Owl_UA_Unreal
Owl_UA_Unreal
  • 59
  • 115 148
Unreal runner material
In this tutorial i'm showing the runner material function, which helps to rotate meshes in different directions, creating a fake atmosphere of running in different directions.
To save your time you can download that project from Patreon:
www.patreon.com/posts/unreal-runner-102603206
You can support me, to make more videos:
base.monobank.ua/9cArg5ui82HRBk
Crypto:
BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm
USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr8svcG
DOGE DHZ7WNZwjm6Xq9QAHpPzm53PDQNxVoCtQ4
00:00 Intro
00:20 Showase material function
01:43 Material, with angle function material example
01:58 Material parameter collection, to change parameters globally
#unreal #material #rotate
zhlédnutí: 47

Video

Unreal change widget button texture
zhlédnutí 92Před 2 měsíci
Tutorial about Unreal widget (UMG) buttons, with possible 2 solutions to change images. To save your time you can download that project from Patreon: www.patreon.com/posts/unreal-change-102597088 You can support me, to make more videos: base.monobank.ua/9cArg5ui82HRBk Crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr8svcG DOGE DHZ7WNZwjm6Xq9Q...
Unreal controller connection call back
zhlédnutí 69Před 2 měsíci
Solution to add C call back when controller (PS or Xbox) is connected or disconnected, with that we can pause the game and it's important to publish games with controllers support. To save your time you can download that project from Patreon: www.patreon.com/posts/unreal-call-back-102417861 You can support me, to make more videos: base.monobank.ua/9cArg5ui82HRBk Crypto: BTC bc1q55zezysg8efvlvg5...
Unreal play/stop list of music in sound cue
zhlédnutí 124Před 2 měsíci
The tutorial helps to make a basic music system in the game, with play, stop and other sound cue parameters. You can support me, to make more videos: base.monobank.ua/9cArg5ui82HRBk Crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr8svcG DOGE DHZ7WNZwjm6Xq9QAHpPzm53PDQNxVoCtQ4 00:00 Intro 00:10 Creating sound cue 02:36 Play sound cue 04:07 Sto...
Unreal material rotation on GPU
zhlédnutí 52Před 3 měsíci
Tutorial about material rotation with an AbsoluteWorldPosition material node and math part with a time. To save your time you can download that project from Patreon: www.patreon.com/posts/unreal-rotation-102390873 You can support me, to make more videos: base.monobank.ua/9cArg5ui82HRBk Crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr8svcG DO...
Unreal Custom log C++
zhlédnutí 162Před 4 měsíci
Video tutorial about creating custom logs in Unreal C , which will help develop big systems with separate logs, which you can easily filter. Helpful documentation: dev.epicgames.com/community/snippets/Qg/defining-custom-log-categories-in-c To save your time you can download that project from Patreon: www.patreon.com/posts/unreal-custom-98616151 Code example: github.com/Dima3922/Unreal-custom-lo...
Epic Store upload build
zhlédnutí 390Před 5 měsíci
Video helps to upload Artifacts and Binaries to the Epic Games Store. Unreal BuildPatch Tool documentation: dev.epicgames.com/docs/epic-games-store/publishing-tools/uploading-binaries/bpt-instructions-150 To save time you can also download that command text BuildPatchTool.exe -mode=UploadBinary via Patreon: www.patreon.com/posts/epic-store-build-97585412 You can support me, to make more videos ...
Unreal material to move actor tutorial
zhlédnutí 75Před 6 měsíci
Tutorial about material movement with an AbsoluteWorldPosition material node and math part with a time. To save your time you can download that project from Patreon: www.patreon.com/posts/unreal-material-95815501 You can support me, to make more videos via crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr8svcG DOGE DHZ7WNZwjm6Xq9QAHpPzm53PDQN...
Unreal custom color joistics tutorial (optional)
zhlédnutí 61Před 6 měsíci
Tutorial about creating custom touch interface or joysticks for mobile projects, in Touch Manager product: www.unrealengine.com/marketplace/en-US/product/touch-manager You can support me, to make more videos via crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr8svcG DOGE DHZ7WNZwjm6Xq9QAHpPzm53PDQNxVoCtQ4 www.patreon.com/Owl_UA_Unreal 00:00 I...
