Why motion capture is harder than it looks

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  • čas pƙidĂĄn 18. 07. 2022
  • The suits are just the beginning of the motion capture process.
    Subscribe and turn on notifications 🔔 so you don't miss any videos: goo.gl/0bsAjO
    Motion capture has taken over a lot of computer animation for movies, video games, and TV. Coverage typically focuses on actors wearing funny suits and performing feats of imagination. But is it really that easy?
    The above video shows that it’s a lot more complex than that. Motion capture requires heavy editing, tweaking, and processing after the actual capture to create animations that look real. That part of the process is key to understanding the images on your screen.
    Watch the above video to learn more.
    Further Reading:
    plask.ai/
    Plask.ai lets you try out these tools for yourself. It’s a fun way to see just how far AI-based motion capture can go.
    www.mixamo.com/#/
    Mixamo is one of many resources for motion capture artists, and it’s fun to just browse the animations and see how they work.
    beforesandafters.com/2019/09/...
    As in most things related to visual effects, the site Befores and Afters has countless relevant nuggets of behind-the-scenes footage and deep dives into motion capture history.
    Note: The headline on this piece has been updated.
    Previous headline: Why motion capture is more than actors in funny suits
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Komentáƙe • 239

  • @Vox
    @Vox  Pƙed rokem +124

    Thanks for watching! In some ways, it’s possible to see optical capture as a particularly advanced form of rotoscoping - which you can learn more about in this Vox video from 2019: czcams.com/video/IS1hCSsmH1E/video.html

    • @djajzkjljjfzzf7372
      @djajzkjljjfzzf7372 Pƙed rokem +2

      1st

    • @357CLOUDY
      @357CLOUDY Pƙed rokem +1

      Wow!
      Thanks for posting this.

    • @DeepMotionInc
      @DeepMotionInc Pƙed rokem +1

      You should check out AI Motion Capture: Turning any 2D video into a 3D Animation. We're making Motion Capture more accessible for everyone - no suits, no hardware. Check out our channel for more!

    • @axelduenas624
      @axelduenas624 Pƙed rokem

      Have you ever heard of wild woody (sega cd)

  • @Camad
    @Camad Pƙed rokem +1818

    That little part at the end really shows how little even people in the industry care about VFX artists. Intentionally making it harder for them for no reason.

    • @Xob_Driesestig
      @Xob_Driesestig Pƙed rokem +202

      I think it's unintentional. I think vfx artist are often not brought in to talk with the directors and cinematographers, which create these avoidable problems.

    • @itsmecaldo
      @itsmecaldo Pƙed rokem +68

      @@Xob_Driesestig SO true. There's very little creatives that care about their vfx artists and their crafts. The likes of Denis Villeneuve, Matt Reeves, Zack Snyder, James Cameron among others.

    • @annasher1862
      @annasher1862 Pƙed rokem +42

      They don't care enough to listen and understand why their proposed process isn't the best idea is the problem.

    • @SatoshiAR
      @SatoshiAR Pƙed rokem +24

      It reminded me heavily of some of the student productions I've worked on in the past while I was in-charge of post-production. Sometimes the director and crew just get caught up in the flow of what goes on on-set and either forgets (the usual case) or disregards the work that needs to be done after the day's shots are done. I'm not making up any excuses, just giving my own input from my experience.

    • @HTOP1982
      @HTOP1982 Pƙed rokem +8

      The term there is to "get produced" here's how it goes:
      The vendor artists complain that the capture is sub-standard and they have to do a lot of cleanup. The vendor producer is told that is an issue.
      The vendor producer does not relay that message to the client's producer, usually singing praise to the raw data, and throwing their own team under the bus if needed.
      Next project the vendor producer becomes a client-side producer, and the cycle repeats itself.

  • @Gurani
    @Gurani Pƙed rokem +547

    I have worked as a VFX Coordinator on movie sets for years, and that last part he mentioned, happens all the time with directors who know little about VFX workflow, but are too arrogant to be taught by a young artist like me. One of the producers literally kicked me out of the set because I kept warning them about what kind of information the software and artists needs. We ended up losing the job and they ended up paying twice the money to another studio for the extra rotos and clean-ups,. But I was so happy that my Supervisor backed me up and comforted me saying I was just doing my job. God I hated to work with arrogant directors and producers.

