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Hushey
United Kingdom
Registrace 24. 01. 2015
I'm Hushey! I create awesome Transport Fever 2 content, including Tips & Tricks, How to videos, and of course the BRUTAL series which is the HARDEST Let's play for Transport Fever 2!
If you read this far, you could have started watching a video! Go, now! đ
If you read this far, you could have started watching a video! Go, now! đ
ULTIMATE Cargo Guide Transport Fever 2 1850-2000s
âșBuy Transport Fever 2 *CHEAP* Here!: www.g2a.com/n/transportfever2 âșClick Here To Subscribe!: czcams.com/channels/tzh-_c9zdFP5FLslvSD4lw.html
âșDiscord: discord.gg/2BmN92f
âșBecome a Patreon For Only ÂŁ2.99 A Month! - It will help me produce better videos and even comes with a few perks!: www.patreon.com/join/Hushey
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Fantastic Music from Transport Fever 2 soundtrack and additional tracks by Slamhaus:
slamhaus.bandcamp.com
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0:00 - ULTIMATE Cargo Guide Transport Fever 2
0:34 - How to set up your game and ESSENTIAL settings to turn on
3:35 - IMPORTANT set up for your save & Best strategies for 1850-1925
12:43 - VERY HARD difficulty best strats - insane money maker on any difficulty
17:14 - Best train strategy in 1850
25:29 - Introduction to cargo in 1925
26:11 - Hubbing basics
31:49 - Reconnecting old train routes into OP Cargo Hubs
41:01 - Example of this in motion
43:34 - Expanding OP Cargo in the 2000s
50:30 - Here's one I made earlier (example)
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Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.
Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.
*Game Features*
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
ââââââââââââââââââ
Processor - AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, 12 Cores, 24 Logical Processors
Installed Physical Memory (RAM) - 32.0 GB
Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
ââââââââââââââââââ
#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames #sandboxgame #BRUTAL #brutal #tpf2 #tpf #transporttycoon #simulator #businesstycoon #trains #planes #cars #boats #trucks #buses #trams
âșDiscord: discord.gg/2BmN92f
âșBecome a Patreon For Only ÂŁ2.99 A Month! - It will help me produce better videos and even comes with a few perks!: www.patreon.com/join/Hushey
ââââââââââââââââââ
Fantastic Music from Transport Fever 2 soundtrack and additional tracks by Slamhaus:
slamhaus.bandcamp.com
ââââââââââââââââââ
0:00 - ULTIMATE Cargo Guide Transport Fever 2
0:34 - How to set up your game and ESSENTIAL settings to turn on
3:35 - IMPORTANT set up for your save & Best strategies for 1850-1925
12:43 - VERY HARD difficulty best strats - insane money maker on any difficulty
17:14 - Best train strategy in 1850
25:29 - Introduction to cargo in 1925
26:11 - Hubbing basics
31:49 - Reconnecting old train routes into OP Cargo Hubs
41:01 - Example of this in motion
43:34 - Expanding OP Cargo in the 2000s
50:30 - Here's one I made earlier (example)
ââââââââââââââââââ
Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.
Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.
*Game Features*
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
ââââââââââââââââââ
Processor - AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, 12 Cores, 24 Logical Processors
Installed Physical Memory (RAM) - 32.0 GB
Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
ââââââââââââââââââ
#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames #sandboxgame #BRUTAL #brutal #tpf2 #tpf #transporttycoon #simulator #businesstycoon #trains #planes #cars #boats #trucks #buses #trams
zhlĂ©dnutĂ: 11 108
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âșBuy Transport Fever 2 *CHEAP* Here!: www.g2a.com/n/transportfever2 âșClick Here To Subscribe!: czcams.com/channels/tzh-_c9zdFP5FLslvSD4lw.html âșDiscord: discord.gg/2BmN92f âșBecome a Patreon For Only ÂŁ2.99 A Month! - It will help me produce better videos and even comes with a few perks!: www.patreon.com/join/Hushey ââââââââââââââââââ Fantastic Music from Transport Fever 2 soundtrack and addition...
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I usually for an capital make an 14 track half kilometr station
It looks like you have stopped the series :( i love the series please continue!
Im so sorry! Ive been trying to bring it back a while but its very hard
What is all the modus you use in brutal mode? I want you to list them :)
Good video bro
Thanks bro!
You should not be losing money on your high speed trains, those should be your earners. Massively expensive to run, if they arenât leaving full, theyâre contributing to your bankruptcy. Trams are far better in big cities too, they have a greater cost benefit ratio, better capacity for less running costs, less contribution to traffic jams, and because theyâre less frequent, or at least donât need to be as frequent, theyâre not running empty so often, so lose less money, in comparison to a frequent bus line.