Unreal material glowing tutorial
zhlédnutí 90Před 6 měsíci
Tutorial about material color smooth changing, highlighting, glowing and that works optimize on GPU. To save your time you can download that project from Patreon: www.patreon.com/posts/unreal-material-95815501 You can support me, to make more videos via crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr8svcG DOGE DHZ7WNZwjm6Xq9QAHpPzm53PDQNxVo...
Touch Manager new update 2.1
zhlédnutí 85Před 6 měsíci
In this 2.1 update added a Screen Multiplayer feature, which you can enable to work with different screen devices more accurately. Unreal Marketplace: www.unrealengine.com/marketplace/en-US/product/touch-manager More you can read in the forum: forums.unrealengine.com/t/touch-manager/1388684 You can support me, to make more videos via crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT T...
Unreal 5.4 Android package for Google play market (check pinned comment)
zhlédnutí 596Před 7 měsíci
That video helps to create an Android build with a key for the Google Play market. Keycode: keytool -genkey -v -keystore ExampleKey.keystore -alias MyKey -keyalg RSA -keysize 2048 -validity 10000 Unreal documentation: docs.unrealengine.com/5.3/en-US/signing-android-projects-for-release-on-the-google-play-store-with-unreal-engine/ Also, it will be helpful if you support me on the Patreon. www.pa...
Touch Manager new update 2.0
zhlédnutí 358Před 8 měsíci
In this video, i'm showing the new update to the TouchManager, which includes multiplayer RPC support only on L7_Multiplayer map, via the new AC_TouchManager2 component. Unreal Marketplace: www.unrealengine.com/marketplace/en-US/product/touch-manager You can support me, to make more videos via crypto: BTC bc1q55zezysg8efvlvg5ljkrf0unnp7mhe9nuf2gwm USDT Tether TRC20 TNuFfYXYmqkyQ6gZK4yXvRmdeeeJr...
Unreal Android 5.3 setup
zhlédnutí 9KPřed 8 měsíci
Unreal Android 5.3 setup
Unreal creating custom Pawn
zhlédnutí 212Před 9 měsíci
Unreal creating custom Pawn
Unreal 5.3 C++ VS 2022 Fixed errors
zhlédnutí 1,4KPřed 9 měsíci
Unreal 5.3 C VS 2022 Fixed errors
Touch Manager, (Optional) Swipe 8 Directions angle changing
zhlédnutí 198Před rokem
Touch Manager, (Optional) Swipe 8 Directions angle changing
Touch Manager, binding the events
zhlédnutí 149Před rokem
Touch Manager, binding the events
Touch Manager, how set PTR to character, 3 solutions
zhlédnutí 191Před rokem
Touch Manager, how set PTR to character, 3 solutions
Touch Manager, project settings
zhlédnutí 200Před rokem
Touch Manager, project settings
Touch Manager, how to migrate to your project
zhlédnutí 161Před rokem
Touch Manager, how to migrate to your project
Touch Manager Marketplace
zhlédnutí 585Před rokem
Touch Manager Marketplace
Unreal GAS granting and clearing gameplay ability
zhlédnutí 528Před rokem
Unreal GAS granting and clearing gameplay ability
Unreal C++ gameplay effect tutorial
zhlédnutí 984Před rokem
Unreal C gameplay effect tutorial
Unreal 5 Gameplay ability system setup
zhlédnutí 896Před rokem
Unreal 5 Gameplay ability system setup
Unreal Map range node
zhlédnutí 569Před rokem
Unreal Map range node
Unreal Interface C++ and Blueprint exposing, communication
zhlédnutí 492Před rokem
Unreal Interface C and Blueprint exposing, communication
Unreal Console Variables in C++
zhlédnutí 615Před rokem
Unreal Console Variables in C
UA Strong Together
zhlédnutí 67Před rokem
UA Strong Together
UA Міцніші разом
zhlédnutí 62Před rokem
UA Міцніш разом

Komentáře

  • @noname_2108
    @noname_2108 Před 7 hodinami

    thanks!

  • @Owl_UA_Unreal
    @Owl_UA_Unreal Před 3 dny

    In 5.4+ if you have warning/error: packagingresults: warning: googleplay games app id is invalid! replacing it with "1" So get your project ID (Console -> your project -> and in URL idXXXXXXXXXXX) coppy that and paste in Project settings -> Games App ID. To fix error: "your app currently uses play billing library version aidl and must update to at least version 5.2.1 to make use of the latest monetization features on google play." solution: forums.unrealengine.com/t/google-play-aidl-submission-error-ue-5-4/1810571/3?u=owl.ua To fix error: "android you must approve this permission in the app settings storage" just enable Use ExternalFilesDir for UE4Game files?

