Why Are We Still Using Review Scores? | Cold Take
Vložit
- čas přidán 15. 10. 2023
- Join our Patreon for a week of Early Access to all of our Premium video series including Zero Punctuation, Cold Take, Extra Punctuation, Adventure is Nigh and more! Just $2/month with a 7 day free trial. ►► / the_escapist
This week on Cold Take, Frost muses over why we're still using review scores as an industry.
Join our growing Discord community: / discord
Subscribe to Escapist Magazine! ►► bit.ly/Sub2Escapist
---
---
The Escapist Merch Store ►►teespring.com/stores/the-esca...
Join us on Twitch ►► / the_escapist_official
Like us on Facebook ►► / escapistmag
Follow us on Twitter ►► / escapistmag - Hry
"That noxious cloud is usually composed of people who are addicted to arguing on the internet, or have mistaken their hobby for a personality. That one was a slur." Excellent writing, thanks for the laugh.
Yeah, I'll probably end up quoting the line "mistaking ones hobby for a personality".
@@joshuabray306Agreed. Potheads, anyone?
I didn't know you weren't a full timer for the escapist before now, you definitely deserve it.
Best non Yahtzee Escapist vids
@@kilgoreplumbus1360this and the stuff of legends are both great
Yeah these are great. Poetic and thought provoking, what more could I want?
@@stevebloxham3832a million dollars?
It goes:
Zero punctuation
Extra punctuation
Cold takes
Stuff of legends
Empty spot
Empty spot
Empty spot
Empty spot
Empty spot
3 minute reviews.
I buy most of my games on Steam and when I'm looking at the reviews, I always hunt down the negative ones. I want to know what was a deal breaker for folks so I can decide if that's something I care about. I check reviews of games but I don't even look at review scores because they're meaningless.
Edit: I just want to add that I love these Cold Takes. Informative, thoughtful, and entertaining.
Similar here, look for the stuff that got people fired up enough to actually put in the effort to call it garbage, then I'll also check if Yahtzee has done a ZP on it - his take on most games is similar to my own and well established in his particular likes and dislikes that I feel I can translate it reliably to if I'll enjoy it based on his views.
same, but I also look at the other reviews the negative poster has made, to check if they're simply a salty person lol
Yeah even if they’re exaggerating it those reviews are much better than positive reviews that say shitall
Definitely not a bad way to go about it, but always remember to take them with a grain of salt. Some people will complain because they don't want others to waste their money, sure, but others will complain because they feel personally slighted by something or other and are feeling vindictive.
100%, the flaws of the product define it. A perfect painting is a blank canvas, it's only when you spoil it with paint it becomes art.
I keep thinking of what Roger Ebert said about how he had no interest in consistency among his ratings of films; if he was reviewing Hellboy he would compare it against The Punisher, not against Casablanca, or something like that. But what feeds into your point is that people would read Ebert's reviews because they liked how he wrote about movies, not because his star ratings were consistent or "correct."
Another issue with numeric ratings! Let's compare scores between Forza, Starfield and Spiderman, three vastly different games with different strengths, but pretend they're all following the same metrics.
@@VeritabIlItiThat’s not a problem with numbers, that’s a problem with people’s intelligence, lol. That’s like saying you can’t complain if one scoop of ice cream costs $50 because you had no problem spending $3,000 on a car. You have to compare things that are similar to each other for the comparison to make any sense or have value.
I remember that Game Informer's numerical system did try to do that a little (at least according to the rubric). 6 was pretty much their "if you're into that kind of thing" rating. As someone who once bought a game that got that score... it was playable post-patch with some cool ideas, but was rarely more than OK.
"Not even when it went by the name, Fully Ramblomatic, ten out of ten name, btw"
Funny how things came full circle.
There used to be a magazine called ACE, which genuinely gave review scores out of 1,000. Quite how reviewers would decide whether - say - Bubble Bobble deserved 958 or 959 out of 1,000 is a mystery.
i'd say that they'd get a rate of different metrics from 1-10 or 1-100 or something and and do some calculations to get that final score
The brothel line was a rewarding slow burn. Congrats on the full time! Well deserved.