The goal of the game is to make the best transport empire. Is it not better to have more, faster and easier connections for passengers even if they arent maximising profits? Nationalised vs capitalist idealogy in tpf2 i guess đ
Keep going man you're doing good
Thanks man!
Fun fact, if you dont use any mods and dont edit thr game files in any way, you can still get huge cities. You need to have sandbox mode active for this and also maybe the no money/unlimited money mode would help too. Step 1: Place a "huge" city with the tool on a map. Step 2: click on the city and in its menu click "custom cargo" (or something along the lines of that, i cant remember rn) then untick all the freight options, and in the 3 numbers on top put in 800 in each (wont go higher than 800). Now just wait and watch the town grow :-)
Shame you didn't do an excell with the best early, middle and end game train based in the video. It would have been much more informative than just watching you react to the actual progress of the trains.
I have done a similar thing, watch my every train explained videi
does anybody know how to move rails up and down on pc?
. and ,
Hi, is there any mod to make snapping road?
Roads should already snap?
The traffic light off setting unlocked Vietnamese traffic simulator.
Lol
I just use a single train with 100 wagons đ
hi, i can't open the debug menu pressing alt gr+d
Guessing you are on laptop? Add function as well (fn)
Hushey, I believe you can change date speed WO sandbox. I just use No vehicle end year, Deluxe content and achievement With mods. That works fine.
Nice one ty
Unrealistic airport sorry
Yeah, tbf im not doubting that i just wanted to make one that looked cool
Hushey - Love your videos. Very informative . What are your favorite map seeds? Do you know if mod loading order matters? What are you ALWAYS load mods? - Im sure there are tons Have you ever setup a TRUCKING Distribution Center? Thank you for all your videos!
How do you get such a big map
Watch my "how to get huge maps in transport fever 2" video (you can find this by searching this term on youtube
Roundabouts connected together would be bad but why if normal using one circle
How do you make your bought trains "park" in a siding?
Placing assets đ
@@Hushey is it that simple? đđ I tought it's some sort of a mod or something
@andrius2254 yeah thats right yeah sorry, its on steam workshop. Idk if console has it built in or not cus it was quite requested. If not on console just search asset on steam workshop
Hey, could you do a series with normal gameplay? I would love to see how you manage your normal game, how you develop your cities and connections †It would be great, i Wonder how you manage roads between cities, traffics and passenger transport. That would be great đ
So for the 1850's do you do a industry near city - city - other city - industry near other city train line or like a industry to city and to another industry along the way back? Like surely if you have industries near cities and connect them up then there's no deadheading at all, so maximum profits right?
Not sure i understand can you share a screenshot to te discord?
@@Hushey Ok I just did
Why are your cities accepting raw goods?
Its a mod i have on for an extra challenge - town demand tuning
@@Hushey ah ok I see thanks for clearing that up!
I downloaded the game, worth it
you cant do it on console?
No, unfortunately not.
@@Hushey i found a way to add mods to cities skylines on console, so i thought they had some too
Hawaitha, wtf?
haha
i think the health dep. would not take kind of your transported grain mixed with coal..đ€đźđŸââ
Haha yes. I use a mod to put grain in box cars instead, this never made sense to me!
I only have 4 map sizes, what mod are you using to get Megalomaniac map size?
its in the vanilla files but needs to be enabled, i have a video covering this on my page if you look it up :)
@@Hushey Awesome! Thanks, ill check it out.
this is great but what is OP?
The cargo systems shown in the video
@@Hushey đ - sorry, I'm an old fart - your tutorials are great - I'm on my 20th or so map, made billions in the last one but the rail layout was awful. Now trying out your hub and spoke system but what do the letters OP stand for? cheers.
Oh! Sorry i understand now. It means overpowered
@@Hushey ahah! - thanks
â@sodbury6426 Oh by the way, once you know what to do you can load the old saves you have and fix the layout it had, I do it on Cities Skylines and will do it on this game once I figure it out, fixing stuff which I previously have problems with with new knowledge can be pleasurable for me đ .
Actually 75% of the trains drive on the left in the world, including France! [the other way round to cars etc.] I know some have both sides signalled, but things get messed up quickly if you do alternate which track you use @33:00.
Warn your viewers that you've come to the end of your video.
No! Because then youtube dosent promote it as people click off too early!! đł
does this work on mac?
probably, but apple macs are gonna really struggle to play this game late game
hey to you confused ppl the logic thing has amenu on the left where u can click electricty đđ
This video is like 3 years old
You should do a series where you review maps we submit. Would be awesome!
yeah that would be pretty cool
Kinda hate having that many trucks though... And also changing every single line doesn't really make much sense if you're using the full output of that factory. It's only really a way to make more money from less resources mid game but you get overrun by things that actually need to be distributed by 1960's.