  • @laurino.
    @laurino. Před 10 dny

    Build sucessfull! But when I try to play it on android (tried 2 different devices) It crashes after splash screen, if I remove splash screen crashes immediately. Do you know what could it be? I started a new fresh project and still the same :(

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 10 dny

      Hey mate, that's strange i did not had that, try on other devices or different android SDK versions

  • @thomasschauli844
    @thomasschauli844 Před 12 dny

    Im using an android Galaxy A53 with Android 14 and it says that the version is not compatible with the apk file when i launch it on my phone. But the PC part is perfect❤

  • @drunkpilotexplorer7061

    thank but holy crap your mic sucks

  • @user-ys8nc4nr7k
    @user-ys8nc4nr7k Před 28 dny

    UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\fdgs\artest\DownloaderActivity.java:787: error: package R does not exist why it give to me this debug?-?

  • @TheAmish28
    @TheAmish28 Před 29 dny

    the Sanic and dog didnt come up on my screen @ 1:30? did i do something wrong?

    • @user-ys8nc4nr7k
      @user-ys8nc4nr7k Před 28 dny

      Haha, sounds like you're having some technical difficulties! Maybe Sanic and the dog are on a coffee break. Try refreshing the page or giving it another go. You're definitely adding some fun to my day!

  • @michaeldiponio3122
    @michaeldiponio3122 Před měsícem

    I'm really trying to get this to work, but I don't understand the numbers you're using. I have a scroll box with 16 unique buttons, and each button is 256x256, with 4 pixels of padding on each side. Can I make your system work with this or am I wasting my time? The numbers don't seem to match up right.

  • @ryanvaldes1614
    @ryanvaldes1614 Před měsícem

    LEGEND you covered this so well, Thank you! I don't understand why these things cant be automated or made easier

  • @miguelangelsantamariadiaz5057

    In the location of Java it says "\jbr", instead of "\jre", and in SDK management (on package for Android platform) says "Error info, the platform sdk status was not returned from turnkey" :C I have followed so many tutorials and it's always the same result...

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před měsícem

      Mb you have an old PC or an old android SDK. Search in google or in chat gpt, that something weird

  • @nathanp.3909
    @nathanp.3909 Před měsícem

    Is my phone messed up or is the sound on this fading in and out?

  • @andy0x58
    @andy0x58 Před měsícem

    Not worked. After install to a device I got an error: "failed to open descriptor file ../../../myProject.uproject". Can you show Android project settings?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před měsícem

      mb you have a bad path of the project, try to make a new one in the desktop or default UE project with English-only names.

  • @nerdherbs1608
    @nerdherbs1608 Před měsícem

    will it work on android version 15 ?

  • @salvygames5510
    @salvygames5510 Před měsícem

    Hiiiii, I don't know why i see this LogBuildPatchTool: Error: Tool exited with ArgumentProcessingError (2) Tool exited with ArgumentProcessingError (2) LogBuildPatchTool: Error: For more details, see log file at C:/Users/iTORE/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log For more details, see log file at C:/Users/iTORE/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log

  • @VisQo-Herold
    @VisQo-Herold Před měsícem

    thank you SO much!

  • @Niall_Safiullin
    @Niall_Safiullin Před měsícem

    Thanks! Finally worked for me. You are best🙂

  • @rz3xcontent744
    @rz3xcontent744 Před měsícem

    Anyway, thank you for your efforts. How are your sales on EGS better than on steam?

  • @rz3xcontent744
    @rz3xcontent744 Před měsícem

    whats wrong with your sound????? i can not hear it

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před měsícem

      Bad recorded sound, sometimes it's happened

  • @user-rn3hp8qw8o
    @user-rn3hp8qw8o Před měsícem

    how exactly you will be able to play that game in android 34 version since it's r25 sdk only? i have android 34 but i am not able to update allowed sdk version

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před měsícem

      Hey mate, i have that setting and with another video "Unreal 5.3 Android package for Google Play Market". And with that, I successfully published the project to Play Market, Touch Manager product.