    • @aquibalamLUMOS
      @aquibalamLUMOS Pƙed rokem +16

      So sorry this happened w you brooo

    • @ooooneeee
      @ooooneeee Pƙed rokem +5

      Eff yeah to you and your supervisor! 😎

    • @Paul-qe1jn
      @Paul-qe1jn Pƙed rokem +2

      Bro, help out those Adipurush makers.
      They desperately need some.

    • @Jo902_
      @Jo902_ Pƙed rokem

      @@Paul-qe1jn ikr 😂

    • @pop2147
      @pop2147 Pƙed rokem

      VFX coordinator might be some bussinessman rather than skillful people. In other field, we often got ade manager that dont know how a product developed. And mess everthing up and made our live harder.

  • @realmountainman
    @realmountainman Pƙed rokem +622

    Interesting topic there at the end - I feel like we need a part 2 on how they overcame the issue with the mist scattering the light everywhere

    • @griff7543
      @griff7543 Pƙed rokem +67

      no first hand knowledge of that particular project, but as a CG artist myself I am 100% certain the data was thrown out, and they spent millions animating the characters by hand. The money wasted on these movies (for a myriad of reasons) is astounding.

    • @realmountainman
      @realmountainman Pƙed rokem +11

      @@griff7543 haha if you're right it def would have been smarter to just get a clean cap and then add in the mist as an aftereffect

    • @jimmycorvan9688
      @jimmycorvan9688 Pƙed rokem +7

      It was all thrown out and they eventually stopped pumping in fog

    • @davidnguyen3469
      @davidnguyen3469 Pƙed rokem +1

      @@griff7543 That's how you end up with stuff like Amazon shows that waste hundreds of millions only to get scrapped.

    • @theeddytor3490
      @theeddytor3490 Pƙed rokem

      @@griff7543 u ain't wong you are 100% accurate brother....

  • @Profie02
    @Profie02 Pƙed rokem +208

    dude this felt like a gift from god i was literally thinking about this an hour ago

    • @PHlophe
      @PHlophe Pƙed rokem +1

      You were ? you are a 3d animator ?

    • @noway5096
      @noway5096 Pƙed rokem +12

      can you ask him to gift me some lambos

    • @jasonsmith530
      @jasonsmith530 Pƙed rokem +2

      Moby Fitzsimmons? Yeah he’s been haunting my dreams also

    • @khalilahd.
      @khalilahd. Pƙed rokem +2

      You were thinking about optical tracking just an hour ago?

    • @notfunny007
      @notfunny007 Pƙed rokem +4

      Same I'm always thinking about motion capture

  • @SolRise_yt
    @SolRise_yt Pƙed rokem +182

    YES! As an animator both in 2D and 3D its nice to have someone explain in a simple way that the mocap stage is just the basline for the work that the animators do. To be able to animate on this realistically, you need impeccable skill and eye for details. Many things in todays media also looks like its mocapped but in fact animated fully by hand. The dedication we have in this media is awesome

    • @hexcodeff6624
      @hexcodeff6624 Pƙed rokem

      I assume you mean 3D puppetry, cause no one animates in 3D anymore

    • @viledeacon9995
      @viledeacon9995 Pƙed rokem +6

      @@hexcodeff6624 What do you mean? Im literally sitting here animating as we speak.

    • @hexcodeff6624
      @hexcodeff6624 Pƙed rokem

      @@viledeacon9995 how are you animating?

    • @viledeacon9995
      @viledeacon9995 Pƙed rokem +4

      @@hexcodeff6624 with keyframes..

    • @maskcollector6949
      @maskcollector6949 Pƙed 11 měsĂ­ci +2

      @@hexcodeff6624 Lol you're out of your element.

  • @fittony
    @fittony Pƙed rokem +122

    at this point Phil Edwards is just doing "VFX artists React for dummies", and I love it :D

  • @mulqueen2023
    @mulqueen2023 Pƙed rokem +10

    Mocap is literally like magic. Every little feature of the actor is captured, the small gestures and twitches are all captured. And a lot of these things are imbued to the actual characters giving them more personality. Animators and VFX artists are incredible.

