Helldivers 2 // Tenderize My Bushwacker - Automaton Duo Coop Helldive - All Clear
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- čas přidán 28. 06. 2024
- Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Orbital Fluctuations (Strat Cooldown +25%), Tremors
Planet: Vernen Wells
Patch version: 1.000.400
Boy we eating good with this patch! Lot of great balance changes (with the customary introduction of new/old bugs...) and some fun new toys to play with from the Warbond.
The Liberator Carbine trades in recoil control for some extra firerate, making it a tasty burst DPS option, but with the Automaton's emphasis on accurate shots, I think it's a better fit for Terminids personally.
Instead I'm trying out the buffed Tenderizer - its boosted damage per shot and exceptionally low recoil makes it a great pick for Bots, able to take out Trooper patrols in one mag, or even pick out Devastator headshots with automatic fire.
The all-new Bushwacker sawed-off shotgun is also a great option for when enemies get up in your face - the triple shot firemode lets you one-shot Berserkers in the face or waist, and each shot has decent stagger as well.
My biggest worry was the news of heavy enemy spawns being toned down, but trying out a bug mission it felt like the addition of the new Charger Behemoths offset that somewhat. My favourite change so far has actually been the addition of Shrieker and Gunship patrols - creeping past the searchlights of patrolling Gunships is much more atmospheric than the usual instant-aggro from Gunship Factories. That does indirectly hurt the Railgun however, so the sooner they improve its performance vs Gunships or introduce some more strats that are good at Anti-Air, the better. Maybe the buffed Rocket Sentry does the job?
Props to my coop partner on this one, Tiberius - if you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord: / discord
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Build:
All the support weapons have taken a hit with the bugged ship upgrade meaning resupplies no longer restore full ammo, but the Autocannon remains a top-tier choice especially with all the gunships to deal with. The melee bonus on the new armours is take it or leave it, but the handling bonus could prove useful for slower-turning weapons like the Autocannon...if it works? It felt more responsive to me at least in 3rd person, but I've been reading conflicting test results on the internets, so it might all be placebo.
With the Autocannon taking care of the majority of threats, I'm using the Tenderizer for quickly taking out troopers, though it can headshot Devastators too in a pinch. I keep the Bushwacker on me for close encounters, especially good at one-shotting Berserkers with the triple-shot firemode. Stun nades remain on hand for Hulk kills and other emergencies.
The Eagle Pods received a nice accuracy buff, testing it vs bugs and bots I didn't see it miss its target like it used to. The buff to its Armour Pen seems to offset the nerf to its base damage for heavy units, so it still one shots Turrets, Tanks and Fabricators, and vs bugs while it no longer gets those odd one-shots on Chargers and Titans, it's much more reliable at breaking their armour for your lower AP weapons to do the damage.
The Orbital Precision Strike was already amazing and is now even better with a reduced call-in time and cooldown - meanwhile Eagle Airstrike provides some wider AOE clear when needed.
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00:00 Intro
00:15 Insertion, Outpost 1, Gunship Facility, Dropships 1
09:05 Outpost 2 & 3, Mortars, Control Tower
16:40 Outpost 4, LZ, Detector Tower, Outpost 5 & 6, Dropships 2
22:15 Detector Tower, Outpost 7, Extract
28:15 Mission Stats - Hry
The stormtrooper aim from those machine gun turret bots was hilarious.
never in my life have been that lucky. 😢
Ill be watching other people play against automatons until they fix my beloved ballistic shield 😂😂
:( Yeah, was looking forward to trying it with the sawedoff!
Wait, they broke it? What did they do to it?
@@bluemew6457 if you crouch or prone with it on your back you end up not being able to stand up until you equip it in your hand, apparently because they coded it to count as a piece of wall(?) so that grenades bounce off it, however doing so collides with the player model
@@maximumzozzle4699 🤓 Apparently, when AH was experimenting with equipment skins, they applied a tortoise shell pattern to the Ballistic Shield and, well....
I was wondering what happened to it.
Ive literally had to only run autocannon/AMR due to all the ships! It’s even worse that maps with a lot of stalker nests because you *need* really specific strategems to deal with them
In case you missed it or didn't watch the whole video, he literally only used auto cannon for the whole mission
I've been waiting to see how the revamped weapons would work in your hands.
So many changes to pick through!
Can’t believe they broke spm again
I’m learning all the things I’m doing wrong on the lower difficulty levels. So thank you, I love these
Appreciate these vids mate, all the way from Australia 🫡
I thought I was going crazy with all the gunships. Great work as always
Last vid before bed, yessir les go
bro i love you and i just wanted you to know this thats all
Curious if you've had any games where patrols/spawns were insane? I've played a couple ops for the MO on VW and Marfark, and noticed some games are...very populated. Bot drops seemed on shorter cd, 4 patrols coming your way any given second, etc. Others seemed calm. Happened on both gunship patrol modifier and non-gpm operations.
Had some pretty nutty games yeah on both bugs and bots, have some waiting on the upload list. Even this run felt busier than some of the older runs I've had, though not the worst. Doesn't seem like it's intentional but I'm enjoying the extra challenge!
It feels like they made factory striders so much tankier. I used to cleanly take them our with a well placed OPS + Eagle Airstrike but it seems to take a few more strategems after that now to take em down. I don't mind them being more durable to a point, as they often were easier to take out quickly than Titans (for me), but I had a mission last night that had 1 walker per bot drop and it could rapidly get out of control if it wasn't managed efficiently.
