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Registrace 12. 01. 2015
[User Patch] Mega Man X7 N's Edition 1.4 Download
Download link
Patch file
drive.google.com/file/d/1XB5vTHqUAdn_dVq-SY68xLp3m-G3XY6l/view?usp=sharing
Patch tool (Windows) : xdelta UI
www.romhacking.net/utilities/598/
ROM Information : Mega Man X7 (USA).iso
*This patch is for emulator.*
-Patch Notes
-The enemy's weakness system has been added.
-You can turn the conversation over quickly with the start button.
-The tempo of some event scenes has accelerated.
-Some unnecessary conversations have been deleted.
-The conditions for X to join us have been changed to the rescue of 32 hostages.
-Sound effect and BGM volume have been adjusted.
-Rank promotion conditions have been eased further.
-While axl is transforming, you can release the transformation with the player change button.
-Weapon damage and consumption have been adjusted.
-Some special weapons have been accelerated.
-HP and damage of enemies and bosses have been adjusted.
-Initial special weapons gauge changed from 25 to 32.
-It's been changed so that if you fall, it happens faster.
-Reploid was changed to be killed if he was attacked three times by the enemy.
-Zero be judged invincible while you're demonstrating Bakuenjin, Raijinshou, Gokumonken.
-The problem with dash wall jump has been improved.
-It's been changed to allow Zero to change direction during the jump attack.
-Zero Saver Attack Delay has been reduced.
-The sound of getting a heart tank has changed.
-Camera angles on some stages have changed.
-The scrolling speed of the Mole Bore stage has increased slightly.
-The placement of some enemies within the stage has changed.
-Boss's weakness has changed.
(Soldier Stonekong)-(Tornado Tonion)-(Flame Hyenard)-(Splash Warfly)-(Snipe Anteator)-(Wind Crowrang)-(Vanishing Gungaroo)-(Ride Boarski)
-Tornado Tonion's waiting time increased.
-Splash Warfly's missile tracking time has decreased.
-Snipe Anteator's sniper device has been reduced from six to two.
-There's an increase in the delay before Red's attack.
-Tornado Tonion Stage The mid-boss's rotation time has been reduced.
-When you get a life-up or energy-up, all characters' max gauges increase. (1.1.5)
-The system that gets Life up and Energy up when you knock down a 8 boss has been deleted. (1.1.5)
-Soldier Stonekong's initial pattern changed to sword-wielding behavior. (1.1.5)
-Fixed the issue that does not reflect on the resume screen when the heart tank is obtained. (1.1.7)
-If you pass through a particular area within the step, it will start in that area when you retry. (1.2.1)
-Setting the video plugin to softwere fixed the issue of darkening the boss icon color. (1.2.2)
-In the Weapon get screen, a bug has been fixed where Zero's hair floats in the air. (1.2.3)
-The problem of not being distributed to all Characters beings when you get Energy up has been fixed. (1.2.4)
-Camera viewpoint position of Splash Warfly stage has been lowered. (1.2.4)
-The splash warfly stage camera angle problem has been fixed. (1.2.6)
-The direction (Left, Right) of the camera's movement has changed. (1.2.6)
-Sniper Anteator's invincible time has been shortened. (1.3)
-Sniper Anteator's missile homing time has been shortened. (1.3)
-The charging time for the Axl's copy shot has been shortened. (1.3)
-The voice has been changed to the Japanese version.(1.4)
-Opening and Ending BGM have been changed to vocals.
-8 Boss weakness order has been changed to the original.
-The Giant Mechaniloid's movement has been changed to stop when the horn is destroyed or the hyena casts the Tri-Strike pattern.
Patch file
drive.google.com/file/d/1XB5vTHqUAdn_dVq-SY68xLp3m-G3XY6l/view?usp=sharing
Patch tool (Windows) : xdelta UI
www.romhacking.net/utilities/598/
ROM Information : Mega Man X7 (USA).iso
*This patch is for emulator.*
-Patch Notes
-The enemy's weakness system has been added.
-You can turn the conversation over quickly with the start button.
-The tempo of some event scenes has accelerated.
-Some unnecessary conversations have been deleted.
-The conditions for X to join us have been changed to the rescue of 32 hostages.
-Sound effect and BGM volume have been adjusted.
-Rank promotion conditions have been eased further.
-While axl is transforming, you can release the transformation with the player change button.
-Weapon damage and consumption have been adjusted.
-Some special weapons have been accelerated.
-HP and damage of enemies and bosses have been adjusted.
-Initial special weapons gauge changed from 25 to 32.
-It's been changed so that if you fall, it happens faster.
