What Will Subnautica 3's Biomes Look Like?

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  • čas přidán 22. 05. 2024
  • One of the most impressive aspects of both Subnautica and Subnautica: Below Zero are their beautiful and expansive underwater worlds. Despite this, it's likely that after two Subnautica games, the developers are running out of alien underwater biome ideas for their upcoming Subnautica 3 game. This is where I come in. With some inspiration from the community, I've created four unique biome ideas that I would love to see in Subnautica 3...
    This project has taken me many months to create. The goal in mind was to create one of the best videos I have ever made for this channel. So I really hope you enjoy :)
    Huge thanks to Kingnocho for helping me out a ton with this video!
    Another huge thanks to the concept artist who created the four pieces of concept art for me: www.fiverr.com/doantrang/crea...
    A better explanation of what a "polyp" is: en.wikipedia.org/wiki/Polyp_(...)
    ►Follow my socials: linktr.ee/speedymouse
    ►Watch my video on what Subnautica 3 could be like here: • What Will Subnautica 3...
    More content:
    ►Subnautica theory: • Subnautica Theory
    ►Subnautica: Below Zero theory: • Subnautica: Below Zero...
    ►Subnautica challenges: • Subnautica Challenges
    Music by:
    ►Simon Chylinski
    ►Ben Prunty
    Timestamps:
    0:00 Intro
    3:12 The Rotnest
    13:27 The Catacombs
    19:45 The Magnetic Fields
    26:05 The Emerald Isle
    Please let me know in the comments section down below if you have any ideas for Subnautica 3 biomes or if you have anything that you think should be added to any of these biomes.
    And if you enjoyed this video, please consider subscribing. It's free and it helps me out a ton!
    #subnautica #subnauticabelowzero
  • Hry

Komentáře • 838

  • @SpeedyMouse
    @SpeedyMouse  Před 4 měsíci +215

    Hey y'all! I have a great idea for a 100K subscriber special, which I will (hopefully) be posting soon. In that video, I will also talk about some important updates concerning the future of the channel. Anyways, I hope you enjoy this video!! :)

    • @Banana321Boi
      @Banana321Boi Před 4 měsíci +5

      Can't wait

    • @user-ij8pn7mw1h
      @user-ij8pn7mw1h Před 3 měsíci +2

      My dude you ideas are so awesome

    • @user-ij8pn7mw1h
      @user-ij8pn7mw1h Před 3 měsíci +1

      i think unknown worlds should add all of this

    • @threehades9967
      @threehades9967 Před 3 měsíci +1

      I would kinda like to see a place in the next Subnautica game which would be called a Blood reef, in which there is many plants and fauna that of which is generally red given the name, everything would look jagged and dangerous to mess with but then you eventually learn that all of the creatures are actually just scavengers and are just docile in nature.
      Also would like to see more prawnsuit tools like a prawnsuit scanner arm, repair arm, and vacuum arm. Those arms would serve as a more efficient way to use the prawnsuit while deep in hot water or dense water, or even acidic water.
      Then there is the next ideal biome for a Subnautica 3, an acidic pool biome. It would be a place only accessible with a prawnsuit that of which has an acid resistant coating to allow it to traverse through potentially dangerous acid if you don’t have the coating. This pool will contain little to no fauna and plants besides a couple small scavengers that rely on the acid to shelter them from predators that can’t touch the acid. The resources around these parts would consist of sulfur and lead which is what’s causing the water to be acidic.
      Those are just a few ideas that might serve well if implemented. I’m hoping that Subnautica 3 will be just as good as the original Subnautica, but much bigger than Subnautica below Zero, to me Below Zero was just too small and lacked all of the proper design to make it pop out.

    • @Yuh699
      @Yuh699 Před 3 měsíci

      @@threehades9967 I ain’t reading all that💀

  • @Nadiki
    @Nadiki Před 3 měsíci +333

    Below Zero’s Lilypads are peak honestly, they really nailed those. It’s a beautiful and unique biome that’s backed by a real life phenomenon and on top of that it has one of the best music tracks in the whole game. My favorite of your conceptual biomes are the Magnetic Fields and Emerald Grove because they too are grounded in real world phenomena and then taken to the next level.
    Earth is covered in magnetic anomalies that geologists suspect are caused either by unusually high concentrations of magnetic minerals in the crust or by clumps of magnetic material deep in the core. Sometimes in those places aurora can be seen, which I think would be really cool to have above the Magnetic Fields. I also think it could be a much more pretty biome, with banded blue, black, and red stone thanks to the high concentration of iron and cobalt minerals in the area. It would reference how we label magnet poles and also an Earth phenomenon, the banded iron formations, in which the entire ocean essentially rusted (several times) and then was deposited onto the seafloor which eventually made its way into the geological record. Maybe something similar happened on 4546B in its distant geological past, hence the uniquely high concentration of these metal oxides. This formation would be either exposed by erosion or uplifted by geological activity. The flora and fauna in the area would also reflect the high levels of metal in the area, incorporating it into their biology for hard shells and vibrant colors that are otherwise extremely rare in nature. I think vehicles and navigation systems being disabled by this area is a very cool idea that would force the player to think differently, but disabling all their tools entirely might be going a bit far. At least making an upgrade or module to their tools rather than requiring a whole new set would be nice
    The Emerald Isle is a representation of breathable sea caves, which are a real phenomenon that are seldom seen because of how extremely dangerous cave diving is. If included deep within what is essentially the cave diver simulator biome, this could be a fantastic treasure of a biome for the player to find. It should be so deep within the caves in fact, and blocked by caves just thin enough to prevent vehicles besides the Seaglide from going through, that you will either need multiple air tanks or the best air tank and the knowledge to follow the crystals in order to reach it. It could have multiple entrances too rather than just one due to the air pressure keeping the water out. A unique oasis that can only be found by the brave, witty, and prepared.

    • @ThommyofThenn
      @ThommyofThenn Před 3 měsíci +5

      I started reading because I agree that it is so beautiful. I made it my wallpaper for some time. Learned some interesting stuff. Great comment, this should be pinned!

