Matthew Brennan
Matthew Brennan
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Total Solar Eclipse 2024 360 VR
360 video of the April 8, 2024 total solar eclipse; Bloomington, IN.
100% totality starts around 1:00 but I recommend watching from at least 0:50 onward to get a sense of the change in light and mood as the eclipse happens!
zhlédnutí: 262

Video

360VR Photogrammetry while exploring Hoosier National Forest
zhlédnutí 158Před měsícem
Fixed the stitching errors at nadir and zenith :) Hickory Grove Church Gaussian Splat cloud on PolyCam: poly.cam/capture/8a0a7f84-c955-4b76-bb6e-e302f111dd09 Photogrammetry mesh model on Sketchfab: skfb.ly/oSOFY Filmed on an Insta360 OneR. Chapters: 0:57 Intro and driving to Hoosier National Forest 06:40 Pleasant Run Church 08:00 Pleasant Run Cemetery Walkaround 13:19 Hickory Grove Church 20:25...
Indiana University Greenhouse 360VR
zhlédnutí 183Před měsícem
360 VR 8K spherical captures of the Indiana University Greenhouse. Spherical images captured with a Sony A7Rii with a Sony 12-24mm G lens on a nodal tripod head. 23-25 images per panorama processed in Hugin.
33mins of puppies playing and napping in 360 degrees
zhlédnutí 69Před měsícem
360 video of 6 four-week-old foster puppies playing and napping in their enclosure.
Piazza Navona: 3D Gaussian Splatting and Photogrammetry
zhlédnutí 663Před 3 měsíci
Comparison and discussion of 3D Gaussian Splat visualization vs. Photogrammetry for a complex sculptural object - The Fountain of the Four Rivers in Piazza Navona, Rome.
Moab - Denver 360 Hyperlapse at Sunrise
zhlédnutí 90Před 3 měsíci
360-degree hyperlapse of a sunrise drive from Moab, Utah to Denver, Colorado (~350 miles, ~560 km, or ~5hrs). Filmed in timelapse mode with an Insta360 One R, mounted to the rear window of a Toyota Tacoma TRD OR. Chapters: 0:41 Arches National Park (you can see taillights going up the hill on right) 2:35 Sunrise on I-70 10:12 Glenwood Springs / Aspen
Photogrammetry Turntable Workflow - Agisoft Metashape and ZBrush
zhlédnutí 290Před 3 měsíci
"Turntable Workflow" walkthrough for object digitization using Agisoft Metashape. Link to the final model on Sketchfab.com: skfb.ly/oQynp This is a long one, so buckle up and grab a coffee. Chapters: 0:00 Intro 2:30 Workflow overview 9:20 Turntable Photography 20:50 Handheld Photography Workflow 27:15 Processing the Images 30:50 Aligning images in Metashape 35:50 Generating Masks from Model 45:...
3D Gaussian Splatting Hadrian's Villa
zhlédnutí 1,3KPřed 3 měsíci
Some 3D Gaussian Splat visualizations of Hadrian's Villa compared to photogrammetry. Photogrammetry model of the Plastico on Sketchfab: skfb.ly/oxxMF Digital Hadrian's Villa Project video: czcams.com/video/zGdjf9wzHOI/video.html
10 hrs in 5 mins; Indiana to Maryland Space-Time Compression
zhlédnutí 124Před 4 měsíci
Ten and a half hour drivelapse. 1 photo every 2 seconds. GoPro Hero4 with lens modification. Starting before dawn in Bloomington, Indiana, ending after dark in Baltimore, Maryland. Music and Sound credits: Back to Lighted Streets by Kai Engel; freemusicarchive.org rain_windshield_wipers_sanus_excipio.wav; freesound.org
3D Gaussian Splatting the Medici Tombs
zhlédnutí 1,9KPřed 5 měsíci
3D Gaussian Splat rendering of the Medici Tombs photogrammetry dataset. The Medici Tombs are sculptures by Michelangelo Buonarroti, located in the New Sacristy of the Basilica San Lorenzo in Florence, Italy. Arena Chapel 360* video rendered completely from a photogrammetry dataset: czcams.com/video/QVUVVQ5doZs/video.html
Gaussian Splatting Large Urban Spaces vs. Photogrammetry
zhlédnutí 5KPřed 6 měsíci