-Reploid was changed to be killed if he was attacked three times by the enemy.
-Zero be judged invincible while you're demonstrating Bakuenjin, Raijinshou, Gokumonken.
-The problem with dash wall jump has been improved.
-It's been changed to allow Zero to change direction during the jump attack.
-Zero Saver Attack Delay has been reduced.
-The sound of getting a heart tank has changed.
-Camera angles on some stages have changed.
-The scrolling speed of the Mole Bore stage has increased slightly.
-The placement of some enemies within the stage has changed.
-Boss's weakness has changed.
(Soldier Stonekong)-(Tornado Tonion)-(Flame Hyenard)-(Splash Warfly)-(Snipe Anteator)-(Wind Crowrang)-(Vanishing Gungaroo)-(Ride Boarski)
-Tornado Tonion's waiting time increased.
-Splash Warfly's missile tracking time has decreased.
-Snipe Anteator's sniper device has been reduced from six to two.
-There's an increase in the delay before Red's attack.
-Tornado Tonion Stage The mid-boss's rotation time has been reduced.
-When you get a life-up or energy-up, all characters' max gauges increase. (1.1.5)
-The system that gets Life up and Energy up when you knock down a 8 boss has been deleted. (1.1.5)
-Soldier Stonekong's initial pattern changed to sword-wielding behavior. (1.1.5)
-Fixed the issue that does not reflect on the resume screen when the heart tank is obtained. (1.1.7)
-If you pass through a particular area within the step, it will start in that area when you retry. (1.2.1)
-Setting the video plugin to softwere fixed the issue of darkening the boss icon color. (1.2.2)
-In the Weapon get screen, a bug has been fixed where Zero's hair floats in the air. (1.2.3)
-The problem of not being distributed to all Characters beings when you get Energy up has been fixed. (1.2.4)
-Camera viewpoint position of Splash Warfly stage has been lowered. (1.2.4)
-The splash warfly stage camera angle problem has been fixed. (1.2.6)
-The direction (Left, Right) of the camera's movement has changed. (1.2.6)
-Sniper Anteator's invincible time has been shortened. (1.3)
-Sniper Anteator's missile homing time has been shortened. (1.3)
-The charging time for the Axl's copy shot has been shortened. (1.3)
-The voice has been changed to the Japanese version.(1.4)
-Opening and Ending BGM have been changed to vocals.
-8 Boss weakness order has been changed to the original.
-The Giant Mechaniloid's movement has been changed to stop when the horn is destroyed or the hyena casts the Tri-Strike pattern.
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We need a game with coop gameplay mod
question: how did you change Zero's techniques?
Hello I need help on the patch. It doesn't seem to work and I'm not sure why.
Please patch it again with this drive.google.com/file/d/1XB5vTHqUAdn_dVq-SY68xLp3m-G3XY6l/view?usp=drive_link
8보스 약점 순환관계가 원작하고 달리 변경된 건가요? 만일 그렇다면 실제 속성 고증보다는 플레이하면서 판정 문제를 많이 생각해서 재배치하신 것 같기도 한데. 사실 X7이란 선입견 때문에 별로 손은 안 갔는데, 나름대로 엑셀의 참전작이기도 한지라 생각나면 해봐야겠습니다.
트레일러처럼 보스 약점이 변경됐으나 대부분 불호의 의견이 많기도 하고 저 또한 계속 궁리해본 끝에, 다음 업데이트 때 다시 원래대로 돌려놓고 추가로 북미판 음성을 일본 음성으로도 바꿀 예정입니다.
I'm curious, how did you go about editing the stages and bosses so drastically? (programs used to modify the game, apply patches, etc.) I honestly applaud you, it's really amazing.
너무나 높은 경지 ㅠㅠ
Doesn't make sense to change the weakness order. I wanted to try this 'til I heard that part. Make them do more damage, sure, but don't mess with the logical order; why would you have the water guy's weakness stop being lightning, and start being FIRE, instead?
What? Don't you like fried fish? 🙃
Well, We get the joke, but doesn't water beat fire and why water beats snipe, how electricity beats flame and why wheel bests stones, how explosion defeats ride.
@@kentwanwilliams1060 What happens if you touch the water with electricity together? It doesn't seem like the best thing in the world right? now the others.......i don't know
혹시 한글판에는 적용안되는건가요?
Thanks for making a great improvement for this game ^^
wow, I thought you could play this hack on the PS2 even in real life opl via pendrive <:'(
Black Zero Please !!! 😃
There is a model/texture patch that has Black Zero and White Axl, I couldn't download it but it exists
Now if only we can get this on PS2 homebrew! Also wouldn’t hurt to be able to change the whole voice track to Japanese(‘cause in the original English version, only the cutscene voiceovers are affected by this)
What if i told you...that you can play N Edition with *Undub*
@@TwinbeeMint is that a homebrew software?