    • @Nadiki
      @Nadiki Před 3 měsíci +3

      @@ThommyofThenn thanks! I kinda nerded out about geology stuff there lol

    • @jakobusswart1376
      @jakobusswart1376 Před dnem +1

      ​@@NadikiA bit late but would be amusing if the magnetic biome was home to an aurora leviathan that appears as a aurora till its close enough to attack/aggro and then reveal itself(Honestly it'd be that situation for a new player of being curious and wanting to approach the aurora only to get jumped by the leviathan)

    • @Nadiki
      @Nadiki Před 14 hodinami

      @@jakobusswart1376 that sounds awesome! Like an advanced form of countershading

  • @-helpergamming-4163
    @-helpergamming-4163 Před 3 měsíci +468

    i feel like the rotnest have potential to be the first actually hard zone in subnautica.

    • @ThommyofThenn
      @ThommyofThenn Před 3 měsíci +7

      There could be a gel field you could craft maybe late game. Something like a clown fish defence

    • @youngdinu
      @youngdinu Před 3 měsíci +4

      it could start in a cave slowly going up to the surface
      extremely hostile and always trying to kill you, different from other creatures that are territorial, those want specifically to kill you, so instead of being capable of ignoring like most creatures, just seeing the player makes it target them until they die

    • @hunterworthen456
      @hunterworthen456 Před 3 měsíci +2

      Let’s hope it stays in its area though because I’d hate to have to deal with and underwater version of a a Flood Keymind

    • @Koolerthanu1
      @Koolerthanu1 Před 28 dny

      Bro it is literally the corrupt or crimson biome from Terraria

    • @-helpergamming-4163
      @-helpergamming-4163 Před 28 dny

      @@Koolerthanu1 i havent played terraria lol

  • @OneOddKitteh
    @OneOddKitteh Před 3 měsíci +70

    I get why people were disappointed with how barren parts of the below zero landscape were, but I also feel like the devs did a pretty good job of working with the likely limitations of an Arctic landscape - yes there are large spots of barren water, but the eye jelly blooms are truly stunning. I feel like it really did capture the idea of being super close to a planets magnetic pole, yknow? Less colourful and full of life, but still interesting.
    Your ideas for potential biomes for 3 are absolutely stunning, though! I'd love to play in any of these, and I hope the devs take note.

    • @SuperSecretAgentNein
      @SuperSecretAgentNein Před 3 měsíci +1

      I actually loved Below Zero, I think in part because I took people’s advice and waited a while after the first game to play it.

    • @rasberryiceify
      @rasberryiceify Před 2 měsíci

      The game never felt barren to me. Even in the emptier areas there were holes to explore and creatures to see.

    • @pedroboavida4044
      @pedroboavida4044 Před měsícem

      The exact thought came to mind the fact that there’s the amount of diversity there is in the game is very good considering it’s an arctic setting

  • @Theguywhoasked994
    @Theguywhoasked994 Před 4 měsíci +406

    I really like the concept of the “rotnest”. It reminds me of the flood from Halo, very good

    • @duncangriffiths7262
      @duncangriffiths7262 Před 3 měsíci +19

      I feel like its just an aquatic bargain bin necromorph from deadspace. feels very off theme for the games imo.

    • @computer-fortnite7571
      @computer-fortnite7571 Před 3 měsíci +6

      Better idea rotliothan ( rot leviathan)

    • @gachaofthegalaxy915
      @gachaofthegalaxy915 Před 3 měsíci +4

      That's what I was thinking

    • @therealspeedwagon1451
      @therealspeedwagon1451 Před 3 měsíci +8

      What I was about to say. Maybe the Rotnest could be the final boss in a way for Subnautica 3. Perhaps as the game progresses the Rotnest spreads outward and corrupts the other biomes. Perhaps there could be a Frankenstein leviathan at it’s center made up of the amalgamated corpses of other leviathans and that could be the central brain of the gestalt consciousness. Sort of like a grave mind. Killing such a leviathan will eventually result in the complete destruction of the Rotnest.

    • @CreeperPlaysGames373
      @CreeperPlaysGames373 Před 3 měsíci +5

      Makes me want an underwater halo mission

  • @Elc.exe_
    @Elc.exe_ Před 3 měsíci +150

    5:13 : "making it easy to become lost and disoriented"
    path finder tool:
    👁👄👁

  • @cursedmlk3558
    @cursedmlk3558 Před 4 měsíci +915

    Hopefully the devs at UnknownWorlds will listen to their fan base and make a good game
    Edit: im not at all saying they made bad games. I liked both games

    • @SpeedyMouse
      @SpeedyMouse  Před 4 měsíci +118

      Yeah, I hope so too!

    • @galacticgamer8760
      @galacticgamer8760 Před 3 měsíci +138

      @@SpeedyMouse Unknownworlds loves to work with their fans and take inspiration and concepts provided to them. The Sea Truck and Twisty Bridges were originally a fan-made concept. So the possibility of the Subnautica Devs seeing this and possibly using this for inspiration is very high. Side Note: If The Emerald Isles were to get added in, I am immediately speedrunning over to that area.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +82

      Yeah that's always something I've loved about the devs. And I literally would be so happy if they were even inspired by one of my ideas.

    • @glareninja
      @glareninja Před 3 měsíci +24

      @@SpeedyMouse yeah
      smaller less money focused devs are amazing

    • @iplayminecraft2248
      @iplayminecraft2248 Před 3 měsíci +10

      I trust that they will, since they have done so before

  • @zimpan0764
    @zimpan0764 Před 3 měsíci +90

    Idea for the rotness: When you interact with it the signal travels trough the nerves so that it takes some time to respond, this could make for mechanics like the rotness surrounding a mineral deposit and you have to grab the mineral and escape before the signal reaches the "brain" and back.

    • @Pixelpro-uz9zg
      @Pixelpro-uz9zg Před 3 měsíci +4

      Maybe also like a nerve system that you can attack with like a knife to restrict the access to movements and this could even be incorporated into puzzles

  • @TheOfficialPheonix
    @TheOfficialPheonix Před 3 měsíci +30

    Here’s an idea for the catacombs, if there is an inaccessible cave that’s too small, you could craft a drone/robot kind of thing to explore the smaller areas of the catacombs!

