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How to use the ACTION RELAY! - Space Engineers Signals Update
The new Signals Update just released for Space Engineers in addition to the Signal Pack, this update brings the Action Relay block, the main attraction of the update. In this video I will show you just how to use it!
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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
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#spaceengineers #signalsupdate #automatons #warfareevolutionsupdate #signalpack #spaceengineersnews #actionrelay #howto #tutorial #guide #dlcnews #updatenews #spaceengineersnewdlc #automatons #update #pc #xbox #playstation #gaming #builds #keensoftwarehouse #twitter #newspaceengineersupdate #63newblocks #spaceengineerswarfare #newupdate #newdlc
zhlédnutí: 10 828

Video

NEW blocks and WI-FI! - Space Engineers Signals Update (Signals Update - Signal Pack DLC)
zhlédnutí 32KPřed měsícem
The new Signals Update just released for Space Engineers in addition to the Signal Pack, this update brings 63 new blocks, with quality of life improvements, and new mechanics. Want to know everything new that came with the update? Stay tuned! Read the full blogpost here: blog.marekrosa.org Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Cze...
WI-FI coming to Space Engineers VERY soon! - Space Engineers "Signals Update" NEWS
zhlédnutí 12KPřed 2 měsíci
After a long time of silence, we are finally getting some news about Space Engineer's next big update, and its right around the corner! In this video, we are taking a closer look at some of the blocks hidden through this newly released teaser, whilst we speculate what some of those blocks could be for... Sources: SpaceEngineersG czcams.com/video/42xiOTDlpQw/video.html czcams.com/vid...
How to make a custom SKYBOX! - Space Engineers Modding Tutorial
zhlédnutí 624Před 5 měsíci
When you look into the sky, you see the clouds and what lies beyond. What if you could make the sky in your world, anything that you want? Well today, you are going to see exactly how to make your own skybox in Space Engineers Image to DDS conversion tools: - developer.nvidia.com/nvidia-texture-tools-exporter - www.getpaint.net/download.html#download - www.gimp.org Get my Surprised Skybox here:...
I made a terrible mistake! - ARK Survival Ascended Ep 3
zhlédnutí 461Před 8 měsíci
There was a Spino close to our base and I decided to take care of it. But it didn't go so well... Will we survive? With the release ARK Survival Ascended, its time to start a new adventure! But this time, I won't be traveling on my own! This is the second episode of a survival multiplayer series! Whilst there was a lot of technical issues since ASA is brand new, we still had a great time, and ...
Don't pick Fights with Therizinos! - ARK Survival Ascended Ep 2
zhlédnutí 138Před 8 měsíci
We finally have enough supplies to get our very first tames! But danger lurks around every corner... Will we succeed? With the release ARK Survival Ascended, its time to start a new adventure! But this time, I won't be traveling on my own! This is the second episode of a survival multiplayer series! Whilst there was a lot of technical issues since ASA is brand new, we still had a great time, a...
Welcome to ASA! - ARK Survival Ascended Cinematic (Island)
zhlédnutí 667Před 8 měsíci
With the recent release of ARK ASA, Wildcard has added a brand new "Photo mode" that allows you to make your shots look more cinematic. In this video, I am showing off some footage taken with this new camera mode, and showing off the updated Island map, from ARK Survival Ascended. PC Specs: CPU: AMD Ryzen 7 3700x Ram: 32 GB 3200mhz DDR4 GPU: RX 6750XT Respawn into a new dinosaur survival experi...
Our first day on the Island! - ARK Survival Ascended Ep 1
zhlédnutí 915Před 8 měsíci
We woke up on a beach, ready to take on the world of ARK Survival Ascended. Things didn't go exactly according to plan... Will we survive? 🦖 With the release ARK Survival Ascended, its time to start a new adventure! But this time, I won't be traveling on my own! This is the second episode of a survival multiplayer series! Whilst there was a lot of technical issues since ASA is brand new, we sti...
How to BOOST your FPS with one command! - Ark Survival Ascended Tutorial
zhlédnutí 13KPřed 8 měsíci
Have you bought Ark Survival Ascended but struggle with performance? Well, with just a single console command, you can easily increase your fps by 30-50% without changing a single graphics setting! In this video, I will show you exactly how. Console command: r.VolumetricCloud 0 (Make sure there are no spaces before or after the command!) PC Specs: CPU: AMD Ryzen 7 3700x Ram: 32 GB 3200mhz DDR4 ...
Visiting Prague to celebrate SE! - Space Engineers 10th Anniversary (Vlog)
zhlédnutí 832Před 8 měsíci
