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Helldivers 2 // Tenderize My Bushwacker - Automaton Duo Coop Helldive - All Clear
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Orbital Fluctuations (Strat Cooldown +25%), Tremors
Planet: Vernen Wells
Patch version: 1.000.400
Boy we eating good with this patch! Lot of great balance changes (with the customary introduction of new/old bugs...) and some fun new toys to play with from the Warbond.
The Liberator Carbine trades in recoil control for some extra firerate, making it a tasty burst DPS option, but with the Automaton's emphasis on accurate shots, I think it's a better fit for Terminids personally.
Instead I'm trying out the buffed Tenderizer - its boosted damage per shot and exceptionally low recoil makes it a great pick for Bots, able to take out Trooper patrols in one mag, or even pick out Devastator headshots with automatic fire.
The all-new Bushwacker sawed-off shotgun is also a great option for when enemies get up in your face - the triple shot firemode lets you one-shot Berserkers in the face or waist, and each shot has decent stagger as well.
My biggest worry was the news of heavy enemy spawns being toned down, but trying out a bug mission it felt like the addition of the new Charger Behemoths offset that somewhat. My favourite change so far has actually been the addition of Shrieker and Gunship patrols - creeping past the searchlights of patrolling Gunships is much more atmospheric than the usual instant-aggro from Gunship Factories. That does indirectly hurt the Railgun however, so the sooner they improve its performance vs Gunships or introduce some more strats that are good at Anti-Air, the better. Maybe the buffed Rocket Sentry does the job?
Props to my coop partner on this one, Tiberius - if you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord: discord.gg/hu3x8VbnrM
__________
Build:
All the support weapons have taken a hit with the bugged ship upgrade meaning resupplies no longer restore full ammo, but the Autocannon remains a top-tier choice especially with all the gunships to deal with. The melee bonus on the new armours is take it or leave it, but the handling bonus could prove useful for slower-turning weapons like the Autocannon...if it works? It felt more responsive to me at least in 3rd person, but I've been reading conflicting test results on the internets, so it might all be placebo.
With the Autocannon taking care of the majority of threats, I'm using the Tenderizer for quickly taking out troopers, though it can headshot Devastators too in a pinch. I keep the Bushwacker on me for close encounters, especially good at one-shotting Berserkers with the triple-shot firemode. Stun nades remain on hand for Hulk kills and other emergencies.
The Eagle Pods received a nice accuracy buff, testing it vs bugs and bots I didn't see it miss its target like it used to. The buff to its Armour Pen seems to offset the nerf to its base damage for heavy units, so it still one shots Turrets, Tanks and Fabricators, and vs bugs while it no longer gets those odd one-shots on Chargers and Titans, it's much more reliable at breaking their armour for your lower AP weapons to do the damage.
The Orbital Precision Strike was already amazing and is now even better with a reduced call-in time and cooldown - meanwhile Eagle Airstrike provides some wider AOE clear when needed.
________________
00:00 Intro
00:15 Insertion, Outpost 1, Gunship Facility, Dropships 1
09:05 Outpost 2 & 3, Mortars, Control Tower
16:40 Outpost 4, LZ, Detector Tower, Outpost 5 & 6, Dropships 2
22:15 Detector Tower, Outpost 7, Extract
28:15 Mission Stats
zhlédnutí: 7 216