  • @nickzardiashvili624
    @nickzardiashvili624 Pƙed rokem +147

    Another great video by Phil! I love that he's trying to explain the basics and give the due credit to VFX artists, who are a very underappreciated bunch. I've always found it annoying how all the credit is usually given to the actor, where in reality any motion capture is always a joint effort (pun intended) of the actor and the animator(s).

  • @helloemma
    @helloemma Pƙed rokem +109

    Super interesting!
    I often see people using motion capture as a way to explain for why an animation is good, while also undercutting the animation that was done and all the hard work to get to the final result.
    So I enjoyed learning about this and all the hard work that goes into into motion capture.

  • @HansTristanAndersen
    @HansTristanAndersen Pƙed rokem +20

    I audibly gasped when he said they pumped fog into the room. Those poor animators.

  • @PS4everROCKS
    @PS4everROCKS Pƙed rokem +13

    The final segment is something worth thinking about. I hope Vox makes a video on how truly overworked VFX artists are!

  • @CannabisTechLife
    @CannabisTechLife Pƙed rokem +14

    This was a great explanation of this part of the industry. As a technical artist, I appreciated your descriptions about the bones. Very clear and easy to understand for non tech people.

  • @filmmaker610
    @filmmaker610 Pƙed rokem +9

    The Space Jam 2 story at the end is a mocap nightmare

  • @kiukle
    @kiukle Pƙed rokem +41

    Do you have a link to just the full interview uncut? I understand you are using only the parts to tell this story in your edit, but I'd like to watch the whole interview as he is engaging as well as very detailed in his answers.

  • @BsERoss
    @BsERoss Pƙed rokem +9

    That little snippet at the end is the story of most VFX artists. Directors have little to no experience of how the post production happens, so they do whatever they want on set..

  • @Sinaeb
    @Sinaeb Pƙed rokem +33

    "Why motion capture is more than actors in furry suits"

  • @justincabrera2778
    @justincabrera2778 Pƙed rokem +76

    I like how technology just evolves faster than your dad buying milk.

    • @PHlophe
      @PHlophe Pƙed rokem +5

      You got me thinking that i need to grab a taco on my way a la Casa.

    • @fandroid6491
      @fandroid6491 Pƙed rokem +2

      Funny thing is, my dad is actually lactose-intolerant

    • @hisakini
      @hisakini Pƙed rokem +1

      Depending on the dad, that timeframe could still be indefinite.

    • @avistryfe4534
      @avistryfe4534 Pƙed rokem

      But some of those dads never came back....

  • @Megasteakman
    @Megasteakman Pƙed rokem +1

    Great video: really clearly explains some of the challenges of motion capture! Things are definitely getting way better on the software and hardware front: I'm just so impressed that I have a working optical space in my house using VR lighthouse tracking.

  • @kevinrosso8649
    @kevinrosso8649 Pƙed rokem +5

    Thanks Vox. It's time for people to understand that the animators are as responsible as the actors (if not more sometimes) for a character performance.

  • @digitalinfluence8988
    @digitalinfluence8988 Pƙed rokem

    You can really tell how much he Loves what he does by how excited he still gets about talking about it

  • @randomaccount2644
    @randomaccount2644 Pƙed rokem

    Big thanks for covering this! I love the quality on Vox

  • @ScottFranklin-of3nz
    @ScottFranklin-of3nz Pƙed 8 dny

    Just like the captured fixed footage and then providing different prospective from other angles is what has my interests in this motion capture

  • @krysnb84
    @krysnb84 Pƙed rokem

    Another very interesting vid from Phil đŸ‘đŸœ I didn’t realize all the intricacies

  • @joshnizzle
    @joshnizzle Pƙed rokem

    Another great video from your best creator,Phil!

  • @othman.abshir
    @othman.abshir Pƙed rokem +5

    this is the first time seeing this but i just love it.. this is great content

  • @Xfrimz
    @Xfrimz Pƙed rokem +13

    I've done characters as big as the hulk and as small as rocket, alot of work is put into making the motion fit the size and personality of the character, good to see some love and explanation for the animators that have to clean up the mocap data.

    • @kiukle
      @kiukle Pƙed rokem

      Do you have anywhere I can see your work?

  • @aryansanghi5362
    @aryansanghi5362 Pƙed rokem +6

    This video is all well and good but this guy is an amazing dancer!