Just like the rash you get after visiting the brothel
Gotta say, I’ve stopped coming to Cold Takes a while back for the actual topics, which mind you, are still totally worth the watch, but the quality of writing and technical prowess on display from the pacing and transition and framing are all just… beyond. I come to take notes on writing because this is some of the best out there👌
Exactly. The guy is smart and all, but I don't really care for his opinion the way I care about Yahtzee's on extra punctuation. What really gets me is the way he manages to write this to have a noir feel, but still includes some hilarious humor, mostly in the way of double meanings
For me, seeing a generally high score means there's some portion of the population who likes the game so it might be worth investigating for those who like similar games, while a generally low score means there's potentially problems that are worth being aware of. It's still totally possible to hate a high rated game and love a low or mid rated game, so the numbers can still have some value, they're just not the ultimate metric of quality
There is also what can be thought of as "What have I missed?". Nobody can take in every new release for whatever (games, movies, etc.), so if I see something I am unaware of, which a lot of people have watched or dled or whatnot, I will tend to want some more info on whatever it is. Or you can miss something because you were completely mistaken.
A notable example of the latter from my own experience was Dragon Age: Origins. For whatever reason, I had thought it something other than what it was and thus simply ignored everything about it. Until I heard one too many people talking about it, including some people I knew personally. This caused me to go back and take another look at the game. Since then I have spent over 10,000 hours total in the 3 Dragon Age games.
addendum: I forget the exact game series and reason but I had thought Dragon Age Origins was part of some other game series that I didn't like (having "Origins" in the title didn't help matters any). It took around 2 years before that was rectified. Given that I beat DAO literally days before DA2 came out, I bet a lot of what I heard (that made me take another look at the game) had something to do with increased interest in the original when the sequel was just about to drop. I wonder if I would have ever taken a second look at DAO if it were not for DA2 being a thing.
Also comparing games. If game X gets an average score of 7/10 on metacritic, and game Y of the same genre comes out and gets an 8, odds are Y > X. Not rocket science. I strongly disagree with the thrust of the video overall. Series of statements made without solid justification.
It's worth remembering that a good number of game purchases tend to be made by people who are not plugged in to gaming circles, and therefore don't really bother with reviews. Word of mouth is still gold.
@@VeritabIlIti Even with people who are, as you put it, plugged into gaming circles and have been for decades, word of mouth is still gold.
I have been gaming since before the NES, with a 2600 and Microvision (a handheld from the 70's which had interchangeable carts) that my father gave me when I was ~4. Video games instantly became a big part of my life in the early 80s and have stayed so. Some years I play more some I play less, some I pay more attention to new things others I pay less attention, but I am always playing and paying at least some attention. That is not simply being plugged into gaming circles, but having done so for 4 decades now. Yet look at my previous post and what I said about Dragon Age Origins (albeit it was around 2.5 decades at the time of its release, but the point stands).
I think Dunkey had it right when he said that you should have an understanding of a specific critic and what resonates with them personally rather than just going to random number score on a big name site. Quality is obviously subjective at the end of the day, but if there's a reviewer that has similar taste or appreciation for the type of game you're looking for, it makes sense that you'd gravitate to hear what they think if you're on the fence about checking something out.
I give this video a score of 10/10 ;) Congrats on becoming full time with the Escapist!
really happy to be getting these weekly. I love your writing and production
Welcome to full time sabastian!
"go to a therapist or a brothel if you want to feel (w)hole again" is an absolutely incredible line
I don't watch a ton of reviews but I enjoy watching 2 very different Aussie reviewers, SkillUp and GmanLives. Both have very solid reviews.
They are Shills too.
Funny how he went back to the name “fully ramblomatic” now
"back when it was called FullyRamblomatic" - oh how times change, lol :D
Great video, I do personally like using ratings myself to keep my own thoughts in order, it helps me.
But when it comes to reviews it just leads to people focusing on the number and usually not the words being said about the game.
The important thing to realise is that scores are not universal at all. Reasonable minds disagree about which game is better than which. So the real problem is not the score, but comparing different scores between different people.
Personally I think an interesting way of trying to do it is to slot all your reviewed products in a list ordered by which you like more.
I've been addicted to your videos since I found them less than a week ago, I've watched them all! your writing is top tier
Dam this is the 3rd video this week I've seen on this subject. As per usual though you've hit the nail on the head. Glad to have you on board full time man.
Congrats on the new job Forst! And top notch writing this week
These Cold Take videos are always so insightful. I used to be here just for the Zero Punctuation, but have been really enjoying this new content lately.