  • @Infity0
    @Infity0 Před 3 měsíci +106

    The Rottnest would be so cool if it worked terraria’s evil biome and at the end of the game you have the option to make something that can kill the Rottnest and after you restore the old biome you get a endgame reward like a upgraded prawn suit. It would make the biome so much better if the biome grew bigger the longer you play the game adding this mechanic to the game would encourage the players that are scared of the leviathans to progress farther into the game to stop the Rottnest from taking over the entire map. There is a few more things that would make this even better. Letting the biome grow to your base will cause your base to be destroyed until you push back the Rottnest. The rottnest could be the mutated bacteria from the first game and if it was the mutated bacteria it could be apart of the story.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +19

      Yeah, that's actually a phenomenal idea, I love Terraria so having a similar mechanic to the Crimson/Corruption would be amazing!

    • @filthyfrank.5
      @filthyfrank.5 Před 3 měsíci +2

      I'd quit if it destroyed my base

    • @crystalcat3696
      @crystalcat3696 Před měsícem +1

      its basically just the crimson

    • @Wardendaniels
      @Wardendaniels Před měsícem +1

      That kinda takes from subnautica’s whole thing of not having to progress if you don’t want too

  • @AlrenClan
    @AlrenClan Před 3 měsíci +114

    Bro why haven’t unknown worlds hired you as a concept artist all of this is absolutely amazing!

  • @Viper76PL
    @Viper76PL Před 3 měsíci +12

    I quite like the first two concepts, but I gotta say I am IN LOVE with the concept of the Magnetic fields, what a unique enviroment! disabling your vehicles and tools could be such an insanely diffrent challenge, not to mention the very appearence of the biome being so diffrent to any other existing biome. Absolutely need this one in Subnautica 3!!!

  • @reallyoriginalname1221
    @reallyoriginalname1221 Před 3 měsíci +33

    I like the idea of some kind of gulf stream like biome spanning throughout the world like how the kelp forests snd sea treaders path did in the original game

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +9

      Yeah, having a massive current spanning throughout a large chunk of the world would be really cool, I'd also imagine it would help to some extent with transportation around the map.

  • @Raed-uh-uh
    @Raed-uh-uh Před 3 měsíci +32

    A swamp biome with murky water would be cool

    • @therealspeedwagon1451
      @therealspeedwagon1451 Před 3 měsíci +4

      I like the idea of a tropical biome. Something like a far larger version of the islands in the original Subnautica. Perhaps these islands could also have Chinese potatoes that simply took root when the Aurora fell.

    • @brodriguez11000
      @brodriguez11000 Před 3 měsíci

      An underwater Amazon forest.

  • @skittleman5630
    @skittleman5630 Před 3 měsíci +20

    id love like an elephants graveyard type biome for leviathans similar to ancient river with the skeletons but with significantly more skeletons of a wide range of types of leviathans and the unique creatures would be adapted for camouflage there amongst the bones

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +5

      That would definitely be really cool to see, yeah. Maybe after the Rotnest was killed, its biome would turn into that kind of thing.

    • @skittleman5630
      @skittleman5630 Před 3 měsíci +2

      @@SpeedyMouse i just love the idea of a leviathan crab or squid like thing that wears other creatures' bones as a sort of armour as a perfectly adapted animal to an otherwise inhospitable boneyard full of scavengers

    • @kingnocho1231
      @kingnocho1231 Před 3 měsíci

      thats really cool actually, maybe if there's ever a sequel to this video we can build on that@@skittleman5630

  • @grotebaby1827
    @grotebaby1827 Před 3 měsíci +26

    For the magnetic resistent tools, i was thinking a special kind of battery as alternative to the ion batterys

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +5

      Ooh yeah that would actually work so well. You'd just have to have a special set of batteries and power cells that would allow tools/vehicles to function in the Magnetic Fields...

  • @esperity
    @esperity Před 3 měsíci +16

    Suggestion to Emerald Isle: Sunlight being transferred through the crystals. Maybe there is a giant crystal on land and the light can get through lighting up the emerald isle. That could explain why the plants use photosynthesis like the plants you showed. And because of the extreme isolation the plants and possibly animals living there could be unique to the emerald isle!

  • @captainnightmare1401
    @captainnightmare1401 Před 3 měsíci +10

    Damn speedy, haven’t seen your account in a good few years. I remember you once gave me advice on how to get over my fear of the Aurora in the first game. Nice to see you’re still at it with Subnautica. Especially with the third game coming out soon

  • @Factual59
    @Factual59 Před 4 měsíci +22

    You know it’s a good day when speedymouse uploads

  • @TheLastBacon
    @TheLastBacon Před 3 měsíci +12

    Yo always great to see a new Speedy vid! :)

  • @chorgen3158
    @chorgen3158 Před 3 měsíci +10

    I feel like another good reason to why the rot nest biome’d be so deep, is because maybe the rot nest can’t have much sunlight otherwise it starts killing it. But recently it’s been evolving to not deal with that issue

  • @Osniax
    @Osniax Před 3 měsíci +10

    An idea for the catacombs is to have something like the spy penguin from subnautica BZ so you can go through the small tunnels and see what is behind but
    has high energy usage and like 16 storage slots. And if you loose all power in it you have to pick it up again. It would also be kind of hard to get alswell so maybe 3 fragments to unlock it and something like advanced cable kit (idk what it is called) a titanum ingot, magnetite x2, lead x2, nickel x4, kyanite x2 and a powercell.
    But i am very unsure of this idea, it may be to overpowered because you dont have to go into the caves but to balance it out maybe let it have a like 150 meter range until you loose connection and have to get closer but if you cant you have to go pick it up. And make it have like a maximum 50 temprature before it starts to break. And crush depth maybe like 400 meters and only has 1 slot for upgrades, 2 depth modules and its max with upgrades is 1000 meters, maybe a speed upgrade and a sonar or something
    Maybe a bit overpowered but would be fun to have in game
    Love your content, dont stop!

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +1

      Yeah, I really like that idea, having some sort of miniature submersible/probe type thing would be really cool!

