Mega Man X5 - N's Edition 1.7.6 Download
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- čas přidán 5. 05. 2022
- Download link
Patch file
drive.google.com/file/d/15XeN...
Patch tool (Windows): xdelta UI
www.romhacking.net/utilities/...
ROM Information: Mega Man X5 [SLUS-01334]
The differences between this patch version include boss movement and some BGM, DNA parts system, damage adjustment, and more. For more information, see the "Readme.txt" file.
*The details of the patch are as follows
-The opening and ending music has been changed to include vocal songs like the Japanese version.
-The BGM's of the Tidal Whale stage, the Dr. Light capsules and the Stage Select 2 have been changed.
-The names of the bosses have been changed to those of the X Legacy Collection version.
-HP and damage of enemies and bosses have been adjusted.
-The boss level has been removed.
-The position of the health bar of the bosses has been lowered a little.
-The invincibility time for most bosses has been increased. (reflects the X4 system, Except for Spiral Pegasus and Sigma 2nd form)
-Zero's combo slash are not available for Crescent Grizzly, Tidal Whale, Shadow Devil, Rangda Bangda W and Sigma 2nd.
-Changed the behavior of bosses when they are hit by their weakness.
-Boss actions are faster.
-The Y-axis of Dark Necrobat's position has decreased slightly.
-X's weakness has been changed to "MessenkouF-Slasher", and Zero's weakness has been changed to "Ground Fire".
-Most of Alia's notifications have been cut off.
-Caliber and attack power of Special Weapons have been adjusted.
-The weapon gauge decreases more slowly when using "Dark Hold".
-"Tri-Thunder" Charged Shot only strikes the lightning once.
-Zero's attack power has been reduced. (Boss only)
-Zero's "W-Shredder" command has been changed to Dash + Special Key.
-The location of the enemies has been slightly modified in some stages.
-Tidal Whale's stage scrolling speed has been increased.
-Requires "Tri-Thunder" instead of "Goo Shaver" to get the armor part in Tidal Whale's stage.
-The "Tri-Thunder" charged shot in Tidal Whale's stage can also break boxes near hearts.
-The pillars of fire that appear in the Burn Dinorex stage can be eliminated with Zero's "W-Shredder".
-The magma flow time in the Burn Dinorex stage has been shortened.
-The countdown of the bombs in the Spiral Pegasus stage has been slowed down.
-The number of spikes in the Rangda Bangda wall pattern has been reduced from 5 to 3.
-Winning a heart increases both X's and Zero's health.
-If you kill the boss, DNA parts are paid differently depending on whether the stage is cleared with X or Zero.
-The DNA parts given by the boss have been changed.
-Unarmed X and Zero can equip to two DNA parts and Armored X can equip to one. (Gaea Armor cannot be equip)
-When the "Saber Extend" DNA Parts is equip, the range of saber strikes increases depending on the position of the yellow Effect.
-Forth Armor's defense has decreased.(Approximately 1.1 times of Unarmored X)
-The color of the DNA parts has been Fixed.
-The system to receive life and energy when killing the boss has been removed.
-The file selection screen has been changed.
-When you lose the game, the stage starts from the beginning.
-In the Zero Weapon Selection window when zero-buster is not present, the mistake that the primary weapon is marked "GIGA ATTACK" has been fixed to "Z-SABER".
-Fixed a mistake where "MMH" was written as "MEH" when entering the weapon selection window after getting the "MMH" rank.
-If you kill all 8 bosses, there is a 100% chance to successfully take down the colony.
-The destruction of enemy bullets or obstacles is not reflected in the number of defeated mavericks.
-Fixed a graphic error in the Armor Capsule.
-Rank up conditions have become easier.(Rank System.txt reference)
-Removed the pit in the beginning of volt kraken stage.
-Changing the location where lava doesn't flow in Burn Dinorex Stage.
-Fixed the enemy's position in Burn Dinorex Stage.
-In the Armor selection window, sorted in order of Falcon Armor→Gaea Armor→Ultimate Armor→Zero.
-Reduced the number of enemies in easy mode.
-Spiral Pegasus's hitbox has lengthened slightly.
-Zero's techniques renamed.