Video

Helldivers 2 // Team Deathless - Terminid Coop Helldive - All Clear, No Team Deaths
zhlédnutí 4,6KPřed dnem
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, all outposts cleared, no team deaths Modifiers: Atmospheric Interference (Orbital Scatter Increased), Complex Stratagem Plotting (Stratagem Call-in Time 50%), Ion Storms Planet: Crimsica Patch version: 1.000.305 One last upload before the big update drops - this time we've got another Team Deathless run vs the Termin...
Helldivers 2 // With Your Shield Or On It - Automaton Coop Helldive - All Clear
zhlédnutí 4,6KPřed dnem
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, all outposts cleared, no personal deaths Modifiers: Thick Fog Planet: Aesir Pass Patch version: 1.000.305 Nothing too new build-wise with this one - rocking the HMG Ballistic Shield combo again, this time in coop, and I meant to try out Pummeler but brought the Defender instead - both operate pretty similarly though,...
Helldivers 2 // Wasaaaaat - Automaton Solo Helldive - All Clear No Deaths - w commentary
zhlédnutí 5KPřed 14 dny
Solo Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, all outposts destroyed, no deaths. Modifiers: Intense Heat, Acid Storms, AA Defences, Orbital Fluctuations Planet: Wasat Patch version: 1.000305 A return to solo bot helldives, and a return to an acid planet - the one-sided reduced visibility offers a different challenge to your usuall foggy planets, and we're runnin...
Helldivers 2 // Pyrotrooper - Terminid Duo Coop Helldive - All Clear
zhlédnutí 9KPřed 14 dny
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, all outposts cleared, no personal deaths Modifiers: Atmospheric Interference (Orbital Scatter Increased), Orbital Fluctuations (Stratagem Cooldown 25%), Extreme Heat Planet: Phact Bay Patch version: 1.000.305 Someone was requesting a return to the pyro build with a coop deathless run, but I can't for the life of me f...
Helldivers 2 // No Decoy, No Problem - Rescue Science Teams - Automaton Coop Helldive
zhlédnutí 4,3KPřed 14 dny
Coop Helldive, Max Difficulty Lvl 9 Modifiers: N/A Planet: Aesir Pass Patch version: 1.000.305 So the conventional wisdom is, for the Rescue Science Teams missions on the Automaton front, use the decoy method (czcams.com/video/_Jw1sw9Xkhw/video.html) or you're going to get rekt. While we have done it the vanilla way before by holding the base, that was back when the bots didn't have Factory Str...
Helldivers 2 // HMG's Turing Test - Terminid Coop Helldive - All Clear
zhlédnutí 7KPřed 14 dny
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, all outposts cleared, no personal deaths Modifiers: Atmospheric Interference (Orbital Scatter Increased), Complex Stratagem Plotting (Call-In Time 50%) Planet: Turing Patch version: 1.000.305 I tried the HMG out on bugs when it was first released, but found it a little awkward for anything outside of Charger kills, i...
Helldivers 2 // Liber-Teamwork - Terminid Coop Helldive
zhlédnutí 6KPřed 21 dnem
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, no personal deaths Modifiers: , Call-In Time Planet: Turing Patch version: 1.000.305 Nothing too experimental build-wise, 1 death off a team deathless run, and we just missed out on the All Clear as well thanks to the Spore modifier - but there was some really nice teamwork here, with good cover and callouts thanks t...
Helldivers 2 // So Long, Solo - Terminid Solo Helldive - w/ commentary
zhlédnutí 4,3KPřed 21 dnem
Solo Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed Modifiers: N/A Planet: Meridia Patch version: 1.000.305 So long Meridia, it was good while it lasted. One of the coolest missions so far, despite the bug breach...bug, I really enjoyed this change of pace. Here's my solo run of this mission, using two sentries to lock down lanes into the drill, and EATs & the Railcann...
Helldivers 2 // Deploy Dark Fluid - Terminid Coop Helldive
zhlédnutí 12KPřed 21 dnem
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, 1 personal death. Modifiers: N/A Planet: Meridia Patch version: 1.000.304 Damn, they ain’t playing around with this mission…feels pretty crazy, but can be done pretty reliably - we managed to complete it quite a few times already on Helldive with a few different setups, this run was one of the smoother ones though. H...
Helldivers 2 // No Scaling No Problem - Automaton Solo Helldive - All Clear No Deaths - w commentary
zhlédnutí 8KPřed měsícem
Solo Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, all outposts destroyed, no deaths. Modifiers: Orbital Fluctuations, Complex Stratagem Plotting Planet: Varylia 5 Patch version: 1.000304 Apologies for the mic quality on this one, recorded the whole thing with my mic slightly too far away! Been a while since my last solo Bot run - with the patrol spawnrates bugged so...
Helldivers 2 // Plasma Power - Automaton Coop Helldive - All Clear - Plasma Punisher + Railgun
zhlédnutí 12KPřed měsícem
Coop Helldive, Max Difficulty Lvl 9, All Objectives Completed (Primary Optional) Modifiers: Extreme Cold Planet: Lesath Patch version: 1.000.304 Apologies for the delay on this one - things are officially getting a little busier since our little Super Citizen popped out on Saturday (:D), so there might be a bit of a break in uploads. Got a few more in the upload backlog in the meantime though! ...
Helldivers 2 // Recoil-less, Kill More - Terminid Coop Helldive - All Clear
zhlédnutí 16KPřed měsícem
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main Optional) completed, all outposts destroyed, no personal deaths. Modifiers: Complex Stratagem Plotting, Atmospheric Interference, Intense Heat, Sandstorms Planet: Phact Bay Patch version: 1.000.303 Back to the bug front for this one - I've been banging the drum for the generalist and trash specialist support weapons for the Terminids, bu...
Helldivers 2 // Lasertag! - Automaton Coop Helldive - All Clear - Lascannon Build
zhlédnutí 10KPřed měsícem
Coop Helldive, Max Difficulty Lvl 9, All Objectives Completed (Primary Optional), No Personal Deaths. Modifiers: Extreme Cold Planet: Lesath Patch version: 1.000.304 So the Lascannon's been a popular choice vs the Bots for sometime now, but it never really clicked for me until now. The main issue I had with it is lacking the ability of the Autocannon or AMR to immediately pop out from cover and...
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Komentáře