  • @smilypirates3423
    @smilypirates3423 Před měsícem

    00:29 As for JDK, I don't have "jbr" folder, I have "jre" folder instead, is that a big deal?

    • @thomasschauli844
      @thomasschauli844 Před 12 dny

      You can look at his previous video where he explains how to package from UE5 to apk and that saved me fr 15h no jokes

    • @thomasschauli844
      @thomasschauli844 Před 12 dny

      czcams.com/video/ypR_YsnJaJo/video.htmlsi=mXwnD09cnJ0_tnpc

  • @mikaznavodya9300
    @mikaznavodya9300 Před měsícem

    Dear sir I'm keep getting this error UATHelper: Packaging (Android (ASTC)): Execution failed for task ':app:compileDebugJavaWithJavac'. I searched most of internet but I found no solution. Please can you help me with that.

  • @VeganApps
    @VeganApps Před 2 měsíci

    Thanks! But please get a proper microphone.

  • @bencejuhasz6560
    @bencejuhasz6560 Před 2 měsíci

    Thank you for the tutorial, everything went fine until the SetupAndroid.bat. I got a "failed to parse the XML" warning. Do you have any suggestions on how to fix it? I tried UE5.2 and UE5.3 with no success, and I couldn't find any help. There is a similar post on the Unreal Forum about this, and no one can solve it. Thanks anyway for the tutorial, it is really helpful. :)

  • @rokerfilmsstudio
    @rokerfilmsstudio Před 2 měsíci

    Thank you for that tutorial, everything works perfectly!

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 2 měsíci

      You are welcome mate, it will be great to like the video!

  • @ninemeasure
    @ninemeasure Před 2 měsíci

    Sonic XD

  • @bonitowebdesing
    @bonitowebdesing Před 2 měsíci

    Thanks MAN I should try this

  • @immortal3164
    @immortal3164 Před 2 měsíci

    Can you do a video about the project settings also? Would help a lot

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 2 měsíci

      Hey project settings about Android setup for Google Play Market is already done czcams.com/video/GboUqKB1GbU/video.htmlsi=jym3uIMIXCoIVeJV

    • @immortal3164
      @immortal3164 Před 2 měsíci

      @@Owl_UA_Unreal that’s for Google play, I mean general vr project settings for packaging on the device

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 2 měsíci

      @@immortal3164 Mb later mate i can do that, but honestly, there are a lot of tutorials on the web. I'm trying to add a tutorial for something specific, complicated that was without answers. The tutorial I find you can check that one: czcams.com/video/CRDDgFKuPh8/video.htmlsi=FbZ28kW4FlmTjE8L

    • @immortal3164
      @immortal3164 Před 2 měsíci

      @@Owl_UA_Unreal there are no tutorials for 5.3.2 tho.. also, oculus just got an update and now the api is 32. You can also do a tutorial on how to migrate ALL project to another project if the same or newer version. Or even better, if someone has many maps, how he can build them all together and not go to each one separately

  • @MadinahVR
    @MadinahVR Před 2 měsíci

    thank you, its working for me, in which device you can test the app? because it not working on bluestack

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 2 měsíci

      Hey, on android devices 26+ SDK version but not an emulator

    • @MadinahVR
      @MadinahVR Před 2 měsíci

      @@Owl_UA_Unreal thank you +1 susbcribe

  • @TheFearofThePast
    @TheFearofThePast Před 3 měsíci

    Thank you sir please I need your help i got error says Tool exited with FileNotFound (4) LogBuildPatchTool: Error: For more details, see log file at C:/Users/User/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log For more details, see log file at C:/Users/User/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log any idea ?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 3 měsíci

      Hey, mb something wrong with a pass or cloud directories. Also that can be helpful forums.unrealengine.com/t/build-patch-tool-doesnt-work/788352/3?u=owl.ua

    • @TheFearofThePast
      @TheFearofThePast Před 2 měsíci

      @@Owl_UA_Unreal thank you so much, I want to be sure Is BuildRoot where the packaged game file? and where can I find CloudDir?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 2 měsíci

      @@TheFearofThePast yes build root it's where your path build and cloud dir you can leave empty.

    • @TheFearofThePast
      @TheFearofThePast Před 2 měsíci

      @@Owl_UA_Unreal the error I got say BuildRoot Provided launch executable file was not found within the build root. The Fear of The Past.exe. any idea?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 2 měsíci

      Looks file is not found, you need to add a path, not game.exe, you can check the log or ask Epic Games support about that, it's not my free work..