C-Sword → Mikazukizan
F-Splasher → Hisuishou
E-Blade → Denjin
C-Flasher → Messenkou
W-Shredder → Hayate
Quake Blazer → Danchien
Twin Dream → Sougenmu
-DNA parts are paid differently depending on whether the stage is cleared with X or Zero.
-Dynamo's hitbox has gotten a bit wider.
-Togeroid moves faster.
-Mad Taxi's hit box has widened. - Hry
Here, dude. All translated:
- The opening and ending music has been changed to include vocal songs like the Japanese version.
- The BGM's of the Tidal Whale stage, the Dr. Light capsules and the Stage Select 2 have been changed.
- The names of the bosses have been changed to those of the Japanese version.
- HP and damage of enemies and bosses have been adjusted.
- The boss level has been removed.
- The position of the health bar of the bosses has been lowered.
- The invincibility time for most bosses has been increased. (reflects the X4 system)
- You can't zero riot against Crescent Grizzly, Tidal Whale and Shadow Devil.
- Changed the behavior of bosses when they are hit by their weakness.
- Boss actions are faster.
- Y axis is lowered when Necrobat is up.
- X's weakness has been changed to "F-Slasher", and Zero's weakness has been changed to "Ground Fire".
- Most of Alia's notifications have been cut off.
- Caliber and attack power of Special Weapons have been adjusted.
- When using "Dark Hold", the weapon gauge decreases slightly slower.
- The "Tri-Thunder" charge shot will only throw a lightning bolt.
- Zero's attack power has been reduced.
- Zero's "W-Shredder" command has been changed to Dash + Special Key
- The location of the enemies has been slightly modified in some stages.
- Whale's stage scrolling speed has been increased.
- Requires "Tri-Thunder" instead of "Goo Shaver" to get the armor part in Whale's stage.
- The X-charged "Tri-Thunder" in Whale's stage can also break boxes near hearts.
- The pillars of fire that appear in the Dinorex stage can be eliminated with Zero's "W-Shredder".
- The magma flow time in the Dinorex stage has been shortened.
- The countdown of the bombs in the Pegasus stage has been slowed down.
- The number of spikes in the Rangda Bangda wall pattern has been reduced from 5 to 3.
- Winning a heart increases both X's and Zero's health.
- If you kill the boss, you will receive 2 parts of DNA unconditionally.
- The DNA parts given by the boss have been changed.
- Unarmored X and Zero can equip up to 2 pieces of DNA, except for Gaea Armor, which can only equip 1.
- The position of the yellow blade that comes out when using the saber with the extended DNA parts of the saber installed has been changed to match the execution of the strike.
- The defense of the Force Armor has been reduced. (Approximately 1.1 times of Unarmored X)
- The color of the DNA parts has been changed.
- The system to receive life and energy when killing the boss has been removed.
- The file selection screen has been changed.
- When you lose the game, the stage starts from the beginning.
- Fixed "Z-SABER" for "GIGA ATTACK" in Zero's Weapon Selection window when you don't have the Zero Buster.
- Fixed a bug where "MEH" was written as "MMH" when entering the weapon selection window after getting the "MMH" rank.
- If you kill all 8 bosses, there is a 100% chance to successfully take down the colony.
- Rank up conditions have become easier.
- The destruction of enemy bullets or obstacles is not reflected in the number of deaths.
- Fixed a graphic error in the Armor Capsule.
Thank you so much!! 😄
@@user-gc4xm2yp2m Dude, in one of the upgrades of this patch, can you add the 1st Sigma of Beta Version in his first encounter of the opening stage?
@@maxmariusxd4765 Do you mean to delete the event when I first Sigma in his first encounter like the beta version?
@@user-gc4xm2yp2m No, add the song Sigma 1st beta version in Sigma's first encounter. That's what i want to say.
@@maxmariusxd4765 Okay, I see. I don't know if it's possible to add music, but I'll try.
didn't expect you will finish this.
Will try it soon
Looks interesting. I'll give it a try next time I want to play X5.
nice,cool...
love your modification♥️🎼
you did a great job
Thanks✨✨♥️
How do you patch these file games?? Actually, I have the megaman x2 alpha v. 1.0 and v. 1.1 and megaman x alpha to be patched and these files megaman x5 n's x6 n's.