  • @lesterparedes8358
    @lesterparedes8358 Před 2 dny

    How do you do that throwing trick when you're gathering the SEAF artillery?

    • @newspiked7385
      @newspiked7385 Před 23 hodinami

      Run slightly ahead of the shell, pick up the shell then immediately drop it by switching to your weapon while it's still in the air

    • @lesterparedes8358
      @lesterparedes8358 Před 23 hodinami

      @@newspiked7385 Thanks

  • @Go.el_Hadam
    @Go.el_Hadam Před 4 dny

    People forget that some people can type 100 words per minute and inputing directions is even easier.

  • @TheAngryKilt
    @TheAngryKilt Před 8 dny

    Any chance of putting the mic audio a little louder next time? I know you don’t talk a great deal but I did struggle to hear what you did say against the game music and FX. Loved the video otherwise 💪

    • @newspiked7385
      @newspiked7385 Před 7 dny

      Will do! Just didn't want my breathing to get too loud

  • @elkmeatenjoyer3409
    @elkmeatenjoyer3409 Před 8 dny

    Wtf with the discord call.

  • @elijahball9349
    @elijahball9349 Před 10 dny

    bro you need to calm down with those autocannon shots. just slow down a bit and you'll actually hit things

  • @texasredsbullet2870
    @texasredsbullet2870 Před 10 dny

    I might be a little slow, but how do you reload half of the autocannon from empty without loading it all the way?

    • @HeadcrabzLuvU
      @HeadcrabzLuvU Před 10 dny

      Take an action after the first clip goes in; dive, crouch, or switch weapons.

  • @joshperkins9950
    @joshperkins9950 Před 10 dny

    I’m learning all the things I’m doing wrong on the lower difficulty levels. So thank you, I love these

  • @bill94949
    @bill94949 Před 10 dny

    When you take out a fabricator with the autocannon make sure to aim at the top of the vent because the chances of it bouncing in are much higher than if you shoot the bottom of the vent

    • @newspiked7385
      @newspiked7385 Před 10 dny

      Yeah, realised that as I played this mission. Been a minute since I've brought the AC to a full bot mission!

  • @thepromman
    @thepromman Před 10 dny

    Curious if you've had any games where patrols/spawns were insane? I've played a couple ops for the MO on VW and Marfark, and noticed some games are...very populated. Bot drops seemed on shorter cd, 4 patrols coming your way any given second, etc. Others seemed calm. Happened on both gunship patrol modifier and non-gpm operations.

    • @newspiked7385
      @newspiked7385 Před 10 dny

      Had some pretty nutty games yeah on both bugs and bots, have some waiting on the upload list. Even this run felt busier than some of the older runs I've had, though not the worst. Doesn't seem like it's intentional but I'm enjoying the extra challenge!

  • @ThePartisan13
    @ThePartisan13 Před 11 dny

    I feel like the autocannon would be more viable if it had a better scope. A lot of weapons would be better if they had more clear scopes.