I really enjoy you being free to recommend other channels on the Escapist. It really shows how much the new leadership understands it’s audience.
This has become my favorite show on the channel over the last months. Amazing writing and really really interesting topics!
Lovely comprehensive reflection on what reviews really mean anymore. Also your voice and tone just demand respect
The problem isn't the tool. It's how people use the tool (both reviewers and customers).
Wow, my only exposure to The Escapist is through Zero Punctuation, but boy am I glad to have clicked on this video. I enjoyed every second of this one.
Congrats your material is perfect to listen 👏
Another banger from Frost. He is also very appreciated during Escapist livestreams!
The brothel "feel whole again/feel hole again" pun was so good it distracted me from the latter half of the video
Fantastic writing. I look forward to cold take every week.
A great look at the evolution of reviews. Reminds me of X play how they used to explain why there's was different but with broader view. Great video Frost.
Hey man, congrats on becoming full time! 🙏😊 I also agree with this take in general. I don't want to see scores, I want to read or listen to actual experiences and perspectives. I want to see functionality and form. And yes, I wanna know if whatever I'm looking at reviews for will improve my life in some way - meaningful or otherwise 😋 Cheers old boy and thanks for this piece 🍻
Didn't know there was such great content aside from zeroP on Escapist. Gotta have to go back and watch more of these now
No, actually Yahtzee gave Wolfenstein (2009) a numbered review:
"Well if you like starting punch-up in bars,
Or your head has been lodged up you ass,
Wolfenstein may give at least some joy to him,
Otherwise don't bother two stars".
The throwback to "that one was a slur" absolutely sent me. 11/10 video ❤
Another Frost homerun.
Keep the cool takes coming.
I couldn’t help but watch when I saw the game inside on the thumbnail. Absolutely spectacular game
Congrats on being the other pillar on which Escapist stands. It used to be just Zero Punctuation that I would instantly click on. Now it's ZP and Cold Take. Fantastic content. Thanks man.
Check The Stuff of Legends too for even more of Sebastian .
I read a psychology article a few years ago that said 1-5 and 1-10 sores were pointless. The most meaningful scores were those that were out of odd numbers greater than 10. For complex psychological reasons. Can’t think of many reviewers that use say 1-15 scoring systems.
I had an idea for a website that reviews movies but would branch out. Have some interesting features but the main feature is the scores.
Media on the site would be rated a score of between 0 to 1000
None of the review shows I take seriously use scores. I get the details from shows I like then ask folks who know both games and me "will I like it?". So far this seems to work.
I appreciate you spelling out what is, and is not a slur, for those with poor reading comprehension. The type who tend to rely on review scores.
I completely agree, and I feel like I needed to hear this right now haha
I've been getting frustrated with gaming discussions lately and this video captures why pretty well
I write for a living and listening to this script is like taking a hot bath with a glass of wine in my hand. It's so concise and show-offish at the same time. The noir stylization, however contrived a choice, works, and it hits the intended target (an even-handed, musing, observational newspaper column stance) so well. Thanks, do more please.
Once again, fantastic video. I find the idea of *where* people get their reviews from to be particularly compelling, especially as it pertains to content creators vs outlets. Interestingly enough, I am an Iron Pineapple fan, myself, and his reviews of Lies of P and Armored Core VI showed me that I wouldn't enjoy either of those games -- not because he didn't like them (obviously), but because he was up front about the kind of things a fan like myself might find objectionable or unpleasant. I felt properly informed, and as such confident that purchasing either game would be a waste of my time and money.
Great video 🙂
I do think that review scores on Metacritic etc. are a good first glance look to see if a title that you are unsure of is worth diving into. Not that a 88 vs 87 matter that much, but a 70 vs a 90 is a stark difference and allows me to set my expectations. Sometimes it's just to see if it fits my mood. Because sometimes I want the best of the best and sometimes reheated pizza is the thing I am looking for
I think I remember seeing, once, a magazine or site that gave games different ratings on different aspects- I believe it was something like Story, Graphics/Artstyle, Gameplay, and then Some Random Metric Related to the Game Itself for comedy/flavor, plus a blurb about the general impression of the game. I feel like that approach tells you more, although obviously still more subjective than the concept of ratings would suggest.
This is such a great video.
You have such a soothing voice, it sounds like a movie detective
"Go to a therapist or a brother if you wanna feel(fill) whole(hole) again" the word play is 🔥
5:26 - so good haha!