  • @glom4805
    @glom4805 Před 3 měsíci +3

    These are the best ideas i have ever heard for subnautica 3

  • @earthmagicyt
    @earthmagicyt Před 3 měsíci +18

    Love these more speculative or idea videos. It's really cool seeing these ideas :)

  • @Xfrtrex
    @Xfrtrex Před 3 měsíci +8

    OMG YOU HIT 100K?! WHEN?! CONGRATS!!! i know i havent watched you in like 3 years but still congrats!!!

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +3

      Ayy thanks appreciate it :)

    • @Xfrtrex
      @Xfrtrex Před 3 měsíci +1

      last i saw your videos you sounded like a child lmao@@SpeedyMouse

  • @scarletgamingstudio
    @scarletgamingstudio Před 3 měsíci +4

    Rotnest having a corrupted spider web theme would be extremely suitable for a species idea. Under water spiders for me personally would be an absolute nightmare so having a side quest to stop the rotnest would be one hell of an adventure. And I think having under water spiders as the main entries of rotnest that infect other creatures and give them semi similar traits while also keeping some specialist traits. As for the underwater cavern idea I’d say having the caverns echo would be even more terrifying and maybe give a chance for reaper leviathans to be introduced. Granted I think they would have to be a bigger areas giving the smaller hideaways a 50/50 chance on if it’s a safe spot to hide or not. Magnetic Fields would be perfect for not only electric based creatures but could be connected to lava based areas nearby. Having rubber suits would be a nice combat against the electrical shock, and I think maybe just maybe rotnest would have a special use if it becomes not just a cure but also a utility. Much like how webs can be spun into threads and string let alone cotton I think giving rotnest a rubber-ish concept would be perfect and would add on importances to the rotnest side quest. That being said the magnetic fields would be perfect for more crab, lobster, eel, and slugs. Oh maybe even having an abandoned ancient mine from the aliens before the Kara Virus got out. The Emerald Isle would also be perfect for introducing bird, lizard, and even some cat or dog based creatures maybe even dinosaur-ish creatures if the caves were to be big enough. Maybe wild pig-ish creatures too. I hope these help expand the ideas you have and honestly I agree with these concepts could be deemed very very useful

  • @alicejests5431
    @alicejests5431 Před 3 měsíci +14

    I've always loved coming up with biome/creature concepts for future Subnautica games, and so here's a few of my own.
    1. Night Garden Grove
    This biome is very much inspired by the Lilypads biome in SubBZ as it would be completely covered in plant life. The seabed would be covered in tall seagrass with patches of bioluminescent flowers. The biome would contain structures/ships from either Alterra, the Architects, or some other unknown race that would have collapsed to the seafloor and be overtaken by the surrounding flora. Some of the creatures I thought of for this biome were something like an underwater firefly that glows a bright orange light and wisps around the open sea above the ground. The other one was the Ruin Walker Leviathan, a giant leviathan around the size of the Reefback with a similar design to the Sea Treaders, it would be completely passive and wander around the ruins feeding off of the seagrass.
    2. Crimson Reef
    I really like the idea of a biome themed after crimson and carmine, and so this biome would be filled with strikingly red coral, plants, fungi, and creatures. The biome would be covered in vein-like roots that make their way down into some kind of drop-off or trench within it leading down to the Deep Crimson Reef, where the roots would connect to a much larger crimson hivemind-like plant. The biome could contain fauna like the Carmine Crawler, a Rock Puncher inspired creature with a scorpion-esque design that would feed off the coral and roots, giving it its color. Another creature for the Deep Crimson Reef could be the Octobrooder, a large octopus-like creature inspired by the Crabsquid with eight curling tentacles, piercing red eyes, and a hostile attitude to those who venture down into the crimson depths below.
    3. Mangrove Aisle
    We haven't really had any mangrove-like biomes yet, and it would be cool to see one in game. I like the idea of a tropical biome with towering mangrove trees that sprout up above the water and shoot down all the way to the seafloor, spreading their roots out at the bottom. I don't have as many ideas for this one but maybe some piranha-like creatures or even anaconda ones, anything that fits the tropical rainforest/amazon vibe.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +4

      Ayo nice, those are some great ideas :)

    • @allyephraums6417
      @allyephraums6417 Před 3 měsíci +1

      @@SpeedyMousethe Emerald Isle should make use of the sand worm leviathan as a distant relative of the arctic ice worms

    • @allyephraums6417
      @allyephraums6417 Před 3 měsíci

      And that small story element would be: the player should have to steal the orb from the alpha sand worm to get special enhanced tools essential for destroying the rotnest’s main hive-mind

    • @ChickenBreast55
      @ChickenBreast55 Před 3 měsíci +1

      Any chance the Crimson reef idea of your was inspired by Terraria or?

    • @alicejests5431
      @alicejests5431 Před 3 měsíci

      @@ChickenBreast55 honestly it wasn't but after playing Terraria recently for the first time after coming up with these I can totally see it lol very similar style to what I was thinking

  • @user-gw1dn1bj7t
    @user-gw1dn1bj7t Před 3 měsíci +8

    I don't know how they ran out of ideas. They still have tons from the first game. My personal favorite being the single cellular landscape ❤ it would've been so interesting, but it would also be hard to design development wise

  • @sharondornhoff7563
    @sharondornhoff7563 Před 3 měsíci +7

    I like the expansion of the original rotnest concept to a complete biome/story challenge in its own right. Perhaps the colony was spawned from the surviving crew or living cargo of an alien vessel, neither human nor Architect, that was shot down by the Enforcement Platform centuries ago? Think John Carpenter's The Thing crossed with a cordyceps fungus. The colony's core might encase the vessel's weird wreckage, which the player needs to scavenge to achieve some larger plot-essential goal. A discovery like that would be a nice chance to build up the diversity of sentient life in the wider Subnautica universe, beyond the glimpses we got from datapads and the Architects' museum exhibits.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci

      Oh yeah that's actually a great idea, I really like that.