3D Gaussian Splatting for visualizing large unbounded scenes. This isn't really the intended application of 3DGS (per the authors, here: github.com/graphdeco-inria/gaussian-splatting#faq) but with some modified settings, it works quite well for large urban scenes.
VR in the Art History Classroom: From Concept to Implementation
zhlédnutí 775Před 6 měsíci
This is a quick overview of my research and teaching using VR for art history education, beginning with the initial conception of the project in 2016 and culminating with the use of the VR environments in classrooms in 2021-22. Smarthistory Arena Chapel 360 Video: czcams.com/video/QVUVVQ5doZs/video.htmlsi=MP4YeOpSqotqwEiE
Neural Surface Reconstruction (NeuS) vs. Photogrammetry
zhlédnutí 2,1KPřed 6 měsíci
Neuralangelo: research.nvidia.com/labs/dir/neuralangelo/ Kiri Engine: www.kiriengine.app/web-version/ Android: play.google.com/store/apps/details?id=com.kiriengine.app iOS: apps.apple.com/us/app/kiri-engine/id1577127142 Chimera of Arezzo photogrammetry model (note: LOTS of manual cleanup, back in 2016 or so): skfb.ly/OSr8 Chimera of Arezzo NeuS model: www.kiriengine.app/share/ShareModel?code=F7...
3D Gaussian Splatting Complex Spaces
zhlédnutí 2,4KPřed 6 měsíci
A compilation of 3D Gaussian splatted architectural interiors and urban spaces. Created for CAAV 2023. The scenes (and their architects/artists, when known): Pantheon, Rome Sant'Ivo alla Sapienza (Francesco Borromini), Rome Saint Teresa in Ecstasy (Gian Lorenzo Bernini), Santa Maria della Vittoria, Rome Sant'Andrea al Quirinale (Bernini), Rome San Carlo alle Quattro Fontane (Borromini), Rome Sp...
Photogrammetry Mesh vs. Gaussian Splatting point cloud
zhlédnutí 3,2KPřed 6 měsíci
Comparison of the same data set processed with photogrammetry and Gaussian splatting. Data: 110 images, 42mpx Photogrammetry: 6million polygons, 10 4096 textures Gaussian Splatting: 30k iterations, 172k points, 7 million splats
Gaussian Splatting San Carlo alle Quattro Fontane
zhlédnutí 583Před 7 měsíci
Gaussian Splatting San Carlo alle Quattro Fontane
Reflective Object: Gaussian Splatting radiance field vs. Photogrammetry mesh
zhlédnutí 2,4KPřed 7 měsíci
Reflective Object: Gaussian Splatting radiance field vs. Photogrammetry mesh
Gaussian Splatting and Photogrammetry with 360/spherical imagery
zhlédnutí 12KPřed 7 měsíci
Gaussian Splatting and Photogrammetry with 360/spherical imagery
Vernazza photogrammetry massing and light study
zhlédnutí 1,1KPřed 7 měsíci
Vernazza photogrammetry massing and light study
Photogrammetry / NeRF / Gaussian Splatting comparison
zhlédnutí 142KPřed 7 měsíci
Photogrammetry / NeRF / Gaussian Splatting comparison
Neural Radiance Renaissance - NeRF 'ing Renaissance Art and Architecture
zhlédnutí 266Před 8 měsíci
Neural Radiance Renaissance - NeRF 'ing Renaissance Art and Architecture
Delicate Arch NeRF'd in 4K
zhlédnutí 815Před 8 měsíci
Delicate Arch NeRF'd in 4K
IU Metz Carillon Neural Radiance Field
zhlédnutí 232Před 8 měsíci
IU Metz Carillon Neural Radiance Field
Sunrise at Land Between the Lakes, April 2023
zhlédnutí 75Před rokem
Sunrise at Land Between the Lakes, April 2023
360-degree drive from Paynetown SRA to IU Bloomington, IN / 4K 360VR
zhlédnutí 197Před rokem
360-degree drive from Paynetown SRA to IU Bloomington, IN / 4K 360VR
Archaeological Analysis and Re-Presentation in Virtual Reality
zhlédnutí 212Před rokem
Archaeological Analysis and Re-Presentation in Virtual Reality
Reading Architecture in Virtual Reality: I.M. Pei's Library Plaza in Columbus, Indiana ( 8k 360 VR )
zhlédnutí 133Před rokem
Reading Architecture in Virtual Reality: I.M. Pei's Library Plaza in Columbus, Indiana ( 8k 360 VR )
TEMPLVM
zhlédnutí 137Před rokem
TEMPLVM
Point clouds 1.mp4
zhlédnutí 150Před rokem
Point clouds 1.mp4
Casebere Pavilion VR screencapture
zhlédnutí 53Před rokem
Casebere Pavilion VR screencapture