Seriously. Clever as all fuck and hilarious.
Second Wind briught, you are a delight to listen to
Amazing. The therapy/brothel gag made me almost fall off my seat.
Bruh! Cold takes are poetry!!!
"go to a brothel if you wsnt to feel hole again"
😂 *slaps knee*
"The only people who can say for sure what you will like are people who know what you like."
Or in Steam's utterly uncanny case, an algorithm trained for almost 15 years now (shoutout to Empire: Total War, which launched my Steam account on March 4, 2009) that knows to the tenth of an hour how much I've played every single game in my collection and what I've played in the past few weeks and has an astounding ability to point me at games that I buy and enjoy.
And speaking of Steam, another commenter mentioned this and I agree; if a game has 91% positive reviews, I look at the other nine; what did the people who didn't like it think, especially if they're people with 50 hours in the game and a "not recommended" review? I play games for dozens of hours-I'm deeply introverted and have good work-life balance-and I want to know what exactly will be the tipping point that will make me get sick of it. If other people's turnoff is my kink, so to speak, then I'll give that game a shot, and that's how games get the 70+ hours of gameplay it takes to crack the top 50 on my Steam account when ranked by that metric.
A game that's "too complex" or "hard to figure out" is just the sort of digital crack I love, after all. Especially if it's in a genre not known for its complexity. But show me systems I can figure out in the first five hours and optimize and the game's not lasting ten hours before it gets put down for good, languishing in the graveyard of games I have to scroll way down my library to find and play again.
None of this can be quantified in a review score, not in a million years.
Here's the thing. Review scores used to be shown as the aggregate of their parts: A magazine would have 3-5 of its staff all review the game, each one giving their opinions and a rating, and they'd stick the average in a big box somewhere on the page. Or a row of happy/happier faces. And it made sense - your magazine only comes out once a month, and once it's there, it's in print forever.
When reviews moved to websites, two changes came up - now, any one writer can put up as long an article as they want, so those who want a full review can read as much as is written. So a number for that isn't really a requisite. But what if I don't want to read 3-5 full entire articles to get a gist of if a game is good? Well, now there's a number at the bottom of the article, and a website just pulls numbers from the bottoms of all the articles - no matter how professional the writer - and includes it in a metascore. Is a metascore worth anything? Maybe. Up to you to decide how much review material to consume, if any.
As an old mac gamer, I remember that back in the 90's MacFormat magazine used to use four categories for rating games (sound/music, graphics, performance and gameplay IIRC) each as a percent and the game's final score was the average of the four sub-scores. I don't know if they still use a system like that today, it's been 20+ years since I last read a macformat, but that scoring system was pretty good, imho.
We have too many people who, instead of looking at a review because "I want to see whether or not I like this game", look at a review because "I've already made up my mind about this game and I want someone to tell me how smart I am".
Wow, well said.
Escapist is killing it rn bruh
Yes, I recently got into a discussion about this, in my mind a 10/10 is a perfect score, but apparently when it comes to gaming it just means excellent and really good. So if we can't agree on on numeric score and what they mean, why even use it. The best thing steam does, is let people post their thoughts on whether they recommend a game or not. I like reviews from gamers, they are doing this for free, and it's their hobby, there isn't money influencing their bias; unless of course they got the game for free.
What makes me like review scores is reading the score first, then using that to kinda see how much the negatives way down a game, since I think a game starts at 10/10, and any flaws drag down the score
Like if a review was giving nothing but praise except for out of place difficulty spike that ruin enjoyment. Then the review could be 7/10, and I then know, that those difficulty spikes managed to knock 30% off the score and perhaps it'd be a serious concern for me or not. But I have an approximate value to make a judgement call on.
Opening line already killing it lmao
Review scores are useful for categorization and in aggregate for getting an understanding of general consensus. Although, for the latter, steam's aggregation of "recommend" vs dont also functions well in that regard.
When looking at an individual review, the final numerical score is useful when trying to convey "this is roughly how much I enjoyed this" a la Fantano. However, fundamentally, and in regards to how "good" something is, the score is basically useless and the meat of the review is far more important.
...and here I am, listening to multiple reviews, knowing how the reviewers contrast to my own tastes and get my own picture.