    • @Luv-sic-
      @Luv-sic- Před 3 měsíci +1

      i dunno i found it wayyyy too deep and nerdy lmao

  • @admiralassblaster6320
    @admiralassblaster6320 Před 3 měsíci +2

    The Rotnest as you describe it is an insanely good idea. Sounds like it would have the typical amazing atmospheric qualities of any other Subnautica biome but with the added tension, and gameplay variety of forcing the player to traverse stealthily and avoid detection. It’s almost like the biome itself is one big leviathan that you can’t simply run from like the rest, so you need to hide from it. Love it

  • @matthewanderson7824
    @matthewanderson7824 Před 3 měsíci +19

    I hope they add some rain world mechanics like procedural animation or extremely unique behaviors like blindness, solely targeting the player, telekinesis which could result in cornering the player, deaf, or two species organically working together. Even with the unique attack patterns and behaviors of creatures in Subnautica one their detections and reactions are still pretty simple. Creatures with different viewing distance, or biomes with more or less visibility affecting AI. Or even different types of light, some biomes are more opaque in certain wave lengths, possible predator like creature that sees in IR translucent water

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +4

      I agree, those are some great ideas.

    • @matthewanderson7824
      @matthewanderson7824 Před 3 měsíci

      @@SpeedyMouse the telekinesis and biome visibility would work well in your Rotnest biome

  • @Lord_Promin
    @Lord_Promin Před 3 měsíci +2

    I actually have some ideas for the bioms...
    The Bony fields (the title can be changed) is a biom where there are many bones of different creatures left by a creepy predator that lives there. There is one peculiarity and a serious drawback in his digestive system: the bones of the creatures he ate remain intact for a very long time, which is why there are so many bones here. No fish can be found there because of these bones around (they just turn around when they see it). Because of this fact they didn't have enough food and began to become extinct. Some died of starvation, others... found food from their friends... That's why there is only one predator left, the strongest one. In this biom can also be found the remains of other representatives of this predator species died by _some_ causes that can be scanned and the information can be uploaded to PDA. The predator is starving and he's very aggressive to any living thing swimming into his territory. This predator may have many wound on its body left by his _friends_ he ate.
    The other one is The Impassable Treecaves (the title can be changed), a cave system made by many lines of vegetation (I just thought: it can be surface biom with the same mechanics as I mentioned above and below). The main feature of the biom is in countless number of plant lines making it imposible to move around in any vehicle and nearly impassable to move by yourself. Its countless number also makes impossible to navigate there (it's like roots in the mangrove forest: almost inpenetratable for an eye). The colour palette of this place can be from green to red (as you wish by the way, I don't know the exact colour: just as uncomfortable as you can imagine of this place). In these caves there are many forks with narrow tunnels. It can be mini biom for The Rotnest or just an independent biom leading to somewhere (or something). If it's a Rotnest biom it can have some paths that can close and open in an unknown sequence. And also the tunnels can become more narrow and even hang down some deadly plants (like hanging stingers from Subnautica 1 but something else). If it's just a biom, separate from Rotnest it can also have some features but I didn't think about it, you can think about it.
    Tell me if you liked my ideas or if you have something to add. I would like to listen)

  • @hectorthewellendowed1
    @hectorthewellendowed1 Před 3 měsíci +41

    man i just want that single cell biome

  • @offendersofficial
    @offendersofficial Před 3 měsíci +8

    Rotnest could be a strain of kharaa that adapted to gain resistance to the enzyme, sort of like IRL antibiotic-resistant bacteria. In this adaptation it also evolved all of the features you described, similar to kharaa but noticeably distinct.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +2

      Oooh yeah that would be cool. Or maybe it could be a genetically engineered version of the Kharaa made by some sentient species.

    • @offendersofficial
      @offendersofficial Před 3 měsíci +1

      @@SpeedyMouse I feel like a sentient species advanced enough to do that would either be the precursors, who probably wouldn't want to do that, or something off-world. my interpretation was that the adaptation would happen on 4546B as a result of the mass release of the enzyme, rather than the meteorite idea.

    • @zenphir9051
      @zenphir9051 Před 3 měsíci

      Maybe it could be either a precursor to, or an adaptation of the Kharaa seen in Natural Selection 2

  • @mossballl
    @mossballl Před 3 měsíci +3

    Very cool ideas, and I'm so glad you commissoned artists to draw the ideas instead of using AI

  • @johnjoe69
    @johnjoe69 Před 7 dny

    Bro you have changed so much. I remember your old Subnautica vid helping alot. You were just a kid but already made good quality informative vids even then. Keep it up bro, hope you become a bigger youtuber.

  • @besaltman9961
    @besaltman9961 Před 3 měsíci +8

    Perhaps the gems from the emerald isle could be turned into ion cubes at a certain precursor facility?

  • @TerraWolf_Teratio
    @TerraWolf_Teratio Před 3 měsíci

    I’ve wondered where you’ve been! I’ve been waiting for the next video ever since the last one, and it was a surprise when I saw you in my notifications

  • @norielgames4765
    @norielgames4765 Před 3 měsíci

    Your creativity is exactly what we need. I'd love to see these ideas in any of the Subnautica games!

  • @DamageMaximo
    @DamageMaximo Před 3 měsíci +1

    every single area here is incredible, you truly have an eye for things like this, The Emerald Isle is my favorite, absolutely stunning beauty

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci

      thank you! I'm really glad you like them :)

  • @namelastname8596
    @namelastname8596 Před 3 měsíci +1

    Hey man, its been about 30 years, glad your alive and haven't forgot about this channel, i started watching you years ago, when you were still in high school. Glad your back

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +1

      Thanks for sticking with me man :)

  • @rivercuperus1158
    @rivercuperus1158 Před 28 dny +1

    The Rotnest could communicate with parts of it that aren't in contact with the main body with creepy sounds, that the player hears during game. The Rotnest is such a good idea!