Awesome hack! I would like to make some sugestions for a future update:
- Remove the pit in the begining of volt kraken stage
- Remove gaia armor's slow dash penalty (or add the possibility to equip one part on gaia so hyper dash can be used to counter it)
- Make Gaia buster a little bit stronger against common enemies
- Make Zero's crescent slash a little bit stronger against common enemies (Nerfing it was necessary in my opinion but now i think its too weak. That ride armor enemy in the final stages takes forever to die from It)
- Give air dash for unarmored X and Falcon Armor
- Make Zero F-Splasher push the black boxes to reduce backtracking
Can you plz give me a tips about defeating bosses using x or zero for their parts.
question: how did you change Zero's techniques?
suggestion: you could modify the megaman x3 zero peoject to put some things like an auto switch button (like x7 and x8) and the saber as the main weapon for zero (like in this hack czcams.com/video/djqcE6eL9CY/video.html)
I have a question. What version of megaman x5 ROM i should download to patch the xdelta file. Megaman x5 USA v1.1?
Yes, it is.
Bro cho hỏi chút. Tôi dùng win 10, tải game crack về nó bị tăng tốc độ lên chóng mặt, có cách nào khắc phục không?
We need a game with coop gameplay mod
what emulator should i use tho?
hello,建议你在X5改个玩家可以使用觉醒杰洛,这个才是最实际的,那你就会非常的牛逼厉害😄
有没有办法玩个X5飞天遁地、穿墙、自由穿梭地形空间?我有办法玩到
why is the retranslation and original title screen not in the hack? i have some other problems with it, but those two things are pretty much QoL - original X5's script is all kinds of terrible, culminating in how badly mistranslated some of the Sigma dialogues at the end are. and while i don't blame the original translator (they didn't even know what they were translating, as they were just given the script file with no context or anything), using the retranslation is a must to appreciate this game's story.
as for some really bad changes - outright REMOVING boss levels removes quiet a bit of the tactics originally involved. for example, you'd want to head to Burn Dinorex first - because in OG, he's the only stage where you can get all upgrades armorless *instantly*, but he's also a tough fight. however, you're rewarded, since he has a low boss level at that point, and his fight is way easier than if you try to fight him later on. that also makes some plain easy bossfights like Hotarunicus possible to be hard - if you fight him last, he has a huge healthbar, and that lets him use some of his really hard attacks you wouldn't see otherwise. this is of course if you don't just abuse weaknesses, but that's boring. and having small healthbars on fortress bosses is a bad idea - X6 Tweaks shows that by making Nightmare Mother into a joke. those bosses ARE meant to all have a huge healthbar, otherwise they don't get to show all of their attacks - some of which are the main difficulty of their fights. as such, the game even rewards you if you somehow unlock the final stages early, even if OG handled it badly by making it RNG, since battling those bosses early on or after defeating only ONE boss means you will have an easier time and maybe even unlock one of the extremely broken armors early on to absolutely annihilate the irregular stages. if there's a change that needed to be made, it's to tone down the refight healthbars - they just get plain annoying on replays, especially without the broken armors.
oh... Zero was nerfed. that's a terrible decision if i've ever seen one - even X3 and X7 Zero deal high damage. even the garbage that is X8 Zero can be useful for high damage, and yet this Zero is just pathetic - his buster is already bad in this game and you decided to nerf what he was best at? come on now. sure, he was easier to play as than X, but there's nothing wrong with that because an Armorless X run already works as a harder mode and you can always do Zero upgradeless if you're cocky. instead, all fun has been sucked out of a Zero run. checked OG game right afterwards - Zero feels like a joy to play there.
also, the timing on the ocean stage being heavily changed messes with reflexes a LOT - the laser timing is beyond off now. did i also mention that now if you lose all your lives you start THE ENTIRE STAGE OVER? if you wanted to make Makkoeen less tedious, you failed. i suppose it makes the game "harder", but i am moreso of the opinion that X games shouldn't force the player to constantly replay the same stage if they fail - especially when there's stages like Makkooen. someone who wants a 1cc will ignore continues anyway, so all it does is make the basic experience harder for a usual player - and in the end, it's just a crutch, because most of the time, it only matters when the stage is absolutely maddening (makkooen) or when the player WANTS to actually have a harder time - most people who whine about the continues not returning the player to the start likely abuse boss weaknesses so it's not a worry for them, never knowing that bosses like Dinorex or Rosered are actually a pretty deadly threat compared to most of the bosses from X1, X3 or X4.