Komentáře

  • @bluedeep8041
    @bluedeep8041 Před dnem

    If only these beautiful buildings existed today, it would have been amazing. It’s an unbelievable engineering. The talents and skills of the builders were astounding.

  • @user-vz5mp8hh2d
    @user-vz5mp8hh2d Před 6 dny

    Of course we have to remember, that slaves were worked very hard,even to death for these beautiful palaces.

  • @grigtod
    @grigtod Před 16 dny

    Amazing use case!

  • @falldog9
    @falldog9 Před 19 dny

    Wow this is incredible work. Thank you.

  • @JohnHutchinsonJPH
    @JohnHutchinsonJPH Před 20 dny

    What type of 360 camera did you use?

    • @MatthewBrennan
      @MatthewBrennan Před 19 dny

      Insta360 One R - I've had it for about 4 years and have mixed feelings about it - sometimes it's great, other times it will freeze and shut down for no reason - and to my eye the footage is decent. For the price it's a good little 360 camera.

  • @infectioussneeze9099
    @infectioussneeze9099 Před 22 dny

    what are your computer spec?

    • @MatthewBrennan
      @MatthewBrennan Před 21 dnem

      The 3DGS was trained on a cloud workstation instance with an A100 GPU. The video rendering and photogrammetry was done on a desktop with a Ryzen 9 3900X, 4070ti, and 32GB RAM.

  • @chumleyk
    @chumleyk Před 24 dny

    Ok. Why did the psychedelic sky of the gaussian splat give me a panic attack? I'm going to call it a Splat Attack.

  • @FredGarcia-yt6te
    @FredGarcia-yt6te Před 25 dny

    What music?

  • @tamiopaulalezon9573
    @tamiopaulalezon9573 Před 26 dny

    What is your drone?

  • @HeadPack
    @HeadPack Před měsícem

    Very informative video. You are showing a textured model from photogrammetry in the end. How does one create that?

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      You need a photogrammetry software. In this case, I used Agisoft Metashape, but there are free/open-source options, such as COLMAP and VisualSFM

    • @HeadPack
      @HeadPack Před 28 dny

      @@MatthewBrennan Thank you very much for that information. Much appreciated.

  • @ryukisai99
    @ryukisai99 Před měsícem

    Thanks for the good video and for providing the nice dataset. What is the focal length of your drone's camera (full frame equivalent)?

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      35mm equivalent is ~28mm. It's a 1" CMOS 20mpx sensor (for still images). However this dataset uses 4k video.

    • @ryukisai99
      @ryukisai99 Před měsícem

      @@MatthewBrennan thanks for your answer. I'm trying to run your dataset using micmac photogrammetry. I'll let you know if I get good results!

  • @handlemonium
    @handlemonium Před měsícem

    Cool.....but where's the moon?

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      During totality the moon moves in front of the sun (it's the black "hole" with sunlight shining around it) - when it's not occluding the sun, it's not visible (because the light is coming from behind it)... Unfortunately, the exposure settings on the 360 camera don't make it possible to really see the moon occluding the sun because there is enough light to still overexpose that area - but the shift from full/partial sunlight to eclipse is still pretty dramatic.

  • @sommergreen3803
    @sommergreen3803 Před měsícem

    THANK YOU SOOO MUCH FOR THIS

  • @michaelytterberg8941
    @michaelytterberg8941 Před měsícem

    Wow!!!

  • @jimj2683
    @jimj2683 Před měsícem

    Someone should turn Google Street View into 3d. It would be so nice to drive around and explore the world in a driving game.

  • @lifeunframed9154
    @lifeunframed9154 Před měsícem

    Is the photogrammetry done from VR footage?

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      No - the photogrammetry is a DJI mavic 2 and a Sony A7Rii. Although, as I was watching the 360 footage, I think I will try to digitize one of the grave markers using the spherical video (the one that I walk around completely).