  • @rfactor1502
    @rfactor1502 Před 3 měsíci +1

    Something I'd love to see is something based off the Sargasso Sea in the Atlantic, a spot that has an ocean gyre that causes for a lot of surface plants. You could even dive into the more fantastic ideas of it and have patches of this seaweed (IRL actually a form of algae) being actual walkable terrain. This would likely result in a biome that has strong surface and depths, with stuff like stranded equipment or usable plants being on the heavy walkable patches, and the depths possibly having tangles of kelp in areas not shadowed by large Sargassum tangles and clear rock where there is not. Or it could be over a particularly deep area, such that the depths more closely resemble some of the stranger low light plant and coral life we see in deeper parts of Subnautica.
    This could even be a possible starting point for the player, having had an ocean going vessel become too damaged to be used as anything more than basic shelter, stranded in one of the tangles of Sargassum. Some shallow just below the surface areas are nearby, giving those needed early resources... but the deep depths nearby are potentially dangerous, possibly with leviathans that do not approach the surface, but are always ready for a meal that comes down to them.

  • @nitzan3782
    @nitzan3782 Před 3 měsíci +3

    10:30 Additionally, the Rotnest might have been dormant to withstand the Kharaa, and with Enzyme 42 spreading across 4546B, it has now reawoken and poses a threat once more. Perhaps even repurposing the Architect ruins.

  • @BirbMonster
    @BirbMonster Před 3 měsíci

    These ideas are all incredible! I would love to see them all in game, they would be amazing to explore!

  • @jeefthebeef1
    @jeefthebeef1 Před 3 měsíci +2

    For the magnetic fields, i agree that there should be an upgrade that allows you to traverse the fields, but only scannable within the magnetic fields, and needing a resource mostly from there aswell. That way it'd make the player have to explore without a vehicle for the first couple times.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci +1

      Yeah, that sounds like a great way to do it

  • @Banana321Boi
    @Banana321Boi Před 4 měsíci

    Love the vids! Can't wait to watch this one

  • @func_e
    @func_e Před 3 měsíci +2

    bro played halo 3 and was like "imma need to see that in subnautica"

  • @Slankyslinky
    @Slankyslinky Před 3 měsíci +1

    huge peepers or garyfish trying to eat you in the catacombs would be terrifying

  • @therealspeedwagon1451
    @therealspeedwagon1451 Před 3 měsíci +4

    I really like the idea of the Rotlands. It reminds me a lot of the Flood from Halo. Perhaps the Rotlands could be like the final boss biome in a way. Where it has the best loot and the most dangerous mobs. Perhaps there could be a Frankenstein leviathan at it’s center that acts like the central brain of the entire collective consciousness sort of like a grave mind. Perhaps the player will have to kill this central brain to destroy the Rotlands once and for all and in it’s place a permanent scar is left on the world; a biome of decay and death that although inert is still very dangerous and should be avoided at all costs as all the great loot would be gone with the Rotlands.

  • @_cat_xd_
    @_cat_xd_ Před 2 měsíci

    bro i had like a subnautica phase a couple of years ago and used to watch your content alot, i got recommended this video and holy shit your voice has changed😭 it was like a jumpscare not hearing your voice from 3 years ago, but ig i shouldve expected it💀

  • @spinalchief96
    @spinalchief96 Před 3 měsíci

    I always admire your creativity, Unknow Worlds need to hire you on their design team lol

  • @raghav1026
    @raghav1026 Před 3 měsíci

    These are some really great ideas! They all feel like they could fit in the game

  • @JudbotAdventures
    @JudbotAdventures Před 3 měsíci

    This is a really great video i hope something like these biomes comes to the game. Excellent ideas

  • @Fervans
    @Fervans Před 3 měsíci

    SO GLAF TO SEE YOU BACK! my fav subnautica streamer

  • @doulikepanckakes
    @doulikepanckakes Před měsícem

    Subbed just for the incredible ideas

  • @waswolf3153
    @waswolf3153 Před 3 měsíci

    Bro, these ideas are insane, I would love to explore those bioms

  • @xdivert5014
    @xdivert5014 Před 3 měsíci +25

    I have an idea for the rotnest, if it comes from a meteor the devs could possibly make an animation and a pda announcement that a meteor crashed onto the surface and you should check it out, and the meteor will be random, if you get there fast enough you could potentially stop it but waste a possible energy or resource output, or you can let it grow and infect other biomes and get more items that might come from it but have to worry about it infecting we’re you live.

  • @gavenmace7779
    @gavenmace7779 Před 3 měsíci +1

    I love the catacombs Idea, I mean imagine a massive snake like leviathan that makes the deep and winding tunnels its home. I can just imagine the horror factors they could do with that. You can see glimpses of its bright eyes through a tiny hole just watching you, or its snake body slithering away when you shine a light at it down winding deep tunnels. The Rotnest it a cool idea aswell, could make like a grotesque organic rainforest and cavern systems, with the 'plant' life actively trying to infect you the deeper you travel into the massive organism, like those mushrooms that grow for miles under the ground

  • @Showingz
    @Showingz Před 3 měsíci +1

    Those we're the best ideas I've seen in a while lol, I hope unknown worlds actually listens.

  • @strayphilosopher4795
    @strayphilosopher4795 Před 3 měsíci +1

    I feel like a biome that is inside on of the mobs’ body would be super cool. Like an unknowingly beautiful oasis inside a semi-dangerous leviathan that can only be accessed if it opens its mouth.

    • @kingnocho1231
      @kingnocho1231 Před 3 měsíci

      reminds me of the stellar basin from dredge

  • @codexl0l.
    @codexl0l. Před 3 měsíci

    i havent watched u in so long, ur voice is so deep now man.

  • @t1ww
    @t1ww Před 3 měsíci

    holy shit i havent watch your videos for so long and i wasnt ready for that

  • @utfofuo4468
    @utfofuo4468 Před 3 měsíci

    Another beatiful edit

  • @WHB_Nebula
    @WHB_Nebula Před 3 měsíci

    Absolutely amazing creativity, I would love to see rotnest or catacombs, because as a person would loved subnautica because it’s just one of those games you wouldn’t think would scare someone. Some extra horror themed biomes are a must

  • @TheSoftMinkStudio
    @TheSoftMinkStudio Před 3 měsíci +5

    I think the rotnest would even better if it was like the Rotten Vale from monster hunter world, a natural predator sink that is appealing to predators for the high amount of carrion but very dangerous

    • @Draconic877
      @Draconic877 Před 3 měsíci

      Ok I swear I'm starting to see more and more monster hunter fans like me as of this year.