  • @_ab_6490
    @_ab_6490 Pƙed rokem +2

    in 4:32 all u have to do make function like
    edge_detection()
    face_detection()
    point_detection()
    to make sure hand or any part of body object not go through each other

  • @Bxu021
    @Bxu021 Pƙed rokem

    ngl, I thought I would be learning a revolutionary concept that I didn’t know but it’s nice to know I’m not behind XD this will be a good video to show people what mocap is XD

  • @Sadiq01
    @Sadiq01 Pƙed rokem +7

    wake up babe, new Phil Edwards video just dropped

  • @kinosamam
    @kinosamam Pƙed rokem

    This helped a lot and wasn't super confusing.

  • @HeavyApollo
    @HeavyApollo Pƙed rokem

    What ever you are paying phil, DOUBLE IT! I LOVE his videos

  • @marinaorgan589
    @marinaorgan589 Pƙed rokem +2

    At last, a mini doc I can make people watch to get them to realise what a stupendous art form ALL animation is. CG based animation is still like building a cathedral, just like drawn and stop motion. There. Is. No. Animate. Button.
    Now lets's have a whole series on this subject, a whole mini-doc on rigging, on texturing and cloth, and on how you actually animate with graph editors. Then the skill, craft and genius might be appreciated.

  • @MarcusHast
    @MarcusHast Pƙed rokem +10

    You should probably interview more people regarding what technologies to use. Optical and inertial tracking systems are not really competitive but rather complementary. (Well, unless you go by the marketing.) They tend to be good at different things. So you need to know what you should capture before you select technology.
    Eg inertial systems don't require line of sight. So they work well when people are in close proximity (as when they are in combat, which happens occasionally in movies and games). They are also not limited to a specific capture volume, so actors don't have to worry about going "out of frame". And you can do things like capture people running outdoors at an actual track. However they don't capture absolute positions, so you get sliding and other artefacts which need to be fixed.
    But in the end you have cleanup to do regardless of the capture method. It's just different post processing work.

  • @ayoPHREEK
    @ayoPHREEK Pƙed rokem +3

    Timeout, I need to see this capture before and after of space jam 2 he was talking about, felt like he had more to say haha

  • @theenglishacademy9721
    @theenglishacademy9721 Pƙed rokem +1

    This is very useful keep up

  • @Nerdrakere
    @Nerdrakere Pƙed 9 měsĂ­ci

    Fun fact: Jar Jar Binks was the first motion capture character, where they tried just about every method in the video before they settled on a combination. That’s also why there’s the meme’d “jar jar is the key to all this” because if they made him believable, others would wanna buy the services and learn how to do it themselves and they’d have been the first.
    Then shortly after it was Gollum, but those were the first two high profile that got it into the business

  • @Leomerya12
    @Leomerya12 Pƙed rokem +2

    Perfect timing for me. I'm creating my first video game.

  • @TammyJerkChicken
    @TammyJerkChicken Pƙed rokem +12

    I remember learning animation at uni and hearing about Mocap haha everyone thinking that we’d be out of a job
 but like if we learnt how to work with it we’d be super employable haha. Working on it now though 😅

  • @TuanDung429
    @TuanDung429 Pƙed rokem

    Thank you for this! Super cool video! A+++

  • @josephinecarstensen648
    @josephinecarstensen648 Pƙed 10 měsĂ­ci

    that was very cool thank you so much !!

  • @isabellebernard5292
    @isabellebernard5292 Pƙed rokem +6

    I tried cleaning motion capture up where someone was landing on the floor and none of the cameras could see any of the dots. Nightmare work. And that's without talking about the animation work afterwards

  • @SageAsuka
    @SageAsuka Pƙed 5 měsĂ­ci

    I have a need to see that skeletal mocap footage from the fog shoot. That has to be the most scrambled mess of joint soup. I can hear the computer screaming.

  • @Interloper_32388
    @Interloper_32388 Pƙed rokem

    Hey there, is there a link to the full interview with the gentlemen at the end. Would love to hear the rest of the greenscreen story. Did they end up shooting with the fog on set or did they scrap it and do it in post after all.
    I dont know how youd be able to greenscreen without artifact-ing if fog was introduced.

  • @BuildinWings
    @BuildinWings Pƙed rokem +11

    MoCap/SFX performance deserves its own award category. It's its own separate skill - Imagine LOTR with a bad Gollum or Guardians of the Galaxy with a janky Rocket.