@@shareefhaddad2377 no, i'm talking about the Japanese Voice
I'll have to give this a playthrough. Would it be possible to restore Code Crush (the JP version OP) to the intro and the vocal version of Lazy Mind to the credits?
Good news to you fella, you can mixup Undub with N Edition
All in all, this mod is wonderful. I just don't like that the weaknesses changed. Some of them don't even make sense
I'm going to change the boss weakness to the original when we update it later.
I do think some of them makes sense like Hyernard being weak against Volt Tornado being a ressamble of Flame Mammoth being weak against Storm Tornado Snipe Anteator being weak against Splash Laser because......well, electricity doesn't make a good relationship with Water
This is genuinely impressive. I've been wanting a patch like this for so long! The fans never disappoint~
감사합니다
A more amazing experience than the original game!
It's incredible, really. Nearly EVERY single change in the entire hack actively works towards making the game worse. Actually interesting mechanics? Nope! Fixing the questionable level design? Screw that! Instead, you get poor recreations of interesting rooms and none of the actual problems are fixed. Easily a downgrade from the original.
Can i play megaman x5 in win 11 ??
Great job! This is still on my list to do
Hay otro juego que tengas intenciones de moddear?
This is seriously awesome! Do you remember how you did all of this? I would love to do stuff like this someday
Look, I'm Not Gonna Say Anything, I'm... NOT Going To SAY Anything, You REALLY HAD TO WENT HAM ON ZERO TECHNIQUE NAMES
Doing God's work out there. o7
Thank you for making this hack! Megaman x7 is ok for me but this makes it much better. The hack feels just like playing the ps1 games but in 3D. We need more megaman hacks!
Can you make the version 1.26 patch available? I didn't really like the nerfs on the anteator, there were a lot of nerfs and it ended up leaving the boss like a banana lol
parece snes
Can I use it on the PC version?
Hi! Do you have the HEX code for the Falcon Charged shot that passes through the wall?
Hi! Do you have the HEX code for the Falcon Charged shot that passes through the wall?
Hi! Do you have the HEX code for the Falcon Charged shot that passes through the wall?
Hi! Do you have the HEX code for the Falcon Charged shot that passes through the wall?
Needs to have the default buster to add more challenge.
I can't believe someone cares enough to actually try to fix X7 lol
This mod is a downgrade compared to the improvement mod (this is like a hard mode mod). Zero slash cancel is removed in bosses. Is ultra weak. The whale boss is insanely fast with his ice launch to spikes.
This is awesome! But if I may make a request if you do 1.4, It would make more sense to have to just have the hostages not able to die at all. That way we could get every upgrade without starting the whole game all over again and it would make it easier to unlock X. I actually would love to have X just playable from the beginning too.
노멀맨님 파일이 존재하지 않다고 뜨는데 다른 주소 있을까요 ㅠ 꼭 하고싶어요
could you make this patch for the Legacy Collection version of X7?
You have the iso for ps2?
Virtually, it would be Impossible for them to give you the Mega Man x7 iso . Now, if only there were a website you could Enter to find the Treasure you seek
What does this edition bring and change?
I never thought it would be possible to make X7 better but i am proven wrong
Thanks, the game looks so better. I hope you can implement a UNDUB option too, so for me, it would be the definitive version.
When will there be a Mega Man X8 N’s edition patch that makes Axl’s roll invincible and do damage???
the problem isn't not invincibility, the problem is the timing of Roll Dodge
another reason to not support capcom legacy collection, thank you
please, PLEASE change the voice into japanese version too.
This is even better than X Legacy Collection 2 with Rookie Mode. Thanks a lot for your work! Do you have any plans of replacing sound effects to its Rockman X7 counterpart? Maybe as an optional companion patch?
Speed up their running and dash speed please
This is a good start, to say the least. My biggest issue is that the bosses still take long to kill, even though you claim you adjusted it. Have you considered looking into the PAL version? Changing the boss weapon's weaknesses is a pretty superflous change and I'm sure most people want to keep it is as it is.
@@MegaNav23 I know, yeah, which is why I suggested the PAL version since the damage output is unaltered, features four extra languages and still supports 60Hz. Capcom also did a similar thing in DMC1 with Dante dealing less damage in the NTSC version, except we europeans were stuck with a poor PAL conversion for that one.
Please buff the copyshot
it was buffed