  • @gaelschlupp9963
    @gaelschlupp9963 Před 3 měsíci

    I love all biomes you showed.
    I just hope that by doing so, Unknown World will still be able to use the idea/concept you outlined. Oftentimes, fanart and fanconcept are often disregarded for legal reason and can't be used by the company that developed said games (pokemon is a largely known example as fan art are massive < fakemon).
    Other than that, you did a fantastic job. I would love all your ideas to come to fruition.

  • @DJTynor
    @DJTynor Před 3 měsíci +2

    "Many devout Subnautica fans wish they could wipe Subnautica's biomes from their memory, just so they could experience exploring them for the first time all over again to capture that feeling of sublime wonder." This, this is the reason Subnautica is one of the greatest games of all time.

  • @LeShawnDeWalrus
    @LeShawnDeWalrus Před 3 měsíci +1

    9 minutes in and i just wanna say: Rotnest sounds like a place i would do everything to avoid, so i think its perfect, it would also need to look the part, like yellow murky water and the core being pretty claustrophobic to get to.

  • @user-rm4fi1tj6j
    @user-rm4fi1tj6j Před 3 měsíci

    Nice video keep the work

  • @theaceofhearts9131
    @theaceofhearts9131 Před 3 měsíci

    Man your voice has changed since I watched you last. Awesome too see your still going since then

  • @Mark-wr8td
    @Mark-wr8td Před 3 měsíci +2

    rotnest looks super cool, lets hope it gets added to the game

  • @AHandleWasAlreadyTaken
    @AHandleWasAlreadyTaken Před 3 měsíci +1

    I see 3 possibility’s for subnautica 3. it being set in an eruption or opened volcano type area, being in the void, and being something I didn’t think of

  • @Ozeglion
    @Ozeglion Před 3 měsíci

    All of these ideas are fantastic, especially the Emerald Isle and the Rotnest. I actually have a couple ideas for the latter:
    Maybe the origin of the rotnest parasite could be a species of microscopic organism native to the planet that had been somehow mutated by the Kharaa bacterium, and the reward for destroying the rotnest organism could be that some of the dead rotnest matter ends up crystalizing, and, after an amount of time, turning into valuable minerals for the player to collect (this would be a reference to one of the concept art pieces for it that were originally made for Below Zero)

  • @Guess-who-board-game90s
    @Guess-who-board-game90s Před 3 měsíci

    Bro I haven’t watched you for years and got jump scared by your voice probably going to start watching you again because I’m starting to get back into subnautica

  • @KaiTheMemeKing
    @KaiTheMemeKing Před 3 měsíci +1

    I really hope they implement the magnetic fields concept. Forcing the player to free-dive is a super cool concept that would remove a lot of safety nets people take advantage of. This biome should definitely be mandatory to pass through to beat the game. I think the biome should definitely air on the side of "unique tools/vehicles to explore" rather than vehicle upgrades. I would much rather players experience the magnetic fields with a seaglide than a prawn suit

  • @alexanderclemons380
    @alexanderclemons380 Před 3 měsíci

    i am a huge fan of the first game ive played it many times and i love the challenge it gives me when i play it and the first time i have ever played it i was scared to the bulb zone and any where near the darkness in below zero(i got it when it was in early release) only played it for about 2 hours it just doesnt give off the same feeling like the first one did

  • @depslav
    @depslav Před 4 měsíci +2

    YOOO THE KING HAS POSTED!

  • @SergeantRedacted
    @SergeantRedacted Před 2 měsíci +1

    Bro i remember when you only had 30k time flys by so fast wish i could relive the good old days i used to stay up late every night wathing your vids

  • @kingnocho1231
    @kingnocho1231 Před 3 měsíci

    Crazy to actually see the finished video after so long

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci

      Yeah it's great to finally get it out. Thanks so much for all the help!

  • @reapermaster1453
    @reapermaster1453 Před 3 měsíci +1

    maybe with the rotnest there would be vocal cords that would alert the infected creatures to link to tendrils at the top of the cave for further and more complex info.

  • @Sisco748
    @Sisco748 Před 3 měsíci

    I wanna see at least one of these in Subnautica 3! So good ideas!

  • @GhostBearCommander
    @GhostBearCommander Před 3 měsíci +1

    Possibly unpopular opinion:
    They need to include at least one Biome that is a small part of the deep void, with the only light sources being bioluminescent life forms, and wherein any attempt to venture beyond it simply ends in a large pair of unreal jaws engulfing you followed by a death screen.

  • @snottytoe6957
    @snottytoe6957 Před 3 měsíci

    One thing I really really loved in subnautica that just wasn't part of below zero was the depth of it. I loved how far down some of the biomes went from the surface. I wasn't a huge fan of the caves, but I loved something like the sea treader path because from the surface to the ocean floor, it took almost a full minute of descending in the cyclops, and I loved the feeling of watching the sunlight disappear as you went down. It just had a sort of calmness to it that I loved.

  • @ThommyofThenn
    @ThommyofThenn Před 3 měsíci

    The deep lillypad caves captured that sublime exploration feeling but even a great biome like that still struggled when compared to the first game. I'm ok with the storyline stuff that BZ developed but I can also see the next game starting anew! And like another comment mentioned, the fans have come up with some very cool ideas for biomes, broader settings, and story ideas. I totally agree there is a ton of collaborative potential here!

  • @jonmann4980
    @jonmann4980 Před měsícem

    Damn bros voice has gotten deep since his video showing us where the cuddle fish are. Thanks for the help great video

  • @yourmalmal
    @yourmalmal Před 2 měsíci

    I imagine the Rotnest being a cave biome quarantined off by Alterra blast doors/checkpoints, something similar looking to the Below Zero mines now that I'm thinking about it. I could also see it being an interesting mechanic that vehicles would be too loud to even use inside of the biome, thus forcing you to swim through a deep biome by yourself. OH, and appearance wise, definitely thinking about the Rotten Veil from Monster Hunter World with this one.