    • @newspiked7385
      @newspiked7385 Před 10 dny

      Yeah, I prefer just staying in 3rd person because of that scope, AMR feels much easier to aim. AC is still crazy strong without it tho

    • @ThePartisan13
      @ThePartisan13 Před 10 dny

      @@newspiked7385 That's my go to for bots is the AMR right now. Granted it can't do environmental damage against illegal broadcasts, fabricators or spewers but against heavy enemies it's very effective.

    • @ThePartisan13
      @ThePartisan13 Před 10 dny

      @@newspiked7385 Idk if you're looking for suggestions/ideas or you have a deadlocked loadout for bots but my current go to is the OG liberator assault rifle, Grenade pistol, stun grenades, AMR, supply pack, Eagle airstrike, and Orbital precision. I spent about 2 hours the other night testing out loadouts that worked for me and this was the most well rounded one. Only thing one could change besides the 2 offensive stratagems would be the primary. But I wanted a primary weapon that was automatic and had a large capacity mag to deal with smaller and some medium bots.

  • @johnniesalomon1942
    @johnniesalomon1942 Před 11 dny

    I'm sorry my dude but this wasn't a tenderizer mission, and definitely not a bushwacker one because you didn't even shoot it once... What it was is an autocannon mission, like almost everyone is running regularly. Don't get me wrong, you did the job very well, but in no part you used your primary for more than a few shots here snd there... Therefore, this mission isn't testing anything new, just showing the autocannon is great, like we always knew

    • @newspiked7385
      @newspiked7385 Před 11 dny

      I make no apologies for the title lol. I used the Bushwacker for Berserkers at 2:20 where they're too close for the AC, and later on for some quick trooper kills. Likewise used Tenderizer quite a few times for troopers, where the faster aim makes it better than the Autocannon. Not sure what you're expecting, as those are exactly the use cases for those weapons for when fighting Bots, the sawed-off is a 3-shot short range weapon with individual reload, and I'm on a long range map, the Tenderizer is accurate but light penetration only, so best for quickly sweeping trooper kills before they can sound alarms. On bug maps it'd be a different story, but we had kids to save.

  • @Corvothing24
    @Corvothing24 Před 11 dny

    Ive literally had to only run autocannon/AMR due to all the ships! It’s even worse that maps with a lot of stalker nests because you *need* really specific strategems to deal with them

    • @johnniesalomon1942
      @johnniesalomon1942 Před 11 dny

      In case you missed it or didn't watch the whole video, he literally only used auto cannon for the whole mission

  • @phdbot4483
    @phdbot4483 Před 11 dny

    I'm glad to know the Rocket pods can still one-shot the Tanks, cannon turrets and fabricators. I was wondering how the reworked damage and penetration would affect its overall output. The inclusion of shrieker and gunship patrols also looks wild. It's going to be crucial to prepare for them in higher difficulties.

    • @newspiked7385
      @newspiked7385 Před 11 dny

      Apparently it's only on missions with the modifier that isn't displaying properly on the mission screens currently, so you can prepare for it at least!

  • @engbang3517
    @engbang3517 Před 11 dny

    Can’t believe they broke spm again

  • @TheCamaro5
    @TheCamaro5 Před 11 dny

    This looks like level 6-7 minus striders hulks and tanks and none stop air patrols. Hope they fix the difficulty. suppose to be easier.

  • @snoozy7698
    @snoozy7698 Před 11 dny

    😧😦😳

  • @asraarradon4115
    @asraarradon4115 Před 11 dny

    Just an FYI: if you think the jetpack is broken, it may be because you have your dive button set to spacebar. The jump pack now has its own keybind, and by default it's spacebar. They will conflict and mess up with the animation. Just change the keybind to something else. Personally, I changed mine to the same button I have for my supply backpack.

  • @ninjacow
    @ninjacow Před 11 dny

    So many gunships! I wonder if Rocket Sentries will work well on gunships cause I need HELP when I'm the only one sprinting towards the Gunship Fabs.

    • @newspiked7385
      @newspiked7385 Před 11 dny

      I don't think anything was changed about the projectile speed / tracking, but might be worth it trying again!

  • @shemsuhor8763
    @shemsuhor8763 Před 11 dny

    It's impressive to me that despite a few buffs and fixes, they still managed to make the game worse overall. Truly obsessed with their craft!