the choice to make fights quicker but deadlier is... mixed. some benefit from it, but some as i've said don't even get to show off their best attacks. it's not the worst change, but i really do wish boss levels were kept. without boss levels, midbosses and bosses are now balanced like X1 - midbosses are now literally pathetic as they die laughably fast and don't impact the game in any way, and the bosses are a mess - some no longer have the chance to show off even the slightest of attacks, even if they're not as braindead stupid as some of the X1 bosses, while the others are REALLY mad, even if none are near the level of Launcher Octopuld. some bosses definitely benefit from this though, such as Grizzly. though, due to the increased speed, you can also land less hits on him during second phase.
the decision to make tri-thunder useful for makkoeen collectibles is nice, though.
as for parts, i personally hate the idea that they should be just given for free, as that was clearly not the original intent - it would be lovely to make them harder to obtain, but that would take a lot of work i assume. at least you didn't bring back the X1-X3 subtank system...
great to see that some fights were legitimately improved - dark necrobat and crescent grizzly. also great to see the beta stage select 2 restored and Enigma RNG tweaked to be 100% success if beating all bosses. but honestly? the level changes get REALLY bad in the final stages. shadow devil is really easy now and rangda bangda was turned into a joke. even zero, who seems to be way more spammy (and annoying) here goes down quickly due to how low his hp is. and now, tested this out in the refights - ALL bosses have weaknesses easy to abuse. at least it was a bit hard to do with dinorex or pegacion in the original! though, one good thing - the mad homing of hotarunicus is great, really punishes those who try to abuse weaknesses carelessely.
but... WHY ruin the final boss? when i beat him in here, as armorless X no less... i didn't even see the pink cube and electricity attacks! what was one of CAPCOM, if not THE best final boss they made - turned into a joke. WHY? why dumb him down this hard? i was playing as armorless x and buster only - he would have snapped in half if i used ultimate! just... why?
in general... sorry, but this isn't it. this is not good. i appreciate the effort heavily - i know those games are really hard to hack, and i respect the hack author, but this hack is not good. it ruins zero, it ruins the difficulty and it ruins the entire finale. in the end... i love X5, and while it had flaws, here's what the hack needed to address and actually do:
-restore proto music and jp-exclusive music (done)
-restore voiceclips
-restore jp names (done)
-allow zero to get some more collectibles (done)
-allow a possibility of doing makkoeen revisitless (done)
-allow shuttle success if all 8 bosses are beaten (done)
-allow all parts to be gotten on one playthrough (sort of done?)
-make grizzly and necrobat harder but faster (done)
that's ALL. the rest is unnecessary, and because of that, it's just... not fun anymore. i'd rather just play the JP ver, as the only problems with a Zero run in that are the shuttle RNG, parts and grizzly/necrobat. the game is just not fun anymore with this hack, sorry.
Well, did you expect it to be a competitor or a rival to the Improvement Project? At least you got something good out of your deep review, otherwise someone else would have already made you a target of criticism. What is tested is appreciated and that is what is important. For my part, I respect your opinion. Peace bro.
@@maxmariusxd4765
well, that's fair i suppose, and peace too
the author is korean, how do you expect for english retranslation?
@@pftmclub
I've thought this hack was based on Improvement Project Addendum when I've played it, which has a retranslation implemented, my bad
This mod is a downgrade compared to the improvement mod (this is like a hard mode mod). Zero slash cancel is removed in bosses. Is ultra weak. The whale boss is insanely fast with his ice launch to spikes.
1.7.6 버전이 삭제되었다는 이유로 다운로드가 안되는데요?
엇 죄송합니다. 패치파일은 아래 링크로 받아주시면 됩니다.
drive.google.com/file/d/15XeNkYRyh0dIk5u0VtCrNNjOV9Nc14XX/view?usp=sharing
@@user-gc4xm2yp2m 감사합니다. 이렇게 보아하니 X5도 X6처럼 원본의 설계부터가 잘못되었네요
What is hack?? Ithink not easyer
no entiendo como descargarlo pipipi