  • @berengerdietiker22
    @berengerdietiker22 Pƙed rokem +3

    For being harder than it looks, motion capture is highly successful.

  • @user-el3ou6nz8y
    @user-el3ou6nz8y Pƙed 10 měsĂ­ci

    As someone who wants to learn and get into mocap where do I need to go to get started? Programs/ volunteer work ?

  • @0x0michael
    @0x0michael Pƙed rokem

    I need my folks at work to watch this

  • @KenSTACKS
    @KenSTACKS Pƙed rokem

    I want to watch the whole interview

  • @ammraziz7671
    @ammraziz7671 Pƙed rokem

    Amazing

  •  Pƙed rokem

    FULL interview please! đŸ€€

  • @tbnprathades1631
    @tbnprathades1631 Pƙed 5 měsĂ­ci

    The end bit is why you a vfx artist to be there. Don't add unnecessary stuff. We can add fog in post and it's way easier and cheaper than redoing or fixing that mistake.

  • @tomsouzas
    @tomsouzas Pƙed rokem

    Muito bom!!!

  • @artificial374
    @artificial374 Pƙed rokem

    i have recorded motion with my motion capture suite from xens , i saved it in fbx file also in obj file and mvn file , but i cannot get it into unreal engine in my selfmade character with cc4 , do i need blender to do this ?

  • @ALPHABET_S0UP
    @ALPHABET_S0UP Pƙed rokem +1

    Nice video

  • @felixkrell890
    @felixkrell890 Pƙed rokem +2

    y'all gotta check out 11-point tracked VRChat dancing

  • @abakedpumpkin
    @abakedpumpkin Pƙed rokem

    I really want to do this type of animation but I don’t know what apps to work with,what people to work with etc.

  • @CorporalDanLives
    @CorporalDanLives Pƙed rokem +2

    I did some mocap and stunt work for a game back in 2003, and the thing that struck me was how hard it was to get out of the suit when you had to go poop.

  • @Franku40keks
    @Franku40keks Pƙed rokem

    The ultimate motion capture task would be to record a band playing a song, complete with motion, face capture, etc.

  • @originaloranges
    @originaloranges Pƙed rokem

    The space jam 2 story at the end

  • @charles_1523
    @charles_1523 Pƙed rokem

    nice watch, i have the same one :-)

  • @greghuffman3061
    @greghuffman3061 Pƙed rokem

    What was the first use of mocap?

  • @guisampaio2008
    @guisampaio2008 Pƙed rokem

    We should use inverse kinematics and collision detection to prevent clipping.

  • @tonypepperoni3157
    @tonypepperoni3157 Pƙed rokem +1

    Cool

  • @KeturahTori
    @KeturahTori Pƙed rokem

    The space editorial sounds like it was a nightmare. Though well compensated for living through- a nightmare none the less

  • @a-indefinite6804
    @a-indefinite6804 Pƙed rokem

    The pain came back when I saw this videos name.

  • @jlangdon1420
    @jlangdon1420 Pƙed rokem +2

    For those people in the MOCAP industry, if the inertial sensors you are using are 100x more accurate than what they currently use for existing motion capture suits (i.e. they use "consumer grade" inertial sensors mostly, similar to what you have in your smart phone), wouldnt that help solve the main problems of using inertial sensors mounted directly to the body?

  • @mexihkano
    @mexihkano Pƙed rokem

    Where should I get my mocap animations from? Any good websites?

  • @danielbinoy
    @danielbinoy Pƙed rokem +3

    You guys should look into Codemiko. She created a whole virtual youtuber using self-made motion and face capture

    • @freeadrian1144
      @freeadrian1144 Pƙed rokem +1

      She's quite interesting. She went all out on the technology. Thanks for the reference.

  • @honaleri
    @honaleri Pƙed rokem

    Hmm...
    Xens seems to be capable of doing really well. For me, it looks to be enough...cheaper and more flexible then any dots based set up.