  • @gagekelley5047
    @gagekelley5047 Před 3 měsíci

    I have an idea that I made a really long time ago that would do well in the catacombs. it's a pair of symbiotic organisms called shockweed and bolt beetles(place holder names, not final). the shockweed plants would be (possibly) the only plant living at such depths, being a single stalk with a large, clear, bubble-shaped thing at the top. there would be a valve at the top that the bolt beetles would use as a door into the bubble. shockweed also derives energy from both chemosynthetic bacteria and large leaves that turn towards nearby heat sources like hydrothermal vents, converting the heat into electrical energy, which it uses as its main energy source. its biology regarding energy usage would be unique, in that uses electricity like an electronic device, and samples of which could be used as an alternate to table coral to fabricate computer chips. they also have seeds that contain large amounts of electrical energy, which could be used to make batteries, or even thrown at enemies with a propulsion cannon. the bolt beetles would be a rare species of insect that had an exoskeleton primarily made with titanium, lithium, and other such materials used to make depth modules. they would also use the nodes on the stalk of the shockweed to absorb and store the power, to be released in defense of themselves or the plant. they would also live in small groups inside the bubble of the shockweed, and obtain oxygen synthesized by the plant from a special organ in the bottom of the bubble. the beetles also have built in oxygen tanks to store extra oxygen for longer trips. a bit wordy, but that's the basics.

  • @everybodyants
    @everybodyants Před 3 měsíci

    the emerald isle is my favourite. It is just sooooo beautifull. I imagine, that in upcomming multiplayer all players woud likelly rush to make their bases there. Super cool.

  • @futuristicbus61
    @futuristicbus61 Před 3 měsíci

    Dude I love speculating and crafting concepts for areas and features in games like Subnautica. I’m so freaking excited for the third game! I honestly can’t believe that a silly frightening water game has become okie of my absolute favourite games 😊

  • @kadenkingery
    @kadenkingery Před 3 měsíci

    again, i love the ideas for crush depth, with it being a more scarier game and stuff. i do hope that they make that idea, i love underwater horror games!

  • @G.D.G.
    @G.D.G. Před měsícem

    Addition for the Rotnest:
    - "Visible" water currents. Slowly the spores of the main host travels these currents and replant themselves in the map. The water current can pull the player in, similar how sea sponges on earth have a current that draws in microorganisms and feeds itself.
    - The architects have placed clear indicators where the effect of the Rotnest ends/create a barrier where it cannot continue and is studied. In this center they have a cure for this rotnest, but it works only on specimens, not the host itself.
    Addition for the Catacombs:
    - Small creatures that the leviathan feeds on have indicators when it senses movement. These tiny creatures swim towards a crevice if the leviathan is triggered. The player can uses them as indicators that they are spotted. It can color shift to look similar to the walls like a cuttlefish. The player could swim with the creature at hand and if they shift colors they must hide.
    Addition for the Magnetic fields:
    - Small tunnels can be used to thrivers the area, but only a seaglide can fit in it.
    - The location could magnetically put any device thats electrical and then drain its power. You technically COULD brute force the location, but you would need to make sure you dont get pulled in by these currents. If you get pulled in, the player can manually push the electrical device out and insert a new battery.

  • @gagekelley5047
    @gagekelley5047 Před 3 měsíci +1

    i have an idea for a creature in the magnetic fields. though it isn't named yet, is has an spherical membrane around a soft body, with what look ball-shaped eyes at the end of stalks, which are in fact magnets. it would use the magnets to attract itself to a from the various creatures and magnetic areas, using unique mono pole magnetic fields. it would simply switch which pole the magnets acted as. it also has short tentacles around the occasions opening in its membrane, allowing food in. its main body would also be mostly spherical, which supports that connect to its outer membrane. it only eats the small creatures, being about the size of the crabsquid, but would use its abilities to push away predators with extreme force. also, its blind, so it uses magnetic field like a sort of sonar, and detect electrical transfers nearby, similar to a platypus.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci

      Yeah, that's actually a great idea, I really like it!

  • @AlexPeace246
    @AlexPeace246 Před měsícem

    Could you imagine hitting a sonar scan with a sea moth and seeing a massive creature sitting in a cave waiting to ambush you.

  • @MystycRamen
    @MystycRamen Před 3 měsíci

    I think one idea for the Magnitic Field could be charged zones where the energy sapped from the surroundings if funnled maybe charging equipment or vehicles and allowed them to function for a period of time in the area, additionaly a nive way to warn players of the dangers would just be rapid temporary battery loss as they enter the zone to force them to retreat with their vehicles.

  • @knuckleheadwestwind3585
    @knuckleheadwestwind3585 Před 3 měsíci +1

    I think that the rotnest has more to offer than a zone.
    If you’ve ever played Hollow Knight, that game has an Orange infection that, halfway through the game, overhauls the first area into an extremely dangerous one.
    If you’ve played Sekiro, that game remixes its early areas after an invasion force arrives, making it more difficult.
    If you’ve played Metroid Dread, releasing the X parasite affects the entire map.
    A rot infection that comes out in the endgame could make an incredible conclusion. For instance, you may go all the way to the bottom of the map, but have to make it back to the top, but this time the world is infected. It could be a serious innovation that sets the third game apart from Subnautica 1.

  • @joetheeskimo8885
    @joetheeskimo8885 Před 3 měsíci

    I haven't watched you in a while so I got jumpscared by the puberty. Time flies.

  • @emeraldislands
    @emeraldislands Před 2 měsíci

    I actually like the idea of the Rotnest starting small when you start a new game, and expanding a to predefined point as you progress through the story. The Rotnest biome would definitely make a great biome if it was added to Subnautica 3, would give me chills when encountered and exploring.

  • @ericburton3963
    @ericburton3963 Před 3 měsíci

    These are some good ideas! I especially like the magnetic fields. Personally I always thought a coral forest or sea jungle biome would be cool. I could see a giant coral forest working very well with your catacombs idea.

    • @SpeedyMouse
      @SpeedyMouse  Před 3 měsíci

      Yeah a coral forest or sea jungle biome would be really cool, I agree!

  • @Lithobraker
    @Lithobraker Před 3 měsíci

    Sea Emperor: "What... Are... You...?"
    Rotnest: "I? I AM A MONUMENT TO ALL YOUR SINS."