With Space Engineers turning 10 years old on the 9th of September 2023, Keen Software House decided to arrange an event in Prague to celebrate this milestone... And I was going to be there! It was an amazing trip and I had a great time, and hopefully you get to experience some of it in this video. Hope you enjoy the celebration, even though the video is a bit late :) Space Engineers is a voxel-...
So many NEW blocks! - Space Engineers Warfare Evolution Update (Warfare 3 - Decorative Pack 3)
zhlédnutí 46KPřed 10 měsíci
The new Warfare Evolution Update just released for Space Engineers in addition to Decorative Pack #3, this update brings 88 new blocks, making it one of the biggest block updates yet. Want to know everything new that came with the update? Stay tuned! Read the full blogpost here: blog.marekrosa.org/2023/08/space-engineers-warfare-evolution.html New Blocks - Base Game Update: - Light Armor Panel ...
Warfare Evolution Update NEWS! - Space Engineers Warfare Evolution (Warfare 3 - Decorative Pack 3)
zhlédnutí 13KPřed 10 měsíci
After a series of tweets and videos have been published over the past few days, its clear that Keen Software House is gearing up for the next major update and their brand new DLC for Space engineers. I speculate this update will come around early September, when keen is doing their 10 year anniversary, but only time will tell. Either way, here are some of the blocks coming with the next major u...
SAVE your builds from CORRUPTED worlds in Space Engineers! (SEToolbox)
zhlédnutí 1,2KPřed 11 měsíci
Your builds are one of the few things you spend the most time on in SE, so when your world gets corrupted and you lose everything, it really sucks. But what if I told you there was a way to save your blueprints, even if you can't access the world directly? Well today, I am showing you how to download SEToolbox, and how to save your blueprints from corrupted worlds, in Space Engineers! Where to ...
Station Salvage! - Space Engineers Semi-Hardcore Survival #8
zhlédnutí 1,1KPřed 11 měsíci
After a long break we are finally back with the next episode for the Semi-Hardcore survival series in SE. Continuing right from where we left off, we finally take down and begin taking apart the Imber Fighter Docking station, but not everything goes to plan. With the release of the Automatons update, it was finally time to start a brand new survival series in Space engineers, and this time, it ...
Showing off my BLUEPRINTS! - 2500 Subscriber Special Space Engineers
zhlédnutí 10KPřed 11 měsíci
Showing off my BLUEPRINTS! - 2500 Subscriber Special Space Engineers
My toughest BATTLE yet! - Space Engineers Semi-Hardcore Survival #7
zhlédnutí 3,1KPřed rokem
My toughest BATTLE yet! - Space Engineers Semi-Hardcore Survival #7
Construction COMPLETE! - Space Engineers Semi-Hardcore Survival #6
zhlédnutí 3,5KPřed rokem
Construction COMPLETE! - Space Engineers Semi-Hardcore Survival #6
Let's build a TRUCK! - Space Engineers Semi-Hardcore Survival #5
zhlédnutí 6KPřed rokem
Let's build a TRUCK! - Space Engineers Semi-Hardcore Survival #5
How to download PLUGINS for Space Engineers! (PC Only)
zhlédnutí 9KPřed rokem
How to download PLUGINS for Space Engineers! (PC Only)
Building up the BASE! - Space Engineers Semi-Hardcore Survival #4
zhlédnutí 3,4KPřed rokem
Building up the BASE! - Space Engineers Semi-Hardcore Survival #4
Finding something BIG! - Space Engineers Semi-Hardcore Survival #3
zhlédnutí 2,5KPřed rokem
Finding something BIG! - Space Engineers Semi-Hardcore Survival #3
The BEST Power Block in Space Engineers - Tier list & Comparison
zhlédnutí 150KPřed rokem
The BEST Power Block in Space Engineers - Tier list & Comparison
Building up! - Space Engineers Semi-Hardcore Survival #2
zhlédnutí 3,9KPřed rokem
Building up! - Space Engineers Semi-Hardcore Survival #2
Enemy base down! - Space Engineers Semi-Hardcore Survival #1
zhlédnutí 7KPřed rokem
Enemy base down! - Space Engineers Semi-Hardcore Survival #1
How To Make an AI MISSILE PRINTER - Space Engineers Tutorial
zhlédnutí 12KPřed rokem
How To Make an AI MISSILE PRINTER - Space Engineers Tutorial
How to use AI To AUTOMATE Power GENERATION - Space Engineers Automatons AI Update
zhlédnutí 24KPřed rokem
How to use AI To AUTOMATE Power GENERATION - Space Engineers Automatons AI Update
Thank you - 1500 Subscriber Celebration
zhlédnutí 482Před rokem
Thank you - 1500 Subscriber Celebration
How to use the AI DEFENSE BLOCK - Space Engineers Automatons AI Update
zhlédnutí 20KPřed rokem
How to use the AI DEFENSE BLOCK - Space Engineers Automatons AI Update
How to make an AI RADAR - Space Engineers Automatons AI Update
zhlédnutí 85KPřed rokem
How to make an AI RADAR - Space Engineers Automatons AI Update
How to make a CARGO DRONE with AUTOMATIC DOCKING - Space Engineers Automatons AI Update
zhlédnutí 53KPřed rokem
How to make a CARGO DRONE with AUTOMATIC DOCKING - Space Engineers Automatons AI Update

