I guess
Uh, actually, I was talking about the Kinect's output. You don't get studio-quality motion capture using a Kinect. What you make out of what you get is up to you. It's just going to require more work to make the motion capture realistic because the mocap is of lesser quality. Why do people find this confusing or incorrect? How can anyone possibly think two lame cameras and some students' hobby project equal a huge apparatus with many cameras, special suits/materials, and industry-grade software?
I agree there is no way the kinect would have given the fine quality that you see in the video, it would have all been cleaned up by hand in the video editing done afterwards.
May I ask how you destroyed the 2fort bridge?
I don't know about Dreamworks, but Pixar does their CG animations like this too, except using actual footage instead of the kinect.
PLEAAASSEEEE COMMENT ON THIS!! How long did this take you? And please put up a tut on how to relate ipisoft to sfm? :) thanks