  • @trollenz
    @trollenz Před měsícem

    Good old nodal stitch method, stunning results... Nothing beats that still 👏🏻👌🏻

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      Thank you! I was worried about ghosting on the greenhouse structure/mullions, but I must have had it dialed in perfectly :)

    • @trollenz
      @trollenz Před měsícem

      Haha, you definitely went on a challenge on that one, don't worry I've turned the stuff upside down all the way around... Flawless 😉 Sound atmosphere is also very immersive... I'm about to scan a very similar one... I'm concerned about the hours of deleting reflected points I'm gonna have to spend 😅

  • @estebantedesco1348
    @estebantedesco1348 Před měsícem

    god damn insane

  • @user-dv3pi8co2x
    @user-dv3pi8co2x Před měsícem

    At about six minutes and thirty-nine seconds, what software was used?Looking forward to your reply😊

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      Agisoft Metashape - it's an industry-standard photogrammetry software (formerly called Photoscan).

  • @NOLNV1
    @NOLNV1 Před měsícem

    That's an amazingly beautiful rock formation, not that it's the topic of the video but just felt like mentioning it

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      It has an interesting backstory too! The legend goes that a utopian community wanted to hollow out the rock to use as a church - and even went so far as to begin chiseling a doorway (you can see the opening in the video/model).

  • @foolishonboards
    @foolishonboards Před měsícem

    do you still recommend this technique ? I just saw this video that uses a slightly different technique and I'm wondering which one to use: czcams.com/video/LQNBTvgljAw/video.html&ab_channel=TheNeRFGuru

    • @MatthewBrennan
      @MatthewBrennan Před měsícem

      360 imagery won't give you results like properly captured "photogrammetry"-style data - the typical 360 sensors are small, and you're cramming a lot of data into not-many-megapixels. If you absolutely have to use 360 data, good even scene lighting and a good 360 sensor are key, more than the processing technique.

  • @hammadwalid8428
    @hammadwalid8428 Před 2 měsíci

    Dude, your video looks horrible, why do you upload that like this with 144p resolution being in "HD" or "4K"?

  • @careclean24
    @careclean24 Před 2 měsíci

    Hi everyone, is it possible to digitize a vehicle so that it is displayed razor sharp with all of its flaws and scratches without using spray color?

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      You'd want to use LiDAR or structured light, or a combination of LiDAR and photogrammetry. I have digitized wrecked cars before using photogrammetry - and LiDAR is often used to document crash scenes.

  • @lukassarralde5439
    @lukassarralde5439 Před 2 měsíci

    Hi Matthew. Great video explanation. Which drone did you use for this test? Do you have by any chance any more drone footage? Have you use the DJI Mavick 3 pro Cine for photogrammetry? Thanks.

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      I used a Mavic 2 for this model. I have used a number of different drones for photogrammetry in the past, but haven't tried the Mavic 3 yet, although I don't think the Cine model adds anything particularly useful for traditional photogrammetry.

  • @RiccaDiego
    @RiccaDiego Před 2 měsíci

    Hi! Amazing information! I think you can help me with some information. I have point clouds from a BLK360 scanner from leica. Do you know if it is possible to turn these point clouds into Gaussian Splatting? Thanks a lot!

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      no, probably not, because the Gaussian splatting is based on image data, not LiDAR data. You could use a photogrammetry program to align your LiDAR datasets to imagery, though.

  • @ishibaro
    @ishibaro Před 2 měsíci

    thank you very much for this video :D superb for future developments in archaeology. I am already checking NERF with Kiri Engine, but I loved to see how to do it with the tools you mentioned. Coool!

  • @user-ph7jh6oo5w
    @user-ph7jh6oo5w Před 2 měsíci

    .. The building STyle in which were as a daughTer in The KinderGarden is called Villa i had age 5

  • @AlisonBLowndes
    @AlisonBLowndes Před 2 měsíci

    Hi Matt, are you testing with NV Omniverse? Great video!

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      No. I tried it about a year ago but didn't find it very compelling.

  • @handlemonium
    @handlemonium Před 2 měsíci

    I wonder how far one could get with enhanced texturing of the ground based on satellite and photosphere images from Google maps (like in MSFS 2020). Cuz otherwise you'd need to get approval to conduct a drone flight over the historical site to get that extra imagery and detail reference.

