Epic Store upload build

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  • čas přidán 21. 08. 2024

Komentáře • 19

  • @arielw177
    @arielw177 Před 13 dny

    Amazing and its woking. Thank you!

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 12 dny

      Happy to hear that mate! You can like the video, to promote it for other developers

  • @VisQo-Herold
    @VisQo-Herold Před 2 měsíci

    thank you SO much!

  • @rz3xcontent744
    @rz3xcontent744 Před 2 měsíci

    Anyway, thank you for your efforts. How are your sales on EGS better than on steam?

  • @blitzwood5768
    @blitzwood5768 Před 4 měsíci

    Thank you for taking the time to explain this. I didnt understand what should be under -CouldDir.
    What file/directory should I paste there?

    • @blitzwood5768
      @blitzwood5768 Před 4 měsíci

      I used the .....BuildPatchTool_1.6.0\Engine\Binaries\Win64 as you said it will save some files there (logs?) and it started... I'll post if it works.

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 4 měsíci

      ​@@blitzwood5768 Hey, -CloudDir as i remember was empty, The file directory is important, that better to check on Epic documentation.

    • @youtubebros
      @youtubebros Před 3 měsíci

      @@blitzwood5768 How did it work for 1.6.0?

  • @TheFearofThePast
    @TheFearofThePast Před 4 měsíci

    Thank you sir
    please I need your help i got error says
    Tool exited with FileNotFound (4)
    LogBuildPatchTool: Error: For more details, see log file at C:/Users/User/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log
    For more details, see log file at C:/Users/User/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log any idea ?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 4 měsíci +1

      Hey, mb something wrong with a pass or cloud directories.
      Also that can be helpful
      forums.unrealengine.com/t/build-patch-tool-doesnt-work/788352/3?u=owl.ua

    • @TheFearofThePast
      @TheFearofThePast Před 4 měsíci

      @@Owl_UA_Unreal thank you so much, I want to be sure Is BuildRoot where the packaged game file? and where can I find CloudDir?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 4 měsíci +1

      @@TheFearofThePast yes build root it's where your path build and cloud dir you can leave empty.

    • @TheFearofThePast
      @TheFearofThePast Před 4 měsíci

      @@Owl_UA_Unreal the error I got say BuildRoot
      Provided launch executable file was not found within the build root. The Fear of The Past.exe. any idea?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 4 měsíci +1

      Looks file is not found, you need to add a path, not game.exe, you can check the log or ask Epic Games support about that, it's not my free work..

  • @rz3xcontent744
    @rz3xcontent744 Před 2 měsíci

    whats wrong with your sound????? i can not hear it

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 2 měsíci

      Bad recorded sound, sometimes it's happened