  • @manuelgomez83
    @manuelgomez83 Pƙed rokem

    The noise has a rabbit tail for some reason đŸ€Ł

  • @tylerhackner9731
    @tylerhackner9731 Pƙed rokem

    Interesting

  • @vishwaklakshetty2465
    @vishwaklakshetty2465 Pƙed rokem +2

    Why doesn't Vox have a Discord server? It would be great if you introduced one, Vox!
    đŸ„°

  • @lukehawker5004
    @lukehawker5004 Pƙed 3 měsĂ­ci

    So you’re saying film making is a team sport
.. 100% agree

  • @ShhhHhhhz
    @ShhhHhhhz Pƙed rokem

    motion capture can be finicky when doing anime backflips or spin in the air especially when your feet leaves the ground thats where the clean up crew comes in

  • @kudabalap2917
    @kudabalap2917 Pƙed 8 měsĂ­ci

    it can be done by human? I thought that was just magic. Well done human!

  • @videomissionary
    @videomissionary Pƙed rokem +25

    Andy Serkis has minimized the work of animators in interviews, very disappointing for a man who helped pioneer the artform

  • @Netryon
    @Netryon Pƙed rokem

    If you could like do a spin and then do instant opposite spin - a kick or anything - and upload it with any animation being any superhero. It's impossible if you aren't trained. We tried to hide his flight trajectory.

  • @StanLeeGhost
    @StanLeeGhost Pƙed rokem +1

    I wonder how they solved that part at the end.

  • @anthonymorrow610
    @anthonymorrow610 Pƙed rokem

    wow

  • @Culturephile0
    @Culturephile0 Pƙed rokem

    So how dod they do it with the fog???

  • @SpiritSlayer1
    @SpiritSlayer1 Pƙed rokem +1

    311,353 views, 9.6k likes, 165 comments, 10.8M subscribers. Nice!!

  • @gold-star
    @gold-star Pƙed rokem +2

    Is FitzSimmons a reference to AoS?

  • @WindowsLoad
    @WindowsLoad Pƙed rokem

    How much does it cost I want it for vr chat

  • @razmoose213
    @razmoose213 Pƙed rokem +7

    you guys need to cover vtuber motion capture.

  • @benoit-pierredemaine3824

    ❀

  • @RairAffair
    @RairAffair Pƙed 10 měsĂ­ci

    Yeah that type of mocap, off course. But there are plenty more, and nothing will be more tedious than animating by hand. Cheers.

  • @StarLightFIlmProductions
    @StarLightFIlmProductions Pƙed 7 měsĂ­ci

    With ai and a smartphone this whole process can be done easily with any mesh and rig

  • @myrandomlife8881
    @myrandomlife8881 Pƙed rokem

    I'm left handed, her laptop with numpad on the left is much helping for me 1:16

  • @sansmart11
    @sansmart11 Pƙed rokem

    Liked the video at 0:04 after hearing Fitzsimmons

  • @kraas2567
    @kraas2567 Pƙed rokem

    nice

  • @Random_sandwich
    @Random_sandwich Pƙed rokem

    DMC3 used motion capture right?

  • @iceeternal8757
    @iceeternal8757 Pƙed rokem

    POV you use VIVE trackers for mocap and have to deal with god foresaken velcro straps

  • @clarenzejaysantiago3225
    @clarenzejaysantiago3225 Pƙed rokem +2

    technology is so cool.

  • @mySDK3333
    @mySDK3333 Pƙed rokem +8

    Doing post effect could be very complicated. They even have to compensate the distortion introduced by the lens they use.
    The person who decide to use fog while green screen is involved clearly don't know đŸ’©

  • @JeenyesCinema
    @JeenyesCinema Pƙed rokem +1

    I'm planning to buy the rokoko motion capture for a film I'm writing, if anyone have experience with it please give me some feedback if it's worth it or not. Cause it's gonna be a huge investment and i don't wanna buy a wrong product. Thanks in advance.

    • @jamescroak6722
      @jamescroak6722 Pƙed rokem +1

      I'd say look into your options. There are at least three major providers of inertial suits.

  • @TF2Coverop
    @TF2Coverop Pƙed rokem

    Too bad you've missed out Xsens MVN stuff.

    • @honaleri
      @honaleri Pƙed rokem

      Yes! This is what I'm talking about! This tech is so equality!

  • @pigeonfun1771
    @pigeonfun1771 Pƙed rokem +1

    Who knew Barbie vlogs are made by motion capture!? đŸ€Ż

  • @jlangdon1420
    @jlangdon1420 Pƙed rokem +1

    Who are you interviewing in the video?-- no mention of the person commenting(?).