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      I’ve thought about screenshot-ing Google earth to create the rooftops/fill architecture, but the quality just isn’t high enough- I think what you’d want to do is get some reference materials for the paving/ground and model that by hand, then PBR texture it

  • @RolandHa23
    @RolandHa23 Před 2 měsíci

    Where is the panorama sphere texture coming from that you used in the end?

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      It’s a panorama I took using a UAV directly above church rock.

  • @khairummaksudahoqueadeeba9911

    Hi Matthew! Thanks for this video. I'm new and a total noob to this field. I'm a Marketer and my line of work I'm having to learn a lot of these things including reality capture, photogrammetry, NeRFs, 3D GS, Digital Twin. Do you have videos that are educational about these aspects which would help a beginner like me to understand the basics?

  • @BunkerSquirrel
    @BunkerSquirrel Před 2 měsíci

    The splatter is really cool looking. Looks like a hallucination or a dream

  • @nekosan01
    @nekosan01 Před 2 měsíci

    how it accurate compare to epic realitycapture? You talking like old photogrammetry not exist and this is something new and something good, but how it's good? It's requires highend videocard! and result is not better than old photogrammetry what run on old PC just fine.

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      Not sure I understand what you're asking. NeRF/3DGS are completely different from photogrammetry, the only similarity is that they use the initial camera pose estimation. NeRF/3DGS at the moment (afaik) don't have a quantifiable accuracy and shouldn't be used for anything beyond visualization.

  • @vexnity460
    @vexnity460 Před 2 měsíci

    I'd say, if your using reflective or translucent surfaces,i 100% recommend nerfs instead of photogrammatry, cuz it does it somuch better

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      I made another video explicitly comparing the two- the photogrammetry model actually turned out pretty well.

  • @16pxdesign
    @16pxdesign Před 2 měsíci

    Well described ❤ Appreciate ❤

  • @Apollotwente
    @Apollotwente Před 2 měsíci

    Hello Matthew, thank you very much for your response. I assume I need to create an mp4 file if I want to scan a gaussian splatter. What are the settings? I am really a novice in this. Previously I was doing an fps 30. Is it convenient to set fps60? Thanks in advance.

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      In my experience, still images (photographs) work much better than video! Follow good photogrammetric practice for capture, and then process as a 3DGS.

  • @Apollotwente
    @Apollotwente Před 3 měsíci

    Great video, thank you. Could you advise me how to scan an object very sharply for gaussian splatting? As it happens, I can't get it sharp. The letters are not clear. I own an android (s22 samsung, nikon z50, insta 360 x3). Which one would be the most accurate? As I am using the texture for training purpose. Thanks in advance. Greetings, Sebas

    • @MatthewBrennan
      @MatthewBrennan Před 2 měsíci

      The Nikon z50 would likely be the best (physical shutter + megapixels), although of course it depends on what lens you are using. In my experience, I get the best results using a high-resolution mirrorless camera (compared to an iphone or action camera). Of course - more data = longer processing times, so there is always a trade off or compromise.

  • @Zanaga2
    @Zanaga2 Před 3 měsíci

    Is it possible combining multiple cameras to get a better quality and keep the 360 capturing workflow speed?

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      If you had multiple 360 cameras you could mount them vertically on a pole and move that through the scene, yes (getting numerous heights would be key). Another solution would be multiple mirrorless cameras mounted at 3 heights, so something like 12-15 cameras total, firing simultaneously as you moved through an environment.

    • @Zanaga2
      @Zanaga2 Před 3 měsíci

      @MatthewBrennan oh, I forgot to specify, but I was thinking about regular cameras (non-360). My bad. But thanks for answering, I might try it one day for a long shot with no cuts.

  • @garryferrington811
    @garryferrington811 Před 3 měsíci

    Considering what little is left, this is primarily a work of imagination.

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      The remains of Hadrians villa are quite well preserved, and this is based on numerous archaeological monographs, as well as the input of various experts. No reconstruction can be 100%, but this is the best given what evidence is available.

  • @orkunsevengil336
    @orkunsevengil336 Před 3 měsíci

    What dhrone and camera you used? :)

  • @christianblinde
    @christianblinde Před 3 měsíci

    Nice stuff. Did you manage to get the 2000 images in one splat? If i try to use more than about 300 Images my system will kind of explode? Which tool are you using to show the pointcloud in the video? Thanks in advance.