...just to then wait for a sale anyway. 😶
"that one was a slur" Got me. 10/10. . . oh wait I tripped over the subject.
I appreciate you, and I appreciate you calling out Iron Pineapple. Good stuff
One of my favorite series on The Escapist, keep it up! I hate how review scores also invite comparison to unrelated games, "How could IGN give (X game) a 7 when (Y game) got an 8."
I love this guys voice and the way he narrated this video 😂🥰
Multi-dimensional flattening into an aggregate called generic quality can be useful. In general though, scores need to be tied to more specific metrics. Which given the wide range of experiences available in games, will require a variety of different possible metrics. Rare is the game that will require measurement across all possible metrics
For me, the most important thing that will get me to check out a game is passion, and number of people. If one person I know is really passionate about a new game, or maybe an old one I've never checked out, I might listen to that, but if 2 or more people mention something, unprompted, and have something to say about a game that made an impression on them, well now I've got to read up on it. Because I'm not particularly bothered by what's big, or popular, I just want to know if it has something to say, if somebody put love into making it, that connected with someone who felt the need to talk about it.
That's how you know there's a spark there, because even if they hated it, sometimes the reason they hated that thing might be reasons you think you might like it. It's all about passion. I want to play games that spark passion in people, because they will at the very least be interesting.
Recommending people anything is pretty tricky. I don't pretend to have a good grasp on what my friends like it or not, so I carefully list features while tempering any excitement or disappointment. Hell, I barely know what I will enjoy or not until I experience it myself.
It's too easy to convince yourself you know someone, when you don't.
I saw one "standardization" of reviews somewhere, I forgot where, that piqued my interest.
It basically states that when you want to review a game, pick 5 expectations, 5 things you're expecting the game to do.
Exciting combat, awesome vistas, laid back farming, whatever the in the premise of the game that excites you the most.
Then go into the game, and see how much it fulfills said expectations. Did it completely deliver? That's 2 points. Did it satisfy somewhat? 1 point. Did it absolutely fail to meet the expectation? 0.
In the end you tally them up and you end up with a 0-10 score.
Of course, you still gotta deliberate on why you picked said expectations and give nuances in your review, but it sounds like a solid concept for giving reviews just a little more substance.
"Miles to kilomiles" made me spit coffee.
I would very much appreciate (though I realize it takes a bit of work) if there were callouts stating what game footage is being shown throughout the video. So often, I'm curious about what games you're showing but I can't really glean enough information to successfully google it.
I had the same conversation with myself. I'd give Starfield a 7/10, but I wouldn't recommend it and I have negative feelings towards it because it like watching a professional athlete stop trying. It's better than most, but it doesn't live up to potential. Yet I understand by saying it's a 7 some people equate that to good.
Better Name Pending used a 10-point scale in a couple of his videos, but that measured how many people out of 10 he would recommend the game to, so it kind of measures both how good a game is and how niche it is. A very good game could easily score a 1/10 on that scale, but as long as you keep in mind how the scale works, it might be a useful metric.
I personally prefer keyword-ratings. Like the Ross Scott Scale: Fantastic, Good/Great, Love & Hate, Hazy, Doubt, and Pass. It's still a quick summary but it's also much more tied to the reviewer. Also it doesn't pretend to be more objective than it really is.
To me the biggest problem with review scores is that people try to compare scores from different reviewers. That doesn't work. A different reviewer has different beliefs, different priorities, and a different background. Even comparing a reviewer to their past self is dodgy. People change over time. Not quickly, but they do change.
Back in the day, if you didn't have a magazine with the review score you'd just buy blind. I bought many games this way. I loved many of them, and then found out much later they were critically slated. Now I often wonder what I'm missing out on when I pass over a 6/10 game.
Excellent writing as always here Frost. I have to agree that finding those who have some kind of preferences that align with yours is important. My immediate friendship group are pro souls-like, whereas i dont jam with them at all. In comparison, im a big fan of nintendo games and retro styled games. Its not that either of us are right or wrong, just subjective in our tastes. I've found that since I come to reviewers who play nintendo more regularly, I get a far better insight on each game.