  • @danielgiambattistelli7380
    @danielgiambattistelli7380 Před 3 měsíci

    it is not working for me. still the build fail

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 3 měsíci

      Hey mate, than you need to check the error in google it's can be helpful to detect the issue

  • @immortal3164
    @immortal3164 Před 3 měsíci

    THANK YOU SO MUCH DUDE

  • @blitzwood5768
    @blitzwood5768 Před 3 měsíci

    Thank you for taking the time to explain this. I didnt understand what should be under -CouldDir. What file/directory should I paste there?

    • @blitzwood5768
      @blitzwood5768 Před 3 měsíci

      I used the .....BuildPatchTool_1.6.0\Engine\Binaries\Win64 as you said it will save some files there (logs?) and it started... I'll post if it works.

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 3 měsíci

      ​@@blitzwood5768 Hey, -CloudDir as i remember was empty, The file directory is important, that better to check on Epic documentation.

    • @youtubebros
      @youtubebros Před 2 měsíci

      @@blitzwood5768 How did it work for 1.6.0?

  • @tabei-qe6id
    @tabei-qe6id Před 3 měsíci

    Update failed Please check the Android Studio installation How to solve it? I have already given the default drive to another location under SetupAndroid.bat

  • @namearchi
    @namearchi Před 3 měsíci

    hey cool stuff! any hint on how to map a custom key/mouse wheel for movement acceleration (in the flying mode) would be appreciated

  • @kylekatzin1563
    @kylekatzin1563 Před 3 měsíci

    volume is too low

  • @31mammouth
    @31mammouth Před 4 měsíci

    Thank you so much !

  • @i7rooper
    @i7rooper Před 4 měsíci

    Thank you! It helped a lot! Send my regards to Anastasiia!

  • @user-ek2ci5my5y
    @user-ek2ci5my5y Před 4 měsíci

    thank you

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 4 měsíci

      great to hear! You can like the video than 🙂

  • @EhsanShamsi-et7vi
    @EhsanShamsi-et7vi Před 4 měsíci

    thanks a lot for your video. I still get failed at packaging. Could you please verify if you have visual studio installed on your machine? also, what JDK version do you have? thanks.

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 4 měsíci

      Hey mate, yes sure Visual studio 100% needed, i have VS 2022 and Rider, but VS must have. JDK 17.0.6 2023-01-17 Also you can try to search in google for the error or in chat GPT, that is also helpful.

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 4 měsíci

      docs.unrealengine.com/4.26/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/

  • @tairpair
    @tairpair Před 4 měsíci

    Спасибо большое!

  • @shdwdrgn537
    @shdwdrgn537 Před 4 měsíci

    Still not working here, getting a new error that says: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:198: error: cannot find symbol

  • @VREngineDeveloper
    @VREngineDeveloper Před 4 měsíci

    Hello mate thanks for this tutorial, is possible to package in 3 unreal engine versions (5.0.3 - 5.2 - 5.3.2) on the same PC?, cause i can make a package on 5.3.2, but not in 5.0.3 and 5.2.

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 4 měsíci

      Hey thanks for watching, apologies but not, Unreal 5.3 used the new Android studio setup for the new Android 14+. Old 5.0-5.2 are using an old version.

  • @DarkTech_Official
    @DarkTech_Official Před 5 měsíci

    You saved my ass...Thankssss!!

  • @speedwaylabsdev
    @speedwaylabsdev Před 5 měsíci

    Hey, awesome tutorial, thank you for the great solution! One bit of feedback to increase your views, I would get to the coding part sooner. I skipped to about 12:00. I appreciate your upload!

    • @Owl_UA_Unreal
      @Owl_UA_Unreal Před 5 měsíci

      great to hear that i helped! You can like the video than 🙂

  • @hajisudo
    @hajisudo Před 5 měsíci

    kiram to mic et

  • @4ndr3wR
    @4ndr3wR Před 5 měsíci

    This works great but when I use posses and this blueprint code, The camera gets stuck in a weird angle and not the original position it started in. please help :(

  • @neelz
    @neelz Před 5 měsíci

    This was exactly what I was looking for, nice and clear, thanks 👍

  • @mikhailhumphries
    @mikhailhumphries Před 6 měsíci

    Nice tutorial