Komentáře

  • @ryanyu314
    @ryanyu314 Před 29 minutami

    Hi author , great video, but why ur graphic looks so good, almost no aliasing😅😅😅😅😅😅😅😅😅😅

  • @ryanyu314
    @ryanyu314 Před 30 minutami

    Hi author , great video, but why ur graphic look so good, almost no aliasing

    • @ryanyu314
      @ryanyu314 Před 30 minutami

      Hi author , great video, but why ur graphic looks so good, almost no aliasing😅😅😅😅😅😅😅😅😅😅

  • @chapsie
    @chapsie Před hodinou

    The hydrogen engine sound in a ship sounds so fucking good, and the block is killer too so I incorporate it as much as I can on small grid designs despite it's size

  • @screaming_cat2007
    @screaming_cat2007 Před 2 dny

    I use nuclear for its scale size and power output only dependent on storage for its fuel

  • @__R4ND0M__
    @__R4ND0M__ Před 2 dny

    Bro antenna and remote control terminal boom you’re welcome😂

  • @RipMeGaming
    @RipMeGaming Před 3 dny

    12:10 This is a good tutorial but why did you turn off the Radar if it's meant to detect enemies? Does it need to reset? If so, how do I turn it off and back on automatically after the drone takes off? Also why do you need a thruster? You didn't tell us EDIT: I found out how to loop the Beacon to make it launch but that's not what I want, how do I automatically make it launch when it detects an enemy? FINAL UPDATE: The Defense block saved me, you place it on the Outpost ,set it to detect Enemies, pick whatever Subsystems, Setup Action as a Timer Block to Start and finally have the Timer Block turn the Beacon OFF then choose the Beacon again and set another for ON. Boom, automated drone deployment!

  • @Twistingmp4
    @Twistingmp4 Před 4 dny

    Def put them on the outside of the base. Put 4 to 8 on each corner of the base approx 5-10 blocks away

  • @64ND41-F
    @64ND41-F Před 7 dny

    Do you even play the GAME???

  • @seanmcdonald5859
    @seanmcdonald5859 Před 10 dny

    Never stick to defaults: mods are your friends.

  • @umbrellacorporation8932

    The best energy system is clearly hydrogen due to performance and consumption, but nevertheless the reactor is useful as a backup, it has always been considered that it is imperative to have the 4 types of energy either in bases or ships, batteries, hydrogen panels and reactor , good video, greetings

  • @j.p.vanbolhuis8678
    @j.p.vanbolhuis8678 Před 11 dny

    The wind turbine is actually relatively easy to scale *up to 5 turbines* Build a tower, (more than 7 high, say 10) Put a wind turbine on top On the one but highest block, attach a block on each outward facing side (i.e. 4 blocks total) These blocks then function as mounts for other (horizontally mounted) turbines. Now you have 5 turbines in optimal position (each turbine does NOT see the others, nor the mast). Of course, scaling further requires another mast.

  • @samporter9729
    @samporter9729 Před 11 dny

    A chain of signals, just in case Gondor calls for aid.

  • @souliris
    @souliris Před 12 dny

    The corridors are probably my favorite. Not having to build the walls and ceilings is nice, plus they have built in lights.