6:40
A more informed opinion is inherently more valuable then the one less informed
I have my own MyAnimeList account that i use to keep track of the anime and manga I've seen, and just yesterday I got rid of all of the review scores i had for each and every one (except a single 10/10). It just seemed like it did more harm than good to have the scores there, especially for shows I hadn't seen in over a decade. How could I justify that 6/10 when I had that opinion in middle school? On top of that, if anyone, for any godforsaken reason were to look at my list, what more would my scores tell them than "i liked it" or "i didn't like it"? They could just ask me how i felt about a certain show and i would tell them, it seems much better to me than relying on a flimsy number.
Why yes I am in fact here to obsessively remind you that ackschually Yahtzee did in fact award a review score once, the game Wolfenstein (2009) got a grand rating of two stars albeit probably because doing so was poetically advantageous.
I must be getting a sign to play Inside. Yesterday i watched GMTK’s video on 2D game cameras and of all the games it showed Inside caught my attention the most, and now here I am seeing about Inside again on a unrelated video lol
I love you. I love this.
It's interesting you should say that there isn't an agreed upon, standardized way of reviewing games, but that you'd be open to scoring games if there was such a method. I have devised one that rates games in 10 broad categories based on universal metrics that every game is beholden to being judged by. Of course, everything is relative, but it can be done. We shouldn't give up on numbers, even if written words have more meaning.
When I was in middle school, I didn't pay attention to review scores and for better for worse, bought simply what looked interesting.
In high school, as I was becoming more of a gaming enthusiast, I used review scores from specific outlets to gauge past or present games to add to my backlog.
As a young adult, now review scores mainly only serve as a way for me to gauge whether something I'm vaguely interested will be worth picking up eventually.
For games I'm really interested in, or if i want to discover new games to become very interested in, I usually prefer to watch to the reviews, retrospectives or early impressions of content creators. I may not be always sold on every game they recommend, but when something about their description of the game and their rationale for their feelings on it click for me, that's often when I'll take a risk on a game - regardless of the metacritic score - and perhaps discover a new favorite.
It's a vaguer metric, but one that works for me 🙂
another fantastic deep think.
I rate this Cold take a soft room full of puppies out of things that id like after a bad day.
"A mad mob hopping from once score looking for validation...."
Pretty much sums up reviews these days in my book by big outlets.
Fos a Cold Take this sure was *scorching* !
"people ... who have mistaken their hobby for a personality" 🔥🔥🔥🔥🔥
Incidentally, this is why I love the 3 min reviews. Not just because they give a concise and useful insight into the game with visuals, but becuase the reviewers are often chosen for the type of game they like - and if it's not they clearly state so. Not everyone loves puzzles, or FPS, or JRPG. And if there is a game (or movie) I'm interested in that seems to be divisive I like to read a few negative and a few positive reviews, because that gives me an idea of what kind of audience it is aimed at.
Rather than a score, I think it's just better to say whether one recommends a game. And if the rest of the review is done well, it should be obvious whether you do or not before you spell it out at the end.
I don't always have time or desire to read full articles for games reviews(looking at you Kotaku), especially if I'm already on the fence about one. Scores and a pro/con list let me know if the rest of the review is worth reading.
"That was a slur" made me laugh so hard people judged me at work
I think the problem is that reviewers often go into a game/movie with an expectation built up on knowledge that not all their audience is going to share. So they then spend the review bashing or praising the product based on the expectation they had built up for the game. For example indie games getting praised for coming out of nowhere and big budget games being lambasted for falling short of potential.
However when pressed to give it an actual score it focuses the conversation back on the product.
This beats out both Yahtzee's current series (yes, I am not counting Dev Diary) for the spot of "my favourite The Escapist show". Neither "punctuation" series would work with music so perhaps that's it. Perhaps it's the over-familiarity with the big man over the years. Wouldn't matter, keep up the good work, Mr Ruiz.
Every Cold Take I've watched so far, I end up agreeing with. So either Frost and I think alike on stuff like this, or I'm not thinking for myself. Either way, both outcomes are scary: for good and bad reasons respectively.
I was surprised you mentioned Skill Up as an example of a review outlet that takes technical performance into account while showing content from DigitalFoundary. I watch both regularly, and while Skill Up does take technical matters into consideration, DF really digs into the state of the technical performance of a game.
Fi...Five ex-wives!?! lol.
Great vid, love the dulcet tones of Mr. Ruiz. Also, I also follow the line of thinking that says that placing an arbitrary number on a game in an attempt to quantify an unquantifiable feeling.
I give this review of the concept of reviews two Belgian waffles out of three 1987 Arnold Schwarzeneggers