Theyve gotta get distributed somehow and lots of small quantities going lots of places trucks are really the only option. Really just keep up with the demand post 1960 its very possible as seen as in this video at the end
obvious question, but why deliver from distribution to towns only using trucks? Surely it would make sense to have mega trains leaving the distribution hub and stopping at all stations delivering all goods and while it's doing that bring goods from towns back to the distribution hub?
Yes thats right thats how its done. The example is just for capitol, sorry this wasnt explained the best it could be
@@Hushey Thanks for the reply, was scratching my head for a bit thinking I had missed something.
When you say its all automatic you confused me. The lines you set up telling the trains which goods to take where, load and unload options that you set. The trains dont just load what they need without you telling them surely? Great content btw. I have been experimenting with the hubs but run most cargo into the hub by train from the industries, seems to make it so busy I lose so much time with trains waiting for access. Also lose a lot of money.
Hi Azer, that exactly. They will auto load exactly whats needed. In terms of traffic issues make sure to follow correct train service hirearchy seen in my latest video and if there is a choke point add more inputs. Also, i recommend long trains for distribution, 680m long
Thanks for the video Hushey, i watched the 8min version you had and got confused this cleared alot of things up but i still have a couple questions im hoping you have the time to answer. I understand the whole DH SY feeding everything into it. 1. I understand alternate platforms for trains purely unloading does this also work with loading trains ( and trucks at depots) does the game automatically move the goods when the train/truck come in and choose a platform. 2. On your mixed trains do you just leave the Load goods at 100% and what ever it picks up it picks up? 3. Similar to Q2 trucks delivering to city do you assign it just to say tools and have a line for each good? or do you just have the 1 line and use the all cargo trucks? 4. Im a little confused about delivering goods to other towns. Do you always just use trucks from the nearest DH or SY no matter the distance? Sorry if you already explained some of these questions and im just a bit slow on the pick up. Cheers
Hi nuknuk, 1 Yes 2 Yes 3 Several lines dropping off in each city so goods are shared evenly not just to one place, with all goods capacity so it can take whatever. 4 After capitol has every good maxed out, a train can run back to SY, NY etc and then dispatch from there Hope this helps :)
Hi Hurshey, just a fact check ... Max length of vanilla rail station is 840 meters, very informative vid though and well presented !!
what platform are you on? Im running steam. Have i miscounted? I cant check this currently. And thanks!
Ps5 I can do all vehicles but it disables trophies
Thanks!
Can ask videos tutorial on Transport fever frist one plz on train or bus or trams
not really cus everyone plays tpf2 not tpf1
How do you get goods to the sorting yards? Just point to point resource specific trains?
yes. They usually break even or run at a slight loss but the big trains make it back
As a console player, I can confirm we have the option to use all vehicles. We have most of the vanilla game settings, but accessing them can be a bit convoluted. That basically goes for most features in the game, but I still love it anyways :)
Which console?
@@Hushey PlayStation 4 and Xbox Series S :)
@killer-bee7284 thanks!
So, Hushey decided to become a professor of Transport Fever 2. The audacity to give us an one hour lecture on cargo transportation in the game. What a lad! đđ
đ
Great video, thanks for putting out new videos on this game still in '24! So I do have a question, why do you have to wait until 1925 specifically to start with a cargo hub? What do you look for in your game that might suggest setting one up earlier or later is worth doing? I tend to double up early steam locomotives to get longer trains, is it just train length that you look at, or is it something else? I tend to focus on maximizing numbers on a single line at a time, bc I find that with some planning and enough volume, you can turn a profit on even a 50% deadhead truck line on very hard mode, as long as your line is straight enough and you throw enough trucks at it to overcome the infra costs. But that also means I have a ton of "extra" product to populate a hub with earlier than most might. Should I try for an earlier date because of that?
Hi Nick, it really is just a number target for newer players but you can literally day one do hubs if you want (but the trains are going to be terrible haha)
Hey could you tell me whats the seed of this map?
Its just random sorry i dont know
Hi hushey glad you're back đ
hi anna!
Thanks for still making videos on this game. Probably one of my favorite transport games.
No worries enjoy
Yesterday, I was wondering when the video will be uploaded and it came today! Love these videos Hushey. My day is saved from being one of the worst.
Amazing! Glad you like it. Hope youre managing ok toby đ
Sandbox mode is not needed for 1/4 speed - that's a vanilla option. Sorry :)
Ah! It deffo used to be so interesting they must have changed it
I play on PS4 and the all vehicle option is not available