    • @newspiked7385
      @newspiked7385 Před 11 dny

      I think most people were happy with the direction and intention of the changes. The main gripe seems to be the heightened spawns, which I actually enjoying lol, but appear not to be the dev intention. Better that the direction is right but with more fixes needed than everything working as intended in a way no one wants.

  • @yuelindeng1199
    @yuelindeng1199 Před 11 dny

    The video title is CRAZY

  • @SagePent395
    @SagePent395 Před 11 dny

    I thought I was going crazy with all the gunships. Great work as always

  • @borisheyjude2510
    @borisheyjude2510 Před 11 dny

    Which armor are you using? Sorry didn’t have time to watch the whole video yet

    • @newspiked7385
      @newspiked7385 Před 11 dny

      One of the new ones, either from the Warbond or the Superstore, can't remember

    • @AshenJobSnow
      @AshenJobSnow Před 11 dny

      PH-56 Jaguar is a medium armor with the new Peak Physique perk, you can buy it from the superstore for 150 SC, helmet for 75

    • @borisheyjude2510
      @borisheyjude2510 Před 11 dny

      Found it thanks

  • @elroiy2139
    @elroiy2139 Před 11 dny

    Psyced for spiked

  • @bryx309d
    @bryx309d Před 11 dny

    How you got that primary?

    • @newspiked7385
      @newspiked7385 Před 11 dny

      Was from the Explosive Warbond iirc!

    • @AshenJobSnow
      @AshenJobSnow Před 11 dny

      AR-61 Tenderizer is the weapon on the first page of the Polar Patriots Warbond

    • @bryx309d
      @bryx309d Před 11 dny

      Thanks

  • @petergriffinson1907
    @petergriffinson1907 Před 11 dny

    Adding gunship/shrieker patrols changed the game…. Also devastator looks different

  • @cosmosorbust
    @cosmosorbust Před 11 dny

    That looked hard.

  • @gabrielmeth4844
    @gabrielmeth4844 Před 11 dny

    @Spiked are you South African? Your accent sounds like one of my friends that I play D&D with :D

  • @franzoloranzo7302
    @franzoloranzo7302 Před 11 dny

    The Eruptor feels fantastic against Bots with Peak Physique now. Also I love gunship patrols because now it really feels like we‘re behind enemy lines

    • @autism-overlord
      @autism-overlord Před 11 dny

      Yeah they added something that really makes Automaton missions really special to me now. Seeing lines of gunships sweeping through the air looking for Helldivers is really cool to see.

    • @newspiked7385
      @newspiked7385 Před 11 dny

      💯, adds so much to the atmosphere.

  • @ifhefitzhesits5209
    @ifhefitzhesits5209 Před 11 dny

    It feels like they made factory striders so much tankier. I used to cleanly take them our with a well placed OPS + Eagle Airstrike but it seems to take a few more strategems after that now to take em down. I don't mind them being more durable to a point, as they often were easier to take out quickly than Titans (for me), but I had a mission last night that had 1 walker per bot drop and it could rapidly get out of control if it wasn't managed efficiently.

    • @newspiked7385
      @newspiked7385 Před 11 dny

      Not sure tbh, if I wasn't going for the belly kill I was usually going for 2x 500kgs, so I'm less familiar with how quick the other strats went. Belly kill does seem as fast as before tho.

    • @ifhefitzhesits5209
      @ifhefitzhesits5209 Před 11 dny

      Def agree with that. Found myself just going for the classic "remove the chin guns and shoot the doors" strat to kill, or as I like to say the "chin scratch to belly rub combo", when I needed them gone fast.

  • @phgtxxx5028
    @phgtxxx5028 Před 11 dny

    Since this last patch I've noticed the angle for the bot fabs have been tighter. Not sure if it's just me

    • @newspiked7385
      @newspiked7385 Před 11 dny

      Not sure tbh, could just have been me noobing, been a while since I've run the AC!

    • @phgtxxx5028
      @phgtxxx5028 Před 11 dny

      @newspiked7385 I've never been great with the grenade pistol aim so it's probably me

  • @heathbroadbent293
    @heathbroadbent293 Před 11 dny

    Appreciate these vids mate, all the way from Australia 🫡

  • @junes_junesko
    @junes_junesko Před 11 dny

    i'd love to join you for some coop missions, but according to reddit i gotta git gud.