  • @nicopinzel
    @nicopinzel Před 12 dny

    That’s not realistic, won’t do that 💀

  • @sergioruiz1936
    @sergioruiz1936 Před 13 dny

    this kind of setup works for automatic lighting at night too, but the issue i found at the time is that my lights kept going on and off when all my batteries get full, instead i tied my hydrogen engines to my batteries stored power precentage, but not sure if the lights flickering on and off has been fixed with the solar panels once all batteries are charged. the solar panels would go from 100% power output to 0% on and off on and off, while the sun was there. anyone else got this issue before? My work around for the exterior lights going on and off, was to tie the event block on the rotor attached to the solar panel, turning it into a sun dial, setting the lights to go on when it reaches the night angle on the rotor, and off when it reaches the morning angle. For storms, i used a wind turbine as a storm detector as the power output goes to 130% so i put the event block to trigger lights and back up power in the event of a storm, then off when the turbine is at its usual power contribution. hope this helps anyone who experiances the lights flickering issue once all batteries are charged at 100% and your solars start wondering if they generate power or not every second

  • @manoflego123
    @manoflego123 Před 14 dny

    Hydrogen engines are almost always my early game power source, but literally every base and long range transport I make has one or two as emergency backup power for a beacon or life support.

  • @nicholasworley3977
    @nicholasworley3977 Před 15 dny

    When discussing the difference between Hydrogen and Uranium fuel sources I'm surprised you didn't mention the addition of upgrades to the refinery for Uranium.

    • @AliceDoesThings404
      @AliceDoesThings404 Před 14 dny

      Yeah, probably should have. But I wanted both the refinery and O2 gen to be stock configuration, given that there would be a lot more cost calculation to take into account for aaaaall variants and then their output.

  • @Michael-id7uh
    @Michael-id7uh Před 16 dny

    If you play a space pirate, you can usually get away with not having to mine. I intercepted a freighter that had a bunch of large reactors and small reactors and a jump drive. The ship was probably 10 times larger than mine but I’m pretty sure I have enough resources to build a base on a moon or large asteroid now as a refueling station for my interceptor.

  • @jamestaylor9887
    @jamestaylor9887 Před 16 dny

    I agree the battery is great, but at the same time i believe it deserves an honorable mention since it doesn't produce power, but is more of an electric sucking mosquito that'll keep draining your power if you don't manage it.

  • @Derickkenzo78
    @Derickkenzo78 Před 21 dnem

    Does it work if u add three instead of two?

    • @AliceDoesThings404
      @AliceDoesThings404 Před 21 dnem

      Unfortunately it doesn't. And since the signal update dropped, this trick has been patched.

  • @madcat789
    @madcat789 Před 22 dny

    How do I construct an automated Solar Array?

  • @mysteriumxarxes3990
    @mysteriumxarxes3990 Před 22 dny

    Ahh dang it, old video

  • @singularity9156
    @singularity9156 Před 24 dny

    What is the mod that makes your toggle block on/off etc. buttons colored?

  • @Borknesshas1
    @Borknesshas1 Před 26 dny

    If im using solar as a primary power source ive already fucked up most of the time. Ive got some solar farms on my current base but the Nuclear and Hydrogen Gens are soooooo much more efficient space wise. My solar farm is exclusively for looks

  • @netizen6958
    @netizen6958 Před 26 dny

    Play the video in 1.25x speed and thank me later

  • @kampkrieger
    @kampkrieger Před 27 dny

    this is the Strangest and incomprehensible tier list that I have ever seen

  • @al3xsama
    @al3xsama Před 29 dny

    I have enabled the progression of opening modules. I don't understand which module gives access to the bait. Maybe someone knows?

  • @Rafa36999
    @Rafa36999 Před měsícem

    Yea 30gw deuterium reactor paired with some moded power cells is the way to go

  • @doot4246
    @doot4246 Před měsícem

    i feel like we are getting closer to fully autonomous AI drones in SE. i am just WAITING for someone to eventually figure out how to make a drone "Grey Goo" of sorts that colonizes all the planets and strips them of resources

  • @user-qk1yt9ce1r
    @user-qk1yt9ce1r Před měsícem

    battery in the rating of power sources.... the battery stores but does not generate electricity. Moreover, a battery is mandatory in any other power circuit simply due to the fact that energy production and consumption may vary over time.

  • @admiral40k
    @admiral40k Před měsícem

    Never knew there was lightning in space engineers.