Not sure tbh, if I wasn't going for the belly kill I was usually going for 2x 500kgs, so I'm less familiar with how quick the other strats went. Belly kill does seem as fast as before tho.
Def agree with that. Found myself just going for the classic "remove the chin guns and shoot the doors" strat to kill, or as I like to say the "chin scratch to belly rub combo", when I needed them gone fast.
The video title is CRAZY
When you take out a fabricator with the autocannon make sure to aim at the top of the vent because the chances of it bouncing in are much higher than if you shoot the bottom of the vent
Yeah, realised that as I played this mission. Been a minute since I've brought the AC to a full bot mission!
I'm glad to know the Rocket pods can still one-shot the Tanks, cannon turrets and fabricators. I was wondering how the reworked damage and penetration would affect its overall output.
The inclusion of shrieker and gunship patrols also looks wild. It's going to be crucial to prepare for them in higher difficulties.
Apparently it's only on missions with the modifier that isn't displaying properly on the mission screens currently, so you can prepare for it at least!
So many gunships! I wonder if Rocket Sentries will work well on gunships cause I need HELP when I'm the only one sprinting towards the Gunship Fabs.
I don't think anything was changed about the projectile speed / tracking, but might be worth it trying again!
That looked hard.
Adding gunship/shrieker patrols changed the game…. Also devastator looks different
i'd love to join you for some coop missions, but according to reddit i gotta git gud.
Can't get clean without getting wiped first :P Join us on the discord! Plenty of groups to go around most nights
The caption 😂 😂😂😂😂😂
I might be a little slow, but how do you reload half of the autocannon from empty without loading it all the way?
Take an action after the first clip goes in; dive, crouch, or switch weapons.
Which armor are you using? Sorry didn’t have time to watch the whole video yet
One of the new ones, either from the Warbond or the Superstore, can't remember
PH-56 Jaguar is a medium armor with the new Peak Physique perk, you can buy it from the superstore for 150 SC, helmet for 75
Found it thanks
The Eruptor feels fantastic against Bots with Peak Physique now. Also I love gunship patrols because now it really feels like we‘re behind enemy lines
Yeah they added something that really makes Automaton missions really special to me now. Seeing lines of gunships sweeping through the air looking for Helldivers is really cool to see.
💯, adds so much to the atmosphere.
😧😦😳
Psyced for spiked
Any chance of putting the mic audio a little louder next time? I know you don’t talk a great deal but I did struggle to hear what you did say against the game music and FX. Loved the video otherwise 💪
Will do! Just didn't want my breathing to get too loud
I feel like the autocannon would be more viable if it had a better scope. A lot of weapons would be better if they had more clear scopes.
Yeah, I prefer just staying in 3rd person because of that scope, AMR feels much easier to aim. AC is still crazy strong without it tho
@@newspiked7385 That's my go to for bots is the AMR right now. Granted it can't do environmental damage against illegal broadcasts, fabricators or spewers but against heavy enemies it's very effective.
@@newspiked7385 Idk if you're looking for suggestions/ideas or you have a deadlocked loadout for bots but my current go to is the OG liberator assault rifle, Grenade pistol, stun grenades, AMR, supply pack, Eagle airstrike, and Orbital precision.
I spent about 2 hours the other night testing out loadouts that worked for me and this was the most well rounded one. Only thing one could change besides the 2 offensive stratagems would be the primary. But I wanted a primary weapon that was automatic and had a large capacity mag to deal with smaller and some medium bots.
Just an FYI: if you think the jetpack is broken, it may be because you have your dive button set to spacebar. The jump pack now has its own keybind, and by default it's spacebar. They will conflict and mess up with the animation. Just change the keybind to something else. Personally, I changed mine to the same button I have for my supply backpack.
How you got that primary?
Was from the Explosive Warbond iirc!
AR-61 Tenderizer is the weapon on the first page of the Polar Patriots Warbond
Thanks
@Spiked are you South African? Your accent sounds like one of my friends that I play D&D with :D
Nah, UK, from London!
It's impressive to me that despite a few buffs and fixes, they still managed to make the game worse overall. Truly obsessed with their craft!
I think most people were happy with the direction and intention of the changes. The main gripe seems to be the heightened spawns, which I actually enjoying lol, but appear not to be the dev intention. Better that the direction is right but with more fixes needed than everything working as intended in a way no one wants.
This looks like level 6-7 minus striders hulks and tanks and none stop air patrols. Hope they fix the difficulty. suppose to be easier.
I'm sorry my dude but this wasn't a tenderizer mission, and definitely not a bushwacker one because you didn't even shoot it once... What it was is an autocannon mission, like almost everyone is running regularly.
Don't get me wrong, you did the job very well, but in no part you used your primary for more than a few shots here snd there... Therefore, this mission isn't testing anything new, just showing the autocannon is great, like we always knew
I make no apologies for the title lol. I used the Bushwacker for Berserkers at 2:20 where they're too close for the AC, and later on for some quick trooper kills. Likewise used Tenderizer quite a few times for troopers, where the faster aim makes it better than the Autocannon.
Not sure what you're expecting, as those are exactly the use cases for those weapons for when fighting Bots, the sawed-off is a 3-shot short range weapon with individual reload, and I'm on a long range map, the Tenderizer is accurate but light penetration only, so best for quickly sweeping trooper kills before they can sound alarms. On bug maps it'd be a different story, but we had kids to save.
bro you need to calm down with those autocannon shots. just slow down a bit and you'll actually hit things