    • @newspiked7385
      @newspiked7385 Před 11 dny

      Can't get clean without getting wiped first :P Join us on the discord! Plenty of groups to go around most nights

  • @bestprime1788
    @bestprime1788 Před 12 dny

    bro i love you and i just wanted you to know this thats all <3

  • @QYVXZ
    @QYVXZ Před 12 dny

    The stormtrooper aim from those machine gun turret bots was hilarious.

    • @RosskoeJ
      @RosskoeJ Před 11 dny

      never in my life have been that lucky. 😢

  • @maximumzozzle4699
    @maximumzozzle4699 Před 12 dny

    Ill be watching other people play against automatons until they fix my beloved ballistic shield 😂😂

    • @newspiked7385
      @newspiked7385 Před 12 dny

      :( Yeah, was looking forward to trying it with the sawedoff!

    • @bluemew6457
      @bluemew6457 Před 12 dny

      Wait, they broke it? What did they do to it?

    • @maximumzozzle4699
      @maximumzozzle4699 Před 12 dny

      @@bluemew6457 if you crouch or prone with it on your back you end up not being able to stand up until you equip it in your hand, apparently because they coded it to count as a piece of wall(?) so that grenades bounce off it, however doing so collides with the player model

    • @Spec-FiveCarr
      @Spec-FiveCarr Před 11 dny

      @@maximumzozzle4699 🤓 Apparently, when AH was experimenting with equipment skins, they applied a tortoise shell pattern to the Ballistic Shield and, well....

    • @isgibson
      @isgibson Před 11 dny

      I was wondering what happened to it.

  • @smiley3972
    @smiley3972 Před 12 dny

    Last vid before bed, yessir les go

  • @kelrandolph9833
    @kelrandolph9833 Před 12 dny

    The caption 😂 😂😂😂😂😂

  • @windell9373
    @windell9373 Před 12 dny

    I've been waiting to see how the revamped weapons would work in your hands.

  • @07buicklucerne
    @07buicklucerne Před 12 dny

    I know he's not, but Tom seems like hes always in a bad mood with his short responses and almost sarcastics tone. lol

  • @subjecttochange9320
    @subjecttochange9320 Před 12 dny

    Great stuff overall but kinda unpatriotic how you didn't 🫡 at the ICBM detonation ngl

  • @JonnyBravo0311
    @JonnyBravo0311 Před 12 dny

    LOL... who needs medals? We do this for freedom and democracy!

  • @andayfqs5909
    @andayfqs5909 Před 12 dny

    I feels like they can treat the overheating weapon same as star wars game, there is a pointer moving left and right and if you stop it at the perfect area it cools off your weapon immediately.

  • @LordIndigo
    @LordIndigo Před 12 dny

    This is my favorite build, except I use the bubble shield. I just love using the sickle so much, always luv me a laser rifle

  • @thepromman
    @thepromman Před 13 dny

    2 spiked videos in one day, just to get the patch hours later - WE EATING GOOD

  • @originaljoke4502
    @originaljoke4502 Před 13 dny

    your tone of voice honestly doesnt convey that you make jokes so hearing you say sowwy at 0:55 made me think something was wrong with my ears

  • @trevorallen3212
    @trevorallen3212 Před 13 dny

    People been complaining that surviving on helldive without dying is impossible every time i mentioned some kind of perma death dive mission mode. I just yesterday survived a 40 min mission on helldive without myself dying once unfortunately my teamates kept getting killed. Being a profficent fighter, survivor, and teammate play is critical for tending towards staying alive.

  • @alter9933
    @alter9933 Před 13 dny

    Hey babe, wake up. New Helldivers buff patch just dropped.

    • @newspiked7385
      @newspiked7385 Před 13 dny

      So many changes! Don't know where to start

  • @asraarradon4115
    @asraarradon4115 Před 13 dny

    I love you guys tearing apart the CZcams click bait titles at the beginning. That was hilarious. Unfortunately, a lot of people let those outrage farmers color their enjoyment of the game, often allowing small irritations with changes to become blown completely out of proportion.