    • @noxwarlord4909
      @noxwarlord4909 Před 23 dny

      Play vanilla survival mars... its every 15 mins feels like...

  • @chaoticserenityart
    @chaoticserenityart Před měsícem

    Thank you for including the most important part.. which is adding in the file location in the launch options. o7 !

  • @gdragonlord749
    @gdragonlord749 Před měsícem

    It's weird the large reactor is less efficient than the small reactor as larger reactors are more efficient in real life. Same for rocket engines.

  • @0Kasada
    @0Kasada Před měsícem

    It feels worth mentioning that nobody would *ever* put Uranium ore into a refinery that didn't have four Yield Modules attached - so realistically, you'd get 20kg of ingots from 1000kg of ore, rather than 10.

  • @Mocha69A
    @Mocha69A Před měsícem

    Plug ins . You mean mods

  • @Srcsqwrn
    @Srcsqwrn Před měsícem

    I wish this was a complete tutorial on its own, rather than needing to do previous homework on another video for a different purpose.

  • @knutkloster2003
    @knutkloster2003 Před měsícem

    You should make a discord honestly

  • @denielalain5701
    @denielalain5701 Před měsícem

    Hello! During the years i also lost majority of my designs due to windows crashing, and appdata folder resetting, and due to introduction of new mechanics into the game like the pcu limitation system

  • @strixfiremind
    @strixfiremind Před měsícem

    Fortunately the latest patch makes this not needed; just turn off the damage. But, if you want the damage on, I like to do a conveyor tower, armored, with a welder at top and decoy above that - just use armor to affix it in place, leave the welder on by default and keep the parts for the decoy.

  • @TheLaserlord
    @TheLaserlord Před měsícem

    i wonder if you can set up the action broadcast and the chat broadcast so you have to tune in to the frequencey to see the messages sent...Like a docking computer or a specific station frequency for that stations automated messages and systems.

  • @ARockRaider
    @ARockRaider Před měsícem

    one of those tricks i wouldn't have ever found because i actually want the massive arrays! SE is one of those games that doesn't really have enough to need proper big builds unless you intentionally spread things out.

  • @AliceDoesThings404
    @AliceDoesThings404 Před měsícem

    With the newest update, this trick has been patched! Sorry everyone, it was fun whilst it lasted 🫡

    • @Sheersanctity
      @Sheersanctity Před měsícem

      thats what i just realized today thanks for clarifying.

    • @BestHakase
      @BestHakase Před měsícem

      No way

    • @Armand79th
      @Armand79th Před měsícem

      It took them *HOW MANY YEARS* to fix this??

    • @haunter8o6
      @haunter8o6 Před 29 dny

      Nooooooooooooo I just tried it and it was patched T-T

    • @ChakatNightspark
      @ChakatNightspark Před 29 dny

      I Told You The Devs Knew about This BUG/Trick(not a Trick really a Bug) and it will be Fixed

  • @anthonykodaski6161
    @anthonykodaski6161 Před měsícem

    Excuse me but the fuck?

  • @sergioruiz1936
    @sergioruiz1936 Před měsícem

    so just out if curiosity , can you use the action relay to pilot a drone remotely? like from one grid to the other using the relay? i have yet to try it out

    • @AliceDoesThings404
      @AliceDoesThings404 Před měsícem

      You won't be able to control the drone, but you can make it perform actions, like telling it to return to base, change patrol pattern, etc.

    • @sergioruiz1936
      @sergioruiz1936 Před měsícem

      @@AliceDoesThings404 ahhh okay, gotcha!

  • @SinnerD2010
    @SinnerD2010 Před měsícem

    I doubtful the lost components mechanic will venture to other non power storage blocks. The purpose of this mechanic was to allow new batteries to come semi charged when constructed, while also not effectively equating to infinite power via deconstruct and rebuild for initial charge again. I dunno maybe some ultra hardcore mode, but there is already a mod that kind of does this. I dunno how to feel about the loot boxes, I personally loved popping cargo containers like a pinata, glad thats optional. My one gripe, the control station with the buttons, wish they'd done 4 buttons to stay inline with the other panels, but those control stations do look sick.

  • @DrEndMan
    @DrEndMan Před měsícem

    Or with the new update just turn off lightning damage 😁

  • @williankall
    @williankall Před měsícem

    I made a smal reactor and 12 bateries and it charge in almost 20 minutos lol, so i turn off to not wast uranium. Good video