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      Yes all 2k processed in one go, though I did downscale them to prevent running out of VRAM (40GB A100). The point cloud is just a screen-capture of the model in "Capturing Reality" (a photogrammetry software).

  • @joey_wittmann
    @joey_wittmann Před 3 měsíci

    Very nice, I think your screen cap settings were optimized for streaming just so you know, got a bit blocky even at 4k when u orbit around things. I usually use Indistinguishable and MKV for output settings in OBS.

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      Ooooh good point - I don't have much experience with OBS, I'll look into this. thanks!

  • @GrahamHarrisonAlways
    @GrahamHarrisonAlways Před 3 měsíci

    Awesome stuff as usual. I'd love to see some of my favorite places point cloud embedded in acrylic by laser etching perhaps? Embedded in glass?

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      I've seen some cool examples of the glass/crystal interior laser-etching.... it seems to work well for objects - would be curious to see how a space looks.

  • @rajendrameena150
    @rajendrameena150 Před 3 měsíci

    What is the point of photogrammetry if you had to sculpt manually, just photograph from 8-10 angle and prepare mesh from there and project textures from images. Why such time consuming photogrammetry work which need so much favorable condition and even fails at glossy and transparent surface.

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      Good question - the point would be if you wanted to get a mesh that was as close to the "real" object as possible - with hand modeling, you're almost always going to be approximating unless you are working from engineering or design drawings. Most of the photogrammetry I do is for cultural heritage/historic preservation purposes, where the digital model needs to be as exact as possible to the original, and often not of such "simple" objects as a cup - but instead complex organic forms like a sculpture of a human or animal (or both, like a centaur or faun!) form. In those cases, it is much faster and more accurate to use photogrammetry and clean up by hand, than to sculpt from scratch using reference. You will almost always have to do some manual editing or cleanup with photogrammetry, if you want a good "clean" mesh.

  • @alan2here
    @alan2here Před 3 měsíci

    car (actually lorry?) thinks it's a train

  • @_____nope_____
    @_____nope_____ Před 3 měsíci

    So cool!!!! Something to watch before bedtime.

  • @gyoussef
    @gyoussef Před 3 měsíci

    Great tutorial I learnt a lot

  • @rezanasiri6941
    @rezanasiri6941 Před 3 měsíci

    Hi, thank you for your work, is it possible to have an interview, you and me?

  • @thesteammachine1282
    @thesteammachine1282 Před 3 měsíci

    So basically , photogrammetry is still king when it comes to realtime applications (games) as it holds the detail even up close and you can retopo it later, and things like gausiang splatting are currently good for video production/vfx, correct ?

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      Yep, essentially :)

    • @thesteammachine1282
      @thesteammachine1282 Před 3 měsíci

      @@MatthewBrennan In that case subscribing as I don't want to be left behind on the info XD (and difficult to keep track on everything) . I suspect that when a good and quality method for converting gaussian splatting to 3d mesh comes out, I will see the news here to keep up to date . Cheers mate !

  • @michaelwhite4810
    @michaelwhite4810 Před 3 měsíci

    Neus is ok if your object can't be processed using photogrammetry like transparent or translucent objects. I had spent 30 hours trying to construct a figure. It works ok but the level of detail is terrible.

    • @michaelwhite4810
      @michaelwhite4810 Před 3 měsíci

      By the way I trained it on 3090 for 10-20 hours.

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      Yea, and I suspect the way that kiri engine is doing it is not really neus, but probably some kind of trick with masking based on depth.

    • @michaelwhite4810
      @michaelwhite4810 Před 3 měsíci

      @@MatthewBrennan Still, if it can be done with photogrammetry, it would be the best choice especially if you own a DSLR.

    • @MatthewBrennan
      @MatthewBrennan Před 3 měsíci

      @@michaelwhite4810 for the objects that I picked in this video, structured light would be far better than photogrammetry. I specifically picked objects that I thought would be difficult for photogrammetry, in order to show the potential posed by NeuS (and because photogrammetry has become so popular and accessible lately).

    • @michaelwhite4810
      @michaelwhite4810 Před 3 měsíci

      @@MatthewBrennan But still, it would require camera pose, sometimes it's so bad that even colmap won't work for it.